Shared posts

28 Jun 01:50

Christian Bale Would Return To The Role Of Batman On One Condition

by Jeremy Mathai

It's been 10 long years since Christian Bale last suited up as Batman in Christopher Nolan's "The Dark Knight" trilogy. In the time since, the actor has gone on to work with several acclaimed directors such as David O. Russell, Ridley Scott, Adam McKay, Terrence Malick, Scott Cooper, and James Mangold, heavily suggesting that his predominant interest moving forward remains accepting compelling roles with some of the most prestigious and biggest name-brand filmmakers. Even with Taika Waititi involved, few comic book fans ever expected the actor to jump back into the comic book movie "genre" with something like "Thor: Love and Thunder," but Marvel Studios came calling and Bale clearly didn't hesitate to pick up the phone.

But what if Nolan came calling for one more round in the Batsuit? Fans have long envisioned the potential of a "Dark Knight Returns"-inspired story set in Nolan's specific vision of Gotham City, with an older Bale returning to put on the suit one more time in a story based on one of the comics' most seminal stories. Yes, that's always been incredibly unrealistic, as Nolan has shown precisely zero indications that he'd ever be willing to return for a fourth "The Dark Knight" movie. In a recent interview with Screen Rant, Bale splashed some more cold water on that hypothetical.

"No. No one's ever mentioned it to me. No one's brought it up. [...] Occasionally people say to me, 'Oh, I hear you were approached and offered all this.' And I'm like, 'That's news to me. No one's ever said that.'"

But if someone did ever bring that up to Bale? Well, he'd apparently have to make one exception.

'If He Wished To Tell That Story With Me, I'd Be In'

Everything old is new again, folks. The biggest blockbuster in the world just reunited the old school trio of "Jurassic Park" stars for some reason. (I think it was locust-related?) Chris Evans was almost brought back for a cameo in "Moon Knight." And fellow Batman actors Michael Keaton and Ben Affleck are set to return to their famous roles in "The Flash." In light of all that, what's stopping Christian Bale from doing the same after playing Bruce Wayne to such acclaim throughout Christopher Nolan's "The Dark Knight" trilogy? Well, the actor himself provided the answer to that: Christopher Nolan.

More to the point, only the filmmaker himself could ever convince Bale that the story -- so definitively brought to its conclusion, which is refreshing in this age of endless shared universes -- somehow justified that he reprise his role and put on the cape and cowl once more for a fourth film. In the same interview with Screen Rant, Bale had this to say:

"I had a pact with Chris Nolan. We said, 'Hey, look. Let's make three films, if we're lucky enough to get to do that. And then let's walk away. Let's not linger too long.' In my mind, it would be something if Chris Nolan ever said to himself, 'You know what, I've got another story to tell.' And if he wished to tell that story with me, I'd be in."

Well, we're not holding our breath for this scenario to come true (although stranger things have happened), but did we expect any other answer? Who knows if Bale will ever star in another superhero movie again, but savor his appearance in "Thor: Love and Thunder" when it releases on July 8, 2022.

Read this next: 20 Underrated Rom Coms You Need To Watch

The post Christian Bale Would Return to the Role of Batman on One Condition appeared first on /Film.

27 Jun 23:45

NATO to deploy over 300,000 troops in biggest force since Cold War for showdown with Russia. Side benefit would be watching Putin piss his pants and threaten to nuke everyone again (possible nsfw content on page) [Interesting]

27 Jun 17:40

The Performance Cost To A Proposed Fedora 37 CFLAGS/CXXFLAGS Change

Coming about last week was a Fedora 37 change proposal to improve the profiling and debugging of Fedora packages but with possible performance costs. That suggested change is about adding "-fno-omit-frame-pointer" to the default CFLAGS/CXXFLAGS when building packages so the frame pointer is always available for improving the debugging/profiling of the stock Fedora packages. Unfortunately, it can come with significant performance costs as these benchmarks show.
27 Jun 17:40

The best Roblox games in 2024

by PCGamesN
The best Roblox games in 2024

What are the best Roblox games? Games aren't just better than ever for kids; the means of creating them are, too. The best example of that is Roblox: a massively multiplayer online game creation platform, and since it's so easy to make something fun, there are millions of Roblox games to enjoy. User-generated creations allow you to weather the existential threat of a natural disaster, try your hand as a pizza maker, and take a break from it all with a spot of peaceful scuba diving.

From sims and RPGs to tower defense and adventure titles, we've highlighted the best Roblox games to enjoy with over 100 million other pals in online games. Think of it like Minecraft and LittleBigPlanet smooshed together and forged into an entire platform to create one of the best free PC games available. Below, you can find the best Roblox games and more about this exciting platform. If you're looking for some Roblox freebies, you can check these guides for working, new Skibiverse codes, and Fruit Battlegrounds codes to gain an advantage in your games.

MORE FROM PCGAMESN: Best Roblox games, Roblox promo codes, Roblox music codes
27 Jun 17:40

Keanu no longer laughing at NFTs

by Jason Weisberger

Strange things are afoot at the Circle-K!

Keanu Reeves, who giddily laughed it up about NFTs while promoting the last film in the Maxtrix series, is now advising a 'Non-Fungible Labs' project wherein they introduce artists to NFTs.

The Verge:

It seems like Keanu Reeves may have had a change of heart around NFTs.

Read the rest
27 Jun 17:39

Valkyrie Finds A New Sister In Battle With Natalie Portman's Mighty Thor In Thor: Love And Thunder

by Debopriyaa Dutta

Tessa Thompson's Valkyrie seems to have enough on her plate in the upcoming "Thor: Love and Thunder," now that she is the ruler of New Asgard. While Valkyrie takes her job as ruler seriously and a part of her genuinely enjoys that role, it is evidenced from the trailers that the bureaucratic aspect of the job is a tad tedious for her. But there's one highlight of being King: she gets to hang out with Natalie Portman's The Mighty Thor. 

Thompson spoke about her role in a recent press conference for "Love and Thunder," highlighting how it's great to have a sisterly dynamic with Natalie Portman's The Mighty Thor, especially as Valkyrie begins to get bored with her political duties:

"We talked about the idea of someone that has a job they really love, but they're also kind of disgruntled. She, you know, was a professional soldier for thousands of years and now finds herself kind of stuck in bureaucracy. So she's really missing being on the battlefield as missing her sisters. And so it's been very fun to get to have that again, with Natalie in particular as Mighty Thor."

Jane Foster's presence allows Valkyrie to form a fun, endearing sisterhood with the character, and the duo will obviously march into battle together at some point in the film. What fun!

Bureaucracy Is Boring

As a refresher, Valkyrie was one of the few survivors of Thanos' snap and was instrumental in leading the Asgardian survivors to safety. Eventually, in "Avengers: Endgame," she helped relocate the Asgardian population to Tønsberg, Norway (as the city was destroyed in "Thor: Ragnarok"). Before Thor (Chris Hemsworth) joined the Guardians of the Galaxy and went on adventures with the gang, he appointed Valkyrie the new ruler of the Asgardians.

Valkyrie is more than capable of handling the responsibilities that come with being king, but she is not the typical ruler. She seems more casual about the royalty aspect of the role in the trailers for the film, and I'm guessing she is widely loved and revered by the Asgardians. While the arrival of fresh threats to the city might prompt her to charge straight into battle, she still has to make executive decisions when it comes to the wellbeing of her citizens. 

However, Valkyrie's core role in Asgard was to defend the king during battle or in the event of a major threat, as she was essentially a shield-maiden accustomed to constant engagement in combat. While she can still fill the dual roles of king and protector, Valkyrie is understandably bogged down by the more grounded aspects of her role as ruler, boring court meetings and all. That is until Jane Foster walks in.

An Epic Duo, If I May Say So

Jane's return in "Love and Thunder" is a surprising one. It's been eight years since Thor had last seen her, and he is in a considerable bit of shock when she pops up as the Mighty Thor (she can even wield Mjolnir!). Valkyrie might or might not be aware of the details of Thor and Jane's past, but the two seem to be hitting it off immediately, as seen in the "cornucopia" scene at Olympus (possibly) in the film's trailer.

