Read more of this story at Slashdot.
firehose
Shared posts
Blackberry 10 Sends Full Email Account Credentials To RIM
Bike Highway
saw this article and thought i would share it with you:http://motherboard.vice.com/blog/in-1897-a-bicycle-superhighway-was-the-future-of-california-transit
The Speakers: how two people became the voice of 110 airports and the NYC subway
Airports trigger anxiety. Subway systems cause paranoia. We all know the statistics: it’s riskier to get in your car than it is to board an aircraft or take a train. But our collective memories of bombings, hijackings, and poison gas attacks often turn public spaces of transport into psychic mine fields. Stuck in limbo between the here and there, pushing through a crush of strangers, we are totally vulnerable and alone. Except we’re not. There’s always the voice.
You know, the one that tells us that “smoking inside the terminal is prohibited,” and that “unattended baggage will be removed immediately,” and that “the next stop is Times Square.” It’s sort of irritating, yet something to cling to, as familiar and pervasive as the smell of Cinnabon or axle grease.
It may surprise you to learn that these announcements are not only real people, but for the most part the same two people. They are Carolyn Hopkins and Jack Fox, two cheerful, church-going retirees who also happen to be longtime buddies.
The story of how they came to conquer the sound systems of the majority of major transportation centers across the country is groovier than you’d expect. It has roots in the music industry, and features a homespun business that was able to grow beyond its Southern roots and go global by capitalizing on a weird technological niche.
The next stop is Louisville, KY.
A conspiracy of voices
Conspiracy theorists will probably be delighted to learn that a smallish, 100 person company out of Louisville controls the announcement systems in just about every important public space in the United States. They do it for 110 airports including JFK, LAX, and Chicago O’Hare, all 26 buildings at the Capitol, the Mayo Clinic, the Kennedy Space Center, and the New York City subway system, just to name a handful. (The NYC MTA has a host of other voices for live, specific platform announcements) They also work worldwide, from China to Iceland and everywhere in between.
Conspiracy theorists will be delighted to learn a small Louisville company controls most US announcement systems
Listen to Carolyn Hopkins speak about her transition from music to announcements
The company responsible for the voices, IED, short for Innovative Electronic Designs, is the preeminent supplier of what’s known as an automated paging system: networked, computer-controlled equipment that controls audio notifications for big complexes. Though competitors exist — Biamp, and QSC, for instance — IED is the main US player in this specialized sector. The company was founded in 1978, but its genesis really occurred in tandem with the birth of rock ‘n’ roll.
Though it never had the fame of Memphis, Detroit, or Muscle Shoals, Louisville, KY, where IED is based, was an important early meeting point for soul, R&B, and electric instruments. The city nurtured popular touring bands like the Sultans and artists like Wilson Pickett. Louisville was also home to Harvey Fuqua, The Moonglows’ bandleader, who would later go on to help found Motown records and serve as Marvin Gaye’s mentor. IED’s co-founder, Hardy Martin, was a fixture in the scene, playing guitar in a band called The Carnations.
But he also had a head for business: Martin formed part of a music-booking agency, Triangle Talent, that worked with major bands in the area. It was there that he began to pick up engineering skills.
“I started out building sound and lighting equipment for The Carnations, then different bands that Triangle Talent handled,” says Martin.
Martin and his partner Ray Allen also started Allen-Martin Productions, a recording studio that at one time employed Bill Porter, one of the creators of the Nashville Sound. The studio later branched out into commercial and video work.
“The first job I had with Allen-Martin was to write the lyrics and the music for a jingle for a hot rod supplier called Big Red,” remembers Carolyn Hopkins, the female voice of IED. She had already been working with Triangle Talent as the lead singer of a regional touring soul band called the Chaparrals, and before that, in radio as a producer. The Chaparrals had a full horn section, sounded a bit like Earth, Wind & Fire, and played in full evening attire: gowns, tuxes. “Absolutely excruciating in hot, Kentucky weather,” says Hopkins.
When Martin and three other partners started IED, they chose Hopkins as one of their fist voices. It was for the Typhoon Lagoon attraction at Disney World at Florida in 1982.
Hopkins’ voice isn’t what you’d expect from a paging system. It’s neither robotic, nor elegant and actressy, but rather, mirthful and folksy.
“They said, ‘Can you do a certain voice?’” Hopkins, now 64, remembers. “They wanted a very happy smiling voice! And I tried it.” The gig continued, and Hopkins was called back every time they created a new system.
Her voice is neither robotic, nor elegant and actressy, but rather, mirthful and folksy
Jack Fox was a local radio personality who had spent his entire career traveling around the country working as a DJ at various adult contemporary stations before landing in Louisville in 1974. He has a classic booming, old-timey announcer sound, has done extensive voice-over and commercial work, and has recorded over 1,000 talking books for the blind.
In 1991, after the Gulf War broke out, he was tapped by IED. It was the beginning of tighter airport security, and Fox sounded strong.
“They needed a male voice that was friendly yet authoritative,” says Fox.
Typically, when a client needs a system built and hires IED, the voice actors are given very specific scripts as Word or Excel files. The actors then record them, and the files are uploaded to the computerized notification system that’s constructed for the building complex in question.
“I usually record a plethora of items for transit authorities — lots of options and variations. They don’t change too often, but usually they are needed yesterday when I do get them. It’s either feast or famine with numbers of takes needed,” says Hopkins.
Comfort of strangers
Fox and Hopkins are old friends. And they’re both somewhat matter-of-fact about their omnipresence in transport stations the world over.
“Sometimes it can be strange, because I’ll be traveling somewhere, and forget I’d recorded something, and suddenly hear my voice,” says Hopkins, who recently retired to Maine with her husband, but still records for IED from her home.
