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26 Apr 18:39

Iconic 3 Vets store closing its doors in Vancouver - BC

mkalus shared this story from Comments on: Iconic 3 Vets store closing its doors in Vancouver.

After 70 years in business, another iconic Vancouver store is shutting down for good.

The owners of the 3 Vets store at 2200 Yukon Street have confirmed they have made the “difficult decision to close its doors.”

In 1947, the store’s founder and Second World War veteran Bill Wolfman enlisted the help of two other vets to open up a store on Prior and Main.

He began the business with the idea of ending a shortage of bedding in logging and mining camps in Vancouver by using military surplus supplies.

In 1968, the city expropriated the land that the store was on in order to build the Georgia Viaduct. So Wolfman and his wife opened up a 10,000-square-foot store on Yukon Street and West 6th Avenue, where it evolved from a military surplus store to a true outdoor store.

Keith and his brother Jerry joined the family business in the 1960s. The brothers, who have been at it for 50 years, said it was tough to make the decision to sell the family-owned business but since they’re getting older and have had a few medical issues, it was time to retire.

“It comes time where after giving 50 years of your life to the public whole-heartedly comes a time where you want a little time for yourself and your spouse,” Jerry said.

Jerry said the family was approached by a land developer years ago about selling the building and they turned it down. But then the developer came back with an offer that was too good to refuse.

Both brothers said it’s still going to be a sad time when the store closes.

“With the help of our wonderful customers, the store has since survived as one of Vancouver’s only family-run outdoor stores,” the store owners said in their announcement of the closure on Facebook.

“It has been an absolute pleasure helping all of you with your outdoor needs. We have enjoyed helping you get ready for camping trips, hiking treks, summer camp and other outdoor activities and we loved hearing about your adventures when you returned home. We can’t thank you enough for all the support you have offered us over the years. It’s been an incredible journey watching multiple generations of customers grow up with us!”

The store will officially be closing in November of this year.

© 2017 Global News, a division of Corus Entertainment Inc.

26 Apr 18:39

Ten Year Futures

by Benedict Evans

Now that mobile is maturing and its growth is slowing, everyone in tech turns to thinking about what the Next Big Thing will be. It's easy to say that 'machine learning is the new mobile' (and everyone does), but there are other things going on too. 

On one hand, we have a set of profound changes coming as a result of new primary technology. Electric and autonomous cars will change cities, virtual and mixed reality will change the entire computing experience, and machine learning is changing the kind of questions that computers can answer. But each of these is also just beginning, especially relative to their potential - they are at the bottom of the S-Curve where smartphones are now getting towards the top. On the other hand, I think we can see a set of changes that come not so much from any new technology as from shifts in consumer behaviour and operating economics. These changes are potentially just as big, and might be starting sooner.  

Electric and autonomous cars are just beginning - electric is happening now but will take time to grow, and autonomy is 5-10 years away from the first real launches. As they happen, each of these destabilises the car industry, changing what it means to make or own a car, and what it means to drive. Gasoline is half of global oil demand and car accidents kill 1.25m people year, and each of those could go away. But as I explored here, that's just the start: if autonomy ends accidents, removes parking and transforms what congestion looks like, then we should try to imagine changes to cities on the same scale as those that came with cars themselves. How do cities change if some or all of their parking space is now available for new needs, or dumped on the market, or moved to completely different places? Where are you willing to live if 'access to public transport' is 'anywhere' and there are no traffic jams on your commute? How willing are people to go from their home in a suburb to dinner or a bar in a city centre on a dark cold wet night if they don't have to park and an on-demand ride is the cost of a coffee? And how does law enforcement change when every passing car is watching everything?

Then, virtual reality and mixed reality are also some years away from mass-market adoption. We have some VR products in market today and some very early MR, but for both, it feels as though we are in the 2005-2006 phase of multitouch smartphones - almost, but not yet. Once these really come to market, they may change the world just as much as the iPhone. Mixed reality in particular could change things a great deal, if we all have a pair of glasses that can place something in the world in front of you as though it was really there. Predicting what this could be today reminds me of trying to predict the mobile internet not in 2007 but in 1999 - "stock tips, news headlines and the weather" don’t really capture what has happened since then. 

Machine learning is happening right now, and rolls through or perhaps underneath the entire tech industry as a new fundamental computer science capability - and of course enables both mixed reality and autonomous cars. Like, perhaps, relational databases or (in a smaller way) smartphone location, machine learning is a building block that will be part of everything, making many things better and enabling some new and surprising companies and products. I don't think we quite understand what it means to say that computers will be able to read images, video or speech in the way that they've been able to read text and numbers since the 1970s or earlier. But though we are creating machine learning now, again, it's still very early to see all of the implications. It's at the beginning of the S-Curve. 

So, we have these hugely important new technologies coming, but not quite here yet. At the same time, though, we have a set of more immediate changes, that have much more to do with consumer behaviour, company strategy and economic 'tipping points' than with primary, frontier technology of the kind that Magic Leap or Waymo are building.

First, ecommerce, having grown more or less in a straight line for the past twenty years, is starting to reach the point that broad classes of retailer have real trouble. It's useful to compare physical retail with newspapers, which face many of the same problems: a fixed cost base with falling revenues, the near-disappearance of a physical distribution advantage, and above all, unbundling and disaggregation. Everything bad that the internet did to media is probably going to happen to retailers. The tipping point might now be approaching, particularly in the US, where the situation is worsened by the fact that there is far more retail square footage per capita than in any other developed market. And when the store closes and you turn to shopping online (or are simply forced to, if enough physical retail goes away), you don't buy all the same things, any more than you read all the same things when you took your media consumption online. When we went from a corner store to a department store, and then from a department store to big box retail, we didn't all buy exactly the same things but in different places - we bought different things. If you go from buying soap powder in Wal-Mart based on brand and eye-level placement to telling Alexa 'I need more soap', some of your buying will look different. 

In parallel to this, TV, which so far has not really been touched by the internet, is also starting to look unstable. Again, this is especially important in the USA, which is very over-served by pay TV: almost everyone has it and the average spend is much more than people in other developed markets typically pay, so there's a lot of pent-up desire for change. The US TV market reminds me of those diagrams of three gear wheels interlocked such that none of them can turn: Netflix and Amazon (and others) are trying to unlock them. But though this tension is probably strongest in the USA, it applies in most developed markets: on-demand has a new user experience, a new value proposition and a new cost structure (no legions of customer support agents and installation engineers), and the tipping points are getting closer.  

All of this change affects huge pools of capital. There is retail itself, and TV, and then there is the whole world of advertising. A third of the ($500bn) global ad business has now moved to the internet, and Google and Facebook are more than half of that, but TV advertising has hardly changed at all, yet. The internet has offered neither the inventory nor the experience to draw TV ad budgets. Indeed, since neither Netflix nor Amazon run advertising in their TV products today, ad budgets so far have stayed with legacy players even as viewing has shifted. This will probably change, and the more that viewing shifts, the more that ad budgets will be reconsidered. More deeply, though, the more that buying shifts, the more that ad budgets might change. Will all of that $500bn be spent in the same ways by the same brands on the same formats to drive the same sales - if both physical retail and TV start tipping over? Google and Facebook, as we know and hear all the time, dominate internet traffic and internet ad revenue, and that dominance only seems to get stronger, first from mobile and now machine learning. How much do they capture of this, how much ad spending does Amazon take, and how far can Amazon apply its maxim 'your margin is my opportunity' to advertising itself and remove that cost? And what about the $500bn that’s spent on marketing, in addition to that $500bn of advertising? 

Finally, let's go back to cars, mixed reality and machine learning. How much, really, do AVs change shopping, or the cost of home delivery? And what happens to your buying choices when machine learning means a pair of glasses can look at your living room and suggest a lamp based on your taste, and then show what it would look like in situ?  

26 Apr 18:39

A list of articles currently on Digipo

by mikecaulfield

It’s a wiki, so it’s messy, with a lot of duds. But as we get towards the end of the semester/quarter, a number of classes are showing up and adding pages (often as group work, so one page = multiple users).

Here’s a list of articles in various states. Expect incomplete work when you click through — but if you want to make them better, sign up and edit! And if you really want to help, get your class to try it!

Articles:

Aspartame: A harmless food additive or a deadly carcinogen?

Breitbart Leaks Audio Of Paul Ryan Trashing Trump

Are Bald Men Sexier?

Title (Black Activist Also Rally for Injust White Police Shooting)

Black Friday Deaths, 2016

Black Justice

Black Activists Launch Monthly Fee System

Bloomberg’s Slice

California Democorats Attempt to Make Fake News Illegal

Out of Focus

CNN is “fake news”

Common Core Prediction

Police Shootings vs. Police Shot

Oil Pipeline Leak in North Dakota

Trump Education Secretary to get rid of Common Core

DNC Emails and Russia

Status: Unclear

Trump’s Pick for EPA post is a climate change denialist

Title EPA Stayed Silent on Flint’s Tainted Water

Status: Resolved

“Remembering” False Memories

First Born Child is the Most Intelligent

Fukushima Thyroid Cancer

Women considered better coders – but only if they hide their gender

Bill Would Allow Government to Locate People with Tracking Device

TITLE

Hair Loss Claim

Hillary Clinton and the Rust Belt Recount

HILLARY CLINTON IS OFFICIALLY INDICTED FOR TREASON!

Hobby Lobby Divorce

El Niño and climate change

Pole Position

Taking Up Music Increases IQ

iot_spying

Irish Weather Forecaster Killed By Lightning on TV

Islamic Refugee / Ohio State Attack

Jewish Population Chart

“Why couldn’t you just keep your legs together?” Judge Robin Camp

Khilaf Krafts Hijab

Latest News Analysis

Lazy American Women

Minnesota Premiums

If you want less police violence, hire more female cops

Mozart’s Sister was just as talented as Mozart

Narcissism

Is the National Anthem a Celebration of Slavery?

Nature Deficit Disorder

Nineteen Dead WWII Vets

North Carolina Voter Suppression

NYPD Hijab Threat

About That “Vanishing” NYT Norway Article

Can we transclude a OneNote into this thing?

Environment & Energy

Outliving Carrie Fisher

Palin’s Nativia

Paul Krugman Bankruptcy

Racial Profiling

Video Games and Sexism

‘Pope Francis Laundry’ Service Opens for Homeless in Rome

Trump Voters more influenced by Racist and Sexist attitudes than the promise of economic reform

Radioactive Boars Being Hunted in Fukushima

Return to the Bubble?

Rice and Syria’s Chemical Weapons

Sample Articles

People Absorb Energy From Others

First Born Children Are More Intelligent

Selfie Takers tend to overestimate attractiveness

Sexism and Mental Health

Shinzo Abe’s Trust

Being Single is Now a Disability, According to the World Health Organization

Smart people need more time alone

New Urinal Will Both Wash and Dry Genitals

Source Shortname

News Analysis

Status Definitions for Questions of Fact

The “Dangers” of Dripping

Hiring Bias or Bad Interviews?

Three Million Illegal Votes

Trans Population Suicide Rate

Trump’s drug use could explain erratic behavior

Trump’s team is asking for the names of Energy Department employees who worked on climate issues

Trump Mumbai Ad

Trump Opts Out of Private Daily Briefing

Trump Washington Hotel Lease

Who Shot Who at UW?

Nagging Your Daughters to Success?

Atmospheric carbon levels pass the point of no return

The Weather Channel Founder Rejects Global Warming

Smart Wife, Happy Life?

Title (Women vs. Men: Who Needs More Sleep)

European Physics “Journal” and 9/11

14 Signs of Fascism

Title (Change)

Freak storm pushes North Pole 50 degrees above normal to melting point

Ambassador Location

APSA Address Embraces Fascism in 1934

Title: Van Full Of Illegals Shows Up To Vote Clinton At SIX Polling Places, Still Think Voter Fraud Is A Myth?


26 Apr 18:15

The Power of Tidy Data

Tidy Data

Tidy data has become the dominant way of thinking about problems in R. The idea behind tidy data is to develop an ecosystem of R packages which all work around a similar kind of data structure. That way you can easily compose many different tools together to accomplish very complex tasks in an iterative, easy to understand fashion. There are lots of excellent presentations about why this is a great approach but the one I would recommend if you are new to this area is Hadley Wickham’s keynote from the 2017 rstudio conference.

One problem with data analysis is that you often need to make critical decisions before you really understand the problem. Since data analysis is always somewhat exploratory you can often make some bad decisions in the early stages of your analysis which can cause lots of problems later on. Maybe at some point you thought that storing your data in a nested list was a good idea, but curse yourself when you try to draw a graph with that data. Because you don’t know the optimal form for your data when you start working with it, you can end up is some ugly places. The great thing about Tidy Data is that it gives you a really good set of first steps which will rarely lead you astray. No matter where your analysis goes, a nice tidy dataset will be your arrow against misfortune.

