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09 Nov 12:44

Robotics Company Builds Straight-Up Terminator

by Joe Wilkins

Automation is getting a little out of control these days. Recent advances in the world of robotics have unleashed autonomous bodegas, sock-puppet style robo-servants, and even AI-powered dinosaurs.

For the most part, robotics developers have kept their projects on the lighter side, even if they occasionally creep us out. But that might be changing thanks to the Chinese automotive company XPeng, which just released a clip showcasing its “Iron” humanoid robot.

The clip, which circulated on social media, show a robotic exoskeleton strapped to a harness walking in a straight line. While XPeng’s Iron units are usually clad in a sleek white skin, this one is totally nude — and it looks like something straight out of the post-apocalyptic RPG Fallout, or like the titular antagonists from the “Terminator” franchise.

The bot also cleans up nicely. During an event this week, the company showed it off dressed in a cloth bodysuit that gave it a distinctly feminine profile.

Iron’s gait was so impressive that some observers wondered if it was a human inside a suit — a con Elon Musk once pulled — but XPeng CEO He Xiaopeng put that suggestion to rest when he unzipped the outfit, showing the robot inside.

XPENG's next-gen IRON robot effectively crossed the uncanny valley, leading many to believe it was a human in a suit.

In a follow-up event to prove it was a robot, He Xiaopeng had its leg skin cut open in front of a live audience. The robot then walked off the stage. pic.twitter.com/CNF5loZyaf

— The Humanoid Hub (@TheHumanoidHub) November 6, 2025

The bot displayed some pretty slick motion, swaying its hips as it walks.

“We’re at a point now where robots can move more sensually than Taylor Swift,” one Redditor commented.

“I am kind of blown away that they can get motors to work in such an elegant way. I assumed it was soft body mechanics,” wrote another. “Wow.”

Iron made its first debut on Wednesday, when XPeng CEO He Xiaopeng introduced the unit as the “most human-like” bot on the market to date. Per Humanoids Daily, the robot features “dexterous hands” with 22 degrees of flexibility, a “human-like spine,” gender options, and a digital face.

According to He, the bot also contains the “first all-solid-state battery in the industry,” as opposed to the liquid electrolyte typically found in lithium-ion batteries. Solid-state batteries are considered the “holy grail” for electric vehicle development, a design choice He says will make the robots safer for home use.

More on robots: Neuralink Head of Surgery Says Robot-Human Interface Happening “Very Soon”




The post Robotics Company Builds Straight-Up Terminator appeared first on Futurism.

09 Nov 08:29

Chinese Firefighters Using Robot Dogs With Huge Hoses Attached

by Joe Wilkins

Since Boston Dynamic first teased its BigDog robot in 2004, four-legged hound automatons have exploded in popularity. There are now dozens of robot dogs in development, ranging from military and surveillance applications to companionship models that can carry groceries and talk back to their human owners.

One of the most distinctive uses for a quadrupedal robot we’ve seen yet is coming out of China, where the company Unitree has been hard at work developing robodogs that can assist firefighters at the site of dangerous blazes.

Called “Fire Rescue” units, the robots are essentially beefed up models of the Unitree B2. According to Unitree’s website, they Fire Rescue platform allows public safety officials to kit out their B2s with modular components, allowing them to spray water and foam, fight wildfires with air cannons, transmit data and video from inside burning structures, and carry equipment for rescuers.

Trial footage of the B2 Fire Rescue bot in action quickly made the rounds on Chinese and Western social media. The short clip shows a firefighter attach a high-pressure hose to the back of a unit, which springs up and advances toward a brush fire.

Controlled by a teleoperator, the device positions itself in front of the fire, dousing it in a stream of water.

On the Chinese-language app RedNote, one user commented that “this is the direction of technological development: to help people, not replace them.”

Whether these units make their way to the rest of the world remains to be seen. On Reddit, Western netizens wondered if the devices would weigh enough to withstand the high pressure typical of US handlines, the hoses firefighters carry by hand to directly attack fires.

“I’m hoping dog has some heavy weight, but if not you’ll need several dogs to hold down the hose,” one Redditor commented. “Those things ain’t no joke, the pressure is insane.”

According to the Unitree website, the B2 Fire Rescue module is rated for a water flow rate of 40 liters per second, though it’s not known what kind of water flow or pressure is used in the video. (For reference, the Fire Department of New York uses an angled hose nozzle for high-rise fires which flows at 16.7 liters per second.)

Either way, it’s a fascinating look at a new use for robot dogs, which until now were looking more like weapons of war than tools for the good of humanity.

More on robots: Hundreds of Robots Competed in the World’s First Robot Olympics. The Results Were Unintentionally Hilarious

The post Chinese Firefighters Using Robot Dogs With Huge Hoses Attached appeared first on Futurism.

09 Nov 08:28

Scientists Say They’ve Figured Out How to Transcribe Your Thoughts From an MRI Scan

by Frank Landymore

We’re racing towards a future in which devices will be able to read our thoughts

You see signs of it everywhere, from brain-computer interfaces to algorithms that detect emotions from facial scans. And though the tech remains imperfect, it’s getting closer all the time: now a team of scientists say they’ve developed a model that can generate descriptions of what people’s brains are seeing by simply analyzing a scan of their brain activity.

They’re calling the technique “mind captioning,” and it may represent an effective way for transcribing what someone’s thinking, with impressively comprehensive and accurate results.

“This is hard to do,” Alex Huth, coauthor of a new study in the journal Science Advances, and a computational neuroscientist at the University of California, Berkeley, told Nature. “It’s surprising you can get that much detail.”

The implications of such technology are a double-edged sword: on the one hand, it could give a voice to people who struggle speaking due to stroke, aphasia, and other medical difficulties, but on the other hand, it may threaten our mental privacy in an age when many other facets of our lives are surveilled and codified. But the team stress the model can’t decode your private thoughts. “Nobody has shown you can do that, yet,” Huth added.

The researchers’ new technique relies on several AI models. To train them, first a deep language model analyzed the text captions in more than 2,000 short form videos, generating unique “meaning signature.” Then another AI tool was trained on the MRI brain scans of six participants while they watched the same videos, matching the brain activity to the signatures.

Combined, the resulting brain decoder could analyze a new brain scan from someone watching a video and predict the meaning signature, while an AI text generator scoured for sentences that matched the predicted signature, creating dozens of candidate descriptions and refining them along the way.

While it sounds like an elaborate chain of guessing games, the results were remarkably descriptive and mostly on the money. According to Nature, by analyzing the brain activity of a participant who watched a video of someone jumping from the top of a waterfall, the AI model initially predicted the string “spring flow,” refined that into “above rapid falling water fall” on the tenth guess, and finally landed on “a person jumps over a deep water fall on a mountain ridge” on the 100th guess.

Overall, the generated text descriptions achieved a 50 percent accuracy in identifying the correct video out of 100 possibilities. That’s significantly higher than random chance, which would be around one percent, and impressive in the context of essentially divining coherent thoughts out of brain patterns.

The researchers aren’t the only ones to claim they’ve developed a technique for scanning thoughts. But other attempts only produced a crude description of key words instead of providing detailed context, study coauthor Tomoyasu Horikawa, a computational neuroscientist at NTT Communication Science Laboratories in Kanagawa, Japan, told Nature. Or they used AI models to directly form the sentences, blurring the lines between what the person’s actual thoughts were and what was AI-generated.

Other techniques were wildly impractical. Meta, for example, created a device that lets you type text with your brain by combining a deep learning AI model with a magnetoencephalography scanner. But such a machine is both prohibitively expensive and large, and can only be used inside a room shielded from the Earth’s magnetic field.

While this latest approach relied on the scans of an MRI machine, which is no less impractical for daily use, the researchers hope that their approach could be combined with brain implants which would provide the readings.

“If we can do that using these artificial systems, maybe we can help out these people with communication difficulties,” Huth told Nature.

