Shared posts

07 Jun 16:12

Xbox One to perform online checks every 24 hours, every hour if playing on separate console

by Griffin McElroy
John Drury

Yeah, unless Xbox has some crazy exclusive announcements at E3 I think I am a PS4 buyer.

Xbox_one

The Xbox One will need to be connected to the internet every 24 hours when playing games on your home console, or every hour when accessing your digital library from a different console, Microsoft announced today.

On an explanatory page posted on Xbox Wire, the system's heretofore confusing online requirements were cleared up. Each game you own is digitally installed to your account using cloud services. Every 24 hours, an online check is required to ensure that you still own the license for the copy of the game you're playing. You can also access your account and its associated games on a friend's console, but online checks are performed every hour when attempting to play remotely in this manner. The policy lines up with what Polygon...

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07 Jun 16:02

Guacamelee: First Impressions

by John

Guacamelee PunchesIt was the second day of PAX East 2012, and Christina wasn’t having a very good time. She had come along  with me to Boston looking for a good time, but so far she hadn’t found it. She booked her ticket expecting something closer to Dragon*Con, but came to find something… else. She did her best, but most of the games on the floor just didn’t grab her. She had mostly resigned herself to following the group, looking forward to the nightly concerts, and waiting patiently for the day to run its course. While I was going nuts with a few of my friends at the Monaco booth, she again found something… else.

A week ago, I dusted off my PS3 and started looking into playing the 3 or so exclusives that I care about in so many years. I was flicking through the PlayStation Store when Christina asked, “Is Guacamelee out?”

We’ve played maybe the first hour, and so far I’m (we’re?) impressed. The gameplay itself is an brawler infused take on the metroidvania formula (even including powerup-granting Chozo Statues). The core mechanics are solid, but the real achievement is the level of care and charm oozing from every quantum of art, text, and waveform in Guacamelee.

I’m looking forward to the rest of the game, but I can already say, if you missed Guacamelee you might want to take a look.

07 Jun 13:30

Look Tough, Nap Hard With The Travel Hoodie Pillow

by Laura Northrup
John Drury

That's actually kind of cool.

hoodiepillowThe Travel Hoodie Pillow is exactly what this world needs: a travel pillow that not only doesn’t look like a travel pillow and you can carry it around incognito, but lets you put a hood over your face, blocking your eyes from the light and from the curious stares of people who don’t understand why you’re wearing a sweatshirtless hood.

According to Amazon reviewers, the travel hoodie pillow has one flaw: you have to inflate it. This means that you either need to walk around all pillowed up, stuff the travel pillow in your bag, or sit there in your plane or bus seat huffing and puffing like you’re blowing up water wings before you just settle down to sleep.

GreyHoodiePillow

Maybe you do all of your napping at home, but still want the light-blocking effect of a hood over your face. The HoodiePillow pillowcase has you covered. Or has your forehead and eyes covered, at least.

pillowhoodie

HoodiePillow® [Official Site] (via Laughing Squid – thanks, Dirk!)


07 Jun 13:24

Interplay purchases Freespace IP from THQ and Volition for $7,500

by Dave Tach
John Drury

Shit, I would have bought the rights for that much.

Freespace_2

Interplay Entertainment Corporation, publisher of Baldur's Gate and the original Fallout games, purchased the Freespace intellectual property from THQ and Volition for $7,500, according to a court document filed on June 4 (PDF link).

A Copyright Assignment and Quitclaim Agreement, which was also filed on June 4 but became effective May 10, states that THQ and Volition relinquish their rights to the combat space sim IP to Interplay. According to a search on the United States Patent and Trademark Office website, Interplay is the current trademark holder for Freespace.

Volition developed Descent: FreeSpace - The Great War in 1998 and its sequel, FreeSpace 2, the following year. Interplay published both games. THQ purchased Volition in...

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07 Jun 13:20

YouTube's Mobile Ad Sales Triple Soon After Debuting Ad-Enabled iOS App [iOS Blog]

by Husain Sumra
youtubeBloomberg is reporting that YouTube has seen its mobile ad sales triple in the past six months, which is partly due to increased usage of its ad-enabled YouTube apps on both iOS and Android.