The first articulation of tidy data which I read was from this Hadley Wickham paper. A tidy dataset is one in which:

  1. Each variable forms a column.
  2. Each observation forms a row.
  3. Each type of observational unit forms a table.

I would add a fourth consideration:

  1. The information is expressed as simply as practicable.

This fourth consideration is really just a restatement of the other three, but it is still a very helpful way of thinking about your data which often reveals subtle problems. For instance you can ask whether you are duplicating information in your data sets and whether removing that duplication simplifies the data. Another common simplification is referring to information consistently for instance by changing all of the Mon’s to Monday’s.

Whenever I start a new data analysis I look at my data and ask whether it’s tidy, and if it’s not, I do the work splitting up strings, reshaping tables, and joining data sets together to get it into a tidy form. This often feels like a waste of time because you are not immediately providing analytical value, but it almost always pays off in the long run.

Tidying data is powerful both because it allows you to use all the great tidyverse packages, but also because it forces you to ask important questions about your data. To get each column to represent a variable you need to know what the variables are. Maybe the unit of observation is not obvious and you need more information about how the data is collected. Maybe you don’t really know how observations can go missing or how missing data is treated. Asking these questions right at the beginning of an analysis helps to clairify what you are trying to do and save time and mistakes down the road.

Convertr Example

I wanted to provide an example of how data tidying can lead to faster, simpler code. My first foray into R package development was a unit converter called convertr the idea behind this package was to allow users to convert between as many units as possible, and as a result I needed to pull together lots of different data sources into a common data structure. I needed all of the scientific units from one place, all of the engineering units from another, all of the medieval English units from another place etc. The first question then was, how do you store all of this data? What form should it take? One natural option is a conversion matrix:

library(convertr)
library(tidyverse)

load("conversion_table.rda")

example_units <- c("firkin", "ton (water)", "shotUS", "pony", "cu yd", "load", 
"cm3", "m3", "kilderkin", "flozUK")

example_df <- data_frame( unit = rep(example_units, 10),
                          to   = rep(example_units, each = 10))
example_df$factor <- map2_dbl(example_df$unit, example_df$to, ~convert(1, .x, .y))
example_df <- example_df %>% 
  mutate(factor = round(factor, 4)) %>% 
  spread(to, factor, NA)

DT::datatable(example_df, rownames = FALSE)

This table is great for printing out and looking up units by hand. If you wanted to convert firkins to kilderkins all you do is look up firkins in the column name and kilderkin in the row name and look for the conversion factor stored in the cell value. While intuitive, this dataset is not tidy because the observations do not form a row, and the variables are not stored in columns. For this problem the two variable are probably the unit that we are converting from, the unit we are converting to, and the conversion factor, so we want to transform this from its current wide format to a long format with only three columns. This is what the tidyr package is for.

example_df <- example_df %>% 
  rename(from_unit = unit) %>% 
  gather(to_unit, factor, -from_unit)

DT::datatable(example_df, rownames = FALSE)

This data is a little tidier but there’s still a ways to go. Now we have the variables in the column names, but each row is not an observation we can express the information more simply. The first thing you notice is that we have each conversion factor stored twice. We have one factor for converting cubic yards to cubic meters spoons, and one for converting cubic meters to cubic yards. Since unit conversion is symmetrical, we can use the one factor for both of those operations.

example_df$key <- map2(example_df$from_unit, example_df$to_unit, ~(c(.x, .y))) %>% 
  map(~.[order(.)]) %>% 
  map_chr(~paste(., collapse = " "))

example_df %>% 
  group_by(key) %>% 
  filter(row_number() == 1) %>% 
  ungroup() %>% 
  select(-key) %>% 
  DT::datatable()

We’ve moved from a list of a hundred factors to one with just 55. Each column represents a variable and each row represents an observation. This probably meets the basic definition of a tidy dataset but the information can still be expressed more simply.

How I usually think about this criteria is just to ask “If I were entering this data by hand, how could I save effort?” In this case that was easy because I was actually entering the data by hand, but it’s a useful heuristic in lots of cases. Another good question is “if I were storing this data in a database, how might I save storage space?” which pushes you to think about what information you care about, and the best way to store that information. In this case we can remember that every unit has an System Internationale (SI) unit which it can be converted to. This means that we can always convert two units by converting through the SI unit. If we wanted to convert firkins to kilderkins we could first convert firkins to cubic meters and then cubic meters to kildekins.

example_df %>%
  group_by(from_unit) %>% 
  select(-to_unit) %>% 
  filter(row_number() == 1) %>% 
  mutate(base_unit = "m3") %>% 
  mutate(factor = map2_dbl(from_unit, base_unit, ~convert(1, .x, .y))) %>% 
  select(from_unit, base_unit, factor) %>% 
  DT::datatable(rownames = FALSE)

Through this process we’ve gone from a matrix with 1000 cells, to a long dataframe with 100 rows, to one with 55 rows, and finally one with just 10 rows. Additionally we can figure whether two units can be converted to one another by just checking whether they have the same base unit.

In addition to creating an efficient data storage mechanism, this process creates clairity about how to solve the unit conversion problem. We know that we basically need two functions, one to convert units to their SI counterparts, and another one to convert from the base unit to the target unit.

This has been my experience with data tidying. Almost every time I tidy data I learn something crucial about how the data should be expressed, and about the problem which I’m trying to solve. This knowledge is invaluable throughout the data analysis process, and cleaning up the dataset is the best way to acquire it.

26 Apr 01:17

Towards Simplicity & Actual Realism

by Anselm Eickhoff

The last two months I spent very thoroughly developing a concept for economy (which I called the Activity Network), because it promised to achieve hyper-detail and infinite flexibility in the daily schedule and economic planning of households and companies, in a way that sounds very elegant on paper.

The descriptive power of the model and how it could simulate a wide range of city activities very accurately was clear from the beginning. Most of my time, however, I spent on the increasingly hopeless quest of figuring out how to grapple with the huge computational complexity that this approach entailed. I basically dug up and soaked in a whole field of research.

During this process I slipped into the mindset that I have to make this approach work, no matter what, or I would give up my ideals of detail and realism. I convinced myself that I am somehow heroically inventing something very new that will defy all computational realities.

Such thinking patterns are very dangerous! Better late than never, though, two days ago, I finally let go and allowed myself to come up with more diverse ideas.

I took the inspiration that some of you brought up of a simple needs-model akin to Prison Architect and started to play with his idea - and I soon realised that I only need some very simple ingredients:

  • time-varying needs for families and companies
    • the most important change: the numbers for each need are not necessarily interpreted as precise absolute values - but more like a rough “how well are we doing on X”, indicating mostly the deviation from the normal state
    • this gives some leeway and time to work out problems over time, instead of a dramatic hypersensitivity to even small events - making the whole economy much easier to debug and balance
    • additionally, this comes much closer to the intuition of people and business owners, acting not on perfect knowledge, but a rough estimation of the most important issues
  • a simple market of offers where a company promises to serve a certain need for a certain cost
  • a list of favourite/frequently used offers per resource for each family/company
  • a simple policy of "fix our/my problem with the biggest payoff (given my location) first"
    • this is re-evaluated and applied many times per day for each family/company member
  • very fast point-to-point pathfinding (already part of the traffic simulation) to estimate travel costs and to actually get to places

To summarise how it compares to the old model:

  • can produce all the same behaviour in citizens and companies
    • localised markets & market analysis
    • rich set of resources & needs
    • realistic activity scheduling in a day
    • taking into account the current location and best mode of transport
  • matches intuitive behaviour & imperfect knowledge much closer
  • pretty straightforward to implement
  • computational complexity looks pretty low
    • this makes evolving daily schedules and even very spontaneous reactions of citizens/companies to unusual events feasible

Finally, here is what I did yesterday and today:

  • Invented and started to sketch out the new model (PR #170)
  • Started to integrate an existing UI library instead of trying to write my own one (#171)
    • Being able to rapidly add even complicated UI will not only drastically improve the UI of upcoming prototypes but will allow me to quickly throw together all kinds of debug tools, to “see what I’m actually doing”, which will be hugely important for the economy
  • Came up with an improvement to pathfinding, to be implemented soonish, will help both traffic and economy performance & accuracy (#169)

Let me know what you think! (Even if it is some form of "I told you!")


26 Apr 01:17

My two-month ride with Peloton, the cultish, internet-connected fitness bike

mkalus shared this story from The Verge - All Posts.

At some point last year, Lisa Getty decided it would be fun to take a dozen different indoor cycling classes all in the same day.

The 50-year-old copywriter from Champlain, New York, had never been so enthused before about exercise. “As far as my fitness level, I’m kind of an all or nothing person,” Getty told me over the phone. “I’m up or down on the scale. I tried running for awhile but it was always more of a chore, like ‘Ugh, I have to go out and run five miles today.’”

Then, a little over a year ago, Getty’s husband saw an ad on television for an Internet-connected stationary bike with a giant touchscreen attached to it, one that would live-stream classes into their living room. With an upfront cost of nearly $2000 for the bike itself, and a required monthly subscription fee of $39 per month for the exercise videos, Getty hesitated; she had just spent $1,500 on a treadmill that she wasn’t using. So she made a deal with herself: if she could sell enough personal items on eBay within six weeks to cover the cost of the bike, she would get it.

Getty got the bike. Not only does she ride the bike daily, but she sometimes takes multiple live classes in a single day. On three occasions she has made the seven-hour drive to the company’s studios in New York City, where the videos stream from, to take a class in person. On April 25th, it will be her one-year “Peloversary,” she tells me. Also, she has since become a certified cycling instructor.

Such is the craze, I’ve learned, that is Peloton.

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Peloton Interactive Inc. first came into existence in 2012, but didn’t sell its first internet-connected, indoor cycling bike until 2014. Since that first bike sold, the company has grown more than 200 percent year over year, according to its chief technology officer Yony Feng. In February, the company said it had 285,000 users, including bike owners, mobile app users, and in-studio riders. Now, that number is approaching 500,000.

When I’ve asked customers and investors over the past several weeks whether they see Peloton as a hardware company, a services company, or a fitness company, I’ve heard a variety of responses. It does sell hardware: that expensive bike and touchscreen console. But like a lot of tech companies, it makes money off of the subscription it sells. Some people — including Peloton’s Feng — seem hesitant to call it a “fitness” company, probably because fitness fads come and go fast. Almost everyone I talk to, though, suggests that Peloton is capitalizing on a kind of perfect storm of bigger trends: the obsession with cycling communities like SoulCycle, the proliferation of screens and Wi-Fi connectivity in our lives, and a growing emphasis on health and “wellness.”

I first heard about Peloton from people in the tech industry, so my initial thought was that it was a Silicon Valley thing. (In fact, when I first told Verge executive editor Dieter Bohn that I was considering trying one out, he said, “Sounds like a Silicon Valley thing.”) But then I began to hear more about its existence outside of the New York and Bay Area bubbles; I saw it advertised on airport TVs in different locations; and friends who were using it told me that riders appeared to be from all over the country. Sufficiently intrigued, I reached out to the company in January and asked to borrow a bike.

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The Peloton bike is like a Spin bike, although “Spin” is trademarked, so let’s call it an indoor cycling bike. It’s a carbon steel and aluminum bike with a weighted flywheel in the front that determines the level of resistance while you’re riding. It’s nicely constructed and, at 135 pounds, so heavy that I needed help moving the bike around my apartment. This is not something you assemble at home, either. It requires in-home delivery, a process I went through twice because the first Peloton that was delivered physically locked up when I started riding it. The second unit’s pedals worked like they were supposed to.

If the $1,995 price hasn’t made you wince yet, the add-ons might push you over the edge. First, the shoes. There are two basic types of cleats that are compatible with these types of bikes. Peloton’s pedals are compatible with something called LOOK Delta cleats, which have three holes to lock into the pedal with. If you don’t have those shoes, get ready to cough up at least another $100. Peloton sells a branded pair for $125. Also, this is a small thing, but that nice bike mat you see in Peloton ads, the one that will stop your floor from getting scuffed or keep your carpet sweat-free? That doesn’t come with the bike; it’s $59.

Consider that and the fact that you’ll have to pay $39 per month for Peloton’s live and on-demand classes; otherwise, you’ve just bought a high-end stationary bike that won’t do anything special. But live video content is precisely the thing Peloton believes will keep users coming back their bikes instead of gathering dust in basements like so many other exercise equipment fads of the past. The Peloton videos have also turned New York City spin instructors into quasi-celebrities among the broader cycling community.

