
Sometimes HTC Vive VR is amazing. Other times it’s this (via Parachuteee).
DsiderI don't even

The cyberpunk dystopian future of Blade Runner, with its artificial landscapes, might never become a reality. We’re heading into a much weirder version of the future.
DsiderYES

The HD remakes no one ever asked for. Back in the 90s, not every Legend of Zelda game was made by Nintendo: The games for the Philips CD-i, for example, were developed by others and, well, they were a bit disappointing
.
DsiderFirst comment makes me want to scream the commenter's flesh off their bones unfortunately

Nintendo have released a lot of Amiibo by now, but they’ll never make everyone happy with their character selections. Which is why there’ll always be room for custom builders like GandaKris.
DsiderThe art styles in this thing are pretty out there, so I'm still debating whether or not to pick it up. However, my greatest takeaway is from a quote in the article:
"It’s still true that the kind of aspects of myself that I present on Facebook or Twitter are different, but they’re all me. They’re all kind of expected to be similar. There is this pressure to unify your presence and to have a brand in a way that there didn’t used to be. I think that’s what I miss the most, the lack of pressure to present like a coherent self."

“It’s funny, I remember loading Zelda.com, and Zelda.com was definitely a porn website,” Merritt Kopas, author of Internet Murder Revenge Fantasy, recalled. “This was like, early 90’s, so I’m sure Nintendo bought it back, but [it used to be] a porn site.”
DsiderHoly shit, he actually made Garchomp and Happiness Charge look really cool!
Anakin... I don't think anyone can make Anakin look cool really.
With equal parts super hero and Naruto, it's no surprise that Kouhei Horikoshi's My Hero Academia got an anime, which is by all appearances the next big Shonen Jump adaption. Good on Horikoshi, rebounding after his short-lived Barrage. Also endearing is Horikoshi's enthusiasm for for other popular media, expressed with amazing fanart on his Pixiv page. Now that My Hero Academia's anime is running, it's worth taking another look at that art.
AmeComi heroes and villains



Hayao Miyazaki


Go Nagai




Ge Ge Ge No Kitaro

Cyborg 009

Pokémon

Precure


Screamo Hatsune Miku

Splatoon!


Star Wars

Wakfu

Dagashi Kashi

If you're impressed with the anime
Ep1 - normal anime: 4000-5000 drawings
— リボレクさん (@liborek3) April 9, 2016
HeroAca: 7500-8000 drawings pic.twitter.com/qhNA3tYdP6
------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.
Last month Nippon Ichi Software revealed a new PS Vita game called World's Longest 5 Minutes, and now we know a little bit more about the throwback adventure with a twist. According to Famitsu's recent preview, World's Longest 5 Minutes really lives up to its name, starting at a final, five-minute battle with the Demon King that stretches out thanks to flashbacks and conversations with allies.
The conversations you have come in handy, because the hero of World's Longest 5 Minutes has completely lost his memories of the adventure that preceded the final battle. The chats trigger flashbacks of the adventure, eventually filling out the story thus far. Needless to say, this will take much longer than five minutes.




Syupro-DX is developing the game, which hits PS Vita in Japan on July 28 in both retail, digital, and limited edition form. The latter comes with a Syupro-DX Legacy Title soundtrack CD, proposal, development materials, and a calendar for ¥6,458 ($58). The regular edition is priced at ¥4,298 ($40) at retail and ¥3,086 ($29) for the download.
Via Gematsu
-------
Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his new webcomic, BIG DUMB FIGHTING IDIOTS, every Thursday at subhumanzoids. Follow him on Twitter @Moldilox.
DsiderWHAT IN THE FUCK

Twitter user Josh Raby went to his local McDonald’s drive thru at 1 AM to get himself a milkshake. What he received was a dramatic tale of love, loss and redemption that began with “Holy shit hello, you are at McDonald’s.”
DsiderSomething about people regularly using the Madoka characters as OL just works really well to me. I'm surprised that none of these actually have him riding a horse though.
At the end of March, Bandai celebrated the 70th anniversary of the birth of legendary British singer Freddie Mercury, best known as the lead for Queen (and to 00's anime watchers for his Cromartie High School appearances) with an S.H.Figuarts. Using photos from his 1986 Wembley Stadium performance in Queen's final tour, 300 hours into the 3D modeling and Tamashii coloring process.
As with the line's January figure celebrating the 75th birthday of Bruce Lee, the response from Japanese figures collectors wasn't exactly what you'd call "reverent."
外国人旅行者に道を尋ねられるマミさん pic.twitter.com/h8L4AUGUqW
— けいん (@kain1234567) March 28, 2016
フレディ・マーキュリーさん...この濃いキャラはなかなか面白い pic.twitter.com/7v2gMK8pxo
— けいん (@kain1234567) March 27, 2016




