Shared posts

21 Feb 14:52

These Arcade Game Shadow Boxes are Simply Awesome

by Paul Strauss

Do you love classic arcade games, but don’t have the room (or the cash) for an arcade cabinet in your living room? These fantastic pieces of arcade-inspired wall art are the next best thing.

Each one of Glitch Arwork’s 3D shadow boxes uses a combination of authentic arcade graphics, along with some artistic license to make the scenes more dynamic and for the sake of composition. Thanks to the way they’re cut out, they really pop, and look amazing.

They’ve got designs inspired by Space Invaders, Pac-Man, Zelda, Mario, Rampage!, Street Fighter II, Super Metroid, Pong, and many more. Every one of these is amazing. I so need the Bubble Bobble one for my wall. That game is awesome.

They’re each handmade by artists Jill and T-Bone Forest using layers of carefully cut color prints and foamboard, then framed. Unlike the ones in the photos here, they also come with a protective sheet of glass in front.

Check all the work that goes into making each one in the video below, then drop by GlitchArtwork’s Etsy shop to buy a bunch for your wall. With prices ranging from about $35 to $70, they’re really reasonably priced for original pieces of handmade art!

20 Feb 09:02

Nostalgia Breakfast Station Does It All

by David Ponce

Hot on the heels of the (admittedly still cooler) bacon toaster, the Nostalgia Retro Series 3-in-1 Family Size Breakfast Station still brings a bit of swag to your morning foodmaking activities. You can toast up to 4 slices of bread while simultaneously brewing 4 cups of coffee, and frying up some bacon n’ eggs on the large family-size non-stick griddle. Yes, you’ll be consuming a lot of power while doing so, but the appliance is rated at 1,500 Watts, so it should be able to handle the load just fine. The reviews on Amazon are pretty positive, so you’re likely to get quite a bit of bang for your $67. It comes in red and aqua.

[ Product Page ] VIA [ TheAwesomer ]

20 Feb 09:02

The Couch Coaster Puts Cup Holders On Your Otherwise Useless Couch

by David Ponce

Look, you gotta sacrifice in the name of love, we suppose. That’s why you agreed to let your significant other pick a sofa with fluffy armrests, instead of the two La-Z-Boys you wanted. Love, right? Well, love is also about compromise, and with the Couch Coaster you’ll now be able to enjoy the game while drinking beer on that fancy sofa you like so much. It turns any armrests into a cup holder.

Lounging on the sofa gets even more relaxed with this couch drink holder. It’s a coaster-meets-cup-holder that safely contains drinks on the arm of couches and chairs. Flexible silicone sides drape over surfaces and are weighted for extra stability. And an adapter lets cans, glasses, bottles, or mugs of almost any size fit without spilling. Now your beverages stay upright and secure—and within reach.

Convenience also doesn’t have to cost an arm, and at $20, the Couch Coster is a no-brainer.

[ Product Page ]

17 Feb 08:26

If 14 Of Your Favorite Characters Took Selfies

So many movie plots wouldn't work if the characters had cell phones. Memento. Home Alone. The whole Harry Potter series. But when people make this observation, they usually mean a cell phone could be used to call someone or to locate something or to look up a small piece of trivia. They don't think about the fact that a lot of movie plots would get more complicated with cell phones because characters would be too busy taking selfies to DO anything. 

1. Mikasa Takes Selfie by misterstrum

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2. BH6 Selfie by Risachantag

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3. Selfie by MaHenBu

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4. Selfie Raider: Watch out for that braid! by LaraRobsGraves

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5. Rapunzel Selfie by Jeff-Mahadi

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6. Street Fighter Sakura Selfie by Magion02

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7. Max and Chloe Selfie by Kuvshinov-Ilya

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8. Anna selfie by alyssum

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Star Wars Selfie by Sheridan-J


9. Stormtroopers Selfie

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10. Darth Vader Has Returned

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11. Poe Dameron at work

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Disney Characters Take Selfies by SimonaBonafinida


12. Mulan

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13. Belle

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14. Cinderella

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17 Feb 08:25

20 Times Videogame Box Art Was So Bad You Might Need Therapy

1. 

vice thing
via @boxartscrewup

 

2. That's a penis, yes? I mean it's not a GREAT penis but it still counts.

bad box art mini golf
via @boxartscrewup



3.

camely
via boxart.tumblr.com

 

4.

pipe mania
via @BadBoxArt

 

5. Orbs, in MY crotch? It's more likely than you think.

bad box art games targhan pc barbarian
via @boxartscrewup



6.

playstation st a move baby thing
via @BadBoxArt

 

7.