Peloton videos are streamed through the 22-inch touchscreen that’s affixed to the front of the bike. It runs a custom Peloton operating system, built on top of Android. The display has a resolution of 1080 x 1920 pixels, and all of the video content is streamed in 1080p HD. It’s a thick, unremarkable monitor, with a camera in the front, volume buttons on the side, and speakers in the back. The speakers were my least favorite things about it; I sometimes got the sense that my neighbors could hear the Peloton videos better than I could, since the audio was directed outward and not at me.

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There’s also an iOS app that streams Peloton videos on your iPhone or iPad, so you can ride another stationary bike while you follow along. But it’s a neutered version of the Peloton experience. Your cycling metrics won’t appear in the app, because it’s not connected to the bike.

Up to fourteen Peloton classes are streamed live every day. If you can’t tune into the live streamed classes, you can view over 5,000 classes on-demand. They vary widely in terms of intensity, length, style, music playlists, and instructors. The instructor is positioned in the center of the frame with a squad of barely-visible Peloton riders behind him or her — all real people, who are taking the class in Peloton’s New York City studio. Along the bottom of the display, you see your stats: your cadence, your resistance, your output or overall exertion level, and if you wear a heart rate strap, your heart rate. Along the righthand side of the screen is the all-important Leaderboard (caps mine).

This is where you can compare your efforts to other people taking the class. If you’re live-streaming a class, you’ll see your output and your class rank in real time. If you take an on-demand class, you’ll see the numbers on the leaderboard for other participants who have already done the class, giving you a kind of illusion of a live leaderboard, but it’s not actually live.

It’s not uncommon for a few hundred people to be participating in a class simultaneously. Sometimes that number even creeps up over a thousand. The leaderboard is also the part of Peloton where I learned my earlier assumptions about it being a “Silicon Valley thing” were incorrect, because I saw other riders from New Orleans, Louisiana; Arlington, Virginia; Bozeman, Montana; Manchester, Massachusetts; Austin, Texas; Los Angeles, California; from “somewhere in Illinois”; and many more locations.

After a few Peloton classes, I understood the draw. Some of it was just the pure convenience of it: I could roll out of bed, hop on the bike, and get myself in the shower all before 6AM, and without having to drive anywhere. There were 60-minutes classes when I had the time, and 30-minute ones when I didn’t. I ended up taking 18 Peloton classes in the eight weeks that I tested it.

But that could be said for any home exercise equipment. The bigger draw with Peloton was the built-in competitive element of it: seeing that leaderboard somehow did make me pedal harder. And despite being alone in my living room, it effectively simulated a “real” cycling class, for lack of a better description. I’ve always liked group sports or races for the intangible energy that’s generated from a bunch of people all trying to achieve the same physical thing, and I was skeptical that Peloton could provide that. At some point during a Friday afternoon class led by a fun and sometimes foul-mouthed instructor named Christine, who had brought in an actual DJ to spin in a booth next to her, I realized I was enjoying myself a lot more than I ever thought I would on a stationary bike.

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Tech aside, it’s Peloton instructors like Christine who keep people coming back to the live-streaming platform. Ask any rider who their favorite Peloton coach is, and most answer right away; either they like the intensity of their classes, prefer their music playlists, or they just relate to their zany personalities the way that TV show fans have a way of choosing favorite characters out of an ensemble cast. And Peloton has tried to market the instructors as Real Humans, not just online spin instructors: the company trots them out for meet-and-greets at Peloton showrooms around the country, publishes blog posts about their personal struggles, and has created official Facebook pages for them.

For Lisa Getty, the copywriter from upstate New York, that Peloton instructor is Jenn Sherman. Sherman is an athletic blonde woman who hosts regular “Music Legends” rides and who has a remarkable ability to shout out at riders who have accomplished anything remotely standout during a class — whether it’s a 100th Peloton ride, a notable screen name, a birthday. It’s Jenn Sherman who Getty drove seven hours to New York City to see in person, and one of Getty’s goals has been to finish every single Jenn Sherman on-demand class before her one-year anniversary with the bike.

Getty’s first ride was actually with another instructor, Jess King; but once she took Jenn Sherman’s class, something clicked. “I noticed she was talking to all these people,” Getty told me. “Not just leaderboard names, but like, ‘David in Dallas, are you going to the game next week?’ I thought … I mean, I know they’re real people behind those screen names, but how does she know all of them? It was a revelation. That was a magic moment for me.”

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Another rider, New York City-based Steve Martocci, says he plans to move his Peloton bike up to an empty water tower on the roof of his apartment this summer, where he’ll project the videos onto the 18-foot wall surrounding him and have a more immersive experience. He credits Peloton for helping him lose the weight he gained while he was running GroupMe, the popular messaging app that he co-founded and eventually sold to Skype. “The culture is very powerful,” Martocci said, noting that he hasn’t been back to SoulCycle since he bought a Peloton.

As part of reviewing Peloton, I felt compelled to join a couple Peloton Facebook groups and poke around. The official page has nearly 32,000 members, while the #Westcoastcrew group has several hundred. Most of the Facebook posts are brimming with positivity, a bubbly alchemy of encouragement and welcomes to new members and an aggressive number of hashtags. Occasionally, someone tries to sell their Peloton bike on Facebook, though they don’t often say why. It’s a cultish community, and as with any cult, there are downsides to being a part of a rabid group, as Peloton rider Drew Hallett learned back in March.

Hallett, a 47-year-old, Florida-based clinical account rep for a medical device company, posted a poll on the main Peloton Facebook page on the morning March 28th: “Who would like a class with more music and less dialogue?...I appreciate the instructors['] motivation and coaching but it’s hard to hear the music. Thoughts?”

Within a couple days, Hallett’s post had 145 comments below it, including: “What's the point of even buying a Peloton bike if you don't want instruction?” and “I LOVE PELOTON INSTRUCTORS!!! I want & need to hear EVERY word out of their mouth!! You could go to a regular spin class, there you can't hear the teachers over the bad music.” And “hey buddy, it sounds like maybe your bike seat is shoved too far up your ass.” Eventually, things got political (Hallett appears to have instigated this part of the discussion), but many of the responders to Hallett’s original post fired off some form of the same question: Aren’t the instructors the best, though? What’s wrong with you, dude?

Hallett seemed unperturbed by the interaction when I reached him by phone to ask about his Peloton experience. An avid mountain biker who uses the Peloton as a supplement to his outdoor rides, he characterized the responses as “probably from non-athletes, and people who discovered Peloton and rediscovered how exercise can make you feel better. They might need as much motivation as possible, they want a trainer at the gym, they don’t want to put on music and do it themselves.” He paused. “And there’s nothing wrong with that.”

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Peloton isn’t perfect. The bike pairs with Bluetooth heart rate straps, but it took me several attempts and an eventual reboot of the bike to get this to work. Peloton connects directly with apps like Strava and Fitbit to share your rides when you’re done, but I had to re-authenticate with Strava after every ride in order to share my workout. Peloton says this issue has since been fixed.

What alarmed me the most were elements of Peloton that indicated a more lax approach to privacy and security than I would have expected from what is, essentially, a health-tech platform. It’s obvious the cycling instructors have some access to rider data: there are three data-filled screens in front of the instructors while they lead a class, one laptop for music control, a second screen running Peloton software, and another that the company says show more “in-depth” performance information. All of this is supposed to help inform the instructors so they can give shout outs to remote riders and try to keep them engaged. (Riders also sometimes change their usernames to reflect a milestone or personal information, i.e. “Lauren’s100thRide” rather than “LaurenGoode,” so that information is explicit.)

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When I asked the company what other personal data the instructors can see, it still wasn’t totally clear to me. Feng, the chief technology officer, confirmed that “output” is visible, which is shared by default and is not personally identifiable. But he also said there was “quite a bit more metadata” being shared with instructors, including your total number of Peloton workouts, your birthday, and other information “relevant to the playlist.” When I asked whether heart rate is visible to instructors, Feng initially said he didn’t know. A company support page for heart rate pairing, last updated on April 16th, says “you [the rider] will see the metric for your heart rate appear on the lower right hand of your screen” but says nothing about whether it’s visible to the instructors on the other end.

Peloton later confirmed to me that instructors cannot see users’ heart rate, and that they only see output, cadence, and resistance. But there’s also no opt-out for any of this, and there’s no way to limit visibility of specific metrics once you’ve opted into a class. Peloton’s solution for this is to simply change your screen name, to make yourself less identifiable, but that struck me as a weak workaround.

The same approach seems to apply to the more social features of Peloton. Like a lot of social fitness apps, you can “follow” other members and they can follow you. But if there’s a member you’d like to prevent from following you, it’s surprisingly difficult: there’s no mechanism for blocking someone within the app. Instead, the company said, you have to send an official request through customer support. Recently, after going to a party in San Francisco and hearing two Peloton fanatics talk about their bikes, it surprised me to hear a woman tease a co-worker about the number of calories he was burning on his morning rides; I suddenly realized that my (few) followers could see my caloric burn, too.

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It’s also worth noting that the Peloton tablet attached to the bike has a front-facing camera and microphone built into it. Peloton says this can be used for video chatting among members — a feature that almost every single Peloton user I spoke to while writing this story said they’ve never used. How customers feel about the camera and microphone probably depends on whether they’re also the kind of person who covers up their laptop camera and uses encrypted messaging apps, but I’m not embarrassed to say I felt unnerved having a camera aimed at me while I was sweating my way through online classes. One person close to the company told me that Michelle Obama has a Peloton, but it’s been modified, without a camera or microphone. Peloton declined to comment on this at all, as did the press office of Michelle Obama.

Feng acknowledged that the the chance of someone maliciously activating that camera isn’t zero. But he said that the the fact that Peloton doesn’t let users download apps onto the device is a “huge factor” in creating a secure environment.

“We don’t have an app store. It’s a single purpose console. We control every aspect of it,” Feng said. “So unless you as a user hack or tweak the device to allow third party apps on it, everything that is published on it, is from us. So that eliminates a whole category of potential issues.” He also said that the company uses end-to-end encryption for the data transmitted between the Peloton console and the Peloton cloud-based app.

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All of which again begs the question: is Peloton a tech company, or a health and fitness company? Or is it the inevitable combination of the two? And in any case, is it sustainable?

Feng claims that Peloton’s one-year user retention rate is 96 percent, and that customers complete nine to 10 workouts per month on average. These are impressive metrics by almost any fitness standard, whether you compare it to gym memberships, home exercise equipment, or even consumer fitness trackers.

While gym and health club memberships in the US have been rising steadily in recent years, reaching a high of 55.3 million Americans in 2015 (the most recent data), less than 50 percent of members are considered to be “core” members or frequent gym-goers, according to the 2016 IHRSA consumer report on US health clubs. More than one study has shown that the user retention rate on home exercise equipment like treadmills is dismal. And when you look at companies like Fitbit, “active” user numbers of such a device hover between 50 and 70 percent of the total user base, and the criteria for “active” is pretty light.

The more important question may be whether Peloton can compete with lower-cost, more accessible forms of exercise classes at home, from upstarts like Zwift, a popular, $10 per month “gamified” cycling app, or Fitness Blender, a totally free YouTube fitness channel that has amassed four million subscribers and was profiled last week by The Wall Street Journal. If Peloton users get stretched financially, if another financial crisis hits: that $39-per-month service could be one of the first things customers cut out of their budgets.

That’s why at least one potential Peloton investor walked away from the company, according to a recent report in Bloomberg. That same report said the company has been looking to raise at least $120 million at a valuation of over $1 billion. (I asked Feng about the company’s fundraising, and he declined to comment on it; the company also did not make chief executive John Foley available for an interview.)

Other investors, like Brand Foundry Ventures’ Andrew Mitchell, are unsurprisingly optimistic. “It’s a sleek, good-looking piece of equipment,” Mitchell told me, “but it’s all about gross margin. It’s a ridiculous software gross margin.” In other words, the bike isn’t what makes money for Peloton, it’s the services. But again, this also underscores the point that if people stop paying for the services, Peloton becomes a “dumb” bike that acts as a coat rack in your apartment, rather than a useful machine. Could we all be looking at our Pelotons as they gather dust in two years, wondering how to sell them off?

Mitchell likened Peloton more to a standard exercise routine that people tend to stick with, like weight lifting or running, than what he called “super niche” fads like Tae-Bo or P90X. He also said, “It makes a lot of sense when you also consider putting Pelotons in hotels, cruise ships, and clubs.”

