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10 Apr 17:11

Review: The Super Mario Bros. Movie

by CJ Andriessen

The Super Mario Bros movie review

Strap your tool belt on, kid. We’re going in.

If there was ever a time for Nintendo to expand beyond games and enter the film industry, it’s right now. With the smashing success of the Nintendo Switch and a continuous stream of titles that easily eclipse the ten million mark in sales, this is arguably the most popular the company has been in its 100+ year history.

And that popularity can only grow as the millennials who have been with the brand since the early days of little gray boxes are starting to have families of their own, introducing their kids to the plumbers, the princesses, and the piranha plants that have defined their lives. This is a prime time for Nintendo to get out there with a product that’ll appeal to the original generation of Nintendo fans and those who will carry the torch in the future, and releasing a bright and beautiful animated film is a perfect way to do that.

I just wish it would have picked a better company than Illumination to do it with.

[caption id="attachment_372968" align="alignnone" width="640"]Bowser and Luigi Screenshot via Illumination[/caption]

The Super Mario Bros. Movie
Directed by Aaron Horvath and Michael Jelenic
Written by Matthew Fogel
Produced by Universal Pictures, Illumination, Nintendo
Released: April 5, 2023

For all the bluster and brouhaha that we had to endure in the months following the revelation that Chris Pratt would voice Mario, that should have been what people focused on. Despite its astounding success at the box office, Illumination doesn’t really make good films. Its first picture, Despicable Me, is the only movie from the company with a Rotten Tomatoes score over 80% and a Metacritic score over 70. I know The Super Mario Bros. Movie has sparked yet another tired debate about whether or not reviewers matter anymore, but let’s not pretend this company isn’t out there just coasting on the popularity of its Minions. Illumination isn’t a studio that’s going to take chances or attempt to subvert expectations. It has a dog-eared playbook it sticks to with every one of its films, The Super Mario Bros. Movie included.

That doesn't mean there's no love for the property here. The animation team did an incredible job in bringing every inch of the Mushroom Kingdom and beyond to the big screen. The art direction may be overly clean and without a unique personality, but it looks good enough. And great attention was paid to implementing many different elements from the games into the world, telling the audience the filmmakers have more than just cursory knowledge and appreciation of the series they're adapting.

The same can be said of the film's music. Composer Brian Tyler did a fantastic job seamlessly incorporating so many Koji Kondo works into his original score. It’s arguably the best part of the film, which is why it’s so disappointing several sequences were injected with predictable pop songs rather than letting Tyler work his magic. And when I say predictable pop songs, I mean predictable. Nobody should be using “Holding Out for a Hero” after Jennifer Saunders's mic drop in Shrek 2, “Battle Without Honor or Humanity” has been done to death, and going with a-ha's “Take On Me” for a brief karting sequence was enough to pull me right out of the film. Surprisingly, it was the voice acting that was able to pull me back in.

https://www.youtube.com/watch?v=RjNcTBXTk4I

It's clear Jack Black is reveling in his role as Bowser, but he's not the only one going all out with his performance. Keegan-Michael Key, who plays the central Toad of the film, is outstanding, as are Kevin Michael Richardson (Kamek) and Fred Armisen (Cranky Kong), who seems to be channeling about six of his different SNL characters for the role. Despite the endless arguments and social media posts, Chris Pratt (Mario) is okay with a Brooklyn-adjacent accent layered on top of his regular voice. Charlie Day (Luigi) takes the same approach, and the two do come off sounding like brothers. At the opposite end of the spectrum, Anna-Taylor Joy (Princess Peach) sounds like Anna-Taylor Joy, while Seth Rogen (Donkey Kong) decided to attempt a cocky teenage version of himself, complete with "the Seth Rogen laugh."

The voice acting gets the job done, even if the story they're telling doesn't. The Super Mario Bros. Movie is hurriedly paced following its opening sequence in Brooklyn, allowing no time for original ideas or character development. Mario comes into this movie fully formed, already a tenacious go-getter who can handle himself well on a platform stage. Princess Peach also doesn't stray far from when we first meet her. If I were being generous with the term, I'd argue the only character here that does exhibit some growth is Luigi. But because he's sidelined for most of the film, his big moment doesn't have the impact it should.

It's surprising how many moments of this movie did not land with the audience at my screening. While a few points elicited laughter from the entire crowd, this reviewer included, many of its more obvious jokes failed to generate any reaction at all. Nearly all of its action sequences fell similarly flat. The only thing in this film that received any type of sustained response was the Mario Kart sequence. Once the first kart popped up on the screen, every kid around me started chirping “Mario Kart 8” like they were the seagulls from Finding Nemo.

[caption id="attachment_372970" align="alignnone" width="640"]Mario and Donkey Kong Screenshot via Illumination[/caption]

Beyond that scene, I didn’t really get the sense any of the kids in the theater were engaging with the film. It could be that I couldn’t hear them over the child next to me who would NOT SHUT UP, or it could be they just weren’t connecting with a movie that seems to be trying to speedrun itself.

At just 92 minutes, The Super Mario Bros. Movie doesn’t have a lot of time to work with. And the filmmakers did themselves no favors by trying to pack in as much as they could into such a brief runtime. From Mario Kart to Smash Bros. to a Bowser ballad the filmmakers probably should have just let Jack Black write himself, there isn’t one moment of respite throughout this film. Even when characters find themselves in peril, it’s resolved so quickly I wonder why that sequence was included at all, outside of using it as an opportunity to pop in a few more references from the games.

To be clear, I'm not anti-reference. I don’t necessarily have an issue with the filmmakers including details that connect this movie to the games. In fact, I enjoyed quite a few of them, particularly how they weren’t afraid of using elements from the more recent titles in the series (Cat Suit, Ice Flower) rather than just sticking to the classics. However, many of the references here are so inconsequential that they were clearly included, Chekov’s gun be damned, with the expectation they'll find their way into 50 different YouTube videos about “Things You Missed in The Super Mario Bros. Movie.” The backgrounds of the early scenes in Brooklyn are littered with early Nintendo references, the type designed to turn the adults in the audience into the Pointing Rick Dalton meme.

[caption id="attachment_372971" align="alignnone" width="640"]The Super Mario Bros movie review Screenshot via Illumination[/caption]

Again, the references here would be fine if they were in a movie attempting to tell an interesting story. But Illumination films don't tell interesting stories. Maybe they will in the future with Mike White (School of Rock, The White Lotus) on tap to pen the next two films from the studio. For now, they're settling with an experience designed to shuffle audiences from set piece to set piece as quickly as possible, never once asking you to think about what it is you're seeing on the screen.

The end result is The Super Mario Bros. Movie is a rather torpid piece of entertainment. I’ve seen many people online trying to deflect criticism of this film by stating it’s a kid’s movie, but that’s a rather lousy line of defense. Just because something is made for kids doesn’t mean it has to be superficial. Children are far more capable and cognizant than adults are willing to give them credit for, and we should be offering them more than literal eye candy, something beautiful to look at that provides zero sustenance.

Or, just make a Mario Kart movie because that seemed to be the only thing the kids at my screening actually cared about.

The post Review: The Super Mario Bros. Movie appeared first on Destructoid.

10 Apr 17:11

OpenBSD 7.3 Released With AMD RDNA3 Graphics, Guided Disk Encryption

Theo de Raadt has released OpenBSD 7.3 today as the 54th release for this BSD operating system project...
10 Apr 17:08

Most Attack Paths Are Dead Ends, but 2% Lead to Critical Assets: Report

by Kevin Townsend

Security posture management firm XM Cyber took tens of thousands of attack path assessments involving more than 60 million exposures affecting 20 million entities during 2022.

The post Most Attack Paths Are Dead Ends, but 2% Lead to Critical Assets: Report appeared first on SecurityWeek.

10 Apr 17:06

FBI Warns Against Using Public Phone Charging Stations

by msmash
The FBI recently warned consumers against using free public charging stations, saying crooks have managed to hijack public chargers that can infect devices with malware, or software that can give hackers access to your phone, tablet or computer. From a report: "Avoid using free charging stations in airports, hotels or shopping centers," a tweet from the FBI's Denver field office said. "Bad actors have figured out ways to use public USB ports to introduce malware and monitoring software onto devices. Carry your own charger and USB cord and use an electrical outlet instead." The FBI offers similar guidance on its website to avoid public chargers.

Read more of this story at Slashdot.

10 Apr 10:56

Speedy Black Hole in Intergalactic Space Could be Creating a Trail of Stars

by EditorDavid
"There's an invisible monster on the loose," NASA wrote on Thursday, "barreling through intergalactic space so fast that if it were in our solar system, it could travel from Earth to the Moon in 14 minutes. " This supermassive black hole, weighing as much as 20 million Suns, has left behind a never-before-seen 200,000-light-year-long "contrail" of newborn stars, twice the diameter of our Milky Way galaxy... Rather than gobbling up stars ahead of it, like a cosmic Pac-Man, the speedy black hole is plowing into gas in front of it to trigger new star formation along a narrow corridor. The black hole is streaking too fast to take time for a snack. Nothing like it has ever been seen before, but it was captured accidentally by NASA's Hubble Space Telescope. "We think we're seeing a wake behind the black hole where the gas cools and is able to form stars. So, we're looking at star formation trailing the black hole," said Pieter van Dokkum of Yale University in New Haven, Connecticut... The trail must have lots of new stars, given that it is almost half as bright as the host galaxy it is linked to... Researchers believe gas is probably being shocked and heated from the motion of the black hole hitting the gas, or it could be radiation from an accretion disk around the black hole... Because it was so weird, van Dokkum and his team did follow-up spectroscopy with the W. M. Keck Observatories in Hawaii. He describes the star trail as "quite astonishing, very, very bright and very unusual." This led to the conclusion that he was looking at the aftermath of a black hole flying through a halo of gas surrounding the host galaxy. This intergalactic skyrocket is likely the result of multiple collisions of supermassive black holes. Astronomers suspect the first two galaxies merged perhaps 50 million years ago. That brought together two supermassive black holes at their centers. They whirled around each other as a binary black hole. Then another galaxy came along with its own supermassive black hole. This follows the old idiom: "two's company and three's a crowd." The three black holes mixing it up led to a chaotic and unstable configuration. One of the black holes robbed momentum from the other two black holes and got thrown out of the host galaxy.

Read more of this story at Slashdot.

10 Apr 10:56

Humphrey Bogart & Ingrid Bergman's Casablanca Chemistry Stopped When The Cameras Cut

by Eric Vespe

There are precious few cinematic romances that can hold a candle to Rick Blaine and Ilsa Lund in 1942's "Casablanca." It's a relationship that rekindles after heartbreak and is filled to the brim with complications far beyond the usual romantic drama scope. When Ilsa re-enters Rick's life, he's a bit bitter after being left flat with little more than a Dear John letter. He resents being hurt and has lived his life determined to wall off his emotions so that never happens again. 

To further complicate things, Ilsa happens to be traveling with her husband, a resistance leader named Victor Lazlo (Paul Henreid), who was believed to have been killed by the Nazis but is very much alive and still fighting the good fight. But Rick and Ilsa's love is deep and real and the two can't help but fall back to their old emotions around each other, even as the noose slowly tightens and they find themselves more and more likely never to make it out of "Casablanca" alive.

Humphrey Bogart and Ingrid Bergman were the personifications of lovestruck individuals, their characters madly and deeply intoxicated with each other and willing to do just about anything to keep that feeling going. The funny thing is, though, that Bogart and Bergman's chemistry only ever existed in front of the camera. The second "cut" was called, all pretense was dropped and none of their character's feelings ever infiltrated their real lives. Like, at all.

Of All The Gin Joints In All The Towns In All The World, She Walks Into Mine

Sure, they're actors pretending to be in love and that's kind of their job, but movie history is filled with co-stars legitimately falling in love. Paul Newman and Joanne Woodward, John Cassavetes and Gena Rowlands, Tom Hanks and Rita Wilson, and Ryan Reynolds and Blake Lively are all examples of how that on-screen chemistry can translate into real life.

According to Stefan Kanfer's 2010 book "Tough Without a Gun: Humphrey Bogart, Men In Movies, and Why It Matters," Bogart was going through a lot of private life drama during the making of "Casablanca," including a tumultuous relationship with his then-wife Mayo Methot, who, it should be noted, he met while they were making a movie together in 1938. Methot was drinking heavily at the time and would accuse Bogart of having an affair with Bergman, which didn't do much to help Bogart's feelings for his costar knowing that her mere presence in his work life was making his personal life a living hell.

Bogart was no angel, though. He'd go on to cheat on Methot with Lauren Bacall just a couple of years after "Casablanca" (another legendary Hollywood example of co-stars falling in love). Methot would later divorce Bogart in 1945 after being diagnosed with paranoid schizophrenia, and because, you know, Bogart actually was messing around on her. Tragically, her depression and alcoholism would spiral and she died in 1951 at the age of 47.

Ingrid Bergman might have had more to do with nothing happening between her and her leading man than Bogart, truth be told. She reportedly never found herself attracted to Bogart off-screen, having said "I kissed him, but I never knew him."

Here's Looking At You, Kid

She also had no spark with her onscreen husband, Paul Henreid, who played Victor Laszlo, the resistance hero and concentration camp escapee who was a vital figure in Europe's fight against the Nazis. That one is a little easier to believe from a cinephile perspective. They're both great actors perfectly cast in their roles, but I never bought them as being madly in love. Ilsa respects her husband, but the fire that the character has is for Rick, which is what makes that love triangle so intriguing. 

It should be noted that Bergman was also married (to Petter Lindstrom) when she made "Casablanca," so even if she did feel a spark with either of her on-screen romantic partners she likely wouldn't have acted on it.

Also, despite being thought of as one of the best movies of all time now, most involved with making "Casablanca" thought it was going to be a disaster. None of the actors liked the script and according to actress Geraldine Fitzgerald, the only time Bogart and Bergman really talked off-camera was when they were going over plans to try to get out of their contracts and walk off the movie. 

But that's the magic of the movies, is it not? Everybody gets together and for a small sliver of time as film rolls through that camera, they get to pretend to be other people with other passions and life goals. Sometimes actors not getting along can't help but show through in their performances, but sometimes you get one of the most touching on-screen romances ever captured between two people who could barely stand to be in the same room with each other.

Read this next: The 15 Best Humphrey Bogart Movies Ranked

The post Humphrey Bogart & Ingrid Bergman's Casablanca Chemistry Stopped When The Cameras Cut appeared first on /Film.

10 Apr 10:55

Star Wars' Andy Serkis Had A Full Conversation With Mark Hamill, Not Realizing Who He Was

by Devin Meenan

In the "Star Wars" sequel trilogy, Supreme Leader Snoke (Andy Serkis) is on the hunt for Luke Skywalker (Mark Hamill), viewing the last Jedi as the greatest threat to the First Order's ascension. "Skywalker lives!" the decrepit dark side master declares to his impudent apprentice Kylo Ren (Adam Driver). "The seed of the Jedi Order lives. As long as it does, hope lives in the galaxy." 

Now, how would the Supreme Leader react if he discovered his quarry slipped right under his nose? According to Serkis, that's what happened to him. At the 2023 Star Wars Celebration, Serkis attended a "Villains" panel with Ian McDiarmid (Emperor Palpatine) and Gwendoline Christie (Captain Phasma). During the discussion, Serkis revealed how he met Mark Hamill during the early pre-production of "Star Wars: The Force Awakens."

The cast for "The Force Awakens" was announced collectively in April 2014. As Serkis recounts, the actors were invited to a group dinner at The Ivy restaurant in London. ("The Force Awakens" was shot at Pinewood Studios near the English capital.) Since they'd be working together for three movies, it made sense to start building camaraderie even before the cameras were running.

Mark Hamill sat beside Serkis, apparently eager to talk to him. According to Serkis, Hamill introduced himself as a "big fan of [his] work." Serkis blew his chance to repay the compliment. Why? He didn't recognize Hamill.

An Unfortunate Introduction

Andy Serkis set the scene of the dinner at The Ivy, recalling an atmosphere of excitement as the new stars like Daisy Ridley and John Boyega came in and took their seats alongside the old guard "Star Wars" actors like Harrison Ford. Then Mark Hamill started talking to Serkis. He didn't say his name — thinking for good reason he didn't need to — but Serkis' recognition failure caused a conversation to devolve into mutual confusion.

Serkis asked Hamill who he was and why he was there. Apparently, Hamill responded he was in the movie. Serkis, still not getting it, asked him what his role was in the production. Hamill finally introduced himself as "Mark." According to Serkis, the conversation proceeded as follows:

"I said, 'Yeah, I know, but what are you actually doing on the movie?' And he said, 'No, no, I'm Mark.' And I said, 'I know, but what are you actually doing on the movie?' He said, 'I'm Luke Skywalker!'"

Serkis, clearly embarrassed, didn't elaborate on what happened after that. At Star Wars Celebration, Gwendoline Christie joked, "And that's why Snoke died." Indeed, maybe it's for the best that Snoke and Luke never had a scene together.

That said, Hamill has a good sense of humor — he is the voice of the Joker, after all — and generally comes off as gracious in interviews and on social media. Since he was already a fan of Serkis, I doubt he held a grudge. I'd definitely love to hear his side of this story though.

Read this next: 11 Villain Origin Stories We Want Next From The Star Wars Universe

The post Star Wars' Andy Serkis Had A Full Conversation With Mark Hamill, Not Realizing Who He Was appeared first on /Film.

