"Hey, that's how I used to play too!" -- everybody
This is a video from Youtube channel Today I Found Out explaining how the original NES Zapper works to shoot ducks in Duck Hunt. It's not the first time I've read or watched a video explaining the surprisingly basic technology, but maybe you haven't -- maybe you've been wondering all these years. Just remember: not all who wonder are lost. "It's wander, not wonder." Huh? "It's WANDER, not WONDER." I'm lost. Just kidding, I know I'm in the men's room on my laptop.
Keep going for the video.
atarianer
Shared posts
Video Demonstrating How The Original NES Zapper Works With Duck Hunt
"Hey, that's how I used to play too!" -- everybody
This is a video from Youtube channel Today I Found Out explaining how the original NES Zapper works to shoot ducks in Duck Hunt. It's not the first time I've read or watched a video explaining the surprisingly basic technology, but maybe you haven't -- maybe you've been wondering all these years. Just remember: not all who wonder are lost. "It's wander, not wonder." Huh? "It's WANDER, not WONDER." I'm lost. Just kidding, I know I'm in the men's room on my laptop.
Keep going for the video.
Glass Doorknob And Sun Team Up To Start House Fire
A family in London recently discovered the magic of sun and glass after a crystal doorknob was credited with starting a house fire. Apparently homeowner Clare Thompson removed a coat that was hanging from the doorknob, which allowed the sun to focus its energy through the knob and set a nearby pile of clothes on fire. Not my vintage concert tees!
Charlie Pugsley, head of the Brigade's fire investigation team, said: "These sort of incidents are not as rare as you would think. I've seen everything from sparkly doorknobs and crystal balls to glass fish bowls and Nutella jars containing crystals starting fires. "Crystal and glass ornaments and items such as shaving mirrors should be kept out of direct sunlight. The homeowners were extremely lucky and they were alerted to the fire by their smoke alarm.First of all, glass doorknobs are kind of ridiculous. I feel like they really only look appropriate in palaces, and, based on my astute observation skills, that does not look like a palace to me. That door -- that door looks like it has seen some shit. Thanks to rob, who agrees the best house fires are the ones you set intentionally to convince roommates to move out.
Red Wine Sipping Glasses To Prevent Stained Teeth
These are the Wino Sippers wine glasses ($24 for a set of two). They're designed for drinking red wine without staining your teeth (although they might be able to double as neti pots). They're basically port wine sipping glasses (which have existed forever) except much larger to hold more wine, because it's annoying to constantly have to get up for more. "Tell me about it." My aunt, ladies and gentlemen! Why don't you tell everybody what you say when I ask what your favorite wine is. "Whatever you're pouring." LOLOL, gets me every time. Do you want to also share your secret for not staining your teeth drinking wine? "Use a straw." Or? "Stop caring." She really is a wealth of knowledge.
Thanks to Dunc, who agrees the best wine is a bottle shared between lovers on a faux bearskin rug in front of the fireplace in a quant cabin in the snow-covered woods while you sensually feed chocolate covered strawberries to one another and prepare TO HOP ON THE TRAIN TO BONETOWN LIKE TWO HOBOS.
Deal Of The Day: HUDWAY Glass Heads-Up Navigation Display For $49
Unless you stick your smartphone straight on your windshield, you’re going to have to take your eyes off the road a little bit each time you look at your navigation screen. It’s not a huge deal, but with the HUDWAY Glass Heads-Up Navigation Display, you don’t have to.
Push your car into the future with HUDWAY Glass, the brilliant solution that allows using any head-up display (HUD) app on any mobile device in your car to see the road ahead completely clearly. The very first of its kind, HUDWAY Glass produces a 20% larger image from your phone letting you see navigation, your speedometer, or any other HUD app with a more crystal, clearer picture that will prevent your gaze from wandering while driving.
“A safer (and really cool) GPS,” Forbes
Featured on TechCrunch, GeekBite, CNET, Tom’s Guide, USA Today, and many more!– View directions & the road at the same time to keep driving more safely
– See more clearly on both poor visibility & clear days
– Use w/ any smartphone & any HUD app – it’s universally compatible
– Display any HUD-based navigation app
– Get free promo codes to navigation apps by Hudway to use w/ your Glass
At $49, it’s an inexpensive way to add some cool functionality to your vehicle.
Nintendo's Franchises Are Getting Way Too Dark
Sure, lots of Nintendo games LOOK real bright and pretty - but there's always something strange and dark lying just beneath the surface. Yoshi's Island is about child abandonment, Smash Bros. is a child playing out violent fantasies with toys, and...well, don't even get us STARTED on the subtext of Kirby.
But Nintendo's Switch lineup might be their most terrifying yet. Why? Well, let us explain...

