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02 Nov 05:32

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01 Nov 22:23

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01 Nov 22:23

blackgirlsrpretty2: thegoddamazon: LMFAOMFOAMFAO *dead*





blackgirlsrpretty2:

thegoddamazon:

LMFAOMFOAMFAO

*dead*

01 Nov 22:23

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01 Nov 22:22

lieutenant-spoopy: I like letting henrietta walk around the...



lieutenant-spoopy:

I like letting henrietta walk around the house but I didn’t want to lose her so

01 Nov 20:54

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01 Nov 20:54

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01 Nov 20:54

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01 Nov 20:53

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01 Nov 20:53

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01 Nov 20:40

The Lifestyle

by Grant Rodiek

unleash-creativity

Post by: Grant Rodiek

Today is November 1, 2013, which means people are beginning National Novel Writing Month, National Game Design Month, and prepping for turkey festivities (in the states, at least). The premise for these is that you’ll write a novel or design a game in the month of November. You’ll be encouraged and pushed by your friends and peers, who are also doing it, and you’ll just get your feet wet.

I think this is cool, mostly. But, I want to share three really good blog posts from people I very much respect that point out why it’s not all sweet, sweet Halloween candy.

You should really read all of these. They’re all short and make really good points. Sarah compares this month to a New Year’s Resolution. How many people actually go on to lose weight? And Scalzi very pointedly notes you either want to write, or you don’t, both of which are fine, but don’t confuse yourself or others.

It’s dangerous to dissuade creativity or sit on a throne of superiority and tell others they aren’t good enough, or aren’t hardcore enough. That’s not what any of these people are saying, nor is it something I espouse.

Here is the point I’m trying to make: If you want to be creative, you should be creative. Realize that you are unlikely to get published, especially quickly. It takes time to learn what you are doing, time to get good, and time to network with the people who will want to work with you. You also need to be a little lucky. While this time is passing by, be actively creative.

Use NaNoWriMo or NaGaDeMon to kickstart your creative lifestyle. Use them as jump off points to begin your craft, but do so with no firm expectations of completion or quality. Just get started and join the rest of us in this awful creative struggle we choose to inflict upon ourselves.

Being actively creative doesn’t mean you go home and write rules every night, or that you go home and fill a white board with ideas. It doesn’t mean you tune 60 cards every night. I try to work on game design most days of the week, but doing so, for me, entails:

  • Brainstorming while walking my dog or running errands.
  • Listening to podcasts on my commute from experts to gain inspiration.
  • Reading novels and works of history for inspiration and research.
  • Using Photoshop to build cards, boards, and other elements of my games.
  • Arts and crafts! Cutting, sketching, gluing, and taping my games together.
  • Rules writing and editing, both useful, and both use different parts of my mind.
  • Game testing.
  • Blogging about my games.
  • Game iteration based on testing or other desires.
  • Painting miniatures for a prototype.
  • Playing other games to learn and be inspired.
  • Calling a friend to discuss our designs and spitball ideas.
Miniatures for a new prototype.

Miniatures for a new prototype.

All of these things improve my craft and are generally fun and exciting for me. You should identify things that you want to learn, ideally to support the games or novels you want to write, and add them to your own personal list. Last night I edited the narrative for my third scenario of Mars Rising, tuned which ships will be used (and where they start), and designed bonus campaign objectives and unique events. I also applied a primer and base coat to minis for my next game.

I began designing games in my free time about 4 or so years ago. In that time, I have at least 11 games (that I can remember) that I’ve designed, prototyped, and tested. I have about 5 or more where I spent significant design time but never built. Then piles of ideas. I have a single game published, and I would argue that of all those games and all that work, only 3 are any good.

Of my friends who are published few have more than 1 game published, and fewer still have 2 or more. But, those of us who do this regularly love to create and we push ourselves for those few successes.

This sounds overwhelming, so I suggest you dip your toes in lightly and see what works. And I suggest you use NaNoWriMo or NaGaDeMon as your wading pool. Be creative often and constantly. Begin to apply focus to your efforts and strive to execute and create, not just imagine. The work requires both facets and many of our drive by peers never exit the “it would be cool if” lane.