10 Apr 10:53

“My Ada is a survivor”: Resident Evil 4 Remake actor on backlash

by Lauren Bergin
“My Ada is a survivor”: Resident Evil 4 Remake actor on backlash

The Resident Evil 4 remake cast included Asian-Canadian actor Lily Gao as the horror game's fan-favourite character, Ada Wong, but she has faced backlash post-launch. After deleting the contents of her Instagram account, Gao has returned to discuss the "racist, sexist harassment" she received as part of Resident Evil 4 Remake's launch.

MORE FROM PCGAMESN: Resident Evil 4 Remake review, Resident Evil 4 Remake system requirements, Best Resident Evil 4 remake weapons
10 Apr 10:53

Apple’s Mac Business Suffered A 40 Percent Reduction In Shipments Year-Over-Year, The Biggest Drop For Any Company

by Omar Sohail

Apple Mac

The slowing economy has wreaked havoc on Apple’s Mac shipments, according to the latest statistics, which report that the company saw this particular business decline by 40 percent when compared to the same period a year ago. Let us discuss in-depth why this is happening, as Apple ended up being the worst-performing firm in the top five list.

Apple only shipped around 4.1 million Mac units in Q1 2023 - Decreasing demand and lack of compelling might be reasons for this significant drop

The latest numbers published on IDC state that in Q1 2022, Apple shipped 6.9 million Macs and garnered a market share of 8.6 percent, trailing behind Dell, HP, and Lenovo. Unfortunately, Q1 2023 saw that crippling 40 percent drop, with Apple’s market share reduced to 7.2 percent. While all five vendors saw their business slowing for the entire 12-month span, the Cupertino tech behemoth witnessed the biggest loss, displaying that it is not immune to reduced demand and waning demand.

This might have been the reason why Apple halted M2 chip production, but the company’s shipments tally may be revived with the arrival of the M3, which is said to be found in a larger 15-inch MacBook Air. These statistics show that the boom experienced by nearly all firms during the COVID-19 pandemic has come to an end, so companies should consolidate accordingly for the remainder of the year. Apart from a demand reduction, skyrocketing inflation, and more, another factor that may have contributed to falling Mac demand was the lack of differentiation between the models.

Apple Mac
Apple’s Mac business was the worst-performing out of all vendors

With the introduction of M1 versions, Apple hit a new high, delivering on performance and battery life in a portable package that competitors could not provide with their own offerings. The technology giant followed up with more powerful chipset versions found in the MacBook Pro models named the M1 Pro and M1 Max. Sadly, the M2 was seen as an iterative update and did not provide as much of a benefit as customers anticipated. Disappointingly, those same attributes were witnessed with the M2 Pro and M2 Max too.

Perhaps the introduction of a newer 15-inch and less costly MacBook Air would help propel sales, but we also have to consider that not everyone has that kind of dispensable income, especially in this economy, where customers are attempting to save more while trying to find the best deals for themselves. Now, the M1 MacBook Pro and M1 MacBook Air remain the best value for money thanks to their routine discounts and impressive functionality, which Apple will likely rely on in the coming months.

Written by Omar Sohail

09 Apr 21:18

What retirement? Thanks youngins', millions of parents are raising their grandchildren [Facepalm]

09 Apr 12:06

Yellowjackets' Samantha Hanratty Hadn't Seen Steel Magnolias Before Misty's Big Monologue

by Valerie Ettenhofer

This post contains spoilers from the latest episode of "Yellowjackets."

From Natalie's chicken-killing tips to Jeff's hatred of strawberry lube to Misty's "I want my lawyer" cake, season 2 of "Yellowjackets" has already delivered dozens of delightful little moments -- which is especially impressive considering it's a horror story about cannibal teens. The show has so far managed to strike a rare tonal balance, often delivering dark humor, endearing character-driven moments, and disturbing new developments over the course of a single scene.

This week's episode was no exception, as a wilderness baby shower for Shauna (Sophie Nélisse) took a turn when Lottie's (Courtney Eaton) occult symbol-emblazoned blanket seemingly caused a flock of birds to slam into the cabin and die. A strangely sweet scene turned sinister, but before "Yellowjackets" dipped its toes back into the (possibly) supernatural, it let the teammates have a moment of genuine celebration. In addition to Lottie's blanket and Van's (Liv Hewson) changing teepee, chronic weird girl Misty Quigley (Samantha Hanratty, with Christina Ricci playing the character in the present day) delivered an unorthodox gift: the dramatic delivery of a tearful monologue from "Steel Magnolias."

'I Didn't Want To Be Too Exact'

The 1989 film starring Sally Field, Shirley McClaine, and Dolly Parton was a pop culture staple for many upon its release, and apparently Misty is one of its superfans. "I wanna know WHY!" Misty declares, giving the performance of a lifetime while embodying the role of M'lynn. It's a rare moment of acceptance for the outsider; the group starts off snickering over her earnest theater kid antics but ends up engrossed in her speech about the (perhaps not-so-baby shower-friendly) topic of a child's death.

In an interview with Variety, Hanratty admitted that she hasn't actually seen "Steel Magnolias," a conscious choice she made while preparing for the monologue. Instead, she watched the scene in question about six times on YouTube. "I didn't want to be too exact, because I didn't want to be like she knew too much," Hanratty told the outlet. "But at the same time when you think of your favorite movies, I feel like a lot of us are able to recite really big parts. We all have our things we remember, and this just happens to be Misty's cup of tea."

The actress explains that she found the monologue "very intimidating," so she opted not to watch the entire film because she figured it would just make her more nervous to step into Field's shoes. She also delivered the scene partly without her castmates present, which speaks to Misty's knack for retreating inside her own mind. "For the most part it was just me in there," she explained. "They all got to hang out in the trailers, and I just had fake markers that I looked at every now and then. She's not really looking at them, she's so into her own world when she's doing the monologue."

Misty Quigley, Acting Legend

Hanratty says when she did shoot with the rest of the ensemble, their scripted laughter "helped fuel the emotions" as she really had to tell herself, "All right, I'm not gonna let this get to me." The end result is a great performance that's both sincerely emotional and, given the ridiculous nature of Misty as a character, a little bit camp. Hanratty is clearly aware of those elements of Misty as well. "She's the kind of person that everybody can kind of chuckle at, and have a good laugh at," she tells Variety, "But she doesn't view herself as that, so I have to take her as seriously as possible." When filming, the actor explains, she tries to portray Misty as 100% serious, even if others are having a laugh at her expense.

The actress definitely pulls that tightrope walk off, and Misty remains one of the most enjoyably batty (and sometimes legitimately dangerous) characters in the show. As unforgivable as Misty may be (remember when she smashed the plane's black box?!), it's hard to see her put down all the time, especially when so much of her shunning is more related to her obvious eccentricity than her actual actions. After seeing her ostracized so much, it's great to watch Misty have this big, theatrical moment that unites the Yellowjackets during a time of tremendous stress. Judging by the whole dead bird storm situation, though, it might be the last time the team experiences a lighthearted moment for a while.

"Yellowjackets" airs Sundays on Showtime, with new episodes available in the Showtime streaming app on Fridays.

Read this next: The 30 Best Horror TV Shows Of All Time

The post Yellowjackets' Samantha Hanratty Hadn't Seen Steel Magnolias Before Misty's Big Monologue appeared first on /Film.

08 Apr 23:38

Ark: Survival Ascended will be sold without Ark 2 after backlash, but will still cost $60

by Graham Smith

The developers of Ark have revised their plans for the release of Ark: Survival Ascended, an Unreal Engine 5 enhanced edition of their dinosaur survival sim. It will now cost $60 rather than the previously planned $50, is no longer bundled together with ARK 2, and will instead include the remasters of Ark: Survival Evolved's several expansions - although most won't be available at launch.

Studio Wildcard also went into more detail as to why this upgraded version is no longer a free update, and why they feel it's necessary to shut down Ark: Survival Evolved's official servers.

Read more

08 Apr 22:51

How Much Data Did the Chinese Spy Balloon Collect?

by EditorDavid
Long-time Slashdot reader schwit1 shared this report from NBC News: The Chinese spy balloon that flew across the U.S. was able to gather intelligence from several sensitive American military sites, despite the Biden administration's efforts to block it from doing so, according to two current senior U.S. officials and one former senior administration official. China was able to control the balloon so it could make multiple passes over some of the sites (at times flying figure-eight formations) and transmit the information it collected back to Beijing in real time, the three officials said. The intelligence China collected was mostly from electronic signals, which can be picked up from weapons systems or include communications from base personnel, rather than images, the officials said. The three officials said China could have gathered much more intelligence from sensitive sites if not for the administration's efforts to move around potential targets and obscure the balloon's ability to pick up their electronic signals by stopping them from broadcasting or emitting signals. America's Department of Defense "directed NBC News to comments senior officials made in February that the balloon had 'limited additive value' for intelligence collection by the Chinese government 'over and above what [China] is likely able to collect through things like satellites in low earth orbit.'"

Read more of this story at Slashdot.

08 Apr 22:51

NVIDIA DLSS 2 Outshines AMD FSR 2 Across 26 Game Test By HardwareUnboxed

by Jason R. Wilson

NVIDIA DLSS 2 has outclassed AMD FSR 2 across 26 games which shows the green team's superior upscaling implementation.

It's a head-to-head fight between AMD FSR 2 & NVIDIA DLSS 2 to see which upscaler is the best for gamers

In today's PC games, gamers can utilize AMD FSR 2 and NVIDIA DLSS 2 upscaling technologies for faster performance with minimal image quality sacrifice. These upscaling technologies come in a range of modes, allowing users to set what's best suited for them and the hardware they are using.

As of right now, there are 260 games/apps that support NVIDIA's DLSS 2 and 110 games/apps that support FSR 2. That is definitely a really huge list of games and applications to compare the 2 said technologies however, HardwareUnboxed did a test between 26 modern AAA titles to see which is the upscaler that stands out in terms of performance and quality.

It should be noted that the staff at Wccftech did not tabulate these performance metrics and are connected to HardwareUnboxed. Any bias to any company by HardwareUnboxed in the following video does not reflect Wccftech.

In the video, HardwareUnboxed compares the performance and Quality modes of both AMD FSR 2 & NVIDIA DLSS 2 in two resolutions — 1440p and 4K. Early in the video, it is stated that combining results for all settings and resolutions add to 104 individual results. Also, Hardware Unboxed looks at image quality will be above frame rates in the results as both upscaling technologies provide almost negligible performance.

Another fact stated in the above video is how both companies' upscalers replace DLL libraries with their proprietary files. This grants each company an unfair advantage over the other, so Hardware Unboxed assured that no DLL modifications were made in the testing to offer a more accurate result from both AMD and NVIDIA.

The scoring system from Hardware Unboxed is as follows:

  • DLSS +++ (Significantly better)
  • DLSS ++ (Moderately better)
  • DLSS + (Slightly better)
  • Tie
  • FSR + (Slightly better)
  • FSR ++ (Moderately better)
  • FSR +++ (Significantly better)

The above scaling system allows users to see what was more favorable to AMD or NVIDIA and a median where both companies showed similar to identical results.

The chart below shows the results of testing the 26 titles, with only NVIDIA DLSS 2 showing more favorable results against AMD FSR 2. Five titles were identical in performance and quality. At the same time, twelve were slightly favorable to DLSS, another seven titles moderately flattering to DLSS 2, and two were the best for DLSS 2 over AMD's FSR 2. AMD never shows up on the results leading over DLSS 2.

AMD FSR 2 vs NVIDIA DLSS 2 at 4K (Image Credits: HardwareUnboxed):

nvidia-dlss-2-vs-amd-fsr-2-image-quality-performance-comparison-hardwareunboxed-_3
nvidia-dlss-2-vs-amd-fsr-2-image-quality-performance-comparison-hardwareunboxed-_4
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AMD FSR 2 vs NVIDIA DLSS 2 at 2K (Image Credits: HardwareUnboxed):

nvidia-dlss-2-vs-amd-fsr-2-image-quality-performance-comparison-hardwareunboxed-_6
nvidia-dlss-2-vs-amd-fsr-2-image-quality-performance-comparison-hardwareunboxed-_5
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Breaking it down further, the following chart shows the testing with each game title, with the darkened areas preferential to NVIDIA's technology, and with the lighter sections drawing away from NVIDIA, albeit slightly, but still favoring NVIDIA DLSS 2 over AMD FSR 2.

Eight titles in 4K Quality and Performance showed a tie for both companies, but NVIDIA was the clear winner in this test. So, why would a user choose AMD after these results? NVIDIA's DLSS  2 technology is not supported on all graphics cards, unlike AMD FSR 2, which is supported on all current GPUs. Additionally, AMD FSR 2 is supported by iGPUs and cost-friendly, low-powered graphics, unlike NVIDIA's RTX GPUs that only support the DLSS 2 upscaling technology.

The results also become more skewed as NVIDIA added Frame Generation to its newest version of the DLSS upscaler. This is only available for the company's latest RTX 40 series graphics cards, not for older generations or AMD's graphics cards. On the other hand, AMD will have a new version of the FSR technology, FSR 3, that will offer a similar boost to framerates as NVIDIA's current DLSS technology and is expected to be supported with the current and previous Radeon graphics cards.

This is definitely a lot of hard work done by HardwareUnboxed to compare AMD FSR 2 against the NVIDIA DLSS 2 technology. There are new titles coming every month that support these upscalers and even the upscalers themselves receive updates within the given version which adds to better quality and higher performance. We should mention that while Intel's XeSS was left out, we would really love to see those added in future tests though the list of games isn't as big as NVIDIA & AMD offerings.

Which upscaling technology are you most impressed with so far?
  • AMD FSR
  • Intel XeSS
  • NVIDIA DLSS
Vote to see results
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Written by Jason R. Wilson

08 Apr 17:48

The 12 Best Benedict Cumberbatch Roles That Aren't Doctor Strange

by Rachel Ho

Today he may be best known for setting up the multiverse threads of the MCU, but before (and after) taking on the role of Dr. Stephen Strange, British actor Benedict Cumberbatch put together an impressive resume of performances, ranging from the stage to television to the silver screen. After graduating from the University of Manchester's Drama program and earning a master's from the London Academy of Music and Dramatic Arts in 2000, Cumberbatch found steady work in the U.K., eventually answering Steven Spielberg's call in 2011's "War Horse."

Since then, he's been a mainstay in Hollywood, with an ardent fan base ready to fight for him online and show up to (most) of his films. Throughout his 20-plus years as a working actor, Cumberbatch has had his share of missteps (I'm looking at you, "Star Trek Into Darkness"), but for the most part, his movie choices have typically been sound and his performances solid, even on the rare occasion when the material fails him. Without further ado, and Doctor Strange aside, here are Benedict Cumberbatch's 12 best roles across film, television, and theatre.

Lieutenant-Colonel Mackenzie, 1917

While effectively amounting to a cameo, Benedict Cumberbatch's role as Col. Mackenzie in Sam Mendes' WWI drama "1917" edges its way onto this list due to the character's importance throughout the film. "1917", known for its long-take aesthetic, follows two lance corporals, Will Schofield (George MacKay) and Tom Blake (Dean-Charles Chapman), tasked with delivering a message across the Western Front to the colonel to prevent the British Army from falling into a trap set by the Germans.

With Cumberbatch's Mackenzie as the end goal of their journey, we watch the two young soldiers face tremendous danger and overcome (and succumb to) numerous challenges. There's a sense of relief Schofield finally reaches Mackenzie, and when he turns around to face the camera, Cumberbatch's reveal feels like an applause break. And not just because he's a familiar face but because the excruciating mission we've found ourselves on is at last complete.

Major Jamie Stewart, War Horse

An old-fashioned Spielbergian film, "War Horse" tells the story of Joey, a bay Irish Hunter who develops a close friendship with the son of an English farmer. As WWI breaks out across Europe, Joey is sold to the British Army and deployed to Flanders under Capt. James Nicholls and Maj. Jamie Stewart, who lead the cavalry through a German encampment.

In his first major Hollywood picture, Benedict Cumberbatch plays the small but important role of steely Maj. Stewart, alongside Tom Hiddelston's Capt. Nicholls and Patrick Kennedy's Lt. Charlie Waverly. Collectively, the three soldiers show the varying attitudes of young men sent to war. While Waverly is the subservient soldier who falls in line, and Nicholls has the most realistic understanding of war, Stewart represents the prototypical soldier. As a tough disciplinarian whose fears are deeply suppressed, Cumberbatch gives a glimpse into his abilities to tackle multi-faceted characters in this early role.

Prince Hamlet, Hamlet

As of writing, 2015's "Hamlet" at London's  Barbican Theatre was Benedict Cumberbatch's last stage performance. Like most British actors, Cumberbatch began his career in the theatre, and at the ripe age of 39, it was high time he tackled one of the Bard's most storied characters and plays.

Unfortunately for Cumberbatch, Lyndsey Turner's adaptation of "Hamlet" became an exercise in trying too hard to create a unique vision of one of the most well-known and frequently produced stories. Altering the structure and introducing kitschy elements, Turner's "Hamlet" left much to be desired. However, the brightest spot was Cumberbatch (naturally). Unsurprisingly, his delivery of the legendary "To be or not to be" soliloquy brought the house down, and his stoicism lent gravity to Hamlet's final moments, emphasizing the weight of the events we watched unfold. While his performance deserved a much better show around him, Cumberbatch's Prince Hamlet remains a solid outing by the actor.