ジャパニーズアイドル伝統の着替え方法に衝撃を受けるフレディ・マーキュリー pic.twitter.com/yve6IpiN80
— けいん (@kain1234567) March 29, 2016




ジャパニーズバラエティ番組で新曲の宣伝に挑戦するフレディ・マーキュリー pic.twitter.com/ylUms3zn0v
— けいん (@kain1234567) March 30, 2016




ロシアン辛子入りたい焼きに挑戦するフレディ・マーキュリー pic.twitter.com/4MWUMT9YKf
— けいん (@kain1234567) March 31, 2016




フレディ・マーキュリー『フゥ....』 pic.twitter.com/oAUqedjvFS
— けいん (@kain1234567) April 1, 2016
フレディ・マーキュリー『色々あったがいい旅だった....帰るか、国に』 pic.twitter.com/l8BkUvgOEH
— けいん (@kain1234567) April 7, 2016








セグウェイ的なものに挑戦するフレディ・マーキュリー pic.twitter.com/IZY99JpNJ8
— けいん (@kain1234567) April 4, 2016




猫と戯れるフレディ・マーキュリー pic.twitter.com/7Xm9t0c2Nn
— けいん (@kain1234567) April 2, 2016




作曲に悩むフレディ・マーキュリー pic.twitter.com/3172wHVLD0
— けいん (@kain1234567) April 3, 2016
-十年後- pic.twitter.com/2Qj1LUd6WZ
— けいん (@kain1234567) April 5, 2016
マミ『佐倉さん洋楽なんて聞くのね....知らなかったわ。というかこの人どこかで...?』 pic.twitter.com/nXm5vFzjRT
— けいん (@kain1234567) April 6, 2016










嘘だー!俺の日給が骨とおっさんで消えた! #ドクロマン #フレディ pic.twitter.com/ILn2Hg6n7v
— ホカホカ (@hokahoka21) March 26, 2016
昨日の戦利品開けた。那珂ちゃんかわいいです pic.twitter.com/hFVLF1a8oQ
— ネオジンベエザメ (@reirei9412) March 27, 2016
フレディ空間へようこそ
— ホカホカ (@hokahoka21) March 28, 2016
#リラックマ #フレディ pic.twitter.com/8Wutl8F521
ドンケツゲーム対決!
— ホカホカ (@hokahoka21) April 1, 2016
ブルースリー「せーのっ!」
フレディ「合図はレディーゴーだろー!」 pic.twitter.com/m7BIPu37NC
真剣!野球盤対決!
— ホカホカ (@hokahoka21) April 1, 2016
フレディ「ズルいぞ、消える魔球は2回までの約束だろ!」 pic.twitter.com/ArdulC8jk6
フレディ「宇治金時爆食い!」
— ホカホカ (@hokahoka21) April 4, 2016
ブルースリー「お茶!」 pic.twitter.com/WEYmjWkwfb
サスマタが似合う男たち①
— ホカホカ (@hokahoka21) April 5, 2016
フレディ・マーキュリー pic.twitter.com/NznJqnfMs3
ドクロマンをイジリながら寝込んだら変な夢を見たよ。 pic.twitter.com/fdMEOmkW7e
— ホカホカ (@hokahoka21) April 7, 2016
パナマ文書にバンダイが載ってる事にショックなアーツ達。 pic.twitter.com/AgpeU2iItO
— ホカホカ (@hokahoka21) April 8, 2016
ナンパしてる相手で出落ち pic.twitter.com/n05caW1YUI
— たぬたぬ (@tanutanutanupon) April 8, 2016