That may very well be in Peloton’s future — some luxury apartment buildings are already putting Pelotons in their fitness centers — but in the near-term, Feng says it’s focused on improving the experience in every possible way for its current riders. They’re looking at time-shifting the leaderboard in the on-demand classes in a way that makes them feel more “live.” They’re working on their mobile strategy and plan to deliver more “off-the-bike” video content, in addition to the yoga classes that are already included into the subscription. They want to “optimize the information flow for the instructors,” too. Like a tech company would.

Peloton may just be the Next Big Thing in fitness or it could end up being a fad, but I can say this for sure: I kind of miss that bike now that it’s no longer in my living room.

Update April 25th, 3:10PM ET: The article has been corrected to reflect that Peloton rider Lisa Getty was impressed when an instructor could call out riders by name, i.e., “David in Dallas.” A previous version mistakenly read, “David and Alice.”

25 Apr 22:21

"You have to recognize realistically that A.I. is qualitatively different from an internal combustion..."

“You have to recognize realistically that A.I. is qualitatively different from an internal combustion engine in that it was always the case that human imagination, creativity, social interaction, those things were unique to humans and couldn’t be replicated by machines. We are coming closer to the point where not only cashiers but surgeons might be at least partially replaced by A.I.”

- Ben Bernanke
25 Apr 22:21

Guest post: India uses Firefox Nightly: Kick off on May 1, 2017

by Pascal Chevrel

Biraj Karmakar This is a guest post by Biraj Karmakar, who has been active promoting Mozilla and Mozilla software in India for over 7 years. Biraj is taking the initiative of organizing a series of workshops throughout the country to convince technical people to (mozillians or not) that may be interested in getting involved in Mozilla to use Firefox Nightly.

 

 

In my last blog, I have announced that Mozilla India is going to organize a special campaign on Firefox Nightly Usage in India. RSVP here.

Everything is set. Gearing up for the campaign.

#INUsesFxNightly_fb

BTW Recently we have organized one community call on this campaign. You can watch it to know more about how to organize events and technical things.

  • How to get involved:
    • Online Activities
      • Telling and inviting friends!
      • Create the event in social media!
      • Writing about it on Facebook & Twitter.
      • Posting updates on social media when the event is running.
      • Running an online event like webinar for this campaign. Please, check the event flow.
      • Blog posting regarding Firefox Nightly technical things, features and events.
    • Offline Activities
      • Introduction to Mozilla
      • Introduction to Firefox Nightly Release cycle details
      • Why we need Firefox Nightly users?
      • Showing various stats regarding firefox
      • Installing Nightly on participant’s PC
      • WebCompat on Firefox Nightly
      • How they can contribute in Nightly (QA and Promotion)
      • Swag Distribution
  • Duration of Campaign: 2 months
  • Total Number of offline events: 15 only. 
  • Hashtag: #INUsesFxNightly
  • Duration of each event: 3-5 hours

Swag is ready! 

 

IMG_20170425_174228.jpg

Swag for offline events

For requesting swag, please read here.

Also, we have the budget for these events. You can request it. Know more here .

Other than that if you want to know more about activity format, event flow, resource and more thing, please read the wiki.

If you have a special query, please send a mail to Biraj Karmakar [brnet00 AT gmail DOT com]. Don’t forget to join our telegram group for a realtime chat. 

25 Apr 22:21

Frontier Diary #5: Values and Progress on the Language

I put the Frontier repository up on GitHub.

(The build is currently broken. This is bad discipline, but since it’s still just me, I forgive myself. Sometimes I run out of time and I just commit what I have.)

The repo has my new code and it also contains FrontierOrigFork, which is the original Frontier source with a bunch of deletions and some changes. The point is to give me 1) code to read and 2) a project that builds and runs on my 10.6.8 virtual machine.

The original code is in C, and the port is, at least so far, all in Swift. In the end it should be almost all in Swift, but I anticipate a couple places where I may need to use Objective-C.

Here’s one of the Swift wins:

Values

Since Frontier contains a database and scripting language, there’s a need for some kind of value object that could be a boolean, integer, string, date, and so on.

Original Frontier used a tyvaluedata union, with fields for the various types of values.

This is a perfectly reasonably approach in C. It’s great because you can pass the same type of value object everywhere.

Were I writing this in Objective-C, however, I’d create a Value protocol, and then create new value objects for some types and also extend existing objects (NSNumber, NSString, etc.) to conform to the Value protocol. This would still give me the upside — passing a Value type everywhere — while reducing the amount of boxing.

But: this still means I have an NSNumber when I really want a BOOL. Luckily, in Swift I can go one better: I can extend types such as Bool and Int to conform to a Value protocol.

This means passing around an actual Bool rather than a boxed boolean. I like this a ton. It feels totally right.

Other topic:

Language Progress

I’m still in architectural mode, where I’m writing just enough code to validate and refine my decisions. A couple days ago I started on the language evaluator — the thing that actually runs scripts.

It works as you expect: it takes a compiled code tree and recursively evaluates it. It’s not difficult — it’s just that it’s going to end up being a fair amount of code.

I’ve done just enough to know that I’m on the right path. (The Swift code looks a lot like the C code in OrigFrontier’s langevaluate.c. See evaluateList, for instance.)

The next step is for me to build the parser. I thought about writing a parser by hand, because it sounds like fun, and it would give me some extra control — but, really, it would slow me way down, so forget it.

OrigFrontier generated its parser by passing a grammar file — langparser.y — to MacYacc (there was such a thing!), which generated langparser.c.

I’ll do a similar thing, except using Bison (which is compatible with Yacc). Or, possibly, using the Lemon parser generator instead. Either way, I’ll want the generated code to be Objective-C. (Well, mostly C, but with Objective-C objects instead of structs.) (I don’t know of a generator that would create Swift code.)

This is completely new territory for me, and is exciting.

(Almost forgot to mention: I’ll need to write a tokenizer. This means porting langscan.c. I’ll need to do this first, since the parser generator needs it. So this is the real next step.)

25 Apr 22:19

Sophiology

by admin

8

Sophiology (in sociology, philosophy) religious and philosophical doctrine, philosophical theory involving “positive unity”, whose founders were VladimirSolovyov, Bulgakov, PA Florensky, Karsavin and others.
Russian religious philosophy of the XIX and XX centuries. Has contributed to the development of philosophical thought on the problems of moral and ethical formation of society. The writings of the followers of Russian religious philosophy of an important part of building a just society was thought of religion and spiritual and moral rebirth of man. Following Chaadayev preserved building the Kingdom of God on earth projects, which were formed in sophiology.

Contemporaries of the period considered by VS Solovyov (1853-1900) the central figure of Russian philosophy. VS Solovyov criticized existing before hisphilosophy of abstraction and took its extreme manifestations such as empiricism and rationalism. Solov’ev put forward the idea of a positive unity, which is headed by God. Fortunately, he had seen as a manifestation of the will, as a manifestation of the truth of reason, beauty as an expression of feelings. The philosopher of God controls this material world, where the person acts as a link between God and nature created by God, but imperfect. Human life is a movement towards the Absolute, the Truth movement. The moral activity of man is manifested in the love of nature, to another person and to God. One of the features of the philosophical teachings VS Solovyov was the definition of the “Russian idea” as a moral and the moral foundations of unity of the Russian people. In the eponymous work by VS Solovyov develops the ideas of the church association, briefly referring to the work set out in the late 1870’s early 80-ies. “Reading about God-manhood”, “The Great Debate and Christian politics”, a cycle of journalistic articles “The National Question in Russia” and others.)

Theological and socio-political principles.
Defining the concept of “value”, VS Solovyov organizes the famous philosophical experience in the interpretation of the term, and followed by many philosophers of different historical periods of the relationship holds definition of values and concepts of good. Religion and morality are thought of them in unity. He believes that good, suggesting the presence of faith in this sense is an objective, universal category. Moral perfection, to convince VS Soloveva identically the process of progressive development, social progress identically defining social progress as “improving life in terms of the moral sense.” The impetus for social development, moral perfection, is, according to the philosopher, the Christian ideal. The basis of morality VS Solovyov seen in the theological virtues. Virtue, according to VS Solovyov, can be primary (faith, hope, love) and secondary (generosity, selflessness, tolerance, honesty). At the same time, “each of the recognized virtues is not moral in itself, but only in correlation with shame, pity and reverence.” The root of morality VS Soloveva seen in the conscience, he writes: “The primary basis of conscience is a sense of shame.” Thus, based on a system of moral philosophy VS Solovyov based on three qualities or human abilities, which he calls the primary principles of morality: shame, pity and reverence. The philosopher believes that they these primary moral principles given to man by nature, each of them reflects different sides of human moral experience. VS Soloviev believed that the nature of man has all the necessary foundation for good, but good is not universal, and final implementation and is in constant struggle with evil. Analyzing the good of humanity through history, VS Solovyev emphasizes that the moral formation of the person, the development of society are constantly associated with the process of the struggle between good and evil caused by the selfish motives of people. To resist the selfishness of people, according to the philosopher, can only the Will, standing over a man. In this sense, VS Solovyov asserts the existence of absolute truth, thus denying him a modern concept, seeking to adopt the position of “temporary end-interests.” VS Soloviev does not aim to systematize the well-known theory of the moral formation of the person, but it is clearly defined category of values as a predetermined, absolute, impossible to change human society, and therefore, social development, he believed the human process of rapprochement with the values through the thorns of human selfishness by the Higher Will.
System doctrine “philosophy of unity” in relation to the problem of personality, methodology of history, culture, history, epistemology, ethics, sociology, and integrity in the context of the Christian worldview belongs to another representative of Russian religious philosophy LP Karsavina (1882-1952).

In his writings, Karsavin relied on early Christian doctrine, and Russian religious philosophy, especially in the tradition of VS Solovyov. This doctrine LP Karsavina not focused on the individual as such, but on the involvement of the individual in the social system of a different order, arising in this connection the relationship and have finally, in his opinion, influence on the formation and development of the personality.
According Karsavin “lower order Personality improves itself by interacting with the higher, joining them; to improve every person must realize itself as the free exercise of the supreme personality, t. e. the wider community. The individual. The individual occupies in the hierarchy of symphonic personalities most subordinate position, making the foot of the pyramid, the most massive and imperfect it level. Thus, in the teaching of LP Karsavina postulated. Philosopher detract from the value of the personality of an individual moral development, but it strengthens the role of society, social relations and their influence on the formation of the individual, on its development. In the philosophy of values, Karsavin introduces the concept of “value factor” contributing, in his opinion, the formation of the individual in the context of their specific sociometrist system “I You”. In his writings Karsavin, after its predecessor, and is considering the theme of “Russian idea” as a possible factor of value unity of Russian society. In philosophy, LP Karsavina number of values is interpreted, in fact, society itself, that is, first, the subject, and secondly, variability, as it may have different interpretations, depending on the community. In this context, in the context of the definition of value, Karsavin departs from value of the Absolute philosophy VS Solovyov.

The post Sophiology appeared first on BookRiff.

25 Apr 22:18

Drupal is API-first, not API-only

More and more developers are choosing content-as-a-service solutions known as headless CMSes — content repositories which offer no-frills editorial interfaces and expose content APIs for consumption by an expanding array of applications. Headless CMSes share a few common traits: they lack end-user front ends, provide few to no editorial tools for display and layout, and as such leave presentational concerns almost entirely up to the front-end developer. Headless CMSes have gained popularity because:

  • A desire to separate concerns of structure and presentation so that front-end teams and back-end teams can work independently from each other.
  • Editors and marketers are looking for solutions that can serve content to a growing list of channels, including websites, back-end systems, single-page applications, native applications, and even emerging devices such as wearables, conversational interfaces, and IoT devices.

Due to this trend among developers, many are rightfully asking whether headless CMSes are challenging the market for traditional CMSes. I'm not convinced that headless CMSes as they stand today are where the CMS world in general is headed. In fact, I believe a nuanced view is needed.

In this blog post, I'll explain why Drupal has one crucial advantage that propels it beyond the emerging headless competitors: it can be an exceptional CMS for editors who need control over the presentation of their content and a rich headless CMS for developers building out large content ecosystems in a single package.

As Drupal continues to power the websites that have long been its bread and butter, it is also used more and more to serve content to other back-end systems, single-page applications, native applications, and even conversational interfaces — all at the same time.

Headless CMSes are leaving editors behind

Drupal is api first coupled drupal vs headless cms
This diagram illustrates the differences between a traditional Drupal website and a headless CMS with various front ends receiving content.

Some claim that headless CMSes will replace traditional CMSes like Drupal and WordPress when it comes to content editors and marketers. I'm not so sure.

Where headless CMSes fall flat is in the areas of in-context administration and in-place editing of content. Our outside-in efforts, in contrast, aim to allow an editor to administer content and page structure in an interface alongside a live preview rather than in an interface that is completely separate from the end user experience. Some examples of this paradigm include dragging blocks directly into regions or reordering menu items and then seeing both of these changes apply live.

