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17 Mar 14:00

"Professor Layton" Puzzle Creator Passes Away

by news+feed@crunchyroll.com

Japanese media reported on Tuesday that noted psychologist Akira Tago passed away of interstitial pneumonia on March 6. The professor emeritus at Chiba University was known for his best-selling quiz book series Atama no Taiso (brain exercises), and to gamers around the world for creating the puzzles in the Professor Layton series.

 

 

Tago was on Indonesia’s Sumatra Island and attended the University of Tokyo graduate school. The first volume of Atama no Taiso was published in 1966 and went on to sell over 2.65 million copies. The series reached 23 volumes in 2001 and  topped 12 million copies.

 
 

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Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

17 Mar 12:00

What Does Tomorrow Look Like? - How We Envision the Future - Extra Credits

by Extra Credits

The way we envision life in the future says a lot about our lives today. From ray guns to cyberpunk, our vision of the future has evolved over time, but lately there hasn't been a broadly articulated vision that's unique to the 21st century. We've simply mashed together elements of familiar futuristic worlds instead of imagining our own. Why not, and what does that say about us? (---More below)
_________

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17 Mar 11:01

"Fate/Extella" Screens Offer the First Look at the Action Game Entry

by news+feed@crunchyroll.com

Yesterday we posted about the announcement of Fate/Extella, which will take the Fate series in an action game direction when it hits PlayStation 4 and PS Vita in Japan this year. Now you no longer have to squint to see the first screenshots, because Famitsu popped their preview online and showed some of the crowd-battling action to come. 

 

You can see a bit of Caster Tamamo-no-Mae and Saber Nero Claudius going to town on their enemies below. 

 

 

Via Siliconera

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his new webcomic, BIG DUMB FIGHTING IDIOTS, every Thursday at subhumanzoids. Follow him on Twitter @Moldilox.

17 Mar 10:59

The Nintendo 3DS And PlayStation Vita Get Zero Time Dilemma On June 28, PC Version To Follow

by Jenni

Zero Time Dilemma will come to handhelds first, and will eventually be the first entry in the Zero Escape series on PCs.

Read The Nintendo 3DS And PlayStation Vita Get Zero Time Dilemma On June 28, PC Version To Follow on Siliconera!

16 Mar 16:23

Fate/Extella’s First Screenshots Show Off Its Musou-Style Action

by Sato
Alainmendez

Maybe people will stop thinking that they are only going to have 3 and only 3 Servants in the game.

We previously looked at how Type-Moon’s upcoming title, Fate/Extella appears to be a Musou-style action game, and the latest screenshots from Famitsu more or less confirms it. Here’s a first look.

Read Fate/Extella’s First Screenshots Show Off Its Musou-Style Action on Siliconera!

15 Mar 20:07

Harrison Ford and Steven Spielberg Return for Indiana Jones 5 in Summer 2019 

by Germain Lussier
Alainmendez

I love Indiana Jones but can't we just let Harrison Ford rest. At this point I would actually just prefer a reboot or a James Bond styled passing of the torch.

Indy is coming back. Disney just announced that Steven Spielberg and Harrison Ford will return to one of their most famous franchises as Indiana Jones 5 opens on July 19, 2019.

Read more...

15 Mar 14:32

Fate/Extella Announced For PlayStation 4 And PlayStation Vita

by Sato

While not much is currently known about the new title, it’s been listed as an action game for PlayStation 4 and PlayStation Vita. We’ll have details on the game later tonight when more information from the magazine is expected to leak.

Read Fate/Extella Announced For PlayStation 4 And PlayStation Vita on Siliconera!

15 Mar 14:11

"Sword Art Online" Meets ".Hack" In "New World" Collaboration

by news+feed@crunchyroll.com
Alainmendez

Don't rush out and buy everything related to this Kate.

Last year Bandai Namco and CyberConnect2 introduced smartphone RPG New World, as part of the Project N.U that aimed to revive the setting and concept from .Hack from scratch. So, now it's time for Bandai Namco to introduce that MMORPG-set story to meet another story set in an MMORPG that they've worked on, Sword Art Online!


Kirito will be meeeting Kite with a set of character and equipment cards for smartphone game Sword Art Online Code Register with Black Rose as a login bonus,  along with reward Kirito and Asuna costumes for New World and a Yui accessory as a login bonus.