William Ford, 12 Years A Slave

Given the recent news of Benedict Cumberbatch's ancestral ties to slavery, his role as William Ford, a benevolent slave owner (the greatest oxymoron to ever exist), is steeped in irony the actor would likely rather not exist. "12 Years a Slave" is the story of Solomon Northup (played with a tremendous amount of depth and heart by Chiwetel Ejiofor), a free man who was kidnapped and sold into slavery. Cumberbatch's Ford, the Baptist preacher who buys Solomon, is described in the latter's memoirs as kind and noble, despite the nature of their relationship.

The role of Ford in a film like "12 Years a Slave" is tricky. The idea of showing a slave owner as anything other than a villain is inconceivable. Yet, through Steve McQueen's direction, John Ridley's script, and Cumberbatch's performance, Ford becomes a compelling character. Cumberbatch offers a carefully sympathetic portrayal, almost befriending Solomon. In contrast to Solomon's next owner, Edwin Epps (Michael Fassbender), Ford seems generous. All of this, though, is belied by Ford's very appearance in the film: He's a man who buys humans when they're convenient and sells them when they're not.

Peter Guillam, Tinker Tailor Soldier Spy

A classic of the spy genre and a staple in John le Carré's storied bibliography, "Tinker Tailor Soldier Spy" is an espionage tale set during the height of the Cold War that has been adapted multiple times, including into a 2011 film by Tomas Alfredson. Benedict Cumberbatch plays Peter Guillam, a recurring character in le Carré novels and right-hand man to George Smiley (Gary Oldman), a lead character in many of the author's books.

Cumberbatch's turn as Guillam is decidedly vulnerable. When we first meet Guillam, he is a staunch follower of Smiley and slightly naive concerning his job as an intelligence officer. Throughout "Tinker Tailor Soldier Spy," we come to understand the human cost associated with this line of work. In a heartbreaking scene in which Guillam breaks up with his boyfriend to protect him from harm, Cumberbatch brings to light the loneliness and personal sacrifice through loud emotional moments as well as quiet subtle nods across the film.

Julian Assange, The Fifth Estate

Benedict Cumberbatch has a reputation for many things among his fans, his abilities as an impressionist primary among them. And while he entertains on programs like "The Graham Norton Show" with his Alan Rickman, Michael Caine, and Chewbacca impressions, his ability to take on real-life individuals with pronounced and distinguishable quirks without becoming a mimic is truly impressive. Throughout his career, Cumberbatch has employed this talent when portraying real-life figures, but perhaps none posed more of a challenge than portraying Julian Assange in Bill Condon's "The Fifth Estate."

When the film was released, WikiLeaks and its founder Julian Assange were heavily featured in the news cycle and satirized by comedians and sketch shows. Although "The Fifth Estate" didn't end up being the topical, dramatic thriller it had hoped, Cumberbatch succeeds in creating a well-rounded portrait of a much-maligned public figure. Cumberbatch finds the humanity in Assange that tabloids and other news outlets chose to ignore.

Phil Burbank, The Power Of The Dog

Jane Campion's "The Power of the Dog" is a tour de force of filmmaking that explores masculinity, societal pressures, and familial bonds. Her deft direction and storytelling make poignant observations that transcend time and space, while her ensemble offers strong performances.

As the unrefined and quick-tempered Phil Burbank, Benedict Cumberbatch leads the film with Jesse Plemons, who plays George, Phil's kind-hearted brother. Surly and cruel, Phil is the textbook overcompensating cowboy, especially unkind to Peter (Kodi Smit-McPhee), the son of Rose (Kirsten Dunst), George's love interest. The reason for Phil's malice and general hostile disposition is revealed in pieces through Cumberbatch's nuanced performance.

In many ways, "The Power of the Dog" is a classic Western, but the characterizations seem very modern, allowing for a complexity not traditionally offered to the staunch alphas of the Wild West. With Cumberbatch's stirring performance at the film's fore, it's no wonder the movie and his performance have been so heavily lauded and awarded.

Alexander Masters, Stuart: A Life Backwards

"Stuart: A Life Backwards" is the television adaptation of Stuart Clive Shorter's biography written by his best friend Alexander Masters (Benedict Cumberbatch). Shorter (played in the film by Tom Hardy) led a difficult life, suffering sexual abuse as a child, having mental health issues, and being homeless at multiple points in his life. In adulthood, he became an activist, and his advocacy would bring to light many of the issues facing unhoused people in the U.K.

Naturally, the meatier and showier role of the two leads belongs to Hardy (who is fantastic), but Cumberbatch's Masters, acting as a conduit for the audience, anchors the film against the intensity of Shorter. Beginning as a jaded and indifferent charity worker, Masters develops a friendship with Shorter that instills sympathy and compassion where there initially was none. Cumberbatch and Hardy work exceptionally well together, with Cumberbatch taking the quieter approach. It's a subtle role that is arresting in all the right ways.

Alan Turing, The Imitation Game

Alan Turing's contributions to technology (and, in turn, society, culture, and politics) cannot be overstated. His work is the basis for the modern-day computer and artificial intelligence. As a codebreaker for the British government during World War II, he cracked the Enigma machine, a complex Nazi device for generating coded messages. The latter is the focus of "The Imitation Game," as well as the appalling treatment of Turing by the British government due to his sexual orientation.

Cumberbatch's universally applauded performance was nominated for every major acting award of 2015, garnering the actor his first Academy Award nomination. The emotional beats Cumberbatch hits across the film are affecting and earned, but it's his ability to melt into Turing's physicality that impresses the most. Cumberbatch actualizes Turing's known eccentricities and physical ticks without becoming a caricature, instead using them to drive the narrative and create a complete picture of the complex man. In years to come, "The Imitation Game" will stand as one of the crown jewels of Cumberbatch's career, and deservedly so.

Smaug, The Hobbit Trilogy

The behind-the-scenes footage of Benedict Cumberbatch's motion-capture performance as Smaug is what initially grabbed my attention and made me want to watch "The Hobbit." Filmed entirely on a sound stage, Cumberbatch, in grey pajamas, a scattering of dots on his face, crawls and leaps around with abandon. Smaug's strength and vanity are apparent in each of Cumberbatch's neck contortions, eye narrowings, and sizzling hisses.

Typically, dragons, as portrayed in film and television, are feared for their gargantuan size and firey breath. However, what makes Smaug unique in J.R.R. Tolkien's literary world is the deliciously devious personality he gave the wicked creature, which Cumberbatch superbly brings to life. He doesn't just act out Smaug; He embodies the smug dragon in every sense of the word. While Cumberbatch's performance alone couldn't save the trilogy, it remains an incredible piece of work and one of his more unique roles.

Victor Frankenstein/The Creature, Frankenstein

I saw Benedict Cumberbatch and Jonny Lee Miller's 2011 production of "Frankenstein" via the Royal National Theatre's "NT at Home" series in April 2020. I was blown away. The story of "Frankenstein" is well-known and has captivated audiences for centuries with its themes of obsession, grief, and power.

In a departure from tradition, Nick Dear's adaptation of the tale of the monster and doctor is told from the Creature's point of view rather than Victor Frankenstein's. Cumberbatch and Miller alternated between the two main roles every night, providing a creative spin on the stage production and giving audiences a reason to go more than once. Both men were incredible in the roles (they shared the 2012 Laurence Olivier Award for best actor), bringing an animalistic quality to the Creature that felt raw and visceral while lending an insidious narcissism to Victor. Similar to his turn as Smaug, Cumberbatch's acting continues to impress beyond impressions, accents, and facial ticks. He uses physicality in a way few of his peers can.

Sherlock Holmes, Sherlock

Of course, we had to include "Sherlock" on this list. It's the role that made Benedict Cumberbatch an international superstar and earned him legions of fans. He's bloody brilliant as Sherlock Holmes.

"Sherlock" brings Sir Arthur Conan Doyle's consulting detective into the modern era by letting him loose in the streets of London with smartphones and GPS apps in tow. Cumberbatch's Sherlock continues the tradition of the great master of deduction by being too logical for his own good. With the help of Martin Freeman's John Watson, we see the stark contrast between polite society and Sherlock's cold demeanor. Cumberbatch imbues a sense of 21st-century bumbling quirkiness into his Sherlock that is balanced with an old-world charm and formality. Although many actors have played Sherlock Holmes on the radio, stage, television, and film, Cumberbatch made the British detective entirely his own. We can only hope that one day Cumberbatch again dons the tweed overcoat and floppy hair because the game is always afoot.

Read this next: The 15 Best Anthony Hopkins Roles Ranked

The post The 12 Best Benedict Cumberbatch Roles That Aren't Doctor Strange appeared first on /Film.

08 Apr 17:47

How Todd Stashwick's Love Of Jaws Inspired Star Trek: Picard's Captain Shaw

by Devin Meenan

Spoilers for "Star Trek: Picard" follow.

"Star Trek: Picard" season 3 has promised to be a grand finale for the "Next Generation" cast. Jean-Luc Picard (Patrick Stewart) has finally reunited his whole bridge crew from Enterprise-D -- also appearing are Seven of Nine (Jeri Ryan) from "Star Trek: Voyager" and the Changelings, the antagonists of "Star Trek: Deep Space Nine."

Despite running headfirst down nostalgia lane, the final season has some new characters too. One is Liam Shaw (Todd Stashwick), captain of the USS Titan-A. Shaw is no fan of Picard or Seven because he has a grudge against the Borg. Why? He was at the Battle of Wolf 359, depicted in the classic "Next Generation" episode, "The Best of Both Worlds." A Borg Cube, led by tactical info gleaned from the assimilated Picard (aka Locutus), decimated the Starfleet forces. Shaw was part of the engineering crew on the USS Constance and one of the few Starfleet officers to survive that battle.

Trekkies might think the inspiration for Shaw's backstory was Benjamin Sisko (Avery Brooks), the lead of "Deep Space Nine." Sisko survived Wolf 359 but lost his wife Jennifer (Felecia M. Bell). The "DS9" pilot, "Emissary," is about Sisko finally coming to terms with what happened, spurred by a face-to-face meeting with Picard.

However, Stashwick confirmed in an interview with Collider that the real inspiration was "Jaws." The name of his character is a tribute to Robert Shaw, who played Quint in "Jaws." Like Shaw with the Borg, Quint had a traumatic past with sharks and this pushed him into becoming a 20th-century Captain Ahab.

Anyway, We Delivered The Bomb

In "Jaws," Quint, Brody (Roy Scheider), and Hooper (Richard Dreyfuss) are enjoying some late-night downtime in their hunt for the shark. Sitting around the dinner table on Quint's boat the Orca, they start swapping stories about scars. When Hooper notices a removed tattoo on Quint's arm, the old fisherman reveals it's from the Navy ship he served on: the USS Indianapolis.

True to history, Indianapolis delivered parts of the bomb that would level Hiroshima before it was sunk by a Japanese submarine. The surviving crew was left stranded in the ocean for four days and five nights, suffering what's been called "the deadliest shark attack in history."

Quint's recounting of this might be my favorite ever scene in a film — it's certainly my favorite monologue. Robert Shaw delivers the lines like a man who's seen every image he describes in his nightmares, every night, for 30 years. He sometimes flashes a smirk or a chuckle but you can tell how uneasy he is. After he recounts how he and his surviving friends were rescued, he declares, "I'll never put on a life jacket again," and you understand why.

Shaw, not only an actor but a playwright and novelist too, even wrote the monologue himself. (There is some disagreement about this, but "Jaws" screenwriter Carl Gottlieb backs up Shaw as the author in his behind-the-scenes book, "The Jaws Log.") He performed the scene over two days: the first he was drunk, and the second he was sober. Footage from both days is in the final film.

Remembering Wolf 359

In "Picard," Shaw's big moment, which he discussed with /Film, begins on the Titan's holodeck. Picard and Jack Crusher (Ed Speelers) are enjoying some belated father-son bonding time. Shaw interjects, asking if Jack has heard about Wolf 359, and calls it "the first time [Picard and I] met."

This has the same visual language as the "Jaws" scene. Most of the time, the camera is focused on Shaw, but there are occasional cuts to reaction shots from Picard and Jack, much like there are to Brody and Hooper in "Jaws." There are no flashbacks, but in a major difference from the Indianapolis monologue, we hear sounds from Shaw's memories. Shaw self-deprecatingly calls his younger self, "Some dips*** from Chicago" -- saying he's from Indianapolis would've been tipping the hat too far -- and then reveals it's survivor's guilt that is haunting him. He was one of only ten crew members who got to board the escape pod.

Unlike Quint, Shaw is directing his words at one of his scene partners. Picard doesn't argue back and quietly leaves the Holodeck. This underlines another similarity between Shaw and Quint -- their hate is understandable but irrational. Picard literally wasn't himself at Wolf 359, he was as much the Borg's victim as the 11,000 people killed in battle.

Meanwhile, sharks are just animals driven by nothing but base instincts. Quint, however, makes them sound like demons, "The thing about a shark is he's got lifeless eyes. Black eyes. Like a doll's eyes. When he comes at ya, he doesn't even seem to be livin'... 'til he bites ya, and those black eyes roll over white." Quint couldn't let go of his hate and it killed him. It remains to be seen how Shaw's story will end.

New episodes of "Star Trek: Picard" stream Thursdays on Paramount+.

Read this next: Every Star Trek Series Ranked From Worst To Best

The post How Todd Stashwick's Love Of Jaws Inspired Star Trek: Picard's Captain Shaw appeared first on /Film.

08 Apr 17:46

Florence Pugh's First Movie Audition Left Casting Agents Speechless

by Joshua Meyer

Five years before her breakout role in the ultimate breakup movie, Ari Aster's "Midsommar," Florence Pugh made her feature-film debut in an indie British drama called "The Falling," written and directed by Carol Morley. At the time, Pugh's costar, Maisie Williams, was much more famous for her role as Arya Stark on HBO's "Game of Thrones." In "The Falling," Pugh and Williams play Abbie and Lydia, two best friends at a girls' school of the strict, "sit down, stand up" variety. Judging from the way the trailer positions its young stars with the words "starring Maisie Williams and introducing Florence Pugh," someone at BBC Films seems to have recognized that they had a significant new talent on their hands with Pugh.

Casting agents apparently felt the same way. A 2023 cover story in Vogue revealed that Pugh was just 16 when she tried out for "The Falling" in an open audition, but even then, she made an impression. Morley told the magazine that after Pugh departed from her audition, a hush came over the room, leading the director to ask her casting agents, "What's the matter? Did you not think she was amazing?"

"They said to me: 'We've got goosebumps. That was like discovering a young Kate Winslet,'" Morley explained.

A Girls' School, 'Not A Mental Institution'

The official synopsis of "The Falling" (per the BBC) details how a "fainting outbreak" occurs at the aforementioned girls' school. Vogue describes it as "collective hysteria," and the trailer also contains references to "crazy witches" and secrets rising to the surface. "This is a school," someone says. "It's not a mental institution."

It's as if the folk-horror hysteria of "Midsommar" were already bubbling under the surface. Compare the scene in that movie where Florence Pugh suffers self-inflicted abuse as the May Queen, Dani, kneeling on the floor and crying her eyes out, surrounded by empathetic women who fall in synch with her grief, after she spies her boyfriend cheating on her.

If her audition for "The Falling" had half as much emotion as that scene, it's easy to see why the film's casting agents might have been rendered speechless. Of course, "Midsommar" wasn't Pugh's only breakout film role in 2019. She also received her first Academy Award nomination for her performance that year as Amy March in Greta Gerwig's adaptation of "Little Women."

From there, Pugh was off to the races, donning a Russian accent and trading barbs and blows with Scarlett Johansson in Marvel's "Black Widow," for starters. It just goes to show that Pugh has done some of her best work when surrounded by women, and that's a trend that dates back to when she first appeared onscreen in "The Falling."

Read this next: The 30 Most Anticipated Movies Of 2023

The post Florence Pugh's First Movie Audition Left Casting Agents Speechless appeared first on /Film.

08 Apr 17:45

Isabelle Fuhrman Has Become One Of The Most Fascinating Young Actors Around

by Devin Meenan

Why do so many child actors struggle? To be a good actor, you need self-awareness and empathy, and those are traits many children don't have. This makes Isabelle Fuhrman's performance in Jaume Collet-Serra's "Orphan" all the more exceptional.

In "Orphan," a Connecticut couple -- Kate (Vera Farmiga) and John (Peter Sarsgaard) -- is still reeling from the miscarriage of their third child. So, they decide to adopt. They're instantly charmed by a young Estonian girl named Esther (Fuhrman) and welcome her into their home. But Esther shows increasing sadism, culminating in the horrible truth: she's actually a 33-year-old serial killer, afflicted with hypopituitarism that prevented her body from aging with her mind.

"Orphan" -- released in 2009 -- was shot in late 2007 when Fuhrman was only 10 years old. In what was her second film appearance, she was a child playing the part of an adult who is playing the part of a child. A performance that layered would be demanding even for an adult actor, but the nature of the role precluded one from playing Esther.

Somehow, Fuhrman did the seemingly impossible and pulled it off. She was scary, but not so chilling that it diluted the film's inherent camp value. She also understood the black comedy camp of her role -- take her faux-innocent, s***-eating grin whenever Esther lets the mask slip and gets under Kate's skin.