More on brain tech: Neuralink Head of Surgery Says Robot-Human Interface Happening “Very Soon”

The post Scientists Say They’ve Figured Out How to Transcribe Your Thoughts From an MRI Scan appeared first on Futurism.

09 Nov 08:22

Je mesure tout ce qui se passe dans mon corps depuis 15 ans, ça a changé ma vie (et bientôt la vôtre)

by Julien Ducerf

[Témoignage] Julien est-il le Français avec le plus de données sur lui-même, sa santé et ses efforts physiques ? Si on exclut les sportifs professionnels, peut-être. Avec les wearables, l'IA et les agents, ces données bien interprétées pourraient être la clef d'une révolution en matière de santé publique. Que possède-t-on et que peut-on faire après 15 ans de quantified self ? C'est ce qu'il va vous raconter.

08 Nov 21:27

Mirage: why do we see a pool of water?

Walking through a baking desert, you see a distant pool of water towards the horizon. An oasis to save the day, perhaps? No—just a mirage. But what causes it, and why does it look like a pool of water?

I remember the satisfying Aha! moment I experienced when I learned that the apparent pool of water is simply a reflection of the sky above appearing on the ground. Because it looks like a reflection of whatever’s above, our brains go for the most likely explanation: it must be water.

What causes a mirage?

A few things come together to trick us.

First, on a hot day in a hot place—such as a tarmac road in a desert—the ground heats up strongly. This warms the air just above it, creating a temperature gradient: the air nearest the ground is much hotter than the air above.

Second, light refracts, or bends, as it passes through mediums of different densities. When you see a straw appear to bend in a glass of water, it’s because light travels at different speeds in air and water, and the change in speed makes it change direction.

On our hot road with a temperature gradient in the air above, the hotter air near the surface is less dense than the cooler air above. As light passes through these layers, it bends smoothly. Under the right conditions, light from the sky may bend so much that it curves back upward before reaching the ground, eventually entering your eyes.

Lastly, when we see sky-coloured light coming from the ground, our brains interpret it as a reflection—so we perceive a shimmering pool of water.

Perhaps it's easier with a picture...

Types of mirages: inferior and superior

Strictly speaking, a mirage like this one—the most common to experience—is an inferior mirage, where the image appears below the real object. For example, a car driving on a hot road can look as though it’s reflected in a pool beneath it.

There's also a rarer but striking superior mirage, where the mirage appears above the real object. This happens with the opposite temperature gradient—when colder air lies below warmer air—such as in winter or over polar ice. The results can be startling, such as ships that seem to hover above the sea.

Related Ideas to Mirage

07 Nov 15:00

Microsoft pousse le traitement local des données de M365 Copilot

by Matthew Finnegan, Computerworld (adapté par Louise Costa)
S’inscrivant dans un contexte de demande accrue de maîtrise et de sécurité des données, notamment en Europe, Microsoft (...)
07 Nov 14:58

Avec 21 nouveaux produits pour la maison connectée, IKEA va réussir à imposer Matter dans les foyers

by Lisa Imperatrice

IKEA a lancé le 6 novembre 2025 une nouvelle gamme de 21 produits pour la maison connectée, tous compatibles avec le standard universel Matter.

07 Nov 14:58

Oubliez les voitures, Tesla officialise son ambition de devenir un géant de la robotique

by Nicolas Lellouche

À l'occasion de sa conférence annuelle avec les actionnaires Tesla, Elon Musk a répété à plusieurs reprises que les robots Optimus « ne sont pas un nouveau chapitre, mais un nouveau livre » pour son entreprise. L'homme le plus riche du monde est convaincu que tous les humains auront bientôt tous un robot domestique à la maison : il veut faire de Tesla le leader du secteur.

07 Nov 14:57

Enfin, la Chine et les États-Unis s’entendent pour éviter les collisions dans l’espace

by Hugo Ruher

L'agence spatiale chinoise a entrepris une manœuvre pour éviter une collision avec un engin américain. Un événement qui peut sembler banal, mais qui n'a pourtant jamais eu lieu auparavant, marquant une nouvelle ère dans la coopération internationale.

07 Nov 14:53

Votre cerveau compresse les images 40 fois mieux qu'un algo

by Korben

Vous avez, j’imagine, probablement des dizaines de milliers de photos sur votre disque dur. Ça représente peut-être quelques centaines de Go, peut-être 1 To si vous êtes à l’aise en espace de stockage. C’est beaucoup ?

Pas tant que ça si on pense un peu à votre cerveau. Lui, il stocke depuis toujours des décennies de souvenirs dans environ 1,5 kg de matière organique qui consomme moins qu’une ampoule LED.

Comment est-ce qu’il fait ?

Hé bien, une équipe du Weizmann Institute of Science vient peut-être de le découvrir et au passage, changer la compression d’images telle qu’on la connaît.

Le projet s’appelle Brain-IT , et leur idée c’est de reconstruire des images à partir des signaux fMRI (imagerie par résonance magnétique fonctionnelle) de votre cerveau. En gros, ils scannent votre activité cérébrale pendant que vous regardez une image, et ils arrivent à reconstruire ce que vous avez vu. Le papier scientifique est dispo sur arXiv si vous parlez leur langue.

Évidemment, ce genre de recherche, c’est pas nouveau mais Brain-IT est plutôt un franc succès car le process permet d’obtenir les mêmes résultats que les méthodes précédentes avec seulement 1 heure de données fMRI, contre 40 heures pour les autres approches.

En gros, ça représente 97,5% de données en moins pour obtenir le même résultat. Trop fort non ?

En fait, si Brain-IT peut faire ça, c’est parce que les scientifiques ont découvert comment votre cerveau compresse les images de manière hyper efficace. Et d’ailleurs, ce truc pourrait bien inspirer de nouveaux algorithmes de compression pour nos ordis.

Brain-IT utilise en fait ce qu’ils appellent un “Brain Interaction Transformer” (BIT). C’est un système qui identifie des “clusters fonctionnels” de voxels cérébraux. Un voxel, c’est l’équivalent d’un pixel mais en 3D, et chaque voxel représente environ 1 million de cellules dans votre cerveau.

Le truc génial, c’est que ces clusters fonctionnels sont partagés entre différentes personnes, comme si nous avions tous la même bibliothèque de “primitives visuelles” câblée dans nos têtes. Ce sont des schémas de base que notre cerveau utilise pour reconstruire n’importe quelle image.

Brain-IT reconstruit donc les images en deux passes. D’abord les structures de bas niveau (les formes, les contours), puis les détails sémantiques de haut niveau (c’est un chat, c’est un arbre, c’est votre tante Huguette). C’est un peu comme le JPEG progressif que l’on voyait s’afficher lentement avec nos modem 56K, mais en infiniment plus smart.

Du coup, si on comprend comment le cerveau compresse les images, on pourrait créer de nouveaux formats vidéo ultra-légers. Imaginez un Netflix ou un Youtube qui streame en “brain-codec” à 1/40e de la bande passante actuelle. Ça changerait pas mal de choses… Et c’est pareil pour l’IA générative car actuellement, on entraîne des modèles avec des millions d’images durant des jours alors que notre cerveau, lui, apprend à reconnaître un visage en quelques expositions.

Et grâce à ses modèles de diffusion, Brain-IT est même capable de reconstruire visuellement ce que voit le cerveau ! Par contre, Brain-IT n’a pour le moment été testé que sur des images “vues” et pas des choses imaginées…

Mais les scientifiques n’écartent pas l’idée que ce soit possible donc ce n’est qu’une question de temps avant qu’on puisse capturer en image ses rêves par exemple.

Voilà, j’ai trouvé ça cool parce que ça montre que notre cerveau est probablement le meilleur système de compression d’images jamais créé et qu’on commence à peine à comprendre comment il fonctionne.

Merci Dame Nature !

Voilà, si vous voulez creuser, le code et les détails techniques sont sur la page du projet Brain-IT , et le paper complet est dispo sur arXiv .