This is an interesting dynamic, considering what happens in the comics. In 2019's "War of the Realms," Jane gives up her title as the Mighty Thor and becomes one of the Valkyries. While director Taika Waititi might not be opting for this route at all, there is a possibility that Jane might eventually become a Valkyrie, and join Thompson's Valkyrie in many battles as and when New Asgard is threatened. Plus, we also see them together in courtroom settings, so it is possible that Jane is offering a helping hand when it comes to navigating the sociopolitical aspects of Valkyrie's role. Or maybe they just like each other's company.

It would be great to see Jane and Valkyrie engage with one another and fight side-to-side, especially if they will be going up against Gorr the God Butcher (Christian Bale), a serious threat to, well, all gods.

"Thor: Love and Thunder" hits theaters on July 8, 2022.

Read this next: Every Pre-MCU Marvel Movie Ranked

The post Valkyrie Finds a New Sister in Battle With Natalie Portman's Mighty Thor in Thor: Love and Thunder appeared first on /Film.

27 Jun 17:38

Base 13-Inch MacBook Pro With M2 Chip Has Significantly Slower SSD Speeds

by msmash
Following the launch of Apple's new 13-inch MacBook Pro with the M2 chip, it has been discovered that the $1,299 base model with 256GB of storage has significantly slower SSD read/write speeds compared to the equivalent previous-generation model. From a report: YouTube channels such as Max Tech and Created Tech tested the 256GB model with Blackmagic's Disk Speed Test app and found that the SSD's read and write speeds are both around 1,450 MB/s, which is around 50% slower reading and around 30% slower writing compared to the 13-inch MacBook Pro with the M1 chip and 256GB of storage. Disk Speed Test app numbers shared by Vadim Yuryev of Max Tech: 13-inch MacBook Pro (M1/256GB) Read Speed: 2,900 13-inch MacBook Pro (M2/256GB) Read Speed: 1,446 13-inch MacBook Pro (M1/256GB) Write Speed: 2,215 13-inch MacBook Pro (M2/256GB) Write Speed: 1,463 Yuryev disassembled the new 13-inch MacBook Pro and discovered that the 256GB model is equipped with only a single NAND flash storage chip, whereas the previous model has two NAND chips that are likely 128GB each. This difference likely explains why the new model has a slower SSD, as multiple NAND chips allows for faster speeds in parallel.

Read more of this story at Slashdot.

27 Jun 17:38

Cyberpunk 2077 bugs might not be CDPR’s fault, claims whistleblower

by Ed Smith
Cyberpunk 2077 bugs might not be CDPR’s fault, claims whistleblower

Cyberpunk 2077 was heavily criticised following its 2020 launch for containing numerous bugs and glitches. But a new leak from a supposed whistleblower suggests that developer CD Projekt Red may not be entirely to blame, as it was misled by third-party quality assurance company Quantic Labs.

RELATED LINKS: Cyberpunk 2077 review, Cyberpunk 2077 lore & universe, Buy Cyberpunk 2077
27 Jun 17:36

Brutal Doom: Black Edition brings Doom 3’s art style to classic Doom

by John Papadopoulos

Blackmore1014, Iddqd_Idkfa_Idclip, Doomsmile, Bifurcator and Vsonnier have released a brand new version of Brutal Doom: Black Edition. Brutal Doom: Black Edition is described as a dark, serious, realistic and “meaningful” vision of the original Brutal Doom. Black Edition combines large battles and speed of classic Doom with the dark and atmospheric aesthetic of Doom 3. … Continue reading Brutal Doom: Black Edition brings Doom 3’s art style to classic Doom →

The post Brutal Doom: Black Edition brings Doom 3’s art style to classic Doom appeared first on DSOGaming.

27 Jun 17:35

Natalie Portman Relished Playing The 'Danger' Of Jane Foster's Thor: Love And Thunder Arc

by Joshua Meyer

There was a time not so long ago when it seemed like Natalie Portman was done with the Marvel Cinematic Universe. Although Portman's character, Jane Foster, popped up in "Avengers: Endgame" in 2019, it was only in existing footage of her that had gone unused from the production of "Thor: The Dark World." That movie was originally supposed to be helmed by Patty Jenkins, who would have been the MCU's first female director, but she left over creative differences (and went on to direct "Wonder Woman"). This reportedly upset Portman, who had championed Jenkins herself.

We really hadn't seen Portman in new footage as Jane since 2013 when "The Dark World" dropped. All that changes with the new fourquel "Thor: Love and Thunder," which sees Jane inheriting the mantle of The Mighty Thor.

/Film's Hoai-Tran Bui recently attended a press conference for "Love and Thunder" where Portman discussed what it was like for her to step back into the role and show moviegoers a new, more muscular Jane. The actress said:

"It was such an incredible way to explore a female superhero that could be quite vulnerable and weak and find strength in that and be more like a human I could relate to, personally. And then also I think it just gave me renewed respect for what Chris has been doing for over a decade, [what] Tessa's been doing, because I see how much work goes into it that I don't think I was aware of when I was in the first one. I didn't see everything that went on behind the scenes. And when I got insight into all of the choreography and the training and everything, I was like 'Wow, this is a triple job of what I was doing back then.'"

'She's New At It. And Also Keeps Reverting To Human Form'

Portman also discussed how Chris Hemsworth's Thor and her own character, Jane — whose new title as The Mighty Thor helps distinguish her from him — are different in "Love and Thunder." She said:

"[Thor and The Mighty Thor are] completely different. I think [Thor is] obviously very assured and experienced in being a superhero and she's just trying to figure it out. She's new at it. And also keeps reverting to human form. So there's a kind of danger always that like it might be her last moment getting to experience that."

We've come a long way from the days when it seemed like Portman's character would be relegated to an unceremonious, offscreen breakup between the events of "Avengers: Age of Ultron" and "Thor: Ragnarok." It's not clear yet why Jane "keeps reverting to human form" or how exactly she got her hands on Thor's hammer in the first place, but she's obviously worthy enough to lift it and be imbued with the god of thunder's powers.

You can see more of Portman as Jane Foster and find out how exactly she became The Mighty Thor when "Thor: Love and Thunder" lands in theaters on July 8, 2022.

Read this next: Every Pre-MCU Marvel Movie Ranked

The post Natalie Portman Relished Playing the 'Danger' of Jane Foster's Thor: Love and Thunder Arc appeared first on /Film.

27 Jun 17:34

House Passes ICS Cybersecurity Training Bill

by Eduard Kovacs

The US House of Representatives has passed a new cybersecurity bill named the “Industrial Control Systems Cybersecurity Training Act.”

read more

27 Jun 17:31

Incredibly well-preserved baby woolly mammoth found by gold miner in the Yukon

by David Pescovitz

A gold miner in the Klondike, Yukon found this incredibly well-preserved frozen woolly mammoth born sometime during the last Ice Age. The miner was digging into the permafrost in the Trʼondëk Hwëchʼin Traditional Territories and uncovered the little beastie, complete with skin and hair. — Read the rest

27 Jun 17:17

We talked to THE Tolkien Professor about the Gollum and Moria Lord of the Rings games

by Chris Carter

Gollum and Moria games 0

The emphasis in his title is fairly undisputed at this point

It's fair to say that The Lord of the Rings (and by extension, The Legendarium, a catch-all term that covers J. R. R. Tolkien's Middle-earth works) is a huge part of my life. I'm writing this now listening to the soundtrack of the Peter Jackson trilogy, after having come back from a four-player session of The Lord of the Rings LCG co-op card game. Oh, and I went to a Tolkien-related academic conference this past weekend: Mythmoot 2022.

It was there that I caught up with Dr. Corey Olsen, The Tolkien Professor (more on that peculiar emphasis in a moment) to talk about his involvement with the Return to Moria game, as well as some thoughts on the upcoming Gollum project.