"I’ll be traveling somewhere, and forget I’d recorded something, and suddenly hear my voice."
Listen to how Jack Fox started his voice recording career
Once she was on a moving sidewalk late at night, and there was a guy taking up both sides with his baggage, the way you’re not supposed to. She sidled up behind him and tried to duplicate her own voice, which was playing on the intercom.
“He didn’t move and didn’t react. I’m going, ‘Wow. He must be dead or something.’”
If they get recognized, it usually only happens while they are at the airport themselves. Fox says he was renting a car at the terminal once, and the agent said, “You sound like that guy!” Then there was the time he was traveling with his granddaughter: “She got this puzzled look on her face and said: ‘Why is grandpa talking so much?’”
Hopkins, Fox, and Martin all have an informality and warmth that seems at odds with the environments their respective technology and voices inhabit. In the case of Hopkins and Fox, they view their work, quite literally, as a public service. They talk about how they hope that they can provide some mellowness to an otherwise stressful experiences.
“I picture someone standing on a moving sidewalk and I’m talking to that person with a friendly quality to my voice, so it won’t be so cold and sterile.” says Fox. “My father was a minister, and I think of this as my airport ministry.”
Clearly, although their rock and radio days are behind them, they’re now programming the travel’s soundtrack to have a little soul.
Nokia now sells more Lumias than BlackBerry sells phones
With this quarter's mixed financial results, Nokia revealed that Lumia sales were up to a record high of 7.4 million. That means that the company sold more Windows Phones last quarter than BlackBerry sold phones. Just one year ago, BlackBerry was selling almost two phones for every one Lumia Nokia sold. It's a stark change of fortunes for the Canadian manufacturer, and appears to reaffirm Microsoft's statement that Windows Phone is now the third-place platform for smartphones.
In The Works For Two Decades, Legend Of Iya Is Gorgeous
By Nathan Grayson on July 18th, 2013 at 12:00 pm.
I don’t normally squawk and squeal over pixel art, but well, my throat currently sounds like a jungle of parrots and horrifying red foxes. Legend of Iya is an absolute sight to be behold, with intricate art singing life into its boulder-strewn hills. And also castles, forests, giant rock monsters, and T-Rex robots. Pixel art maestro Andrew “darkfalzx” Bado has been developing the Metroidvania on-and-off for nearly two decades, but always in the background of other professional projects for companies like WayForward and Majesco. Legend of Iya’s undergone countless transitions and transformations, but now Bado’s finally ready to finish it. He just needs one thing. Or rather, 75,000 one things. Yeah, you probably know where this is going.
But how did Bado reach this point? Well, pretty much like this:
“Legend of Iya (it’s pronounced Ee-yah), has been my never-ending passion project as long as I can remember. Beginning with early 8-bit computers, and stretching all the way to present day, the game has changed, evolved and improved over the years, from a simple 8-bit run-and-jump to something far more compelling. The game has seen at least half a dozen iterations, each time dying, but being reborn as some kind of a stubborn freaking phoenix.”
The sprawling Metroidvania begins with an Alice-in-Wonderland-like setup – young girl gets whisked away into a land of fantastical and bizarre misadventures – but Bado insists that it goes in some pretty unexpected directions. I believe him, given that I don’t remember seeing any elephants with miniguns for tusks in classic children’s stories.
The rest, meanwhile, sounds like it’s par for the course on grounds whipped (and whipped good) by the likes of Alucard and Samus: countless skills and items, combo-based combat, and secrets galore.
So Legend of Iya’s not the most innovative thing, but it’s clearly gushing love. Assuming it reaches its $75,000 funding goal, Bado’s aiming to have it out next year. Granted, this project has been his baby for longer than it’s actually possible for just about anything to stay a baby, so I have to wonder if he’ll actually be ready to let it go when the day comes. But then, he does have copious amounts of professional experience. I imagine he knows when to cut the cord and let a project go free. Here’s hoping, anyway.
The Drone That Killed My Grandson
Interview: Jim Walls’ Arresting Development
By Richard Cobbett on July 18th, 2013 at 1:00 pm.
California Highway Patrol officer turned Police Quest designer Jim Walls is back, and he’s Kickstarting a spiritual sequel, Precinct. Pausing only to have the sudden realisation that my Skype contact list now looks like a Sierra employee directory from the early 90s, I caught up with him and executive producer Robert Lindsley to ask: will it be any cop?
RPS: With most of these revival games, the obvious question is how much has the gaming industry changed since the originals. This time though, the biggie seems to be how policing has changed. In Precinct, we see a shift from relatively innocent Lytton to something closer to Sin City, and from a department where everyone pulled together to a seemingly much more corrupt system both in and around the force. Is this a reflection of how you see the world having gone, or just a more interesting game setting?
WALLS: Probably a little bit of both. The world is way more out of control than it was 20 years ago. Police officers today have way more danger that they face than they did then. What I’m trying to do is bring everything up to date, and make it as realistic as possible, just like I did with the original Police Quests. Lytton was a small city, and this is a large one. Most large cities have quite a bit of crime. In particular, there’ll be two street gangs that are taking over the central precinct area, and that’s going to be the purpose of the game – to break those gangs up. We’re still going to have the police camaraderie though, and the comedy.
LINDSLEY: I think once you take the larger city approach, like a Detroit, and decide that’s going to be the setting, that necessarily makes for an experience where you’re dealing with darker themes and more corruption on the force and on the bench. Being a cop is just harder now.
RPS: Harder than a classic Sierra adventure? I’m amazed anyone lasts a week.
LINDSLEY: Well, that’s why we have so many cops in riot gear and stuff! Seems like they can’t get through a week without something happening.
RPS: At least roads are usually less actively murderous in the real world.
LINDSLEY: Jim, do you feel like it’s harder to be a cop now than it used to be?
