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20 Oct 17:18

You Don't Need Millions of Dollars

firehose

"it's kind of the opposite of the Jobs biography, which I liked well enough, but it presented one viewpoint, and often in a very incomplete, sloppily researched way. I would kill to read a book this good about Jobs."

Masters of Doom is the story of John Carmack and John Romero creating the seminal games Wolfenstein 3D, Doom, and Quake.

Masters-of-doom-book-cover

It's an amazing work on so many levels – but primarily because of the exhaustive research the author undertook to tell this story.

To re-create the story of the Two Johns, I conducted hundreds of interviews over six years, often with each person on multiple occasions. After moving to Dallas in the fall of 2000 for research, I became known in offices, barbecue joints, and bars around town as “the guy writing the Book.” John Romero and John Carmack each spent dozens of hours in person answering my most picayune questions: how they were feeling, what they were thinking, what they were saying, hearing, seeing, playing. What they and others couldn’t recall, I unearthed from websites, newsgroups, e-mails, chat transcripts, and magazines (though I drew from some of these articles, I made a point of getting the gamers’ own versions of what happened as well). I also played a delirious amount of games: at home, online, and at a couple tournaments (yeah, I lost).

I spent six months transcribing all my taped interviews. From this material, I assembled a narrative of dialogue and description that re-creates the events as faithfully and accurately as possible. As often as appropriate, I told the story from each person’s point of view to give readers the different perspectives.

It's unusual to find a book about a contentious, complex friendship and business relationship that both parties sign off on – and even a decade later, regularly recommend to people interested in their personal back stories. But it is a testament to just how right Kushner got this story that both Romero and Carmack do. This is exactly the sort of meticulously researched, multiple viewpoint biography that you'd want to read about important people in your industry. In that sense, it's kind of the opposite of the Jobs biography, which I liked well enough, but it presented one viewpoint, and often in a very incomplete, sloppily researched way. I would kill to read a book this good about Jobs.

In a way, I grew up with these guys. I am almost exactly the same age they are. I missed the Wolfenstein 3D release because I was still in college, but come December 1993, there I was, bursting with anticipation waiting for the release of Doom along with every other early PC gamer. And who gave Doom its name? Oddly enough, Tom Cruise did.

I've had a lifelong love affair with first person shooters since encountering Wolf3D and Doom. I played about every Doom engine game there was to death. I even had a brief encounter with Romero himself on the modem based multiplayer hub DWANGO where I proverbially "sucked it down". And after the Internet hit around '95, I continued to follow Quake development obsessively online, poring over every .plan file update, and living the drama of the inevitable breakup, the emergence of GLQuake and 3D accelerators, and the road to Quake 3.

It is also an incredibly inspiring story. Here's a stereotypical group of geeky programmers from sketchy home backgrounds who went on to … basically create an entire industry from scratch on their own terms.

Shareware. Romero was familiar with the concept. It dated back to a guy named Andrew Fluegelman, founding editor of PC World magazine. In 1980, Fluegelman wrote a program called PC-Talk and released it online with a note saying that anyone who liked the wares should feel free to send him some “appreciation” money. Soon enough he had to hire a staff to count all the checks. Fluegelman called the practice “shareware,” “an experiment in economics.” Over the eighties other hackers picked up the ball, making their programs for Apples, PCs, and other computers available in the same honor code: Try it, if you like it, pay me. The payment would entitle the customer to receive technical support and updates.

The Association of Shareware Professionals put the business, largely domestic, between $10 and $20 million annually—even with only an estimated 10 percent of customers paying to register a shareware title. Forbes magazine marveled at the trend, writing in 1988 that “if this doesn’t sound like a very sound way to build a business, think again.” Shareware, it argued, relied not on expensive advertising but on word of mouth or, as one practitioner put it, “word of disk.” Robert Wallace, a top programmer at Microsoft, turned a shareware program of his called PC-Write into a multimillion-dollar empire. Most authors, however, were happy to break six figures and often made little more than $25,000 per year. Selling a thousand copies of a title in one year was a great success. Shareware was still a radical conceit, one that, furthermore, had been used only for utility programs, like check-balancing programs and word-processing wares. [Shareware] had never been exploited for games.

