
Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.

Let’s all go back in time. Before Sonic Boom, before the Dreamcast, before the Saturn. To a time when Sega was awesome, and as famous for their killer arcade games as their console efforts.
It’s finally here, after almost two years of work: our book about lost videogames! In this volume you can read about more than 200 cancelled games, starting from early ‘90s computers, to 8-bit games and all the way through to the 7th generation of consoles with Playstation 3, Xbox 360 and Wii. In this book you can find the most interesting cancelled games from the Unseen64 archive plus a few previously unknown lost games, new screenshots and details. For example, in this book you’ll find the full story about the mysterious game cancelled by Bungie because of Halo, concept art from the unseen version of Maximo for Nintendo 64, what happened to Jade Empire 2, the truth about Halo DS, the ambitious action RPG in development by Junction Point Studios before they were acquired by Disney to develop Epic Mickey, the story behind the unreleased Virtual Reality console by Hasbro and a few more surprises.
Here you can download the table of content for our book: Index PDF (400 kb)
Also included are essays about the preservation of unreleased games, articles about how we do researches for Unseen64 and 20 interviews with museums and developers who worked on lost games. This is a crowdsourced book by the whole Unseen64 collective: more than 45 contributors from all over the world worked on the project. The book is almost 500 pages long and the physical cost to print the full-color version is quite high even if we kept the price as low as possible, but we also released a much cheaper black and white version. The black and white version of the book is identical to the color one, the only differences are the cover and the interior color: this black and white version is less than half the price of the full color book (we also earn more on the b/w version!).
You can buy our book on Amazon and Createspace:
Createspace:
If you want to support Unseen64 and you live in USA, Createspace is the best place to order your copy of the book, as we earn more from their shop! For the first two weeks you can also use this code for a 10% discount: FCCLKBKZ)
Keep in mind that usually Createspace ships books from USA, so it could still be cheaper to buy it from your local Amazon website.
– Full-color book
– Black/White book
Amazon:
– USA, Full Color Book
– USA, Black / White book
– United Kingdom, Full Color Book
– United Kingdom, Black/White Book
– Brazil, Full Color Book: coming soon?
– Brazil, Black/White Book
– Canada, Full Color Book
– Canada, Black/White Book
– Germany, Full Color Book
– Germany, Black/White Book
– France, Full Color Book
– France, Black/White Book
– Italy, Full Color Book
– Italy, Black/White Book
– Spain, Full Color Book
– Spain, Black/White Book
– Search your local Amazon website to see if it’s available! You can search for “Video Games You Will Never Play” or “Video Games You Will Never Play Color” for the full-color version.
Please keep in mind that:
The main objective of this book is to let our readers to support Unseen64 by buying a copy for their collection and the earnings will be used to keep working on Unseen64 and make it even better in the following months and years! Now that the book is finally published, we have many new things planned for the future of Unseen64 :) If you have any question about the book, let us know in the comments!
The post Video Games You Will Never Play: the Unseen64 Book is now available! appeared first on Unseen64: Beta, Cancelled & Unseen Videogames!.
In 1991 the oddly named developer Information Global Service released an all new action-platformer for the Sega Mega Drive known as Dahna: Megami Tanjou. This hybrid mix between the likes of Castlevania, Rastan, and Golden Axe not only featured some impressive spritework for its time, but also a healthy helping of gore-filled action too. Presumably left as a Japanese exclusive due to its now laughable level of blood and slightly controversial themes, the game has finally hit western shores through a fan translation patch.
Es ist wieder soweit. Ein weiteres Mal haben sich die Spieleveteranen zum Podcast versammelt, um über ganz alte und brandaktuelle Spiele zu sprechen. Konkret handelt es sich um die 83. Ausgabe des Spieleveteranen-Podcasts – schon bald reichen also eure Finger, um die letzten, noch ausstehenden Folgen bis zur Jubiläumsausgabe 100 herunterzuzählen.

You probably remember the Pokémon TV series. I'm sure you remember the trading card game, Pocket Pikachu, and even that they're in the process of making a live-action film. What might have slipped through the cracks of history for you is that Nintendo co-produced a multi-million dollar touring Pokémon musical in the year 2000. Based on an entirely new storyline, Pokémon Live centers around Ash Ketchum attempting to collect a new gym badge, discovering shocking revelations about his family, and battling a new Pokémon called MechaMew2. It's pretty weird. On this special edition of The Game Informer Show, we speak to the writer behind Pokémon Live, Michael Slade, about the tricky and surreal process of bringing the Pokémon franchise to the stage. If you enjoy this format, you should check out our previous special edition podcast all about recording the first Metal Gear Solid.
You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to this episode on SoundCloud. Our thanks again to Michael Slade and also to Chris Mitchell for allowing us to use clips from his YouTube videos of Pokémon Live.
(Please visit the site to view this media)

Erasmus Brosdau, an art director at Crysis developers Crytek, has been working on a Warhammer 40K short film (in his spare time!) for the past six years. It’s now done, kind of, and it’s been well and truly worth the wait.

