Shared posts

07 Mar 10:01

Gamepad Funktionen aus The legend of Zelda Breath of the Wild für die Spielerfahrung gestrichen.

by Avanar

Gamepad Funktionen aus The legend of Zelda Breath of the Wild für die Spielerfahrung gestrichen. The Legend of Zelda Breath of the Wild war für Nintendo ein Langzeitprojekt und ist quasi über eine Generation hinweg entstanden. Ursprünglich wurden in Demo Videos auch diverse Features für die Wii U angekündigt, die ...

The post Gamepad Funktionen aus The legend of Zelda Breath of the Wild für die Spielerfahrung gestrichen. appeared first on Nintendo-Switch.eu.

07 Mar 10:00

Nintendo hid secret message for Switch fans in Pro Controller

Eagle-eyed Nintendo fans have spotted a secret message hidden inside the Switch's Pro Controller.

The Pro Controller is made of translucent black plastic, but you'll still need to tilt its right-hand analogue stick to make out a string of tiny lettering, etched onto the controller's innards:

Credit to the discovery is being given to reddit user Tropiux, who also posted these photos (thanks, Kotaku):

Read more…

06 Mar 14:59

The Sega Channel Blew My Ten-Year-Old Mind

by Matt Hardigree

The announcement of the Xbox streaming service briefly took me back to the ‘90s and to the Sega Channel, an invention so great it basically erased most of my memory of 1994 as I entered a state of pure bliss closest to what David Foster Wallace described in Infinite Jest.

Read more...

06 Mar 12:52

Test: I Am Setsuna

Im letzten Sommer erschien "I Am Setsuna" bereits digital für PlayStation 4 und PC. Jetzt hat Square Enix das Rollenspiel alter Schule auch über den eShop von Nintendo auf Switch für knapp 40 Euro veröffentlicht. Das von Chrono Trigger und Final Fantasy inspirierte Spiel wurde nicht für die neue Konsole ergänzt: Der für Switch exklusive DLC "Temporal Battle Arena", der per Datentransfer indirekte Kämpfe gegen KI-gesteuerte Gruppen anderer Spieler ermöglicht, soll erst im April gratis erhältlich sein. Lohnt sich die nostalgische Reise in alte Zeiten?

Weiter

06 Mar 10:34

Atari Vault (100 Spiele) (Steam) für 2,60 EUR – Offizieller Reseller!

by Dragen

Atari_Vault_BundleStars

UPDATE 2 vom 27.7.2017

Wer das Angebot verpasst hat, schlägt nun für £2,32 // 2,60 EUR bei Gamesplanet UK zu. GMG hat die Atari Vault ebenfalls im Angebot und stellt damit den PVG auf, ist aber noch 1 EUR teurer. Den Inhalt der Atari Vault entnehmt ihr dem Beitrag.

steam Atari Vault für 2,60 EUR

Vergleichspreis: 3,80 EUR

Bezahlen kann man z.B. mit PayPal.

UPDATE 1 vom 9.7.2017

Dreamgame verkauft die Collection gerade für nur 3,57 EUR!

BundleStars senkt den Preis für das Atari Vault Paket auf 9,99 EUR. Nochmal günstiger wird es mit dem Gutschein “SCREAM6“, so dass wir bei 9,39 EUR landen. Welche Spiele enthalten sind erfahrt ihr im Artikel, da die 100 Spiele hier den Rahmen sprengen würden.

steam Atari Vault für 3,57 EUR

Vergleichspreis: 6,80 EUR

Bezahlt wird z.B. mit Paypal. BundleStars ist ein offizieller Reseller.

Die enthaltenen Spiele sind:

3D Tic Tac Toe – 2600
Adventure – 2600
Air Sea Battle – 2600
Asteroids – 2600
Asteroids – Arcade
Asteroids Deluxe – Arcade
Backgammon – 2600
Basic Math – 2600
Basketball – 2600
Black Widow – Arcade
Blackjack – 2600
Bowling – 2600
Brain Games – 2600
Breakout – 2600
Canyon Bomber – 2600
Casino – 2600
Centipede – 2600
Centipede – Arcade
Championship Soccer – 2600
Checkers – 2600
Chess – 2600
Circus Atari – 2600
Code Breaker – 2600
Combat – 2600
Combat 2 – 2600
Concentration – 2600
Crystal Castles – 2600
Crystal Castles – Arcade
Demons to Diamonds – 2600
Desert Falcon – 2600
Dodge-Em 2600
Double Dunk – 2600
Fatal Run – 2600
Flag capture – 2600
Football – 2600
Golf – 2600
Gravitar – 2600
Gravitar – Arcade
Hangman – 2600
Haunted House – 2600
Homerun – 2600
Human Cannonball – 2600
Liberator – Arcade
Lunar Lander – Arcade
Major Havoc – Arcade
Maze Craze – 2600
Millipede – 2600
Millipede – Arcade
Miniature Golf – 2600
Missile Command – 2600
Missile Command – Arcade
Night Driver – 2600
Off the Wall – 2600
Outlaw – 2600
Pong – Arcade
Quadrun – 2600
Race – 2600
Radar Lock – 2600
RealSports Baseball – 2600
RealSports Basketball – 2600
RealSports Boxing – 2600
RealSports Football – 2600
RealSports Soccer – 2600
RealSports Tennis – 2600
RealSports Volleyball – 2600
Red Baron – Arcade
Return to Haunted House – 2600
Save Mary – 2600
Secret Quest – 2600
Sentinel – 2600
Sky Diver – 2600
Slot Machine – 2600
Slot Racers – 2600
Sword Quest Fireworld – 2600
Space Duel – Arcade
Space War – 2600
Sprint – Arcade
Sprint Master – 2600
Star Raiders – 2600
Starship – 2600
Steeplechase – 2600
Stellar Track – 2600
Street Racer – 2600
Stunt Cycle – 2600
Sub Commander – 2600
Super Baseball – 2600
Super Breakout – Arcade
Super Breakout -2600
Super Football – 2600
Surround – 2600
Sword Quest Earthworld – 2600
Sword Quest Waterworld – 2600
Tempest – 2600
Tempest – Arcade
Video Cube – 2600
Video Olympics – 2600
Video Pinball – 2600
Warlords – 2600
Warlords – Arcade
Yars Revenge – 2600

Der Beitrag Atari Vault (100 Spiele) (Steam) für 2,60 EUR – Offizieller Reseller! erschien zuerst auf .