Source

07 Nov 07:46

Wipers from Russia’s most cut-throat hackers rain destruction on Ukraine

by Dan Goodin

One of the world’s most ruthless and advanced hacking groups, the Russian state-controlled Sandworm, launched a series of destructive cyberattacks in the country’s ongoing war against neighboring Ukraine, researchers reported Thursday.

In April, the group targeted a Ukrainian university with two wipers, a form of malware that aims to permanently destroy sensitive data and often the infrastructure storing it. One wiper, tracked under the name Sting, targeted fleets of Windows computers by scheduling a task named DavaniGulyashaSdeshka, a phrase derived from Russian slang that loosely translates to “eat some goulash,” researchers from ESET said. The other wiper is tracked as Zerlot.

A not-so-common target

Then, in June and September, Sandworm unleashed multiple wiper variants against a host of Ukrainian critical infrastructure targets, including organizations active in government, energy, and logistics. The targets have long been in the crosshairs of Russian hackers. There was, however, a fourth, less common target—organizations in Ukraine’s grain industry.

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06 Nov 09:30

ChatGPT Atlas : un pas vers le futur du Web ou le cauchemar de la vie privée ?

by Yohann Poiron

Imaginez un navigateur Web entièrement centré sur ChatGPT — un logiciel qui ne se contente pas de suivre vos recherches, mais apprend vos habitudes, accède à vos fichiers Drive, agit comme un assistant personnel, et même fait du shopping à votre place. C’est le concept derrière le navigateur ChatGPT Atlas, le nouveau navigateur expérimental d’OpenAI. […]

L’article ChatGPT Atlas : un pas vers le futur du Web ou le cauchemar de la vie privée ? est apparu en premier sur BlogNT : le Blog des Nouvelles Technologies.

06 Nov 08:28

New quantum hardware puts the mechanics in quantum mechanics

by John Timmer

Quantum computers based on ions or atoms have one major advantage: The qubits themselves aren’t manufactured, and there’s no device-to-device among atoms. Every atom is the same and should perform similarly every time. And since the qubits themselves can be moved around, it’s theoretically possible to entangle any atom or ion with any other in the system, allowing for a lot of flexibility in how algorithms and error correction are performed.

This combination of consistent, high-fidelity performance with all-to-all connectivity has led many key demonstrations of quantum computing to be done on trapped-ion hardware. Unfortunately, the hardware has been held back a bit by relatively low qubit counts—a few dozen compared to the hundred or more seen in other technologies. But on Wednesday, a company called Quantinuum announced a new version of its trapped-ion hardware that significantly boosts the qubit count and uses some interesting technology to manage their operation.

Trapped-ion computing

Both neutral atom and trapped-ion computers store their qubits in the spin of the nucleus. That spin is somewhat shielded from the environment by the cloud of electrons around the nucleus, giving these qubits a relatively long coherence time. While neutral atoms are held in place by a network of lasers, trapped ions are manipulated via electromagnetic control based on the ion’s charge. This means that key components of the hardware can be built using standard electronic manufacturing, although lasers are still needed for manipulations and readout.

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06 Nov 08:21

💊 Les IA pharmaceutiques bluffent, des scientifiques donnent l'alerte

by Adrien BERNARD
Les programmes d'intelligence artificielle les plus avancés sont aujourd'hui capables d'accélérer considérablement la recherche pharmaceutique en modélisant les interactions moléculaires. Une...
05 Nov 08:37

Building the Impossible: The Real Spinning Retractable Lightsaber Is Here!

by Geeks are Sexy

Retractable Lightsaber

You thought a real retractable lightsaber that actually looks amazing was impossible? Think again.

HeroTech has just dropped the latest version of the weapon and it’s the closest thing to a real Jedi weapon you’ll ever see outside of ILM’s effects studio. This isn’t just another glowing toy, it’s a fully retractable, spinning, light-emitting masterpiece that fits inside an Graflex hilt replica, the exact same style used in the original Star Wars films.

The engineering behind this thing is pure magic! Inside that tiny hilt, HeroTech managed to pack a clear magician’s cane mechanism, a COB LED strip on a spool, four motors, and even a reed switch system activated by magnets. The blade extends instantly, spins to create that classic shimmering saber glow, and retracts smoothly back into the handle. Oh, and yes, you can actually lightly duel with it!

After countless failed prototypes, broken gears, burned circuits, and sleepless nights before New York Comic Con, HeroTech finally pulled it off, showing off the finished saber to amazed fans at the convention. The result? A retractable blade that looks and feels like the real deal.

Watch the full build here and see how the impossible finally became real.

Click This Link for the Full Post > Building the Impossible: The Real Spinning Retractable Lightsaber Is Here!

05 Nov 08:33

Vampire Survivors + Warhammer = Warhammer Survivors, et ça va être génial

by Maxime Claudel

Alerte GOTY 2026 : Poncle, créateur de Vampire Survivors, s'associe à Auroch Digital pour lancer en 2026 Warhammer Survivors. C'est la même expérience grisante que Vampire Survivors, mais dans les univers cultes de Warhammer. On achète déjà.

05 Nov 08:30

La traduction en direct arrive sur les AirPods en France… mais Apple fait un changement en Europe

by Nicolas Lellouche

En décembre, la mise à jour iOS 26.2, disponible en bêta dès aujourd'hui, activera la traduction en direct sur les AirPods 4, AirPods Pro 2 et AirPods Pro 3. Dévoilée en septembre, la nouveauté était bloquée dans l'Union européenne à cause d'incertitudes règlementaires.

05 Nov 08:27

A Paintball Turret Controlled Via Xbox Controller

by Lewin Day

Video games, movies, and modern militaries are all full of robotic gun turrets that allow for remotely-controlled carnage. [Paul Junkin] decided to build his own, albeit in a less-destructive paint-hurling fashion.

The turret sits upon a lazy susan bearing mounted atop a aluminium extrusion frame. A large gear is mounted to the bearing allowing the turret to pan when driven by a stepper motor. A pair of pillow block bearings hold a horizontal shaft which mounts the two paint markers, which again is controlled by another stepper motor to move in the tilt axis. An ESP32 microcontroller is responsible for running the show, panning and tilting the platform by commanding the large stepper motors. Firing the paintball markers is achieved with solenoids mounted to the triggers, which cycle fast enough to make the semi-auto markers fire in a way that almost feels like full-auto. Commanding the turret is via an Xbox One controller; communicating with the ESP32 over Bluetooth using the BluePad32 library.

It’s worth noting you shouldn’t shoot paintballs at unsuspecting individuals, since they can do extreme amounts of damage to those not wearing the proper protection. We’ve featured a great many other sentry guns over the years, too, like this impressive Portal-themed build. Video after the break.

04 Nov 09:34

Hackez votre mémoire en modifiant votre visage

by Korben

Utkarsh Gupta, chercheur à l’Anglia Ruskin University de Cambridge, vient de publier une étude dans Scientific Reports de Nature qui va vous faire halluciner. Pour retrouver vos souvenirs d’enfance, il suffit de hacker votre propre visage ! Hé oui, on peut littéralement débloquer sa mémoire avec un simple filtre photo de vous plus jeune.

Car votre cerveau garde vos souvenirs d’enfance derrière une porte verrouillée dont votre visage d’enfant est la clé !

Le principe est simple… vous prenez 50 adultes, vous leur montrez leur propre visage en live sur un écran, mais modifié par un filtre pour ressembler à leur tête de gamin. Ce genre de filtres bébé qui traînent sur Snapchat et Instagram…

Et là, résultat de malade : ceux qui ont vu leur visage d’enfant se sont souvenus de beaucoup plus de détails de leur enfance que ceux qui voyaient leur visage d’adulte. Vraiment beaucoup plus !