WALLS: Yes, I think it is. You’re scrutinised… you’re under a magnifying glass everywhere you go. There’s always some kind of camera around, like a phone, and when you make a split-second decision on the street, for good or bad…
RPS: Speaking of technology, one thing that struck me from the Kickstarter video and concept art was a certain retro vibe on display – the fonts, the old computer in the car, the use of mace rather than a taser and so on – my first thought was wondering if the game was set in the 80s or similar. Is that just reading too much into things?
WALLS: I think what you see there is more or less a placeholder, to bring out a little drama.
LINDSLEY: I think it’s interesting that you talk about the 80s, because that’s one theme we want to explore, but I think ultimately the basis for the art style is trying to bring concept art to life; we want to do something really dramatic with lights, and something unique. It’s a darker environment, but you’re seeing a lot of cool stuff like the red and purple. I think you can get the 80s out of it a bit, but I’m not sure if that’s where we’re going to be going longer-term.
RPS: As far as modern policing goes – Jim, it’s been 20 years now since you were on the force and making the original Police Quests. Have your views on policework and crime-fighting shifted at all since then?
WALLS: My personal views?
RPS: Yeah. For instance, again while looking at the darker setting, I started thinking of Chester Gould’s politics while writing Dick Tracy, and how it led to an increasingly right-wing take on the world and eventually him just giving up, going sci-fi and giving Tracy a Space Coupe to hang out with the Moon Maid. Unless there’s a SpaceVenture tie-in coming, I’m guessing there’s nothing that extreme on the way, but I was wondering if your outlook had changed any with either age or distance.
WALLS: I don’t think so. If you were a cop in the 40s, 50s, 70s, it’s the same today, with different equipment. Operating procedures may change a bit, but philosophically I don’t think there’s any difference other than that it’s more dangerous. I’m 20 years older, my skin’s sagging a little bit, but as long as the brain doesn’t stop functioning, you think the same way.
RPS: Does the amount of time you’ve now been retired from the force make it easier to do potentially controversial design, with no chance of treading on toes, need to worry about presenting the police in a good light and so on?
WALLS: Oh, I don’t worry about that. I don’t think I worried about that back then.
RPS: The name of the game, Precinct, immediately makes me think of my favourite bits in the original series – that sense of informed whimsy, where Sonny was hanging out with people, off-duty and so on and things could get a little lighter than when he was laying down the law. One thing that disappointed me though was that almost the whole cast got thrown out after each game – will this one let us get to know them better?
WALLS: It’s a good question. Each Precinct game is going to stand alone, with the same main character, Maxwell Jones, but each precinct’s going to have its own cast. There could be some transferred over, but each time you’re going to meet new people. As each game comes out, it’ll expand this world, and you’ll see characters when you go back to your old precincts.
RPS: Ah, okay. Have you decided exactly what Maxwell is going to be at the start of the series – beat cop, homicide detective, highway patrol?
WALLS: He’s going to be a beat cop – a rookie, on foot. There’ll be four square blocks that are his beat, with a partner.
RPS: Part of the fun of Police Quest was that much of it was based on real stories – silly ones like the Gremlin (a prankster who torments Sonny Bonds’ sergeant with tricks like putting a live chicken in his office), and more serious things like Jessie Bains being based on a real criminal. I’m guessing the Satanic drugs cult of Microsoft Paint users was probably fictional, but I’ve always wondered what the weirdest true story was.
WALLS: You remember the nutcase at the lake in Police Quest 3? That was a real one, and there’s still a California Highway Patrol badge at the bottom of it. I got a call about a body floating down the aqueduct, went down, and there was this big gathering of people down by the lake. I rolled the window down and asked if a body had come out, and this lady told me no, no body, but there was a crazy guy. So, just as I looked at my right, I saw this guy, completely nude, running up over the embankment towards my car. I figured if this was the guy who went down the concrete aqueduct, maybe his clothes had been ripped off of him, so I didn’t think too much of it. As he approached, I reached out and opened the trunk and I said, get in and I’ll give you a blanket… and he reached in my open window and ripped my badge right off my uniform and hurled it just as far as he could into that lake. That… pissed me off.
RPS: When making that into a puzzle, there must have been a temptation to let the player get away with beating him up and then just have the message be “Now, that’s not exactly procedure, but I’m going to let it slide just this once…”
WALLS: Well, here’s the deal. He throws it in and I’m mad, so I go down the embankment and he grabs this lady’s overcoat and fishing pole and starts wading out. Like an idiot, I’m running towards him and go right in after him with my uniform, gun belt and everything…
RPS: Heh. Now, I seem to remember that if you do that in the game, you die. And in fact, get harshly scolded for it. By you.
WALLS: Well, I didn’t go all the way in the water! When he saw me coming, I backed out. Lights went on, and I realised that if I got close, he’d drown me! So I challenged him – said, why didn’t he come try rip the rest of my uniform off? And he came after me. Luckily, I had more adrenaline pumping and was able to arrest him. That was the incident – a little different from the game.
RPS: And here’s how that scene played out in Police Quest 3…
RPS: Ah, sweet SCI. Switching to the new game, I may as well kick off with the first thing I noticed – interface-wise at least, Precinct looks… very simplistic, almost like a version of Dragon’s Lair where Dirk risks getting his balls chewed off for not reading Singe his Miranda rights. How is this style going to allow for the depth you want?
WALLS: It’s going to be point and click, with hot-buttons for things like getting to your weapons. This is all placeholder stuff, we’re still in the design and development and idea stage.