06 Mar 10:34

Grand Theft Auto 5 (One) für 24,98 EUR inkl. VSK

by Dragen

Grand_Theft_Auto_V_XboxOne.jpg

Noch kein GTA V in der Sammlung? Dann ab zu Redcoon. Dort gibt es Grand Theft Auto 5 (One) für 24,98 EUR inkl. VSK. Schade, dass man die Versandkosten von 4,99 EUR nicht umgehen kann.

one Grand Theft Auto 5 (One) für 24,98 EUR inkl. VSK

Metacritic: 97%
Vergleichspreis: 32,29 EUR

Bezahlt wird z.B. mit Paypal. Versandkosten liegen bei 4,99 EUR.

Der Beitrag Grand Theft Auto 5 (One) für 24,98 EUR inkl. VSK erschien zuerst auf .

06 Mar 10:15

Nintendo Switch Tips

by Jimmy Thang

Setting up the Nintendo Switch is relatively simple, but you may encounter some quirks later on down the road. Our tips here will help you get better acquainted with Nintendo’s new hardware.

Tip #1: How to remove the Joy-Con controllers from the Nintendo Switch console

Attaching the Joy-Con controllers to the console is very straightforward. You simply slide them onto the rails on the side of the device until you get a satisfying click. Removing them is a little more cumbersome, however. You want to make sure you’re doing it correctly so you don’t damage the hardware.

No Caption Provided

To remove the Joy-Con controllers, you have to press down on the little black circular buttons on the back before you slide them out.

Tip #2: How to slide the Joy-Con straps on/off the Joy-Con controllers

Nintendo provides two Joy-Con straps along with two Joy-Con controllers with every Switch console. The straps are identical to each other and will slide onto either controller, but you need to orient them correctly. To do this, it helps to align the “-” side of the strap with the - button on the left Joy-Con controller. Similarly, you want to make sure that the + logo on the other strap aligns with the + button on the right controller.

No Caption Provided

While you need to press down on the small circular buttons on the back of the Joy-Con controllers to detach them from the Switch console, you surprisingly don’t need to press these buttons to release them from the straps. You can simply slide them out.

Tip #3: How to pair a Nintendo Switch Pro Controller

If you have a spare USB-C to USB-C cable, you can pair the Pro Controller to the Switch by plugging the controller directly into the bottom of the console. There’s also a way to connect it wirelessly. In the operating system, click on “Controllers” then click on “Change Grip/Order.” From there, press the little pairing button on top of the Pro Controller. The Switch will detect the controller and then you simply need to click the A button to finish the process.

No Caption Provided

Tip #4: Get a more accurate battery readout

In the main menu, there’s a battery icon on the top right that loosely indicates how much juice your console has left. To get more granular battery information, make sure to take the Switch out of the Dock and tap on the touchscreen above the battery icon. A battery life percentage will appear on the screen for about two seconds.

No Caption Provided

Tip #5: Inserting a MicroSD card

No Caption Provided

While the Switch supports UHS-I MicroSD cards, the MicroSD card slot is a bit difficult to find. It’s actually tucked underneath the Switch’s kickstand. Look for the engraved MicroSD outline to help you properly insert the card.

06 Mar 10:14

Sunday Comics: Camping Out

by Ethan Gach

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon.

Read more...

06 Mar 09:50

Check out the latest DidYouKnowGaming video on Zelda A Link...



Check out the latest DidYouKnowGaming video on Zelda A Link Between Worlds!

06 Mar 09:21

This Epic Nintendo Switch Teardown Isn't For The Faint Of Heart

Article: This Epic Nintendo Switch Teardown Isn't For The Faint Of Heart

Nintendo's new system gets pulled apart

06 Mar 09:21

Why the Nintendo Switch May Struggle to Sell Well

by Daniel Carreras

I know I know, we’ve heard it all before. Just before the launch of the Nintendo DS and the Nintendo Wii, or even the GameCube, journalists the world over were all but predicting the demise of gaming’s biggest juggernaut. So yet another writer wading in to state his case for why Nintendo's latest piece of hardware faces an uphill struggle is hardly all that original or surprising.

The point of this article, however, is not to say of infer in any way that the Nintendo Switch will be Nintendo's last console, or that it will put Nintendo out of the hardware business altogether, rather it’s to outline my reasoning for why I have low sales expectations for the Switch.
 

The Future is Portable

Today's market (and almost certainly tomorrow's) wants portability: there is an entire generation of kids and teens coming of age that has lived exclusively with portable hardware, never needing or even wanting a laptop or home console. Japan is the most extreme case of this; a culture so attuned to the daily commute and technological gadgetry, most Japanese consumers don’t have the time to sit in front of a TV. This, and the fact that they feel the mobile phone does almost everything that a console can do, has resulted in a huge decline in the home console market - a market which (arguably) created the industry we know and love today.

 

ZhugeEX Blog

This Japanese culture of portability has allowed the dedicated handheld console market to remain relatively strong, despite losing market share in its own right.