Chris Hülsbeck - Bridge From The Past (kostenlos)
NES Classic Sells 1.5 Million Units; Nintendo Apologizes For And Explains Shortages
Nintendo announced this week that, despite widespread shortages, the NES Classic Edition console has reached 1.5 million sales across the globe. This was confirmed by Nintendo president Tatsumi Kimishima, who shared the figure and further insight during the company's latest earnings briefing.

Kimishima addressed the NES Classic Edition shortages, apologizing to consumers and retailers alike. The executive added that part of the reason why it's taking a long time to replenish stock is because "some parts require time to procure." Kimishima added that Nintendo is "working to increase production" to meet demand.
Additionally, he said the interest in the NES Classic Edition might be a good thing for the Nintendo Switch, which comes out in March. "We also see the nostalgic interest in these products as an opportunity to draw consumers' attention to our latest game system, Nintendo Switch," Kimishima said.
The $60 NES Classic launched in November and sold out almost immediately, in part because Nintendo underestimated the demand. The console comes with 30 games, including Super Mario Bros., The Legend of Zelda, Mega Man 2, and Castlevania.
Check out GameSpot's NES Classic review to learn more about the system.
Sunday Comics: Deadlifts

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon.
Raiden
Specs
- Hardware scrolling is used for the entire screen - no status panel :-)
- DMA hardware will be used for the playback of authentic arcade music!
- The Blitter will be utilised for all the larger sprites.
- Chip will be used for the sound effects without interfering with the music.
- Support for the JagPad controller will also be implemented.
- Please note that my video was recorded under emulation and performance was best on my real Atari STe!
Unseen Interview: Julian Holtom (Imagitec, Ocean, Team17)
While working on our book about lost video games, we were able to interview many developers who worked on cancelled projects, but we had to cut some of these interviews from the book because of the 480 pages limit. As promised, we are going to publish all the missing articles directly in our website, and the following interview is one of these! During his career Julian (Jules) Holtom has worked at Imagitec Design, Ocean Software and Team17 on such lost games as HMS Carnage (PC), Worms Battle Rally (PS2, Xbox, GameCube) and many more.
Unseen64: To start this interview, we would like to ask you to introduce yourself to our readers: we’d love to know more about your career in the gaming industry and what you are working on today.
Jules: I spent almost 23 years working in video games, the first machines I worked on were Spectrums, building sprites from character graphics. At the time there were no off-the-shelf art packages to speak of; the few tools that we did have were coded from scratch by the in-house programmers.
Of course as with all things technological this changed, and as an artist you had to be fleet of foot to keep up with the latest tools being developed, to help us to deliver to the ever changing capabilities of target platforms. By the time I quit the industry I was using the same 3D software and rendering tools that the film industry uses to create their cinematic magic.
I’ve been out of the industry now for 7 years, and in that time I’ve turned my hand to photography, design and building websites. I certainly miss the camaraderie of old colleagues, but definitely not the “crunch”.
Unseen64: Which are some of your favourite videogames? Have you been playing anything lately?
Jules: I’ve always had a soft spot for sprawling RPG’s with a few hundred hours of gameplay, such as Skyrim. I also love fps “twitch” games like Battlefield 4 or more recently The Division.
Unseen64: Can you shed any unique / personal light on Daemonsgate by Imagec, which seems was planned as a trilogy (Dorovan’s Key, Nomads and Homecoming)? Key marketing aspect was that actions in 1 game would have implications in sequels, so kill an NPC in the 1st game i.e. ‘Barry pig-squealer’ and his family would come looking for revenge in the 2nd game (a concept years ahead of its time).
Jules: This game was by any standards, ambitious in scope and scale. We were trying to create a far more involved game world than any equivalent game had to offer at the time, and I expect the mechanics of which have only just been truly realised in these type of games in the last 5 years. The hardware, architecture, and coding capabilities coupled with time constraints meant it simply wasn’t possible to build the game as intended at that time, and I think as with all games, there were some significant compromises from the original brief in order to get the game finished.
Unseen64: What can you tell us about Prophecy: Viking Child? UK Press had claimed that Imagitec had originally planned this as a trilogy of games, was there any truth in this?
Jules: I only helped Blizz (the lead artist) a couple of times on that project, recolouring sprites if memory serves. As it wasn’t my project, I didn’t pay too much attention to what it was meant to be.
Unseen64: Do you have anything you could tell us on canned Imagitec games like Space Junk (which was a WIP on everything from the sega Mega CD, Atari Falcon and then Jaguar CD) or any other lost Imagitec projects that never seen the light of day?
Jules: Imagitec often had games “using as yet unseen technological advancements” in development, it sounded good and helped Martin Hooley, the studio owner, raise funding to keep the studio going. In truth, I have no idea if any of these titles were ever really meant to be completed.
Unseen64: In mid / late ‘90 Ocean Software wanted to develop some really groundbreaking games, they rebranded their internal development department as “Tribe”, invested a lot of money, hired a lot of new talent and asked everyone to come up with amazing original concepts huge enough to fill a CD-ROM (!). One of these concepts was the stunning looking HMS Carnage – a 3D flight sim, set on Mars, in an alternative, Steampunk future. We have read memories from Nigel Kershaw about his involvement on HS Carnage but we’d love to hear your side of the story: how was to work on such an ambitious project and do you think it could have achieved what was planned if only the team had more time?
Jules: Nigel and I had worked together for some years both at Imagitec (which became Dreamweavers, then Runecraft), and at Ocean; he was the designer behind Daemonsgate and Space Junk. Not afraid of taking a brief and creating a game of “epic proportions” from it, he was the perfect fit to drive HMS Carnage. I was the lead artist heading up the 3d team, and at the time, we really were treading water, using hardware and software than no one had any experience of, including the coding team that were getting to grips with real 3D.