 

 

 

Sword Art Online author/creator Reki Kawahara, New World's Hiroshi Matsuyama  and game producer Futami Takakai set down to discuss the collaboration and joke about the SAO's to .hack, which premiered in 2002, a decade before SAO's anime adaptation.

 

via Dengeki Online

 

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Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

14 Mar 16:09

"Danganronpa" Designer Helps Introduce First Avenger To "Fate/Grand Order"

by news+feed@crunchyroll.com

Smartphone RPG Fate/Grand Order has announced the introduction of the Cries of The Vengeful Demon in the Prison Tower - London AP Consumption 1/2 Event. In it, fans who have cleared the main London quest and make it through a week of daily challenges starting March 16 for advanced players will be rewarded with the game's first Avenger servant, Edmond Dantes, better known as The Count of Monte Cristo (or Gankutsuo in Japanese).

 

Character design is provided by Rui Komatsuzaki, best known as the character designer of the Danganronpa murder mystery game series.  In the Fate story, an Avenger previously Berserker class for the Third Holy Grail War in Fate/hollow ataraxia.

 

 

 

 

And a fan-edit goof...

 

 

 

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Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

13 Mar 16:40

Combat Robot Shows Her Elegant Side In "Persona 3" Aigis: Yukata Ver. Figure

by news+feed@crunchyroll.com

Watch out. Robots are coming for our wallets and our hearts! Figure maker FREEing explores the elegant side of battle robots in a Persona 3 Aigis: Yukata Ver., now available for order set to be distributed by Good Smile Company in July.

 

Aigis: Yukata Ver.

Aigis, now equipped with a yukata!

From the popular RPG that was also made into an anime movie, 'Persona 3' comes a figure of the female combat robot Aigis equipped with a yukata! The stylish design of the yukata brings out a lovely new charm for the young Aigis, while the mechanical details of her arms that can be seen poking out of the sleeves have been intricately sculpted to creating a figure that captures the unique blend of yukata together with robot for fans to enjoy!

 

 

Product Details

Product Name
   Aigis: Yukata Ver.
Series
Persona 3
Manufacturer
   FREEing
Category
   1/8th Scale
Price
   ¥10,000 (Before Tax)
Release Date
   2016/07
Specifications
   Painted PVC 1/8th scale product with stand included. Approximately 210mm in height.
Sculptor
   Genei
Released by
   FREEing
Distributed by
   Good Smile Company
Painting Assistance
   PINPOINT

 


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Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

11 Mar 17:47

「TYPE-MOONエース VOL.11」4月15日(金)発売決定!読者投稿も募集開始!

by めれむ


11 Mar 13:08

"Orange" TV Anime Reveals Character Designs by Nobuteri Yuki

by news+feed@crunchyroll.com

 

The official web site for Orange, an upcoming TV anime adaptation based on the romance manga of the same name by Ichigo Takano, has published character profiles for the main cast featuring the designs created for the series by Nobuteri Yuki. The characters profiled include:

 

 

Naho Takamiya, a 2nd year high school student. Naho has a modest personality, and she emphasizes the happiness of others over her own. Naho falls in love with Kakeru shortly after he transfers to her school.

 

 

Kakeru Naruse. Kakeru moved to Matsumoto City in Nagano from Tokyo in order to attend high school. There is a dark secret weighing upon his heart.

 

 

Hiroto Suwa. Hiroto is Naho's classmate who is secretly in love with her, although he does his best to support Naho in her love for Takeru. Hiroto also invites Takeru to join the soccer club.

 

 

Azusa Murasaka. Azusa is Naho's classmater and the person who typically sets the mood for the group. Azusa's family runs a bakery.

 

 

Takako Chino. Takako is Naho's classmate. She has a down-to-earth personality, and despite her somewhat cool and aloof appearance, Takako plays the role of a big sister for the group.

 

 

Saku Higata. Saku is Naho's classmate. He has a slippery, hard-to-pin down personality, although from time to time he demonstrates a vulnerable side. Saku enjoys humorous jokes and comical stories.

 

 

The Orange TV anime is directed by Hiroshi Hamasaki and features animation produced by TMS Entertainment and Telecom Animation Film. It is scheduled to debut in the Summer season of 2016. An English version of the original Orange manga is available digitally on Crunchyroll and in print via Seven Seas Entertainment. The story is described as follows:

 

"What can I do now to prevent a future without Kakeru?" In the spring of my second year of high school, I received a letter from "myself", ten years in the future. It urged the 16-year-old me to take action so I wouldn't have the same regrets...