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.

According to a NASDAQ newswire, Interplay Entertainment Corp has entered the process to sell its intellectual property and video game assets. Among the properties for sale are Earthworm Jim, MDK, Clay Fighters, and Descent

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.

A little while ago, ArtStation ran a competition with Industrial Light & Magic asking some of the world’s best artists to “imagine key moments, new vehicle designs, character and droid designs, and epic battles within the Star Wars universe”. The winners have now been announced, and they are fantastic.
If you haven’t already seen the news, Nintendo has teamed up with Apple to release an endless runner for mobile devices in the near future. While this new release might lack the true spirit of Nintendo, one retro gamer has decided to adapt the freemium style gameplay and bring it back to the Nintendo 64.
The Zelda series has a rich history, reaching back to its creation in the 1980's. As with any video game franchise that has been around for 30 years, The Legend of Zelda has some fun, yet odd facts dug up about it. In the video above, ClickSelect takes a look at 19 of said facts. From the creation of Zelda's theme, to the obscure hints found in the game, this was a very entertaining video I would recommend to any Zelda fan. I wonder just how much more interesting info has yet to be dug up...
In 1987 the Commodore 64 platformer The Great Giana Sisters caused great controversy due to its striking resemblance to Nintendo’s Super Mario Bros. Although pulled from the stores the game has since become a cult classic and found itself widely available through pirate copies on a wide range of systems. As of today though, a team of Amiga developers known as PixelGlass have given the game an early 30 year anniversary through their very own Special Edition.
In what could be described as the most anticipated arrival from Krikzz’s retro gaming headquarters, the Ukrainian mastermind has finally released an Everdrive flash cartridge for the Game Boy Advance. Simply dubbed the Everdrive GBA X5, this modern solution for Nintendo’s 2001 handheld enters a slightly crowded market with the aim of coming out on top.