So, looking at the current market as a whole and the future trend, you can fully understand the reasoning behind a console that also doubles up as a portable of sorts. The portability of the Nintendo Switch serves the rising market of gamers on the go but also seeks to cater to the traditional gaming base that still enjoys playing at home.

The problem, I would argue, is that you’re straddling two very different markets in an attempt to capture what could be an enormous demographic, and in doing so Nintendo's latest platform could end up being the jack of all trades and master of none.

 

Key Differences

The following section is going to be quite reductive, not out of malice, but because I want to get to the heart of the reality behind making different form factor platforms.

The comparison between home consoles and portable handhelds has always been a bit like comparing apples with oranges, but for the purposes of explaining why I think the Nintendo Switch will struggle to sell well it’s worth noting the key pros and cons of each type of gaming system, and why both exist in the first place.

On the surface, you may not think there’s much of a difference between the two: as long as they both play games, what does it matter? But when you start working with smaller sizes, heat and power starts becoming a concern, so much so that it fundamentally changes the games you can make, and the amount of time a player can spend playing your game.

It’s that exact reason why you’ll find handhelds always lagging behind in the graphical department: sacrifices have to be made in order to achieve portability. This isn’t inherently a bad thing; restrictions breed creativity, pushing developers to come up with new and innovative ways to display what they would like, all while making the game as compelling as possible.

Then there’s the issue of the environment you play a game within. With a home console, you can segregate yourself from the outside world, concentrating entirely on the game at hand to give yourself cinematic immersion, a feeling that is hard to break or indeed beat. Handheld devices are often played on the bus, the train, in the park, or just generally when you're out and about. In short, handhelds are oftentimes used in environments where you cannot focus entirely on the game at hand, and this forces developers to invent new and interesting gameplay techniques to take advantage of a player's limited time. There are several reasons for Candy Crush Saga's success, but a key one is that its pick up and play mentality helps to kill time when you have a few minutes to spare.

Let's briefly define the different platform types:

Home Console

A home console is a system which enables high fidelity games and other forms of media to be played on a pre-existing TV. Home Consoles should give consumers the latest graphical and gameplay advances, all from the comfort of their own home.

Portable Console

A portable console is a system which allows users to play their games anywhere they please. Limitations are usually accepted by the consumer, due to the consoles size and portability outweighing the need for the latest in graphical prowess.

This has been true since the dawn of gaming. Just take a look at the specs from a couple of generations of platforms below to see how a portable console is always an order of magnitude less powerful than a home console from the same era:

Now, with all that in mind, let’s take a look at the Nintendo Switch and its potential pitfalls.

 

A Semi-Portable Platform

Nintendo has created the Switch to, primarily, act as a home console - a somewhat portable one but at heart a home console nonetheless.

Why only somewhat portable? Well, for one, the console’s battery life is terrible. Portables sacrifice visual fidelity because they're portable; restrictions are necessary to allow the battery to last a decently long period of time. Weighing in at a meagre three hours of playtime for any visually appealing game, the Nintendo Switch struggles to make its case as a truly portable platform. Anyone that wants to play the console out and about will constantly have to fret about battery life and reserve it for short trips at best. The fact that it also takes three hours to charge the device once drained speaks volumes to Nintendo’s true intent: you can move it about, but don’t expect to do any serious gaming on it in its portable form.

The reason it only has three hours of battery life? Because Nintendo used relatively powerful mobile hardware, while at the same time keeping the unit as small as possible, resulting in a smaller battery and a power consuming CPU/GPU. This is why I call it a semi-portable platform, because the device itself is intended to stay in its dock most of the time.

The Switch is trying to be too many things to too many people, resulting in a device that sits slightly awkwardly in both the home console market and the portable one. It’s too weak and specific to dominate the living room, but too powerful to be a practical portable platform.

 

Déjà vu

Straddling two very different markets in order to capture both is not new, even in the gaming industry. Cast your mind back and you may remember that Microsoft’s Xbox One set out to bridge the gap between the traditional multimedia and the gaming market, resulting in a console that underperformed compared to its main competitor as a gaming device, and it didn’t do much when it came to TV either.

Sony's PlayStation Vita also attempted to tread a similar line to the Switch many years ago, albeit from the other side of the fence. It's generally considered to be a failure. Don’t get me wrong, the Vita is easily one of my favourite handhelds of all time, but its lackluster sales in the west demonstrate the uphill struggle a portable platform aiming to create immersive, cinematic experiences faces. Put bluntly, it didn’t result in a winning formula. 

But Nintendo's plan is better thought through, right? The potential to capture two different but related markets all centred around one platform is enough of an enticement for the company to attempt what its competitors failed abysmally to do, and Nintendo's handheld expertise and success gives it a better chance of success than Sony's half-hearted attempts to convert console gamers to the handheld market.

I've illustrated how Nintendo expects its approach to play out in a crudely drawn Venn diagram below:

 

 

But what they’ve actually created will, in my opinion, result in the following:

 

 

There will be a small subset of customers from the home console market that want portability at the cost of graphical fidelity, and a small subset from the portable console market that want better graphics at the cost of battery life.

In theory, Nintendo’s plan to unify both markets it clever, the problem is neither are likely to be wholly satisfied by the offering outside of Nintendo's dedicated fan base.

 

The Price

And that's all without mentioning the elephant in the room: the Nintendo Switch’s price.