ultimate duck hunting shoot the dog
via @BadBoxArt

 

8.

undefined
via @boxartscrewup

 

9.

bad dodgeball game playstation
via @boxartscrewup

 

10.

undefined
via @boxartscrewup

 

11.

undefined
via @boxartscrewup

 

12.

ski resort
via @boxartscrewup

 

13.

bad box art
via @boxartscrewup

 

14.

weird golf cover
via @boxartscrewup

 

15.

star trek hello dragon 32
via @boxartscrewup

 


16.

theme park molyneux
via yahoo

 

17.

alien terminator bad box art
via @boxartscrewup

 

18.

bad box art cringe
via slightlywarped.com

 

19. The most powerful "O" face in the entire universe

bud spencer we are angels o face
via @boxartscrewup

 

20.

undefined 
via @boxartscrewup

10 Feb 07:57

Sunday Comics: You Need To Hide That

by Ethan Gach

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon.

Read more...

07 Feb 12:24

Video: Digital Foundry Puts the NES Mini Up Against Retro Rivals

Article: Video: Digital Foundry Puts the NES Mini Up Against Retro Rivals

Compared to Analogue NT, the original NES and the Virtual Console

07 Feb 07:32

Check out the latest DidYouKnowGaming video on Pokemon’s...

06 Feb 09:19

Modular Emulation System 'Retroblox' Revealed

by no-reply@retrocollect.com (Tom Charnock)

5 rbxpress 1920x1080

Nothing fans the flames of online discussion more than the topic of retro emulation, but hold on to your hats because we’re delving in again. As we’ve discussed here at RetroCollect on multiple occasions in the past, there are numerous ways that gamers can play classic games using PC-based emulators or via hardware like the Retro Freak and the RetroN 5. Opinions about emulation are mixed, and there’s the question of legality to contend with in the grey and hazardous realms which lie beyond those particular gates. The topic is about to come up again though, as there’s another new emulation device about to hit the scene, and one which takes a slightly different approach to the offerings from Hyperkin et al.

6 rbxpress web

Enter the Retroblox modular emulation console. A system that looks at the RetroN 5 and Retro Freak with disdain and offers a new and slightly unorthodox alternative; a modular approach to emulation and the added promise of being able to play disc-based games as well as cartridges. The concept behind the Retroblox is certainly intriguing, but also a little puzzling for a number of reasons. The idea is that the Retroblox comes as a base unit with an optical drive that will play all manner of disc-based titles “from PlayStation to Sega CD,” according to the professional-looking website. However, it's the modular design of the cartridge sections that presents a new angle on things. Want to play a Super Nintendo cart? Then slot on the Super Nintendo section. Want to play a Genesis/Megadrive cart? Simply pop off the Super Nintendo section and slot on the Genesis/Megadrive bit. Sounds simple enough…but the question has to be asked: why?

4 rbxpress 1920x1080

Far be it for us to cast a new approach to playing older games on new hardware into the fiery pits of Hades, but the Retroblox looks like it is creating a solution to a problem that doesn’t actually exist. While the console is purely a concept at present, and the promise of an emulator that can play optical media is a very interesting one, there appear to be quite a few issues with the Retroblox. The promise of playing CDs is great…but the number of formats that won’t be compatible will surely be a potential problem – the Atari Jaguar and Sega Dreamcast both use bespoke formats that a standard CD-Rom drive cannot make head nor tail of, for example. And on the topic of the modular design? Well, it’s a nice idea in theory but if owners need to buy additional hardware to play different formats, surely it would make more sense to either use the original hardware, a PC, or a multi-cart system like the RetroN 5 or Retro Freak?

The Retroblox will be seeking crowdfunding in the near future, and the unorthodox design and promised interface features (HD output and Twitch streaming capabilities) are certainly attention-grabbing. The team behind the Retroblox also includes some well-respected industry veterans.  However, the question as to who this system is likely to appeal is a prominent one.