When Microsoft acquired Rare in 2002, the Twycross-based developer retained many of its Nintendo-centric IPs and repurposed them for the Xbox format. Most recently, Xbox One gamers were treated to polished versions of many Rare classics as part of the Rare Replay collection. Before that the critically acclaimed first person Nintendo 64 shooter Perfect Dark was treated to a HD remake for Xbox 360; and earlier still Conker's Bad Fur Day found its way the the original Xbox. Due to licensing issues, the game many people wanted to see given a new lick of HD paint - GoldenEye 007 - has never been seen on newer systems, and the only real way to play the 1997 movie tie-in is by either using original N64 hardware or through emulation. New footage has emerged however, of a 'work in progress' HD remake of Bond's Nintendo-based adventure that was destined for Xbox Live; and it boasts some interesting features.
The video, as posted to the Assembler Games forum by user PixlButts and created by YouTuber Rare Thief, is titled '30 Minutes of GoldenEye 007 XBLA Gameplay,' and does indeed show large portions of the updated game. Using the video as a reference, most of the original N64 game appears to be intact, with many familiar levels, weapons and sound effects carried over. An ESRB notice at the start of the video also hints at the possiblity of online multiplayer modes. Perhaps the most interesting aspect of this new footage though, is the toggle which would have allowed Xbox 360 owners the ability to switch between 'original' and 'remastered' visual modes at will, in a fashion similar to that employed by Halo Combat Evolved: Anniversary. Whether this build will ever find its way into the hands of gamers remains to be seen, so for now we'll just have to make do with the impressive footage.
{youtube:https://www.youtube.com/watch?v=RRRuhviJGMQ}
Source: Assembler Games forum thread
Seta's Rev Limit was shaping up to be one of the Nintendo 64's most promising racing games when it was hyped during the early days of the console's lifespan. Shots of the work-in-progress racer hinted at a real-world driving title with some impressive real-time lighting effects, variable weather conditions and a wide range of vehicles based on real marques. The game underwent several redesigns during its development and was even rumoured to have been switched from the N64 base system to a launch title for the infamous 64DD at one point. Sadly, Seta ran into financial troubles in the late 1990s and the game was quietly cancelled and considered lost...until now.
According to this thread at the Assembler Games forum, this forgotten Nintendo 64 racer recently surfaced in a Yahoo Auctions lot and was snapped up by Japanese gamer and YouTuber RetroGameTV, who then shared the images on Twitter. The cartridge itself came with an N64 development unit and is a typical elongated prototype model that many pre-production games were tested on. The cartridge is unmarked except for a sticker with the code 'NUS-16F32S' and '128M + 256K' which hints at the capacity, and it is believed that the buyer did not know what was on the cart until he tested it himself. Prior to this discovery, it wasn't known how much of Rev Limit had been completed before it was canned, and it was speculated that a version of the game could have been finished (but similarly unreleased) for the Aleck 64 arcade board. While this may sound unbelievable, it becomes a slightly more feasible prospect when you consider that the Aleck 64 was based on the Nintendo 64 hardware and was co-developed by Seta and Nintendo. Another interesting detail about this find is the date shown on the title screen - 1999. The game was thought to have been cancelled by 1998 (after numerous delays) so this later date hints that Rev Limit could have continued to languish in development hell for a lot longer than originally thought.
While the Nintendo 64 did play host to a number of great non-kart racers such as Ridge Racer 64, World Driver Championship and Roadsters, Rev Limit could have been another great addition to the library. Since originally publishing this article, RetroGameTV has responded to our request for footage and uploaded the following video.
{youtube:https://www.youtube.com/watch?v=Gjet-4S0gAI}
For nearly two decades fans of the Warcraft series have been missing out on what was shaping up to be a stunning graphical adventure in the late 90s. Despite appearing packed to the brim with gorgeous cartoon visuals and puzzles to boot, the upcoming PC title Warcraft Adventures: Lord Of The Clans soon found itself cancelled and lost to time.
Thirty years ago on February 21st, Nintendo released a new video game that marked the beginning of a popular series to this day. The Legend of Zelda for NES was first released in the year 1986. Since then, we have seen Nintendo create new console systems, including new Zelda games that eventually fell into place as an official timeline. From the NES all the way to the Wii U, Nintendo has done amazing job creating a story line for this series, including modernizing its graphics from the 1980's...
Der Duke kehrt zurück! Gearbox hat die Duke Nukem 3D - 20th Anniversary Edition World Tour angekündigt, eine überarbeitete Version des Originals von 1996, die euch auch einige Neuerungen bietet. So sollt ihr während des Spielens zwischen der originalen 2,5D Grafik-Engine und einer technisch aufpolierten, True3D-Rendering genannten Version umschalten können.
So, how big will Super Mario Run [Free] end up being? Well, according to Tokyo-based game consultant Serkan Toto, the game might generate at least one billion downloads globally in its entire lifecycle. While he isn't saying that one billion players will end up paying to unlock the full content, that's still a lot of downloads and a lot of iPhone players playing a Mario game. That would put it at double the number of current Pokemon GO downloads, which in itself was record breaking. It's safe to say, then, that Nintendo is destined to make quite a bit of money from the portly plumber even if a fraction of those one billion players ends up paying to unlock the full game.
This optimism is shared by investors as seen by the 13% jump in Nintendo shares in Tokyo trading. And this jump is expected to stick around, unlike the very temporary share jump when Pokemon GO firsts came out. I hope that Super Mario Run makes an obscene amount of money for Nintendo so we can get even more Nintendo games on iOS in addition to the ones already announced. Here's hoping.

August 23 is the 25th anniversary of one of Nintendo's most beloved consoles, the SNES. In honor of this important gaming machine, we compiled a list of the best games to ever hit Nintendo's old gray box. It might be time to dust off your machine and see how well many of these classics hold up.

25. Secret of Mana
This
action/RPG featured fantastic gameplay and stellar visuals, combat, and
music to boot. Not only was Secret of Mana a stellar action/RPG, but it
featured three-player co-op, which is still unheard for for a game of
this type. We’re still impressed with how well it holds up today. (Watch us replay the game here.)

24. Donkey Kong Country
Most
of Nintendo's early platformers were renowned for their stellar
gameplay, but Donkey Kong Country was known more for its 3D-like
graphics than anything else. While it was no slouch in the gameplay
department, we were more entranced by the then-impressive character
models for DK and his enemies. (Watch us replay the game here.)

23. Super Mario World 2: Yoshi's Island
Despite
being released when most of the gaming world’s eye was on the newer
32-bit systems, this Yoshi-centric sequel lived up to its pedigree. Many
gamers hear Baby Mario’s shrill cries in their nightmares to
this day. (Watch us replay the game here.)

22. NBA Jam
In
the height of the arcade era, Midway’s over-the-top basketball game was
so good that even those who were sports averse got into drilling three
pointers from half court and shattering backboards. NBA Jam’s iconic
catchphrases like, “He’s on fire,” and “Boomshakalaka,” are still
drilled into our heads.

21. ActRaiser
A
god-like being known as "The Master" wages an epic war against the evil
forces of Tanzra in Quintet’s 16-bit experiment that combines “god
game” town management with 2D side-scrolling action. For the time it was
graphically amazing, and the combat and world building was mind-blowing
back in 1991. Plus, we’ll never forget those incredible boss battles. (Watch us replay the game here.)