By their nature, headless CMSes lack full-fledged editorial experience integrated into the front ends to which they serve content. Unless they expose a content editing interface tied to each front end, in-context administration and in-place editing are impossible. In other words, to provide an editorial experience on the front end, that front end must be aware of that content editing interface — hence the necessity of coupling.

Display and layout manipulation is another area that is key to making marketers successful. One of Drupal's key features is the ability to control where content appears in a layout structure. Headless CMSes are unopinionated about display and layout settings. But just like in-place editing and in-context administration, editorial tools that enable this need to be integrated into the front end that faces the end user in order to be useful.

In addition, editors and marketers are particularly concerned about how content will look once it's published. Access to an easy end-to-end preview system, especially for unpublished content, is essential to many editors' workflows. In the headless CMS paradigm, developers have to jump through fairly significant hoops to enable seamless preview, including setting up a new API endpoint or staging environment and deploying a separate version of their application that issues requests against new paths. As a result, I believe seamless preview — without having to tap on a developer's shoulder — is still necessary.

Features like in-place editing, in-context administration, layout manipulation, and seamless but faithful preview are essential building blocks for an optimal editorial experience for content creators and marketers. For some use cases, these drawbacks are totally manageable, especially where an application needs little editorial interaction and is more developer-focused. But for content editors, headless CMSes simply don't offer the toolkits they have come to expect; they fall short where Drupal shines.

Drupal empowers both editors and application developers

Drupal is api first api first drupal vs headless cms
This diagram illustrates the differences between a coupled — but headless-enabled — Drupal website and a headless CMS with various front ends receiving content.

All of this isn't to say that headless isn't important. Headless is important, but supporting both headless and traditional approaches is one of the biggest advantages of Drupal. After all, content management systems need to serve content beyond editor-focused websites to single-page applications, native applications, and even emerging devices such as wearables, conversational interfaces, and IoT devices.

Fortunately, the ongoing API-first initiative is actively working to advance existing and new web services efforts that make using Drupal as a content service much easier and more optimal for developers. We're working on making developers of these applications more productive, whether through web services that provide a great developer experience like JSON API and GraphQL or through tooling that accelerates headless application development like the Waterwheel ecosystem.

For me, the key takeaway of this discussion is: Drupal is great for both editors and developers. But there are some caveats. For web experiences that need significant focus on the editor or assembler experience, you should use a coupled Drupal front end which gives you the ability to edit and manipulate the front end without involving a developer. For web experiences where you don't need editors to be involved, Drupal is still ideal. In an API-first approach, Drupal provides for other digital experiences that it can't explicitly support (those that aren't web-based). This keeps both options open to you.

Drupal for your site, headless Drupal for your apps

Drupal is api first drupal site and content service
This diagram illustrates the ideal architecture for Drupal, which should be leveraged as both a front end in and of itself as well as a content service for other front ends.

In this day and age, having all channels served by a single source of truth for content is important. But what architecture is optimal for this approach? While reading this you might have also experienced some déjà-vu from a blog post I wrote last year about how you should decouple Drupal, which is still solid advice nearly a year after I first posted it.

Ultimately, I recommend an architecture where Drupal is simultaneously coupled and decoupled; in short, Drupal shines when it's positioned both for editors and for application developers, because Drupal is great at both roles. In other words, your content repository should also be your public-facing website — a contiguous site with full editorial capabilities. At the same time, it should be the centerpiece for your collection of applications, which don't necessitate editorial tools but do offer your developers the experience they want. Keeping Drupal as a coupled website, while concurrently adding decoupled applications, isn't a limitation; it's an enhancement.

Conclusion

Today's goal isn't to make Drupal API-only, but rather API-first. It doesn't limit you to a coupled approach like CMSes without APIs, and it doesn't limit you to an API-only approach like Contentful and other headless CMSes. To me, that is the most important conclusion to draw from this: Drupal supports an entire spectrum of possibilities. This allows you to make the proper trade-off between optimizing for your editors and marketers, or for your developers, and to shift elsewhere on that spectrum as your needs change.

It's a spectrum that encompasses both extremes of the scenarios that a coupled approach and headless approach represent. You can use Drupal to power a single website as we have for many years. At the same time, you can use Drupal to power a long list of applications beyond a traditional website. In doing so, Drupal can be adjusted up and down along this spectrum according to the requirements of your developers and editors.

In other words, Drupal is API-first, not API-only, and rather than leave editors and marketers behind in favor of developers, it gives everyone what they need in one single package.

Special thanks to Preston So for contributions to this blog post and to Wim Leers, Ted Bowman, Chris Hamper and Matt Grill for their feedback during the writing process.

25 Apr 20:45

The Note 7 is heading back to South Korea with a smaller battery and cheaper price tag

by Igor Bonifacic
Note 7 smartphone

The Note 7 is about a month-and-half away from getting a new lease on life, according to a report from South Korea’s ETNews .

In June, Samsung will start selling refurbished Note 7 units in its home market.

The refurbished smartphone will be marketed as Galaxy Note 7R and will be available through all major Korean carriers, including SK Telecom, KT and LG.

The phone will ship with Android 7.0 and smaller a 3,200mAh battery. The best part, however, is that it will cost 700,000 won (approximately $841 CAD). That is, about $350 less than its launch prince of 988,900 won (approximately $1,190 CAD).

Rumours that Samsung planned to sell refurbished Note 7 units started to filter out earlier this year. Unfortunately, the company has already said it won’t bring back the Note 7 to Canada.

Would you buy the Note 7 if it came back to Canada and was about $350 cheaper?

Source: ETNews (Korean) Via: Android Authority

The post The Note 7 is heading back to South Korea with a smaller battery and cheaper price tag appeared first on MobileSyrup.

25 Apr 20:39

Day One Offers Printed Journals

by John Voorhees

Day One has evolved over the years into one of the premier journaling apps on iOS. The app lets you combine your words with images, weather data, location information, and even your step count to create a highly-personalized journal. Now, you can preserve your memories as a book too.

Bloom Built, the maker of Day One, knows that journals can be very personal. It says the files used to create your book are securely delivered to its printer, printing is automated, so no one has to review the file, and at the end of the process, the file is deleted.

Whether you have a journal that you want to share with someone as a gift or simply want to preserve your memories in a tangible medium, the Day One Book looks like a great option. I have not seen a Day One Book in person, but judging from the screenshots in Day One’s announcement, I suspect Bloom Built will have a hit on its hands.

Day One Books are priced from $14.99 for a 50-page book to $49.99 for a 400-page book. There are $5 add-on fees if you prefer a hardbound book or want to include color content. Shipping is just $5 too. Currently, Day One Books are only available in the US, but international shipping is slated to be added in the future.


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25 Apr 20:39

Hate the Player

by Dorothy R. Santos

Ever since I was young, I have played games to escape. Being raised as the only child in a household filled with adults, I wanted something that could take me into fantastical worlds. I read choose-your-own-adventure books to pass the time, but as soon as I was able to get my hands on video games, I was hooked. At home, though, we didn’t have much money for a desktop computer, let alone a video gaming console. So many of the games I played were at the school library or at a friend’s house.

In these contexts, video games became cathartic, a release from the monotony of schoolwork and strict parents. The first game I turned to was Where in the World Is Carmen Sandiego? a role-playing educational geography game with a female protagonist. Playing a woman-identified character that was a problem solver felt joyful and empowering. When I led her in the right direction, I felt a transference that made winning all the more fulfilling.

Assuming control of games characters made to suit sexist stereotypes elicited resistance and complicity for me simultaneously

Eventually, while I was in junior high, I got a Nintendo Gameboy, and as much as I enjoyed playing Megaman and Tetris, the Gameboy’s significance for me went beyond the game-play: Games gave me social and cultural capital; they offered me a way to bond with friends. It didn’t require any particular shared talent or intrinsic knowledge — common ground was structured into the games. But not many girls I grew up with played video games or saw it as a release, or even as recreation. Meanwhile, as a teenager, I learned to play games that made me feel like one of the boys. I played Street Fighter until I had blisters on my thumbs. The perception that only boys played these games made me want to play them even more. This changed what video games meant for me: The catharsis they once provided began to be overshadowed by the gendering work they performed, both within and outside the worlds of the games.

Playing games became a way for me to navigate this engendering, to try to understand it as it was happening to me and my peers. How was gender performance incentivized? How was identification with characters and gendered perspectives built in to games, and could games be used to defy that?


In the games I once used for escape, characters tended to be trapped in various constructs. Some of these played explicitly into gendered stereotypes — rescuing princesses, for example. But others — kill as many ducks as possible, level up to beat the boss enemies — were ways to dress up the otherwise arbitrary incentives that make progress through a game possible. These formulas are basic to the idea of gamification, where incentives are used to guide behavior that has significance outside the world of the game. In Reality Is Broken, game designer Jane McGonigal offers Kevan Davis’s online role-playing game Chore Wars — which assigns experience points for real-life houseworkas an example of how gamification inserts familiar narrative arcs into nongame situations to modify or control human behavior. She calls these “fixes.”

This approach has become commonplace, reaching a point where gamification is almost intrinsic to the way we socialize. This is clear not only in the rise of social mobile games like Words With Friends — which mirrors the ways games helped me bond with friends as a kid — but also in the ways interaction itself is gamified within social media with various performance metrics.

But in the games I played as I grew older, like Street Fighter and Tekken, gamification was not the only way behavior was being governed. The characters were no longer necessarily stuck in those stock narrative formulas and constructs, but they were still trapped in gendered expectations. Video games still overwhelmingly pander to the male gaze. For example, I was ecstatic to learn about the creation of a Filipina character for Tekken 7 only to find out she was a stereotypical, hyperfeminized, light-skinned character named after iconic Filipino political leader, José Rizal. (The character’s name is Josie Rizal.) Playing such games and assuming control of characters made to suit sexist stereotypes elicited resistance and complicity simultaneously due to the masculinity and brutality associated with many fighting games. But it seemed possible to consent to the game’s incentives while resisting the attitudes about gender they reproduced.

If gendering and gamification could be seen as separate forms of control within video games, they seem to have been brought together by recent trends in heteronormative dating: Apps like Tinder, OkCupid, and Bumble use data, algorithms, and location information to give date-seeking a game-like apparatus. Swiping left or right until you get a match or having to wait until your match messages you is all part of a larger game of capturing attention and “winning.” This methodical approach to dating corresponds closely with the discourse of pick-up artistry, which explicitly depicts the process of finding sexual partners as a game. In fact, Neil Strauss’s 2005 book about pick-up artists was aptly titled The Game.

Pick-up artists believe that with practice and persistence, as with any other kind of game, if you play long enough, you will “win”

Pick-up artists like Roosh V, who retains a cult following and writes regularly about neo-patriarchy and the fallacies of feminism, suggest how pick-up artist rhetoric is inseparable from heteronormativity and conservative politics. Roosh V, not surprisingly, is a Trump supporter, and Trump’s comments to Billy Bush in an infamous video that circulated during the campaign epitomizes the predatory attitude of pick-up artists toward women: “You know I’m automatically attracted to beautiful women. I just start kissing them, it’s like a magnet. And when you’re a star, they let you do it. You can do anything. Grab them by the pussy. You can do anything.” In 2012, Roosh wrote something very similar: “I want to be in a place where if I step outside and take a deep breath, pussy will come. I want to walk in a huge club and be the most desirable man who women compete over. I want zero-effort pussy of the most beautiful girls I’ve ever had in my life. Maybe you’re laughing right now that I’m dreaming, that this place doesn’t exist, but I believe it does, and sometimes belief is all it takes.”

Roosh is describing a positive-visualization fantasy, which is common across various forms of self-help, including one of Donald Trump’s inspirations, Norman Vincent Peale. “Like his positive-thinking spiritual master,” Chris Lehmann notes in this article from the Nation, “Trump clearly believes that the manic repetition of what he desires to be real, in both the pecuniary and political realms, is enough to make it a reality.” Roosh believes this works in the sexual realm as well: With practice and persistence, as with any other kind of game, if you play long enough, you will “win.”

If pick-up artistry is just an expression of how games in general work — structuring goal-oriented imaginative visualization, reinforced by repetition, until one can level up — to what degree is the sexism of pick-up artistry derived from gamification itself? Can the same sorts of gamified incentives be used in a different kind of context to subvert the pick-up artist’s game? What are the sexist assumptions built in to who is doing the playing and who is getting played?