$299.99/£279.99

In isolation, this doesn’t look too bad. Most home consoles release at a slightly higher price and most portables are slightly cheaper. But it doesn't enter the market in a vacuum, especially on the home console front. Here are some of the best deals currently on offer in the UK for the PS4 and Xbox One:

  • PlayStation 4 Slim with Horizon: Zero Dawn and an extra controller: £229.99
  • Xbox One S with Battlefield 1 and a free game of your choice: £199.85

These consoles are more powerful than the Switch, cheaper, and come with at least one of the most popular releases available on the respective platforms. They are also multimedia systems, capable of handling most of your visual needs, from Netflix to YouTube.

For £279.99 for the Switch you’re only getting the console itself; no games, no extra controllers, nothing. Want a game as well? Expect to pay an additional £35-60 at launch depending on which title you select from, outside of Zelda, a rather meagre line up.

So as I said above, in isolation the Switch’s price isn’t that bad, the issue comes from the fact that Nintendo is releasing the console as if there’s currently no competition in the marketplace, when really this is the most competitive games consoles have been in quite some time.

It’s also worth noting the bang to buck ratio. I know as well as the next guy that the average consumer doesn’t know the difference between one processor and the next, but when parting with money even the most technophobic of customers want the best bang for their buck. For most this doesn't translate into specs, but rather the games available and how much added value they’re getting when purchasing a system.

On both fronts the Switch struggles - it is not the most powerful home console and so the clock is already running against it, the game library is very limited, and it has even more limited multimedia capabilities. When compared to its competitors in the home console market alone, the Switch will lose out most of the time.

As a portable console it ironically holds up better, providing some of the best graphics and gameplay on the market and facing up against dedicated portables that are clearly on the way out. But even here there's an elephant in the room (or pocket, as it were): mobile phones.

So out of the gate the Switch is compromised. On price, performance, and game selection, it’s fighting an uphill struggle against the rest of the market, and that’s without discussing the mobile phone factor.

 

Compromises

From the battery life, to its graphical capabilities, to the inability to charge and stand the device at the same time, the Switch is an exercise in compromise. Gamers looking for a great home console are going to lament its graphical fidelity and portable gamers are going to struggle to use it for that purpose.

The omens are not that great on the third party support front either. Engines have been tooled and reworked for the capabilities of the Xbox One and PS4 over these last few years, so to have a new console come along which is still the equivalent power of hardware from a decade ago isn’t going to help when porting games. We've seen time and time again that Nintendo struggles to attract committed third party home console support, even when its platform is the market leader. Expect a rash of early support attempting to capitalise on initial enthusiasm that quickly dwindles to a mere trickle, much like it did with the WiiU.

The Nintendo Switch also has compromises where none needed to be. Had Nintendo waited a few more months for a new Nvidia Tegra processor, for example, the battery issues wouldn’t be anywhere near as severe as they are today. Maybe this will be addressed in the next few years - working with mobile SKUs that iterate yearly, for examples, could allow Nintendo to release a new, longer-lasting and more powerful Switch.

 

Final Thoughts & Predictions

I’m looking forward to receiving my Nintendo Switch sometime soon (whenever Royal Mail finally delivers it!) and putting it through its paces, but I'm concerned that Nintendo is making the same mistakes its competitors have made before it, and even repeating some of their missteps with the WiiU. It's in a stronger position to succeed than its immediate predecessor - indeed I see the Switch outselling the WiiU - but in the long run I don't see it coming close to the success of the 3DS or PS4.

Here are my predictions for the Switch over the coming years:

  • The Nintendo Switch will sell more than the WiiU (10+ million units)
  • But it will not sell more than 25 million units.
  • At $299.99/£279.99, the Switch won’t sell well beyond launch, resulting in a price drop within its first full year on the market.

A graduate in Computing which was centered around Gaming, Dan is a games developer and writer. His first game, Twixel, was released for iOS, Android, PC and Mac in 2015, with the Steam release coming November 18th, 2016. A lover of all things games, Dan has been writing for VGChartz.com for over 2 years, attending conferences and interviewing developers to get the best content for VGChartz readers. His favourite games include Asura's Wrath, S.T.A.L.K.E.R and the Halo Series. Dan can be followed on Twitter at: @Caesoose

Full Article - http://www.vgchartz.com/article/267594/why-the-nintendo-switch-may-struggle-to-sell-well/

06 Mar 09:14

Video: Fast RMX: Benjamin und Christoph im Switch-Wipeout

by Christoph Vent
Wenn Sony nicht selber in die Pötte kommt und ein neues Wipeout in Auftrag gibt, müssen es halt andere richten – genau das dachte sich vermutlich auch das Münchener Studio Shin'en, als sie mit den Arbeiten an ihrem futuristischen WiiU-Rennspiel Fast Racing Neo begannen.

Weiterlesen

06 Mar 09:14

Nintendo Switch: Skins-Hersteller Dbrand warnt vor Schäden auf der Konsole durch die Aufkleber

by Denis Michel

Seit dem Release der Nintendo Switch bieten einige Hersteller verschiedene Skins für die Konsole an. Aktuell gibt es bereits zahlreiche Motive, darunter auch aus bekannten Nintendo-Spielserien wie Mario oder Zelda zu erwerben.

Weiterlesen

06 Mar 09:12

Der Hobbit: Die Schlacht der fünf Heere [Extended Collector’s Edition] [3D Blu-ray] – 19,99 EUR

by pkde (DVDTiefpreise)
Der Hobbit: Die Schlacht der fünf Heere [Extended Collector's Edition] [3D Blu-ray]
Das Angebot ist nur an diesem Wochenende gültig.
Die Lieferung nach Hause (bei diesem Artikel) oder in eine Saturn-Filiale ist kostenlos.

Der Beitrag Der Hobbit: Die Schlacht der fünf Heere [Extended Collector’s Edition] [3D Blu-ray] – 19,99 EUR erscheint auf DVDTiefpreise.de/com • Schnäppchen für Blu-rays/DVDs/Games & mehr….