Many child actors quit the business once they come of age. Almost 15 years on from "Orphan" though, Fuhrman remains an actress. What has she been up to since?

The Hunger Games

Isabelle Fuhrman's highest-profile project remains "The Hunger Games," released in 2012. In a dystopian future, the nation of Panem holds an annual tradition where two children are selected from each of the nation's 12 Districts and forced to fight televised gladiatorial combat.

Fuhrman auditioned to play the lead, Katniss Everdeen, but she was deemed too young at 14. The part went to then-22-year-old Jennifer Lawrence. As a consolation, she got the part of Clove, one of the "career" tributes who've spent their whole lives training for the Hunger Games. Part of a pack of four, Clove stands out from her friends in two ways. The other three are all tall blonds, far from the short, freckled, and raven-haired Fuhrman. She's also particularly vicious.

Fuhrman uses the same sinister smile for Clove that she did for Esther. But while Esther had to conceal her true self, Clove always gets to be who she is and it's terrifying. In her scant screentime, she's often eying the other tributes like a lioness on the hunt. During a TV interview, Clove brags about her lethal knife-throwing skills -- unfortunately, the film's shaky-cam action direction doesn't do them justice.

However, a scene where she tussles with Katniss while trying to stab her brings to mind the horror of "Orphan." Thanks to Fuhrman's young age, Clove actually looks like a child — unlike most of the other tributes — so her sadism is all the scarier and underlines the horror of the Hunger Games themselves. As Clove met her end in the first film, Fuhrman couldn't return for "The Hunger Games" sequels.

Career Lull

"The Hunger Games" was the highlight of Isabelle Fuhrman's 2012, but it wasn't her only project that year. Before it, Fuhrman had done the occasional voice acting role, such as in the children's films "Sammy's Adventures: The Secret Passage" in 2010 or the English dub of "From Up on Poppy Hill" in 2011. In 2012, she gave video games a try with "Hitman: Absolution." She voiced Victoria, the Mathilda to Agent 47's Léon. However, she remains a primarily live-action actor.

In 2012, Fuhrman was announced to star in a remake of Dario Agento's Giallo classic "Suspiria," to be directed by David Gordon Green. Fuhrman had broke out as a slasher villain, so turning her into a final girl would've been a flex of her talents. However, the project ultimately fell through. Luca Guadagnino's eventual "Suspiria" remake is a good film, but the potential of the unmade Green/Fuhrman "Suspiria" is still fascinating.

Most of Fuhrman's films during the 2010s weren't widely seen or received well. She had an uncredited role in "After Earth" and a supporting one in the direct-to-video Stephen King adaptation "Cell." Her most notable role was on television -- a recurring part in "Masters of Sex" as Tessa Johnson, daughter of the lead Virginia (Lizzy Caplan).

While Fuhrman wasn't getting big parts, she at least kept trying different ones. She starred in more horror movies ("The Last Thing Mary Saw" and "Down a Dark Hall") but also comedies ("Dear, Eleanor" and "Good Girls Get High") and romantic films ("1 Night").

The Novice

In 2021, Isabelle Fuhrman finally got a star vehicle with "The Novice," an actor-anchored character study written and directed by first-time feature filmmaker Lauren Hadaway. Fuhrman plays Alex, a college freshman who is always pushing herself. Even if she gets no enjoyment from something, she has to be the best at it. That's why she's majoring in physics, even though it's her worst subject. She cites JFK's quote about going to the moon to explain her ethos: "We [do things] not because they are easy but because they are hard." One of Fuhrman's greatest acting assets is her intense glare, the perfect body language for a single-minded overachiever like Alex.

Looking for an extracurricular, Alex discovers her university's rowing team. Rowing is a physically intensive sport but one that mandates teamwork — it's all about moving in synchrony with the other rowers. However, the individualistic Alex only sees her teammates as competition to get the highest score and winds up alienating them all. Tellingly, once she does get the highest score, she quits.

"The Novice" is akin to films like "Raging Bull" or "Whiplash," other movies about a person driven to be the best in their field and who takes ambition to self-destructive levels. The physicality of their profession — whether boxing, drumming, or rowing — underscores the lead's drive with a cinematic punch. Speaking to /Film about "The Novice," Fuhrman called her part "a role that any actress would die to play." She continued:

"To really dive into something, not just mentally, but physically, and to really transform yourself and to be able to be on set every single day and be not only, I guess the lead of the movie, but to be a creative collaborator with Lauren, who is probably my favorite director I've ever worked with."

Orphan: First Kill

Why didn't "Orphan" become the next big slasher franchise? The first film was more of a cult classic than an instant hit. It made decent money — earning $78 million worldwide — but got middling reviews. It has a 58% rotten rating on Rotten Tomatoes and a 42 'mixed' score on Metacritic.

Secondly, Esther's death in the film is definitive. Kate snaps her neck with a forceful kick and then her body sinks into a frozen lake. Even Michael Meyers would have a tough time coming back from that one. If "Orphan" were to continue, it would have to be a prequel. And that's what happened with "Orphan: First Kill" in 2022. To account for Isabelle Fuhrman being in her 20s, "First Kill" used a multitude of practical effects to make Fuhrman look younger (and shorter).

Since the audience already knows the truth about Esther, she's more unhinged than in the original. And Fuhrman relishes that. The opening shows how she escaped a psychiatric facility and became Esther. Seventy-five minutes into the film, there's a scene where Esther drives a stolen car, smokes a cigarette, and listens to Michael Sembello's "Maniac." This pushes the envelope on camp even further than the original "Orphan" did -- and it's glorious.

"First Kill" also flipped the formula of the first film. It turns out that Esther's first "mother" Tricia (Julia Stiles) is hiding a secret about her real daughter's disappearance. Esther is now at a disadvantage in her battle of wits — and when she starts killing the family in the climax, you're actually rooting for her.

Fuhrman has indicated a third "Orphan" film is coming. Fingers crossed that "Orphan" prequels don't remain the only films she's starring in.

Read this next: Horror Movies You Don't Want To Miss In 2023

The post Isabelle Fuhrman Has Become One of the Most Fascinating Young Actors Around appeared first on /Film.

08 Apr 13:56

The chasm between mothers and childless women is widening: "When your friends and your family all move on to motherhood and leave you behind, it can be exquisitely painful" [Sad]

08 Apr 13:11

NZXT H9 Flow review: An almost-perfect PC case

by Rich Edmonds

NZXT specializes in the mid-tower and small form factor PC case segments and the new NZXT H9 Flow is one of the company's mid-tower dual-chamber cases with a focus on airflow. This dual-chamber design has been used by a few case makers, including Lian Li and Hyte, and now we're starting to see more fan-friendly versions pop up. Available in black and white, the NZXT H9 Flow promises the usual stunning NZXT aesthetic with solid thermal performance and excellent cable management.

08 Apr 10:37

Wing Commander IV

by Jimmy Maher

It’s tough to put a neat label on Wing Commander IV: The Price of Freedom. On the one hand, it was a colossally ambitious and expensive project — in fact, the first computer game in history with a budget exceeding $10 million. On the other, it was a somewhat rushed, workmanlike game, developed in half the time of Wing Commander III using the same engine and tools. That these two things can simultaneously be true is down to the strange economics of mid-1990s interactive movies.



Origin Systems and Chris Roberts, the Wing Commander franchise’s development studio and mastermind respectively, wasted very little time embarking on the fourth numbered game in the series after finishing up the third one in the fall of 1994. Within two weeks, Roberts was hard at work on his next story outline. Not long after the holiday season was over and it was clear that Wing Commander III had done very well indeed for itself, his managers gave him the green light to start production in earnest, on a scale of which even a dreamer like him could hardly have imagined a few years earlier.

Like its predecessor, Wing Commander IV was destined to be an oddly bifurcated project. The “game” part of the game — the missions you actually fly from the cockpit of a spaceborne fighter — was to be created in Origin’s Austin, Texas, offices by a self-contained and largely self-sufficient team of programmers and mission designers, using the existing flight engine with only modest tweaks, without a great deal of day-to-day communication with Roberts himself. Meanwhile the latter would spend the bulk of 1995 in Southern California, continuing his career as Hollywood’s most unlikely and under-qualified movie director, shooting a script created by Frank DePalma and Terry Borst from his own story outline. It was this endeavor that absorbed the vast majority of a vastly increased budget.

For there were two big, expensive changes on this side of the house. One was a shift away from the green-screen approach of filming real actors on empty sound stages, with the scenery painted in during post-production by pixel artists; instead Origin had its Hollywood partners Crocodille Productions build traditional sets, no fewer than 37 of them in all. The other was the decision to abandon videotape in favor of 35-millimeter stock, the same medium on which feature films were shot. This was a dubiously defensible decision on practical grounds, what with the sharply limited size and resolution of the computer-monitor screens on which Roberts’s movie would be seen, but it says much about where the young would-be auteur’s inspirations and aspirations lay. “My goal is to bring the superior production values of Hollywood movies to the interactive realm,” he said in an interview. Origin would wind up paying Crocodile $7.7 million in all in the pursuit of that lofty goal.

The hall of the Terran Assembly was one of the more elaborate of the Wing Commander IV sets, showing how far the series had come but also in a way how far it still had to go, what with its distinctly plastic, stage-like appearance. It will be seen on film in a clip later on in this article.

These changes served only to distance the movie part of Wing Commander from the game part that much more; now the folks in Austin didn’t even have to paint backgrounds for Roberts’s film shoot. More than ever, the two halves of the whole were water and oil rather than water and wine. All told, it’s doubtful whether the flying-and-shooting part of Wing Commander IV absorbed much more than 10 percent of the total budget.

Origin was able to hire most of the featured actors from last time out to return for Wing Commander IV. Once again, Mark Hamill, one of the most sensible people in Hollywood, agreed to head up the cast as Colonel Blair, the protagonist and the player’s avatar, for a salary of $419,100 for the 43-day shoot. (“A lot of actors spend their whole lives wanting to be known as anything,” he said when delicately asked if he ever dwelt upon his gradual, decade-long slide down through the ranks of the acting profession, from starring as Luke Skywalker in the Star Wars blockbusters to starring in videogames. “I always thought I should be happy for what I have instead of being unhappy for what I don’t have. So, you know, if things are going alright with your family… I don’t know, not really. I think it’s good.”) Likewise, Tom Wilson ($117,300) returned to play Blair’s fellow pilot and frenemy Maniac; Malcolm McDowell ($285,500) again played the stiffly starched Admiral Tolwyn; and John Rhys-Davies ($52,100) came back as the fighter jock turned statesman Paladin. After the rest of the cast and incidental expenses were factored in, the total bill for the actors came to just under $1.4 million.

Far from being taken aback by the numbers involved, Origin made them a point of pride. If anything, it inflated them; the total development cost of $12 million which was given to magazines like Computer Gaming World over the course of one of the most extensive pre-release hype campaigns the industry had ever seen would appear to be a million or two over the real figure, based on what I’ve been able to glean from the company’s internal budgeting documents. Intentionally or not, the new game’s subtitle made the journalists’ headlines almost too easy to write: clearly, the true “price of freedom” was $12 million. The award for the most impassioned preview must go to the British edition of PC Gamer, which proclaimed that the game’s eventual release would be “one of the most important events of the twentieth century.” On an only slightly more subdued note, Computer Gaming World noted that “if Wing Commander III was like Hollywood, this game is Hollywood.” The mainstream media got in on the excitement as well: CNN ran a segment on the work in progress, Newsweek wrote it up, and Daily Variety was correct in calling it “the most expensive CD-ROM production ever” — never mind a million or two here or there. Mark Hamill and Malcolm McDowell earned some more money by traveling the morning-radio and local-television circuit in the final weeks before the big release.


Wing Commander IV was advertised on television at a time when that was still a rarity for computer games. The advertisements blatantly spoiled what was intended to be a major revelation about the real villain of the story. (You have been warned!)


The game was launched on February 8, 1996, in a gala affair at the Beverly Hills Planet Hollywood, with most of the important cast members in attendance to donate their costumes — “the first memorabilia from a CD-ROM game to be donated to the internationally famous restaurant,” as Origin announced proudly. (The restaurant itself appears to have been less enthused; the costumes were never put on display after the party, and seem to be lost now.) The assembled press included representatives of CNN, The Today Show, HBO, Delta Airlines’s in-flight magazine, and the Associated Press among others. In the weeks that followed, Chris Roberts and Mark Hamill did a box-signing tour in conjunction with Incredible Universe, a major big-box electronics chain of the time.

Tom Wilson, Malcolm McDowell, and Mark Hamill at the launch party.

The early reviews were positive, and not just those in the nerdy media. “The game skillfully integrates live-action video with computer-generated graphics and sophisticated gameplay. Has saving the universe ever been this much fun?” asked Newsweek, presumably rhetorically. Entertainment Weekly called Wing Commander IV “a movie game that takes CD-ROM warfare into the next generation,” giving it an A- on its final report card. The Salt Lake City Tribune said that it had “a cast that would make any TV-movie director jealous — and more than a few feature-film directors as well. While many games tout themselves as interactive movies, Wing Commander IV is truly deserving of the title — a pure joy to watch and play.” The Detroit Free Press said that “at times, it was like watching an episode of a science-fiction show.”

The organs of hardcore gaming were equally fulsome. Australia’s Hyper magazine lived up to its name (Hyperventilate? Hyperbole?) with the epistemologically questionable assertion that “if you don’t play this then you really don’t own a computer.” Computer Gaming World, still the United States’s journal of record, was almost as effusive, writing that “as good as the previous installment was, it served only as a rough prototype for the polished chrome that adorns Wing Commander IV. This truly is the vanguard of the next generation of electronic entertainment.”

Surprisingly, it was left to PC Gamer, the number-two periodical in the American market, normally more rather than less hype-prone than its older and somewhat stodgier competitor, to inject a note of caution into the critical discourse, by acknowledging how borderline absurd it was on the face of it to release a game in which 90 percent of the budget had gone into the cut scenes.

How you feel about Wing Commander IV: The Price of Freedom is going to depend a lot on how you felt about Wing Commander III and the direction the series seems to be headed in.

When the original Wing Commander came out, it was a series of incredible, state-of-the-art space-combat sequences, tied together with occasional animated cut scenes. Today, Wing Commander IV seems more like a series of incredible, full-motion-video cut scenes tied together with occasional space-combat sequences. You can see the shift away from gameplay and toward multimedia flash in one of the ads for Wing Commander IV; seven of the eight little “bullet points” that list the game’s impressive new features are devoted to improvements in the quality of the video. Only the last point says anything about actual gameplay. If the tail’s not wagging the dog yet, it’s getting close.

For all its cosmetic improvements, Wing Commander IV feels just a little hollow. I can’t help thinking about what the fourth Wing Commander game might be like if the series had moved in the opposite direction, making huge improvements in the actual gameplay, rather than spending more and more time and effort on the stuff in between.

Still, these concerns were only raised parenthetically; even PC Gamer‘s reviewer saw fit to give the game a rating of 90 percent after unfurrowing his brow.



Today, however, the imbalance described above has become even more difficult to overlook, and seems even more absurd. As my regular readers know, narrative-oriented games are the ones I tend to be most passionate about; I’m the farthest thing from a Chris Crawford, insisting that the inclusion of any set-piece story line is a betrayal of interactive entertainment’s potential. My academic background is largely in literary studies, which perhaps explains why I tend to want to read games like others do books. And yet, with all that said, I also recognize that a game needs to give its player something interesting to do.

I’m reminded of an anecdote from Steve Diggle, a guitarist for the 1970s punk band Buzzcocks. He tells of seeing the keyboardist for the progressive-rock band Yes performing with “a telephone exchange of electronic things that nobody could afford or relate to. At the end, he brought an alpine horn out — because he was Swiss. It was a long way from Little Richard. I thought, ‘Something’s got to change.'” There’s some of the same quality to Wing Commander IV. Matters have gone so far out on a limb that one begins to suspect the only thing left to be done is just to burn it all down and start over.

But we do strive to be fair around here, so let’s try to evaluate the movie and the game of Wing Commander IV on their own merits before we address their imperfect union.

Chris Roberts is not a subtle storyteller; his influences are always close to the surface. The first three Wing Commander games were essentially a retelling of World War II in the Pacific, with the Terran Confederation for which Blair flies in the role of the United States and its allies and the evil feline Kilrathi in that of Japan. Now, with the alien space cats defeated once and for all, Roberts has moved on to the murkier ethical terrain of the Cold War, where battles are fought in the shadows and friend and foe are not so easy to distinguish. Instead of being lauded like the returning Greatest Generation were in the United States after World War II, Blair and his comrades who fought the good fight against the Kilrathi are treated more like the soldiers who came back from Vietnam. We learn that we’ve gone from rah-rah patriotism to something else the very first time we see Blair, when he meets a down-on-his-luck fellow veteran in a bar and can, at you the player’s discretion, give him a few coins to help him out. Shades of gray are not really Roberts’s forte; earnest guy that he is, he prefers the primary-color emotions. Still, he’s staked out his dramatic territory and now we have to go with it.

Having been relegated to the reserves after the end of the war with the Kilrathi, Blair has lately been running a planetside farm, but he’s called back to active duty to deal with a new problem on the frontiers of the Terran Confederation: a series of pirate raids in the region of the Border Worlds, a group of planets that is allied with the Confederation but has always preferred not to join it formally. Because the attacks are all against Confederation vessels rather than those of the Border Worlds, it is assumed that the free-spirited inhabitants of the latter are behind them. I trust that it won’t be too much a spoiler if I reveal here that the reality is far more sinister.

