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Memory and Native Code Performance
Presentation: API Conf Panel: Emerging Automation Layers on Top of Today’s APIs
Presentation: The Fundamentals of JVM Tuning
Saints Row 4's E3 dev walkthrough shows 10 minutes of mayhem

Volition has released a nearly 10 minute developer walkthrough of Saints Row 4, narrated by senior producer Jim Boone.
After the extended intro of an alien invasion interrupting a press conference at the "white crib," this sequel bears more than a passing resemblance to Crackdown where you can run fast, jump high, and scout the vertically built cityscape for glowing upgrade orbs. Unlike Crackdown, you don't have to painstakingly hoist yourself up ledges, but can rather sprint up walls. It even has checkpoint races ala Realtime World's 2007 cult classic.
Other new additions include a black hole gun, laser sword, the ability to go all Human Torch and keep yourself - and your ammo - ablaze. It's all stuff we've seen before in games like The Darkness, Prototype, and inFamous, but it seems to cherry-pick the best mechanics from all of these. If the goal of Saints Row 4 is to make you feel as ridiculously badass as possible - which it seems to be - then Volition appears to be doing a good job.
Google Respins Its Hiring Process For World Class Employees
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Presentation: Deleting Code at Nokia
Eclipse goes to GitHub
Scala for C# Developers: Useful Features
Scala for C# Developers: A Tutorial
30s animation love letter Fleish & Cherry in Crazy Hotel gets a demo

Last month I wrote about a quirky little isometric adventure on Indiegogo called Fleish & Cherry in Crazy Hotel. Based on your comments, it seems like its 1930s era animation style piqued some of your interests. Now it has a demo available at Spanish developer Red Little House's official site.
At about 20 minutes it's not terribly long, but it gives a good sense of the game's humour with lots of cutesy fourth-wall breaking dialogue that pokes fun at the inherent zaniness of cartoon logic. The meta joke at the end is an especially timely surprise.
It's not all great, though. The puzzles are very straight-forward and easy, although characters will often address the fact that they're in a demo and will be part of a much more complex brain teaser in the full game. Elsewhere, the animations need some work as characters tend to be static during exploration, as if protagonist Cherry is executing some sort of Zack Morris-esque time out. This too could just be a function of it being an alpha demo.
Nonblocking Algorithms and Scalable Multicore Programming
Presentation: C++11 The Future is Here
Presentation: The Architecture of core.logic
Presentation: Dumb and Dumber: How smart is your monitoring data
Presentation: The 90 Minute Guide to Agile – What, Why, How
Presentation: Introduction to WebSocket
Presentation: Cloud Computing at Google
New C# based CQRS Tutorial available
Presentation: Breaking News and Breaking Software
Presentation: Don’t Trust Your Brain
Article: Run .NET and Node.js code in-process with Edge.js
Presentation: Domain-Driven Design with Clojure
Presentation: Developing iOS Apps for Fun and Profit
Presentation: Large-Scale Continuous Testing in the Cloud
Structured Deferral: Synchronization via Procrastination
Presentation: Cooking on Gas: How to Use Chef to Get a Better Cloud Deal
Dart Is Not the Language You Think It Is
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Presentation: Killing Me Softly - with this Pair
Book Review: Locked Down: Information Security For Lawyers
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