The company has seen a 42 percent increase in app usage from a year ago, with 70 million smartphone owners using the app in March the United States.
The recent growth in usage follows Apple Inc.'s decision last year to drop YouTube as a core application in the iOS software for iPhones and iPads, said Phil Farhi, director of product management at YouTube
Six months ago Google launched a native YouTube app months after we reported that Apple was set to remove the stock YouTube app with iOS 6. The stock app that had been included with iOS since 2007 did not include ads, but YouTube's new iOS app frequently features ads before videos are played.
    


06 Jun 21:15

Kiefer Sutherland is Snake's new voice actor in Metal Gear Solid 5: The Phantom Pain

by Michael McWhertor
John Drury

What the fuck? David Hayter is the voice of snake >:| Oh well after MGS4 who gives a fuck.

Keifer

Actor Kiefer Sutherland will take on the role of Snake in Metal Gear Solid 5: The Phantom Pain, Konami confirmed today, with Sutherland performing voice and facial capture for the character, who will be 49 years old in the forthcoming sequel.

"The themes are a little different from previous games in the series," Metal Gear series creator Hideo Kojima said of Sutherland's casting. "We're taking on some heavy subjects, like race and revenge. As a result, I wanted Snake to have a more subdued performance expressed through subtle facial movements and tone of voice, rather than words."

The Phantom Pain takes place in 1984, Kojima said, and the developer wanted an actor who could "genuinely convey" Snake as he would look and sound in his...

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06 Jun 20:44

SimCity Mac version delayed to August, Update 5 coming soon to PC

by Samit Sarkar
John Drury

God damnit, I didn't think I was able to be let down by SimCity AGAIN. DAMNIT DAMNIT DAMNIT

Simcity-screenshot_1280

The Mac version of SimCity has been delayed to August, developer EA Maxis announced today.

Publisher Electronic Arts said in April that it planned to launch the Mac version June 11. People who have already purchased the Windows PC version will get a Mac copy for free on Origin, and vice versa.

"We have made this tough decision because we do not believe [the Mac version] is ready for prime time yet," said Kip Katsarelis, SimCity's senior producer, on the game's website. "We want to ensure the Mac is a great experience for our players and that is why we are taking more time."

To appease potential Mac players, Maxis will give all of them the SimCity Launch Park, a new area for early adopters that was released for the PC version of the...

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06 Jun 20:42

Senators Continue Push To Ultimately Replace Dollar Bill With $1 Coin

by Chris Morran
John Drury

I hate dollar coins but I hate how stupid dollars are even more.

In spite of decades of studies showing the long-term cost benefits of dollar coins over Federal Reserve Notes, and the fact that most of the world’s leading economies have already switched to coins for similar denominations, the U.S. has remained steadfast in its use of printed dollar bills. So once again, lawmakers in the Senate are making the push to gradually make the transition from print to mint.

Iowa Senator Tom Harkin, along with John McCain of Arizona, Mike Enzi of Wyoming, Oklahoma’s Tom Coburn, and Mark Udall of Colorado, have introduced a second stab at the Currency Optimization, Innovation, and National Savings Act (yes, it spells COINS), which would promote and ease in the distribution of dollar coins. It also sets a timetable for dollar coins to replace Federal Reserve Notes of the same denomination.

According to the Act, the Federal Reserve would be allowed to continue putting $1 bills into circulation for four years after the law goes into effect or when the rate of $1 coins being put into circulation passes the $600 billion/year threshold, whichever comes first.

For one year following that point, the Fed may continue to put dollar bills into circulation, but may not order any new dollar bills be printed.

As in previous attempts to push similar legislation through, backers cite decades of Government Accountability Office reports showing that because coins are more durable than printed money, the initial costs to mint new coins would ultimately be offset by anywhere from $200-500 million/year savings. Harkin points to Canada’s decision to replace its printed dollars with coins, saying that the savings ended up being ten times larger than initially projected.

Even after dollar bills are taken out of circulation, they would continue to hold their status as legal tender.

“The benefits of the dollar coin have long been recognized by reputable sources such as the GAO as a smart investment for our country,” said Harkin in a statement. “The experiences of countries around the world reveal that transitioning to dollar coins will generate significant savings to taxpayers without disrupting businesses or consumers. I am hopeful that this bipartisan legislation will continue to gain traction in Congress.”