LINDSLEY: When Jim and I talk about what we want to do, we think about Sierra style games and how often they were frustrating compared to modern games. We want to modernise the adventure game and merge it with what people are expecting from current gameplay experiences, so we say, let’s take what’s best from those old Police Quest games and what made that unique, but blend it with current ideas so that modern gamers can take to it really well too. I think it’s a really delicate balance, and one of the best things about Kickstarter is that we can put ideas in front of the community and have this built-in focus group. Everything in that video was real-time and made in Unity – we can hand the executable out to backers and say “Take a look at this and let us what you think of this mechanic…”
RPS: Okay. I’m still not really… seeing the modern stuff. It seems like people who are interested in Precinct because of Police Quest will likely want a traditional point and click, which absolutely isn’t the only way to go. But I’m not seeing that legacy here, in a game that at least at first glance seems to be “Here are four options, one of them will probably be correct and the others will likely kill you.” Again, I keep thinking of Dragon’s Lair rather than, say, the QTE driven approach of The Walking Dead.
LINDSLEY: Yeah, I totally get what you’re saying. The idea is that we really are not building a linear experience, and if you look at something like Dragon’s Lair, that’s an incredibly linear experience. I think that’s one of the challenges – how do you build a mission driven, somewhat open world, but with locations you interact with in those old-school point-and-click ways? You will get missions you can choose to take, be demoted if you start failing, and stuff like that. We don’t want to make the game linear; we want to build consequences for your actions.
RPS: So, what’s the intended scope of the first game (of five planned) in terms of complexity? Scripted adventure content is some of the most expensive to create, and with only $500,000 to work with, I’m not seeing how we can have what sounds like a Wing Commander inspired sprawling mission structure but also the narrative depth we’ve seen in games like The Walking Dead and Heavy Rain.
LINDSLEY: That’s a really good point. You can’t build Heavy Rain for $500,000. So, how do you do it effectively? Our approach is to say that there’ll be different paths to take, but there’ll be points where those merge and different things happen based on the missions you’ve been doing. The game is very modular, and we’re developing the engine tech now so that we can go in and develop missions really easily and sort of place different weights on each. We’ll have for instance good cop/bad cop decisions, like a drug dealer on a corner who’ll offer to pay you a hundred bucks not to bug him for three days. Take that deal, and there’ll be repercussions.
RPS: You’re going to be able to be a bad cop without being instantly struck down? Interesting. Will it be possible to actually succeed on that side of the line?
LINDSLEY: What do you think, Jim?
WALLS: I would love that. There’s just so many things you can do…
RPS: Conceptually, that’s a massive jump from Police Quest, where you can literally get away with about one thing in the whole series – letting a girl off a speeding ticket. And even then, only if you don’t go the extra step and try to take her up on her sexy bribe.
LINDSLEY: It is very different. I think part of that was that you had to be so linear back in the day. There were definitive states you had; you couldn’t go through the whole game on a totally different path. It’s much easier to do that now that we’ve got the 3D worlds, things can be re-used and we’ve got more flexibility.
RPS: Out of interest, why do you think we don’t see more police/detective adventures? Really, there’s Police Quest, there’s Tex Murphy, LA Noire, Laura Bow, and then a lot that claim you’re a detective when really you’re just solving puzzles rather than actually being an investigator. It seems an oddly underserved genre.
LINDSLEY: That’s a really interesting point. I hadn’t considered that, but you’re right – there’s very few. Especially with so many shows on TV that haven’t migrated into the game world.
RPS: Even when they do, like with Dexter, it’s often just stuff like glorified minigame collections rather than anything that really puts you into the show’s mindset.
LINDSLEY: I wonder if it’s because designers don’t want to be limited. Maybe they want more open worlds, more ways to interact with the game. I’m kinda spitballing, but… yeah. Interesting.
RPS: Rules are definitely difficult, especially with open worlds and the expectations set by games like GTA. Even LA Noire has to essentially let you do what you want, commandeering cars and so on at will. Police Quest reveled in its restrictions, but how do you stop that tighter leash chafing after all this freedom?
LINDSLEY: My take is that you hear lots of stories on the lines of “I played Police Quest as a kid and I became a cop because of that,” and I think people really like the dynamic of having those rules. It’s really easy- hang on! No! It is not easy to create a GTA style game. But…
RPS: But you don’t have to moderate the player’s behaviour because you’ve given them carte blanche to do what they like anyway.
LINDSLEY: Exactly. That’s a very good design choice made for that world. But I think people also like having different experiences and actually have to follow the rules, like not being able to just commandeer any car.
RPS: Do you think players will choose to be good cop or bad cop though?
WALLS: I think they’ll play good cop.
LINDSLEY: It’s fun to be naughty, and a replayability factor is good. Fans of this genre and this type of game though, I think those are the people who want to be the good cops.
RPS: Thank you for your time.
Precinct is shooting for $500,000 over the next month, with the game expected in about a year’s time, give or take. The complete Police Quest series is also available over on GOG.COM.
Ouya kicks off $1 million dev support fund to attract exclusives
The developers behind Ouya will begin supporting new up-and-coming developers following the announcement of the Ouya Free the Games Fund, a program designed to support the development of Kickstarter crowdfunded games with $1 million in funds.
"There are two reasons why Ouya is on retail store shelves today: we had an innovative idea to build an affordable and open game console for the television, and we found fans who supported our idea and provided the funds to make it happen," said CEO Julie Uhrman. "Since then, we've seen dozens of great games launch on Kickstarter, and now we are in the enviable position of being able to give back AND secure the best, exclusive games for OUYA."
The Free the Games fund supports the development community currently registered as Ouya game devs, in addition to all starter developers developing titles for the new system. The company is offering between $50 thousand and $250 thousand to upcoming Ouya titles that are launching on Kickstarter between Aug. 9, 2013 and Aug. 10, 2014.