 

Sources:

Ota-suke

MoCa

Official Orange TV anime home page

 

Paul Chapman is the host of The Greatest Movie EVER! Podcast and GME! Anime Fun Time

11 Mar 12:45

Viz Previews "Haikyu!!" Manga Release Plans

by news+feed@crunchyroll.com

Back at October's New York Comic Con, Viz announced their license of Haruichi Furudate's Haikyu!! volleyball  manga (and for Shonen Jump sports fans, Tadatoshi Fujimaki's Kuroko's Basketball too). Now, they've lined up the first two volumes for July 4th and August 2nd, with an aggressive release schedule after that. 

 

 

 

The series is described

Ever since he saw the legendary player known as the "Little Giant" compete at the national volleyball finals, Shoyo Hinata has been aiming to be the best volleyball player ever! He decides to join the team at the high school the Little Giant went to-and then surpass him. Who says you need to be tall to play volleyball when you can jump higher than anyone else?

After losing his first and last volleyball match against Tobio Kageyama, the King of the Court, Shoyo Hinata swears to become his rival after graduating middle school. But what happens when the guy who is supposed to be his rival ends up being his teammate?! 

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Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

11 Mar 12:44

Fire Emblem Fates: Revelation’s Path Now Available

by Jenni

Revelation, the neutral storyline for Fire Emblem Fates, is now available for people who own the Birthright and Conquest versions of the game.

Read Fire Emblem Fates: Revelation’s Path Now Available on Siliconera!

11 Mar 12:44

Enjoying Fire Emblem Fates’ Less Prominent Features

by Jenni

As you near the end of your Fire Emblem Fates journey, don't forget to make a Bond Unit, try a Wireless Battle, and claim your Fire Emblem: Awakening accessory.

Read Enjoying Fire Emblem Fates’ Less Prominent Features on Siliconera!

11 Mar 12:44

Fire Emblem Fates Sells About 400,000 In The US, Pokémon Breaks eShop Records

by Sato

The latest NPD sales report shares information on how some of Nintendo's notable titles performed in the month of February 2016, which saw the release of Fire Emblem Fates and Pokémon on eShop.

Read Fire Emblem Fates Sells About 400,000 In The US, Pokémon Breaks eShop Records on Siliconera!

09 Mar 20:02

Game Literacy: Games in Education - Should We Teach Game Basics? - Extra Credits

by Extra Credits

Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC
Play games with us on Extra Play! http://bit.ly/WatchEXP ---- (Episode details below...)

Watch more episodes from this season of Extra Credits! http://bit.ly/1GwiJWQ

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
___________

We've long advocated for games in classrooms on Extra Credits, but as the idea has become more widespread, we've also encountered some unforeseen problems with the idea. Mainly, games literacy: a familiarity with the basics of games that would allow students to play them in the same way that written literacy allows them to read or write their homework. Even as schools have taken big steps to overcome the technology gap of old, outdated computers that can't run modern software by providing students with tablets or updating their computer labs, they're now running into the problem of games literacy. More and more children are encountering games at a young age, but it's still far from all of them, and a student who doesn't understand how to use a controller or the concept of XP won't get much out of educational game systems. Card and board games are an option, since physical games tend to be a lot easier to grasp, but they don't scale well - imagine a class of 30 children trying to play the same board game. You could also put students together in groups, but that puts a burden on students who do have games literacy to become teachers for their peers, and it may be embarrassing for students who lack game literacy to reach out to their classmates for help. So the question becomes, should we teach games literacy in schools in the same way we teach written literacy? While we initially thought no - students, especially young ones, already have more than enough critical skills to learn - we've realized since then that games literacy can be taught alongside traditional subjects. Basic games can help students learn to read, or learn to do math, teaching them a traditional core skill through simple systems that will also introduce those kids to the fundamentals of game literacy.
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09 Mar 20:02

Amazon Japan Now Offers International Shipment for Video Games

by news+feed@crunchyroll.com

Importing games from Japan is a little bit easier now, especially if you've been wanting to use Amazon Japan for purchases. NeoGAF users recently stumbled upon the new option for international shipping, and a few further tests confirmed how simple it is. It only applies to games that Amazon sells directly, but that's plenty.