In a 2011 GAO report on the subject, researchers wrote that one of the biggest roadblocks to the adoption of a dollar coin is resistance to change (pun intended) and lawmakers’ and regulators’ hesitance to simply pull dollar bills from circulation.

It cited similar pre-transition worries in Canada and the UK that ultimately proved to be much ado about very little.

“Officials from both countries told GAO that this step was essential to the success of their transition and that, with no alternative to the note, public resistance dissipated within a few years,” reads the 2011 report.

Harkin and McCain first gave the COINS Act a shot in 2012, but like many pieces of legislation, it died in committee.


05 Jun 22:39

The Last of Us review: dead inside

by Philip Kollar
John Drury

Fanboys gonna be maaaaaaad

Thelastofus_review_main_2500The Last of Us made me feel sick to my stomach.

The Last of Us mines the same post-apocalyptic scenario as dozens of other games, but its approach is starkly its own. It paints a vision of a near-future that is cold, heartless and, in many cases, downright evil. It's not a fun place to be, and likewise, the game isn't really a fun thing to play.

Developer Naughty Dog's commitment to this dark, depressing tone is alternately impressive and frustrating. The Last of Us actively fought any enjoyment I might have gained from it — from its oppressive world to its inconsistent mechanics. Being anything but fun might be the point, but The Last of Us doesn't always make that point gracefully.

The Last of Us stars Joel, a grizzled,...

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05 Jun 22:28

Final Fantasy Tactics marked down to half-price on iOS

by Griffin McElroy
John Drury

God fuck your pricing Square. I got all excited, but not a universal app. :(

Final-fantasy-tactics-war-of-the-lions-iphone-screenshot

Final Fantasy Tactics, Square Enix's classic strategy role-playing game, is half-price on the iOS App Store for a limited time, the publisher revealed today.

Through June 12, App Store shoppers will be able to grab the somewhat pricey port of Final Fantasy Tactics: The War of the Lions — a PSP remake of the PSone original — for $7.99 on iPhone and iPod Touch and $8.99 on iPad. The game is not a universal app, meaning a purchase on one platform will not automatically unlock it on the other.

The app was also recently updated, adding "enhanced" graphics for high-resolution displays, increasing performance speed and adding iCloud support to the title.

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05 Jun 12:50

DuckTales Remastered coming to PC via Steam, other services

by Danny Cowan
John Drury

Yaaaaay!

DuckTales Remastered coming to PC via Steam, other services
Capcom announced today that its globe-trotting, pogo-jumping platformer DuckTales Remastered is coming to PC platforms via Steam, Origin, Impulse, GamersGate, Green Man Gaming, and "numerous other places PC gamers download their wares."

Helmed by Double Dragon: Neon developer WayForward, DuckTales Remastered was first revealed as a downloadable game for Xbox Live Arcade, the PlayStation Network, and the Wii U's eShop back in March. Capcom later announced plans for a PC port, leading up to today's announcement.

The PC version of DuckTales Remastered will launch this summer, "within or around same window as the Xbox 360, PS3 and Wii U versions," at $14.99. Capcom will reveal more details at E3 next week.

JoystiqDuckTales Remastered coming to PC via Steam, other services originally appeared on Joystiq on Tue, 04 Jun 2013 14:30:00 EST. Please see our terms for use of feeds.

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30 May 15:57

Star Wars: Knights of the Old Republic coming to iPad [Update]

by Alexander Sliwinski
John Drury

Cool, I don't think I will get it, but cool. I find it amazing that Current Gen-1 games (GTA3, KOTOR, etc) can run on iPads and iPhones and look better than the originals. The future is awesome!

Image
Classic BioWare RPG Star Wars: Knights of the Old Republic is coming to iPad, as revealed by a review that came seemingly out of nowhere on IGN. The site mentions the pause-and-play combat works great, while character movement is clunky.

No price or release date is mentioned. We're awaiting more details from our bothan spy team, but we're afraid they've been lost. Our second option is details from publisher Electronic Arts.

Update: Star Wars: Knights of the Old Republic, which weighs in a 1.98 GB, costs $9.99 through the App Store.

Update 2: It's official - check out the press release for Knights of the Old Republic on iPad below.