タライを落とされるフレディ・マーキュリー pic.twitter.com/nK6LKkVt1s
— むうてん (@muuten_) March 26, 2016


熱々のオデンを口に突っ込まれるフレディ・マーキュリー pic.twitter.com/6vqJfmCVKL
— むうてん (@muuten_) March 26, 2016



原作のトニーに似てなくもない pic.twitter.com/Nm8WzlPBWM
— むうてん (@muuten_) March 26, 2016
魁!クロマティ高校っぽい感じ出せた pic.twitter.com/EwYbLO4b9x
— むうてん (@muuten_) March 26, 2016
— ネオジンベエザメ (@reirei9412) March 27, 2016
楽しそう pic.twitter.com/4f73sS7ED4
— ネオジンベエザメ (@reirei9412) March 27, 2016
楽しそう pic.twitter.com/4f73sS7ED4
— ネオジンベエザメ (@reirei9412) March 27, 2016
楽しそう pic.twitter.com/4f73sS7ED4
— ネオジンベエザメ (@reirei9412) March 27, 2016
— ネオジンベエザメ (@reirei9412) April 8, 2016
— ネオジンベエザメ (@reirei9412) March 30, 2016
S.H.Figuarts フレディ・マーキュリー
— スターロッキィ (@star_rocky_007) March 28, 2016
長年研究されているだけあって顔造形が素晴らしい!マイクとのシンクロ率の高さは異常!ライブでの演出もありのまま再現できファンなら大歓喜間違いなし!
「俺は伝説になる!」 pic.twitter.com/UWAfpspyD7
これは凄い!フィギュアが歌っているぞ! pic.twitter.com/N9dZ1pQYry
— スターロッキィ (@star_rocky_007) March 28, 2016
ショットガンとの相性の良さは異常 pic.twitter.com/8PqooKsR1s
— スターロッキィ (@star_rocky_007) March 28, 2016
無線を持たせるとまるで大事件でも発生したかのような慌ただしい雰囲気を出せてしまうのが凄い
— スターロッキィ (@star_rocky_007) March 28, 2016
「事件は会議室で起きてるんじゃない!現場で起きてるんだ!」 #オモ写 pic.twitter.com/bQBRwFlfdN
「ぐぉぉぉ!何だこの不協和音はぁぁぁ!」 #オモ写 pic.twitter.com/KiEm9IRMHa
— スターロッキィ (@star_rocky_007) March 29, 2016
@liamneesan0930 pic.twitter.com/sqSiAPPFvs
— スターロッキィ (@star_rocky_007) March 29, 2016
「頼むから話を聞いてくれ!俺はベネットじゃねぇんだ!」#オモ写 pic.twitter.com/3OTmy7m7Ut
— スターロッキィ (@star_rocky_007) April 1, 2016
新鮮な長ネギを豪快にかじるフレディ #オモ写 pic.twitter.com/dLtWQyHEcC
— スターロッキィ (@star_rocky_007) April 9, 2016
ヴィーナス「キャー!サインちょうだーい!!!」
— 森砂季 (@mori_saki) April 4, 2016
フレディ・マーキュリー「ギャー!!!」 pic.twitter.com/z789GJDRW5
bicycle bicycle bicycle ♫
— not_tsunachi (@tsuna_st) March 27, 2016
I want to ride my bicycle bicycle bicycle♫#t_shf #shフィギュアーツ #フレディ #超像可動 pic.twitter.com/wC9MEeQc89
暖かくなってきたので我が家のコタツをしまう pic.twitter.com/tj0YATQcQj
— 天竺 (@mbp_tenjiku) March 28, 2016
------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

Nintendo has been deleting Mario Maker courses for months without explanation
, and the community is tired. The company updated its Mario Maker support page today with new guidelines, but it doesn’t have many answers.
DsiderDAFUQ

Everyone involved in the first Edge of Tomorrow has been talking about a sequel for a while; they’de love to do it, it depends on timing, we have an idea, all that kind of stuff. Well now, for the first time, a significant step toward actually making the thing has been taken.
DsiderYeah, the official stuff is dumb compared to the takes below it. I'd even have accepted a shirt based off that mod that replaces the "YOU DIED" text with the same font saying, "THANKS OBAMA"