 

Anyone who wants to buy a game for themselves can just switch the site to English with the handy 'in English' button at the top, which translates most of the relevant information.

 

 

You can browse Amazon Japan's video games section here. You'll also need to start a new account for Amazon Japan if you don't already have one.

 

Via Kotaku

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his new webcomic, BIG DUMB FIGHTING IDIOTS, every Thursday at subhumanzoids. Follow him on Twitter @Moldilox.

08 Mar 17:03

nemissa: place your bets

Alainmendez

We all know the answer is Clover via the Saber effect. ;)





nemissa:

place your bets

08 Mar 16:52

"Rage of Bahamut: Manaria Friends" Postponed Indefinitely

by news+feed@crunchyroll.com

 

Fantasy fans are in for a shock, because according to its official home page, the release of the upcoming fantasy TV anime Rage of Bahamut: Manaria Friends has been postponed indefinitely. The series was originally scheduled to debut on the Ultra Super Anime Time programming block on Tokyo MX and BS11 on April 01, 2016.

 

No new date for the premiere of Rage of Bahamut: Manaria Friends has yet been announced. Additionally, the early screening event scheduled for March 20, 2016, has also been canceled.

 

 

According to the official announcement, Rage of Bahamut: Manaria Friends has been postponed due to "various circumstances". Anime News Network also notes that the "Staff" section of the "Staff & Cast" page no longer lists any of the previously announced roles aside from Cygames as the show's producers.

 

Sources:

Ota-suke

Official Rage of Bahamut: Manaria Friends home page

Anime News Network

 

Paul Chapman is the host of The Greatest Movie EVER! Podcast and GME! Anime Fun Time.

05 Mar 13:20

Manga Creator Spotlight: Chuya Koyama (Space Brothers)

by news+feed@crunchyroll.com

Kodansha Comics' recent series of Q&A featuring some of Japan’s biggest manga creators concludes today with Chuya Koyama, the writer and artist behind Space Brotherswhich is also available to read now at Crunchyroll Manga (you can also find the Space Brothers anime here, too). Enjoy!

 

Interview by Misaki Kido


Manga doesn't only take place in worlds of fantasy. Instead, manga can take you to worlds that seem rather familiar to us, or worlds we know exist in real life but rarely get a chance to experience ourselves. Have you ever wanted to go to space one day? Or was that a dream you had and forgot long ago? Space Brothers will take you to outer space, and prove anything is possible in the world of manga. 


How exactly does that work? We asked plenty of questions about it to Chuya Koyama, the creator of Space Brothers in our exclusive interview.


kc-400x300-01interview


About Chuya Koyama
Born in Kyoto, Japan in 1978. Debut short story, GGG, won Seizou Watase Award for 14th Annual Manga Open. Following year, his next piece Gekidan Jets won the Grand Prize for the same award. In 2006, he started his first manga series about ski jumping, Harujan, in Morning magazine. Then he also turned his debut piece, GGG, into a series in the same magazine. In 2007 he started his first weekly series, Space Brothers, which was adapted into an anime series and live-action movie in 2012.


The Martian x Space Brothers: Watch Chuya Koyama Draw His Version of the Movie Poster


Once you get to know some mangaka (manga artists), it seems every one bears some resemblance to their own manga. Same for Chuya Koyama, the creator of Space BrothersNot that he has a big afro or a spiky hair like his main characters, but they all share a familiar human power—a determination to penetrate the unknown.


koyama-portrait-1

“Some parts of myself started to integrate with each character.”
––Chuya Koyama


About Chuya Koyama
Born in Kyoto, Japan in 1978. Debut short story, GGG, won Seizou Watase Award for 14th Annual Manga Open. Following year, his next pieceGekidan Jets won the Grand Prize for the same award. In 2006, he started his first manga series about ski jumping, Harujan, in Morning magazine. Then he also turned his debut piece, GGG, into a series in the same magazine. In 2007 he started his first weekly series, Space Brothers, which was adapted into an anime series and live-action movie in 2012.


website http://koyamachuya.com/
Twitter https://twitter.com/uchu_kyodai
Facebook https://business.facebook.com/chuyakoyama/
Instagram https://www.instagram.com/chuya_koyama/
fan club http://koyamachuya.com/mailmagazine/


mutta-hibito-color


Space Brothers is about the two brothers who wanted to become astronauts. Hibito, the younger brother (left), followed his dream and became an astronaut first, while Mutta, the older brother (right), needs to catch up. Can they go into space together one day?