Continue reading Star Wars: Knights of the Old Republic coming to iPad [Update]

JoystiqStar Wars: Knights of the Old Republic coming to iPad [Update] originally appeared on Joystiq on Thu, 30 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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30 May 14:24

Tiny Brains coming to next-gen platforms after launch in fall

by Jessica Conditt
Tiny Brains also on nextgen systems
Tiny Brains, the co-op puzzle game starring a team of tiny, scientifically enhanced animals, will make its way to next-gen consoles following a launch on PC and current-gen systems this fall. Tiny Brains comes from Spearhead Games, a Montreal studio founded by Assassin's Creed 3 Design Director Simon Darveau, Dead Space 3 Game Designer Malik Boukhira and Army of Two Development Director Atul Mehra.

The animals in Tiny Brains each have unique powers - Create, Vortex, Teleport and Force - and must work together to escape the lab. Tiny Brains will be at E3, following a showing at PAX East earlier this year.

Continue reading Tiny Brains coming to next-gen platforms after launch in fall

JoystiqTiny Brains coming to next-gen platforms after launch in fall originally appeared on Joystiq on Wed, 29 May 2013 23:00:00 EST. Please see our terms for use of feeds.

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24 May 20:27

7 Days To Die Looks Virally Impressive

by Jim Rossignol
John Drury

Sounds interesting.


Minecraft with zombies is, well, Minecraft, but it’s also pretty much what 7 Days To Die could be described as. It’s a take on the zombie survival theme that also attempts to deliver a world that is as malleable as Minecraft’s blocky elysium. You can dig, destroy, build, barricade, and all that good stuff, as well as doing the shotgun business against the hideous undead. It’s Minecraft and DayZ being entwined after some horrible accident in the laboratory of zombie genre-blending. The developers sum it up, as so many games seem to have been summed up lately, by saying: “is an open world, voxel-based, sandbox game blending the best elements of FPS, Survival Horror, RPG and Tower Defense style games.”

Don’t take my baseless hum of cynicism as a reason not to take a look at the trailer, however, because 7 Days To Die looks genuinely impressive, and I can’t see this not making a huge impact when it arrives.
(more…)

23 May 14:16

SimCity update 4.0 introduces new areas, re-enabled features tomorrow

by Megan Farokhmanesh
John Drury

Looks like it's time to dust off SimCity again, 7 cities in a single cluster sounds NICE

Simcity

SimCity's 4.0 update, launching tomorrow, will introduce new areas, re-enable features and add additional fixes, according to a post on EA's forums.

Post update, global market prices now "dynamically" change, and region filters and leaderboards are once again active. SimCity will also show the player's current server in the options menu and include more detailed rollover information about Sim happiness.

The update also adds two new areas. Edgewater Bay is a region with seven city sites in a single cluster, and SimCity Launch Park is a special area dedicated to fans that will be available exclusively to "early adopters."

Update 4.0 also includes a few graphical, messaging and weather updates. You can read the full post for more...

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22 May 18:49

Indie developers cannot self-publish on Xbox One

by Griffin McElroy
John Drury

Boo hiss. Xbox anti indie, PS4 is easy on indies... WHAT UNIVERSE AM I IN!

Xbox_event_0328

Microsoft will not allow independent developers to self-publish their games on Xbox One without partnering with Microsoft Studios or a third-party partner, a Microsoft exec told Shacknews at the console's reveal event.

The policy mirrors that of the Xbox Live Arcade platform on Xbox 360, which requires developers to partner with an approved publisher to get a game on the platform — the Xbox Live Indie Games service carries no such requirement, but is also a much less successful storefront for indie game sales. The future of the Indie Games platform is also in limbo, as Microsoft has confirmed that it will release no new versions of its XNA game development toolset, which all Xbox Live Indie Games are developed in.

When asked if the...

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21 May 19:09

Unity mobile tools go free for indies and small studios

by Alexander Sliwinski
Unity dropping Flash support Unity Technologies, creators of the multi-platform Unity engine and its tools, is making its mobile tools free to indies and small studios starting today, taking tools that cost around $800 and making them free. Unity currently supports Apple's iOS and Google's Android, with support for BlackBerry and Microsoft's Windows Phone 8 to be added at no additional cost in the future.

