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17 Nov 21:08

Sony Estimated to Have Sold Twice as Many PS5 Consoles as Xbox Series Globally; XSS Allegedly Outsold XSX Across Several Key Markets

by Aernout van de Velde

ps5 xbox series x s

Recent industry data estimates that Sony has told twice as many PlayStation 5 consoles as Microsoft has sold Xbox Series X|S consoles worldwide.

This new data comes from research firm Ampere Analysis. According to a new console insight from the firm, Sony has reportedly sold through roughly 12.8 million PlayStation 5 units (disc and digital models combined) globally as of September, whereas Microsoft is said to have only sold through 6.7 million of its Xbox Series family (Xbox Series X and Xbox Series S combined). During the third quarter of 2021, the research firm estimates that global console sales across Sony, Microsoft, and Nintendo reached 9.1 million units, with the Nintendo Switch slightly outselling the PS5 (3.91 million Switch units compared to 3.42 PS5 units).

“Nintendo Switch has dominated global sell-through in 2021, but Q3 sales were closer between Nintendo’s family of devices and Sony’s PS5. In particular, Sony made substantial headway in Western markets where supply was improved and where demand was high”, Ampere’s games research director, Piers Harding-Rolls, writes in his article. “This culminated in PS5 outselling Switch in Europe by some distance. NPD also reported that in the US PS5 outsold Switch for the first time in September. However, Nintendo is once again expected to substantially outsell the other consoles in Q4 helped by the launch of Switch OLED, the seasonal momentum Nintendo enjoys and product availability.”

Interestingly, Harding-Rolls also claims that data suggest that Microsoft’s Xbox Series S has outsold the Xbox Series X in “several key markets”. Actual sales numbers and more details about these “key” markets weren’t provided.

“Microsoft’s two-tier product strategy was a bold move at launch of the Series generation and the lesser-powered Series S has come into its own against a backdrop of component shortages and Xbox Series X supply constraints”, the article reads.

Quite an interesting article from Ampere Analysis, but with Microsoft not sharing console sales numbers, we can’t confirm that these numbers are correct.

The post Sony Estimated to Have Sold Twice as Many PS5 Consoles as Xbox Series Globally; XSS Allegedly Outsold XSX Across Several Key Markets by Aernout van de Velde appeared first on Wccftech.

17 Nov 21:08

Game Pass Isn’t Burning Cash, Says Spencer; It’s Very Sustainable and Continues to Grow

by Alessio Palumbo

Game Pass

Game Pass is increasingly popular among players, but it became so partly because of great offers that allowed players to get months of subscription at very low prices. As a consequence of that, there's been skepticism on whether the business model is successful in the long run, and some have even assumed the initiative might be forcing Microsoft to 'burn cash' as it tries to grow the user base.

However, speaking to Axios, Microsoft's Head of Gaming Phil Spencer said that's not the case at all, as Game Pass is not only 'very' sustainable but its business continues to grow.

I'm always going to set those targets high. Game Pass is doing very well from a business perspective and a creative and engagement perspective, so it continues to be, I think, a real differentiator for our platform and enabler for creators and players.

You could do the math on Game Pass. I guess you don't know how many subscribers or how much each subscriber is paying, but you can make some fairly informed decisions and literally just do the math on what we think Game Pass could eventually be--you could do that on any part of the business. But absolutely, Game Pass is sustainable.

I love to see it growing because I see what it does to the diversity of games that people play and the games that we can fund to go create. And I think that's a very magical mix. But its growth is a part of Xbox. It's not the only thing that's growing in Xbox. It's not the only focus of the organization, and it, as a standalone thing, is very sustainable as it sits today, like just today. It's sustainable.

I know there's a lot of people that like to write, we're burning cash right now for some future pot of gold at the end. No. Game Pass is very, very sustainable right now as it sits and it continues to grow.

What do you think? Will Game Pass truly be sustainable in the long run without increasing the pricing? Let us know below, and check out the most recent round of additions to the library here.

The post Game Pass Isn’t Burning Cash, Says Spencer; It’s Very Sustainable and Continues to Grow by Alessio Palumbo appeared first on Wccftech.

17 Nov 21:05

GWJ Conference Call 788

by Amoebic
Dungeon Encounters

Forza Horizon 5, Tales of Arise, Super Mario Brothers 2, Dungeon Encounters, and long-term collaborations.