06 Mar 09:12

Der Hobbit: Smaugs Einöde [Extended Collector’s Edition] [3D Blu-ray] – 28,99 EUR

by pkde (DVDTiefpreise)
Der Hobbit: Smaugs Einöde [Extended Collector's Edition] [3D Blu-ray]
Das Angebot ist nur an diesem Wochenende gültig.
Die Lieferung nach Hause (bei diesem Artikel) oder in eine Saturn-Filiale ist kostenlos.

Der Beitrag Der Hobbit: Smaugs Einöde [Extended Collector’s Edition] [3D Blu-ray] – 28,99 EUR erscheint auf DVDTiefpreise.de/com • Schnäppchen für Blu-rays/DVDs/Games & mehr….

06 Mar 09:11

Nintendo 2DS inkl. Mario Kart 7 für 75,50€ inkl. Versand nach DE [Mediamarkt.at]

Moin.

Bei Mediamarkt.at erhaltet ihr den Nintendo 2DS inkl. Mario Kart 7 für 75,50€ inkl. Versand nach Deutschland.

Für den Versand von AT nach DE benutzt ihr d-a-packs (https//ww…t/) (da mediamarkt.at (http//Me…t/) nicht direkt nach Deutschland liefert). Die Versandkosten dafür sind bereits im Dealpreis inbegriffen.

Gutscheine von mediamarkt.de (http//Me…de) können eingesetzt werden.


PVG [Geizhals]: 93,90€


Bildschirm: 3.53" LCD • Touch-Bildschirm: 3.02" LCD • Kamera: 1x Innenkamera, 2x Außenkameras • Bewegungssensor • WLAN 802.11b/g (WPA/WPA2) • kompatibel mit 3DS-Karten, SD-Slot • Gewicht: ca. 260g • Abmessungen: ca. 127x144x20.3mm • Li-Ionen Akku • Stylus (Stift) mit Teleskopfunktion und 4GB SD-Karte enthalten • inkl. dem Spiel Mario Kart 7



---------------------------


Informationen zu D-A-Packs:
d-a-packs.at/
d-a-packs.at/tar…tml

D-A-Packs ist ein Versanddienstleister, der u.a. Sendungen von Österreich nach Deutschland versendet.

Ihr meldet euch kostenlos bei D-A-Packs an. Dann bestellt ihr das Produkt und lasst dieses zu D-A-Packs liefern (Kundennummer bei der Bestellung nicht vergessen - bei Adresszusatz z.B.).

Wenn das Produkt dort angekommen ist, erhaltet ihr eine Benachrichtigung und müsst das Entgelt für den Weiterversand - ab 9,50€ - überweisen. Nach Geldeingang erfolgt dann der Weiterversand.

06 Mar 09:11

Nutella 450 g Glas 0,99 € [Höffner Bundesweit]

Sorry, aber hätte nie gedacht, dass ich mal einen Nutella Deal erstelle! Verrückte Welt!

Hoeffner wirbt im Rahmen seines 50 Jahre Jubiläumsrabatt mit der Nuss-Nugat-Paste!
Am 04./ 06. und 07.03.2017 im Möbelkaufhaus Höffner zu erwerben!

Bis jetzt bestätigt:

- Cottbus
- Hamburg
- MeckPomm
- Röstath
- Berlin

Abgabe max. 2 Gläser pro Person!
Pvg: kennt der geneigte MyDealer besser als jeder andere!

2.20 €/kg !


969743-04uOv.jpg
Falls das Angebot überregional gilt, dann haltet mich bitte auf dem laufenden!
Diese Aktion gab es schon einmal in einem anderen Möbelhaus, allerdings mit Coupon!

https://www.mydealz.de/deals/lokal-mobel-kempf-450g-nutella-fur-099-eur-964362



Noch ein Schnapper aus dem selben Prospekt!

Gourmetmaxx Thermo-Multi Küchenmaschine mit Kochfunktion 10 in 1

Preis: 100 € PVG: (Idealo.de) 169,00 €
Amazon: 4/5 Sternen (bei 5 Kundenbewertungen)

https://www.amazon.de/dp/B01DDWO3NG/?smid=A2AVOST91H3695&tag=idealode-mp-pk02-21&linkCode=asn&creative=6742&camp=1638&creativeASIN=B01DDWO3NG&ascsubtag=rj2pIMruWgqeoyx8_vBqYQ
03 Mar 14:03

Test: Fast RMX

Aus Fast Racing Neo wird Fast RMX: Nein, ein wirklich neues Spiel ist der Switch-Starttitel nicht – eine plumpe Zweitverwertung aber ebenso wenig! Ich könnte in diesem Test zwar fast genau dasselbe schreiben wie zum Wii-U-Original, doch Entwickler Shin’en hat seine Hochgeschwindigkeitsrennen nicht nur inhaltlich ausgebaut, sondern auch spielerisch verbessert. Ein Wermutstropfen trübt das Vergnügen allerdings...

Weiter

03 Mar 12:09

5 Dark and Somber Stories in The Legend of Zelda Series


1. Link's Tragic Fate After Ocarina of Time

zelda

Speaking of the branching timeline of The Legend of Zelda, boy howdy is it a lot to take in. Here's the very basic gist of it, though. The time travel shenanigans in Ocarina of Time create three alternate timelines: one where Ganondorf whoops Link's ass and two where Link whoops his. The latter two are then split into a universe where Link stayed an adult and one where he returned to the "present" to remain a kid.

If that doesn't make sense, well, feel free to knock yourself out looking over the timeline(s). Otherwise just know that Ocarina of Time leads into Majora's Mask, which leads into Twilight Princess. All of which assume that Link kicked Gandondorf's sandy behind and returned to his child form to live out his days protecting Hyrule.