Unseen64: What did you work on while at Ocean before HMS Carnage? At the time they were also working on Silver (released in 1999) and on a point ‘n click adventure with Hanna-Barbera characters, called “Zoiks” that was later cancelled. Any other lost games or pitches for unrealized ambitious projects that you remember from those years?
Jules: Jurassic Park, but couldn’t tell you what console it was for. I also helped render some FMV sequences for out of house dev teams. I believe one game was called Central Intelligence, the other was one of the flight sims that came from DID.
Unseen64: Long shot, but whilst at Ocean, we’re you aware if Jaguar proposals for games like Water World, TFX and Robocop ever getting past proposal stage? They often pop up on YouTube videos as lost Jaguar games, but unlike Toki Goes Apeshit (which we have actual footage of) there’s so far seemingly nothing to suggest they were ever started and thus aren’t true lost games..
Jules: Unfortunately I cannot say. When you are in a team, you usually only focus on the task before you and pay little heed to projects elsewhere. You might be better of speaking to a producer of that time, who had a top down view of everything that was in development and what happened to it.
Unseen64: You worked for more than 9 years at Team17 on many popular games, but unfortunately a few of those were never released. One of them was Worms Battle Rally: what do you remember about this project? How was the gameplay like and why was it canned?
Jules: The Worms franchise has often been shoehorned into other successful game genres, trying to piggyback off of their success to eek out more money from fans loyal to the original game. Worms Battle Rally was no exception, essentially aping Mario Kart. Unfortunately the team bought together to work on it, had little experience of building driving games. That began to tell after a while when the game simply wasn’t living up to expectations, both internally and when compared to games already out there. The lack of confidence to deliver meant the plug was pulled.
Unseen64: Do you remember other cancelled games in development or pitched at Team17 during those years? If so, can you share some details about what they could have been?
Jules: I expect there will be quite a few, but I can’t remember them, sorry.
Unseen64: Working on videogames is often tough and gruelling work, but every development team has both one catastrophic and one funny story (or at least bizarre). Do you remember any such stories from your experience in so many different gaming studios?
Jules: Too many to mention, particularly from the early days of game dev, which were let’s say… a little like the Wild West frontier of old. Rules were far and few between. However a few do stand out; Gaffa taping a programmer to a chair on his birthday then handcuffing them to the back of a car and towing them at speed around the company carpark. The following year we handcuffed the same guy to the drainpipe outside the office and deluged him in buckets of water… his birthday was in the middle of winter.
Another chap we worked with used to get on the wrong side of many of us, one day it was decided we’d mete out a collective punishment and covered his entire car in shaving foam and disposable razors. The man in question was notoriously short-fused, and we knew full well he’d hit the roof upon seeing his car, but I think the cherry on top the pushed him over the edge was the word “cock” on his reg plate.
Unseen64: That was the last question, thanks a lot for your time Jules!
The post Unseen Interview: Julian Holtom (Imagitec, Ocean, Team17) appeared first on Unseen64: Beta, Cancelled & Unseen Videogames!.
Zelda: Breath of the Wild kommt mit Warnung vor "sexuellen Inhalten"
Japanisches Rating aufgetaucht.
Auf einem Foto der Verpackung von Breath of the Wild verrät scheinbar das japanische Rating des Spiels und spricht eine ungewöhnliche Warnung aus.
Nintendos Quest: Die Evolution von The Legend of Zelda
Von The Legend of Zelda bis Breath of the Wild
Im exklusiven IGN-Interview unterhalten sich Nintendo-Mastermind Shigeru Miyamoto und der kreative Kopf hinter The Legend of Zelda Eiji Aonuma über die Entwicklung der beliebten Videospiel-Reihe.
Ranking the Mainline Resident Evil Games
With Resident Evil 7 out in the wild, it seems like a good time to revisit the mainline series — apologies to the Revelations and Outbreaks of the RE universe. The first RE game I played was Resident Evil 2 on N64 and I remember falling in love with the scary, creepy, violent, challenging, and, ultimately, rewarding world of Shinji Mikami and company. Since then I've played every series game I can find and have enjoyed almost all of them.
What follows is my personal ranking of the nine mainline RE games, Resident Evil 7 included.
#9
Resident Evil 6