17 Nov 21:04

[Ubisoft] (Game) Tom Clancy's Splinter Cell Chaos Theory

by /u/Donnieb1111
17 Nov 21:04

[Ubisoft] (Game) Tom Clancy's Splinter Cell Double Agent

by /u/OneThiCBoi
17 Nov 21:04

Tiger King 2 – Netflix Review (3/5)

by Karina "ScreamQueen" Adelgaard
17 Nov 21:01

This Thanksgiving, Turn Your Oven Into a Smoker

by Vaughn Stafford Gray

Smoked turkey is one of the most delicious forms a turkey can take, but not everyone has a smoker (or even a grill). Thankfully, you don’t need one. You can make your very own smoked turkey right in your regular ol’ oven.

Read more...

17 Nov 21:01

Organize Your Mudroom to Keep the Outside Outside

by Becca Lewis

Winter weather has a way of getting inside the house. Muddy boots and wet clothes can make a big mess inside, especially with extra items from guests, but you can organize your mudroom or create a drop zone for winter gear to keep your house both clean and dry.

Read more...

17 Nov 21:00

A new taxonomy of the "Dad Thriller" movie genre

by Thom Dunn

A recent edition of Max Read's newsletter presented what he called "notes toward a theory of the Dad Thriller" — an aesthetic discussion of a unique filmic subgenre that, though common, has not been sufficiently defined by critics. Enter: the Dad Thriller. — Read the rest

17 Nov 20:56

Microsoft acknowledges new compatibility issue with Intel SST drivers on Windows 11

by Laurent Giret
Microsoft has acknowledged a new compatibility issue with Intel Smart Sound Technology drivers and Windows 11, which causes some devices to receive an error with a blue screen. As a result, Microsoft has applied an upgrade block on Windows 10 ... Read more
17 Nov 20:53

Get Free Splinter Cell Chaos Theory in Ubisoft Sale

by Blue
It's not Friday, much less Black Friday, but that's not stopping the Black Friday sale from getting underway on the Ubisoft Store. This offers up to 80% off on a number of Ubisoft titles, a bonus...
17 Nov 20:51

69 isn't funny anymore. Oh yeah? What number am I thinking of? [Unlikely]

17 Nov 20:46

Review: GHOSTBUSTERS: AFTERLIFE, Clever and Amusing Family Business

Mckenna Grace, Finn Wolfhard, Carrie Coon and Paul Rudd star in a comedy adventure, directed by Jason Reitman, and opening exclusively in movie theaters November 19.

[Read the whole post on screenanarchy.com...]

17 Nov 20:46

Here Is the Longest You Can Wait and Still Be ‘Fully Vaccinated’ by the Holidays

by Beth Skwarecki

The CDC director brought up a math equation in a press conference recently, one that a lot of parents have been doing in our heads ever since vaccines for 5- to 11-year-olds first became available: No matter your age, if you want to be fully vaccinated for Christmas, Sat., Nov. 20 is your last chance to start a Pfizer…

Read more...

17 Nov 20:44

Microsoft is replacing Windows Media Player with Media Player for Windows 11

by Kris Holt

Microsoft has built a new media playback app for Windows 11 to supplant both Windows Media Player, which hasn't really changed since 2009, and the Groove Music app. Windows Insiders can start testing the creatively named Media Player for Windows 11 now.

The app is designed for both music and video playback. If you've been clinging onto the Groove Music app to manage your library of tracks, even after Microsoft axed Groove Music services in 2017, you'll be able to update it to the new Media Player. Your library and playlists will automatically migrate over, as Gizmodo notes.

A screenshot showing the music library in the Media Player for Windows 11 app.
Microsoft

Microsoft says users will be able to quickly browse their library to find what they want to listen to, and create and manage playlists. During playback, you'll see album art and "rich artist imagery" in both full screen and mini-player modes. The app will add files from your PC's music and video folders too. Through the settings, users can tell Media Player where else to look for things to bring to the library.

There are accessibility-focused options in the app too. Microsoft says those include "improved keyboard shortcut and access key support for keyboard users and with other assistive technologies."

Media Player currently has a couple of issues, Microsoft notes, including ones that affect playback from some network locations, editing album metadata and library content with accented characters. You'll still be able to access the old version of Windows Media Player through Windows Tools.