Link: Retroblox Official Website

06 Feb 09:19

Unreleased Nintendo 64 Game 'Riqa' Discovered

by no-reply@retrocollect.com (Tom Charnock)

riqa1Back in the late 1990s, while Lara Croft was happily raiding tombs on pretty much every platform you could shake a stick at (even the maligned N-Gage got a port of Tomb Raider), Nintendo fans could have been forgiven for feeling a little left out. Sure, Nintendo 64 owners got to plunder hidden treasure in Indiana Jones and the Infernal Machine, but a true rival to Miss Croft's exploits was conspicuous by its absence on Nintendo's powerful hardware. In an attempt to give gamers an equivalent adventure, Nintendo looked to a new heroine and teased shots of a 3D action adventure game with a female lead known as 'Riqa.'

riqa2

Sadly, very little was ever seen of this game outside of a few rolling demos and fuzzy screenshots in magazines of the era, and after brief rumours that the game had been moved to Gamecube, Riqa vanished without a trace. It appears that the game was actually further into development than ever previously known however, and a user known as 10ahu from the Assembler forums has recently uploaded footage of Riqa in playable form.

riqa4

Featuring some great character animation and varied level designs, as well as some intense gunplay, Riqa looks like it could well have been a hit on the Nintendo 64 - a console not really renowned for its third person shooters. Judging from the 15 minute video 10ahu has uploaded to YouTube (and in a similar fashion to the recently discovered Rev Limit), Riqa looks like it is running on actual N64 hardware and represents yet another game being unearthed that many thought would never be seen again.

Nintendo 64 Riqa Gameplay

{youtube:https://www.youtube.com/watch?v=x6RxfQLvgy8}

Link: Assembler Games forum thread

06 Feb 09:18

Classic Video Game Copy Protection ‘Code Wheels’ Digitised & Accessible Online

by no-reply@retrocollect.com (Cauterize)

Digital-Code-Wheel-Copy-ProtectionWhile DRM today may been seen as overly aggressive and frustrating, copy protection methods of yesteryear actually brought along some charm whilst keeping the pirates at bay. One of the more notable examples of this was the code wheel - a collection of layered card held together by a split pin with windows revealing secret codes underneath. Although seeming to be something of a bygone era, several of these code wheels have now been recreated and digitised for future generations to come.

06 Feb 09:18

Backlit Game Boy Color Handhelds Hit Chinese Retailer On TaoBao

by no-reply@retrocollect.com (Cauterize)

Backlit-Game-Boy-Color-on-TaoBaoSeveral months ago there was some impressive progress made in Game Boy modification circles after hardware hacker BennVenn managed to get the Game Boy Color running through a Game Boy Advance SP screen. While providing a much crisper image and an illuminated screen, the solution was slightly hindered by the bulky size of the wide LCD screen. Although looking promising, it would appear enthusiasts in China have already provided an impressive alternative with backlit Game Boy Colors readily available on TaoBao.

06 Feb 09:15

Test: Kopfhörer mit aktivem Noise Canceling im Vergleich

by Sebastian Trepesch
Bose oder Sony, Teufel oder Plantronics? Wir haben Noise-Cancelling-Kopfhörer getestet: Welcher der Over-Ear-Kopfhörer mit Bluetooth das richtige Modell für dich ist, klärt folgender Vergleich.

weiterlesen

Themen: Kopfhörer: Was bedeutet OnEar, Over-Ear, geschlossen, offen? , Sony MDR-1R
06 Feb 08:58

Everything You Need To Know About Fire Emblem Heroes

by Javy Gwaltney

Fire Emblem Heroes is latest the mobile game to be published by Nintendo, as well as the first Fire Emblem title to be released since the publisher revealed its rather aggressive expansion plans for the series last month. Is it worth your time if you’re a Fire Emblem fan? What if you're a newcomer to the series?

Let’s chat about it.

What’s a Fire Emblem?
Fire Emblem is a long-running strategy RPG series that’s been around since 1990, though the series didn’t make it stateside until 2003. The games rely on fantastical tropes, often having you play as a group of knights and do-gooders trying to retake a kingdom or overthrow corrupt rulers. The series has a reputation for being among Nintendo’s most hardcore games thanks to its merciless approach to difficulty.

Also, they tend to be really good. Here’s Kim’s review of Awakening and my reviews of both Birthright and Conquest, if you want to know more about them.

Okay, so what is Fire Emblem: Heroes?
The best way to think about Heroes is as a streamlined modern Fire Emblem game missing a couple of features that many fans of the series consider to be its defining qualities.

Such as?
In most Fire Emblem games, if your unit dies in battle it’s dead for the rest of campaign. Fire Emblem: Awakening introduced a difficulty modifier that allows them to faint in battle instead of dying. In Heroes, your units just faint; permadeath is not in play. There is no option for it.

Both Fire Emblem: Awakening and Fire Emblem Fates also allowed players to pair up their units to produce offspring characters, whom (through the magic of time travel!) they could then use as units in battle during the campaign. You can't pair characters in Heroes.

That sounds rad. Too bad Heroes doesn’t have those things.
Yeah, it’s a shame. However, this doesn’t mean Heroes is a bad game or lacks something for fans.

I’ve never played Fire Emblem. Is Heroes worth my time?
Maybe?

