System: Wii U | Price: $14.99 | Genre: RPG | Release Date: January 20th, 2015
[Note this is the review of the Wii U version. AJ has decided to review the 3DS one, which will be up in a few days. The versions are pretty similar though so this should mostly apply to that one too.]Citizens of Earth, which was developed by Atlus, is an Earthbound inspired RPG. In it you play as the newly elected Vice President of Earth, fresh off your first day off work and ready for a vacation in your home town. This was a very tough game for me to review. One one hand this is a hilarious, charming game that evokes nostalgia not only for Earthbound, but 90's era games in general. On the other hand Citizens of Earth has a lot of issues holding it back.
The game starts off with you leaving your house, ready to go back to the Capital building for work. There are lots of protesters outside, led by losing presidential candidate. Sensing danger you take your brother and mom with you. Pretty quickly you will realize there's some strange stuff going on. Many people seem extra aggressive and attacking at random, while strange things attack you such as evil toasters and telefawns. It all seems to be centered around the coffee franchise Moonbucks, which you get to investigate early in the game.
|
Yep, that's a Telefawn. |
You can have three people in your team, which doesn't include the Vice President, as he won't do any of the fighting. He delegates it to other people, as a good executive office holder does. As with most RPGs the fighting is turn based. Each of your party members will have energy orbs. Weaker moves will charge up the orbs and stronger moves (or healing moves) will take energy. The energy stays the same after battle, so if you've charged everything during a battle, you can use it the next battle if you want. The system is definitely different, but you get used to it pretty quickly. I wasn't sure about it at first, but I ended up liking it.
A huge aspect of the game is recruiting people. There are 40 different people to recruit and they all have there own special abilities and fighting styles. Some of them you recruit just through the story and some you really have to work for. Many of these recruitments involve completing a collection mission for them, or playing a minigame. Sometimes you just have to encounter a person in the right place. You'll often find these people in multiple places and they'll tell you you should talk to them in some other place.
|
Story checks out. |
Finding allies will make the game a lot easier and you can even take shortcuts or alternative paths. Some partners will be able to chop down plants in the way, lift heavy objects, change the time of day or weather. Some will allow you to sail the ocean, drive to places or fly to them. There's even one who will change the game's difficulty whenever you want. In battle everyone has there own fighting style, some are good fighters, good healers, have great special moves and some are well rounded. There are even elements to fighting such as fire, yelling, grass and more. Each enemy will be weak to some and strong to others.
You can even find items to enhance or change characters skills. The items can only be used for a certain person, so if you find an item that's for the scientist, you can't equip it to anyone but the scientist. There are a few shops and recruits who can order stuff but there aren't any weapons or anything in the game. Just the equip-able items that modify something and you can only equip one per person. The constantly finding better weapons and armor is something I've always enjoyed in RPG's and this game doesn't really have that. For some this may be good though as it simplifies things.
|
One of the people you can recruit |
You don't even have to recruit most people. I've only collected about a third of the recruitments. I've also used the three first people you collect for fighting the entire game. The brother, mom and baker are a pretty good team and I got used to them. Some people though will like to change it up. The annoying part though is that only the characters who fight level up. So switching to a good, but low level, character can be a bit tricky in some areas.
Now I'll have to get into some of the issues with the game. The worst is the freezing. Numerous people (mainly for the Wii U version) have reported crashing, often throughout the game. Luckily the game does autosave so progress isn't completely ruined but obviously this is a problem. In the 12 hours I've played I only had one crash, but the Wii U did lock up on me a few times when exiting the game.
|
This scene might be odd in some games |
The second biggest issue is the loading times. Some of them are quite long and they come up often. Every time you go into a building or move into a different screen the game has to load. This discourages exploration as I don't want to check out another screen because I'll have to go through a long loading screen and then another one if I come back. Hopefully this will be sped up through a patch at some point, but for now it sucks. Pretty much the only good thing about it, is that it gives you time to stare off into the distance and contemplate your life.
Balance is also kind of screwed up. At the very beginning of the game combat is pretty tough and I was always in danger. As I got further in the game though things got really easy. Often I would go into a new area and kill an enemy in one hit. Even boss battles only take a couple of turns. Clearly this aspect of the game wasn't tested very well. Some of it may be due to multiple characters being at completely different levels. This seems like it could be corrected where everybody levels up whether you use them or not. There is the mascot guy that can change the difficulty, allowing you to balance the game manually, but this shouldn't have been a problem in the first place.
The game is quite big with lots of areas, unfortunately navigation is pretty difficult. You can pause the game to bring up a map of the immediate are you are in, but the map is usually so zoomed out you can't see much, and there's no way to zoom in. You also can't see a map of the entire world, only the area you are in.
|
"Toupee Eagles" are my favorites |
So if you are told to go to some place far away you really can't check your map to find out where to go, you just have to find it on your own. One of the missions told me to go to Camp Koo-Koo, but I had no idea where it was and no way to find. I just had to wander around the various locations looking for a path I hadn't taken. It was something that was made even more annoying by the constantly loading of all the screens in between.
There are markers on the map but they don't really do a good job directing you to far off places. And while you are driving, flying or sailing you can't check the map at all. When driving it's not a huge deal as you can just stop the car and get out to check the map (you'd then have to go into the menu and call the car again to continue driving) but for sailing you can only stop sailing at docks. Basically making you steer blind.
Despite all these issues I still loved Citizens of Earth. The humor and story and amazing, while most of the dialog has voice overs. If you liked the humor of Earthbound you'll like it here. You don't quite get attached to the characters as you did in Earthbound but they are pretty likeable. The Vice President isn't too bright and he's lazy and egotistical, but he is still a likeable good guy.
There are some pretty diverse areas, like small towns, cities, beaches, jungles, camps, hippie filled canyons and more. It's a really fun world, with lots to explore and do. The graphics and sound are also excellent. The game's cartoony and colorful look is crisp in HD and still looks great on the gamepad. Every character is pretty interesting to look at and as mentioned earlier the voices are really good. Music is great too, something that was also inspired by Earthbound and very 90's sounding.
Conclusion
Somehow despite some very big issues, Citizens of Earth is still a great. Anyone who is into humor or RPG's will find enjoyment out of this game. I found some quests confusing and frustrating, but for the most part I had a smile on my face the entire time. It's unfortunate that the game wasn't fully debugged or this would have easily been one of the best games on the eShop and would have gotten an even higher score. I hope most of the game's problems are fixed soon, but until then a game that would have been perfect is just merely great.