The Game: The Game, created by media artist Angela Washko, addresses these questions, using pick-up artists’ seduction scripts to create a dialogue-driven interactive text game. It is an extension of her previous project Banged, which, in her words, was “a webpage of interviews, yelp-style text reviews of Roosh’s sexual performance and pick-up game and much more from the women he refuses to acknowledge beyond the notch” and ended up including an interview with Roosh himself. “Roosh’s framing of these women makes it clear that he believes he is manipulating them to some degree with his game,” she explained at Animal New York in 2014. “However I imagine their experiences are much more complex and much more interesting than Roosh’s one-sided story.”

The estrangement of PUA language in The Game: The Game allows players to recognize how often they have been brought to play this game in the world

Upon launching The Game: The Game, you are given fair warning about the sort of environment you are about to enter: Sinister horror film-like music, composed by Xiu Xiu, and unsettling images, like female mannequins tinted with a blood-red filter, begin to appear. The format of the game sets come-ons drawn from the typical scripts of pick-up artists against grainy, foreboding images, and players must choose how to respond. A play-through is organized into chapters, each of which confronts the player with a different well-known pickup artist. Their tactics are fairly consistent, including “negging” (subtly insulting a woman to play off her insecurities), “pawning” (using one woman to demonstrate one’s supposed desirability to other women), and just plain persistence.

It’s not the sort of game you would want to play again and again, and that is part of the point: to problematize the kind of repetition that structures other games. But the estrangement of PUA language from its customary context also allows players to focus on its strategic logic and form, and perhaps recognize, disturbingly, how often they have already been exposed to such rhetoric — how often they have been brought to play this game in the world.

The player’s voluntary participation in Washko’s game becomes allegorical, raising questions about the nature of consent — in how both PUAs and games in general operate. A line from the game gets at this purpose: “And at least your evening wasn’t derailed by pick-up artists, pick-up artists in training and the subtle complexities of distinguishing performed behavior designed to seduce women into quick sex and polite conversation among strangers.” The nature of the previous statement speculates an evening that has been pre-empted as opposed to re-enacted. It was after constant rejection of the PUA’s advances that I found incredibly exhausting.

My play of Washko’s game was an uncomfortable and anxious ordeal. Some of the text triggered instances of when I have been harassed or blatantly degraded by men. But I continued, and even played multiple times to experience different outcomes. It helped make the neo-masculine lifestyle of the pick-up artist much more legible to me. This kind of repetition was no longer in the service of gamification — I wasn’t trying to level up in any conventional sense — and it cut against the gendering that other kinds of video games tend to try to naturalize. Instead it served to expose how neo-patriarchy and hypermasculinity trap pick-up artists in their own game, left mouthing their constricted, gender-conforming scripts.

When games rely heavily on gamification, this can sometimes leave status quo assumptions about narrative arcs in place, but when gamification is taken on directly, an explicit aspect of the game’s content, space is opened up for ways to challenge those arcs. Game designers can make environments and characters that are not merely pretenses to trigger incentive structures. They can articulate and mediate experiences, helping players gain perspective on a diverse range of possibilities. That massively multiplayer games such as World of Warcraft have been repurposed for conceptual and performance art suggests how even the most mainstream games, and not just art projects like Washko’s can be made to speak to ideas beyond their gamified objectives, and how they can affect behavior without having to resort to gamification-style behaviorism. Gamification is not as sexist as pick-up artists make it out to be. It can be turned in on itself to critique gendered modes of objectification that reduce other people to bosses to defeat or even princesses to rescue.

25 Apr 20:39

Apple to launch over 60 instructional programs in Apple Stores in May

by Bradly Shankar
Apple Store

Apple has announced “Today at Apple,” educational programs that will launch in all 495 Apple Stores across the world this May.

“Today at Apple” programming includes over 60 instructional sessions that are hands-on and free to attend. The programs will focus on the features of popular Apple products and are intended to be accessible for people across all skill levels and ages. Apple says these sessions will be led by highly-trained Apple team members, many of whom are “Creative Pros,” the “liberal arts equivalent to Apple’s technical Geniuses.”

For example, Apple says there are a variety of programs related to photography that can appeal to people of all skill levels. For beginners, there will be six “How To” sessions that cover related skills such as shooting, organizing and editing.

For more experienced photographers, Apple is offering “Photo Walks” that take customers outside of stores to develop more advanced techniques, including light and shadow, storytelling and portraits.

And finally, a “Photo Lab” session will feature accomplished photographers who will discuss their own perspectives and tips, including how to capture candids or building a brand on social media.

Some other programs that will be offered include:

  • “Kids Hour” teaches kids to code with Sphero toy robots, create music with the GarageBand app or make movies with one another through iMovie
  • “Perspectives and Performance,” available in select cities, which features “world-class” musicians, artists and photographers will discuss their creative processes and give live performances
  • “Studio Hours,” described as “Apple’s version of a professor’s office hours,” which are 90-minute sessions on topics ranging from documents and presentations to art and design
  • “Pro Series,” intended for advanced users, dives into Final Cut Pro X and Logic Pro X for tips on colour correction, grading, post-production, audio mixing, editing and more

To host the new programs, each store will receive some upgrades in the form of new mobile screens known as “Forum Displays,” updated seating and sound.

A new store is also being opened in the Middle East called the Apple Dubai Mall, which will offer a slew of programming including ‘Today at Apple.’

In other Apple educational news, the tech giant announced Monday that it’s launching Apple Teacher, a free instructional program designed to help teachers and students.

Image credit: Wikimedia Commons

Source: Apple

The post Apple to launch over 60 instructional programs in Apple Stores in May appeared first on MobileSyrup.

25 Apr 20:39

Mozilla Continues to Oppose the U.S. Administration’s Executive Order on Travel

by Denelle Dixon-Thayer

Mozilla and more than 150 other tech companies continue to oppose the U.S. administration’s revised Executive Order on travel as it winds its way through the U.S. Court system.

This order seeks to temporarily prohibit the U.S. Government from issuing new visas to travelers from six predominantly Muslim countries and suspend the U.S refugee program. Soon after it was issued, two federal judges in Hawaii and Maryland held the revised order to be discriminatory and unconstitutional. So far, their decisions have prevented the order from being enforced, but the administration has appealed to higher courts asking for a reversal.

Last week, we filed two amicus briefs in the Fourth and Ninth Circuits against the Executive Order and in support of the district court decisions.

We are against this Executive Order, for the same reasons we opposed the original one.  People worldwide build, protect, and advance the internet, regardless of their nationality.

Travel is often necessary to the robust exchange of information and ideas within and across companies, universities, industry and civil society.  Undermining immigration law harms the international cooperation needed to develop and maintain an open internet.
We urge the Courts of Appeals to uphold the district court decisions and reinforce the harmful impact of the travel ban.

The post Mozilla Continues to Oppose the U.S. Administration’s Executive Order on Travel appeared first on The Mozilla Blog.

25 Apr 20:39

End of the Single Family Neighbourhood? Greater Vancouver Board of Trade

by Sandy James Planner

Print

The Greater Vancouver Board of Trade had a forum on  housing affordability and how to get young people living in the Metro Vancouver area. Encouraging transit accessibility and enhancing housing affordability is mandatory if Metro Vancouver is to thrive.

Glen Korstrom in  Business in Vancouver describes this forum as having two main approaches. The first is for municipalities to ” eliminate all single-family zoning while encouraging more townhomes, row houses and other gradual forms of densification in those neighbourhoods.” The second is to speed up building approvals and processes so that the 110,000 estimated units that can be built with existing zoning already in place can be expedited. Both approaches are radical-the first challenges the bastions of green lawned single family neighbourhoods; the second means honing municipal approval systems already decimated by retirements and inadequate staffing numbers.

“Why not rezone all the single-family zoning in the whole city in one day?” asked Reliance Properties president Jon Stovell to echo an idea espoused by Tsur Somerville, senior fellow with the University of British Columbia Sauder School of Business’ Centre for Urban Economics and Real Estate.”

Allowing rowhouses or townhomes to be built in any single family neighbourhood would be politically challenging-but as City of Vancouver George Affleck suggested  “But we don’t need to do that. There’s enough density to meet the demand that we have in the city if we just loosen up the process for these places to be built and make it easier for smaller developers.”

What is interesting is such a radical idea brings out the importance of supporting seasoned developers that can do it right, and expedite development approvals for those builders across the region. The Greater Vancouver Board of Trade stated “We can give incentives to people who want to do developments around transit. The linkage between housing affordability and transit is undeniable, so if someone is going to build a three- or four-storey condo complex near transit, put them at the head of the line.”

Some of the other recommendations that have come forward will get some eye rolling from city hall administrators-allowing bonus density to encourage more density; “pre-zoning ” transit-oriented sites during the planning process; and ending the process of negotiating community amenity contributions (CACs) individually with each project.

What will be important will be developing a balance between developers’ wants, community needs, urban design and livability, so that the finished product becomes part of the  place we all want to live in-an affordable, accessible-home.

2017-04-18t19-01-02-1z-1280x720
 


25 Apr 20:39

Walk Across the Street Safely-Once you are 14 years of age.

by Sandy James Planner

3f65022900000578-4426704-a_new_study_from_iowa_university_has_found_that_children_until_t-a-38_1492638641839

There were two pieces of advice moms universally give their children-don’t run with scissors, and to look both ways when you cross a road. Research from the University of Iowa indicates that the latter piece of advice is especially important, as it appears that children “ lack the perceptual judgment and motor skills to cross a busy road consistently without putting themselves in danger.” Children from the ages of 6 to 14 years were placed in a realistic “simulated environment” and asked to cross one lane of a busy road several times. The video below shows one child taking part in the road simulation

The research shows children under certain ages lack the perceptual judgment and motor skills to cross a busy road consistently without putting themselves in danger. The researchers placed children from 6 to 14 years old in a realistic simulated environment (see video) and asked them to cross one lane of a busy road multiple times.

“The crossings took place in an immersive, 3-D interactive space at the Hank Virtual Environments Lab on the UI campus. The simulated environment is “very compelling,” says Elizabeth O’Neal, a graduate student in psychological and brain sciences and the study’s first author. “We often had kids reach out and try to touch the cars.”

The results: When facing a “string of approaching virtual vehicles travelling at 25 miles per hour (considered a benchmark neighbourhood speed) , children had to cross a nine foot road 20 times. Researchers found that six-year-olds were struck by vehicles 8 per cent of the time; 8-year-olds were struck 6 per cent; 10-year-olds struck 5 per cent of the time, and 12-year-olds were struck 2 per cent. Children aged 14 and older had no accidents. With 8,000 injuries and 207 fatalities involving children under 14 in the United States in 2014, this study showed that perceptual ability and motor skills are not as developed in children, and they need larger gaps in traffic to access traffic speed and have compromised  crossing ability.

 

“They get the pressure of not wanting to wait combined with these less-mature abilities,” says Plumert, corresponding author on the study, which appears in the Journal of Experimental Psychology: Human Perception and Performance, published by the American Psychological Association. “And that’s what makes it a risky situation.” Recommendations include educating children to be more patient waiting, and requesting city planners to  demarcate intersections where children will cross with age appropriate “crossing aids”.

 

 


25 Apr 20:38

The End of the Suburban Mall As We Know It

by Sandy James Planner

shoppers-at-the-mall-were-seen-carrying-shopping-bags-from-these-10-retailers-the-most

Henry Grabar in The Slate reports that it was  ten years ago that the  death of  the suburban shopping mall was announced.  This was the first year in fifty that no new malls were built in the United States. “Brick and mortar” retailing has been failing, when “The Limited, a women’s clothing store, shut down 250 stores and laid off 4,000 workers earlier this year. Sears Holdings will close 150 stores, including 108 Kmarts, and Macy’s will close another 100. As anchor stores close, more and more malls are entering foreclosure. Financial instruments composed of debt from mall deals are looking as risky as their counterparts in residential debt did before the housing crisis.”

E-commerce,the rise of Amazon and online shopping has taken some of the blame. While there is increasing employment in warehousing, “department stores; general merchandise stores; and sporting goods, hobby, book, and music stores” have lost jobs, with clothing stores severely hit the last few months. Ironically 71 per cent of workers in ” sales and related occupations live in the suburbs, according to the Brookings Institution, about 2 percentage points higher than the average for U.S. workers.”

What seems to be successful for retail is the mix of an urban “retail corridor” in cities, with “stores flanked by restaurants, bars, and other entertainment attractions”, close to mixed use density and good public transit. But while media has blamed internet shopping for the end of the suburban mall,  retail may have been overbuilt. The challenge for suburban locations is finding alternative ways to create employment and repurpose lands to contribute to the tax base.  As Leah McLaren writes in the Globe and Mail Canadians still have not caught up with online shopping. While  10 to 12 per cent of Americans spend on the Amazon shopping site, only 6 per cent of Canadians do. Colliers reports that “online shopping sales growth can be blamed for vacancy of roughly 14.8 million square feet of mall space between 2012 and 2014.” Given that indicator, shopping malls  will be shrinking dramatically in Canada as well, as E-commerce catches on.