Cette technique s’appelle l’enfacement illusion. C’est une illusion cognitive où votre cerveau se fait avoir. Il pense que le visage qu’il voit sur l’écran, c’est le vôtre, comme si vous vous regardiez dans un miroir. D’habitude, l’enfacement illusion sert aux neuroscientifiques pour étudier la plasticité de la représentation de soi mais là, les chercheurs l’ont détournée pour créer une sorte de machine à remonter le temps low-tech.

Votre mémoire est comme un trousseau de clés où chaque visage que vous avez eu dans votre vie correspond à une clé différente. Avec votre tête d’adulte, vous n’avez accès qu’aux souvenirs récents, c’est à dire les titres qui passent en boucle sur votre playlist mentale. Mais avec votre visage d’enfant, vous accédez aux deep cuts, aux morceaux oubliés tout au fond de votre disque dur cérébral.

Une sorte de reverse engineering de la mémoire, si vous voulez.

L’enfacement illusion fonctionne grâce à une stimulation multisensorielle synchrone. Concrètement, vous voyez des touches tactiles sur le visage à l’écran en même temps que vous sentez ces touches sur votre propre visage. Votre cerveau fait alors la connexion et se dit : “Ok, ce visage là-bas, c’est moi”. C’est exactement le même mécanisme que l’illusion de la main en caoutchouc, vous savez, quand on arrive à vous faire croire qu’une fausse main posée sur une table est la vôtre.

Du coup, qui êtes-vous vraiment ? Votre tête actuelle ? Toutes vos tronches du passé ? Ou la somme de toutes ces versions ?

Si vous voulez tester ça vous même, trouvez un bon filtre et suivez ce tuto de Utkarsh :

Cette méthode pourrait beaucoup aider dans tout ce qui est travail thérapeutique ou pour aider les victimes de traumatismes à accéder à des souvenirs enfouis. Et si vous savez coder une application mobile, vous pouvez même devenir très riche en proposant la première app qui débloque vos souvenirs d’enfance ;-)))

Bon, il y a quand même un truc à garder en tête c’est que cette technique ouvre des portes, mais il faut faire attention à ce qui se cache derrière. La recherche a montré par exemple que des enfants exposés à de la réalité virtuelle pouvaient développer de faux souvenirs… Donc manipuler la perception corporelle pour accéder aux souvenirs, c’est très puissant, mais ça demande quand même un peu de précautions.

Je sais pas si vous allez essayer mais si ça marche, faites moi un mail, je suis vraiment curieux.

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04 Nov 09:31

Cloudflare lance un registre ouvert pour authentifier les bots Web

by Yohann Poiron

Cloudflare a dévoilé une proposition ambitieuse qui pourrait transformer la manière dont les plateformes Web identifient et gèrent le trafic automatisé. L’entreprise américaine — pilier de l’infrastructure Internet mondiale — veut introduire un format de registre ouvert pour authentifier les bots et agents Web, une approche décentralisée basée sur des clés cryptographiques vérifiables, plutôt que […]

L’article Cloudflare lance un registre ouvert pour authentifier les bots Web est apparu en premier sur BlogNT : le Blog des Nouvelles Technologies.

04 Nov 09:31

Revolut mise sur les cryptomonnaies : la banque prépare son « Crypto 2.0 » dans l’UE

by Lisa Imperatrice

Revolut passe à la vitesse supérieure dans la crypto. Après l'obtention de sa nouvelle licence MiCA, la neobanque prépare le déploiement de « Crypto 2.0 », une plateforme conçue pour consolider sa présence sur le marché européen des actifs numériques.

01 Nov 16:18

Simple Device Can Freeze Wi-Fi Camera Feeds

by Lewin Day

Wi-Fi cameras are everywhere these days, with wireless networking making surveillance systems easier to deploy than ever. [CiferTech] has been recently developing the RF Clown—a tool that can block transmissions from these cameras at some range.

The build is based around an ESP32, with three tactile switches and an OLED display for the user interface. The microcontroller is hooked up to a trio of GT—24 Mini radio modules, which feed a bank of antennas on top of the device. Depending on the mode the device is set to, it will command these modules to jam Bluetooth, BLE, or Wi-Fi traffic in the area with relatively crude transmissions.

The use of multiple radio modules isn’t particularly sophisticated—it just makes it easier to put out more signal on more bands at the same time, flooding the zone and making it less likely legitimate transmissions will get through. Specifically, [CiferTech] demonstrates the use case of taking out a Wi-Fi camera—with the device switched on, the video feed freezes because packets from the camera simply stop making it through.

It’s perhaps impolite to interfere with the operation of somebody else’s cameras, so keep that in mind before you pursue a project like this one. Files are on GitHub for the curious. Video after the break.

01 Nov 16:16

Vectrex - Le grand retour de cette console incroyable sortie en 1982

by Korben

Avant-hier soir à la Paris Games Week, Papi Geek m’a fait une démo rapide de sa Vectrex ressuscitée sur le stand de MO5 et en voyant ces lignes lumineuses danser sur cet écran à rayons cathodiques vectoriel, je me suis dit que j’allais vous en parler. Car oui, Papi Geek lance une Vectrex Mini sur Kickstarter le 3 novembre (c’est lundi !), et c’est assez fou de voir comment ils ont réussi à ressusciter une technologie qui n’existait plus depuis des années.

Pour ceux qui n’ont jamais croisé cette console légendaire, la Vectrex c’est un ovni sorti en octobre 1982 et qui contrairement à toutes les autres consoles de l’époque qui affichaient des pixels sur votre télé, embarquait son propre écran CRT de 9 pouces et surtout, utilisait des graphismes vectoriels. Pas de pixels, pas de rasterisation mais juste un faisceau d’électrons qui trace des lignes lumineuses directement sur l’écran noir comme le ferait un oscilloscope mais en mieux. Car le rendu était d’une précision chirurgicale, avec un contraste infini et cette lueur caractéristique qu’aucun écran LCD ou OLED ne peut vraiment reproduire.

Seulement voilà, la Vectrex a fait faillite en deux ans à cause du crash du jeu vidéo de 1983 et a rejoint le cimetière des belles idées avant-gardistes incomprises de leur époque. Et contrairement aux autres consoles disparues, la Vectrex avait un problème. Sa technologie d’affichage vectoriel était tellement spécifique qu’on ne pouvait pas l’émuler facilement.

Bah oui, vous pouvez faire tourner un émulateur NES ou Megadrive sur n’importe quel écran moderne mais pour la Vectrex, il faut simuler le comportement d’un tube cathodique vectoriel, et ça, c’est autrement plus coton. Du coup, pendant des décennies, les passionnés ont bidouillé des émulateurs logiciels sur PC, mais l’expérience restait approximative. La fluidité organique des lignes, la persistance rétinienne du phosphore, la sensation de regarder de la lumière pure plutôt que des pixels, tout cela manquait affreusement…

Et c’est donc là que Papi Geek et son équipe entrent en scène avec un seul objectif : créer une Vectrex Mini qui sertait de la moitié de la taille de l’originale, tout en préservant l’âme de l’expérience vectorielle. Pour cela, ils ont décidé d’utiliser un écran AMOLED de 5 pouces avec une résolution de 800×600.

Alors là normalement, vous devez bugger… Car c’est bien un écran censé afficher des pixels… Alors comment on fait pour simuler une technologie sans pixels sur un écran conçu pour en afficher ?

Hé bien l’AMOLED a un avantage, c’est que chaque pixel peut s’éteindre complètement, créant ainsi un noir absolu comme sur les CRT. Et surtout, l’AMOLED peut afficher du blanc pur ultra-lumineux. En combinant les deux, on recrée alors l’esthétique de la Vectrex avec des lignes brillantes qui flottent sur un fond d’encre noire. C’est du faux vectoriel, certes, mais du faux vectoriel hyper convaincant.