Ostensibly, it should be the happiest of the timelines. Except we just got done talking about how creepy and bad things get in Majora's Mask and Twilight Princess. So what gives? Honestly, we've got no idea. Except something clearly happened to erase Ocarina of Time Link's good deeds from the annals of history. We know this because he says as much to another Link in a later game.

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Said game is Twilight Princess. Between all the other awful stuff happening in that game, the player is accosted by a decrepit skeleton of a man who claims to have actually once been a hero. Hyrule Historia specifies that this is this timeline's Link from Ocarina. Except he died, forgotten, without any new hero to pass on his legacy to in the interim. Which is why he spends the rest of Twilight Princess teaching this new Link several of the combat skills he picked up during whatever happened after Majora's Mask.

You could argue that the Hero of Time's specter eventually did pass on a new legacy to Twilight Princess's Link. You could also argue that this is ultimately a happy conclusion to the events of that timeline (not including Four Swords Adventures, which comes after Twilight Princess). That doesn't change the fact that things went awfully, awfully wrong.

During some hidden part of the post-Majora's Mask timeline this version of Link -- one who by all accounts stayed around to be a hero for longer than most of his incarnations -- was totally erased by history. He certainly didn't seem happy about how things turned out, anyway. The spirit tells his reincarnation as much during their many training sessions.

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Given what little we know about that Link's search for a lost friend, and the fact that he learned a boatload of new combat techniques, it's not hard to imagine whatever happened wasn't pleasant.

2. Link's Awakening Kills Everyone

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It figures that in one of the only Zelda games where Ganon isn't the big bad Nintendo would make you, the player, feel like the biggest asshole of all.Said guilt trip comes courtesy of the oft-forgotten Legend of Zelda: Link's Awakening (and Link's Awakening DX if you were cool enough to play it on Game Boy Color). Which, at first blush, doesn't seem like the kind of game for it.

Link's Awakening takes itself about as seriously as a political endorsement from Deadpool. The portable entry includes cameo appearances from Mario characters, Kirby, and that green-haired guy advisor from the SNES version of SimCity. The game's eclectic design breaks the fourth wall in other ways, too. Such as when characters explain gameplay mechanics like navigation to the player while having no idea what they're talking about.

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It's as if Hideo Kojima slipped into Nintendo's offices one night, left them a storyboard, and developers just sort of shrugged and rolled with it.

There are other, more meat-and-potatoes changes as well.  The game isn't set in Hyrule, for one, but on the isolated island of Koholint. Which is extremely important in the context of the game's ending. More than that, Link doesn't collect pieces of the Triforce or his usual bag of tricks. Instead, the player's quest is to gather a collection of instruments that will be able to wake the all-important Wind Fish.

wind fish

Over the course of the game Link makes friends with Koholint's inhabitants who point him towards vital instruments. Little do they know that they're actually aiding in their own extinction. See, over the course of the game, Link discovers the entire island and its people are collective manifestations of his and the Wind Fish's dreams. Leaving Koholint means waking himself and the Wind Fish up from said dreams, thereby "killing" everyone on the island.

Which is exactly what Link does. Adding insult to murder, Link even gets guilted by the game's final boss, Dethl. The creature is a conglomeration of nightmares reveals its totally super evil plan to be... keeping the Wind Fish asleep forever, so that the island inhabitants can go on living. None of this would mean much if the citizens of Koholint weren't technically "real." They are just dreams after all.

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Except that goes right out the window if you're shit-hot at Zelda games. See, beating Link's Awakening without dying once reveals a stinger scene at the end. In it a girl named Marin -- who cared for Link when he first washed up on Koholint and expressed a driving desire to see the rest of the world -- is shown breaking free of the dream, albeit forever transformed into a seagull. Which is almost a nice little consolation prize, sure, but it cements that all the other people on the island are definitely super, duper dead. But hey, congratulations to the Hero of Time...?

3. Midna Ends a Friendship Forever

midna

In contrast to the mostly happy-go-lucky Wind Waker, The Legend of Zelda: Twilight Princess is a grim Nintendo tale right from the get-go. The game starts (after an overlong tutorial and way too much goat herding, mind you) with Link getting cursed, Princess Zelda getting erased from existence, and loads of children getting banished to a terrible netherworld. There's also whatever this goddamn horror show is.

You might even guess that Twilight Princess is intentionally grimdark (by Nintendo standards, anyway). While it's a considered a modern classic now, initial reaction to The Wind Waker was overwhelmingly negative. Gamers of the era, desperate to be taken as serious and mature, whined about it to no end on the internet -- even coining the derisive term "Cel-da" to mock that game's cel shaded graphics.

Ironically, history hasn't been nearly as kind to Twilight Princess as The Wind Waker for that very reason. While the game has its fans, it's generally considered one of the lower bars among the internally developed Zelda games. No, we're not counting those godawful CD-i games, y'hear!?

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Regardless, Twilight Princess has its defining moments. Some are bad -- like hunting down Tears of Light for six hours at a stretch -- others are good -- like some incredible dungeon design that many argue is the best in the series. Other moments still are a bit more bittersweet. Like the final farewell between Link and his ongoing sidekick/advisor/boss, Midna.

Midna, you see, is the game's titular Twilight Princess. Like Link she's a victim of a curse. Unlike our hero, however, she's got a bit of a mean streak. Near the end of the game it's even revealed that she planned all along to use the cursed hero purely to save her own people in the alternate universe of the Twilight Realm. The two come together, however, over a rousing game of "beat the crap outta Ganon." Midna sacrifices herself, but is revived and un-cursed by the guardian spirits of Hyrule.

