Sean Murphy
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Zombie Roomie - Origin - part 26
New comic!
Today's News:
Sorry this is later than it should be, but we ended up getting some good news that delayed things.
Viviane got an interview for a receptionist position at the emergency vet clinic and was hired the same day. She was then called to come in a day early to start her training immediately (the day this comic went up). So we ended up having to go shopping to buy her work clothes since she needed a bunch of new clothes that were professional enough (no jeans or logo tees-- which has basically been what she's worn since I've known her).
So shopping and running errands related took me out of my groove which was already a bit messed with due to other work that I have to do... so I just now managed to get this out to you.
But we're feeling good that she got this position and we think she's going to do well with it.
Qualified
Comic for Monday August 13th, 2018 - "Qualified" [ view ]
On this day in 1998, Mrs. Aura returned from her trip to pick up Nigel from the Dewclaws who had offered to watch him. But was the little scavenger any trouble?... [ view ]
Today's Daily Sponsor - eddi_tbh says, "My favorite alternate universe" [ support ]
Hi, honey!
I used to have to buy my ink cartridges to draw my strips at Michaels or Joann’s or wherever, and I often described the store as “smelling like GIRL.” See, because there was an overwhelming fragrance. Lots of potpourri. Get it? Genders! So I borrowed that wordage for this strip, but damn if it doesn’t sound way pettier coming from Mr. He-Man Women Haters Club over here.
but just you wait walky you’ll smell like girl soon enough
Comic: 08/13/2018
Compromise

We have a new puppy and I am so tired from the new puppy, zzzzz
Comic for August 14, 2018
Comic for August 13, 2018
Girl Genius for Monday, August 13, 2018
It Changed
We got our first bit of information on how pvp will work in Fallout 76 out of Quakecon this past weekend, and I’m loving it.
If you haven’t watched the interview I’ll break down the basics.
If someone shoots you, it does a tiny amount of damage. This is apparently sort of a love tap to indicate they want a fight (Todd Howard likened it to “slapping someone in a bar,” and I spent the next hour trying to decide if he just goes around slapping people in bars, or if he literally has no idea what a bar fight is like…)
Anyway, at this point you can either A) Engage by firing back, at which point you’re in full on, full damage PVP mode and to the victor go the spoils or B) you can ignore them/run away.
If you don’t engage in PVP, and they keep shooting and kill you anyway, they are now a wanted murderer. They get no loot or experience from the kill, they become blind to every other player on the map, and everyone on the server can now see exactly where they are at all times. Plus, there’s a bounty on their head that gets paid out of their pocket.
In Todd Howard’s own words, they’re “turning the assholes into interesting content.”
I love this. First of all, I love the idea of playing in a Fallout world with the danger of maybe happening upon a player and not knowing if they’re friend or foe. I don’t know that this approach will necessarily sway the people who have already decided they’re dead set against multiplayer in Fallout, but I think this is a great approach to manage some of the chaos it could bring.
It will not completely prevent players from killing other players. Let’s face it, some people are going to want to do it no matter the personal cost. And that’s fine to a degree. As far as I’m concerned, venturing out into the wastes of Fallout should be dangerous, and whether it’s dying to a surprise Deathclaw attack or to another human doesn’t make a difference to me.
I do think this system will make it a more measured choice to continue attacking someone that doesn’t want to participate, as opposed to just unbridled griefing.
Other small features they mentioned like Pacifist mode so your bullets won’t initiate PVP (someone can’t jump in front of you fighting a creature to trick you into engaging) and a Revenge contract (double the caps if you lost a fight with someone and want to try and hunt them down for a rematch) give us a more well-rounded look at what the experience might look like.
The idea of mutations as a result of radiation, and the new card-based perks really have me looking forward to this iteration of Fallout.