Le projet sera donc financé par un Kickstarter qui démarre ce 3 novembre 2025 et 3 niveaux de prix sont prévus : 99 euros pour les 50 premiers chanceux (Founder Edition), 129 euros pour les 300 suivants (Early Bird), et 149 euros en prix régulier. Il y aura même une édition limitée blanche à 219 euros tirée à 200 exemplaires, avec certificat d’authenticité et numéro de série. Pour une console unique qui coûtait l’équivalent de 500 dollars en 1982, c’est plutôt raisonnable je trouve…

Maintenant côté contenu, la Vectrex Mini embarquera 12 jeux intégrés avec leurs overlays physiques. Oui, les overlays, ce sont ces feuilles de plastique transparent coloré qu’on plaquait sur l’écran monochrome pour simuler la couleur. C’était rudimentaire mais ingénieux et l’équipe de la Vectrex Mini a reproduit ce détail. Et si 12 jeux ne suffisent pas, il y aura un port microSD pour charger des homebrews si ça vous amuse, parce que, croyez le ou non, la communauté Vectrex n’a jamais cessé de créer de nouveaux jeux depuis 43 ans.

L’alimentation se fera en USB-C, parce qu’on est en 2025 quand même et vous pourrez la brancher sur secteur ou sur une batterie externe pour jouer n’importe où. Enfin, sous le capot, comme me l’a expliqué Papi Geek, il y aura un processeur ESP32 qui gérera l’émulation et l’affichage.

Bref, c’est un sacré challenge et une sacrée résurrection je trouve, car il faut tout réinventer puisque la technologie d’origine a totalement disparue.

Voilà, si vous allez à la Paris Games Week cette année, passez voir le stand MO5 car ils fêtent les 30 ans de la Saturn et de la PS1, et leur collection de machines vintage vaut le détour !! Et peut-être que Papi Geek sera encore là avec sa Vectrex donc n’hésitez pas à lui demander une démo, car ça vaut vraiment le coup de voir cette technologie en vrai.

Le Kickstarter ouvre le 3 novembre alors si cette résurrection impossible vous tente, vous savez ce qu’il vous reste à faire !

31 Oct 22:11

Meta Ray-Ban Display Part 1 (Lumus Waveguide, OmniVision LCOS, and Goertek Projection Engine)

by Karl Guttag

Introduction – Busy Studying the Meta Ray-Ban Display and Helping with Teardowns

As I was about to be away for nearly a month in Europe, including presenting at the AR/VR/MicroLED Connect conference in Eindhoven, news broke about the Meta Ray-Ban Display Glasses. I immediately noticed that the glasses used a Lumus Geometric waveguide (see: Meta Ray-Ban AR Glasses Show Lumus Waveguide Structures in Leaked Video and the image below, left). However, an X-ray-like view of the glasses was subsequently published (below right), revealing that the optical engine didn’t resemble any previous Lumus optical engine. While in Eindhoven during the “networking time,” I heard that it used an OmniVision LCOS microdisplay, and that Goertek designed the optical engine and manufactured the glasses.

If you look at the Lumus engine (right), you will see a long “integrating rod” homogenizer that is not seen in the X-Ray view of the MRBD (above right, pointed at by red arrow)

There have been several teardowns of the Meta Glasses. I helped iFixit with their teardown, which was published on October 8th. iFixit worked with Lumafield to get an intact CT scan of the glasses. This turned out to be a very good thing because, as the optical engine was being assembled, it required disassembling it to inspect its components. iFixit has also provided me with the engine components for further analysis.

I’m also working with Radu Reit’s Display Training Center on his teardown of the Meta Display Glasses (he has one part published on YouTube as of this writing). Radu managed to remove the Lumus Waveguide while keeping the rest of the engine intact and running, allowing us to compare the projector’s output with that via the Waveguide. He was also able to reassemble it with the waveguide.

The combination of the iFixit teardowns and parts, Radu’s partial teardown, and my non-open unit should provide a comprehensive picture of how the Meta Ray-Ban Display Glasses (hereafter, MRBD) display and optics work.

I would also like to thank David Bonelli of Pulsar Solutions for his assistance in analyzing the design. David thinks he could improve on the Goertek optical engine.

In Part 1 of this multi-part series, I will focus on the display and optical path, primarily based on iFixit’s Teardown and the components they lent me for further evaluation.

Partnership with Display Training Center Videos

Radu Reit, formerly with Apple, working on the Apple Watch, iPhone, Vision Pro, and more, has founded The Display Training Center and its YouTube channel. Radu and I first met at the MicroLED Connect and ARVRMR Connect in Eindhoven, and agreed to team up. Our first joint video on the Meta Ray Band Display was published today. There is a free 30-minute cut-down version, as well as the full two-hour video (available behind a Patreon paywall), which provides more detail and covers additional issues.

Radu Reit, a former Apple display engineer, and I have teamed up to do a video and podcast series on display devices. We first met at the MicroLED and AR/VR Connect conference in Eindhoven in September and decided to collaborate on developing a new video and audio series.

The first video features the Meta Ray-Ban Display glasses. A free 30-minute version (https://lnkd.in/giZD8rm8) and a 2-hour “Director’s cut” (https://lnkd.in/gBDpTJ3W via Patreon for $20/month) are available. We plan to release about two videos per month.

Meta Spending ~1.5B/Month & Everything is Off the Shelf

What I find fascinating is that, with all the money Meta is spending on R&D and all the papers they have published, when they actually had to make a product to sell, they went with LCOS rather than MicroLEDs that Meta has heavily invested in; Lumus geometric waveguide, not silicon carbide or even glass diffractive waveguides; and optics are designed by Goertek (a very well-known company for optical design and assembly) and not some in-house design.

I can understand the argument that MicroLEDs are not yet ready for prime time when it comes to full-color displays. Still, I would emphasize that there may be reasons LCOS will remain a better solution for some time, at least for full color (a discussion for another day). OmniVision’s LCOS appears to be a solid choice. I also understand why Meta chose Goertek for the glasses’ design, though I am not a big fan of Goertek’s optical engine (more on that below).

What really stands out is their use of Lumus’s geometric waveguide. There must have been a mountain of NIH (not-invented-here) to overcome not using an in-house diffractive waveguide design and to go with Lumus. I understand that it has technical advantages in terms of efficiency, significantly less eye glow, and better color uniformity, but Meta still has many diffractive waveguide designers. From an intellectual property perspective, many companies are developing LCOS and MicroLED microdisplays; dozens of companies have diffractive waveguide technology, but only one has developed good geometric waveguides. To top it off, Lumus has achieved waveguides with 70+° FOVs in glass rather than the very expensive Silicon Carbide.

Lumus Geometric (Reflective Waveguide)

While Meta has not said and Lumus has not (yet) admitted to it, the waveguide in the MRBD glasses is clearly a variation on Lumus’s Z-Lens Geometric waveguide (see: Meta Ray-Ban AR Glasses Show Lumus Waveguide Structures in Leaked Video).

Lumus waveguides are typically 3-7 times more efficient (for the same FOV/eyebox), have vastly better color uniformity, and a small fraction of the eye glow when compared to diffractive waveguides. The knock on Lumus has been manufacturability and cost, so the MRBD glasses will be a big test, given the volumes needed to drive process and yield improvements. Historically, Lumus waveguides have been used in higher-end military, medical, and industrial applications.

Rivet Industries is clearly using Lumus waveguides for such applications (see: Exclusive: Rivet Industries Using Lumus Waveguides for Military & Industrial AR). I also suspect that Anduril’s new Eagle Eye is also using Lumus Waveguides. Anduril took over Microsoft’s IVAS contract this year. In September, the Army awarded $159 million to Anduril and $195 million to Rivet for the development of AR glasses.

