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19 Mar 18:34

Bike Doctor for iPhone helps cyclists carry out repairs

Bike Doctor, as the name somewhat implies, is a simple iPhone app to help cyclists carry out common bike repairs and maintenance, such as fixing a puncture or adjusting brakes.

It’s been developed by Andreas Kambanis who writes the London Cyclist Blog and Ron Forrester, also the developer of Cychosis app, a mobile journal tool for cyclists.

The way Bike Doctor works is as follows: You load the app, tap on the area of the bike with a problem, select the appropriate repair and then follow the step-by-step illustrated instructions. Targeted at beginners as well as more experienced cyclists, it does this via a database of known issues – 20 in total – although a new version has just been submitted to the App Store for approval that adds further repairs and the ability to choose bike type to see customised instructions.

Bike Doctor is a pretty neat app but more to the point it demonstrates once again the App Store phenomenon in which the iPhone is catering for every niche possible. It’s also a great example of a blogger coming together with a developer to combine content with code. If that doesn’t make you feel all warm and fuzzy, I’m not sure what will.

19 Mar 18:32

The Look That Says Book

Hyphenation and justification: It’s not just for print any more. Armed with good taste, a special unicode font character called the soft hyphen, and a bit o’ JavaScript jiggery, you can justify and hyphenate web pages with the best of them. Master the zero width space. Use the Hyphenator.js library to bottle fame, brew glory, and put a stopper in death. Create web pages that hyphenate and justify on the fly, even when the layout reflows in response to changes in viewport size.
19 Mar 18:32

Roast Corn Chawan Mushi

The key is the roast corn broth.

Roast Corn Chawan Mushi

 

340g/12oz roasted corn  stock

156g/5.5oz/3 large eggs

16g/5/8oz/1T smoked soy sauce

 

Place a steamer on high heat and bring to a full simmer. Use a fork to lightly blend the eggs and the soy sauce. Stir in the roasted corn stock and then strain the mixture through a fine mesh strainer. Some egg particles will be caught in the strainer, that is ok. Pour 200g/3oz of the base into 6 ramekins. Place the ramekins in the steamer and turn the heat down to low. Cook the custards for 13 minutes, until they are firm to the touch and still jiggle. The custards will look a strange grey color if you look into the steamer before they are fully cooked.

 

Roasted Corn Cob Stock

RoastCornStock

8 corn cobs (smoked would be better)

800 grams water

1 4 inch piece Kombu

2 cloves garlic

 

Cut the top and bottom off the 8 ears of corn and discard. Cut each corn cob in half and put on a parchment lined baking pan. Roast the cobs at 425°F for thirty minutes or until foxy brown. Remove the cobs from the oven and put them in a pressure cooker. Add the water, kombu and garlic and cook on high pressure for 20 minutes. Let the pressure dissipate naturally. Strain the corn stock and reserve.

19 Mar 18:32

Weekly Make: Projects round-up

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In honor of Citizen Science month, here are some science-related projects available on the site. If you haven't registered yet, done a project, or posted one, here's how to get started. Also, don't forget that Evernote now offers a Make: Projects Notebook in their "Trunk" area, so you can add (select) Make: Projects to your notebooks.

And here's a challenge: The first person to post a science-related piece to Make: Projects and send me the link, wins a Maker's Notebook!


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Home Mycology Lab
Use an off-the-shelf home air purifier to culture and grow mushrooms.


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Backyard Biodiesel
A project from MAKE Volume 03, our car hacking issue, on converting vegetable oil into a liter of biodiesel fuel.


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Jam Jar Jet
Bill Gurstelle shows you how to build, in an afternoon, a simple pulsejet engine in Mason jar.


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Model Wind Tunnel
Getting the competitive edge in Pinewood Derby by building your own wind tunnel for testing the aerodynamics of models.


There are plenty more projects, recipes, tutorials and primers to be had on Make: Projects!


In the Maker Shed:
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Make: Science Room
Don't forget to check out the huge sale on science-related products currently going on in the Maker Shed! 50% off of many products! Read the Full Story » | More on MAKE » | Comments » | Read more articles in MAKE Projects | Digg this!
19 Mar 18:27

How-To: Cloth covered banana cables

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Here's a clever way to make your homemade cables look classy and expensive, and all it takes is a shoelace. Instructables user Aud1073cH shows us how to make these cloth covered banana cables.

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19 Mar 18:27

Make: Projects - Permanently stain PVC pipe any color you want

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I love PVC pipe: It's weatherproof, cheap, commonly available, easy to work, and easy to join temporarily or permanently. Apart from a slightly icky environmental footprint, the only serious drawback of PVC pipe for non-plumbing projects is that it's ugly, owing largely to the fact that it's usually available only in white, off-white, gray, or (sometimes) black. PVC can be painted, sure, but getting a good finish requires careful surface preparation, and even then the paint tends to flake or wear off with time, weather, and/or handling.

But, as you'll know if you've ever tried to remove a purple primer stain, it is possible to indelibly colorize PVC pipe. I got curious about what was in purple primer, and a bit of digging revealed that it's just clear primer plus purple dye. I reasoned, then, that I ought to be able to make my own "purple primer" in whatever color I wanted by adding solvent dye to clear primer. Long story short: It works, and it works great. Details are here.