Of course, the Media Player design reflects the clean aesthetic of Windows 11. The app looks nice and it's the cherry on top of a long, long-awaited overhaul of Windows Media Player. It's a bit of a shame that Microsoft chose such a boring name for the new app, but at least users shouldn't be confused about what it does.

17 Nov 20:22

Emulators Snes9x, bsnes, DeSmuME, and PPSSPP are now on Steam

by Dustin Bailey
Emulators Snes9x, bsnes, DeSmuME, and PPSSPP are now on Steam

Steam has been the de facto home of PC gaming for years, and emulation is one of the coolest reasons to game on PC, but there aren't many emulators on Steam. RetroArch aims to change that. The emulation front-end has been slowly bringing some of the most popular emulators to Steam over the past few months, and the platform has recently added seven more, including bsnes, Snes9x, DeSmuME, and PPSSPP.

Super Nintendo emulators Snes9x and bsnes, Genesis/Mega Drive emulator BlastEm, DS emulator DeSmuME, NES emulator Nestopia, Dreamcast emulator Flycast, and PSP emulator PPSSPP are all now available through the Steam version of RetroArch. You can download each of them as free DLC for the software.

Valve restrictions prevent the developers from offering in-app downloads of the various emulator cores in the Steam version of RetroArch. That means it's much less fully-featured in general than the standalone version of the software, but there is one big advantage coming up - you'll be able to easily install RetroArch on a Steam Deck, which might make it the easiest solution for emulation on the upcoming portable.

17 Nov 20:22

Good news: Hundreds of school systems around the U.S. bought new air filtration systems to decrease COVID risks. Not such good news: Those same systems are pumping toxic ozone and formaldehyde into the classrooms [Facepalm]

17 Nov 20:17

Guardians of the Galaxy Update Adds Ray Tracing on PS5/XSX, Save Rollback Feature, More

by Nathan Birch

Guardians of the Galaxy

Marvel’s Guardians of the Galaxy has received its first major post-launch patch, which adds some welcome features, including a new Ray Tracing Mode for Xbox Series X and PS5, the ability to roll back saves for those that have hit a blocking issue (or just want to change up their story choices), and more. You can get the rundown of all the new features and improvements Eidos Montreal has included in the latest version of Guardians of the Galaxy, below.

PlayStation 5 and Xbox Series X

  • Ray Tracing Mode is now available in the Video settings menu.

All Consoles

  • Save Rollback: A hidden Save Rollback feature was added to allow users who have encountered blocking issues to rollback to the start of the chapter of their choice. Please see this thread for more details.

PlayStation 4

  • Improved performance on the original PS4 model.
  • Changed the sensitivity required for the Visor input so that controllers with more wear and tear may still detect the button press.

Xbox Series S

  • Option to uncap the FPS added, allowing users to play between 30 and 60 FPS. Please note uncapping FPS may lead to a less stable framerate in some areas. Recommended for users with a VRR display.

General improvements

  • General stability improvement on all platforms.
  • Multiple stability improvements with Ray Tracing enabled.
  • General improvements to objective markers.
  • Additional improvements to world boundaries.

Of course, the latest patch also includes a substantial lists of bug fixes and minor tweaks – if you need to know about those, you can check out the full, unabridged notes for Guardians of the Galaxy ver. 1.05 here.

Marvel’s Guardians of the Galaxy is available on PC, Xbox One, Xbox Series X/S, PS4, PS5, and Switch (via the cloud) right now. The new update is available on Xbox and PlayStation consoles today (November 17) and should arrive on PC on November 19.

The post Guardians of the Galaxy Update Adds Ray Tracing on PS5/XSX, Save Rollback Feature, More by Nathan Birch appeared first on Wccftech.

17 Nov 20:16

How Learning to Make Eggs Taught Me to Cook

by Stephen Johnson

When I decided to teach myself how to cook, I wasn’t hoping to create elaborate, show-stopping meals. I just wanted to be able to take a look at what was in the fridge and be able to whip something together like a functional human adult. But since I had no kitchen experience at all, making a tasty stir-fry seemed like…

Read more...