I can’t see any of the distinctive Lumus Z-Lens “slats,” like in Rivit Pictures on Anduril’s website or when Palmer Luckey went on Joe Rogan’s Podcast and showed Anduril’s Eagle Eye glasses (above left), because the Anduril website pictures and the Video (with compression) are too low in resolution. The beauty of video is that you get to see optics/waveguides from many different angles, which reveal the telltale attributes. But there was no telltale diffractive waveguide eye glow, or what I call “diffractive waveguide passive glint,” when Palmer removed the darkening “shield” and gave them to Joe Rogan to try on. What I call “diffractive glint” is where you see colors reflecting from the exit grating due to external light (see the HoloLens 2, Magic Leap 1, and WaveOptics examples of diffractive waveguide glint below).

With all the studio lighting and the various angles of the glasses relative to the camera, if they had used diffractive waveguides, the glint would surely be visible coming off the glasses. By a process of elimination, either Palmer Lucky was showing dummy glasses, or they were using Lumus Waveguides. Still, they certainly were not using diffractive waveguides like in Microsoft’s HoloLens IVAS glasses (plus they look nothing like what Microsoft developed for IVAS).

Front Projection (Eye Glow) “Controversy” with the MRBD

In Radu Reit’s Meta Ray-Ban Display (MRBD) teardown video and Navaneeth Tejasvi M N’s LinkedIn post, both discussed finding “eye glow” despite most influencers stating that it did not exist. While there is eye glow, I measured it at only about 1.5% of the brightness reaching the eye, and the light is directed down. Compared to diffractive waveguides, which typically have eye glow that is 50% to 100% of what the user sees, the MRBD eye glow is much less noticeable in typical use, where the glasses’ ambient light sensor adjusts the brightness, which is likely why most reviewers didn’t notice it. The eye glow can be visible when brightness is set very high in low ambient lighting, as occurs during more extensive evaluations.

Shown below are some pictures I took indoors with the brightness set to maximum. You can see the eye box projected on my eye and see how much range there is to see the image. This is much brighter than one would want for the given ambient light; this is what 5,000 nits projected at your eye looks like indoors. You can then see the eye glow at maximum brightness when viewed from below. With normal brightness levels for a given ambient light, the eye glow is barely noticeable, even at an optimum angle. Also, notice that the image is broken up when viewed from this direction, making it impossible to recognize the content (which, in this case, was a test pattern with a photograph).

Image Quality, Brightness, and FOV

I will go into the image quality and specifications of the MRBD in more detail in future articles, as well as on the 2-hour Display Training Center video. I did extensive evaluations of the image quality, which will be the subject of an upcoming article. I also worked with Radu Reit, who removed the Lumus waveguide and projected the image directly from the glasses projector to help ascertain the source of various issues.

Overall, I would say the image quality is very good for waveguide-type glasses. The color uniformity is very good (compared to diffractive waveguides), while not perfect. My one complaint about the image quality is that it’s a bit “soft.” I think the softness is due to the glasses digitally resampling (for more on the problems with resampling, see: Simplified Scaling Example – Rendering a Pixel Size Dot) and to some softness in the optics.

Based on Radu’s testing without the waveguide, the image is soft when it leaves the projector, not due to the waveguide (I plan to go through the details of this issue in a future article and discuss it briefly in the 2-hour Display Training Center video). The effective resolution of the glasses is closer to 400×400 pixels rather than the stated 600×600 pixels. With the glasses having 40 pixels per degree, and when viewed against the real world (as opposed to a black background in my testing), this is not necessarily a significant problem.

Radu measured about 1 lumen being output from the projector at full brightness, and I was able to confirm Meta’s claim that the display outputs about 5,000 nits (cd/m2), so it looks like they are getting about 5,000 nits per projector Lumen to the eye.

The field of view, compared to many other AR/Smart glasses, is considered small at 20 degrees (diagonal with square aspect ratio. Interestingly, the glasses almost never use the full 20 degrees except in some very special cases. For most cases, the display shows about 16 degrees or less of the field of view. Below are several examples where I changed the font size and toggled “bold” to see if it would use up more of the FOV (it does not; it just wraps text). The Orange square in the pictures below indicates the full 20-degree FOV.

From the battery life, he calculated a power draw of approximately 0.38W for the glasses (including the LED and display) with the display and audio running. Perhaps surprisingly, running the camera to take photos more than doubles the power draw to 1W, and taking videos increases it to 1.7W or about 1.3W more than the display plus audio alone.

Color Uniformity

The color uniformity of the MRBD glasses is significantly better than that of the diffractive waveguides, although it is not perfect (see the right image). On the right is a white picture that has been expanded to fill the FoV (use a “zoom” mode, which loses resolution, but does not matter for a solid white image).

No way to load images into the glasses except via WhatsApp

The only way I have found to load pictures into the MRBD is to use WhatsApp. Unfortunately, when opening a WhatsApp picture, only about 16 degrees or approximately 464 pixels are used, and even then, the image has been resampled, which reduces its sharpness (more on this in future articles). There is an option in the Meta AI phone application to “magnified images” with a triple-tap. Still, while this fills the FoV with the image, it also performs a software zoom, which compromises the resolution of the original image (and how I obtained the white image to cover the whole FoV above).

OmniVision’s LCOS

The information I obtained in Eindhoven about the source of the LCOS device proved to be true, with an OmniVision part number (OPO3010) stamped right on the device’s flex. This device utilizes the same LCOS device as OmniVision’s catalog part, OPO3011, but it is mounted on a different flex board to better fit into the MRBD. Meta says they have a 600×600-pixel display, so 48 pixels in each direction are not being used to display information. Unfortunately, the optical engine is too soft for me to confirm exactly how many pixels the glasses are using.

OmniVision is best known for its camera technology, which is used in numerous cell phones and other devices. They have leveraged some of that technology in their LCOS designs, integrating all LCOS control, frame buffer memory, and MIPI receiver onto their LCOS’s silicon backplane (see right). This integration not only reduces size and power consumption but also improves performance. It’s also worth noting that the MIPI receiver reduces the number of wires that must cross the hinge where the glasses fold.

Contrast

OmniVision claims their LCOS has a 1000:1 on-off contrast ratio, and I measure about 600:1 across the whole system, which will include contrast losses in the optics. This level of contrast is more than good enough for most applications when the display brightness is controlled by the ambient light sensor (ALS).

LCOS has gotten a rather bad rap for the “picture frame effect,” much of it stemming from Google Glass in 2013, which appeared to have a contrast ratio of less than 100:1 — comparatively poor even then. The human visual system has an instantaneous dynamic range of approximately 1,000 to 16,000 to 1, and a total dynamic range (from day to night) of over 1 million to 1. So if you crank up the brightness in a dim-to-dark environment, you will see the gray “frame” of the display. Generally, when the ALS is working, the frame is barely noticeable, if at all.

Field Sequential Color Breakup

While Ommivision’s LCOS supports up to 120 frames (360 R-G-B color fields) per second, the MRBD has only 90 frames/second. This results in a slightly more noticeable field-sequential color (FSC) breakup, as noted in Radu’s video (a still at 8:36 below). The cause of the FSC breakup is that the various color fields appear at different times; the longer the time between the first and last color fields, the less likely the human visual system is to align them properly, and the larger the breakup will appear. The extent to which a person notices the FSC breakup varies dramatically across the population. I’m hoping that with OmniVision’s level of integration, they will be able to go to higher field sequential rates and reduce FSC breakup.

No MMU FSC Breakup Correction

There are two known ways to reduce FSC breakup: the first is to reduce the time (increase the field rate) between the first and last color field, and the second is to use motion feedback and image warping/reprojection to align the later color fields to the earlier ones, as Snap (among others) uses in their Spectacles 5 (see: Cameras, 6DOF, and Reprojection to Reduce LCOS Field Sequential Color Breakup). Integrating everything on the backplane, as Omnvision has done, supports increasing the color field rate without significantly increasing power, but does not help with motion warping (at least until warping processing can be supported on the backplane).