When Bandai Namco’s Twitter promised “big” Dark Souls news was coming today, it could have been anything. A Dark Souls movie? Details on the game’s DLC? A remastered Dark Souls? Nope! Turns out it’s a really lame clothing line.
Here is my interview with Kotaro Uchikoshi, translated by David Kracker of Spike Chunsoft!
About ZTD
Q1 - “How is this game going to be different from the others?”
“So, to start off with, the game has a more cinematic feel. We have three main characters instead of one. In terms of gameplay and graphics, the quality has greatly improved compared to previous titles, but with that said, the themes and story elements that you enjoyed from previous titles are still there, and if anything else, they are even stronger than they were in the past.”
Q2 - “So, I heard originally that you were planning to have ZTD follow Sigma as the main character, but with what we’ve seen recently, you decided to switch to three main characters. Why did you switch to three main characters, and how will this switch impact the game that you wrote?”
“So, during initial planning stages for Zero Time Dilemma before it was "Zero Time Dilemma”, we had always planned to have three characters, but one of them we wanted to be Sigma initially. But, when we thought about it, it’s kinda unfair to new players that aren’t familiar with the series, because Sigma, y'know, spoilers, is from the future - well, his brain or consciousness is -“
"Yeah, uh, it’s a big loop in VLR.”
“Yeah, so he already knows what happens, and if you’re the player following this character around who already knows, like, the plot, kind of, it’s not very engaging for the player and kind of unfair.”
“Kind of a detachment from the character.”
“Yeah, so with the new cast, Diana knows as little as the player does, so you’re on the same page.”
Q3 - “So, with the switch from Sigma to Diana as a fresh perspective, do you think this game do a good job of getting people up to speed with all of the stuff going on, or do you suggest that old fans possibly replay old games to refresh their memory?”
“Sure, I would of course recommend that people go and revisit earlier titles because you will get more out of playing the sequel, like you’ll notice more details and things like that, or remember story elements that you’ve forgotten since it’s been so long between installments, but with that said, we took a lot of consideration with making it approachable for new players, so yeah, you shouldn’t have any problems keeping up with the story if you don’t remember every little thing.”
Q4 - “I’ve heard that there’s no narrative voice in Zero Time Dilemma, and if this is true, how is it going to be conveyed? Like, just with text boxes, or- just, how is it going to be conveyed?”
“Oh, you mean like no first person narrative?”
“Yeah, like in 999, there’d be little blurbs on the bottom and stuff like that, and Sigma in VLR didn’t have a voice and, so, you mostly had other people narrate things-”
“Right right, so, you bring up a good point. So, in other titles were quite literally first person, seeing things from the narrator’s perspective, but now, because we have this cinematic directorial style, like multi-angle cameras and you can see all the characters at all times, so it’s more like a TV show than it is your typical first person adventure game, and because of that, we changed up how you had to let the scenes play out, so in that sense, it’s quite different from the previous games.
About Gameplay
Q5 - "Will escape rooms have optional objectives kinda like VLR’s extra files?”
“So, there will be hidden elements, like the silver and gold files from Virtue’s Last Reward, but we have other ways that players will be engaged, like the Quest parts, or escape room parts of the game, are the best they’ve ever been. This time we got two professional puzzle creators working on this title.”
“That’s pretty cool.”
“The first one is a gentleman named Koichi Yotsumi, he makes very unique, out of the box type of puzzles, and the other is a lady named Yudi Sazaki, and she’s more of an orthodox puzzle creator, so you have these two different tastes.”
“Sooo, they would still be in the game, but just with a different reward than files possibly?…”
“Oh, well the puzzles are still there for sure, but not like… I know what you’re asking, like if you’ll have multiple ways of solving a puzzle or…-”
“Well, there was like an optional puzzle in each room, that had a little-uh, you’d get a lil’ secret file, so, uh, would that be in? Or different?… Ha, sorry.”
“Well, there’s no hidden items in the puzzle portions, and based on that, they also got rid of the difficulty selection, so there’s no easy or hard mode, just like 999, but with that said, as you go through the different Cinema parts, you’ll collect story files that give you more backstory.”
Q6 - “Will the three different main characters all play the same, or will some of them have playstyle differences from other characters?”
(Uchikoshi really thinks this one over as he and the translator talk a bit to one another.)
“Ha, if that’s kinda ‘difficult’, it’s fine.”
“There’s no specific gameplay elements that are unique to a particular team, but the team make-ups are all quite different, so the way the characters interact with each other is wildly different between the three teams. So it’s interesting to contrast how the three different groups get along with each other.”
Q7 - “Will Zero Time Dilemma take advantage of any system features like Streetpass or Near, or the camera or gyroscope on the 3DS or Vita?”
“So, quick answer is 'No’. There’s no various special system-specific gimmicks, like there’s no 3D mode on the 3DS or gyro on the Vita, which makes it sound like it’s a step back from previous titles, but it was sorta like-we took out those features so we could keep focusing on the Quest parts and Cinema parts to be more interesting.”