Does anyone even remember what shareware is? What is the equivalent to shareware today? Distributing software yourself on the Internet? Sort of. I'd say it's more analogous to the various app stores: Google Play, Apple App Store, Windows Store. Going directly to the users. But they found shareware games didn't work, at least initially:

When it came time to distribute the games, Scott took a long, hard look at the shareware market. He liked what he saw: the fact that he could run everything himself without having to deal with retailers or publishers. So he followed suit, putting out two text-based games in their entirety and waiting for the cash to roll in. But the cash didn’t roll; it didn’t even trickle. Gamers, he realized, might be a different breed from those consumers who actually paid for utility shareware. They were more apt simply to take what they could get for free. Scott did some research and realized he wasn’t alone; other programmers who had released games in their entirety as shareware were broke too. People may be honest, he thought, but they’re also generally lazy. They need an incentive.

Then he got an idea. Instead of giving away the entire game, why not give out only the first portion, then make the player buy the rest of the game directly from him? No one had tried it before, but there was no reason it couldn’t work. The games Scott was making were perfectly suited to such a plan because they were broken up into short episodes or “levels” of play. He could simply put out, say, fifteen levels of a game, then tell players that if they sent him a check he would send them the remaining thirty.

You know how game companies spent the last 5 years figuring out that free games with 100% in-app purchases are the optimum (and maybe, only) business model for games today? The guys at id had figured that all out twenty seven years ago. Those sounds you hear in the distance are a little bit of history repeating.

Id Software was more than a unique business model that gave almost all the power to the programmers. It was the explosive combination of shareware delivery with a particular genius programmer inventing new techniques for PC games that nobody had seen before: John Carmack. It may sound prosaic and banal now, but smooth scrolling platforming, texture mapped walls, lighting models, and high speed software 3D rendering on a PC were all virtually unheard of at the time Carmack created the engines that made them commonplace.

Carmack_Headshot_PR_660

Carmack, like Abrash, is a legend in programming circles, and for good reason. The stories in this book about him are, frankly, a little scary. His devotion to the machine borders on fanatical; he regularly worked 80 hour weeks and he'd take "vacations" where it was just him and a computer alone in a hotel room for a whole week – just for fun, to relax. His output is herculean. But he also realizes that all his hard work is made possible by a long line of other programmers who came before him.

Al had never seen a side scrolling like this for the PC. “Wow,” he told Carmack, “you should patent this technology.

Carmack turned red. “If you ever ask me to patent anything,” he snapped, “I’ll quit.” Al assumed Carmack was trying to protect his own financial interests, but in reality he had struck what was growing into an increasingly raw nerve for the young, idealistic programmer. It was one of the few things that could truly make him angry. It was ingrained in his bones since his first reading of the Hacker Ethic. All of science and technology and culture and learning and academics is built upon using the work that others have done before, Carmack thought. But to take a patenting approach and say it’s like, well, this idea is my idea, you cannot extend this idea in any way, because I own this idea—it just seems so fundamentally wrong. Patents were jeopardizing the very thing that was central to his life: writing code to solve problems. If the world became a place in which he couldn’t solve a problem without infringing on someone’s patents, he would be very unhappy living there.

In that spirit, Carmack regularly releases his old engines under GPL for other programmers to learn from. Don't miss Fabien Sanglard's epic deconstruction of the Doom 3 codebase, for example. That's only one iteration behind the current id engine which was used for Rage and (apparently) will be used for the upcoming Doom 4.

One of my very favorite quotes of all time comes at the end of the book.

Carmack disdained talk of highfalutin things like legacies but when pressed would allow at least one thought on his own. “In the information age, the barriers just aren’t there,” he said. “The barriers are self-imposed. If you want to set off and go develop some grand new thing, you don’t need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.”

And indeed they did, as the book will attest. Both @ID_AA_Carmack and @romero are still lifelong, influential, inspiring members of the game and programming communities. They are here for the long haul because they love this stuff and always have.

The ultimate point of Masters of Doom is that today you no longer need to be as brilliant as John Carmack to achieve success, and John Carmack himself will be the first to tell you that. Where John was sitting in a cubicle by himself in Mesquite, Texas for 80 hours a week painstakingly inventing all this stuff from first principles, on hardware that was barely capable, you have a supercomputer in your pocket, another supercomputer on your desk, and two dozen open source frameworks and libraries that can do 90% of the work for you. You have GitHub, Wikipedia, Stack Overflow, and the whole of the Internet.

All you have to do is get off your butt and use them.