17 Nov 20:09

Miramax Sues Quentin Tarantino Over 'Pulp Fiction' NFT Auction

by msmash
Miramax filed a lawsuit on Tuesday accusing Quentin Tarantino of copyright infringement by selling NFTs based on the screenplay for "Pulp Fiction." From a report: Tarantino announced the sale at a recent crypto-art convention in New York. "I'm excited to be presenting these exclusive scenes from 'Pulp Fiction' to fans," Tarantino said in a Nov. 2 press release. The plan is to auction off NFT -- non-fungible tokens -- based on excerpts from Tarantinoâ(TM)s original handwritten script for the film, accompanied by commentary. The NFT is pitched as "secret," meaning that its contents will be viewable exclusively by the owner. But according to the suit, Tarantino did not consult beforehand with Miramax -- which still owns the rights to the director's 1994 classic. Miramax's attorneys have sent a cease and desist letter seeking to block the sale, but that has not stopped Tarantino and his team from moving forward. Miramax alleges that Tarantino's actions have interfered with the studio's own plans to enter the market for "Pulp Fiction" NFTs. In a statement, Miramax attorney Bart Williams accused Tarantino's team of a "deliberate, pre-meditated, short-term money grab."

Read more of this story at Slashdot.

17 Nov 20:09

Fifty Percent of Facebook Messenger's Total Voice Traffic Comes from Cambodia. Here's Why

by msmash
In 2018, the team at Facebook had a puzzle on their hands. Cambodian users accounted for nearly 50% of all global traffic for Messenger's voice function, but no one at the company knew why, according to documents released by whistleblower Frances Haugen. From a report: One employee suggested running a survey, according to internal documents viewed by Rest of World. Did it have to do with low literacy levels? they wondered. In 2020, a Facebook study attempted to ask users in countries with high audio use, but was only able to find a single Cambodian respondent, the same documents showed. The mystery, it seemed, stayed unsolved. The answer, surprisingly, has less to do with Facebook, and more to do with the complexity of the Khmer language, and the way users adapt for a technology that was never designed with them in mind. In Cambodia, everyone from tuk-tuk drivers to Prime Minister Hun Sen prefers to send voice notes instead of messages. Facebook's study revealed that it wasn't just Cambodians who favor voice messages -- though nowhere else was it more popular. In the study, which included 30 users from the Dominican Republic, Senegal, Benin, Ivory Coast, and that single Cambodian, 87% of respondents said that they used voice tools to send notes in a different language from the one set on their apps. This was true on WhatsApp -- the most popular platform among the survey respondents -- along with Messenger and Telegram. One of the most common reasons? Typing was just too hard. In Cambodia's case, there has never been an easy way to type in Khmer. While Khmer Unicode was standardized fairly early, between 2006 and 2008, the keyboard itself lagged behind. The developers of the first Khmer computer keyboard had to accommodate the language's 74 characters, the most of any script in the world. It was a daunting task. Javier Sola, a Spanish-born, Phnom Penh-based computer scientist, was part of the team working on the initial KhmerOS project in 2005. "There are many, many more symbols in Khmer than in [the] Latin script," Sola, now executive director of Cambodian NGO the Open Institute, told Rest of World. On a Latin keyboard, a user could see all of the alphabet at once, making typing intuitive. But in Khmer, each key hosted two different characters, which required flipping repeatedly between two keyboard layers. Not only that, but limited fonts meant that some messages failed to appear if the recipient's computer lacked the same font as the sender's. Still, users made it work. Facebook became popular in Cambodia around 2009, just at the same time as cheap smartphones and internet access, which meant that its usage exploded. Today, it's still the country's most popular overall platform. But on a small smartphone screen, that same typing system became nearly impossible.

Read more of this story at Slashdot.