Kodansha Comics (KC): What were you like when you were a kid?


Chuya Koyama (CK): I don’t remember too much. [laughs] I was living on the first floor of an apartment complex. There was a fenced balcony, and I used hang out there in the sun.


KC: Did you grow up with any siblings?


CK: I was the only child.


KC: If you’re an only child, how can you draw the brothers in Space Brothers?


CK: For that, I had to ask my friends who have siblings what it’s like to have a brother or sister. I also asked my editors about it too. The rest is sort of my imagination. I think every relationship between siblings is different, so I wanted to make sure the relationships between characters in my story are convincing.


KC: Did you have any models for the two main characters of Space Brothers, Mutta and Hibito? Or was it completely based on your imagination?


CK: When I first thought of the character Mutta, I was reading a book called Kimi ni Tsuite Ikou (I Will Follow You: My Wife Wants to Go to Space) by Makio Mukai. It’s written from Mukai-san’s point of view, but he had an interesting point of view. He has very good eyes for observation, and with that, he remembers and analyzes the impressions people make. I thought that was an interesting personality, so I wanted to make the main character of my story someone like him. Also in Mukai-san’s writing, he uses the word “watashi” (formal first-person pronoun) when he refers to himself. But in everyday talk, he uses more casual pronouns, like “ore” or “orecchi.” That’s where Mutta got his habit of referring to himself as “watashi,” to be sort of formal in the monologues of Space Brothers. That sort of became the basis of the character. But as the story progresses, some parts of myself started to integrate with each character. That goes for Hibito as well as Mutta.


kiminitsuiteikou_v1 kiminitsuiteikou_v2

Koyama worked on the cover art of Makio Mukai’s book that inspired him to work on Space Brothers. Actually there is another character in the series that kind of resembles him.


KC: Mutta or Hibito, which one’s personality feels closer to yours?


CK: I think I’m more like Mutta. But I think there’s a part of me like Hibito too. I’m often contemplating like Mutta, but sometimes I am determined like Hibito.


Mutta-Hibito-childhoodscene

Although they are brothers, Mutta and Hibito have completely different personalities. While Hibito sees the positive in things, Mutta tends to see the negative.


KC: Why did you become a mangaka?


CK: At first, I wasn’t sure if I could become a mangaka [laughs]. But if I could, I wanted to become one. So just testing my ability, I wrote some manga and went to show it to editors. Out of them, an editor from Kodansha found my work interesting. So we’ve started to work together, and I came up with GGG, which won an award.


KC: Why did you decide to make a manga about outer space?


CK: I was talking to an editor to figure out the next story idea, and he suggested, “What about a story about outer space?” At first, I wasn’t sure if I could do it, because I wasn’t very knowledgeable about space. Also there are hit manga about space, like Planetes and Moonlight Mile, that already exist. I knew that it’d be compared to those manga, and it’f be hard to outdo them. But honestly, I didn’t contemplate for too long [laughs]. Also Chuya Koyama is my real name, and my first name contains the word “Chu” [note: 宙 means “space”]. I thought it’d be a funny joke if Chuya Koyama worked on a story about space. Maybe it was destined.


KC: How did you get into this subject of space when you weren’t so familiar with it?


CK: Like I said, my first introduction to space was Kimi ni Tsuite Ikou (I Will Follow You) by Makio Mukai. I also went to get some insights from people who are knowledgeable about space and science. At first, there’s a story idea. Based on that, I contact and ask a specialist about the details that I want to know. So let’s say there’s an exam to become an astronaut. First, I research about that exam as much as I can, then go talk to someone who was actually familiar with the exam. Almost every time, I come up with a scene in the story, then later ask them to check the facts in the manga. Sometimes I go visit JAXA, sometimes I go watch the rocket launch.


spacebrothers_rocketlaunch

Mutta watching Hibito’s rocket launch. This scene was set in Houston, Texas, where Johnson Space Center is located.


KC: There are scenes in Space Brothers that take place in different countries. Do you often go to those places and talk to people for research?