[advertisement] Hiring developers? Post your open positions with Stack Overflow Careers and reach over 20MM awesome devs already on Stack Overflow. Create your satisfaction-guaranteed job listing today!
20 Oct 17:17

Homemade Peanut Butter Cups

It's always more fun to DIY. Every week, we'll spare you a trip to the grocery store and show you how to make small batches of great foods at home.

Today: Carey Nershi from Reclaiming Provincial shows us how to make peanut butter cups that are reminiscent of childhood, with a grown-up edge.

Homemade Peanut Butter Cups on Food52

I am what you might call a recovering junk food addict. One that had an especially strong penchant for candy. And while I’ve managed to get my sweet tooth under control in recent years, I still have quite a weakness for homemade versions of classic treats. Being able to create them without preservatives or strange ingredients makes this a justifiable weakness, I’d dare say.

Peanut Butter Cups on Food52

Peanut butter cups are one of the simplest sweets to make. There’s no need to fuss with tempering chocolate or tentatively hovering over a pan of scary-hot sugar. All you need is a handful of ingredients (most of which you probably already have in your pantry), some mini cupcake wrappers, a stove (or microwave), and a fridge. Dangerously easy, folks.

You can customize your peanut butter cups in a number of ways: use dark chocolate instead of milk chocolate; sprinkle the tops with a little sea salt or cayenne; or make them vegan by using dairy-free chocolate, vegan sugar, and coconut oil instead of butter. 

Peanut Butter Cups on Food52

I opted for a combination of dark and milk chocolate here, and chose an unsalted peanut butter so I could flavor them with Sichuan sea salt. The result: one heck of a peanut butter cup. The dark chocolate and the floral Sichuan spice give them a hint of sophistication, and make for an all-around delicious treat.

More: Pick up some sichuan peppercorns in Provisions and you, too, will feel sophisticated.

Peanut Butter Cups on Food52

Homemade Peanut Butter Cups

Makes around 4 dozen

1 cup of creamy unsalted peanut butter
4 tablespoons of unsalted butter, softened
1/3 cup light brown sugar
3/4 cup of powdered sugar
1 teaspoon of coarse sea salt (or more, to taste)
32 ounces of high-quality chocolate (use milk chocolate if you really want to mimic the classic flavor)

Homemade Peanut Butter Cups on Food52

Mix together peanut butter, butter, sugars, and salt in a bowl. Taste, then add more salt if needed.

Roughly chop chocolate, then melt it in a heavy-bottomed saucepan over low heat on the stove top (or in 30-second increments in the microwave, stirring in between) until smooth. Transfer half to a heatproof measuring cup. 

Homemade Peanut Butter Cups on Food52

Arrange mini cupcake wrappers on a baking sheet. Pour just enough chocolate in to fill the bottom of the wrapper about 1/8 inch. Gently lift and drop the tray once or twice to flatten out the chocolate, then place in the fridge for 10 minutes.

While the chocolate is chilling, begin shaping heaping teaspoons of peanut butter filling into discs about the diameter of a quarter, and setting them aside on parchment paper. Remove the chilled chocolate from the fridge, then place each peanut butter disc into a cupcake wrapper.

Homemade Peanut Butter Cups on Food52

Transfer the remaining chocolate to your heatproof measuring cup. (If it isn’t as warm or pourable as you’d like, reheat it for a moment or two on the stove top, or for 10 to 15 seconds in the microwave.) Pour into cupcake wrappers until peanut butter discs are just covered. Once you’ve covered all of them, gently lift and drop the tray again to even out the chocolate, then add more to the wrappers as needed. 

Sprinkle the tops with a little extra coarse sea salt if you like, then place the tray in the fridge for 30 minutes. Eat them straight from the fridge (if you’re a chilled chocolate guy or gal, like me), or let them soften for about 5 minutes at room temperature.

See the full recipe (and save and print it) here.