Goertek Projection Engine

Unfortunately, the way the MRBDs are assembled, it is not possible (or at least not easy) to get a good picture of the optical engine as a whole. Below are the various components arranged in a rough “exploded view” in the same order as they occur in the projector engine.

iFixit had Lumafield make a CT scan of the glasses before their teardown (below left). I have drawn in red the components that were not visible on the CT scan. For comparison, I have included a 2017 article featuring a “conventional LCOS engine” for a much brighter front projector, published by Polyfractal (I have added larger labels).

The MRBD, not needing to be as bright, places the red and blue LEDs next to each other on the same ceramic substrate, thus requiring only a two-way combination with a single dichroic mirror, unlike the three individual LEDs and two dichroic mirrors used in the larger pico projector. The two-way combination of the glasses’ engine eliminated the need for a “correcting lens” because all three LEDs are at the same distance from the rest of the engine. Both designs use a microlens fly-eye homogenizer to mix the various colors and generate a square/rectangular illumination pattern.

There is one major structural difference between the two designs: a very different quarter-wave plate (QWP) and a Concave mirror at the bottom of the polarizing beam splitter (PBS). I have taken a close-up photo of the PBS with these optics attached (below left) and drawn arrows showing the direction of the light flow. The result of this structure is that the light exits the PBS at right angles to the LCOS device, whereas in a conventional LCOS engine (above right), it exits directly opposite the LCOS device. Knowing that Goertek likely designed the optics, I conducted a quick patent search and found a Goertek patent application that shows this same unusual optical configuration (parts 62, 61, and 6).

The different configuration was likely implemented to improve the fit of the optics when connected to waveguides in AR glasses. Optically, it appears worse because there is a direct path from the incoming bright light to the output, which relies on very good polarization control of the pre-polarizer and PBS to block it. In a more conventional configuration, there is no such path. The optics also send the image back into the PBS, which is another source of possible ghost images.

I’m unsure if this unusual optical path is the cause of the projector’s softness, but it has to sacrifice something for the form factor advantage. I’m not an optics designer (my degrees are in electrical engineering), but on the surface, I’m not a fan of this configuration, as there are multiple paths to image quality issues, including ghosting and contrast loss. Still, the engine’s on-off performance appears reasonably good, with a measured contrast ratio of 600:1, even if the image is a bit soft.

Fly-Eye Homoginizer

Fly-Eye Homoginizers have been used for decades within both LCOS and LCD projectors. A fly eye homogenizer has microlens arrays on two sides. The left image is a series of close-up pictures of the glasses homogenizer showing the lenses on both sides.

For educational purposes, I have included pictures (right) of how the fly-eye affects an oblong spot of light from a cheap laser pointer (aimed above the fly-eye, as shown on the right). The fly-eye with two sets of micro-lenses produces a uniform square light for illuminating the LCOS device, and it does so even when the input light is non-uniform, thereby homogenizing and shaping red, green, and blue light. The homogenizer has some impact on the étendue (light randomness vs area), but using two sets of lenses is much less than, say, a simple diffuser would have.

The alternative to a fly-eye homogenizer is an integrating rod homogenizer. Integrating rod homogenizers are more commonly used with DLP projectors (some DLP projectors use fly-eye homogenizers). Lumus is the only company I know of that has used an integrating rod homogenizer with LCOS, which led to my suspecting that while Lumus designed the Waveguide, they likely did not make the optical engine when I saw the x-ray view in the Introduction above.

Conclusion

When push came to shove and they needed to get a set of glasses out today, Meta chose more or less off-the-shelf technology. The use of the Lumus waveguide stands out, as most have opted for diffractive waveguides to date. I assume it was to achieve the standout characteristics of the Lumus waveguides, which include improved efficiency, enabling higher brightness, and significantly reduced eye glow (to the point that most reviewers didn’t even notice it).

I’ve heard rumors that Meta is working on binocular display glasses using diffractive waveguides (glass, as Silicon Carbide, is still far from practical). I can’t see why Meta would go backwards in terms of efficiency (=brightness) and eye glow.

It appears that there is an issue in the optical engine that affects resolution. Both in terms of what I see of the design and the image results, I’m not a fan of Goertek’s LCOS optical engine in the MRBD, despite Goertek being one of the go-to companies in high-volume headsets.

Omnivision’s LCOS appears to be a solid choice, and I appreciate the level of integration between the driver and frame buffer within the LCOS device. I’m hoping they’ll increase frame rates in the future to reduce field-sequential color breakup.

31 Oct 17:58

HUSKYLENS 2 – A 6 TOPS LLM and AI vision camera with self-learning capabilities

by Jean-Luc Aufranc (CNXSoft)
Huskylens 2 6 TOPS Edge AI camera
Huskylens 2 6 TOPS Edge AI camera

DFRobot HUSKYLENS 2 is an LLM and AI vision camera powered by a Kendryte K230 dual-core RISC-V SoC with a 6 TOPS AI accelerator and designed to be easy-to-use for makers, educators, competition teams, and AI enthusiasts. It provides an upgrade to the HUSKYLENS AI camera introduced in 2019 with the Kendryte K210 SoC.

It features 1GB of LPDDR4, an 8GB eMMC flash, a microSD card slot, a 2MP camera sensor, a 4-pin Gravity expansion connector, and a USB-C port for power and programming. The company says the HUSKYLEN 2 comes preloaded with over 20 AI models, including object tracking, hand recognition, and instance segmentation, but users can also train and deploy their own AI models using features like the self-learning classifier.

Huskylens 2 6 TOPS Edge AI camera

HUSLYLENSE 2 specifications:

  • SoC – Kendryte K230
    • CPU
      • 64-bit RISC-V processor @ 1.6GHz with RVV 1.0 support
      • 64-bit RISC-V processor @ 800MHz
    • AI accelerator – Up to 6 TOPS
    • DPU” using 3D structured light depth calculation up to 1280×800 @ 30fps
    • VPU – Video encoding/decoding for H.264/H.265/JPEG/MJPEG up to 4Kp40/4Kp20
  • System Memory – 1GB LPDDR4
  • Storage
    • 8GB eMMC flash
    • MicroSD card slot
  • Display – 2.4-inch IPS touchscreen display with 640×480 resolution
  • Camera – 2MP GC2093 image sensor (1/2.9″); replaceable lens, and an optional microscope lens is also available
  • Audio – Capacitive silicon microphone and 1W speaker
  • Networking – Optional 2.4 GHz WiFi 6 via slot-in module
  • USB – USB 2.0 Type-C port
  • Expansion – 4-pin Gravity connector (I2C or UART)
  • Misc
    • Function button
    • 2x LEDs
    • 1x RGB LED
  • Power Supply – 3.3V to 5V
  • Power Consumption – 1.5 to 3 Watts
  • Dimensions – 70 x 58 x 19mm

Huskylens 2 Grove and USB-C connectorsWith the 4-pin Gravity connector with UART and I2C interfaces and code samples, DFRobot claims the HUSKYLENS 2 is fully compatible with Arduino, BBC micro:bit, ESP32, Raspberry Pi, UNIHIKER, and other devices used for robotics, automation, and STEM education.

On the software side, beyond the 20 preloaded models, the Model Context Protocol (MCP) service allows the HUSKYLENS 2 to connect local visual recognition to large language models. For instance, the camera can process an image of your lunch and provide nutritional information and personalized dietary advice. Custom vision models can be trained using YOLO, and real-time video can be transmitted over USB-C or the optional WiFi module. You’ll find more details to get started in the rather detailed wiki.

Kendryte K230 Edge AI camera 20 preloaded models
20 preloaded AI models
Face recognition with person name
Face recognition with the person’s name

It’s not the first Kendryte K230 device around, as we covered the CanMV-K230 Edge AI development board in October 2023, and the Banana Pi BPI-CanMV-K230D-Zero in 2024. Having said that, the HUSKYLEN 2 is a complete device and may be easier to use since the company appears to have done a lot of work on the software side.

The best way to understand the capabilities of the HUSKYLEN 2 Edge AI camera is probably to watch the short video embedded below, showcasing the main features with a few demos.