CK: I’ve been to America a few times to go see NASA. But I wish I could go to different places more often and talk to the people there. I’m from Japan, so the scenes set in Japan are still the easiest ones for me to draw. Regarding places I’ve never been to, I ask someone who is more familiar with the region.


KC: When a specialist looks at your work, what kind of feedback do you get?


CK: The reality and manga are different. Manga is entertainment, so it has to be entertaining. The specialists knows about the reality more. But the reality could be kind of boring. The reality could be just about the budget of the space program. I think a little bit about that too, but if I am concerned about just the reality, I won’t be able to make a manga. The people who check facts for me also understand this, so they let certain things slide, because it’s manga. Sometimes they point out what could be possible in reality, which makes me happy.


KC: When you make a story, is there something that you keep in mind?


CK: The balance between reality and fiction is the key. It would’ve been a totally different manga if it was even more science fiction, with aliens in it. But I started this series in a sort of realistic setting. So I want to think of something based in reality, like what kind of people would become an astronaut, why, and how.


KC: All the characters in Space Brothers have unique personalities. Do you have any models for them?


CK: Sometimes there’s a person that I loosely base the characters off of, but the rest are my own creation. For example, Mutta and Hibito’s mom is loosely based on my mother in law. She always says funny things, like calling a “cheese fondue” a “cheese fonduo.” [laughs] I thought that was kind of funny, so I included things like that in the character’s personality too.


KC: What’s the most difficult thing about working on Space Brothers?


CK: Working on a scene in space is the most difficult for me. I’ve never been to space, and there’s limited information about it too. So it’s hard to imagine what it’s like to be in space. In contrast, it’s easier to work on a scene on Earth, because we’re here. It’s much easier to draw about the environment that you are familiar with, like your hometown. But when I have to draw a scene on the moon, I have to rely on my imagination. Even if I asked a question to a specialist, I wouldn’t be able to get a definite answer. For example, whenever I ask a specialist, “What would happen if you bring an apple or watermelon into space?” Everyone’s answer is different. A physicist could use his knowledge and imagination to tell me what could theoretically happen. It’s not like anyone has actually done such a thing in space. So it starts to be matter of opinion. At that point, I have to make my own decision to make my story seem real.


 spacebrothers-spacescene1

spacebrothers-spacescene2

spacebrothers-spacescene3

An amazing scene on the moon was drawn based on research and imagination.


KC: Do you have any assistants currently?


CK: Yes, I have 5 assistants. It’s quite a lively workplace, because everyone loves to chat. Sometimes I put on a movie or an anime to quiet them down [laughs]. Even when you’re doing focused work like drawing manga, your ears still hear sounds. Some people get distracted when there’s a conversation going on. It takes a different kind of brain to have a conversation and draw manga at the same time. It’s kind of difficult to do both.


KC: Speaking of, what does it feel like to see your work adapted into anime or a live-action movie?


CK: There are pros and cons to everything. But it’s not like one is better than the other. An anime is made with drawings, so there’s a certain quality of art that I want the production team to follow. A live-action movie is kind of up to the actors, but there are other elements that’s not in manga, like the sound effects and music. You can make a certain scene, like the rocket launching scene, to look, sound, and feel much more intense than manga.


spacebrothers-anime spacebrothers-movie


KC: What’s your sign?


CK: I’m a Libra.


KC: Do you have any hobbies?


CK: I like listening to music. When I just started to work on Space Brothers, I was listening to Sigur Ros and got really inspired. Later on, the song was actually used for the Space Brothers live-action movie. That made me really happy.


 


“Hoppípolla” by Sigur Rós was in the soundtrack of the Space Brothers live-action movie.


KC: Do you have any audience in mind when you write manga?


CK: Not really. I just want as many and different kinds of people to read my manga as possible. Anyone who likes manga could read it. Or better yet, I want someone who doesn’t usually read manga to read it. There are some people who has negative ideas about manga. But I personally learned a lot from manga. It’s something that makes your life rich. Like putting yourself in the shoes of a character, and think of how to move forward in life, or to think which character’s personality resonate with you most. Just thinking about these things are worthwhile to me.


KC: What does it feel like to know that there are people outside of Japan reading Space Brothers?