Photos by Carey Nershi

20 Oct 17:15

Assassin Dressed As A Clown Kills Mexican Drug Lord

A gunman wearing a clown costume has killed the oldest brother of one of Mexico's most notorious drug trafficking families in the resort of Los Cabos.
20 Oct 17:14

Officials: cyanide killed alleged victim of Bulger - MyNews3 Las Vegas KSNV


Officials: cyanide killed alleged victim of Bulger
MyNews3 Las Vegas KSNV
Stephen Rakes leaves the courthouse after the first day of James "Whitey" Bulger's trial, June 12, 2013. (Boston Globe/Getty Images/David L Ryan, 2013 - The Boston Globe). Set Text Size Small, Set Text Size Medium, Set Text Size Large, Set Text Size X- ...
Death of Bulger extortion victim is ruled a homicideBoston Globe
Middlesex DA Plans Additional Charges Against CamutiPatch.com

all 36 news articles »
20 Oct 17:13

Whoopi Goldberg Makes Her Comic Pitch To DiDio And Quesada [Video] [NYCC 2013]

by Joseph Hughes
firehose

"Maybe she’ll become the first black woman to write a comic for Marvel. It turns out all it takes is to be a wealthy celebrity. Who knew?"

Anyway you look at it, Whoopi Goldberg has had an incredibly successful and varied career in entertainment (homegirl EGOTed, ya’ll). But for some folks, her most recognizable role will forever be as Guinan from Star Trek: The Next Generation, so it seemed perfectly natural that she’d attend last weekend’s New York Comic Con. But Goldberg wasn’t there to bask in Next Gen fan love. Rather, the award winning actress, and co-host on The View, was on the con floor pitching her idea for a comic.

She got advice from a few celebrities in attendance — Ronald D. Moore, Seth Green, Clare Grant, Kevin Smith, and Kristin Baur van Straten, among others — and made her pitch to DC Comics Co-Publisher Dan DiDio and Marvel Chief Creative Office Joe Quesada.

The ending of the video at least seemed somewhat promising for Goldberg. Maybe she’ll become the first black woman to write a comic for Marvel. It turns out all it takes is to be a wealthy celebrity. Who knew?

20 Oct 17:12

'Space Invaders' creator says he's 'terrible' at the game and wanted to make it easier

by Nathan Ingraham

If you trace video gaming back to its early origins, Space Invaders is recognized as one of the arcade genre's biggest and most enduring successes — but it's also a game that only just made it to the market. The New Yorker just published an in-depth interview with the game's creator Tomohiro Nishikado, who recounts his days getting hooked on Breakout, which ultimately inspired him "to come up with something that was even better." Despite the fact that the game received high marks from Nishikado's colleagues, his superiors weren't sure such a challenging game could be successful. "When I showed a work-in-progress to the upper-level sales management, they weren't impressed," he said. "They couldn't keep up with its pace."

Orders from arcades were initially low, as well, but the few arcades that did pick it up saw huge success, and word began to spread — and the game's growing popularity game as a pretty big surprise to Nishikado. "It was a shock to see all those people sitting in front of my game," he said. "All I could think about was about how terrible it would be if a critical bug appeared." Still, the game's challenge is something that Nishikado still isn't fully comfortable with. "I am terrible at video games," he admits. "I struggle to make it past Space Invaders' first level." Nishikado says that he jacked up the game's difficulty due to feedback from the people he worked with. "Had it been left up to me," he says, "Space Invaders would have been a far easier game."

20 Oct 14:05

lauren-draws-things: Shadowfaxy is a good horsie.





lauren-draws-things:

Shadowfaxy is a good horsie.

20 Oct 14:05

THE PHOENIX RISES

by skinnygirlscomic




THE PHOENIX RISES

20 Oct 14:04

thegeek531: silverqueen: palestinianliberator: Literally...

firehose

"Is this Kingdom Hearts 3?"







thegeek531:

silverqueen:

palestinianliberator:

Literally me

No but that would actually be better than any Disney movie ever made. Like. I completely ship this now.

Is this Kingdom Hearts 3?

20 Oct 14:04

Analysis: Despite budget win, Obama has weak hand with Congress - Reuters


ABC News

Analysis: Despite budget win, Obama has weak hand with Congress
Reuters
By Jeff Mason. WASHINGTON | Sun Oct 20, 2013 1:03am EDT. WASHINGTON (Reuters) - Despite his win last week in a debt ceiling standoff with Republicans, President Barack Obama has limited ability to achieve his policy goals through legislation, which ...
Rubio: House GOP 'Deserves' Not To Negotiate On Immigration After ShutdownOpposing Views
Time running out for immigration reformW*USA 9
US debt default looms as crisis continuesFinancial Express
Los Angeles Times -BBC News -WTSP 10 News
all 1,422 news articles »
20 Oct 14:03