By all means, we should give props to Roberts for not just finding some way to bring the Kilrathi back as humanity’s existential threat. They are still around, and even make an appearance in Wing Commander IV, but they’ve seen the error of their ways with Confederation guidance and are busily rebuilding their society on more peaceful lines. (The parallels with World War II-era — and now postwar — Japan, in other words, still hold true.)

For all the improved production values, the Kilrathi in Wing Commander IV still look as ridiculous as ever, more cuddly than threatening.

The returns from Origin’s $9 million investment in the movie are front and center. An advantage of working with real sets instead of green screens is the way that the camera is suddenly allowed to move, making the end result look less like something filmed during the very earliest days of cinema and more like a product of the post-Citizen Kane era. One of the very first scenes is arguably the most impressive of them all. The camera starts on the ceiling of a meeting hall, looking directly down at the assembled dignitaries, then slowly sweeps to ground level, shifting as it moves from a vertical to a horizontal orientation. I’d set this scene up beside the opening of Activision’s Spycraft — released at almost the same time as Wing Commander IV, as it happens — as the most sophisticated that this generation of interactive movies ever got by the purely technical standards of film-making. (I do suspect that Wing Commander IV‘s relative adroitness is not so much down to Chris Roberts as to its cinematographer, a 21-year Hollywood veteran named Eric Goldstein.)


The acting, by contrast, is on about the same level as Wing Commander III: professional if not quite passionate. Mark Hamill’s dour performance is actually among the least engaging. (This is made doubly odd by the fact that he had recently been reinventing himself as a voice actor, through a series of portrayals — including a memorable one in the game Gabriel Knight: Sins of the Fathers — that are as giddy and uninhibited as his Colonel Blair isn’t.) On the other hand, it’s a pleasure to hear Malcolm McDowell and John Rhys-Davies deploy their dulcet Shakespearian-trained voices on even pedestrian (at best) dialog like this. But the happiest member of the cast must be Tom Wilson, whose agent’s phone hadn’t exactly been ringing off the hook in recent years; his traditional-cinema career had peaked with his role as the cretinous villain Biff in the Back to the Future films. Here he takes on the similarly over-the-top role of Maniac, a character who had become a surprise hit with the fans in Wing Commander III, and sees his screen time increased considerably in the fourth game as a result. As comic-relief sidekicks go, he’s no Sancho Panza, but he does provide a welcome respite from Blair’s always prattling on, a little listlessly and sleepy-eyed at times, about duty and honor and what hell war is (such hell that Chris Roberts can’t stop making games about it).

That said, the best humor in Wing Commander IV is of the unintentional kind. There’s a sort of Uncanny Valley in the midst of this business of interactive movies, as there is in so many creative fields. When the term was applied to games that merely took some inspiration from cinema, perhaps with a few (bad) actors mouthing some lines in front of green screens, it was easier to accept fairly uncritically. But the closer games like this one come to being real movies, the more their remaining shortcomings seem to stand out, and, paradoxically, the farther from their goal they seem to be. The reality is that 37 sets isn’t many by Hollywood standards — and most of these are cheap, sparse, painfully plastic-looking sets at that. Like in those old 1960s episodes of Star Trek, everybody onscreen visibly jumps — not in any particular unison, mind you — when the camera shakes to indicate an explosion and the party-supply-store smoke machines start up. The ray guns they shoot each other with look like gaudy plastic toys that Wal Mart would be ashamed to stock, while the accompanying sound effects would have been rejected as too cheesy by half by the producers of Battlestar Galactica.

All of this is understandable, even forgivable. A shooting budget of $9 million may have been enormous in game terms, but it was nothing by the standards of a Hollywood popcorn flick. (The 1996 film Star Trek: First Contact, for example, had five times the budget of Wing Commander IV, and it was not even an especially expensive example of its breed.) In the long run, interactive movies would find their Uncanny Valley impossible to bridge. Those who made them believed that they were uniquely capable of attracting a wider, more diverse audience than the people who typically played games in the mid-1990s. That proposition may have been debatable, but we’ll take it at face value. The problem was that, in order to attract these folks, they had to look like more than C-movies with aspirations of reaching B status. And the games industry’s current revenues simply didn’t give them any way to get from here to there. Wing Commander IV is a prime case in point: the most expensive game ever made still looked like a cheap joke by Hollywood standards.

The spaceships of the far future are controlled by a plastic steering wheel that looks like something you’d find hanging off of a Nintendo console. Pity the poor crew member whose only purpose in life seems to be to standing there holding on to it and fending off the advances of Major Todd “Maniac” “Sexual Harassment is Hilarious!” Marshall.

Other failings of Wing Commander IV, however, are less understandable and perchance less forgivable. It’s sometimes hard to believe that this script was the product of professional screenwriters, given the quantity of dialog which seems lifted from a Saturday Night Live sketch, which often had my wife and I rolling on the floor when we played the game together recently. (Or rather, when I played and she watched and laughed.) “Just because we operate in the void of space, is loyalty equally weightless?” Malcolm McDowell somehow manages to intone in that gorgeously honed accent of his without smirking. A young woman mourning the loss of her beau — as soon as you saw that these two had a thing going, you knew he was doomed, by the timeless logic of war movies — chooses the wrong horse as her metaphor and then just keeps on riding it out into the rhetorical sagebrush: “He’s out there along with my heart. Both no more than space dust. People fly through him every day and don’t even know it.”

Then there’s the way that everyone, excepting only Blair, is constantly referred to only by his or her call sign. This doesn’t do much to enhance the stateliness of a formal military funeral: “Some may think that Catscratch will be forgotten. They’re wrong. He’ll stay in our hearts always.” There’s the way that all of the men are constantly saluting each other at random moments, as if they’re channeling all of the feelings they don’t know how to express into that act — saluting to keep from crying, saluting as a way to avoid saying, “I love you, man!,” saluting whenever the screenwriters don’t know what the hell else to have them do. (Of course, they all do it so sloppily that anyone who really was in the military will be itching to jump through the monitor and smack them into shape.) And then there’s the ranks and titles, which sound like something children on a playground — or perhaps (ahem!) someone else? — came up with: Admiral Tolwyn gets promoted to “Space Marshal,” for Pete’s sake.

I do feel just a little bad to make fun of all this so much because Chris Roberts’s heart is clearly in the right place. As a time when an increasing number of games were appealing only to the worst sides of their players, Wing Commander IV at least gave lip service to the ties that bind, the thing things we owe to one another. It’s not precisely wrong in anything it says, even if it does become a bit one-note in that tedious John Wayne kind of way. Deep into the game, you discover that the sinister conspiracy you’ve been pursuing involves a new spin on the loathsome old arguments of eugenics, those beliefs that some of us have better genes than others and are thus more useful, valuable human beings, entitled to things that their inferior counterparts are not. Wing Commander IV knows precisely where it stands on this issue — on the right side. But boy, can its delivery be clumsy. And its handling of a more complex social issue like the plight of war veterans trying to integrate back into civilian society is about as nuanced as the old episodes of Magnum, P.I. that probably inspired it.

But betwixt and between all of the speechifying and saluting, there is still a game to play, consisting of about 25 to 30 missions worth of space-combat action, depending on the choices you make from the interactive movie’s occasional menus and how well you fly the missions themselves. The unsung hero of Wing Commander IV must surely be one Anthony Morone, who bore the thankless title of “Game Director,” meaning that he was the one who oversaw the creation of the far less glamorous game part of the game back in Austin while Chris Roberts was off in Hollywood shooting his movie. He did what he could with the limited time and resources at his disposal.

I noted above how the very way that this fourth game was made tended to pull the two halves of its personality even farther apart. That’s true on one level, but it’s also true that Morone made some not entirely unsuccessful efforts to push back against that centrifugal drift. Some of the storytelling now happens inside the missions themselves — something Wing Commander II, the first heavily plot-based entry in the series, did notably well, only to have Wing Commander III forget about it almost completely. Now, though, it’s back, such that your actions during the missions have a much greater impact on the direction of the movie. For example, at one point you’re sent to intercept some Confederation personnel who have apparently turned traitor. In the course of this mission, you learn what their real motivations are, and, if you think they’re good ones, you can change sides and become their escort rather than their attacker.

Indeed, there are quite a few possible paths through the story line and a handful of different endings, based on both the choices you take from those menus that pop up from time to time during the movie portions and your actions in the heat of battle. In this respect too, Wing Commander IV is more ambitious and more sophisticated than Wing Commander III.

A change in Wing Commander IV that feels very symbolic is the removal of any cockpit graphics. In the first game, seeing your pilot avatar manipulate the controls and seeing evidence of damage in your physical surroundings was extraordinarily verisimilitudious. Now, all that has been discarded without a second thought by a game with other priorities.

But it is enough? It’s hard to escape a creeping sense of ennui as you play this game. The flight engine and mission design still lag well behind LucasArts’s 1994 release TIE Fighter, a game that has aged much better than this one in all of its particulars. Roughly two out of every three missions here still don’t have much to do with the plot and aren’t much more than the usual “fly between these way points and shoot whatever you find there” — a product of the need to turn Roberts’s movie into a game that lasts longer than a few hours, in order to be sure that players feel like they have gotten their $50 worth. Worse, the missions are poorly balanced, being much more difficult than those in the previous game; enemy missiles are brutally overpowered, being now virtually guaranteed to kill you with one hit. The sharply increased difficulty feels more accidental than intentional, a product of the compressed development schedule and a resultant lack of play-testing. However it came about, it pulls directly against Origin’s urgent need to attract more — read, more casual — gamers to the series in order to justify its escalating budgets. Here as in so many other places in this game, the left hand didn’t know what the right hand was doing, to the detriment of both.

In the end, then, neither the movie nor the game of Wing Commander IV can fully stand up on its own, and in combination they tend to clash more than they create any scintillating synergy. One senses when playing through the complete package that Origin’s explorations in this direction have indeed reached a sort of natural limit akin to that alpine-horn-playing keyboard player, that the only thing left to do now is to back up and try something else.


The magazines may have been carried away by the hype around Wing Commander IV, but not all ordinary gamers were. For example, one by the name of Robert Fletcher sent Origin the following letter:

I have noticed that the game design used by Origin has stayed basically the same. Wing Commander IV is a good example of a game design that has shown little growth. If one were to strip away the film clips, there would be a bare-bones game. The game would look and play like a game from the early 1980s. A very simple branching story line, with a little arcade action.

With all the muscle and talent at Origin’s command, it makes me wonder if Origin is really trying to push the frontier of game design. I know a little of what it takes to develop a game, from all the articles I have read (and I have read many). Many writers and developers are calling for their peers to get back to pushing the frontier of game design, over the development of better graphics.

Wing Commander IV has the best graphics I have seen, and it will be a while before anyone will match this work of art. But as a game, Wing Commander IV makes a better movie.

In its April 1996 issue — notice that date! — Computer Gaming World published an alleged preview of Origin’s plans for Wing Commander V. Silly though the article is, it says something about the reputation that Chris Roberts and his franchise were garnering among gamers like our Mr. Fletcher for pushing the envelope of money and technology past the boundaries of common sense, traveling far out on a limb that was in serious danger of being cut off behind them.

With Wing Commander IV barely a month old, Origin has already announced incredible plans for the next game in the highly successful series. In another first for a computer-game company, Origin says it will design small working models of highly maneuverable drones which can be launched into space, piloted remotely, and filmed. The craft will enable Wing V to have “unprecedented spaceflight realism and true ‘star appeal,'” said a company spokesman.

Although the next game in the science-fiction series sounds more like fiction than science, Origin’s Chris Roberts says it’s the next logical step for his six-year-old creation. “If you think about it,” he says, “Wing Commander [I] was the game where we learned the mechanics of space fighting. We made lots of changes and improvements in Wing II. With Wing III, we raised the bar considerably with better graphics, more realistic action, full-motion video, and big-name stars in video segments. In Wing IV, we upped the ante again with real sets, more video, and, in my opinion, a much better story. We’ve reached the point of using real stars and real sets — now it’s time to take our act on location: real space.”

Analysts say it’s nearly impossible to estimate the cost of such an undertaking. Some put figures at between $100 million and $10 billion, just to deploy a small number of remotely pilotable vehicles beyond Earth’s atmosphere. Despite this, Origin’s Lord British (Richard Garriott) claims that he has much of the necessary financial support from investors. Says Garriott, “When we told [investors] what we wanted to do for Wing Commander V, they were amazed. We’re talking about one of man’s deepest desires — to break free of the bonds of Earth. We know it seems costly in comparison with other games, but this is unlike anything that’s ever been done. I don’t see any problem getting the financial backing for this project, and we expect to recoup the investment in the first week. You’re going to see a worldwide release on eight platforms in 36 countries. It’s going to be a huge event. It’ll dwarf even Windows 95.”

Tellingly, some fans believed the announcement was real, writing Origin concerned letters about whether this was really such a good use of its resources.

Still, the sense of unease about Origin’s direction was far from universal. In a sidebar that accompanied its glowing review of Wing Commander IV in that same April 1996 issue, Computer Gaming World asked on a less satirical note, “Is it time to take interactive movies seriously?” The answer according to the magazine was yes: “Some will continue to mock the concept of ‘Siliwood,’ but the marriage of Hollywood and Silicon Valley is definitely real and here to stay. In this regard, no current game charts a more optimistic path to the future of multimedia entertainment than Wing Commander IV.” Alas, the magazine’s satire would prove more prescient than this straightforward opinion piece. Rather than the end of the beginning of the era of interactive movies, Wing Commander IV would go down in history as the beginning of the end, a limit of grandiosity beyond which further progress was impossible.

The reason came down to the cold, hard logic of dollars and cents, working off of a single data point: Wing Commander IV sold less than half as many copies as Wing Commander III. Despite the increased budget and improved production values, despite all the mainstream press coverage, despite the gala premiere at Planet Hollywood, it just barely managed to break even, long after its initial release. I believe the reason why had everything to with that Uncanny Valley I described for you. Those excited enough by the potential of the medium to give these interactive movies the benefit of the doubt had already done so, and even many of these folks were now losing interest. Meanwhile the rest of the world was, at best, waiting for such productions to mature enough that they could sit comfortably beside real movies, or even television. But this was a leap that even Origin Systems, a subsidiary of Electronic Arts, the biggest game publisher in the country, was financially incapable of making. And as things currently stood, the return on investment on productions even the size of Wing Commander IV — much less still larger — simply wasn’t there.

During this period, a group of enterprising Netizens took it upon themselves to compile a weekly “Internet PC Games Chart” by polling thousands of their fellow gamers on what they were playing just at that moment. Wing Commander IV is present on the lists they published during the spring of 1996, rising as high as number four for a couple of weeks. But the list of games that consistently place above it is telling: Command & Conquer, Warcraft II, DOOM II, Descent, Civilization II. Although some of them do have some elements of story to bind their campaigns together and deliver a long-form single-player experience, none of them aspires to full-blown interactive movie-dom (not even Command & Conquer, which does feature real human actors onscreen giving its mission briefings). In fact, no games meeting that description are ever to be found anywhere in the top ten at the same time as Wing Commander IV.

Thanks to data like this, it was slowly beginning to dawn on the industry’s movers and shakers that the existing hardcore gamers — the people actually buying games today, and thereby sustaining their companies — were less interested in a merger of Silicon Valley and Hollywood than they were. “I don’t think it’s necessary to spend that much money to suspend disbelief and entertain the gamer,” said Jim Namestka of Dreamforge Intertainment by way of articulating the emerging new conventional wisdom. “It’s alright to spend a lot of money on enhancing the game experience, but a large portion spent instead on huge salaries for big-name actors… I question whether that’s really necessary.”

I’ve written quite a lot in recent articles about 1996 as the year that essentially erased the point-and-click adventure game as one of the industry’s marquee genres. Wing Commander IV isn’t one of those, of course, even if it does look a bit like one at times, when you’re wandering around a ship talking to your crew mates. Still, the Venn diagram of the interactive movie does encompass games like Wing Commander IV, just as it does games like, say, Phantasmagoria, the biggest adventure hit of 1995, which sold even more copies than Wing Commander III. In 1996, however, no game inside that Venn diagram became a million-selling breakout hit. The best any could manage was a middling performance relative to expectations, as was the case for Wing Commander IV. And so the retrenchment began.

It would have been financially foolish to do anything else. The titles that accompanied and often bested Wing Commander IV on those Internet PC Games Charts had all cost vastly less money to make and yet sold as well or better. id Software’s Wolfenstein 3D and DOOM, the games that had started the shift away from overblown storytelling and extended multimedia cut scenes and back to the nuts and bolts of gameplay, had been built by a tiny team of scruffy outsiders working on a shoestring; call this the games industry’s own version of Buzzcocks versus Yes.

The shift away from interactive movies didn’t happen overnight. At Origin, the process of bargaining with financial realities would lead to one more Wing Commander game before the franchise was put out to pasture, still incorporating real actors in live-action cut scenes, but on a less lavish, more sustainable — read, cheaper — scale. The proof was right there in the box: Wing Commander: Prophecy, which but for a last-minute decision by marketing would have been known as Wing Commander V, shipped on three CDs in early 1997 rather than the six of Wing Commander IV. By that time, the whole franchise was looking hopelessly passé in a sea of real-time strategy and first-person shooters whose ethic was to get you into the action fast and keep you there, without any clichéd meditations about the hell that is war. Wing Commander IV had proved to be the peak of the interactive-movie mountain rather than the next base camp which Chris Roberts had imagined it to be.