For hardcore Tolkien fans, Dr. Olsen needs no introduction. But I'm going to do one anyway! Dr. Olsen has a PhD in medieval literature, and has risen the ranks as one of the most preeminent modern Tolkien scholars worldwide. This came to a head in 2012, when he founded Signum University, an online graduate school focusing on literature and philology. He also has done consultation work for myriad Tolkien-related projects (including video games), and hosts a comprehensive podcast that not only covers Tolkien, but academia in general. So about that name. At multiple academic conferences I've attended online and in-person, the anecdote of disputing Olsen's title of The Tolkien Professor is commonplace. But the story always ends the same: they check Dr. Olsen's credentials, and submit that the moniker is legit. We even got another one of those tales from esteemed professor Michael Drout at this year's Mythmoot; jokingly pointing out that he called his spouse into the room to listen to a rant, incredulous that anyone would call themselves The Tolkien Professor.

As you can imagine, sitting down to talk to Dr. Olsen is a treat, and even after an extensive interview session, I felt like I could have talked to him for hours. One of the first things I brought up: his involvement in the Return to Moria game, coming out in 2023 on PC. As Dr. Olsen puts it: "It was a fairly serendipitous connection. The game director listens to my podcast, so he emailed me one day with a random question related to the game. I got to talking with him, and I had done some game consulting before, so I was expressing enthusiasm...saying I had done this stuff before and it was really fun, and he was like 'wait, really?' So he invited me in, and although I didn't start at the beginning of the project, basically my role has been to...they produce the story and we discuss it."

Gollum and Moria games 1

Dr. Olsen continued on, explaining how the project excited him because much of it covered "all of the dwarf stuff that Tolkien didn't write." Then Dr. Olsen dropped a bombshell: "As far as I know, this is the first adaptation that takes place during the Fourth Age." What?! Ever since I talked with the LOTRO team I'm on the lookout for the phrase "Middle-earth Enterprises." I'll spare you the legal rabbit hole of complexity this journey took me on, but suffice to say this essentially boils down to the rights to use content from the core book series. A lot of past stories, particularly ones from the First or Second Ages of the Legendarium (the core book series takes place in The Third Age), would need approval from the Tolkien Estate. Generally speaking, The Fourth Age is untouched, outside of some elements of textual ruins from Tolkien himself.

So I asked, "How is Return to Moria covering The Fourth Age?" But it dawned on me as soon as Dr. Olsen started explaining it. The secret sauce to unlocking the full potential of practically every Tolkien-related project: the appendices. For the uninitiated, the appendices are a portion of Return of the King that fill in a ton of detail on other happenings in Middle-earth. Some of it deals with what's happening concurrently in The Hobbit and The Lord of the Rings. A lot of it deals with past events. But in any case, it can help creators legally fill in the gaps or provide lots of info and content to glom onto.

Dr. Olsen gets specific in terms of what Moria is able to touch on: "So the fragments that were there, we know what Gimli was up to. Gimli goes on to become the lord of the Glittering Caves...and we know that the dwarves of Erebor helped repair the gates of Minith Tirith with mithril and steel. So that's a little bit to work with. The appendices do tell us some things. And honestly for this kind of a story, it helps to provide the frame in that way. It is implied...when Gandalf reads the Book of Mazarbul [editor's note: this was the book Gandalf flips through in the Fellowship of the Ring film in Moria], he says 'it was valiant but foolish, the time had not yet come [to retake Moria].' Well that's a fun hook [laughs]. So by that token, the time will come!"

Dr. Olsen relishes the opportunity to tell these types of open-ended stories:

"It's fun to dramatize the stories that Tolkien depicted. But it's even more fun to develop the stories that Tolkien hinted at but never wrote. The Amazon Prime series is leaning into this...The War of the Rohirrim [editor's note: did you know there was a Lord of the Rings anime film coming in 2024? Wild roads ahead], for that we get an outline of the story of Helm Hammerhand in the appendices. For me, one of the most interesting stories...and we only get fragments of this, is Fram slaying Scatha the worm...and that's of course where Merry's horn comes from, that he's gifted."

Gollum and Moria games 2

It reminded me of how sometimes, creators and fandom can take an individual kernel of a story, like the Jabberwocky in Alice in Wonderland, and form an entire mythos around that. Dr. Olsen and I went back and forth a bit about the general nature of visual mediums, and how they can be especially difficult to do "correctly" with the weight of Middle-earth behind it. Sometimes, things are so detailed that they have a clear framework in mind, and in other instances, they're barely explained. Dr. Olsen subsequently dug into this topic:

"Its really hard, I mean Tolkien talked about that. He was thinking primarily of stage plays, before high effects movies were even possible. But he talked about, how you read a story, how you have your own mental picture. Not just how Frodo looked like, but imagine the description of what they ate at the Prancing Pony...you know the cheese, the butter, the bread. What did that look like? How much bread and butter are we talking about? It's very likely different for everyone...how it pops in your head. But the people doing the adaptation have to get a loaf of bread...and now that is the bread in the scene. So I do think adaptations like the card game, like the tabletop role-playing game, it leaves the reader's imagination much more free, unlike when you're watching something, or playing a video game."

That said, there is another side of that coin, Dr. Olsen posits:

"A lot of people have a very simplified idea of what it means to link an adaptation to the text. By simplified I mean...if you're saying something that Tolkien didn't say, or telling a story that Tolkien didn't tell, it's not an adaptation...well it is. It's possible to tell a story not related at all to Tolkien...but that's not what people do. In terms of my experience, so with Return to Moria, what does Moria look like 50 years after the Balrog was defeated. So when you're inventing stories to tell those gaps, it's how those stories are related to the text...what Tolkien themes you're working with, and in some cases how you're paralleling the story in some way. So there are ways I know that the Amazon Prime team has been working with in their show, and ways that the Moria team is doing that...that is still a really interesting form of adaptation. It's a really fun exercise."

I know exactly what he's talking about. A lot of adaptations, while telling their own stories, do stay true to the spirit of Tolkien. Some (Shadow of Mordor and Shadow of War come to mind) do not, but give their own spin on the universe in turn. As far as the Gollum game goes, Dr. Olsen expressed confidence in that team's direction as well:

"Here's the thing that fascinated me most about what I saw about the Gollum game. You're literally playing a murderer...he killed and ate babies...[Sam was right! I interject]...it's the first ever, to my knowledge, least-combat-intensive Tolkien video game I've ever seen. Despite the fact that you're again, playing a murderer, there's less violence. This is not an RPG where you start off as a low-level character and get weapons or powers.. So he's tough, he's resilient, he's agile.. But my question to the developers was 'do your skills change much?' And they said 'actually no.'

So there are ways in which you can change, but you're Gollum, and his skill set is known. There is some combat, but if a patrol of orcs discovers you, you're just hosed, because they're bigger and stronger and you're not. You can use stealth, but you can't just go out and take them. I haven't played the entire thing, but what I saw of the concept was really fascinating."

Gollum and Moria games 3

It was here in our conversation that Dr. Olsen ultimately wished for a world where we can "go beyond action games." He clarifies that he doesn't mean "there shouldn't be any action" in a Tolkien-related game. Sometimes, he loves playing LOTRO and taking out an orc camp of 30 orcs. But the reason he's looking forward to Gollum quite a bit is to see how they can pull that fantasy off, and potentially eliminate the glorification of combat and war that many other Tolkien projects depict (including the mind-bogglingly R-rated uncut third Hobbit film). To that end, I asked Dr. Olsen if he's spotted anything egregious when it comes to how past adaptations have handled some Tolkien works (I threw anthropomorphic Shelob out there, as well as Celebrimbor manifesting in the form of a giant anime explosion), and he had a lot to say:

"Well [long pause]...so dating back to the Peter Jackson films, which of course set the tone for so much afterwards. There are some ways in which the Jackson films are delightfully true to the works in many ways. But there are a few in which they're very very far. Not even plots and characters, but deeper thematically. The single biggest thing I always point to is the de-mythification of the story. It's not that I don't understand it. I'm not even arguing against it, I see how it worked in the film. In Tolkien's world, our point of view is the hobbits. They're our frame of reference for the entire story. You know how the story always goes out of its way to provide a frame of reference...we even split up Merry and Pippin, so everywhere, Mordor Gondor...there's a hobbit.