If you enjoy the work, and find you’re enjoying it often, begin to think about your goals. You can create for the sake of creation, which is the easiest and least stressful. You can create for self-publication and the very modest success that brings, which is also relatively easy. There are so many Print-On-Demand services these days for both books and games. If you really love it, try to get published. It means more failure, but also the greatest rewards.

Regardless of your choice, use this month to become a part of the community. Use it to switch up your lifestyle and create something. Good luck!

01 Nov 20:39

Apparent security threat diverts United Express flight - CNN

firehose

never fly


AZFamily

Apparent security threat diverts United Express flight
CNN
(CNN) -- United Express Flight 5573 from San Francisco to San Antonio was diverted to Phoenix Sky Harbor International Airport Thursday afternoon when a crew member discovered an undisclosed security threat, according to Phoenix police. The nature of ...
Flight diverted to Phoenix after undisclosed threatReuters
Bomb threat diverts United jet to PhoenixUSA TODAY
Threatening note diverts Texas-bound commuter jet to PhoenixNBCNews.com (blog)
WWL
all 90 news articles »
01 Nov 20:36

Are Bike Lanes A White Thing?

firehose

meanwhile, in Portland (and Chicago, and elsewhere)

The future of bike lanes in African-American neighborhoods.
01 Nov 20:31

Google just pulled a “Facebook Home”: KitKat’s primary interface is Google Search

by Ron Amadeo
firehose

great

One of the headline features of Android 4.4 is a revamped home screen and app launcher. The icons are bigger, there is more transparency, and the app drawer makes better use of the screen real estate. It's also heavily integrated with Google Search and Google Now, although you might not see it at the surface level. Sure, there's the usual search bar widget and a swipe to the left will open the full Google Search app, but the integration goes much deeper than that. While developing KitKat, Google made a very interesting decision: rather than graft a few new search UI pieces onto the home screen, Google threw the existing home app in the trash and turned all home screen functionality over to the Google Search app.

Everything you see here is being drawn by Google Search.

That's right, Google Search isn't just integrated into the home screen, it is the home screen. Everything you see on the home screen—the wallpaper, the icons, the widgets, and the app drawer—are all drawn by the Google Search app. "GoogleHome.apk" still exists, but it is an empty shell that forwards everything to the search app.

If you need proof of this, the picture below shows the layout files for the Android 4.3 launcher and the 4.4 Google Search app. Layout files do exactly what you think they do: they determine what goes where in an Android app. As the image shows, the layout files from the 4.3 launcher have all migrated over to the Google Search app. All the necessary assets and image files have made the jump, too. I would show the GoogleHome.apk layout files for comparison, but there aren't any. The launcher has been gutted and is now just a helper app that registers Google Search as the home screen. In fact, if you install GoogleHome.apk without the 4.4 Search app, it won't work at all. It just displays a message saying it requires the Google Search app to function.

Read 6 remaining paragraphs | Comments


    






01 Nov 20:30

We’re Getting A Bee and Puppycat Comic

While we're here, let's all take this opportunity to watch Bee and Puppycat again. You can't watch it too many times. Trust me. The kickstarter campaign to give us more episodes of the Natasha Allegri's animated short is still underway, but in the meantime, BOOM! Studios has announced plans to make a comic featuring our favorite inter-dimensional temp employees. Not a lot of info yet on the comic, but the teaser poster is adorable. If you haven't donated to the Kickstarter yet, there's still 13 days left for you to head over and do that. Let's get ALL the Bee and Puppycat!

01 Nov 20:30

The Star Wars: Episode VII Team Would Like An Extension On Their Homework, Please. To 2016.