It is therefore no surprise that the Vancouver Sun writes that malls “are fighting for shoppers with one things their web rivals can’t offer: parking lots”, by using them for carnivals, concerts and food truck festivals. Tsawwassen Mills which has had spectacularly empty parking lots featured a carnival on site this month. They are also now running a “shopping shuttle” picking up prospective shoppers in downtown Vancouver for a day of mall shopping at the Mills.  But will shuttles provide enough consumer traffic for that long drive in the face of the quick access of E-commerce and Amazon? Is this a portent of changing consumer tastes?

 

carnivals-in-yvr-e1460835598237


25 Apr 20:38

LG G6 Review: The LG flagship you’ve always wanted

by Rose Behar
lg g6 review

The moment the LG G6 hit the market it was already in a heated race, pitting itself squarely against its fierce competitor, the soon-to-launch Samsung Galaxy S8. The phones share a new slim-bezelled lengthy display style and represent the ambitions of two of the largest Android manufacturers, so naturally the scenario is primed for direct comparisons.

This state of affairs is somewhat unfortunate, because in terms of specs and eye-catching design, the G6 may seem like a clear-cut second place winner, when in reality it’s a well-designed premium device that more than stands on its own two feet, and should be considered as such.

Approaching the bezel-less future

LG G6 front view

The LG G6 puts forth a striking design that has a certain amount of shiny swagger without going overboard and becoming gaudy. My model’s slim silver bezels provided a nice counterpoint to the enormous 18:9 aspect ratio display, calling all the more attention to the fact that this is a next-generation mobile device.

If that sounds a little over-the-top to you, you’re not alone. I also initially thought that it was over-reaching to herald a new, larger display as a significant shift in the mobile industry but the fact is — it matters.

LG G6 wall

Sure, we may eventually be looking at a completely different form factor altogether in the future when it comes to ‘mobile devices’ — for example, headsets or flexible devices — but for now, this move to a nearly bezel-less display is a meaningful change and one that consumers will notice far more than something like always-on displays.

We’re getting close to breaching the physical limits of what smartphones currently are, literally. Who knows what will come next?

Looks good, feels great in the hand

LG G6 in hand

Aside from what this new form might mean for the industry at large, I must reiterate that this is a good-looking device. The full-metal back is minimal with a small fingerprint sensor placed well (no need for too much reaching), a symmetrical dual-camera setup and small ‘G6’ brand at the bottom. Covered with a Gorilla Glass 5 back panel, it unfortunately does a thorough job of collecting grease and fingerprints, but that’s not much different from most other permanently grimy premium devices on the market.

As an added bonus, the device is IP68-rated, meaning it should withstand submersion in liquid up to 1.5 meters for 30 minutes.

At 71.9mm across, it’s less wide than LG’s 78.1mm recent premium device the LG V20 by far, making it much less awkward in the hand. It also has a smaller width than its predecessor, the LG G5, at 73.9mm. Even with my miniature digits I can easily reach across the screen with one hand — and that’s while operating a device that’s providing me with a 5.7-inch display, unlike the 5.3-inch G5. The LG V20 shares that 5.7-inch display size, but is vastly more difficult to handle.

Of course, it’s not easy to reach all of the screen because of its extra length, but that hasn’t amounted to any strong level of frustration, since it’s easier to move your phone up and down in your hand than it is to try and reach across it.

A sudden (r)evolution

Naturally, as the Samsung Galaxy S8 is the only phone on the North American market that also features an extra-long, nearly bezel-less display, a comparison of the two phones is an all-but requisite part of this review.

From a design perspective, the S8 is shockingly elegant, like a jet black panther. It’s longer than the G6 and slimmer. It’s curves are seductive. But having played with the S8 quite a bit, I always feel more comfortable with the G6 back in my hand. Its hard edges prevent that lack of physical boundaries that frustrate me with Samsung Edge devices.

The matte metal edges of the G6 provide a stronger feeling grip and provide less opportunity for accidental awakenings and mis-clicks. The look is decidedly less futuristic than an S8, but pair it up against any other current high-end device and its appearance generally outshines the other.

One phone in particular that it outshines is its predecessor. 

It’s almost ridiculous how much better it looks than the LG G5, as if there were five years between the devices, not one.

Of course, perhaps that’s not saying much. The LG G5 is somewhat of a running joke in the mobile tech community, known for being a failed attempt at modularity and a sales debacle that placed LG significantly behind as a top-tier Android competitor. But that story does make the LG G6 in some way more impressive — the G6 is a comeback phone that has (at least in my view) stuck the landing.

Beautiful display, but not perfect

The phone’s main selling point, its display, is more or less the visual treat that LG promised it would be. Tone down the company’s hype machine by several degrees and one can still confidently say that it is extremely visually satisfying to see more content at once and to view videos that can stretch out to full capacity. For those of you with glasses, it’s almost akin to wearing contact lenses, or at least much larger frames. All of a sudden you can see more, and for a moment in time it sparks a fresh curiousity for the things you’re viewing.

Some apps, of course, are not yet optimized for this new aspect ratio — but many more are, and those that aren’t can be adjusted using a button that pops up on the bottom right-hand corner where one can choose 16:9, 16.7:9 or 18:9. This generally works well, though there is a chance that some parts of the app may be cut off. Even without a perfect fit, I didn’t personally find the resulting black bars visually irritating.

Another thing I loved about the G6’s aspect ratio was taking advantage of its split-screen feature (a take on Nougat’s split-screen multitasking mode), which snaps two apps into perfect squares on the screen. Usually, I don’t care for squinting at confusing multi-screen setups, but no squinting was needed in this case and the setup didn’t feel restrictive, just useful. Particularly when I wanted to keep an eye on the route I’m travelling in Google Maps while also checking emails or browsing music.

The display did, however, give rise to some persistent gripes on my part. The IPS LCD screen is vibrant indoors, but outdoors can be quite dim — as with many previous LG handsets I’ve tried. Even at its brightest setting, the display is decidedly muted, which is clear to see in our outdoor images.

It should also be noted that while the phone’s colours are beautiful and, according to LG, exceedingly accurate — they’ll likely look a little limp next to devices like the S8 or Google Pixel, which have Super AMOLED and AMOLED displays respectively. The colours on those devices appear more warm in tone, which is likely to be more appealing to buyers if they were shown a comparison. In reality, the G6’s display is no less gorgeous, just a little different in appearance.

My main issue with the display, though, was touch responsiveness. During my time with the device, I often ran into an issue wherein some parts of the screen wouldn’t responding to my touch right away or accurately. The problem went away without having to initiate a hard reboot, but it was still unpleasant.

Additionally, the phone doesn’t feature a raise-to-wake function, so tapping on the glass is the best way to wake it up. Unfortunately, that didn’t always work, leaving me drumming increasingly harder on the glass — no doubt looking mildly deranged. Frequently, I found I had to pick the phone up from my desk and tap the fingerprint sensor to get around the laggy tap-to-wake feature.

High-quality audio experience

LG G6 headphone jackBut that minor detraction wasn’t enough to keep from delighting in many other elements of the phone. For instance, the LG G6’s audio quality (at least through high quality wired earbuds) feels just as robust V20’s, a device built for its multi-media prowess — though it should be noted that the phone doesn’t feature a quad digital-to-analog converter (DAC) in its North American version.

It provides 32-bit/192kHz audio, and while that may not be technically on par with the V20, I found the sound is rich and deep, with no tinny highs.

Even when playing audio through the single external bottom-firing speaker there’s little tinniness. At one point during my testing, I played Rihanna’s classic old school banger Shut Up and Drive at an outdoor patio in downtown Toronto and not only were my friends able to clearly hear the song, the speakers provided a fully enjoyable experience with sound loud and clear enough to be coming out of speakers several times that size.

Gaining bonus marks, the sound quality for calls (sans headphones) is also good, something many Android devices fail to achieve.

Wide-angle hot snaps

LG G6 rearThe camera package, an element that I’ve found comes up short in the previous LG devices (at least when it comes to auto-shooting), is considerably improved from its predecessors. The phone features a dual 13-megapixel camera setup with dual LED flash.

One has a f/1.8 aperture, optical image stabilization (OIS) and phase detection autofocus, while the other has a f/2.4 aperture sans autofocus. Together, the cameras are capable of creating wide-angle images, like the LG V20 and G5.

Comparatively, the V20 and G5 have 16-megapixel and 8-megapixel dual camera setups, with the former featuring a f/1.8 aperture and the latter featuring a f/2.4 aperture. Both setups also boasted laser autofocus, OIS and LED flashes.

The significantly different new technical specifications of the setup alone could be what makes the camera package so much better, but tweaks to the underlying image processing software may also play a part. In any case, the LG G6 offers up photos with the clarity, definition and vibrancy that I did not see in the V20 or G5. In one example shown below, an indoor snap shows the blue sky and buildings outside the window in an impressive level of detail. With the LG V20 and G5, the sky is blown out and the buildings fade into its brightness.

Along with that, however, comes a sometimes overly high level of warmth — something I like, but not all shooters might appreciate. Popping into manual and re-configuring settings is a simple way to address that if need be, however.

Though I don’t use the selfie camera too often, I will note that the front-facing 5-megapixel shooter with a f/2.2 aperture was certainly not the best I’ve experienced, with resulting photos lacking definition and colour saturation.

Fast and responsive performance

LG G6 USB-CAs for performance, though the LG G6 runs on a Qualcomm Snapdragon 821 chipset, not the Galaxy S8’s powerful AR/VR-ready Snapdragon 835, I found the SoC more than adequate enough to handle my usage — minimal gaming, high amounts of audio and video streaming.

Backed up 4GB of RAM, performance was zippy, responsive and during the entirety of my about week and a half with the device only one app crashed. While this may not sound too impressive, I think it’s important to note that app crashes were quite frequent with the LG V20 and its Snapdragon 820 chipset. The 821 and its implementation in the G6 is a vast improvement on that recent North American flagship. It was a well-oiled machine that could withstand heavy use — precisely the kind of experience you want from a top-tier phone.

Another bonus: the device supports all major LTE bands in Canada, including Band 66, allowing Freedom Mobile customers to get 4G speeds with the device.

LG G6 buttons

Battery performance, as with the LG V20 and many other flagships, is nothing to write home about. With my usage (one or two calls, several hours of data and Wi-Fi audio and video streaming and picture browsing) the phone tended to tap out around 9pm. This is not unusual for a flagship and was not a major inconvenience but I’d be lying if I said I didn’t always want more battery life. On the upside, the phone generally kept well under the 40 degree mark, even when charging — always a positive thing in this post-Note 7 world.

Finally, arriving at user interface, LG hasn’t made any drastic changes in the experience from the LG V20. The skin still requires you download the app drawer option and doesn’t allow for Google Now on a swipe to the right from the home screen, instead providing the less-useful LG equivalent ‘Smart Bulletin.’ It’s not a deal-breaker in any way, but the company could improve by paring down the skin’s modifications in its next device.

The post LG G6 Review: The LG flagship you’ve always wanted appeared first on MobileSyrup.

25 Apr 20:36

An expert in functional programming

by CommitStrip
mkalus shared this story from CommitStrip.

25 Apr 20:36

NASA’s Jeff Norris joins Apple to work on AR hardware

by Dean Daley
Apple

NASA augmented reality (AR) expert Jeff Norris has been hired by Apple to help with the company’s work in the augmented reality space, according to Bloomberg.

Norris previously worked at the Mission Operations Innovation Office of NASA’s Jet Propulsion Lab, where he worked on new ways of using AR and VR technology to simulate controlling spacecrafts and robots in space.

Although only recently disclosed, Apple hired Norris earlier this year as the senior manager of its augmented reality team, under former Dolby Labs executive, Mike Rockwell. Apple’s AR team is working on a pair of AR glasses for future Apple devices, according to reports.

Apple’s choice of hiring Norris is quite telling. Norris worked on several projects with NASA, including giving headsets to scientist so they can experience what it’s like to be on Mars. Norris also provided NASA with Microsoft’s HoloLens to allow astronauts at the International Space Station to experience mixed reality (MR).

Tim Cook, Apple’s chief executive officer, is looking towards the future with AR, believing people will “have AR experiences every day, almost like eating three meals a day. It will become that much a part of you,” as reported by Bloomberg.

Apple looks to have AR hardware in the hand of consumers by 2018. Many other teams such as Sony, Microsoft, Facebook and maybe even Spotify are working towards wearable technology in the form of VR, AR and MR.