We even see The Ride of the Rohirrim through Merry's eyes. There's very little in which we have no hobbits at all. We don't look at Aragorn, Gimli or Legolas shoulder to shoulder. We picture ourselves with the hobbits being rescued by them. The camera angle as it were, is three feet off the ground. Which means that big people are Capital B big. We look up at Aragorn. We don't relate to him...we're not meant to relate to him in the same way. Faramir, an even more dramatic example. They're not perfect...we look up at Boromir [it's here that I interject, and we subsequently agree that book Faramir is perfect]...we're caught up in the adulation of the hobbits. So when I say the de-mythification I mean the stories are myths, and have the weight of that. You can connect with Aragorn, but not like that. The Jackson films changed that reference. The most obvious one is uncertain Aragorn. It works in the film in ways. To me that approach is the most egregious change...foundational change. That you take it from essentially...it's not an epic anymore."

We talked a bit about Shadow of Mordor, a common example of one of the most contentious ways to address Tolkien's work. Dr. Olsen continues his thesis on how adaptations can exercise a degree of freedom, to a point:

"I wouldn't automatically dismiss a shapeshifting Shelob. In theory. The question is now what do you do with that. What are you getting at. And this is why, and I don't like to make statements about Shadows of Mordor, but from everything I've seen and they've talked about...the premise of, Sauron has done wrong to me and I want to take vengeance on Sauron but getting a ring of power to dominate my enemies, as a premise, I literally cannot...In my mind that's like a laboratory construction of the most alien-to-Tolkien-concept I could possibly imagine. To me that's what matters. What are the themes that you're getting at, that's where you really hit bedrock of if it's true to Tolkien or not."

I was able to sit in on several talks at Mythmoot this year that touched on these topics: and all of these new adaptations will have to take on that gargantuan responsibility, too. It feels like there's been an explosion of projects lately, perhaps best typified by the Amazon show. So why are there so many adaptations on the horizon? Dr. Olsen lends his thoughts, spurred by my question of whether or not there's a future where the Tolkien Estate opens the floodgates to First and Second Age stories wholesale: "I do believe that the impetus behind this new wave is basically from the estate. I mean they did open up things already to an extent...we can see that in the Gollum game, the Amazon show, the Rohirrim project. If the storyline of the Moria game succeeds...I hope we can accomplish the ability to capture the mythic elements of Tolkien."

Hopefully we see that magic distilled in video game form as soon as this year with Gollum, and in 2023 with Moria. Until then, I have plenty to ponder as a result of Dr. Olsen's interview, and the many talented presentations at Mythmoot 2022.

The post We talked to THE Tolkien Professor about the Gollum and Moria Lord of the Rings games appeared first on Destructoid.

27 Jun 15:59

These Snakes Are Actually Great for Your Garden

by Becca Lewis

Snakes often get a bad rap and sometimes with good reason—there are plenty of venomous snakes that are dangerous to pets and people in North America, including diamondback rattlesnakes, cottonmouths, and copperheads. In spite of their reputation, though, there are many species of snakes that aren’t dangerous at all,…

Read more...

27 Jun 15:58

It Took A Call From Quentin Tarantino For John Travolta To Join Get Shorty

by J. Gabriel Ware

In the mid-'90s, John Travolta saw a resurgence in his movie career after a yearslong dry spell. The revival was ignited by the "Grease" actor's outstanding performance in Quentin Tarantino's cult classic "Pulp Fiction," which earned Travolta an Oscar nomination for Best Actor in a leading role. He followed up the performance with another classic showing in 1995's gangster comedy "Get Shorty," where he plays Chili Palmer, a Miami loan shark trying to muscle his way into the movie industry.

In an interview with The Guardian, "Get Shorty" director Barry Sonnenfeld revealed that the film had to overcome hurdles from the very start. First, the project was turned down by every studio Sonnenfeld pitched it to for two reasons. One, the movie is based on a book by novelist Elmore Leonard, and past films based on Leonard's work had bombed at the box office. Two, Hollywood wasn't thrilled to pull back the curtain and make an "inside Hollywood" film.

The project was eventually picked up by MGM Studios, but casting became another hurdle. Sonnenfeld originally wanted Danny DeVito to play the lead role of Chili Palmer. That didn't work out, and DeVito was recast as Martin Weir, the A-list actor pursued by Chili Palmer to star in his new movie. But when Sonnenfeld turned his sights to Travolta to take over the lead role, he was turned down not once, but twice.

John Travolta Had Developed A Bad Habit For Turning Down Big Roles

Apparently when John Travolta turned down the lead role in "Get Shorty," it wasn't the first time he turned down a big part. In fact, Travolta said it was a bad habit he had developed that led to his professional dry spell. He told Rolling Stone in 1995:

"Imagine you finish 'Blow Out' and the studio wants you to do 'An Officer and a Gentleman,' and you say, 'No, I'm going to become a pilot,' and they say they'll wait. Well, that happened all the time. Big movies were offered to me, and I said no. You can't blame others for your saying no to things."

Travolta was the first choice to play the titular character in 1994's "Forrest Gump," which he infamously turned down. He chose to play Vincent Vega in "Pulp Fiction" instead. Yes, "Pulp Fiction" resuscitated Travolta's career, but he regretted turning down "Forrest Gump." That regret may stem from how Travolta lost the Oscar for Best Actor to Tom Hanks, the actor who was ultimately cast as the beloved titular character.

This Is Not The Movie You Pass On

It appeared that John Travolta had made another regrettable mistake by turning down the lead role in Barry Sonnenfeld's "Get Shorty." According to Sonnenfeld's account in The Guardian, Quentin Tarantino had dated a "Get Shorty" producer. He got word that Travolta wasn't interested in the movie and called him up and said, "This is not the movie you pass on," and after Travolta expressed that he didn't understand the script, the "Pulp Fiction" director responded with, "Trust me and do it."

Travolta backed up Sonnenfeld's account in his 1995 Rolling Stone interview. Not only did he credit Tarantino for saving him from turning down another big movie role, he also credited the director for reviving his career beyond casting him as Vincent Vega. "And because he knew my bad habit, Quentin told me, 'Get Shorty' is not the thing you say no to.' That was the cue that finally started me saying yes to things," Travolta said.

Read this next: Horror Roles That Changed Actors Forever

The post It Took A Call From Quentin Tarantino For John Travolta To Join Get Shorty appeared first on /Film.

27 Jun 15:58

Which Characters Are Most Likely To Die In Stranger Things 4 Vol. 2?

by Valerie Ettenhofer

"Stranger Things" is the biggest show on TV right now, and in the grand tradition of small-screen spectacle storytelling, it's probably about due to kill some characters off. Past seasons' home stretches have given bloody and dramatic send-offs to Matthew Modine's Dr. Brenner (although he didn't stay dead), Dacre Montgomery's Billy, Sean Astin's Bob, and David Harbour's Hopper (although, again, he's actually alive).

With only two episodes left of the season, viewers are entering full Death Watch 2022 mode and nobody seems to be safe. Though star Millie Bobby Brown recently joked that the show's creators, Matt and Ross Duffer, are "sensitive Sallies who don't want to kill anybody off," there seem to be at least a few deaths on the horizon. Brown's co-star Noah Schnapp recently went on "The Tonight Show with Jimmy Fallon," where he promised that there will be "some deaths coming" in the season's final episodes.

So who's most likely to kick the bucket by the end of the Netflix show's penultimate season? Let's investigate, starting with the most likely candidates.

Dr. Brenner

At the top of this season's potential hit list is Dr. Ian Brenner, a man who has already lived the full character life cycle of a great villain and then, for some reason, came back again. His appearance in season 4 is one of the less logical plot points of the series, as he somehow quickly convinces Eleven (Brown) that he's been on her side all along despite the heaps of evidence we've seen to the contrary.