In order to be elligible, games must reach their Kickstarter funding goal and raise a minimum of $50 thousand. Once successful, Ouya will match 100 percent of total funds raised up to $250 thousand. Game developers must in addition make their game exclusive to the Ouya console for at least six months. The title that raises the most through Kickstarter by the summer 2014 will earn an additional $100 thousand from Ouya.
More details can be found right here.
Did a massive dragon just wash ashore along England's Jurassic coast?
firehoseno
Sony memorabilia auction winner accused of cheating for trophies
firehoseof course it's a Red Sox fan (95)
PlayStation Network user "Redsoxfan95" is currently under investigation for possibly cheating to obtain PlayStation 3 and Vita trophies, then using them to bid on items in Sony's Bid for Greatness campaign, reports GameTrailers.
Bid for Greatness launched yesterday, an online auction that allows PSN users to bid on props and costumes from Sony's recent "Greatness Awaits" commercial with gold PSN trophies. The person who bets the most gold trophies wins the item, and the trophies used in the winning bid cannot be used again during the auction. The first auction was for a Killzone: Shadow Fall costume, which went to high bidder "Redsoxfan95" for 1,050 gold trophies.
Trophy tracking site PSN Profiles tweeted that the profile for "Redsoxfan95" looked suspicious, and accused the PSN user of "using illegitimate methods to obtain trophies." PlayStation Lifestyle looked at the user's Gamer Card, and discovered that he had gone from 6,500 trophies to 14,000 trophies in a single day. The Card also shows that "Redsoxfan95" earned 8000 trophies between the middle of November 2012 and Jan. 2, 2013.
Late last night, PlayStation Digital Platforms community manager Morgan Haro tweeted that he was planning to "look in to this with the teams and we'll examine."
We have reached out to Sony for details on the company's course of action, and will share more details as we have them.
GOP Hill Intern Just Wants To Share His Love Of The Pledge Of Allegiance (Is Also Interested In Party Invites)
firehoseshit like reciting pledges worked way fucking better when people imbued such things with religious fervor and/or fear of hellfire, and were also way more into praying nightly or otherwise performing regular feats of indoctrination
Steam Summer Getaway Sale: GTA4, Deus Ex, Dark Souls, Batman [update: prices]
firehoseeverybody buy L4D2 so we can play together
New flash sales include Gunpoint for $6 and Left 4 Dead 2 for $5.
Update: We've added prices and flash sale highlights.
Steam Summer Getaway Sale: GTA4, Deus Ex, Dark Souls, Batman [update: prices] originally appeared on Joystiq on Wed, 17 Jul 2013 12:06:00 EST. Please see our terms for use of feeds.
1850s Early Victorian Dog Head Bracelet, 14K, $1895 One of the...
firehosevia Snorkmaiden
1850s Early Victorian Dog Head Bracelet, 14K, $1895
One of the most peculiar Victorian bracelets I’ve seen, and in miraculously good condition. The bracelet centers on a large twisting form that evolves from ribbon to vine to tree branch, and then finally terminates in a dog’s head… for some reason. It wears beautifully on the wrist and since it’s hollow construction, it feels lovely.
A lot of gold jewelry from this era is constructed with hollow forms. It takes a very skilled jeweler to produce jewelry in this way, but it made efficient use of gold, which was very expensive through much of the 19th century. The unfortunate thing about pieces of this style is that they were extremely prone to denting, and often don’t survive. Amazingly this bracelet has only a couple very tiny dings.
Prominent Democrats Are Now Comfortable With Racial and Ethnic Profiling
firehosevia Kariann
this is not surprising to me, but I'm used to Blue Dog policies, and giving law enforcement carte blanche is a Blue Dog cornerstone
On Wednesday, President Obama assured a reporter that Ray Kelly, New York City's police commissioner, would make a fine leader for the Department of Homeland Security. "Well, Ray Kelly has obviously done an extraordinary job in New York and the federal government partners a lot with New York, because obviously our concerns about terrorism oftentimes are focused on big city targets," he said. "And I think Ray Kelly is one of the best there is. So he's been an outstanding leader in New York. We've had an outstanding leader in Janet Napolitano at the Department of Homeland Security. It's a tough job. It's one of the toughest jobs in Washington. She's done an extraordinary job. We're sorry to see her go. But you know, we're going to have a bunch of strong candidates. Mr. Kelly might be very happy where he is. But if he's not I'd want to know about it. 'Cause you know, obviously he'd be very well qualified for the job."
Senator Chuck Schumer, a New York Democrat, has been lobbying on the NYPD commissioner's behalf. "Ray Kelly has extensive experience with anti-terrorism, with homeland security and he's run a very large organization, the NYPD, extremely well for over a decade," he said in a video release. "And so Ray Kelly would be a great choice for Secretary of Homeland Security." And John Avlon, the centrist political director for Newsweek and The Daily Beast, argued that Kelly should be appointed, and ought to have gotten this DHS job last time around.
This is extremely worrisome -- especially if you're a Muslim American.
Under Ray Kelly, the NYPD infiltrated Muslim communities and spied on hundreds or perhaps thousands of totally innocent Americans at mosques, colleges, and elsewhere. Officers "put American citizens under surveillance and scrutinized where they ate, prayed and worked, not because of charges of wrongdoing but because of their ethnicity," AP reported, citing NYPD documents. Informants were paid to bait Muslims into making inflammatory statements. The NYPD even conducted surveillance on Muslim Americans outside its jurisdiction, drawing a rebuke from an FBI field office, where a top official charged that "the department's surveillance of Muslims in the state has hindered investigations and created 'additional risks' in counterterrorism."
Moreover, "In more than six years of spying on Muslim neighborhoods, eavesdropping on conversations and cataloguing mosques," the Associated Press reported, "the New York Police Department's secret Demographics Unit never generated a lead or triggered a terrorism investigation." The horrifying effects on innocent Americans are documented here. But despite the high costs and lack of counterterrorism benefits, Kelly stands behind the surveillance on Muslims.