This is not to say that digital interactive storytelling as a whole died in 1996. It just needed to find other, more practical and ultimately more satisfying ways to move forward. Some of those would take shape in the long-moribund CRPG genre, which enjoyed an unexpected revival close to the decade’s end. Adventure games too would soldier on, but on a smaller scale more appropriate to their reduced commercial circumstances, driven now by passion for the medium rather than hype, painted once again in lovely pixel art instead of grainy digitized video. For that matter, even space simulators would enjoy a golden twilight before falling out of fashion for good, thanks to several titles that kicked against what Wing Commander had become by returning the focus to what happened in the cockpit.

All of these development have left Wing Commander IV standing alone and exposed, its obvious faults only magnified that much more by its splendid isolation. It isn’t a great game, nor even all that good a game, but it isn’t a cynical or unlikable one either. Call it a true child of Chris Roberts: a gawky chip off the old block, with too much money and talent and yet not quite enough.



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(Sources: the book Origin’s Official Guide to Wing Commander IV: The Price of Freedom by Melissa Tyler; Computer Gaming World of February 1995, May 1995, December 1995, April 1996, and July 1997; Strategy Plus of December 1995; the American PC Gamer of September 1995 and May 1996; Origin’s internal newsletter Point of Origin of September 8 1995, January 12 1996, February 12 1996, April 5 1996, and May 17 1996; Retro Gamer 59. Online sources include the various other internal Origin documents, video clips, pictures, and more hosted at Wing Commander News and Mark Asher’s CNET GameCenter columns from March 24 1999 and October 29 1999. And, for something completely different, Buzzcocks being interview at the British Library in 2016. RIP Pete Shelley.

Wing Commander IV: The Price of Freedom is available from GOG.com as a digital purchase.)

07 Apr 22:26

American McGee Retires

by Blue
A post called End of the Adventure on Patreon has word from American McGee that he is retiring from the game development business. He does not say this is permanent, but that he has no "interest in...
07 Apr 22:12

13 Best Movies About Dragons, Ranked

by Margaret David

Let's be real: Dragons are awesome! Since ancient Mesopotamians whispered about Tiamat and Marduk's red serpent servant, the legend of dragons thrived. For generations, these scaly creatures have induced fear and delight. Tolkien drew from these myths to bring the creature into the modern fantasy canon, with his childhood love of Fafnir, Siegfried's legendary foe, transformed into the prideful Smaug. Now the fantasy genre is almost synonymous with dragons. Of course, the '70s introduction of Dungeons & Dragons helped, too! Today, there's a resurgence of love for these big fellas -- starring in movies like "How to Train Your Dragon" and "Raya and the Last Dragon." 

Putting dragons on the big screen is a huge technical challenge. Not every movie's budget can commit to that feat. For decades, animation came to the rescue -- pitching price-conscious versions to younger and more accepting viewers. But after the release of "Jurassic Park," CGI and animatronics offered new ways to bring the creature to life. 

But which films showcase a true dance of dragons? Here are 13 movies to honor our titanic kings and queens of fantasy. Each entry on this list has something special to offer viewers. More importantly, every adventure encountered in these movies would fail without a dragon leading the way.

13. Pete's Dragon

There's nothing wrong about loving David Lowery's 2016 remake of "Pete's Dragon." But to get there, we need to honor the original. The 1977 film is a mixture of musical animation and live-action storytelling, borrowing a few tricks from "Mary Poppins" to nail its particular charms. Surprisingly, the movie is fairly melancholy. Pete (Sean Marshall) is an orphan child stuck with the kind of foster family that makes horrifying headlines. His invisible friend, Elliott (Charlie Callas), is dismissed as exactly that: unreal. But Elliott is as real as it gets! Throughout the film, he guides Pete to safety -- despite the interventions of a greedy caravan huckster and Pete's controlling foster parents.

Legendary animators Don Bluth and Ken Anderson based Elliott on the idea of the Chinese Long, not our familiar Smauggy drakes. Long are visually more serpentine than Western dragons, which comes out in Elliott's long tail. They have furry furnishings along their heads and back. Also, they're meant to bring good luck, not act as harbingers of terror. Elliott embodies his Eastern ancestors. "Pete's Dragon" is a sweet and charming movie that earns its happy ending. But if you don't care for musicals, the remake is just as sweet-natured without the singing fanfare. It's a great intro movie for kids, but as dragons go, Elliott is too sweet to fly higher up this ranking.

12. The Flight Of Dragons

"The Last Unicorn" isn't the only great oddity that Rankin-Bass debuted during their decades of stop-motion and animation fame. "The Flight of Dragons" is another classic entry. Partially based on the non-fiction style speculative book by Peter Dickinson of the same name, "The Flight of Dragons" also borrows the storyline of Gordon R. Dickson's "The Dragon and the George." Animated by "Nausicaa of the Valley of Wind" studio Topcraft, "The Flight of Dragons" explores the possibility of dragons, their magical necessity in a world changed by science, and our fears of change.

With James Earl Jones voicing the evil wizard Ommadon, the plot may be too tangly for most kids. But the ones that stick with it are going to love it to pieces. The book's author, Peter Dickinson, becomes our fictional protagonist. However, the dragons steal the show. The lovingly rendered animation blends cartoonish faces with coiling and threatening bodies. The result? Creatures here look like little else in animation, with their personalities visible in their behavior. Don't be put off by the wonky DVD cover. The film is far more beautiful movie than its cover art suggests. A fine example of classic and curious dragons, it's still too obscure to be higher ranked than this.

11. The NeverEnding Story

Falkor (voiced by Alan Oppenheimer) might not be present for chunks of "The NeverEnding Story," but he's the heart of the beloved fantasy film. After losing his companion horse, Artax, Atreyu (Noah Hathaway), is emotionally distraught. Luckily for him, he's soon rescued by the deus ex machina of the film that both he and his reader, Bastian, need to keep going. Falkor is a luck dragon, so letting others give up on their quest is not his nature.

Falkor's winding body has pearly white scales -- like the Long dragon he's inspired by -- and he's adorably furry. He's got a face like a Labrador Retriever puppy, with squeezable cheeks and floppy ears. His kindness and irrepressible hope kick the story back into gear: He even gives Bastian a silly but wonderful wish-fulfillment fantasy in the movie's final minutes. While the movie may show its age in a few places — and the novel's author, Michael Ende, was no fan of the result — Falkor's puppetry and sheer aura of kindness remain immortal. We'd still scratch that fuzzy chin! But nostalgia aside, Falkor is too strange of a dragon to carve out a bigger place for himself in these ranks.

10. Reign Of Fire

Though it was far from a critical or financial success, there's something worth discovering in "Reign of Fire." With a shockingly strong cast that includes Christian Bale, Matthew McConaughey, and Alexander Siddig, this post-apocalyptic thriller has a fascinating ecological take on dragons. (Let's not talk about that shoddy finale reveal.) Still, the rest of the film contains more than enough cheesy action and hammy drama to soften the landing.

Until then, the dragons are as they should be: terrifying threats of teeth and claw, with armored hides so thick they survive nuclear attacks. The CGI is top-notch for the time, making these bad boys feel like the human cast has a real reason to hunker down in old castles, turning classic movies into pantomimes for their children. The only hitch is a bizarre take on the trope of the load-bearing boss. These dragons — well, physically they're more like wyverns — have one male at the top of their world-sprawling empire. Kill it, and the world will be free from this napalm threat. The weakness of this plot device keeps these apex predators from climbing into the top six spot.

9. Monster Hunter: Legends Of The Guild

Don't bother to acknowledge the live-action movie. Fans of the game franchise — including me — have a better suggestion. Netflix has an animated CGI short film that canonically takes place before the "Monster Hunter World events." In "Monster Hunter: Legends of the Guild," Aiden, a future Ace Hunter, uses the time aboard a ship to retell the story of his first big hunt in his youth.

"Monster Hunter" beasts are frequently subspecies of wyverns, with the biggest and deadliest threats taxonomically categorized as Elder Dragons. "Legends of the Guild" showcases both kinds, introducing neophytes to the dinosaur-style ice wyvern Velocidrome and the terror of the raging pickle-like wyvern Deviljho. Game fans know this giant-chinned green bastard will ruin any hunter's day -- though it's not too bad for our heroes here. But the centerpiece of the film is the Lunastra: This feminine Elder Dragon has some physical elements of the manticore, but it also wields some of a typical dragon's tools like fire breath. Beautiful and deadly, you'll wonder why gamers dare hunt these bad girls. Her partner, the Teostra, is much easier to deal with, though! A great introduction to the franchise, "Monster Hunter" still remains pretty niche -- giving them a lower place here.

8. Shang-Chi And The Legend Of The Ten Rings

The Great Protector is only seen during the final act of "Shang-Chi and the Legend of the Ten Rings." Still, her presence and power set the climax into motion. This majestic Long is the final guardian against the invasion of the eldritch Dweller-in-Darkness. She's also been keeping the village of Ta Lo a secret from the world for ages. Capable of using and granting the gifts of wind and water, her abilities are foreshadowed earlier when Shang-Chi's mother (Fala Chen) defends the village from Wenwu (Tony Leung) in those beautiful wuxia fights.

Shang-Chi (Simu Liu) rides along The Great Protector's back amidst the film's final battle. Her design is beautiful. The dragon's pearly-white scales and red fur highlight her supernatural role as a bringer of good fortune. She coils through sky and sea without effort. Designed by Weta, the Protector brings to life a sacred and stunning creature to the big screen. "Shang-Chi" is already one of the best Marvel movies to date, and its heroic dragon is a large reason why. Give her a spin-off anime movie, and we'll take her into the top four. There's just too little of her to rank her higher.

7. Sleeping Beauty & Maleficent

"Sleeping Beauty" and "Maleficent" diverge on how their iconic dragon takes flight. This green-fire terror is a landmark for kids looking to discover their first scary-but-awesome legend brought to life. In "Sleeping Beauty," the Black Dragon is Maleficent herself, shapeshifting in order to torment Prince Phillip as he's trying to rescue Aurora. The dragon's unique aesthetic came from the stylized work of artist Eyvind Earle. In "Maleficent," Angelina Jolie's beautiful and rightfully furious fae queen delegates the ability to her raven companion, Diaval (Sam Riley). While not as stylized as his predecessor, the impact is still a fiery treat.

The Black Dragon is one of Disney's best villainous designs — even if it is treated more heroically in the live-action version. Its evil comes through in its secondary color palette, with eerie neon greens and purple highlights. Maleficent's crown of horns inspires its head shape. In "Sleeping Beauty," its angular form is incredibly intimidating for small children. All this makes the Black Dragon one of the species' best and most classic representatives, worthy of appearing in spin-off media like "Kingdom Hearts" and inspiring the look of one of the houses in "Twisted Wonderland." But with a small role on-screen comes a lower ranking. Sorry, Maleficent!

6. Dungeons & Dragons: Honor Among Thieves

Despite the moniker, a "Dungeons & Dragons" scenario doesn't require either to count as a great campaign. But a movie meant to attract a wide audience has to weigh the dice in its favor. "Honor Among Thieves" highlights both tabletop icons. Alongside an arena game that looks exactly like a classic dungeon grid, there's one obligatory dragon earlier in the film. Themberchaud is the chonkiest big boy a party of adventurers could encounter — but he's not just a joke to them, either.

Themberchaud, for all his squishy, murdery cuteness, is a Red Dragon. That's top-shelf bad news in a D&D campaign, and it's a hint of his true power that not even the Paladin Xenk leaves a mark on him. His appearance, capability, and name are all long-time D&D canon. He first appeared in a Drizzt-themed Underdark supplement in 1999. His CGI animation succeeds in giving him real presence, and his chaotic grace makes it easy for us to laugh as our heroes realize the big fella is as fast and deadly as his leaner kin. Not just a fat joke — thank goodness — Themberchaud is a great ambassador for his kind. Maybe not every campaign needs to be serious, but you still have to work together as a team to survive its dangers. Unfortunately, for the race to be Top Drake, Themberchaud is the only featured member of his species here. We need dragons, plural, from a "Dungeons & Dragons" movie.

5. The Hobbit: The Desolation Of Smaug

Whether you're a fan of "The Hobbit" trilogy or not, the effort Weta Digital and actor Benedict Cumberbatch put into bringing Tolkien's homage to the myths of his youth to life deserves recognition. Smaug embodies desolation; his greed leads him to overtake a Dwarven kingdom. His wrath savages nearby settlements. While the movies lose some of Tolkien's nuance — the "dragon-sickness" isn't just greed, but hoarding of the past, too — his cruelties highlight the grim changes Thorin goes through in the third film.

Our first glimpse of Smaug is at the end of the first film, "The Hobbit: An Unexpected Journey." This choice sets the tone for the creature we meet in the second film. Smaug is vain and prideful, but he's also cunning and tuned into defending his horde. He may be one of the most intelligent adversaries in Middle-Earth, short of Sauron. His flaws, and a single loose belly scale, are the only ways to overcome him. He's as dragony as dragons can get, too -- though Cumberbatch's crawling performance earned him winged wyvern forearms instead of the "classic" four legs and separate wing design. Cumberbatch's Smaug is the best thing about the "Hobbit" trilogy, and his longtime co-actor Martin Freeman as Bilbo is the second. Humbled by an unnecessary stretch into a trilogy, Smaug is hobbled to fifth -- despite being one of fantasy's biggest lizards.

4. Dragonheart

Maybe it's the nostalgia talking, but it's hard to surpass "Dragonheart" as an example of what fantasy-addled kids want in a movie. Draco (Sean Connery) is as pure a dragon as you can imagine: four-legged, winged, clawed, bedecked with horns, and adorably charming. His human companion, Bowen (Dennis Quaid), is a proper Arthurian knight: Both are tied up in the fate of the requisite evil king, Einon (David Thewlis).

Yes, the plot of "Dragonheart" is messy. In places, character motivations are downright nonsensical. But none of this is what we're here for, anyway. Post-"Jurassic Park" CGI and cutting-edge animatronics from ILM made Draco into something '90s kids could happily stare at for hours. Unfortunately, there is a slew of crappy straight-to-DVD sequels that are still trying to recapture his magic. Forget about them. Grab a can of cheese balls and your favorite afghan. Draco is so lovable that an over-the-top film can't stop him from soaring into our hearts. A weak plot and too many spin-offs keep him in fourth place, but it's a solid fourth!

3. How To Train Your Dragon

Today, Toothless is the soulmate of black cats everywhere. That nigh-untamable but companionable felid charm is partially why he still has our imaginations in a death grip. A type of rare dragon called a Night Fury, the theme of his story is that dragons aren't "trained" so much as befriended. Hiccup (Jay Baruchel) has to learn this the hard way at first. But what he gains from his goofy new companion reshapes his life and his Viking village for the better.

"How to Train Your Dragon" offers a cornucopia of delightful designs. Most of these dragon looks are far beyond the cute sketches from Cressida Cowell's original book series. From the puppyish rock dragon Gronckles to the venomous Deadly Nadders, there's a dragon type for almost everyone to love. However, the adorable Night Fury ranks above them all. Toothless is the franchise's mascot, with his silly smile and lightning-quick zoom through the skies. His first flight with Hiccup is pure magic, an experience we wish we could share. Dreams will have to be close enough. Why only third place? If you've seen the final movie, you know why. Hiccup has good reasoning, but we still want dragons in our world, dammit.

2. Spirited Away

The amnesiac Haku is the deuteragonist in Chihiro's story. His redemption as a river dragon is tied to her fate. "Spirited Away" is about a lot of things, including Chihiro's growth, a parent's fears, and, Haku's identity. The answer isn't just that he's a dragon god. Part of his journey is letting go of his desire to usurp Yubaba's power.

For much of the movie, Haku is a thief in service to the witchy mistress of a yokai bathhouse. She's locked away his true name, as she did to Chihiro, but that doesn't stop him from feeling instinctually protective towards the new human arrival. Deep inside of him is a memory of her. Chihiro's sudden realization of what he is frees him to take his true self. He's beautiful with his white scales and seafoam green fur -- gleaming as pure as his river once was. There's a lot of melancholy in his freedom — Haku now knows who he is, but his river, that piece of his self, is long gone. That lament to a damaged environment is classic Ghibli. It's only fitting that this gorgeous dragon reminds us of the importance of keeping nature preserved. Haku takes a coveted second place because Hayao Miyazaki imbued so much meaning into who this river god is.

1. Dragonslayer

Hands down, Vermithrax Pejorative is one of the most badass and evil-sounding names outside of the Sith Lords of "Star Wars." She's the antagonist of "Dragonslayer," a cult movie currently earning its rightful redemption with a remastered rerelease that features commentary by one of the film's biggest long-time defenders, Guillermo Del Toro. No, its title doesn't leave much to question: There's a big bad dragon on the loose, and it's gotta go.