At best, season 4 Dr. Brenner seems like an excuse to get the always-great Matthew Modine back on the show. At worst, he seems like a crutch used to move Eleven's story along so she can finally understand the origins of Vecna and the Upside Down. Now that he's served his purpose, it would make sense for him to die for real. It's also pretty likely, given that teasers include a shot of Eleven standing outside what appears to be the exploded surface of the underground lab.

Jonathan

In terms of characters who aren't doing much this season, Jonathan Byers (Charlie Heaton) is up there. It's actually been kind of fun to see him transform into an aimless stoner after his family's move to California, but his plot arc is less of an arc at this point and more of a flatline.

Combine this with the fact that his love triangle with Nancy seems to have no easy solution (I mean, they could just talk and part ways as friends, but people in '80s adventure movies don't do that), and Jonathan is starting to look like Vecna-bait. If the monster who feeds on secrets and insecurities ends up going after Will (Schnapp), the core character who seems to be hiding his sexuality, Jonathan would no doubt risk his life to protect his younger brother.

Jason

Hawkins High School's star athlete has turned out to be one of the season's stealth villains, as he's spearheaded the witch hunt against Eddie in the wake of his girlfriend Chrissy's (Grace Van Dien) death. Jason Carver (Mason Dye) has turned out to be a world-class tool, as well as an effective stand-in for the kind of flawed rhetoric that still stokes the flames of moral panics and conspiracies to this day.

Though the last two episodes of the season are being kept largely under wraps, Dye's co-star Caleb McLaughlin, who plays Lucas, hinted to MTV News that the two actors have a particularly intense scene coming up in the season finale. Not to get too deep into the clues we've been presented here, but characters tend to die in "Stranger Things" finales. If we have to see Vecna crumple one more helpless teen, it would at least be nice if it was the one who's a big jerk.

Steve

Before we get into this, it's worth stating for the record that I do not want Steve Harrington (Joe Keery) to die. Nobody wants Steve Harrington to die. When we do broach the topic, conversations about the potential death of Steve Harrington have been unfolding in hushed tones these past weeks, as if the Duffer Brothers will somehow hear us and kill off our favorite hot, charismatic hero if we're too loud.

And yet, there seems to be a more than zero percent chance that Steve could die. The character has always been a fan favorite (and has always been thrown into near-death situations), but this season more than any other has been giving him hero moment after hero moment as if to set him up as a perfectly coiffed fallen saint if he does bite the bullet. He also got bitten by a freaky Upside Down bat earlier this season, meaning he's currently in poor health and not out of peril yet. As much as I hate to speak this into the world, it would be in line with the direction the season's heading in if Steve got one last grand romantic moment with Nancy before bowing out for good.

Eddie

The best of the season's new characters, edgelord Eddie Munson (Joseph Quinn) has weaseled his way into our hearts after just a handful of episodes. On the surface, he's a rocker burnout who's in it for the shock value, more concerned with striking fear into the hearts of freshmen with his melodramatic Dungeons & Dragons speeches than with ever actually graduating Hawkins High School. But scratch that surface and you'll find an awkwardly endearing guy who coos words of love to his electric guitar and is sweet on the head cheerleader.

The only problem with Eddie is that the "Stranger Things" writers wrote his whole season 4 arc before they knew how much we'd love him. His status as a breakout star does nothing to protect him from this season's endgame, which trailers have shown includes him playing a badass solo on that guitar from the depths of the Upside Down. Hopefully, he makes it out in one piece for an encore performance, but if the Duffers wanted to kill off a character we're rooting for while keeping all the original core cast members alive, Eddie would be their guy.

Victor Creel

There's a good chance the scene we saw in episode 4 of the new season of "Stranger Things" is the only Victor Creel (Robert Englund) content we'll get. After all, he told his story, he gouged his eyes out, and horror fans got the chance to applaud at an appearance from "A Nightmare on Elm Street" alum Englund.

But if Victor does come back, it'll likely be in some sort of face-off with Vecna. After all, the mid-season finale revealed that the monster is actually Creel's long-lost son, who was secretly responsible for the disturbing events Creel assumed were a haunting decades earlier. This means Vecna killed Creel's wife and daughter, and Creel is still in Pennhurst Mental Hospital totally unaware of the truth. There's no real reason to think Creel couldn't survive his encounter with Vecna, but I can't exactly picture the horror figure rehabilitated and happy in the season's epilogue, either.

Murray

While much of "Stranger Things" follows familiar story beats from '80s genre classics, this season's Russia plot has been off-the-wall and utterly unpredictable. So far, conspiracy theorist Murray Bauman (Brett Gelman) has survived a plane crash, impersonated a peanut butter-loving Russian smuggler, and helped Joyce (Winona Ryder) reunite with Hopper.

There aren't a ton of signs pointing to Murray's demise in the tail end of the season, but one particular frame of the Volume 2 promo gives me pause. In it, we see the eccentric hero inside a building, with the reflection of a red-orange explosion (or the open gate?) in the frame of his glasses. Murray's mouth is wide as if in a scream, but it seems less like an exclamation of fear and more like a bracing-oneself-to-go-for-it holler. Maybe he'll charge forward and attempt to save Joyce or Hopper from something? It's entirely possible that I'm reading way too much into this, but Murray does seem fairly expendable if blockbuster rules dictate that someone has to go.

Dr. Owens

Like Dr. Brenner, Dr. Sam Owens (Paul Reiser) is a character most fans didn't expect to see much of this season. The former Department of Energy employee turned director of Hawkins Lab has mostly been a good guy throughout the seasons, and was last seen in season 3 helping the Byers family move to California.

Dr. Owens plays a major part in the new season, telling El there's a coming war between Earth and the Upside Down and trying to protect her whereabouts when government officials come looking for her. "Stranger Things" loves to show us nice dudes dying in laboratories (see also: Bob), so it wouldn't be out of the ordinary for Dr. Owens to meet his fate soon. On the other hand, it seems like he has more info to share with Eleven, so he could be instrumental to the series' season 5 endgame.

Hopper

Former police chief Jim Hopper has been absolutely put through the ringer this season, to the point that killing him off now would just be cruel. Still, his character has gone through a sort of internal metamorphosis that makes him more capable than ever of being the hero Joyce and Eleven need right now. If the show is going to have a sacrificial character this season, it could well be a newly revitalized Hopper.

On the other hand, Hopper's fake-out death ended season 3, so it's kind of a played-out plot point. As of now, he's still in Russia with Joyce and Murray, and the volume 2 promo shows him uncovering some sort of stasis chambers with what look like Upside Down monsters in them. His death is possible, but it's more likely he'll return to Hawkins armed with a new outlook and a bunch of new information that could help the group as they face off against Vecna -- or whatever comes next.

Will

Poor Will Byers has been treading water all season (or, more accurately, for several seasons now). The seemingly closeted teen has been along for the ride with the California group's adventures this season, but he's also mostly been relegated to background status. We know that he painted something that seems to be a gift for Mike (Finn Wolfhard), and that his previously vague sexuality seems to have given way to a full-blown angsty crush on his bestie.

Theories surrounding "Stranger Things" season 4's finale have been swirling around since the first batch of episodes dropped, and the one that seems to fit most neatly into the tale the season's been spinning involves Vecna coming for Will. The monster preys on secrets, and Will seemingly has a big one, so it only makes sense that everything he's been trying to hide will be brought into the light by Vecna. But will his family save him? Will Mike? As the self-appointed president of the Will Byers Defense Squad, God I hope so, but I do worry that the painting is just begging to be opened posthumously by a group of teary-eyed teens.

Max

This is another death that is included here for posterity's sake, but that I'm writing about with both fingers crossed in fervent hope that it doesn't come true. Max (Sadie Sink) already had a major close call this season, and her run-in with Vecna formed the basis of one of the best scenes the series has ever done. The monster exposed her innermost thoughts, pointing out that in her darkest moments, Max wants to die. But she was saved through the power of friendship, good memories, and Kate Bush's epic classic "Running Up That Hill (A Deal With God)."