Heroes banks more on fan service than Pokémon Go or Super Mario Run do, and much of the joy in playing the game comes from earning fan-favorite heroes from the series and using them to dominate the battlefield.

However, gameplay is also fun and lightning quick. Like the main series, Heroes has you using a battlefield represented by tiles. A number of factors enter into how your units’ battles will go – terrain, unit type, weapons – but everything is streamlined for speed. Matches rarely last more than five minutes since units in each army are limited to four, so you don’t have to worry about battles taking forever when you’re on the go and just want to do a quick match.

Can I play offline?
Nope. Like Super Mario Run, you need to either be connected to wi-fi or using data, so don't expect to play Heroes on a plane or in the subway. 

The game is free-to-play. How scummy are the F2P elements?
Well, kind of scummy to be honest. Not overwhelmingly so. You don’t have to pay to win and you can earn orbs, which are used to purchase upgrades for your castle or new heroes for your army.

The game features a stamina bar that caps at 50 and regenerates a point every few minutes or so. Battles require stamina points. If you do a lot of battles in a short period of time, you are unable to play for several hours unless you replenish it with an orb or stamina potion, which again, can be won in battle. The game is clearly pushing you in the direction of buying them outright so you can keep playing.

Boooooooooo.
Yeah, I know. Not great. However, for a F2P game, there’s a lot here that’s just given to the player, including a lengthy campaign. The balance that Intelligent Systems has struck between channeling the deep strategy of main series entries into Heroes’ lightning-fast gameplay is often impressive.

A campaign? So there's a story?
Yes. It's not much, existing mostly as a flimsy excuse for fan-favorite characters from across the series to go up against each other, but it's there.

Is the game good overall?
I still need more time with it before I make that call. Our official review will be coming in a few days, but for now, even as one of the big Fire Emblem fans here, I’m enjoying it much more than I expected.

Any tips?
For sure. Here are some pointers to help you get going:

  • Spend an orb early to upgrade your castle. It gives a 20-percent experience gain boost to your units.
  • It’s tempting to run to the summoning circle to get a hero anytime you have five orbs, but it’s better to save them until you have 15-20 since the cost for summoning heroes goes down the more you summon during a session.
  • Make sure you use your four team slots effectively. Have a swordsman for up-close offensive strikes, Have an archer for taking out air units, as well as an air unit yourself. Enlist a support unit capable of buffing other players. Basically: employ a unit for every occasion on your team. If you don’t, you’re gonna get squashed.
  • Explore the menus. The game does a poor job of explaining its systems, like how you can upgrade your units by accessing the Allies option at the bottom of your castle screen. Be sure to poke around a bit. Don’t trust the tutorial to explain everything to you. 
  • During battle, click on the "Danger Area" button to see all the tiles enemy units are capable of moving to during any given turn.
  • Check the fountain! As you play through the game, you’ll complete certain small quests – like defeating a certain kind of enemy a number of times – which reward you shards or even orbs that you can use to unlock characters or level up the ones you have. You have to access the fountain on your castle screen to claim those rewards. It will glow gold when you have rewards.
  • Keep an eye on what you’re earning through battles. Every time a character levels up they earn “SP,” which you can use in the Skills menu to give them special abilities, like a higher defense buff or a stronger special attack. 
  • Be sure to fight in the Training Tower and Special Maps. While there is a lengthy campaign that you can play over and over again, both of these modes offer special rewards for playing them (like unique units) that you can’t get in the campaign.
06 Feb 08:44

Test: Fire Emblem Heroes

by Jörg Langer
06 Feb 08:44

Opinion: Nintendo Might Have Finally Hit the Mobile Jackpot with 'Fire Emblem Heroes'

by Shaun Musgrave

Just under two years ago, Nintendo announced a partnership with DeNA to bring their games to mobile devices. It was a huge deal for two reasons. First, Nintendo would be developing games for non-Nintendo hardware for the first time since the 1980s. Second, they would be entering a sector of the games industry that they had very little experience in, one that presents a very different challenge from what they might be used to. Depending on who you asked in the wake of that announcement, Nintendo was either going to completely change the mobile market, or totally sell out their cherished brands to the free-to-play mobile devil.

Their first release ended up not really going in either direction. Miitomo [Free] was a quirky social networking app featuring Nintendo's well-known Mii avatar characters. It was free to download and use, with some IAP for tickets that could be used to try to win cosmetic items for your avatar. It was also imminently Nintendo, with all the benefits and drawbacks that implies. For everything it lacked in terms of ease-of-use and common sense features, it almost made up for with its charm and polish. Almost. Miitomo did quite well in the beginning, and for what it was, it did okay overall, but it dropped off fast. It was not a product well-suited for mobile audiences who, even without downloading a single other app, already had several ways of communicating with their friends, and with fewer limitations at that.