Q8 - “In comparison to VLR, how many endings can players expect? No need for like a hard number, just a comparison, ha, sorry.”
“So, I guess you would call them 'Named Endings’, like, uh-”
“Alice and Quark endings-”
“Yeah yeah yeah, like, this title has seven named endings where it shows you the end credits, and any number of endings where, it’s kinda like the game hits a dead end and the story ends, but not with a true ending, but, hmm… it’ll make more sense as you keep playing, but we kinda tried to overcome the commonly-held conceptions of what an "ending” is, or what it should be? So we’re really trying to kinda break out of the mold of what an ending should be, very unorthodox style.“
"Yeeeah, sounds like there’ll be some twists that get me really confused, heh.”
Q9 - “So, uh, okay, this one is a bit less serious, but would there be any interactions with Gab aside from messages, like petting or feeding or anything like that?”
“Hahaha, I wish we had thought of that beforehand, we could have had like a sub mode of like a pet racing simulator, but yeah… Maybe somewhere down the road.”
About Fans
Q10 - “Will we find out what happened to Snake, Santa, Seven, Lotus, and maybe even Ace after 999?”
“So, uh, other characters from 999 might not necessarily be in the game, but Akane and Junpei are, so they’ll talk about what happened after and mention them.
Q11 - "After ZTD’s release, do you plan to conduct another "Uchikoshi Questions & Answers” event like you did with 999 and VLR?“
"Oh, like the website that goes SHOOOO-” (Kracker then sweeps his hand across the air, making a joke about the length of the original Q&As)?“
"Yeah, there’d be around 50 or so questions and answers.”
“So, we don’t have any specific plans. I mean, of course if fans come at me with questions, I would love to answer them, but one of the goals for this title is to resolve all the mysteries of the previous title, so I don’t foresee there being a lot of questions from fans, but you never know.”
Q12 - “Do you keep up with fan speculation at all, and is it fun to watch?”
“I can’t keep up with all the fan speculation, but I definitely read everything that gets posted on my Facebook. My advice to other fans would actually be to avoid all these speculative pages, because some of the theories are correct.”
“Ooooooh!”
“So it’s best to go in with a blank slate, and not knowing what to expect, I think.”
Q13 - “Who is your favorite character in each game, from 999, VLR, and ZTD, and, uh, possibly any others from your previous games?”
“Do you mean games he’s produced himself, or games in general?”
“Oh, sorry, just games he’s produced himself. Uh, the other question sounds interesting too though if he wants to answer that.”
“So, I have to say that Akane is probably my favorite character, and that goes throughout all three games.”
“Oh, mhmm.”
“It’s like her… her personality and the way she presents herself, and the way she actually is, and her character has extremes, so, even I’m not quite sure what she’s going to do next, so she’s a fun character to watch for me.”
Q14 - “So, this one’s not too serious. Since Eric has been introduced as working at an ice cream place, would you be able to tell us what his favorite ice cream is?”
“Uuuuuh, Strawberry… Hahaha, I’ll go with strawberry!”
“So, what about Mila’s favorite ice cream flavor?”
(At this point, some of the Aksys guys come out, one of them opening with “Chocolate!”, but then claims that it’s too ordinary. Another suggests “Chocolate Chip Mint.”)
“Ha, are you retconning Eric’s favorite ice cream flavor?”
(Everyone kind of just laughs at how odd the question is.)
“Oh, Mira…”
“Trying to see if they get along somehow, if they’ve got a common thread here or something, ha.”
(Uchikoshi is lost in thought.)
“We could save this for the Uchikoshi Q&A after ZTD, heh.”
“Probably some kind of Raspberry Sherbert flavor or something like that.”
(Everyone laughs again.)
Q15 - “After recovering from his injuries, is there any hope that we might have another appearance from the 9th Man?”
(An Aksys employee then jokes about a “Zombie 9th Man”)
“Sorry, no plans at the moment.”
Q16 - “Do you have any last words for your fans, and perhaps some cryptic words to tease them until ZTD’s release?”
“So, this is something I’ve been getting asked a lot today, so my common thing was that if it wasn’t for the fans, there’d be no way that we would’ve been able to make the third installment in the series, especially Project Bluebird was instrumental in getting to where we are today, so I’d like to thank you all from the bottom of my heart.”
“…sooooo, any cryptic words to tease?”
“He left lots of breadcrumbs in the trailer, so you should check it out and I’m sure you’ll be able to get an insight into the different mysteries of the game. That is, if you can figure them out!”
“Thank you very much!”
“Thank you very much!”
“So, yeah… thank you! Oh, I’m REALLY looking forward to ZTD!”
“Oh, ha, thank you!”
“Oh, and everyone else from Bluebird is really thankful for the opportunity, and they’re all really excited for the game too!”
So there you go! Uchi, despite all the jetlag wearing him down earlier, was energetic as possible during his interview. If you haven’t had the opportunity to meet him in person, he’s a really nice guy, and you should check out his Facebook if you haven’t already. This was a great opportunity, and let me just say that ZTD looks great! The uncomfortable choices we witnessed promise a very intense experience! Whereas VLR’s choices were similar to passive aggressively votekicking someone out of a lobby, ZTD will be a lot more upfront and brutal in its presentation, great stuff! - Admin Saturn
Link to Facebook post: https://www.facebook.com/operationbluebirdze3/posts/1024948114210916