Max's showdown with Vecna felt like a turning point for the character, so it wouldn't make sense to have her meet an early demise after she just regained the will to live. Still, the promo for Volume 2 does include a shot of her pulling at the boarded up windows of a decrepit building, an image that eerily echoes Chrissy's last moments of life. Still, Chrissy had no clue who Vecna was, whereas Max has already beat him once before. Hopefully, if she does get caught in his clutches again, it'll be part of a fakeout that lets her KO him once and for all.

Read this next: 12 Shows Like Stranger Things You Definitely Need To Stream

The post Which Characters Are Most Likely to Die in Stranger Things 4 Vol. 2? appeared first on /Film.

27 Jun 15:57

The Best Romance In Love And Thunder Isn't Between Thor And Jane

by Rafael Motamayor

The Marvel Cinematic Universe has a bit of a weird relationship with romance. Phase One was filled with love interests for our heroes to try and sweep off their feet, including some played by Academy Award winners! But as the MCU grew larger, more elaborate, and hugely successful, it kind of just forgot about these love interests and ignored these romances in favor of very, very chaste and bombastic hero stories.

But "Thor: Love and Thunder" is hellbent on fulfilling the promise of its title, with a romance to end all MCU romances now that Thor is being reunited with his old flame Jane. Except the biggest romance in the film is not between Thor and Jane, former lovers who got distant and broke up off-screen now turned gods of thunder. No, this is a Taika Waititi movie, after all, so the best romance is the classic tale of a boy and his hammer.

A Jealous Axe And A Resurfacing Hammer

/Film got to attend the press conference for "Thor: Love and Thunder," and star Chris Hemsworth teased the emotional core of the film being all about the god of thunder and his two weapons of choice. As Hemsworth explains it, not only does Jane the ex-girlfriend turn up in the movie, also dressed up as Thor, but she is wielding Mjolnir.

"And all of a sudden the weapon that he held so dear and for so many years now belongs to someone else. And then he has Stormbreaker who starts to sense a little, just little jealousy there."

Now, Thor being emotionally immature and being jealous not just of Jane's powers, but of her using his hammer makes complete sense. Korg called it, after all, when he said "sounds like you had a pretty special and intimate relationship with this hammer and that losing it was almost comparable to loving a loved one" back in "Thor: Ragnarok." But what is this about Stormbreaker, the non-sentient axe, having feelings?

Well, according to Waititi, don't expect to see Stormbreaker talk, but maybe react emotionally to what is happening around it.

"You gotta remember Stormbreaker is made of Groot's arm, well the handle is. And so Groot was like a teenager when he did that. So we felt like Stormbreaker was a young weapon who had only just been born about five or six years ago. So it had to feel a little bit like an adolescent, like it was going through changes and having mood swings."

Are there any other sentient weapons in the MCU that we've met already? Is Ant-Man's suit alive? What about Hawkeye's bow? Does it have feelings too? It was also made out of a tree, probably.

Fine out the answers when "Thor: Love and Thunder" hits theaters on July 8, 2022. 

Read this next: The 19 Greatest Movie Couples Of All Time Ranked

The post The Best Romance in Love and Thunder Isn't Between Thor and Jane appeared first on /Film.

27 Jun 15:57

NIST Releases New macOS Security Guidance for Organizations

by Ionut Arghire

The National Institute of Standards and Technology (NIST) has published the final version of its guidance on securing macOS endpoints and assessing their security.

read more

27 Jun 15:56

Nvidia DLAA: How it works, supported games and performance vs DLSS

by James Archer

Nvidia DLAA (Deep Learning Anti-Aliasing) is more of a niche prospect than its upscaler cousin DLSS (Deep Learning Super Sampling), though it shares the same ultimate goal of making your PC games look sharper. Like DLSS, DLAA uses a dash of AI brainpower to stitch together frames with more detail than conventional anti-aliasing techniques like TAA and MSAA – only with DLAA, there’s no upscaling involved. That means no performance gains, but for those with sufficiently powerful Nvidia RTX GPUs, potentially superior image quality at all resolutions. Even better than DLSS, mayhaps.

Read more

27 Jun 15:55

11 DIY Projects to Survive a Zombie Apocalypse

by Alan Blake

Imagine if you woke up to a world full of zombies? Sure, the probability of humans rising from their graves as unsightly, hungry-flesh-eating corpses is pretty much nil, but it doesn’t hurt to imagine. After all, anything is possible in a world where the discovery of a colony of bats in a remote part of Asia can lead to a devastating global pandemic like Covid-19.

27 Jun 00:14

The Mars Express Spacecraft Is Finally Getting a Windows 98 Upgrade

by BeauHD
Engineers at the European Space Agency (ESA) are getting ready for a Windows 98 upgrade on an orbiter circling Mars. The Verge reports: The Mars Express spacecraft has been operating for more than 19 years, and the Mars Advanced Radar for Subsurface and Ionospheric Sounding (MARSIS) instrument onboard has been using software built using Windows 98. Thankfully for humanity and the Red Planet's sake, the ESA isn't upgrading its systems to Windows ME. The MARSIS instrument on ESA's Mars Express was key to the discovery of a huge underground aquifer of liquid water on the Red Planet in 2018. This major new software upgrade "will allow it to see beneath the surfaces of Mars and its moon Phobos in more detail than ever before," according to the ESA. The agency originally launched the Mars Express into space in 2003 as its first mission to the Red Planet, and it has spent nearly two decades exploring the planet's surface. MARSIS uses low-frequency radio waves that bounce off the surface of Mars to search for water and study the Red Planet's atmosphere. The instrument's 130-foot antenna is capable of searching around three miles below the surface of Mars, and the software upgrades will enhance the signal reception and onboard data processing to improve the quality of data that's sent back to Earth. "We faced a number of challenges to improve the performance of MARSIS," explains Carlo Nenna, a software engineer at Enginium who is helping ESA with the upgrade. "Not least because the MARSIS software was originally designed over 20 years ago, using a development environment based on Microsoft Windows 98!"

Read more of this story at Slashdot.

26 Jun 17:38

The Difference Between Power Strips and Surge Protectors

by Elizabeth Yuko

With the exception of your bathroom, you probably have multiple appliances, devices, lighting, and electronics is most rooms in your home—all of which need to be plugged in. Plus, there are things like vacuums, fans, and other items that may not get their own dedicated outlet, but need one on occasion.

Read more...

26 Jun 17:37

Blade Runner Enhanced Edition Adds Blade Runner Classic

by Blue
A post on Steam says the ScummVM-powered Blade Runner Classic is now included as part of the recently released Blade Runner Enhanced Edition on GOG.com* and Steam. This is said to be a first step in...
26 Jun 16:41

What Is Fuzzing in Cybersecurity?

by Elliot Nesbo

Software vulnerabilities are a significant problem in cybersecurity. They allow software products to be attacked and when those products are connected to otherwise secure networks, they can provide an entry point for hackers.

26 Jun 10:50

8 Lifesaver Power Bank Ideas to Save Money

by Alan Blake

Power banks are a must-have accessory for anyone who owns a smartphone. With one, you'll no longer need to rush to a Starbucks for a power outlet every time your phone runs out of juice or walk around with your original charger and risk losing it.

25 Jun 22:04

National Guard: "Get the shot or GTFO" [Obvious]

25 Jun 22:03

Ambitious Project Diablo 2 mod launches its fifth season

by Ken Allsop
Ambitious Project Diablo 2 mod launches its fifth season

You probably don’t think of most mods having live seasons, but for the ambitious Project Diablo 2 mod it’s a core part of their pitch. The mod for the original 2000 Diablo II launched its first season back in November 2020. It was designed to provide a new lease of life to the action-RPG game as though it was still actively being supported - and it’s certainly a nice way to pass the time until the Diablo 4 release date.

Project Diablo 2’s core mission statement is “to maintain the Lord of Destruction experience and provide consistent ladder resets while improving on the game as if development never ceased.” The mod features a wealth of item rebalances, new endgame content, useful quality of life improvements, and increased potential build diversity.