Of all the mainline Resident Evil games, Resident Evil 6 is the weakest. It's a testament to the maxim that bigger isn't always better. RE6 boasts three interlocking, globe-trotting campaigns, featuring series stalwarts and newcomers, but none is especially engaging. Marred by a troublesome camera, clumsy controls, and far, far too many quick-time events, RE6 never finds its voice. Instead it speaks in a weird mish-mash of incongruous elements, some drawn from military shooters, others from Hollywood blockbusters, others inspired by Japanese horror.
#8
Resident Evil 5

Say what you will about Resident Evil 5 — that it turned its back on what made Resident Evil great, that it sacrificed the survival-horror roots of the franchise for a high-octane co-op shooter in the vein of Gears of War — but this is a game that's fun to play, especially with a human partner. Those who crave an atmospheric, tense horror game will be disappointed, no doubt, but folks looking for an entertaining, intense, and varied action feast with a friend in tow will leave satisfied.
#7
Resident Evil 3: Nemesis

Intended as a spin-off from the main series, Resident Evil 3 was re-branded to serve as the third mainline Resident Evil game. Tonally and mechanically, RE3 plays differently from the first two games in the franchise. Gone are the claustrophobic rooms of the mansion and police station from Resident Evil and its sequel, respectively. Replacing them are open urban spaces through which heroine Jill Valentine must escape Raccoon City. The game is also packed with more action and thus introduces dodging and quick turns.
The biggest draw in Resident Evil 3 is the titular villain, Nemesis, who stalks Jill throughout the game, and even across sequence breaks. It introduces a sense of paranoia that makes an otherwise unspectacular RE game unforgettable.
#6
Resident Evil - Code: Veronica

Developed in tandem with Resident Evil 3, Code: Veronica was the first RE game on Sega's Dreamcast. It was also the first in the series to evolve in terms of gameplay and game design. Out the window went pre-rendered, static backgrounds. 3D polygons, fully textured, gave the grimy, ghastly world of Resident Evil never-before-seen depth and detail. Code: Veronica's camera moved with the player, allowing characters Chris and Claire to peek around corners. Graphics and animations were markedly improved and puzzles were more streamlined.
#5
Resident Evil Zero