To their discredit, many conservatives have suggested, going back to the September 11 attacks, that the government ought to ethnically profile Muslim Americans in the name of counterterrorism. Some even believe race-based profiling should be used in regular police work. A judge found that Sheriff Joe Arpaio, a right-wing populist, actively profiled Latinos in Arizona, but his actions in Maricopa County haven't come close to destroying his core of Republican support.
Democrats have historically vilified not just Joe Arpaio, but all proponents of racial and ethnic profiling. Then-Senator Barack Obama advocated on behalf of Russ Feingold's End Racial Profiling Act of 2007. On being elected president, he promised, "Obama and Biden will ban racial profiling by federal law enforcement agencies and provide federal incentives to state and local police departments to prohibit the practice."* Attorney General Eric Holder, another longtime critic of racial profiling, has worked to put the Department of Justice in a position to monitor Stop and Frisk, the controversial policing tactic that has a disparate impact on blacks and Latinos.
Yet here we are in 2013 watching the first black president and a prominent Senator, both Democrats, along with centrist and center-left journalists, enthusiastically avow that a man who needlessly ethnically profiled and harassed the most vulnerable minority group in the United States would be an excellent choice to lead a sprawling national security bureaucracy that has as big a capacity for violations of civil rights and civil liberties as any part of the government. If you were a Muslim American, would you want Kelly heading up homeland security?
Too bad for you, I guess.
Racial and ethnic profiling isn't a dealbreaker for Democratic elites anymore. A few Democratic congressmen are speaking up. But the Democratic establishment is largely fine with Commissioner Kelly, just like they're mostly willing to extol the leadership of his boss, Mayor Bloomberg.
Of course, Democrats aren't about to praise, let alone elevate, someone like Arpaio, or to stop deeming his supporters racially unenlightened bigots. But don't let them tell you it's because Arpaio is guilty of racial profiling. So long as you have the right persona, come from the northeast, and refrain from attacking prominent Democrats, racial and ethnic profiling is tolerated.
Even rewarded.
On its own, Kelly's treatment of Muslims ought to disqualify him from the position, and even from being praised by the president of the United States. On its own, his treatment of blacks and Hispanics ought to disqualify him from being promoted too. But his tenure has also been characterized by a dearth of transparency that has exacerbated his abuses. As Murray Weiss explains, "The lack of transparency during the Kelly administration played a pivotal role in keeping the public -- and by extension the NYPD -- from recognizing years earlier that the number of stop-and-frisks in New York was escalating to troubling levels. Kelly failed to disclose the stop-and-frisk numbers for seven years despite being required by law to do so. When he was finally forced to release them, the numbers were stunning, and caused critics to ask why stop-and-frisks escalated from 100,000 during Bloomberg's first year in office to 500,000 seven years later."
Although there's no reason to think Obama would be bothered by the quality, contempt for transparency obligations would be problematic in a DHS director -- as would Kelly's alarming treatment of an NYPD whistleblower. This American Life and The Village Voice both have exceptional accounts of the documented police misconduct that occurred during Kelly's tenure, and the intimidation tactics used on the whistleblower, including an attempt at involuntary commitment. If Kelly presides at DHS, can whistleblowers beneath him expect the same treatment?
The last couple of days, the press has been filled with denunciations of George Zimmerman for allegedly profiling Trayvon Martin; and denunciations of Washington Post columnists Richard Cohen and Kathleen Parker for their qualified defenses of that alleged profiling. I happen to agree that Zimmerman acted indefensibly, regardless of whether he was guilty of murder or profiling. I also disagree with both the Cohen and Parker columns, and I have no objection to seeing them criticized. But I grow increasingly frustrated by the media's approach to this issue. As my colleague, Ta-Nehisi Coates, observes, "You should not be deluded into thinking Richard Cohen an outlier. The most prominent advocate of profiling our current pariah classes -- black people and Muslim Americans -- is now being mentioned in conversations to lead the Department of Homeland Security. Those mentions received an endorsement from our president."
Exactly.
Chris Hayes is another lonely voice drawing this vital connection:
Visit NBCNews.com for breaking news, world news, and news about the economy
But the prevailing coverage in the "mainstream media" suggests extreme comfort with ridiculing and shaming America's Zimmermans, Arpaios, and Cohens, as if racial profiling, or defending someone who does it, discredits a person -- but then deference when American's Bloombergs, Kellys, Schumers and Obamas enable, implement, or act as apologists for profiling, though the NYPD and DHS affect vulnerable minorities on a far bigger scale. Joseph Stalin supposedly said that one man's death is a tragedy, while a million deaths are a statistic, and so it goes here: profiling one black man is treated as a travesty -- as it ought to be -- while profiling many thousands of Muslims, blacks and Latinos is a statistic that in no way disqualifies a man from being put up for promotion and praised by the President of the United States.
Unless that changes, until Kelly is as much an object of shaming as Zimmerman, and Obama as much an object as Cohen, racial and ethnic profiling are going to continue in America on an industrial scale. Stopping it requires criticizing the actual people who wield power in this country, not a media class that treads most lightly around the racial injustices that are the most serious.
_____
*PolitiFact has since rated that promise "broken."
Looking Beyond the Recipes: An Academic Approach to Reading Cookbooks | Harvard Library Portal
firehosevia Russian Sledges
Clover locations shut due to salmonella outbreak
firehoseupdate; via Amy Lynne Grzybinski
lololololololol
Some of the confirmed cases ate at Clover. The local chain had suspended its CSA shares over the weekend as well.
Via Eater Boston and Boston Restaurant Talk.