Source: Bloomberg

The post NASA’s Jeff Norris joins Apple to work on AR hardware appeared first on MobileSyrup.

25 Apr 20:36

Design principles for ambient UI

by Marek Pawlowski
Ambient UI approach for a countdown timer
  • Not all UI events require the same level of urgency
  • Gradual adjustments of colour, size and position can be used to change ambience over time
  • Ambient UI events can help convey a larger overall volume of data without overloading the user

The number of digital touchpoints in users’ lives and the amount of time spent interacting with them is increasing. With this growth has come a sense of overload which at best risks lower user satisfaction and at worst creates anxiety and stress.

Ambient interfaces offer an alternative.

By aligning with natural rhythms, ambient interfaces ask only for the minimum user attention required to get the job done.

A metaphor from nature helps illuminate the principle: we all enjoy knowing when the seasons change, but their arrival is rarely announced with a single fanfare. Spring, for instance, is not established by one event, nor does it require us to remain focused on every moment of its unfolding. Instead, a subtle accumulation of sounds, sights, smells and feelings makes us aware the new season has arrived over a number of days, weeks or months.

Ambient UI approach for a countdown timer

In the digital environment, an example might be found in the presentation of a countdown timer. There are, of course, numerous techniques one could use to make it the permanent focus of the user’s attention: the size of the numerals, loud alerts or flashing colours. However, an ambient approach might conclude the remaining time is initially unimportant but becomes increasingly deserving of user attention. Therefore, the numerals could grow over time, occupying a small area of the screen at first and becoming large and central in the final moments. Similarly, if the user switched away from the timer to another app, it might maintain an ambient border glow, changing from green to orange to red as the timer approached its conclusion in the background.

MEX Pathway #13, entitled ‘Quiet design‘, is our ongoing exploration of this theme, initiated in July 2011.

The principle, part of an emerging series in the MEX journal, is summarised below in a tweetable, shareable graphic. Thank you for citing appropriately.

MEX Principle: Leverage changes in UI ambience to convey non-urgent information

25 Apr 20:36

Latest iWork Updates Bring Back Previously-Removed Numbers Features

by Ryan Christoffel

Apple released updates to its iWork suite across iOS and macOS today. The changes largely consist of bug fixes and stability improvements, but a couple of notable improvements were made to Numbers.

In the last big update for Numbers, a new cell action menu was added to handle common tasks like copying/pasting, adding formulas, and more. But with the arrival of this cell menu, a couple subtractions were also made: the numeric keyboard on iPad was removed, along with the copy/paste menu that would appear when you selected a cell. Federico covered the details of those changes in his recent iPad Diaries story on Numbers. But with today's update, both of those items have now been restored to the app.

In the past when Apple has removed features from an app, those features often would never come back, or if they did it took a while. I'm thankful that Numbers users don't have to wait any longer to work in the app the way they're used to.


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25 Apr 20:35

The Future of Marketing: What, yet another damn revolution?

by Stowe Boyd

And what-yet-another-damn disruptive wave appears

[This was drafted for a Wall Street Journal editorial calendar request, but I never heard back, so I’m publishing here. It reads like the blurb for a talk: one that I would love to give, by the way.]

Marketing’s undergoing what-yet-another-damn revolution as internet/digital/social/mobile (i/d/s/m) dissolves old media, and what-yet-another-damn disruptive wave appears.

McLuhan said new media consume the old: repurposing it as content and nostalgia. Old-style bits become what is talked about, while the talk itself forms and informs the new, dissolving, immersive media.

Old media’s top-down, one-to-many modality has been subsumed by i/d/s/m, now gene-spliced into people’s lives. People no longer experience media, it’s in our mitochondria.

Marketing’s way past old-school, postmodern crafting of messages, telling stories, or making promises: poking the anthill with a stick is over. And we’re already rejecting the social-era skingraft onto old marketing of communities and many-to-many communication. Over.

AI and algorithms will remake today’s media — what, again? — into a postnormal garbage landslide. Operating more like instinct than memory, zero-to-many driverless marketing will swarm invisibly, and listen more than talk.

Alexa, put toothpaste on the shopping list.

25 Apr 20:35

En vrac du mardi

by Tristan

En vedette

Google ne résistera pas à l’envie d’écouter vos conversations, explique DHH à propos de Google Home, “l’enceinte à commande vocale qui fonctionne avec l’Assistant Google” :

Online advertising and privacy has always been at war. Listening in on your conversations because you placed an always-on microphone in your home is just the next obvious hill to capture. Google has already normalized reading your emails for context-aware advertisement. Listening to your dinner conversations is just a natural jump.

En français :

La publicité en ligne et la vie privée ont toujours été en guerre l’une contre l’autre. Écouter vos conversations parce que vous avez placé dans votre salon un micro toujours allumé est la prochaine étape à conquérir. Google a rendu normal le fait de lire vos emails pour générer de la publicité ciblée. Écouter vos conversations à table est naturellement la prochaine étape.

En vrac

Il y a déjà 15 jours, Cozy V3 sortait (enfin !) en version Alpha. Enfin, je dis “enfin”, mais nous étions quasiment à l’heure, mais c’est juste que le temps de cette réécriture nous a paru bien long. Une version Beta, qui sera testable à grande échelle, sortira avant l’été, avec une version finale à la rentrée de septembre. Sortie de Cozy V3 Alpha ! aka la lumière au bout du tunnel

25 Apr 20:34

Someone has been illegally growing cannabis at the Vancouver City Hall community garden

by Ian Young
Vancouver’s famously tolerant attitude towards pot has been taken to the next level, in a city where police already routinely turn a blind eye to medical marijuana dispensaries and not-yet-legal-in-Canada public puffing. Among the kale and chives at the community garden on the lawns of Vancouver City Hall, someone has been openly and illegally cultivating cannabis. No effort was made to conceal the seedlings, about 20cm high. On Monday afternoon, the healthy looking plants were standing...
25 Apr 20:34

Whee. Let’s Master Plan the Arbutus Greenway

by Ken Ohrn

The City of Vancouver issued an 89-page RFP on March 1, 2017 for the next stage of the Greenway — final design, to take the form of a Master Plan.   It’s a map of many words to describe the Greenway’s transition from yesterday (derelict railroad), to today (the temporary corridor) to tomorrow:  the Arbutus Greenway.

Arbutus.2

At this moment, the CoV should be in discussion with it’s short-listed proponents.  Or perhaps wrangling out contracts.

The RFP contemplates timing (selected excerpts):

  • Design workshop (charrette)  October 27-29, 2017 (optional – to be confirmed)
  • Preferred concept  December 22, 2017
  • Public Engagement Begins  Feb 15, 2018 (to be confirmed)
  • Draft Master Plan  April 9, 2018
  • Final Master Plan Report May 11, 2018

And effort (10,000 to 12,000 hours of work over 12 to 18 months).

The preliminary Project Objectives (page 17, B-8) are still subject to more public consultation, but today look like this (excerpted):

a) Enable people of all ages and abilities to safely and comfortably travel using a variety of non-motorized means between False Creek and the Fraser River: The Arbutus Greenway represents a unique opportunity to introduce safe, comfortable, and barrier-free pathways that will provide connections across the City and have limited encounters with motor vehicles. Safety and accessibility for all users will be key design outcomes against which the project will be measured.

(b) Provide opportunities for a future streetcar to be incorporated into the greenway: The City’s Transportation 2040 Plan envisions a local streetcar service using the corridor and, although it may not be added for many years, the design of the final greenway should anticipate and, to the extent possible, incorporate the physical requirements for a streetcar line. Several alignment options will need to be developed and assessed through the greenway planning process, and the greenway should be designed to minimize extensive reconstruction at the time of streetcar implementation. It is envisioned that this streetcar will be integrated as part of the region’s transit system.

(c) Provide a range of public spaces for people to gather and socialize, support community events and enable artistic expression: In addition to supporting active transportation and a future streetcar, it is envisioned the Arbutus Greenway will become a compelling linear public open space with places for people to pause, sit, gather, socialize, celebrate and recreate. Major public open spaces are expected at Broadway and in Kerrisdale, with minor public spaces where major roads intersect the greenway. Additionally there are significant opportunities to enhance public space and provide diverse gathering and socializing experiences where the greenway meets the seven adjacent parks. Art is also envisioned to be a significant element throughout the greenway. The design process will contemplate opportunities for public spaces and art on City lands both within and adjacent to the corridor.

(d) Improve connections within and across neighbourhoods adjacent to the greenway: The Arbutus Greenway project presents an opportunity to provide walking and cycling connections to and from adjacent neighbourhoods and community destinations (e.g., schools, community centres, etc.) that were discouraged, and in many cases prohibited by the former rail operation. A key component of this work is to develop context-sensitive relationships between the greenway and the seven city parks it abuts.

For me, the most fun part is in Part B (City Requirements). Starting with teasing apart the project into sections:  and adding the concept of “precincts” and specific planning areas.

RFP.Precincts

Quoting the RFP:

Kerrisdale Precinct (between W 37th and W 49th Ave) —  this area is the primary village node along the greenway, and is layered with First Nation and European settlement history. It once served as the administrative office for the Point Grey Municipality, before Point Grey amalgamated with the City of Vancouver and South Vancouver. And during the 1960s, Kerrisdale was considered one of Vancouver’s ‘complete communities’ due to its mix of commercial and residential development, cultural amenities, recreation facilities and transit connections, including the former ‘Sockeye Special’ interurban.

Broadway Precinct (between W 7th and W 10th Ave) —  this area will eventually become a key transit hub with the future streetcar line along the greenway connecting to the Arbutus Station of the Millennium Line SkyTrain extension that will run underneath Broadway. This will be a major transfer location for transit users and a hub of activity for foot and bike traffic. The public space here will need to reflect emerging plans for the Millennium Line Broadway Extension and integrate the various transportation uses and any opportunities for gathering space as well.

There are two planning areas outside of the core boundaries (Figure B-1) that frame the former rail corridor but are considered part of the study area for the design work. Understanding how the greenway extends through these areas will play an instrumental role in how well connected the greenway will be with other parts of the City:

Northern Planning Area: This zone includes the area generally from Burrard Street to Granville Street and from W 5th Avenue to False Creek. The master plan will need to include a design for high-quality greenway connections to the South False Creek
Seawall, Granville Island, Granville Bridge (including a proposed Granville Bridge
greenway) and other existing bike routes, and concepts for how the future streetcar
will link to Granville Island and points east; and,

Southern Planning Area: This zone generally covers an area from Fraser River Park, south to the Fraser River, north to Marine Drive, and east to the Oak Street Bridge. Key considerations include how the greenway meets the Fraser River, future
trails/greenways east and west along the river and how the streetcar line extends to
the east towards the Canada Line and possibly further east. This area is also of
significant cultural importance to the three Nations and a location at which they have an extended historical presence, which the greenway design must acknowledge and respect.

A few random snippets from here and there in the RFP, giving hints of scope and design for the project and the resulting Greenway:

  • Raised crossings, grade separation
  • Connections and linkages to parks, schools, neighbourhoods, businesses, transit and related Greenways (both north and south)
  • Both major (@ Kerrisdale, Broadway) and minor (@ major road intersections) public space designs
  • High quality landscape furniture (seating and tables), weather protection
  • Washrooms, fountains
  • Interactive play, fitness, etc.
  • Multi-modal network planning
  • Integration of public art (optional)
  • Heritage landscape planning (Ed: those blackberry bushes?)
  • Integrated commercial activity (patios) — Ed: but no mention of special status for Creme de la Creme retail outlets — a.k.a. Smug Shoppes. 


25 Apr 20:33

Hiten Shah on Trello

by Stowe Boyd

How can $525M for a feature be considered a failure?

In a TL;DR post Hiten examines the Trello story from various angles — history, stack, comparison to Slack — and suggests that $525M sale to Atlassian was necessary because Trello had failed to capitalize on its kanban board metaphor before everyone under the sun — Github, Asana, Airtable — knocked it off.

I could summarize by wondering ‘is Trello just the implementation of a feature — kanban boards — that any work management system can implement?’ And the answer is yes. And congratulations to Spolsky and Co. on turning that into $525M.

25 Apr 20:33

Ben Bernanke on AI

by Stowe Boyd

A.I. is qualitatively different from an internal combustion engine

You have to recognize realistically that A.I. is qualitatively different from an internal combustion engine in that it was always the case that human imagination, creativity, social interaction, those things were unique to humans and couldn’t be replicated by machines. We are coming closer to the point where not only cashiers but surgeons might be at least partially replaced by A.I.
— Ben Bernanke

Originally published at stoweboyd.com.


Ben Bernanke on AI was originally published in Work Futures on Medium, where people are continuing the conversation by highlighting and responding to this story.