Previously playable only on the GameCube and Wii, Resident Evil Zero earned a HD face-lift in 2016 on several seventh and eighth gen systems. As a result, many new fans of the series had a chance to play perhaps the most underrated Resident Evil game. Although Zero plays very much like previous installments, it introduces a unique "partner zapping" feature that enhances gameplay. In contrast to earlier games in the canon that allowed players to choose one character at the beginning of the game, Zero asks that players control two characters from beginning to end.
Players manipulate escaped convict Billy Coen and police officer Rebecca Chambers, together or separately. They have the option to send one off to explore an area and leave the other behind. This partner system is fundamental to solving the game's many puzzles, as Rebecca has a mixing kit and Billy can move heavy objects. Billy and Rebecca can swap weapons and items, or leave them on the floor for later retrieval.
#4
Resident Evil (2002)

The original Resident Evil lands here at number four, but it's really the 2002 "REmake" that steals the show. With new 3D models, a dynamic camera, and backgrounds enhanced with particle effects and full motion video, Resident Evil (2002) was a far cry from the static background and blocky models of the 1996 original. Still, it managed to channel the premiere game's sense of pervasive fear and b-movie sensibilities. After all, this is the game that popularized and codified the survival-horror genre, and inspired games like Dino Crisis and Silent Hill.
#3
Resident Evil 7: Biohazard

At first glance, Resident Evil 7 might look like a copycat of Outlast or Alien: Isolation, but a deeper dive will reveal a game fiercely loyal to the mechanics and tropes established all the way back in 1996. After experimenting with third-person shooting and blockbuster action in Resident Evil 4, 5, and 6, the developers at Capcom returned to the roots of Resident Evil with this seventh numbered installment, with a dash of hide-and-seek gameplay and western horror themes for good measure.
The result is a game that feels topical and old-fashioned at the same time, one that simultaneously honors the slow-burn survival-horror of the original RE series and modifies it for consumption by modern audiences.
#2
Resident Evil 2

Directed by Hideki Kamiya and produced by Shinji Mikami, two legends in the field, Resident Evil 2 is the ultimate in old-school RE goodness. It built upon the foundation of the original game, adding more detailed environments, sharper graphics, and tighter controls. Its greatest attribute, however, is improved replay value, thanks to mini-games and four different scenarios. By starting A scenario with one of the playable characters, players can unlock B scenario for the second playable character, and vice versa. Actions taken in A will affect what happens in B.
#1
Resident Evil 4

Depending on who you ask, Resident Evil 4 stands as either the triumphant moment the Resident Evil series broke free from its antiquated control scheme and molasses-slow pacing or the game that began the destruction and bastardization of the series. Others simply look at it as a brilliant example of strong level design, gameplay, sound, and presentation, its place in the Resident Evil canon notwithstanding.
By removing the fixed camera angled and "tank" controls associated with earlier games in the series and by focusing intently on gunplay, Capcom turned Resident Evil 4 into a third-person shooter and horror hybrid, something that worked majestically in 2005 but which proved deleterious in the years that followed. Despite its uneasy legacy, RE4 represents a high water mark for Resident Evil and for Capcom in general. It's a once-in-a-generation kind of game.
That's my list! What's yours?
Full Article - http://www.vgchartz.com/article/267222/ranking-the-mainline-resident-evil-games/
PSA: Some of Sega's best soundtracks just hit Spotify

Want to improve your working week, and make this Thursday truly special? All you've got to do is head to Spotify and search for the artist 'SEGA', then let happiness wash over you.
A series of amazing soundtracks from the company's heyday have recently hit the streaming service (thanks for the heads-up, Rising Star Games' Mart Mathers), with the full and frankly incredible backing for Nights Into Dreams as well as the complete works from Out Run, OutRun 2 and OutRunners. There's even some Virtua Fighter in the mix, and while you're there you may as well go back and listen to the Skies of Arcadia score.
Personally I've been listening to the Nights soundtrack on loop for the past 48 hours, and despite the grim winter weather and the even grimmer news out there it's convinced me that everything is okay. Everything is going to be alright.
Namco founder Masaya Nakamura dies aged 91

