Shared posts

09 Aug 22:43

Hark, a Vagrant: Nasty Boys


I made a joke about this on twitter like two years ago, and now it has re-emerged as an insane scrawl.

If you're unfamiliar with what we're talking about here, educate yourself about Janet:


Janet Jackson - Nasty by trashfan

Ms. Jackson, if you're nasty.

I just finished a cover of a book from a series you've probably read! Shh a secret for now.

These sketch comics just keep getting longer and longer, and they don't show up on people's iphones. I donno!

16 Jun 09:22

Heineken Is Crowdsourcing Your Best Worst #DadJokes

by Joe Berkowitz

Just in time for Father’s Day, Heineken is celebrating the jokes that you loved as a kid but cover your entire face at now with the social media-fueled #DadJokes campaign.

It’s a sad fact of life: After you have children, you become a pejorative. Affixing the words mom or dad to the front of a word is never a complimentary thing. "Mom jeans" were a source of ridicule before they were a Saturday Night Live sketch, and Dad Rock can mean anything from Nickelback to Wilco, depending on how mean you feel like being. Another way dads have worked their way into the lexicon is with the "dad joke"--a singularly cheesy genre that only a 7-year-old could love. But maybe they’re not all bad.

Heineken is flipping the idea of the dad joke around, and celebrating it for Father’s Day. Sure, it can be embarrassing when your father introduces himself to the waitress and says "Hi, I’ll be your customer," but perhaps there’s something glorious about it in the abstract. Agency Wieden + Kennedy New York is helping the beer brand collect and meme-ify jokes that embody what it means to roll one’s eyes really hard, by crowdsourcing them on Twitter.

Anyone who has some non-knee-slapping patriarchal realness can tweet it at @Heineken_US before Sunday, June 16, with the hashtag #dadjokes. (Not just on Twitter either, but Instagram and Facebook, too.) When Father’s Day finally does arrive, Heineken will do more than simply retweet its favorite entries, the company will create an image lockup emblazoned with the joke and a vintage dad photo. There’s no guarantee, however, that your own father will find this idea funny, or even know what is happening.

    


11 Jun 01:06

Prosthetic Knowledge Picks: Other Worlds - Return

by Prosthetic Knowledge

A collection of items from the Prosthetic Knowledge Tumblr archive and around the Web, returning to the theme of "Other Worlds" (previously explored in a post from August 2012), which takes a brief look at independent creative games that challenge conventions of the form and bridge the divide between art and gaming. 

Animated GIF extract of Void One by Luis Hernandez.

After the original Other Worlds post was published, the theme became part of an art and gaming convergence festival called Vector, conceived by Skot Deeming. We managed to find many more examples, and below are a couple of pieces from that exhibition. There are also some brand new examples included--it is a creative field which is growing in prominence, as evidenced by the forthcoming establishment of the LA Game Space, which brings a Bauhaus-inspired approach to creative computing.

Void One

This game experience by Luis Hernandez takes the participant on a journey through different unrelated spaces: you could be roaming a familiar video game level or science-fiction landscape, or find yourself in a Kurt Schwitters’ Merzbau-esque room... or in another kind of place entirely.

Here is a video I put together, briefly touring the first few levels (apologies for the lack of sound):

Bad Trip

Alan Kwan's interactive game world is a trip into the artist’s subconscious. Scattered around the world are "memory cubes" which, when approached, display recordings of moments of the artist’s real life, recorded using a video camera mounted to his glasses. Watch the video below:

Bad Trip: Navigate My Mind from KwanAlan on Vimeo.

Kwan describes the work as follows: 

Bad Trip is an immersive interactive system that enables people to navigate my mind using a game controller.

Since November 2011, every moments of my life has been logged by a video camera that mounts on my eyeglasses, producing an expanding database of digitalized visual memories. Using a custom virtual reality software, I design a virtual mindscape where people could navigate and experience my memories and dreams. The mindscape grows continually as fresh memories and dreams come in.

The artist is interviewed about the work at Gamescenes, which you can read here.

Memory of a Broken Dimension

Forthcoming independent game which smartly employs glitch aesthetics as part of its game world and narrative, by xra AKA Ezra Hanson-White:

If you would like to try out the game yourself, an early build can be found via a tweet from the developer here. The full version is forthcoming.

FRACT OSC

FRACT OSC, by Phosfiend Systems, is a first person puzzle platformer with a musical focus. As you complete the puzzle, you develop a virtual synth studio.

FRACT is a musical exploration game. Explore an abstract, broken-down world built on sound, rebuild its forgotten machinery and create your own sounds and music within the world. It draws inspiration from Myst, Tron, electronic music, and most importantly, synthesizers.

A quick look at some of the things we have planned for FRACT OSC - a first person adventure game inspired by synthesizers (no kidding!). We’re building some really interesting tools that combine exploration, puzzles and musical creation - and we’re really excited to share them with everyone!

Paradis Perdus (Lost Paradises) 

High Definition low polygon game world to explore, only your path destroys the landscape:

Paradises Perdus is about not belonging. You are in a world that is beautiful and green, but the moment you enter it, you start infecting everything; the world starts decaying, until it eventually ceases to exist. You are the bad guy; you kill everything you touch. You can choose to exit the world, and then it will heal itself, but then you don’t get to enjoy it, of course.

More information, with links to download the alpha for PC, Mac, and Linux, can be found here.

EXO by Tabor Robak

Part first-person game, part demo-scene presentation, part "experience," all Sci-Fi, all worthy of 35 minutes of your time. EXO is available for free for PC and Mac. Here is a silent preview, embedded below:

If you don’t want to download the game, there is also a 35-minute video to guide you through the experience here.

You can get hold of this gorgeous piece of work here.

06 May 17:56

New executive director of UrbanGlass takes over in final stages of renovation project

by Andrew Page
UrbanGlass, the not-for-profit center that fosters the innovative use of glass in creating art and advances the knowledge and appreciation of glass as a creative material (and also publishes GLASS Quarterly and the Hot Sheet), announced the appointment of Cybele … Continue reading →