There’s a New Batgirl Making Her Debut Today
TV: For Our Consideration: Orphan Black flips the sci-fi script by putting female agency first
firehose'So where other sci-fi shows briefly acknowledge the gender politics at play, Orphan Black devotes almost all of its narrative energy towards women working through what it means to be independent. (Granted, they all look like Maslany, so they’re all working with the same privilege of being pretty and white.) While they’re curious about their shared background, the clones spend far more time working through the present, only asking “why?” after “what now?” They’re all desperately trying to hold onto their power. As the obstacles mount up around them, each clone gravitates towards different methods. It’s also significant that those trying to limit the clones’ freedom are all men: the smirking scientists who claim ownership over the clones; the duplicitous monitors that keep tabs on their every waking moment; the fanatical religious order that’s trying to eliminate them all together. All men, all trying desperately to keep control of these miraculous women’s bodies. Without giving too much away, the finale’s revelation that the clones have even less independence than they realized is especially devastating because the entire season is about them fighting tooth and nail for their freedom.'
(Note: While it avoids any major plot twists, this FOC does include light spoilers.)
When people began to take notice of Orphan Black it was because of star Tatiana Maslany, and deservedly so. Maslany’s incredibly nuanced portrayal of at least four different characters per episode is unparalleled for a television drama. She imbues each character with such distinct personalities, gestures, walks, and vulnerabilities that it would be easier to believe the BBC had actually found an incredibly talented set of quadruplet actresses. The show would collapse on itself without such a strong central performance. Worse, it would look like a gimmick. As with every show, Orphan Black’s ambitions can be only as good as the talent bringing them to life. But Maslany’s tour de force isn’t the only reason Orphan Black is so exciting. In fact, the most revolutionary aspect of the series fell into place ...
Read moreFilm: Movie Review: Red 2
firehoseHelen Mirren beat
Perhaps future pop-culture historians will be able to understand the root cause of the Old People Craze Of 2010, a still-unexplained nationwide epidemic of gerontomania that put Betty White on Saturday Night Live, made Tavi Gevinson dye her hair gray, and turned The Expendables into a viable blockbuster model, kicking off a cycle of past-their-prime action vehicles that will continue into the foreseeable future. This fad also turned Red—a loose Warren Ellis adaptation about a group of retired CIA operatives—into an unlikely sort-of-hit. Its sequel, Red 2, downplays the no-longer-fashionable retirement angle, instead focusing on its characters’ blasé attitudes toward death. Like its predecessor, it’s a one-joke movie; the difference is that this time around, the joke is better.
Red 2 stars Bruce Willis and John Malkovich as black-ops agents who are targeted by their former employers as part of a cover-up related to one of their ...
Read moreGrid for iOS reimagines Excel, but ditches the formulas
Designer Josh Leong was growing impatient with Microsoft. After spending a few years working his way up the chain from designing icons to helping design Flash Fill, one of Excel 2013's best new features, Leong didn't feel like he was making much of an impact. While working on Excel, he stumbled upon a Microsoft research paper titled "Excel: It's Not About The Math." It detailed how people all over the world were using Excel for everything from cataloging garage sales to keeping track of entire businesses on Etsy. Beyond that, these people were increasingly inserting images and other kinds of content into their spreadsheets, but with little success. Microsoft's most lucrative customer, however, is the enterprise licensee, not the craftsman. The research paper was, for the most part, ignored.
"You have to change the foundation and the frame to be able to put in more [than numbers]," Leong says, "to be able to put in all the things the internet gave us over the last twenty years." In an elevator one day, a senior colleague murmured "I promised myself I'd leave two years ago. It's been six years." Several months later, Leong has left Microsoft, founded a company called Binary Thumb, and is today launching his first mobile app Grid for iOS.
Upon first opening Grid, the app welcomes you with a tutorial that emits an array of vibrant chimes and violin plucks as you complete each step. "Swipe up for the Maestro menu," the app beckons. It's an obvious play to make the user feel powerful, like a master of spreadsheets — opposite how the average user might feel upon opening Excel for the first time. You can swipe to select one or more boxes, and then insert one of four kinds of content in each box: text, a photo, a friend's contact picture, or a map. You can drag and drop things, resize pictures and text, and change font sizes. There's no math, no macros, and no numerical formulas. Grid's scope is limited. In fact, it shares more in common with a sheet of graph paper than with Excel. By shunning the traditional utility of spreadsheets, Grid has also made itself a lot less useful.
Grid is not 'Excel for iPad' as much as it is a digital scrapbook laid out on a grid
While you can't actually do a lot with Grid, despite lay out some text and photos, it proves that there's still much work to be done in the mobile productivity space. On one side of the coin is Paper, FiftyThree's drawing app, and on the other, perhaps, is Grid, Leong's more regimented productivity app. The two apps even share a similar tagline. Paper's is "Where Ideas Begin," while Grid's is "Where Your Ideas Fit." FiftyThree has demonstrated its desire to create "the Office suite of the future," and there's no doubt Grid does too. Grid can't as fluently become your digital spreadsheet like Paper can become your digital notebook, but it's one of several apps that seem to have the right idea as we enter the next age of digital productivity.
- Source Grid (iTunes App Store)Grid
- Related Items productivity microsoft paper excel apps ios apps grid microsoft excel fiftythree josh leong
A Summer Camp For Making Apps, Not Friendship Bracelets
firehosemeanwhile, in Portland
'In between lessons on how to brainstorm and storyboard an app, design interfaces, and build apps in Xcode, MacDonald worked in a discussion of “online self-defense.” Her campers have yet to encounter the full extent of the tech world’s gender imbalance, but, she said, “We just want them to be prepared, mentally.” All of the camp’s instructors and volunteers are female—“It doesn’t send the right message, to bring men in to teach the hard parts of the class,” MacDonald explained—though it has been a challenge to find enough women app developers.