Masaya Nakamura, founder of Pac-Man publisher Namco, has died aged 91.
Nakamura, who died on 22nd January, founded the Japanese publisher in 1955. Then the company was called Nakamura Manufacturing and focused on making children's rides for department stores. The company was later renamed Nakamura Amusement Machine Manufacturing Company and shortened to Namco.
Namco went on to become a video game behemoth after buying the Japanese part of Atari in the 1970s. It published groundbreaking coin-operated arcade games such as Pac-Man, Galaga and Pole Position, helping to popularise video games across the world.
Pokémon and Seattle Mariners sale boost Nintendo profit

Nintendo's latest financial report is a positive one - and it's largely thanks to the strength of Pokémon.
The company's recent sale of its majority stake in the Seattle Mariners baseball team also earned it a healthy one-off boost.
Pokémon Sun and Moon are the real success story of the quarter - and indeed of the whole financial year. Combined, the games have sold 14.62m units since their launch in mid-November.
Resident Evil 7: Testvergleich deutscher Spielemagazine [8/8]
In unserem Noten-Vergleich zu Resident Evil 7 biohazard führen wir Tests, Reviews, Wertungen oder wie auch immer von den folgenden deutschen Online-Spielemagazinen auf – unabhängig davon, dass einige davon auch Print-Angebote (aka Hefte) publizieren: 4Players, CBS (Computer Bild Spiele), Gamona.de, GameStar.de (& GamePro.de) GIGA.de, PCGames.de (& Videogameszone.de), Sp
Nintendo Switch: Vorbestellungen in Japan zu 80 Prozent ausgereizt
Wie das Marktforschungsinstitut Media Create berichtet, gestalten sich die Vorbestellerzahlen für die Anfang März erscheinende Nintendo Switch auch im Land der aufgehenden Sonne positiv. Laut der Analyse von Media Create haben in Japan rund 80 Prozent der zum Launch verfügbaren Einheiten bereits einen Kaufwilligen gefunden.
Nintendo Switch: Aktualisierte offizielle Website informiert über die Hardware-Details
Für jene unter euch, die sich noch nicht sicher sind, ob sich die Vorbestellung beziehungsweise der Erwerb der Nintendo Switch lohnt, könnten die Angaben auf der kürzlich aktualisierten offiziellen Website zur kommenden Konsole bei der Entscheidungsfindung behilflich sein, selbst wenn manches davon bereits bekannt ist.
Nintendo Switch: Eindrücke japanischer Entwickler aus der Famitsu
Die Famitsu hatte diese Woche die Gelegenheit, mit zahlreichen japanischen Entwicklern verschiedener Studios, darunter Koei Tecmo, Sega, Bandai Namco, Square Enix und Platinum Games, zu sprechen und ihre Meinungen zum kürzlich in Tokyo veranstalteten Livestream-Event für die Nintendo Switch sowie zur Konsole selbst einzuholen. Das Ergebnis fiel sehr positiv aus.
Fallout 4: PS4-Pro-Patch mit 1440p-Auflösung kommt nächste Woche // Hi-Res-Texturen für PC-Spieler
Bereits seit einiger Zeit ist bekannt, dass Fallout 4 (im Test: Note 9.5) um einen Patch für die PS4 Pro erweitert werden soll. Wie Bethesda nun bekannt gab, wird dieser im nächste Woche enthaltenen Update auf die Version 1.9 enthalten sein.
Duke Nukem 3D: Bundesprüfstelle streicht 3D Realms' Shooter vom Index
8 Bit Civilizations: Civilization-Hommage für C64 in Arbeit // Demo bereits verfügbar
Vor mehr als 25 Jahren wurde mit der Veröffentlichung von Civilization der Grundstein für eine beliebte und erfolgreiche Spiele-Serie gelegt, deren zahlreiche Ableger – wie zum Beispiel Civilization 6 (im Test mit Wertung: 7.0) – mit Stand von Februar 2016 insgesamt über
Fallout - News Vegas 2 angeblich bei Obsidian in Entwicklung - soll auf E3 2017 vorgestellt werden
Two New 'Fire Emblem Heroes' Videos Give Us a Lengthy Look at the Heroes and Heroines in the Game
We were just about wrapped up for the week here at TouchArcade Towers, and our own Shaun Musgrave had to go and spoil it all by pointing out some new Fire Emblem Heroes videos that we hadn't posted about yet. Thanks a lot Shaun! For the uninitiated, Fire Emblem Heroes was announced earlier this month during a Nintendo Direct broadcast and pits characters from the Fire Emblem universe against one another in free to play battle. Cynicism about free to play aside, Fire Emblem Heroes actually looks really decent as far as free to play collect-a-thon battlers go. Check out these first two videos which showcase some of the many characters you'll see in the game, followed by the official trailer for Fire Emblem Heroes.