"Mobile games development is possibly the most dynamic and exciting industry in the world, and it's an honor to be able to help so many developers be so successful in fulfilling their visions and in building their businesses," said Unity CEO David Helgason. "We were able to make Unity free for the web and for desktop computers a while ago, but have been dreaming of doing the same for mobile for what seems like forever."

To contextualize this, Unity is already a beast in the mobile field in terms of market share and developer relations. The company just opened the flood gates further.

Continue reading Unity mobile tools go free for indies and small studios

JoystiqUnity mobile tools go free for indies and small studios originally appeared on Joystiq on Tue, 21 May 2013 10:40:00 EST. Please see our terms for use of feeds.

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21 May 18:44

Xbox One not backward compatible with Xbox 360 games

by Samit Sarkar
John Drury

Boo hiss.

Xbox-360-games-shelf_1280

The Xbox One won't play any existing Xbox 360 games, said Microsoft's Marc Whitten in an interview with The Verge.

The lack of backward compatibility results from the new console's hardware architecture, which is a significant departure from that of the Xbox 360. "The system is based on a different core architecture, so back-compat doesn't really work from that perspective," said Whitten, corporate vice president of Xbox Live.

The Xbox 360 does support certain original Xbox games through software emulation — more than 450 titles, almost half the console's library — although backward compatibility can be spotty, depending on the game in question.

Sony's PlayStation 4 is in the same situation as the next Xbox — it won't natively...

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17 May 17:57

Broken NES revived with Raspberry Pi and emulators

by Alexa Ray Corriea
John Drury

I am super tempted to do this.

Gtkwbyr

Reddit user JBaker1225 made the most of his broken Nintendo Entertainment System, using a Raspberry Pi mini computer board to transform it into a game emulator ready for the living room.

In a thread on Reddit's gaming forum, JBaker noted that he followed this "Super Nintendo Pi" tutorial when constructing his system. After gutting the console, he created a framework to hold the Pi board in place using Gorilla Glue and several Lego blocks. To make turning the Pi on and off easier, he wired a circuit that would activate the Pi through the NES's buttons.

Using a dremel, he expanded the ports on the back of the NES and added adapters for Ethernet, HDMI and USB cords, then modified the NES controller ports to accomodate USB plugs.

Upon...

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16 May 17:33

Contraption Maker, spiritual successor to The Incredible Machine, due this year

by David Hinkle
John Drury

I want dis.

1992s Rube Goldberg-em-up The Incredible Machine is getting a spiritual successor this year, produced by the creators of the original. Contraption Maker will makes its debut on Windows PC and Mac, helped along by The Incredible Machine coder Kevin Ryan, producer Jeff Tunnell, and original pixel artist Brian Hahn.

Expect improved physics, art and animations in Contraption Maker, developer Timothy Aste told Indie Games. "The higher fidelity graphics really shine on making the puzzles more fun an exciting (especially for those who enjoy flipping cats). In addition, we have some really cool things in development that are new to the series such as a super beefed up the sandbox mode and allow players to build much more elaborate puzzles and machines that can interconnect and be easily share-able over the internet." Aste added Contraption Maker will be mod-friendly. "We have even discussed some really 'out there' stuff such possibly support for Arduino to control real life puzzle elements, but we'll have to wait and see if we can get that far.

The Incredible Machine tasks players with constructing a series of complex Rube Goldberg devices around fixed devices to complete an objective. The series was published by Sierra Entertainment. In 2009, Tunnell acquired the rights through his studio, PushButton Labs.

JoystiqContraption Maker, spiritual successor to The Incredible Machine, due this year originally appeared on Joystiq on Thu, 16 May 2013 01:00:00 EST. Please see our terms for use of feeds.

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14 May 02:06

Too Cold to Spread

John Drury

So that's what the candle is for!






08 May 01:24

scifitwin: waaaahlbodayz: short-bread: [x] Stephen fry....

John Drury

I'm homogay for this man.





















scifitwin:

waaaahlbodayz:

short-bread:

[x]

Stephen fry. Stop it.

You are clearly being too smart. You are not of this Earth.

Fuck yeah.