CK: A part of me wish everyone could read Space Brothers in Japanese. There are many plays on words in the story that I imagine are really hard to translate into another language. That silliness combined with serious scenes make this story whole. For example, there’s a chapter when Mutta learns the English saying “It’s a piece of cake.” But I wonder if that scene is meaningful for native English speakers, because the phrase is already in English.


spacebrothers-pieceofcake


What does this phrase mean to Mutta? You’ll find out as you follow the story.


KC: Even if all those jokes may not directly translate into English, you can still get the sense that the characters in Space Brothers seem multidimensional and whole, very much like real people.


CK: That makes me happy to hear. I didn’t expect that. Those characters in Space Brothers came from me, who is very Japanese, and very introverted. [laughs] So I was concerned that some nuances and way of thinking may not be understood by people from Western culture. But if someone from another country could still understand and sympathize with any of my characters, that makes me really happy. I do appreciate the fact that in there are different kinds of people in this world, with different backgrounds, upbringing, and ways of thinking. Maybe if I lived in an English-speaking country some day, the characters I draw may start to change too.


KC: Do you feel like you’re an introverted person?


CK: I think so. [laughs] I think most people who draw manga are introverts. They’re often not really good with words and communication, so they want to do it through manga. But artists are better at speaking than drawing though.


chuyakoyama-portrait2


KC: Would you want to go to space one day? Where do you want to go?


CK: Of course I do. If I could go anywhere in space, like even using a time warp, I want to go to a distant planet where there’s oxygen to breathe, and living creatures could live. I hope I can encounter strange living creatures that evolved in completely unexpected ways on that planet. But then again, there are strange creatures on this planet too. So maybe the experience wouldn’t be much different.


KC: Would you still go to space if you only have a one-way ticket?


CK: Maybe if I was over 60, I might go. But it might depend on who I go with. I definitely don’t want to go by myself. Actually I am not so sure now if I want to go if it was just a one-way ticket.


KC: If someone had never read Space Brothers before, what would you tell him or her?


CK: Some people may think it’s a complicated story because it’s about space. But it’s not true. It’s a simple read, because the creator (me) who doesn’t know much about space either, was trying to learn, digest the information, and make it easier to understand it for anyone. If you are shying away from Space Brothers because it’s about the space, think again. It might become your gateway to find a new interest about this subject matter.


KC: Thank you!



Space Brothers volumes 1 through 19 are available from Kodansha Comics.


space_brothers-chapter_1-0-450x675


Find out more about Chuya Koyama and Space Brothers on KodanshaComics.com


Also the latest chapter of Space Brothers is available on Crunchyroll Manga.


05 Mar 13:20

Right Stuf Streams "Magic User's Club" OVA On YouTube

by news+feed@crunchyroll.com

Right Stuf's Nozomi/Lucky Penny label is set to release Junichi Sato's (Sailor Moon, Aria, Princess Tutu) 1996 action-comedy Magic User's Club on DVD in spring 2016. Ahead of that, they've begun presenting the series streaming on YouTube

 

 

 

About Magic User's Club OVA Series DVD

This Magic Club can do a lot more than card tricks!

Exactly one year ago, aliens invaded Earth. But it wasn't the kind of invasion you'd expect. After descending from space and destroying any opposition, the giant spaceship known as The Bell just... sat there. For a year it's been floating silently over the ocean, quietly observing how Earthlings live. Everyone's pretty much used to it by now.

Everyone, that is, except the Magic User's Club. They're a small band of misfits who can do actual, honest-to-goodness magic! Their leader, Takeo, doesn't trust the aliens to stay peaceful. He wants to fight the alien menace, but it'll be a tough task when his club consists of a perverted president, a flamboyant VP, a flaky princess, a bumbling new recruit, and her temperamental best friend! Can this motley crew pull it together and save the world?

Contains all 6 OVA Episodes

Special Features: Magic User's Club Karaoke Clip, Behind the Scenes at Studio Triangle, Special Promotional Video, Clean Openings and Closings, Commercials.

Spoken Languages: English, Japanese with English subtitles.