Seasons in Project Diablo 2 typically run for about four months, although it’s been slightly longer than that since the release of season four, Enlightenment. Some of the big changes and highlights for season five include a new trade site, quick casts, buff timers, improved monster targeting, a DPS meter, shared stashes across your characters, and a new “casual friendly” farming boss called uber ancients that provides an alternative to the usual AoE-focused farming methods.

RELATED LINKS: Best games like Diablo, Best RPG games on PC
25 Jun 22:02

Blade Runner: Enhanced Edition on Steam now includes the better ScummVM release

by Graham Smith

Blade Runner: Enhanced Edition launched this week, upping the resolution and increasing the framerate of Westwood's ancient adventure game in ways that make it look consistently worse than the original. If you bought the game on GOG, you could at least switch over to the superior ScummVM release, but not on Steam... Until earlier today, when Blade Runner Classic was added to the Steam version, too.

Read more

24 Jun 23:00

Multiple Backdoored Python Libraries Caught Stealing AWS Secrets and Keys

by noreply@blogger.com (Ravie Lakshmanan)
Researchers have discovered a number of malicious Python packages in the official third-party software repository that are engineered to exfiltrate AWS credentials and environment variables to a publicly exposed endpoint. The list of packages includes loglib-modules, pyg-modules, pygrata, pygrata-utils, and hkg-sol-utils, according to Sonatype security researcher Ax Sharma. The packages and as
24 Jun 22:59

Deus Ex Pitch Part 4: Morpheus Protocol

by Shamus

Note: This is a Shamus-scheduled article that is being published post-mortem.

Back at the white house, Troy meets with Alex face-to-face. This next part is like your visits to Seraph Industries in Deus Ex Human Revolution. The player isn’t allowed to pull out their weapons[1] or do any other shenanigans that would break the story. I know these games pride themselves on player agency and freedom, but I think most players are okay with not being allowed to pointlessly fire their weapons or toss inventory items around for no reason while visiting the White House.

Mission 3: Morpheus Protocol

Alex sums up the plot so far: Life is back to normal for the president. His poll numbers are up even more since the attempt on his life. We ID’d the people that attacked the White House[2] and they’re a jumbled assortment of misfits and cranks. It isn’t rare that a few loonies would want to try something like this. There are always a few threats, regardless of who’s in office. What is rare is that the group would have the budget, training, and knowledge to get so close. These people were obviously helped by someone a lot richer, smarter, and better-connected. This fits with what Troy learned in Switzerland.

Troy asks how the arrests are going with the State Department. Alex says she hasn’t heard anything yet. The two wonder what “Project Morpheus” might be about.

Next Troy meets with Sam Carter. On his way there, the player might spot the Woman in Orange. She’ll be standing somewhere distant and unreachable, sort of like a G-Man sighting in Half-Life.

Carter is glad to see Troy Denton. However, if you killed a bunch of people in Miami then he’ll express his disappointment. Otherwise he’ll congratulate you on a job well-done. After that he says…

Carter: Here, I wanted you to have this.

Carter hands Troy a Smith & Wesson Model 29 revolver. (This is the infamous “Dirty Harry” gun. I spent a lot of time trying to figure out a weapon with the right properties and of the right age to plausibly appear here. I’m not totally happy with this choice, but I’m mostly confident that I’ve avoided making any outrageous firearm blunders.)

Troy: (Taking the weapon and looking it over.) Woah, ancient tech.

Carter: That sidearm was carried by the man who trained me. This weapon was used to protect Jimmy Carter, Ronald Regan, Bill Clinton, and the first two Bushes. And I’ve carried it as my back-up weapon for every president since then.

Troy: I’ve never understood the thinking behind revolvers. You only get six shots. Our standard issue sidearms hold 15.

Carter: You and I both know there’s more to a weapon than its capacity. This thing has stopping power. It was overkill in its day, but in a world where you might face an augmented threat, you want to have something like this on you.

Troy: It belongs in a museum.

Carter: It’s a service pistol. It belongs in service.

Troy: So I guess you’re really serious about retiring?

Carter: You’re holding my second-favorite handgun, so you know I am.

Troy: Thanks Carter. I’ll take good care of it.

I’ll explain the thinking behind this scene in a minute. For now, Troy takes the weapon. Troy reminds Carter about the “Morpheus Protocol” threat. Carter assures him that security is super-tight. No tour groups. No press. There are hardly any civilians in the building, and we’re practically strip-searching everyone at the front door. There are hundreds of soldiers hidden along the building’s perimeter and we’ve got drones circling the building like angry bees. It would take an army just to shout an insult at the president.

Carter then explains that Troy should report directly to the president and tell him what we’ve learned in Switzerland.

On his way into the President’s office, Troy will pass the Woman in Orange. Her design should make it clear that she’s trouble in an obvious-but-not-actionable way. Maybe she’s got a mean face, or maybe she has a femme fatale thing going on. That, plus the orange outfit,[3] ought to be enough to grab the player’s attention.

Troy enters the president’s office. As he enters, a guard leaves. So now it’s just Troy, the president, and one rando secret service agent in the room. The president jokingly refers to Denton as “Agent Nephew”, doing a slightly cringy callback to Denton’s gaffe on day 1. Then he prompts Troy to explain what he learned on his mission.

The door to the office opens, cutting Troy off mid-sentence. We turn to see the Woman in Orange standing in the doorway.

The president remarks, “Oh, it’s you? It’s not quite time for our meeting yet.”

She seems to be reaching inside her coat, or handbag, or whatever looks the most overtly threatening.

“Gun!” the other agent shouts.

Troy grunts as his vision dims. This feels exactly like the malfunction we had when Leo Gold escaped.[4] The other secret service agent seems to be having the same problem – he’s doubled over, off-balance. He’s trying to get out his weapon.

Troy draws his pistol. (And hey, since Carter gave us that present, we have a pistol no matter what, even if the player is doing a novelty no-weapons / no-inventory pacifist run! Because this scene would turn into a farce if Troy was guarding the president with something impractical like a melee weapon or a rocket launcher. Also, the animators can build this scene around this one weapon, rather than scripting for every possible thing the player might be carrying.) He struggles to lift the weapon, but he can’t seem to point it at the Woman in Orange. His vision slams to black, we hear gunshots, and there’s a thud.

The screen stays black for several long seconds. Dead silence.

There’s a rush of sound as Troy wakes up. An alarm is going off. The old revolver is laying on the floor in front of him. He doesn’t pick it up. The door is closed again. The Woman in Orange is gone, and the president is dead. So is the other agent.

We don’t actually want to waste development resources on an archaic sidearm that will need its own ammo pickups and upgrades. The pistol was needed for this scene, so we’ll leave it here. The player is still carrying whatever weapons they had in their pockets when they arrived, but this revolver stays on the floor unless the playtesters throw a fit about it.

Troy checks on the president and then radios to Alex for help. He tells her to find the Woman in Orange.

Alex: (Frustrated.) My screens all went blank for a minute there. They’re back now, but I don’t… I don’t see a woman in orange anywhere near you.

Troy figures Mrs. Orange must have used the secret escape tunnel. He opens the secret door to follow her.[5] As the panel slides open, the main door to the room is kicked open violently and more secret service agents enter. They yell at Troy to stop, assuming that he’s the one who killed the president.

We’re in full gameplay mode now, so the player is free to handle this however they want. They can run into the secret passage, they can pull a weapon and murder their former compatriots, or I guess they could also stand still and get shot.[6]

The passage leads to steam tunnels like the ones we visited in the tutorial. We play peek-a-boo with the security system for a bit. There are military guys milling around “searching” for Denton the way enemies do in these games. The steam tunnels should quickly give way to the kitchen and laundry areas of the basement, because we already spent some time in this environment during the tutorial and we don’t want this to feel too repetitive.

There are a few encounters with groups of one or two agents along the way. While shooting is the path of least resistance, these encounters are designed so that it’s possible to escape without being forced to gun everyone down.