Twitter accounts for ‘brands’ are pretty much the worst ever, but here is a rare example of one getting it right.
DsiderThis should be stickied on the internet in general

Ever since A New Hope hit theaters 39 years ago, nerds have begged the scientific community for a sword entirely made of light, or in this case, Plasma.

Platforming through lamp posts with a pogo stick or using vehicles as slingshots to reach some unreachable top of a building in Just Cause 3? No problem for the folks at EvolveStunting.
Dsider:( :( :( :( :(

Nintendo Japan are selling these things for people who want to display their Amiibo with a little pizazz. The Kirby one is cute, but the Smash stage one is amazing.

Starting April 16, a special Sailor Moon exhibition opens in Tokyo to celebrate one of Japan’s most successful manga and anime.
DsiderLiterally donuts for ants

It’s time for more miniature cooking. This time, donuts! Because everyone loves donuts, even if they’re teeny tiny.
DsiderSIGH

Nintendo’s asked the makers of that lovely 3D Legend of Zelda tribute game
to pull it down. Over on their Facebook page, the developers say that they’re pulling any copyrighted material from the release and making the code available for folks to learn from.
DsiderIn theory, this means certain people would be able to play Persona 5 on their Macs at some point

Starting today, it’s now possible to stream your PlayStation 4 to a PC or Mac. That sounds pretty awesome in theory, but how’s it actually work? I’ve spent the morning playing around with Remote Play to find out.
DsiderThis interview sounds reassuring, but I do still need to play that demo.

Last week, Square Enix showed it was throwing all it had
behind Final Fantasy XV. This is a big game and has the anime and live-action spin-off to prove it. While Square Enix might seem like it’s back on sure Final Fantasy footing, it was only a few years ago things seemed anything but.

Street Fighter V’s online shop just opened last week, a month after the game’s launch. Here’s all the clothes you can get for your favorite World Warrior.
DsiderSo I guess nostalgia is a crime to Blizzard. Some people are arguing that those are lost subscriptions going to that particular private server, but the fact is that the WoW back then is VEEEEERRRRRRRRY different from the WoW right now. While I don't totally agree with them, those who were indulging in the past through this are extremely unlikely to pay to play the game in its current state.
More than anything, I miss the old Talent Trees that respected players' ability to read and theorycraft. The rest I can live without.

Blizzard’s lawyers in both the US and France have shut down a group of fans running a server for classic, “vanilla” World of WarCraft, a version of the game that regular players hadn’t seen in a decade.