 

The HUSKYLENS 2 LLM and AI vision camera can be purchased on DFRobot for $74.90. DFRobot also manages an Amazon store, but the new model is not listed there just yet.

The post HUSKYLENS 2 – A 6 TOPS LLM and AI vision camera with self-learning capabilities appeared first on CNX Software - Embedded Systems News.

30 Oct 18:16

Perfect Corp. teams with Louis Vuitton to power virtual try-on service for launch of new makeup line

by Staff Writer

Perfect Corp. has announced a collaboration with Louis Vuitton, part of the LVMH group, for the debut of the Maison’s first full makeup collection branded La Beauté Louis Vuitton.

The tie up brings AI and AR powered experiences to consumers across 33 countries via web, mobile app, and WeChat in China, with virtual try-on (VTO) technology integrated at launch.

The makeup line includes eight eyeshadow palettes, 65 lipstick shades across three finishes - satin, matte, and balm - and 24 curated makeup looks. At the core of the digital experience is Perfect Corp.'s beauty tech suite, which has been customised to support Louis Vuitton’s approach to luxury beauty.

“For us, this makeup launch is more than a product release - it is the expression of a new creative territory. By collaborating with Perfect Corp., we ensure that our customers can explore and experience this universe with a level of personalisation, realism, and innovation that reflects our commitment to excellence in every detail,” says Maria-Jose Barrera Rojas, Global VP E-Commerce at Louis Vuitton.

“With Louis Vuitton, we are proud to push the boundaries of what's possible in virtual beauty experiences,” says Alice Chang, CEO and Founder at Perfect Corp. “This collaboration showcases the future of luxury beauty - personalised, immersive, and digitally elevated from the very first touchpoint.”

RTIH AI in Retail Awards

RTIH proudly presents the first edition of its AI in Retail Awards, sponsored by 3D Cloud and EdTech Innovation Hub.

This is now open for entries. Deadline for submissions is Friday, 5th December. It’s free to enter and you can do so across multiple categories.

Check out categories and entry forms here.

As we witness a digital transformation revolution across all channels, AI tools are reshaping the omnichannel game, from personalising customer experiences to optimising inventory, uncovering insights into consumer behaviour, and enhancing the human element of retailers' businesses.

With 2025 set to be the year when AI and especially gen AI shake off the ‘heavily hyped’ tag and become embedded in retail business processes, our newly launched awards celebrate global technology innovation in a fast moving omnichannel world and the resulting benefits for retailers, shoppers and employees.

Our 2025 winners will be those companies who not only recognise the potential of AI, but also make it usable in everyday work - resulting in more efficiency and innovation in all areas.

Winners will be announced at an evening event at The Barbican in Central London on Thursday, 29th January. This will kick off with a drinks reception in the stunning Conservatory, followed by a three course meal, and awards ceremony in the Garden Room.

30 Oct 17:18

Au Japon, une avancée majeure en vue de la fusion nucléaire

by Hugo Ruher

Bobine conçue par Helical Fusion

Helical Fusion a annoncé une avancée majeure dans sa quête pour la fusion nucléaire. Cette entreprise japonaise a conçu une bobine qui serait capable de fournir cette énergie convoitée dans le monde entier.

30 Oct 16:57

Collective Nouns: Examples, meanings, and the best ones for animals

A tower of giraffes.

A murder of crows.

A shiver of sharks.

Some of the most delightful words in English are collective nouns.

A collective noun is a word used to describe a group of individuals or things — most commonly groups of animals. The best capture character and imagination in a single word.

Watch a replay of drawing this sketch

Everyone loves a good collective noun. So here's a small collective nouns list with some of the most delightful examples.

Fun Examples of Collective Nouns for Animals

Some crackers:

  1. A tower of giraffes
  2. A crash of rhinos
  3. A galaxy of starfish
  4. A shiver of sharks
  5. A destruction of wildcats
  6. A bask of crocodiles
  7. A pride of lions
  8. A bloat of hippopotamus
  9. A nest of vipers
  10. A confusion of wildebeests
  11. A shrewdness of apes
  12. A dazzle (or zeal) of zebra
  13. A labour of moles
  14. A prickle of porcupines
  15. An embarrassment of pandas
  16. A skulk of foxes
  17. A leap of leopards

Collective Nouns for Birds

We all know a gaggle of geese, thanks to the great alliteration, but these are lovely too:

  1. A parliament of owls
  2. A murmuration of starlings
  3. A charm of goldfinches
  4. A pandemonium of parrots
  5. An ostentation of peacocks
  6. An exaltation of larks
  7. A flamboyance of flamingos
  8. A murder of crows
  9. A deceit of lapwings (poor lapwings)
  10. An exaltation of larks
  11. A raft of coots

Collective nouns for other things

Are collective nouns for other things, not just animals? Yes. We say a bunch of bananas, a quiver of arrows, a bouquet of flowers, a fleet of ships, or a squadron of aircraft.

Collective nouns for professions or groups of people are some of the more fun. Take, for example:

  • a pack of thieves
  • a coven of witches
  • a haggle of vendors
  • a sentence of judges
  • a flock of tourists
  • a wince of dentists
  • an absence of professors
  • a tangle of coat hangers
  • or a torment of personal trainers

Collective nouns are everywhere.

Where do collective nouns come from?

Many collective nouns still used today were first recorded in a 1486 book by an English noblewoman called The Book of St Albans, or The Book of Hawking, Hunting and Blasing of Arms. It includes an appendix in wonderful olde englishe with "The Compaẏnẏs of beestẏs and fowlẏs." It meant that people out hunting could correctly identify their "Besynes of ferettis" (business of ferrets) and "Brace of grehoundis" (brace of greyhounds).

But English continues to evolve, and the older zeal of zebra may give way to a dazzle when enough people decide to use that one. As there appears to be no established authority, may the best collective noun win.

Wiktionary has a mighty list of collective nouns in case you ever wanted to discover a glitter of generals, an implausibility of gnus, or a helix of geneticists. I can't vouch for their accuracy, though. If you know or find any others you particularly like, please share them with me in a reply or comment.

However, the best and most well-researched collection I’ve seen is from James Lipton’s An Exaltation of Larks.

What makes a great collective noun?

For me, the best collective nouns sum up, often with a touch of humour, poetry, and perhaps a wink, the most salient qualities of their nouns. It’s what makes a shiver of sharks, or a bask of crocodiles, so much more enjoyable than, say, a cloud of sharks, or a litter of crocodiles, or just a bunch of either of them.

Perhaps we need a collective noun for a group of sketches?

  • A gallery of sketches
  • An insight of sketches
  • A clarity of sketches
  • A spark of sketches
  • A scribble of sketches
  • A wonder of sketches

Favourites?

Related Ideas to Collective Nouns

Also see:

Learn more:

A short BBC video, The Strange World of Collective Nouns, gives a lovely overview of their origin and some fun examples. A pedant of Oxford commas? As Susie Dent says, "The only boring thing about collective nouns is their name."

Update 10 Nov 2025: I added a few more from suggestions and a link to the excellent book An Exaltation of Larks.

29 Oct 22:43

Le premier robot humanoïde pour les corvées domestiques est disponible, il coûte 20 000 dollars et promet une révolution

by Nicolas Lellouche

Développé par la startup 1X Technologies, le robot Neo fait 1,65 m, pèse 30 kg et s'occupe des tâches domestiques de la maison (ménage, ramasser les objets, arroser les plantes, etc.) Il est le premier d'une catégorie de produits amenée à révolutionner le monde… à condition que la promesse soit réelle.

29 Oct 20:41

Domitree 10-in-1 Electric Sit-Stand Desk

by staff

The Domitree 10-in-1 Electric Sit-Stand Desk redefines workspace versatility with hidden storage, modular pegboards, built-in charging, and ambient lighting. Its smart lift system adjusts from 28-47 inches, combining ergonomic comfort, organization, and sleek design.

Check it out

$399.00