17 Nov 20:09

Secretive Chinese Committee Draws Up List To Replace US Tech

by msmash
China is accelerating plans to replace American and foreign technology, quietly empowering a secretive government-backed organization to vet and approve local suppliers in sensitive areas from cloud to semiconductors, Bloomberg reported Wednesday, citing people familiar with the matter said. From a report: Formed in 2016 to advise the government, the Information Technology Application Innovation Working Committee has now been entrusted by Beijing to help set industry standards and train personnel to operate trusted software. The quasi-government body will devise and execute the so-called "IT Application Innovation" plan, better known as Xinchuang in Chinese. It will choose from a basket of suppliers vetted under the plan to provide technology for sensitive sectors from banking to data centers storing government data, a market that could be worth $125 billion by 2025. So far, 1,800 Chinese suppliers of PCs, chips, networking and software have been invited to join the committee, the people said, asking not to be identified discussing private information. The organization has so far certified hundreds of local companies this year as committee members, the fastest pace in years, one of the people said. The existence of the Xinchuang white-list, whose members and over-arching goals haven't been previously reported, is likely to inflame tensions just as Presidents Joe Biden and Xi Jinping wrapped up their first face-to-face virtual summit. It gives Beijing more leverage to replace foreign tech firms in sensitive sectors and quickens a push to help local champions achieve tech self-sufficiency and overcome sanctions first imposed by the Trump administration in fields like networking and chips.

Read more of this story at Slashdot.

17 Nov 20:09

The End of 'Click To Subscribe, Call To Cancel'? One of the News Industry's Favorite Retention Tactics is Illegal, FTC Says

by msmash
An anonymous reader shares a report: Discovering they had to get on the phone to cancel a subscription they signed up for online rankled several respondents in our survey looking at why people canceled their news subscriptions. The reaction to the call-to-cancel policy ranged from "an annoyance" and "ridiculous" to "shady" and "oppressive." Publishers tend to think of this as "retention." A study of 526 news organizations in the United States found that only 41% make it easy for people to cancel subscriptions online, and more than half trained customer service reps in tactics to dissuade customers who call to unsubscribe. The Federal Trade Commission, meanwhile, recently made it clear that it sees the practice as 1) one of several "dark patterns that trick or trap consumers into subscriptions" and 2) straight-up illegal. The FTC vowed to ramp up enforcement on companies that fail to provide an "easy and simple" cancellation process, including an option that's "at least as easy" as the one to subscribe. Translation? If you can subscribe online, you should be able to cancel your subscription online.

Read more of this story at Slashdot.

17 Nov 20:08

Linux Has a Serious Security Problem That Once Again Enables DNS Cache Poisoning

by msmash
shoor writes: As much as 38 percent of the Internet's domain name lookup servers are vulnerable to a new attack that allows hackers to send victims to maliciously spoofed addresses masquerading as legitimate domains, like bankofamerica.com or gmail.com. The exploit, unveiled in research presented today, revives the DNS cache-poisoning attack that researcher Dan Kaminsky disclosed in 2008. He showed that, by masquerading as an authoritative DNS server and using it to flood a DNS resolver with fake lookup results for a trusted domain, an attacker could poison the resolver cache with the spoofed IP address. From then on, anyone relying on the same resolver would be diverted to the same imposter site. The sleight of hand worked because DNS at the time relied on a transaction ID to prove the IP number returned came from an authoritative server rather than an imposter server attempting to send people to a malicious site. The transaction number had only 16 bits, which meant that there were only 65,536 possible transaction IDs. Kaminsky realized that hackers could exploit the lack of entropy by bombarding a DNS resolver with off-path responses that included each possible ID. Once the resolver received a response with the correct ID, the server would accept the malicious IP and store the result in cache so that everyone else using the same resolver -- which typically belongs to a corporation, organization, or ISP -- would also be sent to the same malicious server.

Read more of this story at Slashdot.

17 Nov 18:23

These cleaning wipes are better than a dirty rag

by Mark Frauenfelder

I'm often asked whether I use clean or unclean rags when I wipe my eyeglasses. The answer is, of course, that it depends on which rag I can lay my hands on at the moment. The dirty one is the softest and least likely to scratch; but it smears the lenses with grime; whereas if I use the clean cloth, it leaves deep gouges in the lenses. — Read the rest

17 Nov 18:23

Now’s your last chance to grab Splinter Cell: Chaos Theory for free

by Dustin Bailey
Now’s your last chance to grab Splinter Cell: Chaos Theory for free

Update - November 24, 2021: The giveaway ends November 25, so now's your last chance! Original story follows.

Ubisoft has finally announced Splinter Cell ...Chaos Theory, the series' most beloved classic entry, is free for a limited time. The offer is exclusively on PC and comes in promotion of Ubisoft's Black Friday sale, which is now underway. The promotion only lasts until Black Friday, so if you've been missing Sam Fisher, you might want to get on that.