(via TumbleOn)
06 May 23:09

Super Mario RPG featured in this month's Club Nintendo Rewards

by Megan Farokhmanesh
Mariorpg

Super Mario RPG: Legend of the Seven Stars will be available as one of four Nintendo Club rewards this month, as shown in the rewards catalogue.

Club Nintendo is the company's reward system for Nintendo product owners. Members receive coins for completing surveys about various games. Super Mario RPG is available for 200 coins on the Wii Virtual Console.

Originally released in 1996 for Super Nintendo, Super Mario RPG adds role-playing elements to the classic franchise and allows players to stack their team with Mario, Peach (known as Princess Toadstool in-game), Bowser and more.

This month's featured offerings also include Maboshi's Arcade (150 coins), 3D Classics Excitebike (150 coins) and Art Style: Aquia (100 coins). All four games...

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01 May 00:44

Game Dev Tycoon creator punishes pirates with in-game bankruptcy

by Danny Cowan
John Drury

Nice.

Game Dev Tycoon creator punishes pirates with ingame bankruptcyUpon launching its debut title Game Dev Tycoon for Windows, Mac, and Linux yesterday, creator Green Heart Games implemented a clever approach to anti-piracy, targeting non-paying players with a game-ending dose of ironic retribution.

The cracked version of Game Dev Tycoon, which Green Heart Games created and distributed itself, functions normally for the first few hours of play. Soon, however, the player's up-and-coming studio encounters a serious problem.

"Boss, it seems that while many players play our new game, they steal it by downloading a cracked version rather than buying it legally," reads one in-game message in the pirated version of Game Dev Tycoon. "If players don't buy the games they like, we will sooner or later go bankrupt."

Shortly thereafter, all games created by the virtual studio suffer a very high piracy rate. The end result is bankruptcy, and a premature end to the player's quest. As a result, Green Heart Games received a series of help requests from baffled software pirates on its forum. "Why are there so many people that pirate?" one player asked. "It ruins me!"

Though it finds humor in the situation, Green Heart Games also notes an unpleasant reality: paying players make up only 6.4 percent of Game Dev Tycoon's userbase. By tracking anonymous usage data, the developer found that 3,104 players opted to pirate the game, while only 214 users paid $7.99 for a legitimate copy.

"When I was younger, downloading illegal copies was practically normal but this was mostly because global game distribution was in its infancy," Game Dev Tycoon co-creator Patrick Klug admits in a follow-up blog post. "We are not wealthy and it's unlikely that we will be any time soon, so stop pretending like we don't need your 8 dollars! We are just two guys working our butts off, trying to start our own game studio to create games which are fun to play."

JoystiqGame Dev Tycoon creator punishes pirates with in-game bankruptcy originally appeared on Joystiq on Mon, 29 Apr 2013 15:00:00 EST. Please see our terms for use of feeds.

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26 Apr 22:50

XCOM shooter now 'The Bureau: XCOM Declassified,' out this August

by Alexander Sliwinski
John Drury

Could be good, the extra dev time was likely a good thing.

XCOM shooter now 'The Bureau XCOM Declassified,' out this August
The XCOM shooter, which has been bouncing around in limbo for the past two years, will finally launch this fall as a squad-based third-person tactical shooter called The Bureau: XCOM Declassified. The full retail game begins in 1962 during the the Kennedy administration and is the origin story of the modern XCOM initiative, which was playable in last year's "critical and commercial success" XCOM: Enemy Unknown.

"The Bureau's initial charter was to investigate a series of incidents that the government thought were all Soviet infiltration and maybe a precursor to a nuclear war. Turns out, those incidents were of a far more extraterrestrial origin," VP of 2K Games Product Development Alyssa Finley told us. "The Bureau has to quickly adapt from their original charter to become the kind of organization that could identify alien threats, find ways to turn the alien technology against them and cover up evidence of what happened so that the American public could go on with their lives and not go into a panic about being invaded by aliens."

In XCOM Declassified, players are in the role of Special Agent William Carter, who takes customizable agents into the field for real-time combat (as compared to Enemy Unknown's turn-based). Permadeath for squad mates is still part of the game. Although the squad mates are blank slates the player creates, The Bureau also features a cast of support characters, who are established as part of the plot. 2K Games is still trying to keep the focus of XCOM on "tactics, tools and teams."