Amusingly, the guiding light for Nintendo's future mobile releases came not from within their own walls, but through a third-party game using a brand they maintain partial ownership in. Pokemon GO [Free] was a phenomenon the likes of which we've rarely seen in the history of gaming. For a couple of months, it was everywhere. Even after cooling down, it has still hung around persistently in the top grossing charts. Even better, it generated excitement for the overall brand, boosting sales on all kind of Pokemon goods up to and including Nintendo's 3DS games. Pokemon GO could not have succeeded to nearly that extent without the brand attached, but it also wouldn't have gone over half as well if it weren't on mobile phones. Pokemon GO is designed around mobile phones, not just in terms of technology and input capabilities, but in terms of how people use their phones.

One of the big questions about Nintendo's entry into the mobile market was as to how they could balance seemingly opposing interests. There is absolutely no question that mobile has bitten off a significant portion of the dedicated handheld gaming market, a sector that has long served as Nintendo's safe harbor when the home console seas get too choppy. Doing half a job on the mobile side is nearly pointless, as Sony has already discovered. At the same time, the main selling point of Nintendo's hardware is that, well, it's the only place to find Nintendo games. How can you put a proper effort into making games when common sense says that doing so will hurt your own hardware business?

Pokemon GO offered an answer to that problem. A carefully-designed mobile game using the brand can serve as a hit money-maker and send players back into Nintendo's ecosystem. Not only can they co-exist, but they can thrive off of each other. The only trick is that if the balance is off even a little bit, you'll end up devaluing the main product or wasting money on a mobile dud. For their part, Nintendo seemed to have identified two of their more mobile-friendly brands when they announced their next two games would be based on Fire Emblem and Animal Crossing. It doesn't take a lot of imagination to picture either of them succeeding on mobile.

Instead, Nintendo decided to turn to their big gun for their next release, bumping the others down the line a bit. Super Mario Run [Free] wasn't a bad effort by any means, but Nintendo once again tried to drag the mobile market to them. While it looks like it was originally designed as a free-to-play game, at some point Nintendo must have lost their nerve and opted to make it free-to-start with a hard paywall that could be removed with a single IAP. This is not typically a very successful model in the mobile market.

To their credit, they did better with it than just about anyone who isn't Nintendo could have. For all the complaints about the pay model, those who bought the full game unlock were generally quite pleased with what they got, and we did see a bit of a boost for Mario game sales on Nintendo's own platforms. Still, like most paid games, Super Mario Run tailed off fairly quickly. Nintendo has said they were slightly disappointed with its performance, which suggests that they overestimated Mario's capability to swim against the tide.

Both Miitomo and Super Mario Run show Nintendo trying to make the mobile audience come to them, with results that were disappointing, at least to Nintendo and their shareholders. With Fire Emblem Heroes [Free], we see Nintendo taking a very different approach. This game shows a Nintendo that is far more savvy (or perhaps cynical) about the mobile gaming market. Instead of fighting the tide, they're swimming with it, and I suspect it's going to go far better for them.

Embracing a full free-to-play model with stamina meters and random gacha pulls in all of its glory, the basic monetization model of Fire Emblem Heroes doesn't look out of place beside games like Puzzle & Dragons and Monster Strike. It hasn't betrayed the original brand to do that, either. Rather, it feels like the designers came at it with the approach of how to wed Fire Emblem's strengths with the kinds of games that the vast majority of mobile players prefer.

It's already making serious bank in the Japanese App Store, which is to be expected to an extent. Social RPGs aren't quite as popular in the West, but the Fire Emblem brand is fairly strong right now, so we'll have to see how that goes. The basic structure of the game is such that it can be updated frequently with new content, which should give it a longer shelf-life than previous Nintendo releases. At the same time, it's definitely a lighter experience than the real thing. For many players, including some that simply don't have the time or inclination for anything heavier, it will be enough. For those wanting a more complete Fire Emblem experience, Nintendo has them covered. It's similar enough to whet the appetite and satisfy some, but different enough that many players will want to drop the money on the full games and perhaps even the hardware to play them.

I believe that Fire Emblem Heroes is going to be Nintendo's first unqualified success on mobile. It has the potential to be a huge earner over a long period of time, and can work both as excellent marketing for upcoming full Fire Emblem releases and to help keep the brand in the minds of players during gaps in the release schedule. It fits the kind of game that is popular in mobile gaming, but is merely a tantalizing snack for the hardcore. While many may lament that Nintendo didn't put a full-priced $40 Fire Emblem game up in the App Store instead of a free-to-play social RPG, I think they made the best call all-around here.