Vermithrax is a Phil Tippett special, designed with the help of David Bunnett. The team realized the dragon by using a variety of animatronics and stop-motion puppetry. Her biggest puppet has wings nine meters wide, and there's a separate head full of intricate tricks to give this dragon queen a slew of active emotions. She even has smaller models to replicate running. The final job of compositing these actions into the movie holds up as well — or better — than Superman's first flights in 1978. There's no question about the threat she poses to would-be slayer Galen (Peter MacNicol). There's also no question about the threat she poses to our nightmares. All hail the Queen of Dragons!

Read this next: 10 Shows That House Of The Dragon Fans Should Check Out Next

The post 13 Best Movies About Dragons, Ranked appeared first on /Film.

07 Apr 22:09

How The Next Star Wars Movies Can Explore Kylo Ren's Complicated Legacy

by Caroline Cao

We need to talk about Ben Solo, once again. Starting with "The Force Awakens," Kylo Ren has been a controversial adversary in the sequel trilogy of "Star Wars." A servant of the First Order, Ben Solo (Adam Driver) was the brooding, patricidal son of Han Solo (Harrison Ford), and a fanboy of his grandpa Darth Vader. Depending on certain points of view, he was either a sad boy deserving of redemption or a brat who never received any grace. But even at his worst, Kylo Ren had an allure that couldn't be denied.

However you feel about Kylo Ren, things are about to get more controversial. The 2023 Star Wars Celebration announced an upcoming untitled "Star Wars" movie directed by "Ms. Marvel" Sharmeen Obaid Chinoy. It's set 15 years after "Rise of Skywalker," with Daisy Ridley returning as Rey Skywalker to train the new Jedi generation. Whether or not Ben will explicitly be brought up, he's sure to haunt those events.

Under his Kylo persona, Ben grappled with a torrent of guilt. "The Force Awakens" depicts him as torn up about killing his own father. In "The Last Jedi," he refuses to turn over a new leaf. By the much-maligned "Rise of Skywalker" trilogy conclusion (essentially "Return of the Jedi" remixed), he re-embraced the Light for good, saved Rey from a zombified Darth Sidious (Ian McDiarmid), and died. Just as Rey's legacy is up to question, how can the new movie handle the colossal mess that Ben left behind?

Embrace The Ambivalence

Like in the case of Anakin Skywalker, there's no glossing over the galactic damage and incalculable body count left behind by Ben Solo. When you think of Darth Vader's legacy, you might think about how he chose to end his story with a redemptive act, overthrowing the tyrannical Emperor, and reconciling with his son Luke Skywalker (Mark Hamill). Since "Star Wars" is based on myth and fantasy, the romanticized framing of forgiveness is justified for the personal drama, but it was tiresome when it was replicated for "Rise of Skywalker."

Over time and through supplemental franchise materials, many fan perspectives have shifted. In Claudia Gray's "Bloodline" novel, we find out that reconciliation could not extend to his daughter Leia Organa, who recalls the coldness of Darth Vader's hand on her shoulder during captivity. That's how she remembers her father. Leia hasn't forgiven him and has to grapple with her late father's complexities, both his monstrosities and original intentions. Around her, the galaxy remembers him as a horrific memory. No doubt, Kylo Ren will always be that memory for millions.

Rae Carson's "Rise of Skywalker" novelization also deals with the controversial Ben-Rey kiss with more internal ambivalence than the onscreen romantic framing. These two novelists are onto something: ambivalence may be the best approach considering the aftermath. The galaxy is not inclined to forgive Kylo Ren nor Ben Solo. Even Rey's thoughts about the late Ben may shift over the years.

What A Force-Ghost Ben Solo Might Owe Us

When Ben passed, his vanishing body suggested that he was spirited away much like his namesake Obi-Wan Kenobi, his mother, his grandfather, and his Uncle Skywalker. So a Force-ghost Ben can't be discounted. He probably had the most awkward family reunion in the spirit realm. As of now, he might be chilling in the Cosmic Force and getting scolded by his Force-ghost mom. 

I'm honestly mixed about this. A Force-ghost Ben Solo would probably be too distracting in what should be a Rey movie. But this is the "Star Wars" franchise, so it would act on the profitable impulse to bring him back in some form to steal the spotlight (and Rey's thunder). That said, narratively, a Force-ghost Ben could open an interesting atonement arc — the screenplay would have a chance to deal with the gravity of his misdeeds. If his ghost is involved in the creation of Rey's new Jedi Order (beyond just a fleeting cameo), just imagine him feeding the Younglings and Padawan's PSAs on the temptations of the Dark Side. But it would take a lot more than a teaching position to address his wrongs.

As more information comes out about the new film, Ben's legacy is going to linger in discussions.

Read this next: 11 Villain Origin Stories We Want Next From The Star Wars Universe

The post How The Next Star Wars Movies Can Explore Kylo Ren's Complicated Legacy appeared first on /Film.

07 Apr 22:07

2025 Ram 1500 REV's Big Ol' Battery Powers 500-Mile Range - CNET

by Antuan Goodwin
Ram's first full-electric pickup will be offered with two battery options, the largest boasting a mammoth 229 kilowatt-hours and towing up to 14,000 pounds.
07 Apr 22:06

12 Best Natasha Lyonne Movies And TV Shows

by Kira Deshler

There's no one like Natasha Lyonne. With her distinctive, raspy New York accent, fiery red curls, and penchant for playing disheveled characters with a heart of gold, Lyonne has carved out a unique place in Hollywood. Who else could conceivably be described as a cross between Mae West and Joe Pesci? In the 1990s, Lyonne emerged on the scene, starring in offbeat comedies like "Slums of Beverly Hills," American Pie," and "Detroit Rock City." Her career languished somewhat in the 2000s until she starred as Nicky Nichols in Netflix's breakout hit "Orange Is The New Black."

Recently, Lyonne has stepped into what you might call the auteur phase of her career, writing and starring in "Russian Doll" and starring and producing "Poker Face" with director Rian Johnson. Though Lyonne has become a fixture on our TV screens as of late, she still doesn't get enough credit for her work in the industry and the unmatched quality of her work. With the success of her recent projects, now is the perfect time to conduct a Natasha Lyonne retrospective! Join us as we look back at the best films and TV shows in Lyonne's decades-long career.

Slums Of Beverly Hills

1998's "Slums of Beverly Hills" was Natasha Lyonne's first lead role. With it, she announced to the world that she was a rising talent. Set in 1976, the film follows the Abromowitzes, a family that moves from apartment to apartment every few months. They eventually decide to settle in Beverly Hills, so 14-year-old Vivian (Lyonne) and her brothers can attend good schools. Soon their lives are shaken up by the arrival of Vivian's older cousin, Rita (Marisa Tomei), who escaped from rehab and has been placed under the care of the family by Vivian's uncle, Mikey (Carl Reiner).

The film had moderately positive reviews at the time of its premiere. Since its release, it has become a cult classic. Audiences appreciate the film's naturalistic, earnest sense of humor. Lyonne is wonderful in her breakout role, and her organic performance is even more impressive when you consider she was acting opposite legends like Alan Arkin, Tomei, and Reiner. There's a beautiful openness to teenaged Lyonne's performance here, which makes the film's awkward and hilarious moments -- many involve sex and puberty -- affecting. Of course, this film launched Lyonne's career, as it perfectly showcases her uncanny ability to bring heart to the most absurd circumstances and characters.

American Pie

Following the relative success of "Slums of Beverly Hills," Lyonne landed a role in "American Pie." One of the most beloved teen comedies of the 1990s, "American Pie" follows a group of teenage boys who make a pact to lose their virginity before their high school graduation. Lyonne plays one of their classmates, Jessica, a sexually experienced young woman. She offers advice to her less knowledgeable peers. Lyonne doesn't have a huge part in the film, but she makes the most of her limited screen time. She delivers every one-liner with perfect timing and an air of unaffected maturity that makes her one of the most likable characters in the film.

Speaking with EW, Lyonne revealed that she was "very confused by this movie" because it represented a suburban and "fratty" high school experience that she didn't have. She turned the role down several times before accepting it, telling Drew Barrymore, "Then they gave me money, and I began to understand." That confusion doesn't show up in Lyonne's performance, as she easily inhabits the role of a promiscuous teenager. Lyonne noted that she's ultimately grateful for the film because it allowed her to have a successful career in indie films in the following years.

But I'm A Cheerleader

Lyonne had a pretty amazing run in the late 1990s, starring in three comedy films that would become iconic cult classics. The last of these films was 1999's "But I'm a Cheerleader," which remains Lyonne's greatest film to date. Directed by Jamie Babbit, the film follows a teenage girl, Megan (Lyonne), who is sent to a conversion therapy camp when her parents suspect she's gay. The catch? Megan doesn't think she's gay, leading to the film's incredulous title, "But I'm a cheerleader!"

Upon arriving at True Directions, Megan meets a cast of colorful characters, including cool-girl lesbian Graham (played by frequent Lyonne collaborator Clea DuVall), and Mike (played by the one-and-only RuPaul). The film's incredible supporting cast also includes indie darling Melanie Lynskey, Cathay Moriarty, Eddie Cibrian, and Julie Delpy. Megan soon realizes her parents were right -- she is a lesbian. Her burgeoning romance with Graham is adorable, and the cheer she performs near the end of the film to win Graham's heart is pure joy.

A comedy set at a conversion therapy camp might seem like a hard sell, but its snappy script and wonderfully heartfelt performances result in a delightful, timeless classic. Yes, Lyonne's endearing naivete in the film might seem like a far cry from the more cynical roles she would play later in her career. But Lyonne's performances consistently commit to honesty and vulnerability. 

Scary Movie 2

Even Lyonne's biggest fans might have forgotten she was once featured in the most popular horror satire series ever. We're here to remind you about her role in "Scary Movie 2." Lyonne only has a small part in the film, but her character is the central figure in the movie's opening scene. In a parody of "The Exorcist," Lyonne plays a teenager named Megan Voorhees who becomes possessed by a malevolent spirit. Her mother (Veronica Cartwright) hires two priests, Father McFeely (James Woods) and Father Harris (Andy Richter), to perform an exorcism on her daughter.

Lyonne is almost unrecognizable in the role due to her exaggerated hair and makeup. She goes all in playing the out-of-her-mind teenager. As in "The Exorcist," possessed Megan acts completely feral -- though Lyonne's version of the character lets loose a series of obscenities that were certainly not said in the original film.

The final product is an amusing and well-executed gag -- due in no small part to Lyonne's dedication. However, the opening vignette could have been even more absurd. As Lyonne told EW, Marlon Brando was cast in the role of Father McFeely but dropped out due to health reasons. Lyonne still has the dailies of their scenes together. Unsurprisingly, Lyonne describes the encounter as one of the most surreal moments in her career.

The Immaculate Conception Of Little Dizzle

"The Immaculate Conception of Little Dizzle" may be the strangest project Lyonne has starred in throughout her career. That's saying a lot for an actor known for being eccentric. David Russo's low-budget oddity follows a devoutly religious man, Dory (Marshall Allman), who is fired from his IT job. Dory then works as a janitor and encounters some strange happenings at his workplace.

While cleaning a marketing research firm, Dory and his coworkers ingest a batch of cookies that causes a bizarre kind of male pregnancy. Dory soon learns that they are being experimented on by the company, and the conspiracy is led by one of the firm's employees, Tracy (Lyonne).

Despite its small budget, the film gets an impressive amount done and is a totally outlandish ride. Lyonne fits seamlessly into this offbeat world, and her eerily menacing character is a delicious villain. No, it's definitely not the kind of film that is going to please everyone. Still, Lyonne and her collaborators have never been ones to play it safe.

All About Evil

Lyonne has a talent for playing slightly unhinged characters, which is why 2010's "All About Evil" is the perfect role for her. Lyonne plays Deborah, a passive young woman who runs her family's movie theater. To save the theater from financial ruin, Deborah shows a series of violent exploitation films, much to the delight of her audience. But the moviegoers don't know that these films depict murders that Deborah and her projectionist committed. The film also features the Mistress of the Dark herself, Cassandra Peterson, as the mother of one of Deborah's devoted fans.

"All About Evil" is a campy take on the '80s slasher film, and its low-budget approach to horror is best described as "scrappy." The film's campy style is an absolute hoot, and Lyonne's delightfully over-the-top performance is fantastic. As critic Michael Talbot-Haynes writes, the performances in the film feels like drag, which makes sense given its filmmaker is none other than the legendary drag queen Peaches Christ. Though her career certainly wasn't at its peak in 2010, Lyonne's performance in the film proves she is a star in any decade.

Orange Is The New Black

Though Lyonne continued working as an actor throughout the 2000s, her addictions to drugs temporarily derailed her career. She returned to acting in the late 2000s, appearing in off-broadway shows -- thanks to the encouragement of her friend and actor Chloë Sevigny. In 2013, Lyonne had her "comeback," playing Nicky Nichols in the critically-acclaimed "Orange Is The New Black."

While our entry point into "Orange Is The New Black" is from the privileged, ignorant Piper Chapman (Taylor Schilling), its other inmates, like Nicky, are the heart of the show. Nicky is a sardonic, foul-mouthed lesbian lothario addicted to drugs. Despite her many flaws, Nicky is eminently lovable. Nicky allows Lyonne to do what she does best, balancing the wisecracking, devil-may-care side of her character with an underlining desire to be loved and understood. Lyonne plays Nicky with an earnestness that goes right for the jugular while providing plenty of comedic fodder.

Despite her initial appearance as a sidekick, Nicky is one of the most tragic figures on the show. Her dynamic with her maternal figure, Red (Kate Mulgrew), and her love interest, Lorna (Yael Stone), are some of the most moving relationships in the series. It's impossible to single out any one actor's contributions to the show because the ensemble is so great, but Lyonne's performance here is absolutely one of the series' high points.

If you or anyone you know needs help with addiction issues, help is available. Visit the Substance Abuse and Mental Health Services Administration website or contact SAMHSA's National Helpline at 1-800-662-HELP (4357).

Portlandia

Lyonne is probably best known for her work in comedy, so it's not a surprise that she was featured on one of TV's most sought-out sketch comedy shows, "Portlandia." Created by Carrie Brownstein and Fred Armisen, "Portlandia" is set in Portland, Oregon, and features a recurring group of characters. Brownstein and Armisen portray many of these characters.

Throughout the series, Lyonne appears in five different episodes -- playing different characters in each sketch. You can find Lyonne attending a music festival, patronizing Seaworld, or exploring the wild world of dating apps. Despite Lyonne's distinctive style, her stint on "Portlandia" illustrated the fact that she can pull off any type of role you throw at her. The series remains one of the most beloved sketch comedy series in recent memory. "Portlandia" ran for an impressive eight seasons and its guest stars -- like Lyonne -- made it a memorable piece of pop culture.

The Intervention

Along with her good friend Chloë Sevigny, one of Lyonne's frequent collaborators is Clea DuVall. Considering their long-standing relationship, it's fitting that Lyonne starred in DuVall's directorial debut, 2016's "Intervention." The film follows a group of four couples who take a weekend getaway together. The trip becomes increasingly fraught when it's revealed that the entire vacation was planned as an intervention for one of the couples, Peter (Vincent Piazza) and Ruby (Cobie Smulders).

The film's cast is composed of many of DuVall's close friends, including Melanie Lynskey, Jason Ritter, Lyonne, and Alia Shawkat. These pre-existing relationships likely account for the easy chemistry the actors have with one another -- despite the film's tense situations and setup.

No stranger to playing romantic partners, DuVall and Lyonne are perfectly believable as a couple. Both actors shine as the cracks in their relationship emerge. What the film lacks in innovation it makes up for with well-drawn characters and compelling emotional excavation. Indeed, "The Intervention" plays to all of the actor's strengths. Lyonne and DuVall's collaboration is, as always, an offbeat pleasure to behold.

Russian Doll

Though Lyonne has long proven herself to be an inimitable figure in Hollywood, it wasn't until 2019's "Russian Doll" that she showed us just how far her creative capabilities go. Lyonne served as a writer, director, producer, and actor in the series. "Russian Doll" follows Nadia (Lyonne), a woman stuck in a time loop on the evening of her 36th birthday. Nadia meets Alan (Charlie Barnett), who is experiencing the same phenomenon, and together they try to figure out how to escape the loop.

Season 1 absolutely stuck the landing, which makes it even more impressive that Lyonne came back with a second season that is just as interesting as the first. Season 2 of "Russian Doll" follows Lyonne as she approaches her 40th birthday: She's sent back in time to 1982 where she finds herself inhabiting the body of her mother (Chloë Sevigny).

"Russian Doll" is a remarkable piece of television. First, the writing and directing are brilliant, and it manages to take an outlandish -- and seemingly repetitive -- story and make it nothing short of gripping. Lyonne's performance is deeply heartfelt, searching, and, of course, hilarious. It's an incredibly moving portrait of generational trauma that is unlike anything in television.

Big Mouth

Being that she has one of the most distinctive voices of any actor working today, it makes perfect sense that Lyonne would be cast in an animated series. Starting in 2016, Lyonne appeared in four episodes of "The Simpsons." But her most glorious voice acting role is in Nick Kroll's critically acclaimed series, "Big Mouth." Lyonne was featured in seven episodes of the series, usually playing Suzette, a motel pillow who is in a relationship with Jay (Jason Mantzoukas), or Nancy, Jessi's (Jessie Klein) therapist.