US-Pakistan ties 'could not be more important' - Kerry - BBC News


BBC News

US-Pakistan ties 'could not be more important' - Kerry
BBC News
US-Pakistan ties "could not be more important", Secretary of State John Kerry has said, as he met Pakistani PM Nawaz Sharif in Washington. Mr Sharif's three-day visit marks the highest-level talks between the two countries in the US for years. The relations ...
Nawaz Sharif makes Kashmir focal point during visit to USTimes of India
As ties warm, US restarts security assistance to PakistanReuters
Ties with Pakistan 'could not be more important': John KerryThe News International
The State -Press Trust of India -Zee News
all 388 news articles »
20 Oct 14:02

Photo



20 Oct 14:00

Cardinals score winning run on obstruction call - Chicago Sun-Times

firehose

Victorino was 2 for 23 on the series

and Papi said "bleeeeep city"


AFP

Cardinals score winning run on obstruction call
Chicago Sun-Times
St. Louis Cardinals' Allen Craig gets tangled with Boston Red Sox's Will Middlebrooks during the ninth inning of Game 3 of baseball's World Series Saturday, Oct. 26, 2013, in St. Louis. Middlebrooks was called for obstruction on the play and Craig went in to ...
Cardinals prevail in wild Game 3 finishSan Francisco Chronicle
Pinch-hitter CraigBoston.com
Cards awarded winning run to beat Red SoxAFP
KMOV.com -messenger-inquirer -FOXSports.com
all 7,206 news articles »
20 Oct 13:58

no to everything

no to everything

20 Oct 13:58

Scientists Know Which LA Buildings May Collapse But Won't Tell LA

firehose

'Moehle previously declined to give the list to The Times, saying his team could be exposed to legal liability from building owners because the data are far from definitive. The list was designed to be a first step. Each building would have to be examined more thoroughly to determine whether it needed strengthening.

"I don't want to get sued. It's that simple," Moehle said to the Times. He later added in an email: “If the city wanted the data we probably would give it to them.… It would be their responsibility to figure out what to do with it.” '

A team of scientists has declined to give the city a list of older concrete buildings that may collapse during a major earthquake, the mayor's office said.
20 Oct 13:54

Photo



20 Oct 13:53

Hanjin Shipping plans to stop calling on Port of Portland, stranding Northwest importers, exporters | OregonLive.com

by gguillotte
firehose

great

Hanjin Shipping Co. Ltd., the Port of Portland’s biggest trans-Pacific container carrier, confirmed Friday the shipping line intends to pull out of Portland, ending two decades of service to exporters and importers. Ending weekly service would be a major blow to the Northwest economy, hurting big importers such as Fred Meyer and Columbia Sportswear Co. and numerous exporters that would have to pay more to truck containers to the Port of Seattle. The pullout in January would also end a $250,000 weekly payroll for longshore workers who load and unload the vessels at Terminal 6 in North Portland.
20 Oct 13:53

Fashion Trends

20 Oct 13:53

bigbadjuju: I really want an item of clothing that says LUMP...

firehose

via Vjuliao, Snorkmaiden





bigbadjuju:

I really want an item of clothing that says LUMP OFF

20 Oct 13:53

Jim Hodges’ Chromatically-Mirrored Boulder Sculptures

by Nathaniel Smith
firehose

via Vjuliao, Snorkmaiden

tumblr_mulvapiw6Q1rg590io1_500

tumblr_mulvapiw6Q1rg590io4_500

tumblr_mulvapiw6Q1rg590io2_500

American artist Jim Hodges has always had an innate ability to impress ideas of time into commonplace objects, whether using napkins for drawings, silk flowers pinned to walls or collections of broken mirrors. In his work, Untitled (2011), metaphors for nature are again followed by human involvement, allowing for reflection from the smallest material interactions.

Comprised of four boulders which are capped with stainless steel veneers in gold, pink, lavender and blue, Untitled finds each stone arranged into a circular environment that directly invokes the viewer’s sense of space. Light and reflection play a role in the viewing, as colors meld and give the stones a surprising airy and weightless quality. Untitled’s colors were inspired by Hodges’ travels to India, where Hodges was enamored by the intense use of color, as he describes, “this layering, layering, layering of material, to the point where what’s being covered, its identity, seemed to start being erased by the accumulation of color.