I'll grant that if anyone could have gotten away with that kind of model, it would be Nintendo, but what possible benefit would it serve to their dual goals of making strong profits off of mobile game releases while protecting their own hardware's viability? Nintendo is finally making games that fit the mobile market rather than trying to subvert it, and I suspect they're finally going to see the rewards they were hoping for all along. They would be wise to take a similar route with the upcoming Animal Crossing mobile game, too.

06 Feb 08:43

TouchArcade Game of the Week: 'Fire Emblem Heroes'

by Jared Nelson

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…

 

Fire Emblem Heroes

It's probably no surprise that Nintendo's second major mobile game release, Fire Emblem Heroes [Free], would be making quite a bit of noise since its release yesterday. While true that the Fire Emblem brand has grown into a pretty household name outside of Japan in the latter years of its life (thanks, Super Smash Bros. Melee!), Fire Emblem Heroes is also noteworthy for the way it breaks down the parts of a typical Fire Emblem game and rearranges them back together into something perfectly suited to mobile play.

Shaun covered this topic pretty well earlier today so I don't have a whole lot to add to the discussion, but I completely agree with his assessment and also think it's what makes Fire Emblem Heroes stand out so well among a very strong week of new iOS game releases. I also agree that in the long-term Nintendo is far better served with emulating the free to play formula of the most popular games on mobile so that this is a product they can continue to maintain for months and even years to come, like the other free to play heavy hitters on the App Store.

Beyond that, as someone who hasn't played a Fire Emblem game before in his life (gasp!), and as such had zero expectations going into this, I'm really enjoying Fire Emblem Heroes so far. I only VERY occasionally find a turn-based strategy game that I enjoy, and for the most part I don't consider myself a fan of the genre. With the snack-sized battles and smaller maps to manage in Fire Emblem Heroes though, I'm actually having a great time with it. Sure, I might tire of the free to play grind or the endless gacha hero collecting, but for right now I'm having a lot of fun and that's what matters most to me in a video game.

While not a replacement for a full-fledged Fire Emblem game, and certainly bound to be polarizing to existing Fire Emblem fans, Fire Emblem Heroes gets just about everything right in terms of making an engaging free to play social RPG for mobile. I'll be interested to see if it hangs in there long term like the most successful free to play games have, or if it'll fade away quickly after this initial excitement phase. Either way I'm loving it in the here and now and so are many others, and I'm of course excited to see what directions Nintendo goes with their future mobile releases.

06 Feb 08:43

LucasArts Adventure Pack (Indiana Jones: Fate of Atlantis + Last Crusade + Loom + The Dig) (Steam) für 2,95€ [Gamesrocket]

UPDATE: Bei Gamesrocket für 2,95€ im Angebot: https://www.gamesrocket.de/lucasarts-adventure-pack.html

---------------------


Moin.

Bei Gamebillet (oder alternativ DLGamer) erhaltet ihr das LucasArts Adventure Pack für 3,06€.

Dank geht an Chillmo.

Es handelt sich dabei um Steam-Keys.


PVG: 4,95€


Items included in this package :

  • Indiana Jones® and the Fate of Atlantis™
  • Indiana Jones® and the Last Crusade™
  • LOOM™
  • The Dig®


956372.jpg

06 Feb 08:42

Bioshock - The Collection (Bioshock + Bioshock 2 + Bioshock Infinite) (XBO) für 17,99€ versandkostenfrei [Saturn]

UPDATE: Wer das Angebot für die PS4 verpasst hat - auf Amazon erhaltet ihr die PS4-Version noch für "gute" 23€: https://www.amazon.de/gp/offer-listing/B01HXPVE8Q/ref=dp_olp_new?ie=UTF8&condition=new

------------------


Moin.

Bei Saturn erhaltet ihr Bioshock - The Collection für die Playstation 4 oder die Xbox One für jeweils 17,99€.

Es fallen keine Versandkosten an.


PVG [Idealo]: 33,76€


Freu dich auf ein Wiedersehen mit Rapture und Columbia und erlebe die preisgekrönte BioShock-Reihe wie nie zuvor. Mit BioShock: The Collection kannst du ein weiteres Mal in die epischen Abenteuer des BioShock Universums eintauchen und das in atemberaubender High Resolution. In BioShock: The Collection sind sowohl sämtliche Single-Player-Inhalte aus BioShock, BioShock 2 und BioShock Infinite, als auch alle Single-Player Add-On-Inhalte, sowie das "Columbia's Finest" DLC Pack enthalten.