Fire Emblem Heroes is scheduled for release on iOS and Android next week on February 2nd, and through January 31st you can vote for which characters you'd like to see added to the game. You can also pre-register for the game on Android through the Google Play store in a similar fashion to how Apple allowed you to be notified when Super Mario Run was released, and let's hope the Android version of notifying works in a more timely fashion than Apple's did. If you aren't in need of any notification then simply look for Fire Emblem Heroes to arrive next Thursday.
Jetzt neu! Fast kostenlos versicherte Pakete per DHL verschicken [dank Mitarbeiterfaulheitsrabatt]
Kostenlos? Naja nicht ganz! Ihr müsst einmalig ein wenig Mühe investieren und Euch ein Versandpaket bauen. Bauen? Ja. Bauen. Dazu benötigt ihr folgendes:
- 2 Stunden Zeit
- Ein ausreichend großes Paket (max 120x60x60cm)
- Zwei Prittstifte (oder Vergleichbares)
- 6,99€ bzw. 9,49€ in Kleingeld
- Einen Briefmarkenautomaten in der Umgebung
Was muss ich jetzt machen?
1. Such dir einen Briefmarkenautomaten und zieh dir 0,03€ Marken. Den Betrag musst Du manuell angeben, kannst maximal 100 Briefmarken in einem Vorgang ziehen. Mehrere Automaten beschleunigen den Prozess.
2. Für ein Paket bis 5kg innerhalb deutschlands (bis 500€ versichert) brauchst Du 233 x 0,03€ Briefmarken (6,99€). Für ein Paket bis 10kg (bis 500€ versichert) innerhalb deutschlands brauchst du 316x 0,03€ + 1x 0,01€ Marken (9,49€).
3. Nachdem du dir grade knapp 60 Minuten in der Kälte die Beine steif gefroren hast kannst du nun zurück nach Hause ins Warme. Hier kommen nun die Prittstifte und das Paket ins Spiel. Das Paket großflächig, aber ordentlich mit Prittstift einkleistern und die Briefmarken dicht an dicht auf die Prittfläche legen. Hierbei darauf achten, dass ihr ein ausreichend großes Feld für den Versandschein frei lasst, der später noch aufs Paket muss. Am besten nehmt ihr das Stabilste Paket das ihr finden könnt. Nach einer mehrstündigen Trockenphase ist das Paket nun versandbereit.
4. Jetzt gehts ab zur Post! Seit wenigen Monaten gibt es im Zora System des Postmitarbeiters eine neue Funktion, die der Postmitarbeiter euch danken wird, diese zu kennen. Normalerweise rechnen Post und DHL getrennt ab und bislang hatte der Postmitarbeiter keine Möglichkeit Briefmarken als Porto dem Paketwert anzurechnen - nun ist es möglich: Der Postmitarbeiter scannt ganz normal eine Paketmarke für 6,99€ bis 5kg bzw. 9,49€ bis 10kg (10kg-Preis hat sich im Januar um 50 cent erhöht), dann klebt er die Marke auf den Versandschein und Zora zeigt an, dass er vom Kunden das Geld kassieren soll. Nun muss der Postmitarbeiter auf "Esc" drücken und "AN" eingeben. Dies ist die Funktion "Anrechnen". Hier kann der Mitarbeiter nun zwischen verschiedenen Optionen auswählen und muss "Briefmarke" auswählen, bestätigen und ein Rechner poppt auf. Dort kann der Postmitarbeiter eintragen wie hoch der anzurechnende Briefmarkenwert ist. Da der Wert den Gesamtbetrag ausmacht, kann der Mitarbeiter den Kassenvorgang beenden, da die Kasse 0,00€ anzeigt. Dann habt ihr einen Bon über den Nachweis des versicherten Versandes, einen Bon über 0,00€ (Quittung) und ein Bon kommt dann noch raus, den du unterschreiben musst und der Mitarbeiter ins Belegarchiv packt.
5. Der Deal basiert darauf, dass der Mitarbeiter dann theoretisch jede Briefmarke einzeln abstempeln (entwerten) muss und kein einziger Mitarbeiter bei 5 Tests auch nur eine einzige Marke abgestempelt hat, sondern das Paket immer einfach zur Entsorgung auf den Paketwagen verschwinden lies. So kommen 95-100% der Briefmarken beim Empfänger an. Es fehlen immer mal hier oder dort ein paar 3 cent Marken, aber die Pakete kommen immer an.
So sieht das Ganze dann korrektermaßen zugestellt aus:

Monopoly: The Legend of Zelda Collector’s Edition für 18,99 EUR inkl. VSK
UPDATE 2 vom 31.1.2017
Buch.de hat die Monopoly: The Legend of Zelda Collector’s Edition für 18,99 EUR inkl. VSK im Angebot, wenn man noch dieses Buch dazupackt. Da die Versandkosten erst ab 20 EUR entfallen.Link: Monopoly: The Legend of Zelda Collector’s Edition für 18,99 EUR inkl. VSK
Vergleichspreis: 30,99 EUR
Bezahlt wird z.B. mit Paypal.
UPDATE 1 vom 26.9.2016
Wieder im Preis gestiegen!Die Zelda Edition von Monopoly kann man sich bei Amazon gerade wieder günstig sichern und zwar für 29 EUR inkl. VSK. Sieht definitiv hübsch aus und nicht so lieblos hingeklatscht wie andere Monopoly Ableger.
Link: Monopoly: The Legend of Zelda Collector’s Edition für 29 EUR inkl. VSK
Vergleichspreis: 34,96 EUR
Versandkosten entfallen. Danke an Lucifer!
Der Beitrag Monopoly: The Legend of Zelda Collector’s Edition für 18,99 EUR inkl. VSK erschien zuerst auf .
Nur noch heute: Amazon Prime für 49 Euro
Nur noch heute hat man die Möglichkeit, den Amazon Dienst Prime für 49 Euro jährlich zu buchen. Ab morgen wird für das Paket mit Gratislieferung, Musik, Filmen und Hörbüchern 69 Euro jährlich berechnet:
Nur noch heute: Amazon Prime – 49 Euro
Nebenbei hat man noch die Möglichkeit, Blitzangebote früher als Nicht-Prime-Mitglieder bestellen zu können.
Der Beitrag Nur noch heute: Amazon Prime für 49 Euro erschien zuerst auf Reichweite.de.
NINTENDO Nes Classic Mini - Endlich wieder lieferbar! NECKERMANN
Auf den Preis kommt ihr wenn ihr euch für den Neckermann Newsletter anmeldet und dadurch einen 10 Euro Gutschein erhaltet.
Ohne Gutschein kostet das schmucke Teil 67,99 Euro.
Versandkostenfreie Bestellung ab 75 Euro Mindestbestellwert.
Egal ob Neu - oder Bestandskunde.
Also wer noch was zum dazu bestellen findet...dann entfallen sogar die Versandkosten.
Lieferbar in 1 Woche.
Falls ich was vergessen hab, bitte gebt mir Bescheid (creep)
Fallout 4 (Steam) für 11,70€ [CDKeys]
Bei CDKeys erhaltet ihr Fallout 4 für umgerechnet 11,70€ (9,97 Pfund).
CDKeys ist damit mit Instant-Gaming mitgezogen; aber durch die Umstellung auf Pfund (oben rechts) und den 5%-Facebook-Gutschein (für dessen Einlösung ihr bei CDKeys eingeloggt sein müsst, aber kein! Facebook-Konto benötigt) wird es nochmal günstiger.
PVG [keyforsteam]: 14,69€
Bethesda Game Studios, the award-winning creators of Fallout 3 and The Elder Scrolls V: Skyrim, welcome you to the world of Fallout 4 – their most ambitious game ever, and the next generation of open-world gaming.
As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
Metacritic: http://www.metacritic.com/game/pc/fallout-4