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Link, Midna, and an also-resuscitated Zelda become fast friends and begin to say goodbye as the Twilight Princess prepares to return home. It won't be forever, though, since a portal links the trio's two universes. All's well that ends well! Except that's not the ending... Midna, realizing that Hyrule and the Twilight Realm will never be safe from each other while the portal is open, collapses it with a not-at-all-symbolic tear -- thereby separating her from the best bud she made along the way. Forever. It seems like it sucks to be royalty in a Zelda game no matter what reality you're from.

4. Ganondorf is One Motivated Bad Guy

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Ganondorf. He's a bad dude almost to a fault for the Legend of Zelda franchise. While we can appreciate a good, central villain in any long-running series, Ganondorf/Ganon is persistent to the point of frustration. We get it, dude. You're the big bad. Maybe let someone else be the central villain for a change (and no, it doesn't count if the baddies turn out to be working for you the whole time).

Well, in the GameCube's Legend of Zelda: The Wind Waker we finally got some motivation for why he's so evil beyond "He's just so evil." It's pretty solid, too. Almost enough so that we can understand why the nigh-immortal lord of darkness and lover of truffles keeps coming back from game to game to game to... Well, you get it.

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So anyway, the Wind Waker happens. You probably already know the story by now: there are dungeons, there's a princess, there's a lot of collecting things that amounts to collecting the Triforce so that Link can do in the pig-nosed master of disaster himself. In the Wind Waker, this culminates in a final battle in Hyrule. While most of the rest of the planet went full-on Waterworld, Hyrule was secreted away in a frozen bubble of time.

With the Triforce, Ganondorf plans to wish for the gods to burn the oceans away so he can rule that frozen land. The kicker, though, is what he tells Link (and an unconscious descendant of princess Zelda, technically). Just before their final fight, the Dark Lord explains that life in his hometown wasn't all sunshine and horse races like Hyrule. The gods apparently decided that his land, the Gerudo Desert, was fated to suck. The possibly metaphorical "winds" of this area brought burning murder during the day and freezing death at night. Altogether, it seemed pretty unfair that Hyrule got to be a virtual paradise by comparison.

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So, Ganondorf's original motivation for seizing the Triforce and ruling the world was to even the odds. Even if that meant seizing a better world by force. Somewhere along the line, that might have twisted into "I'll make the rest of the world suck just as the Gerudo desert." Yet since The Wind Waker takes place towards the tail end of the Zelda timeline it's clear that Ganondorf carries at least some semblance of his original motives throughout the series.

At this point, the supposed Great King of Evil even promises not to kill Link and Tetra (Zelda's descendant). All he needs is their pieces of the Triforce, anyway. All of which seems to imply that he's got some sliver of a conscience buried deep inside him. Of course, that doesn't stop Link from literally driving the Master Sword into Ganondorf's brain to stop him from getting what he wants.

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It's an appropriately violent climax to the surprisingly better ending of what's otherwise the happiest and most colorful Zelda game on consoles.

5. Love and Loss in Majora's Mask

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You had to know this one was coming. Majora's Mask. Skull Kid. The apocalypse. All those dead people turning into masks. The moon. The moon's face. Seriously, why does it have a face at all, much less one that looks like the Joker's acne scarred uncle?

The Legend of Zelda: Majora's Mask is a dark and strange adventure from the jump. Although it's the game's austerity that elevates its somber tomb beyond the pretty straightforward grimness of Twilight Princess. That, and the fact that most people who really love this love-it-or-hate-it entry in the series were about nine years old when it came out. That never hurts.

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Ahem! Anyway... However you feel about the game's ongoing time limit and the need to repeat entire swaths of the game, Majora's Mask undeniably interesting things with its unique setting and premise. Specifically, the game is fascinated with love and loss.

From the get-go we're told that Link's journey begins (shortly after the events of Ocarina of Time) in search of a lost and invaluable friend. Though the game never says who that might be, it's heavily implied to be Navi -- the fairy guide from Ocarina. The same way that hitting someone over the head with a hammer heavily implies that getting hit in the head with a hammer hurts really badly. Not to mention Navi is called out by name both in the Majora's Mask manga and in Hyrule Historia.

What's further explained in interviews and supplementary material is that Navi is actually in love with Link (Shigeru Miyamoto himself said so once). Players with good memories will know that she leaves for parts unknown at the end of Ocarina of Time. So some theories have it that the floating blue spark with wings took off because Link wouldn't be able to love... a floating blue spark with wings. Link, then, is looking to mend fences with his beloved sidekick.

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This interpretation requires a lot of connecting the dots but so do most stories in the multiple Zelda timelines. That didn't stop Nintendo from putting a book out about some of them. It also fits into the themes of Majora's Mask -- which features the longest-running side story of any Zelda game about two estranged lovers separated physical differences. Sadly, unlike those two characters Link can help bring back together, our green tunic'd hero never actually finds Navi at the end of the game. In fact, to this day it's not clear if they were ever reunited. Judging by the tortured soul of the aforementioned skeleton seen in Twilight Princess, the lack of closure likely ate at Link's soul to the very end. 

03 Mar 12:00

Xbox Boss Phil Spencer Shares His Thoughts On The Nintendo Switch

Article: Xbox Boss Phil Spencer Shares His Thoughts On The Nintendo Switch

"I love the hardware design"

03 Mar 12:00

The Legend Of Zelda: Breath Of The Wild Is Officially One Of The Best Games Of All Time

Article: The Legend Of Zelda: Breath Of The Wild Is Officially One Of The Best Games Of All Time

Unanimous praise from critics

03 Mar 12:00

GAME is having trouble with launch day Nintendo Switch deliveries

UPDATE 3.15pm: Back to GAME's issues now - and a spokesperson for the company has told Eurogamer that all orders will apparently be delivered by midday tomorrow.