Just last week we had word Star Wars: Episode VII was switching writers. As you can imagine, that didn't instill many of us with hopeful thoughts about the next installment of the franchise, due in theaters 2015. As it turns out, the folks working on the film seem to be a little concerned as well. So much so they asked for the film to be pushed back a year. But Disney's CEO said no. 
01 Nov 20:30

Don’t Worry: When Doctor Who Comes Back We’ll Get a Full Season

It's been a rough road for Doctor Who fans in the past few years. First there was an unusually large hiatus between series six and seven, nearly a year between the end of the last season and the beginning of the next. Then the long awaited Series 7 turned out to be really two half seasons, with another six month break in between them.
01 Nov 20:30

Willingham Announces "Fables" to End with Issue #150

Writer Bill Willingham has announced "Fables" will end with issue #150, as part of his "retirement" from much of his comic book work.
01 Nov 20:29

My Muslim friend’s Princess Leia Costume via imgur BRILLIANT...



My Muslim friend’s Princess Leia Costume

via imgur

BRILLIANT PERFECTION

01 Nov 20:29

sosuperawesome: Hand Made Hobbit Hole – Bag End from Lord of...

01 Nov 20:29

A Saudi woman sits behind the wheel of a car in Riyadh....



A Saudi woman sits behind the wheel of a car in Riyadh. Activists have published more than a dozen videos on YouTube showing women driving in defiance of the decades-long ban, which makes the oil-producing kingdom the world’s only country where women are not allowed to drive. Photograph: EPA

From The Guardian.

01 Nov 20:27

Animatus, Realistic Skeletons of Looney Tunes & Other Classic Cartoon Characters

by Justin Page

Bugs Bunny

Lepus Animatus” (Bugs Bunny)

Korean artist and sculptor Hyungkoo Lee has created Animatus, an impressive series featuring realistic skeletons of Looney Tunes and other classic cartoon characters. Hyungkoo created each skeleton by sculpting resin on an aluminum structure.

Huey, Dewey, and Louie

Anas Animatus H, Anas Animatus D, and Anas Animatus L” (Huey, Dewey, and Louie)

Jerry of Tom and Jerry

Mus Animatus” (Jerry Mouse)

Tweety And Sylvester

Leiothrix Lutea Animatus & Felis Animatus” (Tweety Bird and Sylvester the Cat)

Wile E. Coyote and the Road Runner

Canis Latrance Animatus & Geococcyx Animatus” (Wile E. Coyote and The Road Runner)

images via Hyungkoo Lee

via Sulki & Min, Ufunk

01 Nov 20:24

notemily: I was worried this was going to be the complete...

firehose

via Rosalind



notemily:

I was worried this was going to be the complete opposite of awesome but then it was awesome

01 Nov 20:24

Photo

firehose

via Rosalind





01 Nov 20:23

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firehose

via Rosalind





01 Nov 19:47

Appropriate name change for Newton pub

by OnlyMrGodKnowsWhy

Conor Hanlon shows us a newly renamed pub in Newton Highlands.

Original Source

01 Nov 19:39

Photo

firehose

quality GIF



01 Nov 19:34

Capcom targeting female gamers with launch of Kiwi & Me this December

by Emily Gera
firehose

great

Stay Connected. Follow Polygon Now!

By Emily Gera on Nov 01, 2013 at 7:16a

Capcom plans on expanding its digital offerings with the launch of several new mobile titles including the upcoming iOS release Kiwi & Me this December, the company announced in its latest operations and strategies results.

Kiwi & Me will release as a puzzle game targeted at the casual female gamer market. The title is currently being developed by Capcom subsidiary Beeline Interactive and will feature in-game purchases for additional content.

Users attempt to help a baby Kiwi hatch and learn the player's name while searching for its mother. The game features 75 levels made up of block-swapping puzzles similar to Bejeweled.

Capcom additionally plans to introduce a number of native apps to existing brands, including the previously announced Monster Hunter Smart on iOS.

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01 Nov 19:31

Twitterpated

firehose

Now tweeting! @philippe_hugs @bear_cornelius @paps_mahogany (Téodor) @mightyhurlitzer (Lyle, who only follows Motörhead and a porn star) @achewood

Achewood strip for Friday, November 1, 2013
01 Nov 19:23

Weed Island

Is Washington’s Vashon the proving ground for legal, local pot?