Metacritic Xbox One: http://www.metacritic.com/game/xbox-one/bioshock-the-collection

Metacritic PS4: http://www.metacritic.com/game/playstation-4/bioshock-the-collection
03 Feb 14:43

LucasArts Adventure Pack (Steam) für 2,24 EUR – Offizieller Reseller!

by Dragen

LucasArts Adventure Pack Steam

UPDATE 3 vom 20.2.2017

BundleStars hat das LucasArts Adventure Pack (Steam) für 2,24 EUR im Angebot. Solltet ihr den Deal von Gamersgate verpasst haben, so greift zu.

steam LucasArts Adventure Pack (Steam) für 2,24 EUR

Vergleichspreis: 7,36 EUR

Bezahlt wird z.B. mit Paypal.

UPDATE 2 vom 5.2.2017

Jetzt bei Gamersgate UK für £1,75 // 2,03 EUR.

UPDATE 1 vom 3.2.2017

Bei Gamesrocket nochmal etwas günstiger und zwar für 2,95 EUR.

DLGamer hat das LucasArts Adventure Pack (Steam) für 3,06 EUR gelistet. Enthalten sind die vier Spiele Indiana Jones and the Fate of Atlantis, Indiana Jones and the Last Crusade, LOOM und The Dig. Damit zahlt ihr pro Spiel nur rund 77 Cent.

steam LucasArts Adventure Pack (Steam) für 2,95 EUR – Gamesrocket
steam LucasArts Adventure Pack (Steam) für 2,03 EUR – Gamersgate

Vergleichspreis: 4,95 EUR (Keyseller!)

Bezahlt wird z.B. mit Paypal.

Der Beitrag LucasArts Adventure Pack (Steam) für 2,24 EUR – Offizieller Reseller! erschien zuerst auf .

03 Feb 07:45

Nintendo Deutschland zeigt Zusammenfassung vom Nintendi Switch Event in Deutschland!

by Avanar

Nintendo Deutschland zeigt Zusammenfassung vom Nintendi Switch Event in Deutschland! Die Nintendo Switch wurde mit einem großen Preview Event in Amerika bedacht. Nicht ganz so im Mittelpunkt aber dennoch auch gut vorbereitet, wurden entsprechende Events in Deutschland. Gleich drei Stück an der Zahl in Frankfurt, München und Berlin. In einem ...

The post Nintendo Deutschland zeigt Zusammenfassung vom Nintendi Switch Event in Deutschland! appeared first on Nintendo-Switch.eu.

03 Feb 07:45

Die Xbox One S funktioniert auch als Laptop

Was hat Pinball damit zu tun? Ben Heck hat einen Laptop aus der Xbox One S gebaut. Das Display stammt aus einem Pinball-Automaten.
03 Feb 07:44

Simpsons-Enthüllung: Homer fährt einen 1986er Plymouth Junkerolla

Hä, was für ein Auto? In der Episode Pork and Burns wurde enthüllt, welches Auto Homer Simpson fährt: Nämlich einen 1986 Plymouth Junkerolla.
02 Feb 17:25

Bethesda bringt Fallout 4 ins Wohnzimmer: Nuka Cola & Co als Hochglanzdruck

Hochglanzdruck von Cook & Becker Cook & Becker produziert in Zusammenarbeit mit Bethesda Hochglanzdrucke zum Endzeit-Rollenspiel Fallout 4.
02 Feb 14:42

Have a gander at these cool Fallout 4 fine art prints

Love Fallout 4 and feeling flush? These fancy fine art prints may be up your street.

We've covered the video game fine art prints of Cook & Becker before, when it tackled the likes of Street Fighter, BioShock Infinite, Mass Effect and Mirror's Edge. Now, it's turned its hand to Bethesda's Fallout 4.

The collection of Certified Art Giclee prints includes a number of museum-grade reproductions of concept art pieces from Fallout 4. Each print is hand-numbered, while a selection also comes with a Certificate of Authenticity signed by Bethesda Game Studio's senior concept artists.

Read more…

02 Feb 14:36

NES Classic Sells 1.5 Million Units Worldwide, Nintendo Apologizes for Shortages

by William D'Angelo

Nintendo president Tatsumi Kimishima  during Nintendo’s financial results briefing revealed the NES Classic has sold 1.5 million units worldwide. 

"In November last year, we brought back the nostalgic Famicom and NES home consoles in palmsized versions and shipped the entire quantity of Nintendo Classic Mini Family Computer units we initially prepared for each market," said Kimishima.