After the first of these encounters, we get this exchange…

Troy: Alex! Why is everyone shooting at me?

Alex: I don’t know how to tell you this Denton, but everyone thinks you killed the president.

Troy: Show them the security footage. I was incapacitated right as the Woman in Orange came in. We have to find her. She’s the one who did it!

Alex: I believe you. But I don’t have the security footage. My cameras went blank right before the assassination.

Troy: (Bitterly.) So she’s getting away while we waste time shooting at each other.

Alex: Carter told the secret service to stand down, but we have all these extra security people here today, and they don’t answer to him.

Troy: This must be the Morpheus Protocol: Use some kind of anti-aug tech to disable the President’s security detail.

Alex: Look, not many people know about this, but I actually have a backup system in place. It’s kind of a dead drop for video data. All of the footage is streamed to a backup server so we always have a copy, even if my security console is compromised.

Troy: Then I need that data to clear my name. Please Alex. Without that footage, the bad guys can make up any story they like and blame this all on a lone attacker – on me.

Alex: Of course I’ll help you. The problem is, the server is a one-way connection. It collects data automatically, but if you want to recover any of it then you have to physically access the machine.

Troy: Great. Just tell me where it is.

Alex: Utah.

Troy: UTAH?!

Alex: Get to the roof. I’ve got an idea.

This section is linear, so let’s keep it short.  This “But I don’t want to shoot my former colleagues” thing will wear thin if it drags on too long. Denton sneaks[7] upstairs and gets on the roof.

Alex remotely hijacks a helidrone. There’s so much chaos right now that nobody is going to notice if a single drone goes missing. She brings the drone in to pick up Troy and allow him to escape the premises.

Before he boards the heli, Alex tells him that he needs to unplug from the system. The PARASIGHT network will be able to track his mobile phone.

We get a little cutscene where Troy crushes his cell phone and drops it on the ground. Then he removes his secret service earpiece[8] and steps on it, literally and symbolically breaking his ties to his old job. Portentous musical sting.

He boards the heli and vanishes into the night sky.

Mission 4: Dead Drop

I think the idea of a “central” server with a one-way connection is inherently cartoonish. Which means this is a perfect idea for a mission.

This is a fairly straightforward location. It’s a big technology base / server farm that serves as a gameplay obstacle course. We should hit all the classics here: Visible red laser triplines hooked up to alarm systems, auto-turrets, patrol robots, rooms filled with coolant, massive steel airlocks hooked up to needlessly complicated puzzle-switches, maze-like layouts, dark corridors, and an excess of security cameras. Elsewhere in the game I’d caution the level designers to go easy on the air vents because they were just too often a definitive right answer in Human Revolution and Mankind Divided. But here in the Deep Storage level I’d tell them to go wild with the vents. Make them big, have them go everywhere, and fill them with big spinning fans that need to be turned off or routed around.

Also, is it too much to ask to make vents actually blowing air? Why are videogame HVAC systems always turned off? Then again, maybe having them blow air means thinking about where the air comes from, which would call into question these strange orphaned ducts that connect to rooms but never to any HVAC equipment. I don’t know. I’d tell the level designers to see what they can come up with. I like the idea of these vents being filled with the sound of rushing air and having a perceptible directionality to them. Perhaps you can find your way to the core by always going “upstream” against the currents.

The number of flesh-and-blood guards should be pretty low, and mostly limited to the outer layers of security. As the player moves inward the security should be automated, and in the innermost rooms it should be mostly environmental hazards.

There’s not much here in the way of story. We’ll give Troy and Alex a few lines to process the death of their old boss and talk about how much they liked him and how hopeful people seemed when he was elected. If there are sidequests or bonus objectives, they should probably take the form of self-directed treasure hunts. Maybe we tantalize the player with hard-to-reach weapons and upgrades and let them puzzle their way to the loot if they’re up for it.

This is one of the locations we’re going to get to revisit later in the game. I kinda like the idea of using this against the player. We can let them take some shortcuts on their way in, maybe setting off alarms and generally half-assing the job. There won’t be any obvious consequences at first, but then on the second visit they would find their original route of ingress has been fortified / blocked off. So if you were sloppy on your first visit, you’d have fewer options on your second. But doesn’t that just punish people who dislike stealth by making them do more of it? I dunno. I think there’s the opportunity for fun here.

Alternate idea, multiple routes: 

Path A requires stealth. B is filled with trigger-happy mooks and no hiding places. C is an obstacle course of environmental hazards and hacking. The player has to choose one of the three routes, and various  one-way doors save OCD players from feeling compelled to backtrack and run all three routes. Each path can have an aug upgrade. So you’ll get to the end of your chosen path, and you’ll see a now-unreachable upgrade from one of the other paths. Then when you visit this place later, you can do the same path again if you liked it, or you can try one of the other paths. But of course, you’ll only get another upgrade if you do a different route.

I think it won’t feel like “recycled content” if we specifically design the place to be visited multiple times, with opportunities for different experiences on each visit.

You get the idea. I’d give the level designers lots of room to work and then see what they come up with.

Troy reaches the backup server, where a big-screen computer terminal is waiting for him. There’s another door nearby that leads deeper into the facility, but we’re not going to be able to get past it on this visit.

Alex reminds him that they’re about to see the raw, unedited footage of the assassination, so he should brace himself.

The footage plays. We see the office from a camera[9] near the ceiling. Secret service guy on the left. Troy Denton on the right. President Ellis in the middle. We see the door open in the background. We can see the Woman in Orange, although her face is hidden from this angle. The president says something to the open doorway. Mrs. Orange pulls something out of her jacket / handbag. But it’s not a gun, it’s a… remote control? A phone? Maybe she pushes a button?

Both secret service guys double over. The guy on the left collapses. Troy suddenly stands up straight. He puts three rounds into Ellis, then three more rounds into his fellow agent. Then he points the gun at his own head and pulls the trigger three more times, resulting in three dry clicks from the now-empty weapon. Then he goes limp, dropping the weapon on the floor in front of him.

(Ok, now you can see why we needed Sam Carter to give our hero a six-shooter.)

Troy is stunned silent. We linger on the aftermath for a few more seconds.

Alex finally realizes that this was the Morpheus Protocol: Hijack an augmented agent to do the assassination, and then have that agent kill themselves to cover up the evidence. If Troy had pulled out a 9mm – which is what the vast majority of agents carry – then there would have been enough shots to finish the job. But because he was carrying Carter’s old six-shooter, he ran out of bullets before killing himself.

Troy is stunned. He really did kill Ellis. He’s mortified. He’s also confused. He didn’t think that his augmentations were able to do something like this – that they could knock him out and hijack his body. The implications are horrifying.

Alex says she doesn’t want to continue to run this operation from her office in the White House. For one thing, she’s now an accessory to whatever this is. She understands that Troy isn’t really at fault, but she also realizes that the two of them would have a very hard time explaining themselves. Secondly, she thinks she might be a target if anyone decides to clean up loose ends. She needs to get somewhere safe if she’s going to continue to help Troy. She tells him to get clear while she finds someplace to hide.

Getting out is easier than getting in, but it still takes the player a few minutes to retrace their steps and make their way past all the layers of security.

Troy doesn’t like that his body can be hijacked at any time. He figures he needs to find some sort of proof if he’s going to clear his name.

Alex suggests a visit to Mirai Technology, where his augmentations were designed. Maybe there he can learn how the hijacking works, who has access, and how he can protect himself. Maybe he can even find source code that can back up his claims.

Aside: I think if this was a real game pitch I might re-arrange some missions to put some stuff between the assassination and the reveal. I think the longer the player walks around thinking they’ve been wrongly accused, the harder it will hit when they learn the truth.

But I wanted to have both the assassination and the reveal in the same entry because I didn’t want people in the comments to spoil the twist with speculation. (Or worse, have someone devise something better than my idea, thus making my twist seem lame in comparison. This ain’t my first rodeo.)

Next week we’re headed for Tokyo.