There was also a "Big Mouth" and "Russian Doll" crossover sequence in season 4 that delighted fans. Nick (Nick Kroll) gets stuck in a time loop, a sequence that is soundtracked by Harry Nilsson's "Gotta Get Up," the same song featured in "Russian Doll." At the end of the scene, Nick finds himself in an episode with an animated Natasha Lyonne, who enchants us with her wonderfully protracted pronunciation of the word cockroach (pronounced cock-a-roach by Lyonne). As Nadia so eloquently puts it in "Russian Doll," "What a concept!"

Poker Face

In many ways, the Peacock series "Poker Face" feels like the culmination of Lyonne's entire career. Created by Rian Johnson and with Lyonne serving as an executive producer, the show follows Charlie Cale (Lyonne), a casino worker with the uncanny ability to tell when people are lying. When Charlie gets involved with some unsavory sorts at the casino, she has to escape. She travels the United States in her vintage car -- running from an accidental incident.

While traveling the country, Charlie encounters all kinds of interesting people. Each episode sees her working to solve a murder using her unique skill. Since it's stylized and case-of-the-week detective mystery, "Poker Face" feels like a modern-day "Columbo." Peter Falk and Lyonne bring a disheveled ingenuity to their respective leading roles in their series. But Lyonne makes "Poker Face" her own creation. Considering her throwback style, it's no surprise that Johnson wrote the part specifically for her.

"Poker Face" features an astounding lineup of guest stars, including Adrien Brody, Hong Chau, Judith Light, Cherry Jones, Nick Nolte, and Joseph Gordon-Levitt. While all of these guest stars are incredible, Lyonne is the show's emotional and moral center. Her performance therein is in a league of its own. At its core, "Poker Face" is a show about the power of empathy. In addition to her perfect comedic timing, she hits the show's poignant moments with deadly, heartbreaking accuracy -- proving (once again) that there's just no one like Natasha Lyonne.

Read this next: The 20 Best Female Friendships In TV History, Ranked

The post 12 Best Natasha Lyonne Movies and TV Shows appeared first on /Film.

07 Apr 22:03

Microsoft says Xbox emulator shutdown is based on long-standing policy

by Eric Van Allen

xbox revenue microsoft game pass numbers financial

Rumor does not have it

There's been a swirl of info on social media recently about Microsoft cracking down on emulators. Frustration soon gave way to rumor, but Microsoft is clearing the air and saying this has nothing to do with other companies, but its own platform policies.

Xbox Series X|S consoles had become popular tools for retro enthusiasts to run emulators. Users found it relatively easy to download, install, and run emulators that could play both retro and homebrew games. While that functionality seemingly persists in the pay-to-access developer mode, the standard retail mode recently lost access to these features.

https://twitter.com/gamr12/status/1644028189696466945

As the above user "gamer13" tells Kotaku, the Xbox Series consoles used to allow installs of various emulator frontends like RetroArch. Emulation apps would eventually attract notice and receive takedowns, leading to increasingly restricted measures. Enthusiasts would put apps on private and "whitelist" users, for example. As long as you downloaded the emulators, they ran, until now; even those who had access already seem to have lost this functionality on April 6.

https://twitter.com/dark1x/status/1644031719706615808

Microsoft responds

Speculation surfaced that other companies may be demanding action over copyrighted games being playable without permission on Xbox consoles. This, however, doesn't seem to be the case. In statements to both Kotaku and IGN, Microsoft clarifies that this simply reflects a "long standing policy."

"The information currently circulating on Twitter is not accurate," reads a Microsoft statement to IGN. "Our actions are based on a long standing policy on content distributed to the Store to ensure alignment with our Microsoft Store Polices. Per 10.13.10, Products that emulate a game system or game platform are not allowed on any device family."

The stipulation, found here, does state that: "Products that emulate a game system or game platform are not allowed on any device family."

Though Xbox and Phil Spencer have spoken out on the issue of preservation before, even citing 'legal emulation' as a possible path forward, it seems like this popular route is closed off for the time being. Still, some are planning to make their voices heard on the shift.

The post Microsoft says Xbox emulator shutdown is based on long-standing policy appeared first on Destructoid.

07 Apr 22:03

Skeleton Crew Will Give Young Star Wars Fans A New Entry Point To The Franchise

by Jenna Busch

"Star Wars" Celebration is happening right now in London, England, and we're getting a lot of information on upcoming developments in a galaxy far, far away. So far, fans have learned about some new films set in the "Star Wars" universe (including one with Rey), gotten a look at the "Ahsoka" series, learned more about "The Acolyte," and met the young cast of the upcoming "Mandalorian"-era series "Star Wars: Skeleton Crew."

The latter show stars Jude Law as a Jedi who is trying to help a group of kids lost in the galaxy to find their way home. /Film's own Debopriyaa Dutta wrote about the footage shown at the event. She revealed it was inspired by Amblin films like "The Goonies" and that it was described as "a story about a group of kids [...] in the 'Star Wars' galaxy, who have a sense of wonder [...] [and] go on an adventure." In addition to Law, who appeared at the event with some of the show's kid actors, the cast includes Ravi Cabot-Conyers, Kyriana Kratter, Robert Timothy Smith, Ryan Kiera Armstrong, Tunde Adebimpe, and Kerry Condon, with Jon Watts and Christopher Ford serving as showrunners and executive producers.

After Lucasfilm's Studio Showcase panel, Lucasfilm President Kathleen Kennedy spoke to IGN about the show and how "Star Wars: Skeleton Crew" is a good entry point for young "Star Wars" fans.

A New Entry Point Into Star Wars

Among other things, Kathleen Kennedy was asked about her hopes for the "Star Wars" shows highlighted at Celebration and what they could bring to the franchise, "Skeleton Crew" included. She described the shows as an "opportunity for fans to find where their entry point is in 'Star Wars'" and admitted it can be intimidating, coming into the franchise nearly 50 years after "A New Hope" hit theaters. "You don't want people to feel like they have to see everything in order to step into 'Star Wars,'" she explained.

Huh. That's a great thought, but, then again, "Star Wars" is also the franchise that devoted almost three whole episodes of "The Book of Boba Fett" to progressing the story in "The Mandalorian." Then, when the latter show returned for its third season, there was nary an explanation for those who hadn't watched "Boba Fett" as to how Din Djarin (Pedro Pascal, et al) and Grogu had reunited in-between seasons. It seems to me like you do, in fact, want people to feel they have to see everything in order to step into "Star Wars," ma'am.

That wasn't all she said, however, and it sounds as though "Skeleton Crew" might be a genuinely good place for newcomers to board the "Star Wars" train (kids especially).

A Show For Both Kids And Adults

Another thing Kathleen Kennedy mentioned is that they're looking "at the generational aspect of 'Star Wars'" with a show like "Skeleton Crew." She explained:

"So something like 'Skeleton Crew' we're really excited about because it's aimed at younger kids, but will still bring in the fans, still bring in adults. But that's an opportunity for a kid that — you know, so many of us can relate to a kid that can step into 'Star Wars' and make it their own. And I think that's the beauty of the storytelling that's going on now, is that everybody can kind of find where their entry point is."

A "Goonies"-style adventure would definitely have lured me in as a kid. To be fair, the adventure story of "A New Hope" did that just fine, going by the number of lightsabers that are currently in my house. Still, I think that's something we haven't seen much of in the main live-action "Star Wars" universe. We've seen younglings there before (RIP), but now we have Grogu from "The Mandalorian" and young Leia from "Obi-Wan Kenobi," with the kids from "Skeleton Crew" soon to join their ranks.

My own entry point may have been long ago, but I love the idea of being able to see this galaxy from the perspective of a kid. 

"Star Wars: Skeleton Crew" is currently in post-production and is expected to premiere on Disney+ sometime in 2023.

Read this next: The 11 Best Star Wars Droids Ranked By Usefulness

The post Skeleton Crew Will Give Young Star Wars Fans a New Entry Point to the Franchise appeared first on /Film.

07 Apr 19:14

Your Passwords Are No Longer Secure Thanks To How Crazy Fast AI Has Become In Cracking Them, Shows A New Study

by Furqan Shahid

Your Passwords Are No Longer Secure Thanks to How Crazy Fast AI Has Become in Cracking Them, Shows a New Study

It is safe to say that AI is everywhere. It is powering our devices one way or another, it is giving us answers to some bizarre questions, and it is helping people write their essays, articles, and whatnot. However, for something so vast, it is also safe to say that AI can be used for malicious intents and purposes, and that might become a case in the future. AI can be used for cracking passwords, and well, there already is a study revolving around that, and the results are scary.

AI can easily crack your passwords if you are still limiting yourself to just numbers or digits

Home Security Heroes, a cybersecurity firm published a study showcasing just how powerful and fast AI is when it comes to cracking passwords. The researchers took a new AI-driven tool called PassGAN as an example to showcase how one needs to be concerned about passwords.

The study shows the researchers using PassGAN to go through over 15,680,000 passwords. The results are rather concerning, as the tool managed to crack 51% of common passwords in less than a minute. 65% in less than an hour. 71% in less than a day and 81% in less than a month.

Thankfully, you do not have to be in despair just yet, as the firm shared a table showing which passwords are the most complicated or will take the longest to crack. if you are using a 12-digit password that is comprised of upper and lowercase letters, it could take the tool 289 years to crack the password. Add numbers to the mix, and you are looking at 2,000 years, and add symbols to the same, and you are looking at 30,000 years. You can have a look at the table below:

The firm suggests that you should keep passwords that have at least 12 or more characters, and it would always be advised that you don't just go for simple numbers because doing so is going to make it incredibly simple. For instance, the website even has a tool where you can add a random password, and it will tell you just how long it is going to take. I added a password that's just an 11-digit number, and it said "Instantly," however, upon entering the same password with a word, it changed it to "2 trillion years," so if you are looking to keep your password safe, it is an excellent way of making sure.

Remember, AI is going to get even more powerful, and there is a chance that there will be more tools like PassGAN in the future that are even more powerful. So, we would advise that you keep your passwords as secure as possible.

Written by Furqan Shahid

07 Apr 19:13

Ooni Volt 12 review: Taking the pizza party indoors

by Billy Steele

Outdoor pizza ovens are having a moment. The compact, portable models have become popular for both novice and pro cooks alike, allowing them to host casual pizza parties or cater events as part of a restaurant business. While the wood- and gas-burning ovens can be fun to use for all skill levels, they have to remain outdoors, and using wood or charcoal requires more attention.

After making some of the best outdoor pizza ovens, Ooni introduced its first electric model designed for indoor use in March. The Volt 12 ($999) encompasses everything from the company’s existing product line, from high-heat cooking to consistent results, and adds ease of use and baking versatility to the mix. This beast is big and expensive, but it also makes some damn good pizza.

Design

Ooni Volt 12 review
Photo by Billy Steele/Engadget

The Volt 12 looks like what I’d expect an electric pizza oven from Ooni to look like. It bears the most resemblance to the Karu 16, one of the largest models the company offers. The gray and black color scheme is on every current Ooni model, except for the all-silver multi-fuel Karu 12. Rather than a rectangle, the Volt 12 has angled corners, making it more of a flat octagon than a boring box. Ooni says the exterior is powder-coated and weather resistant so you can take it outdoors – not that you would want it to get too wet. Since this model is more of a countertop appliance than its open-flame predecessors, the Volt 12 has short, stubby legs rather than the longer, folding ones on the wood- and gas- burning units.

Only three Ooni models have glass doors that allow you to watch the entire cooking process. As an electric, indoor oven, the Volt 12 is one of those. Unlike the Karu 16 and Karu 12G, this panel is gloss black instead of metal. The door has a robust black handle that remains cool to the touch, even at 850 degrees, and a row of three control dials sit beneath the glass window. The only other button is an on/off switch on the left side of the front. This turns off the power completely. When this is switched on, the oven sits in standby mode until you hit the power button on the front that actually gets the Volt 12 ready to use.

On the left is the time dial with the power button above it. The center control is for temperature, which ranges from 350 to 850 degrees Fahrenheit. Lastly, the far right dial is for “balance,” allowing you to shift how much power is given to the top and bottom heating elements. In other words, you can put more emphasis on the stone for a crisper crust or more on the top for a bit more browning/char. The balance control also activates a boost feature that can be used to get the stone to return to target temp quickly between pizzas (it takes about 45 seconds). All three controls are flanked by white lights for precise level indications. During pre-heating, for example, the temperature dial starts at 350 and slowly moves around to your target, blinking along the way at the current status.

The bottom heating element sits underneath the stone – a 13-inch square cooking surface that can accommodate a variety of pans in addition to 12-inch pizza. There’s also an interior light that stays on the whole time, making it very easy to see how things are progressing without having to open the door.

Setup and use

Ooni Volt 12 review
Photo by Billy Steele/Engadget

Before the first use, you’ll need to season Volt 12. This requires you to run the oven at full blast (850) for 20 minutes and then allow it to cool before preheating to launch your first pizza. The cooldown takes quite a bit longer than the preheating or 20-minute burnoff, so you’ll want to do thing well before you need to actually cook. The cool down time on the Volt 12 takes a while. While the exterior will be back to room temp sooner, it takes a while for the inside to do the same since the Volt 12 is so well-insulated. This means you’ll have to wait at least an hour to safely store it or put the cover on.

Ooni says the 1,600-watt Volt 12 can hit 850 degrees in 20 minutes where it can cook a pizza in 90 seconds. This makes it slightly slower to achieve max temperature than its wood- or gas-burning counterparts. The Karu 16, for example, can reach 950 degrees Fahrenheit in 15 minutes. Still, 20 minutes is remarkably quick, and in my experience, the Volt 12 actually hit 850 faster than that.

The key advantage the Volt 12 has over its wood-burning siblings is convenience. Those models make great pizza with the subtle flavor of wood fire, but the flames require supervision whereas the Volt 12 is very much set it and forget it. You don’t have to worry about maintaining the fire in between stretching dough, topping pizzas and launching them into the oven. The Volt 12 also sets the balance dial based on your cooking temperature, but you can adjust it if you need to. Most outdoor Ooni ovens have an optional gas burner (propane and natural gas models), which would also remedy some of the headaches with temperature regulation.

Making the pizza

Ooni Volt 12 review
Photo by Billy Steele/Engadget

All of this sounds great on paper, but it would be for naught if the thing didn’t make good pizza. Thankfully, Ooni has translated its formula for excellent outdoor cooking to its electric oven. The Volt 12 produces comparable results to any of the company’s other models, right down to the char and leoparding on Neapolitan pies. Since the temperature dial gives you more precise control, it’s easier to achieve the desired cook on everything from New York style to thin-and-crispy. With the extra space inside, you can also make Detroit pan pizza, as well as roast and bake other items with ease. The Volt 12 did well with any type of crust I threw at it, churning out tasty pies consistently in just a few minutes.

Running wide open at 850 degrees, the Volt 12 makes excellent Neapolitan-style pizza. You’ll need to make sure you have a proper dough recipe (Scott Deley’s The Ooni Pizza Project is a great guide), but assuming you're starting with a good base, the oven will do its thing well. I found that the Volt 12 is a little more forgiving with rotating the pies than the open-flame outdoor models, so you don’t need to babysit it quite as much. These pizzas were light and airy with a slight crispness to the bottom and the requisite leoparding. New York-style pizzas baked at 650 were also great, with crisp edges and bottom, with a pleasant chewiness to the crust.

Ooni Volt 12 review
Photo by Billy Steele/Engadget

There are some downsides to the Volt 12, the big one being the price. It’s $999, and I’ll be the first to tell you that excellent pizza is achievable with your main oven and a baking stone or steel that costs a fraction as much. The second thing is it’s huge. The Volt 12 takes up the entire depth of the counter and is 20 inches wide. It also weighs just under 40 pounds. That’s not too heavy, relatively speaking, and the Volt 12 can easily be chucked in the backseat for a nearby party. Ooni did design it with built-in handles on the sides though, which makes the task of moving it slightly easier.

The competition

In the US, Ooni’s main competition for the Volt 12 is the Breville Pizzaiolo. This oven has been on the market for a few years at this point, with a design that looks more like one of the company’s toaster ovens. It’s an all-stainless steel aesthetic, with a glass door for viewing and easy-to-use controls up front. Out of the box, the Pizzaiolo runs on a variety of presets for different styles, but Breville also equipped it with a manual mode to give you full control over the top and bottom heating elements.

The three strikes against this alternative are cost, a confining cooking surface and the lack of interior lighting. The Pizzaiolo is $999.95, so unless you find one on sale, you won’t save any money over the Volt 12. The stone on the Pizzaiolo is circular instead of square, so you’ll only be able to use 12-inch round pans in addition to your pizza. And lastly, there’s no light inside, so it can be a challenge to keep tabs on the cooking process. You’ll almost certainly have to open the door at some point for a closer inspection.

Wrap-up

With the Volt 12, Ooni enters new territory by bringing its formula for stone-baked pizza indoors. While the results are consistently great across a range of styles, this is the company’s most expensive product to date, and I can see that being prohibitive for some – no matter how good the pizza is. A Karu 16 with the additional purchase of a gas burner is $920 or $950 (propane vs. natural gas), which would give you the convenience of a control dial with option of cooking with wood. Still not cheap, but that oven is big enough to do more than just pizza, so it’s also quite versatile. What it really comes down to is where you’ll be cooking most often – inside or out – or if you’re just fine upgrading your pizza game with accessories for your kitchen oven. And there’s absolutely no shame in doing that.

This article originally appeared on Engadget at https://www.engadget.com/ooni-volt-12-review-180019262.html?src=rss