Continue reading XCOM shooter now 'The Bureau: XCOM Declassified,' out this August

JoystiqXCOM shooter now 'The Bureau: XCOM Declassified,' out this August originally appeared on Joystiq on Fri, 26 Apr 2013 03:00:00 EST. Please see our terms for use of feeds.

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24 Apr 21:40

Battleblock Theater ringtones tell the fart jokes for you

by Jessica Conditt
John Drury

Oh my goodness gracious!

Download these free Battleblock Theater ringtones and stuff Battleblock Theater is charming beyond all reasonableness, and much of that comes from its hilarious narrator, adorable songs and, of course, the rampant fart jokes. The Behemoth has thrown some of Battleblock Theater's best audio material into a downloadable ringtone pack, available in .mp3 and .mp4 varieties.

The ringtone pack includes tracks such as "Secret Song," "Relationship Song" and "Buckle ur Pants," and it includes the gem sound, the narrator's "Whoooooo" and "Mmmmhmmm" noises, and classic lines such as "Good job, baby farts" and "Everything's coming together like buttcheeks."

The Behemoth is working on an official soundtrack for the game, currently listed as "coming soon." For now, download the Battleblock Theater ringtone pack and annoy all of your friends for free right here.

JoystiqBattleblock Theater ringtones tell the fart jokes for you originally appeared on Joystiq on Wed, 24 Apr 2013 14:15:00 EST. Please see our terms for use of feeds.

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24 Apr 13:10

Saints Row fans may miss "juvenile elements" in Saints Row 4

by Jenna Pitcher
John Drury

I'm not sure how I feel about this.

Sriv_01_scenic_sc-700x400

Fans may miss the juvenile tone of previous Saints Row games in Saints Row 4, according to senior producer Jim Boon in an interview with Official Xbox Magazine.

"I think our fans would miss what might considered juvenile elements of previous SR games," Boon told OXM. "Based on the overall reception and sales of SR3, I strongly suspect many people enjoy this aspect of SR, even if some may not want to admit feeling that way. Thinking of a movie series like The Hangover - people love the humor but you might not want to discuss some of the finer moments of those movies with your mom, for example."

He went on to say that Saints Row 4 doesn't take itself too seriously and that "we even have a lot of fun at our own expense." Boon also...

Continue reading…

16 Apr 12:32

Tunnel Racer v22a

by Shawn

Tunnel Racer lacks a story. This is something I’ve known and intended from the start. Why are we in a tunnel? Why are there giant neon panels that explode? I don’t know! You decide! But I’ve always wanted something there to hint at something more – maybe there actually is a reason we’re down here, racing through a tunnel in all kinds of oddly-wireframed craft.

So in this version I’ve introduced something to run from – a giant explosion. If you sit for too long without picking up a booster, it’ll catch you and kill you. (Suddenly there’s a very good reason to pick up those boosters.) Obviously the effects are early, and there’s absolutely no balance to the explosion catch-up rate (it’s a constant, so it’s easy to outrun), but it’s something I can play with in the future.

This version keeps the level mechanic, but my plan is to remove the individual levels in favor of an “endless” style where you just keep running as long as you can, like any of the “endless running” games out there (e.g., Canabalt). The next version will remove the levels, and I’ll include more detail about how the explosion and everything works in that post.

Aside from that, I’m working on fixing some bugs with the movement. I think I’ve got things sorted (I haven’t been able to reproduce the bugs I’ve been fighting), so I’m hopeful that things are working properly. I like the way it feels right now; the ability to shift back-and-forth between two lanes introduces some new dodging techniques that work really well and make some impossible gaps only nearly-impossible to maneuver through.

There are also a ton of new bugs introduced with the new explosion stuff, but for the most part everything still works fine.

Here’s version 22A: Tunnel Racer v22a

(On a side note, the new startup sequence is causing me some major déjà vu, so somebody needs to tell me what game I’m stealing it from.)

12 Apr 22:29

Wise Guys

by nedroid

Wise Guys

12 Apr 15:36

somebody tip the volus a couple people were asking, so there are...

John Drury

doop doop



somebody tip the volus

a couple people were asking, so there are a few more "Ah Yes, Reapers" prints in my shop again.