We contacted GAME for comment on this morning's story, below. The chain has assured us it is contacting everyone affected.

"We are aware some consumers have received conflicting emails regarding their Nintendo Switch orders being dispatched," a GAME spokesperson said.

Read more…

03 Mar 11:59

Zelda - Breath of the Wild: Testvergleich dt. Spielemagazine [8/8]

by Benjamin Braun

In unserem Noten-Vergleich zu The Legend of Zelda - Breath of the Wild führen wir Tests, Reviews, Wertungen oder wie auch immer von den folgenden deutschen Online-Spielemagazinen auf – unabhängig davon, dass einige davon auch Print-Angebote (aka Hefte) publizieren: 4Players, CBS (Computer Bild Spiele), Gamona.de, GameStar.de (& GamePro.de) GIGA.de, PCGames.

Weiterlesen

03 Mar 09:42

Fast RMX: Shinen gibt mehr Details zum Nintendo Switch Launch Spiel bekannt.

by Avanar

Fast RMX: Shinen gibt mehr Details zum Nintendo Switch Launch Spiel bekannt. Die deutschen Entwickler von Shinen werden mit dem morgigen Nintendo Switch Launch gleich einre der ersten Spiele anbieten. So soll der Racer „Fast RMX“ ab morgen zum Download bereit stehen. Mit 900 GB ist der Download recht übersichtlich ...

The post Fast RMX: Shinen gibt mehr Details zum Nintendo Switch Launch Spiel bekannt. appeared first on Nintendo-Switch.eu.

03 Mar 09:23

Anno 1404 Königsedition (Uplay) für 4,99 EUR und Anno 2205 Ultimate Edition (Uplay) für 22,49 EUR – Offizieller Reseller!

by Dragen

Anno_1404_Uplay_thumb.png Anno_2205_Ultimate_Edition_PC

Bei Gamesplanet kann man sich Anno 1404 Königsedition (Uplay) für 4,99 EUR und Anno 2205 Ultimate Edition (Uplay) für 22,49 EUR sichern. Beides keine schlechten Preise, gerade für einen offiziellen Reseller. Immerhin aktuelle Bestpreise! Wer übrigens nur den Season Pass für das neueste Anno sucht, der bekommt ihn für 8,99 EUR.

uplay Anno 1404 Königsedition (Uplay) für 4,99 EUR
uplay Anno 2205 Ultimate Edition (Uplay) für 22,49 EUR
uplay Anno 2205 Season Pass (Uplay) für 8,99 EUR

Bezahlt wird z.B. mit Paypal.

Der Beitrag Anno 1404 Königsedition (Uplay) für 4,99 EUR und Anno 2205 Ultimate Edition (Uplay) für 22,49 EUR – Offizieller Reseller! erschien zuerst auf .

03 Mar 09:00

The Legend of Zelda: Breath of the Wild’s Easter egg to Eiji...



The Legend of Zelda: Breath of the Wild’s Easter egg to Eiji Aonuma. Source

More Zelda Facts: http://bit.ly/2myag6p

03 Mar 08:46

You Can Earn My Nintendo Gold Points on Nintendo Switch Physical Retail Copies

Article: You Can Earn My Nintendo Gold Points on Nintendo Switch Physical Retail Copies

Oh my giddy Aunt

03 Mar 08:45

Nintendo 64 Turns 20 in Europe, Top 10 Best-Selling N64 Games in Europe

by William D'Angelo

The Nintendo 64 launched 20 years ago in Europe with Super Mario 64, Pilotwings 64 and Star Wars: Shadows of the Empire.

The console sold 6.35 million units lifetime in the region. Two games sold over two million units, six sold over one million units and 20 sold over 500,000 units.

 

To celebrate the anniversary of Nintendo's third home console, we have compiled the top 10 best-selling games for the system in Europe:

10th. Perfect Dark - 0.75 Million

 

9th. Donkey Kong 64 - 0.79 million

 

8th. F-1 World Grand Prix - 0.96 million

 

7th. Diddy King Racing - 0.99 Million

 

6th. Banjo-Kazooie - 1.13 Million

 

5th. Pokemon Stadium - 1.24 Million

 

4th. The Legend of Zelda: Ocarina of Time - 1.89 Million

 

3rd. Mario Kart 64 - 1.94 Million

 

2nd. Goldeneye 007 - 2.01 Million

 

1st. Super Mario 64 - 2.85 Million

 

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.

Full Article - http://www.vgchartz.com/article/267561/nintendo-64-turns-20-in-europe-top-10-best-selling-n64-games-in-europe/

03 Mar 08:36

Nintendo Switch: Kein Support für Bluetooth-Headsets

Schlechte Nachrichten für Kabelhasser. Die Sound-Situation der Nintendo Switch ist auch im mobilen Betrieb nicht so bequem wie erhofft.
03 Mar 08:25

Bose QC35 Schwarz/Silber für 269,64€ bei [amazon.es] - Noise Cancelling Kopfhörer

Amazon Spanien hat mal wieder den Preis gesenkt. Jetzt noch 269,64€ ink. Versand nach Deutschland.
Kreditkarte ist notwendig zum Bezahlen.

Vergleichspreis: 307€

Testbericht bei CHIP

Technische Daten:
Bauart:

Kopfhörer (Over-Ear) • Bauform: Kopfbügel • Prinzip: geschlossen •

Mikrofon: integriert • Schnittstelle: Bluetooth, NFC • Betriebsdauer:

20h (aktiv) • Kabel: 1.2m, einseitig, austauschbar • Farbe: silber •

Besonderheiten: aktive Geräuschunterdrückung, Lautstärkeregler