Details

  • Spoken Language: English, Japanese
  • Subtitle Language: English
  • Media: DVD
  • Genre: Action, Comedy, Fantasy
  • Age Rating: 14+
  • Run Time: 180
  • Publisher: NOZOMI/LUCKY PENNY
  • Release Date: 4/5/2016
  • Dimensional Weight: 0.5 Pounds

 

 ------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

05 Mar 13:19

"Fresh PreCure!" Character Designer Draws Grown-Up Version Girls

by news+feed@crunchyroll.com

In commemoration of the release of the second Blu-ray box on March 2, Hisashi Kagawa, the official character designer for the 6th PreCure TV series Fresh PreCure!, simultaneously posted an "unofficial" grown-up version illustration of the four main girls: Love Momozono, Miki Aono, Inori Yamabuki, and Setsuna Higashi, on his official Twitter.

 

Fresh PreCure! was aired for 50 episodes from February 2009 to January 2010, and has been considered as one of the most commercially and critically successful installments in the franchise. In the TV story, the four girls' initial age were 14.

 

 

 

 

DVD 9th and 11th volume jackets

 

 

Eas illustration posted on January 31

 

 

Cure Pine posted on November 21, 2015

 

 

Cure Peach posted on November 17, 2015

 


 

As reported, a sequel novel to the TV anime story written by the original series composition writer Jun

Maekawa will be released in Japan on March 17. The sequel is set one year after the TV anime ended,

when the protagonist girls have become the third grade junior high students.

 

 

"Fresh PreCure!" anime main visual

 

 

Source: Hisashi Kagawa official Twitter

 

(C) ABC, Toei Animation

 

04 Mar 18:28

Listing Invites Speculation Of "Fate/Grand Order" Anime

by news+feed@crunchyroll.com

Major anime industry trade show AnimeJapan 2016 is slated for March 25-27, and event presentation listings have fans speculating that an announcement of an adaptation of smartphone game Fate/Grand Order might in the works. In addition to a booth, presented by FGO Project with gaming demos, photo shooting corner, displays of illustration and visuals, and original item sales, a March 27th Red Stage presentation has fans thinking about the possibility of the "hot news" to be revealed by FateProject. 

 

Guests for the presentation include Noriaki Sugiyama (Fate/stay night's Shiro Emiya), Ayako Kawasumi (Saber),  Nobunaga Shimazaki (Arjuna and Male Protagonist in Fate/Grand Order) and Risa Taneda (Shielder, Mata Hari, Marie Antonette, Kiyohime in Fate/Grand Order).


The smartphone Fate/Grand Order RPG takes the battle for Holy Grails across seven tmes and places (chapter five, set in 1783 America, is scheduled for late March/early April).


There are also rumors of news about the ufotable anime movie adaptation of the Fate/stay night visual novel's "Heaven's Feel" route planned for the AnimeJapan, then the Machi Asobi media event held in ufotable's home town of Tokushima in May.


 

 

via Yuyucow


 ------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

04 Mar 11:05

Call Of Cthulhu Investigative RPG Announced

by Joel Couture

A Call of Cthulhu game based on the Chaosium pen & paper RPG has been announced for PC and consoles for 2017.

Read Call Of Cthulhu Investigative RPG Announced on Siliconera!

04 Mar 11:04

Fire Emblem Fates’s Third Wave Of DLC Announced For Japan [Update]

by Casey

Earlier today, it was revealed that a third wave of DLC for Fire Emblem Fates would be heading to Japan.

Read Fire Emblem Fates’s Third Wave Of DLC Announced For Japan [Update] on Siliconera!

03 Mar 19:46

Fire Emblem Fates Gold And Weapons DLC Maps Released

by Jenni

The Ghostly Gold and Museum Melee maps are now available for Fire Emblem Fates.

Read Fire Emblem Fates Gold And Weapons DLC Maps Released on Siliconera!

03 Mar 18:56

Tanooki Suit Statue Costume Is Headed To Mario Maker

by Casey

Players will be able to get their hands on the new Tanooki Suit Statue costume later today.

Read Tanooki Suit Statue Costume Is Headed To Mario Maker on Siliconera!

03 Mar 18:56

Nintendo Badge Arcade Celebrates 1 Million Customers With Daily Free Plays

by Jenni

You can get 2 Free Plays in the Nintendo Badge Arcade every day until March 10, 2016.

Read Nintendo Badge Arcade Celebrates 1 Million Customers With Daily Free Plays on Siliconera!

03 Mar 02:54

Dischan Media Releases All Its Visual Novels For Free

by Chris Priestman

After shutting down last year, Dischan Media has decided to release all its visual novels for free.

Read Dischan Media Releases All Its Visual Novels For Free on Siliconera!