Scale is equally important to Untitled, and speaks to themes of change and impermanence. The works are quite massive, with each boulder measuring close to six feet in height and collectively weighing almost 90,000 pounds. Collected in Massachusetts, before being brought to a fabricators in Upstate New York, the boulders were chosen specifically because they were carved and moved centuries ago by the glaciers which covered the North American continent. While the weightless quality is provided by the translucent hues, and the permanence of the heavy rocks is insinuated, Hodges deftly reminds us that nothing is immovable or permanent.

First displayed indoors at the Gladstone Gallery in New York City, the work was then moved to the Walker Art Center’s outdoor grounds to coincide with the Sculpture Garden’s anniversary, as well as an upcoming retrospective exhibition. Hodges retrospective, Give More Than You Take, is currently on view at the Dallas Museum of Art and extends through January  12th, 2014. The exhibition will then travel to join Untitled (2011) at the Walker Art Center. (via walker art center)

HOD036_01_e

HOD036_08_e

tumblr_mulvapiw6Q1rg590io3_500

9ee018b1120a34df563b8deb63d6d2f9

5345f206b111930f852c0d1addba584d

 

tumblr_m4vcdv5EP31r29uz6o1_1280

d479508bd1bc24e3036f0483ad8d5a56

The post Jim Hodges’ Chromatically-Mirrored Boulder Sculptures appeared first on Beautiful/Decay Artist & Design.

20 Oct 13:49

#5386: hustler and sears roebuck

firehose

via multitasksuicide



20 Oct 01:16

Inside Julian Assange's Alleged Plot To Steal 'The Fifth Estate' Book

The time: January 2011. The location: Ellingham Hall, an elegant mansion northeast of London. The scene: Julian Assange sits in front of a fire, entertaining a visitor from America.
20 Oct 01:14

Virtual reality educational event heading to Boston Nov. 2

by Megan Farokhmanesh

Stay Connected. Follow Polygon Now!

By Megan Farokhmanesh on Oct 19, 2013 at 5:00p

Microsoft New England Research and Development and Academic Research Consulting will co-host an educational event in Boston, Mass., about virtual reality.

The Future of Virtual Reality with the Oculus Rift will take place Nov. 2. In addition to hands-on demonstrations and product overviews, the event will also feature discussions. Talks will cover topics such as virtual reality and game development, application tips and the future of virtual reality.

Several Boston indie game studios will also showcase their games, and at least four Rift kits will be on hand at the event.

A full speaker schedule and more information about the event are available through ARC's website. Registration is free.

Tap for more stories

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20 Oct 01:13

Gotham and Metropolis football jerseys for Batman vs. Superman

by Lauren Davis
firehose

who dat

Gotham and Metropolis football jerseys for Batman vs. Superman

It looks like Batman and Superman won't be the only ones facing off in the Man of Steel sequel. Gotham City University and Metropolis State University will also have a showdown—on the football field.

Read more...


    






20 Oct 01:12

Jean & Scott, episode 4. By Max Wittert. Happy...

by skinnygirlscomic






Jean & Scott, episode 4. By Max Wittert. Happy Halloween.

See previous episodes:

Episode 1

Episode 2

Episode 3

20 Oct 01:11

The greatest pumpkin to ever live

by ThePEOPLEOFMB
firehose

dat ass

1391556_10151754825677336_1365630546_n

 

Market Baskets greatest pumpkin to ever live

20 Oct 01:11

Market Basket dungeon??

by ThePEOPLEOFMB

1382854_10153329721410652_1978139388_n

 

Market Basket dungeon?? Is this where all the bad shoppers go in Leominster? Is there where all the people caught taking pictures are going to go?

20 Oct 01:11

Cringeworthy | 219.jpg

firehose

via Tadeu

219.jpg
20 Oct 01:10

AP sources: 476000 Obamacare applications filed - Seattle Post Intelligencer


AP sources: 476000 Obamacare applications filed
Seattle Post Intelligencer
WASHINGTON (AP) — Administration officials say about 476,000 health insurance applications have been filed through federal and state exchanges, the most detailed measure yet of the problem-plagued rollout of President Barack Obama's signature ...

and more »
19 Oct 21:25

What Are The Most Mentioned Brands In Jay Z’s Songs? A Chart

firehose

brands, brands, brands

We took on the gargantuan task of reading through the Jay Z's lyrics to sort out the top 15 most mentioned brands in his music.