Students, on the other hand, have applied in droves. “I thought I would have to do a lot more pounding the pavement and recruiting at schools,” she said. “We haven’t done any.” MacDonald has had to turn away nearly a hundred kids. With about a week to go in the fundraising campaign, she hopes to make the camp larger and reproducible in other cities, starting with New York and Chicago. She waived tuition for the trial week, but the regular fee will be three hundred dollars. All those iPod Touches don’t come cheap.'
The GWR Locomotive Sketchpad
firehosewhaaaaaaaaaaaaaaaat
The what, you say? Easy. It’s a sketchpad. For Great Western Railway locomotives.
Alec Bray built the GWR Locomotive Sketchpad to allow you to design and mock-up steam locomotives based on the design principles of the Great Western Railway. (Not the most unexpected use of a Pi we’ve come across yet, but it’s right up there.) It’s a graphics-intensive, interactive program using the Lazarus IDE and the Free Pascal Compiler downloaded onto the Raspberry Pi and compiled natively.
Here’s a video about what the GWR Locomotive Sketchpad does. When I passed it around the office, Emma probably put it best: “It’s a bit like one of those tours that you get in National Trust properties: it’s really interesting to listen to. It’s not so great to watch.” Hang on in there. The static image changes about a minute and a half in.
Alec says:
In the course of development of the steam locomotive, designers tried out a
vast range of possible designs to make the locomotives more efficient, to be able to pull heavier loads, at higher speed and/or at less cost per mile. In the drawing offices of every locomotive manufactory, many designs were drawn up and examined to see, which, if any, could offer any advantages over the existing locomotive stock. This approach was true even for a railway which had a current stock of efficient – and relatively modern – steam locomotive designs.The GWR Locomotive Sketchpad is designed to allow users, either by resizing and repositioning objects by means of a graphical interface or by entering critical dimensions and options in a form-based interface, to see what these projected locomotives might have looked like. The program also doubles as a very simple entry-level design program, as internal sanity-checking attempts to prevent impossible engineering.
If you’re ever around kids, you’ll be aware that for a lot of them, trains hold a strange fascination. It’s always been this way: hands up if you wanted to be a train driver when you grew up. Eoin, the son of our indefatigable trademark compliance elf Lorna, shamed me recently when I brought him a Babbage Bear and a book as a gift. I came into their house bellowing: “Hello Eoin! I have a present for you!”
Eoin replied: “Is it a train?” and then cried when it wasn’t.
Alec has designed the Sketchpad so that young computer users like a slightly older version of Eoin (who doesn’t have the motor skills to type yet, let alone code, but as soon as he can reliably use a mouse you can bet he’ll be dragging and dropping bits of trains around with the best of them) can also construct data files using any appropriate language, including Python, Perl, C, Visual Basic and others, and then their constructed files can be run through the GWR Locomotive Sketchpad to see what sort of locomotive they have made. Alex says that the trick here is to include sanity-checking in their code for the various dimensions and shapes. So kids are developing their programming and gaining an understanding of basic principles of physical engineering at the same time.
The GWR Locomotive Sketchpad application is available through the Retail shop at the Great Western Society at Didcot – you can email the shop manager if you click on “Sales” and request a copy (e-commerce has not really hit Didcot yet). Alec says that although this is a commercial application in one sense, all the money raised apart from materials costs goes to support the Great Western Society in its work in preserving our steam locomotive heritage. Didcot Railway Centre is an accredited museum and the GWS is a charity.
This project has a wonderful air of English eccentricity about it: it’s not one of your polished, super-commercial pieces of software, and it won’t be for everybody. But I know that for some people, the GWR Locomotive Sketchpad is the sort of sandbox you’ll happily play in for hours at a time. Let us know what you think if you order a copy.
Inside Casey Neistat's Amazing Studio
firehoseHe uses iMovie HD 6; he compulsively backs up his films but only has about 24TB of storage on site. Surprisingly small potatoes but proof you don't need jacked-up software and gear to make compelling content; you need compelling fucking content.
The Rise And Fall Of A Racist Corner Of Reddit
firehoselol glwt
brianmichaelbendis: Conceptual art for the 1987 Masters of the...
firehosegod, this fucking movie
djempiricalcan’t remember whether i shared this.
Conceptual art for the 1987 Masters of the Universe movie.
11 Books That Every Aspiring Television Writer MUST Read
firehose11) The Thirty-Six Dramatic Situations by Georges Polti
10) IMPRO by Keith Johnstone
9) The Hyperion Cantos by Dan Simmons
8) Writing the TV Drama: How to Succeed as a Professional Writer in TV by Pamela Douglas
7) Story Line: Finding Gold in Your Life Story by Jen Grisanti
6) The West Wing Scriptbook
5) Story Structure by Robert McKee
4) David Mamet's memo to the writing staff of The Unit
3) Adventures in the Screen Trade by William Goldman
2) The Hitchhiker's Guide to the Galaxy by Douglas Adams
1) On Writing by Stephen King
Tomorrow, an army of geeks descends on San Diego — and many of them would kill to write for television. Comic-Con always hosts panels about TV writing, and they're always standing-room only. But how do you learn the craft? We asked some great television writers, and they told us 11 books that every aspiring scribe should read.
The Family That Tweets Together Stays Together
firehosechrist
Describe Any Location On Earth In 3 Words
firehosego.fuck.yourself made me laugh, even if it's just a default response
Read more of this story at Slashdot.
The Apple iWatch May Be The Most-Hyped, Least-Desired Product Ever
firehose"it would be a smaller, cheaper, less capable iPhone, and who wants that?"
everybody, as per usual