You can head to the giveaway site to grab Splinter Cell: Chaos Theory from now until November 25 at 6am PST / 9am EST / 2pm GMT. The game redeems on Ubisoft Connect - which, if you've been out of the loop for the past year, is the rebranded Uplay launcher. Once you've redeemed it, it'll remain in your library forever, just as with any game you'd actually purchased.

Chaos Theory originally launched in 2005 across PC, PlayStation 2, GameCube, and Xbox. It's largely regarded as the peak of the series, as the games that followed simply emulated its successes (as in Double Agent) or went in new and divisive directions (as in Conviction and Blacklist).

17 Nov 11:44

Grand Theft Auto: The Trilogy – The Definitive Edition Review – Busted Nostalgia

by Nathan Birch

Grand Theft Auto The Trilogy The Definitive Edition

Most games are lucky if they can successfully put a small spin on an existing genre, but there’s an elite few that transcend categories, changing the gaming landscape as we know it. The PS2 Grand Theft Auto Trilogy (Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas) were landscape changers. They essentially created the modern open-world template that underpins most of today’s AAA gaming industry from whole cloth, and yet, not a lot has been done to celebrate these games. The original versions of the GTA Trilogy have remained easily playable on PC and there have been some mobile re-releases, but these classics haven't received any sort of significant official update… until now.

Grand Theft Auto: The Trilogy – The Definitive Edition drags the PS2 GTA titles into the 4K era on almost every available platform, but will these remasters bring Rockstar’s classics to a new generation? Or should they be sent to sleep with the fishes? Time to cruise through the pros and cons…

Grand Theft Auto The Trilogy The Definitive Edition

It remains astonishing how quickly Rockstar advanced and matured over the course of making the Grand Theft Auto Trilogy. Today, it feels like most AAA franchises take an entire generation to move forward in any significant way, but the three PS2 GTA games were all released within the span of four years, with each new entry being a quantum leap over its predecessor.

While you have to admire the groundbreaking tech and vision of Grand Theft Auto III, the game’s writing and world-building was crude and downright childish at times (it’s hard to believe many of the same people who made GTA 3 would go onto make legitimately moving sagas like Red Dead Redemption). Meanwhile, missions were simple and clunky and the world lacked the life and depth of later sequels.

Arriving only a year later, Grand Theft Auto: Vice City was far more involving, with better characters and something approaching an actual story (albeit one liberally lifted from Scarface and Carlito’s Way). Missions still had their issues, but there were far more varied and interesting. Perhaps most crucially, Vice City feels like a specific location rather than just a generic city.

Grand Theft Auto: San Andreas saw Rockstar leave their comfort zone, with an audacious (and controversial) urban crime epic. San Andreas’ map was a huge upgrade in terms of size, playability, and personality. In-depth RPG systems were introduced, allowing you to live the gangsta life your way, right down to your order at Cluckin’ Bell. Again, if you didn’t know the Grand Theft Auto series’ history, you’d swear GTA 3 and GTA: San Andreas were released a decade and many more iterations apart.

Of course, while there’s no denying their creative ambition, these games still have their issues (as any 20-year-old titles would). The size of GTA 3 and Vice City’s maps are downright quaint, basic mechanics, particularly for combat and shooting, and laughably primitive, and a lot of mission design is utterly infuriating (particularly anything that involves escorting NPCs, racing, or fiddling with RC toys). Blessedly, you can immediately restart failed missions now, but checkpoints are still as unforgiving as ever (fail anytime during a mission and it’s right back to the start). Make no mistake, at their best, these games still have a certain laid-back charm. It’s easy to give into nostalgia and lose and few hours playing GTA Trilogy, but you’ll find yourself hitting frustrating speedbumps more often than you might remember and these Definitive Editions do little to solve the most annoying problems. Controls have been upgraded to be more in line with later entries in the franchise, but otherwise, you’re getting the GTA Trilogy warts and all.