"We apologize to our consumers and retail partners for the inconvenience caused by product shortages. Some parts require time to procure, but we are working to increase production. We also see the nostalgic interest in these products as an opportunity to draw consumers’ attention to our latest game system, Nintendo Switch."

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/267267/nes-classic-sells-15-million-units-worldwide-nintendo-apologizes-for-shortages/

02 Feb 14:36

Nintendo: Wii U Sales Hit 13.56M Units at the End of 2016, 3DS at 65.3M Units

by William D'Angelo

Nintendo during its latest financial report, for the nine month period ending December 31, 2016, has shared some sales figures. 

Wii U sales now stand at 13.56 million units with 96.52 million games sold. That is a drop in the bucket compared to the 101.64 million Wii consoles sold. Sales for the Nintendo 3DS are at 65.3 million units, while software figures for the handheld stand at 320.96 million units. 

 

 Revenue for the company fell 26.9 percent, however, profits jumped 154 percent.

Nintendo expects net income for the 2017 fiscal year to reach 90 billion yen, up from 50 billion yen. 

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/267276/nintendo-wii-u-sales-hit-1356m-units-at-the-end-of-2016-3ds-at-653m-units/

02 Feb 14:17

Spieleveteranen-Podcast #89: Resident Evil 7, Ron Gilbert

by Christoph Vent

Der Spieleveteranen-Podcast #89 stand 24 Stunden lang exklusiv für Patreon-Spender zum Download bereit. Ab sofort ist die neue Folge für alle freigeschaltet, ihr findet sie direkt unterhalb dieser News.

Weiterlesen

02 Feb 14:17

'Fire Emblem Heroes' Starting to Release Worldwide in Staggered Rollout

by Carter Dotson

The rollout of Fire Emblem: Heroes has begun. As of about 1:45AM CST, the game is starting to show up around the world in a number of countries, including Japan, Australia, New Zealand, and several European countries. If you don't have the game in your territory yet (notably North America) then hold on – it looks like the game is quickly propagating worldwide rather than just being available all at once. The Japanese version is the same as the English version on the iTunes store, so just mash this Fire Emblem Heroes iTunes link until it works. We'll update when the app is available worldwide, especially in the US and Canada. Note that there seems to be a similar situation going on with the Android version with a staggered rollout.

It'll be interesting to see how Fire Emblem Heroes plays and monetizes. It has many of the hallmarks of other DeNA games, so it could wind up being the most traditional free-to-play game of the bunch for Nintendo so far. But we'll see just how players and the market take to this, the third Nintendo mobile game (not counting The Pokemon Company games).

02 Feb 14:16

Jurassic World – Steelbook Premium Edition mit 2 Dinosaurier-Figuren (Blu-ray) für 36,33 EUR inkl. Versand

by Mace

Jurassic_World

UPDATE 1 vom 2.2.2017

Aktuell für 36,33 EUR inkl. Versand zu haben!

Hier mal wieder was nettes für die Sammler unter uns: Media-Dealer verkauft die Steelbook Premium Edition von Jurassic World (Blu-ray) inkl. 2 Dinosaurier-Figuren für 39,95 EUR. Es kommen noch VSK dazu, womit wir am Ende bei 41,94 EUR landen und damit sogar einen neuen Bestpreis erreichen dürften! Die Vergleichspreise sind mitlerweile astronomisch hoch und liegen damit jenseits von gut und böse. Mal abgesehen von privaten Händlern bei Amazon, die diesen Preis jedoch auch um Längen nicht unterbieten können. Beachtet jedoch, dass die Umverpackung evtl. leicht beschädigt sein kann, auch wenn es sich hierbei um Neuware handelt! Wer sich also die Dinosaurier samt Umverpackung ins Regal stellen möchte, überlegt hier besser zweimal. Andernfalls würde ich persönlich ohne weitere Bedenken zuschlagen. Im Beitrag findet ihr ein Unboxing der Steelbook Premium Edition.

bd Jurassic World – Steelbook Premium Edition mit 2 Dinosaurier-Figuren (Blu-ray) für 36,33 EUR inkl. Versand

Metacritic: 59%

Vergleichspreis: 47,77 EUR

Bezahlen kann man z.B. mit PayPal.

Unboxing

bd Jurassic World – Steelbook Premium Edition mit 2 Dinosaurier-Figuren (Blu-ray) für 41,94 EUR inkl. Versand

Der Beitrag Jurassic World – Steelbook Premium Edition mit 2 Dinosaurier-Figuren (Blu-ray) für 36,33 EUR inkl. Versand erschien zuerst auf .