It’s not like all the effort went to updating GTA Trilogy’s visuals either. The Definitive Edition devs have opted for a weird middle ground between a straight 4K upscale and a more comprehensive remastering. Textures, lighting, and some objects have been upgraded, but not so much that these games look even close to modern standards. Character models have also been redone, but like the game’s environments, the improvements are limited. In some cases, we get the opposite of an improvement, as outside of main characters, not much effort or care has been put into updating models. Some of these characters just look weird, particularly when the original GTA Trilogy animations are applied to them resulting is bizarrely twisted and stretched body parts. Even with their limited visual upgrades, the games still run poorly on the PS5 with GTA 3 oddly being the most sluggish of the bunch. I can only imagine how bad these games must run on older hardware. Perhaps unsurprisingly, bugs are also a constant presence, with plunges through the map and other technical mishaps being all-too-common.

Provided the games actually ran smoothly, perhaps a somewhat barebones GTA Trilogy remaster would have been justifiable if Rockstar had taken more of a museum approach. Documentaries, behind-the-scenes materials and details, and other extras would have helped put these games into proper context and made their rough edges more understandable, but sadly, we don’t get anything like that. You just don’t feel much love when playing these games, which is a shame given how much love the fans have shown them over the years. Whether it be pulling out their PS2s to play their original copies or pouring their energy into mods (which Take-Two has been doing everything in their power to get rid of recently) players seems more dedicated to these games than Rockstar itself at this point. Perhaps the only thing these remasters definitively show is that Rockstar and Take-Two are no longer the best stewards of the GTA legacy.

This review was based on a PS5 copy of Grand Theft Auto: The Trilogy – The Definitive Edition provided by publisher Rockstar Games. 

The post Grand Theft Auto: The Trilogy – The Definitive Edition Review – Busted Nostalgia by Nathan Birch appeared first on Wccftech.

17 Nov 03:06

Microsoft Will Continue Supporting Windows 10 With Yearly Feature Updates

by BeauHD
Along with the release of Windows 10's November 2021 update, Microsoft announced that it will no longer provide Windows 10 updates twice per year. Instead, it's switching to a once-per-year schedule. As Ars Technica notes, "This is meant to sync Windows 10's update schedule with Windows 11's, which is also going to receive major feature updates once per year." From the report: Microsoft hasn't committed to the number of yearly updates it will provide for Windows 10, but the company will support "at least one version" of the OS until update support ends in October of 2025. Microsoft is promising 18 months of support for Windows 10 21H2, so it seems safe to assume that we'll at least see 22H2 and 23H2 releases for Windows 10. For businesses using Windows 10 Enterprise, version 21H2 is also a Long-Term Servicing Channel (LTSC) update and will receive update support for five years instead of 18 months. While more Windows 10 updates will be welcome news for anyone who isn't ready to move to Windows 11 or whose hardware doesn't support the new OS, it's not clear what "feature updates" will entail for an operating system that has been replaced.

Read more of this story at Slashdot.

17 Nov 03:04

Microsoft Will Not Bring x64 Emulation to Windows 10 on ARM

by BeauHD
Microsoft has confirmed that x64 emulation will no longer be offered in future Windows 10 Insider Preview builds (or release builds). Paul Thurrott reports: "We have received questions about the status of x64 emulation in Windows 10," a Microsoft spokesperson told me. "Microsoft wants to share an update that x64 emulation for Windows is only generally available in Windows 11. For those interested in experiencing x64 emulation, a PC running Windows 11 on Arm is required. Microsoft is committed to supporting customers on Windows 10 on Arm through October 14, 2025." Microsoft announced the availability of x64 emulation in Windows 10 on ARM in the Windows Insider Program last December, before Windows 11 existed, but the original post has now been updated to note that this support is only available in Windows 11 on ARM. "x64 emulation for Windows is now generally available in Windows 11," Microsoft says. "For those interested in experiencing this, a PC running Windows 11 on Arm is required." And let's get real here. Windows on ARM won't be viable until Qualcomm ships its next-generation Nuvia-based chipsets for PCs anyway. And today, the firm revealed that that won't happen until the end of 2023 at the very earliest.

Read more of this story at Slashdot.

16 Nov 23:44

Eight uncut hours of David Bowie's historic 1980 Floor Show

by Gareth Branwyn

I've written here before about David Bowie's appearance (48 years ago tonight) on The Midnight Special, performing The 1980 Floor Show, recorded over three nights one month earlier at The Marquee Club in London.

Here is eight hours of the uncut footage of that show, including multiple takes, backstage moments, and all of the dance rehearsals. — Read the rest