More:

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19 Mar 18:09

Tin can contact microphones

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If you're into lo-fi sound, this is a pretty cool trick. What's more, it's super easy to DIY. If you're as busy as I am, though, and you still want to experiment with a tin can mic, it's hard to argue with the $7 price tag on these from the guys who run getlofi.com. I like the fact that they leave the original labels in place, and that they use 1/4" jacks. It would also appear that they have some clever trick for resealing the empty can in a good-looking way. At first I thought they were actually using a can sealer to close them back up, but close inspection of the photographs makes me think they probably open them with a side-opening can opener (Wikipedia) and then glue or solder the original lids back in place. Still cool, though.

More:

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19 Mar 18:07

Recycling plastic bags into plastic blocks?

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Spotted in the MAKE Flickr pool:

Michael Colombo has been experimenting with recycling plastic bags, and forming them into children's blocks. The process, as documented in this Instructable, is to to melt the plastic in an oil bath at low heat, which causes the bags to disintegrate into goo. Anyone know more about the process? Is it safe?

I learned about the method of "stewing" plastic bags from this instructable a while back, and decided to try it for myself. In short, it's done by placing the bags in canola oil, in which they acquire a gummy consistency, suitable for molding into rigid pieces. I decided to make some childrens' blocks out of it. As far as I know the plastic is all #2 HDPE which I assume is safe for children. Can anyone shed some light on this? (don't worry I wouldn't give this to kids until I'm absolutely sure).
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19 Mar 18:05

How-To: Make a smoker from flowerpots

19 Mar 18:05

"Clouds and Rain" Kiridashi

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A kiridashi is a kind of all-purpose Japanese utility knife, of minimalist styling, commonly without a separate handle. Hand-forged for $45 from bladesmith Scott A. Roush of Washburn, Wisconsin. Includes leather sheath, tassel, and naturally-shed horn bead.

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19 Mar 18:04

Making Your Mark On The Web Is Easier Than You Think

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We who work on the Web live in wonderful times. In the past, we did of lot of trial-and-error learning, and the biggest hurdle was getting people to understand what we were on about. Over time, companies like Google, Yahoo, Skype, Facebook and Twitter managed to get the geeky Web into the living rooms of regular people and into the headlines of the mainstream press.

Now more than ever are there opportunities on the Web for you, as a professional, to be seen and to be found. I am a professional Web spokesperson for a large company, and I spoke at 27 conferences in 14 countries last year. I write for several magazines and blogs and have published a few books. When people ask me how I got to where I am now, my standard answer is: by releasing stuff on the Web and by listening and reacting to feedback. And you can do the same.

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There are numerous ways to become known on the Web (or at least to reach out to like-minded people):

  • Use social networking tools.
    This is where the people are.
  • Write a (micro) blog.
    Even if it’s just a scratch pad for your thoughts. This is how mine started.
  • Attend unconferences.
    Everyone who goes is already a presenter, which makes it easy to begin.
  • Attend and speak at conferences.
    Even if it means just asking questions. Conferences are where people find you.
  • Partner and build alliances.
    If you can’t do everything on your own, find someone who completes the set of skills needed.
  • Comment on other people’s work.
    People will find you inspiring if you ask the right questions.
  • Build on other people’s work.
    Can something do almost exactly what you need but not quite? And it’s open source? Fix it for your specific purposes and release it for others who have the same needs.
  • Release free code, designs or templates.
    Nothing gets you noticed more than giving out goodies.
  • Listen and prioritize.
    We already have information overload on the Web; you can be a curator.

Let’s discuss the practical applications of each point.

Use Social Networking Tools

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Social networks have the unsurprising yet beneficial feature of being social: you can actually meet people who share the same interests as you. You might stumble over one or another expert who you’d never reach by email or by contacting them through their blog. I, for example, am happy to answer a quick tweet — and maybe even use it as inspiration for a blog post — but I find myself unable, unfortunately, to answer long emails that bring up a lot of issues from people asking me to fix their code.

Social networks are great for sharing successes and ideas. Upload sketches of your products to Flickr, share an office outing on Facebook (only the photos you could show your mother, of course) or create a screencast of some of your tricks and upload them to YouTube. Whatever you put out there can potentially be sent onward by millions of people. If your productions can be found only on your website, most people won’t ever see them.

Be yourself on social networks. Write a truthful bio and list your name, location, interests and other ways to find you on the Web. I get a lot of traffic from my Twitter profile and that wouldn’t be the case if I just had a cartoon dog there and didn’t list my name.

Write a (Micro) Blog

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On a blog, you can quickly share thoughts, finds, photos, anything. Not every blog has to be the refined and inspiring output of a Web expert. In the same way, a blog should not become an endless stream of boring anecdotes (like sharing the joys of having bought a new doormat this morning). My own blog, wait-till-i.com, has always been a personal scratch pad if nothing else. If I manage to code something that has always annoyed me in a new way, I’ll write a quick post. If I find someone else who has written something cool, I do the same and give my commentary on it.

Keep in mind that if you host yourself, you’ll have to update regularly and battle spam. If all you want is to jot down interesting things from time to time, just use a service like Tumblr, Soup.io or hosted WordPress.

A lot of people fall into the trap of using their blog as a playground: they try out every cool CSS trick and design idea they’ve ever had and redesign it every three weeks. This is tempting, but this kind of fame is fleeting; months down the line, you’ll probably realize that falling short on content was a mistake. My blog looks minimal indeed, and I do everything one could possibly do wrong in terms of SEO, but it still had a Google Page Rank of 8, and I made good money with ads. I wrote about interesting things and people linked to my blog. If your content is interesting, your blog will show up in RSS readers and in people’s updates in social networks or shared bookmarks. You need good, sensible titles and well-structured content. Looks are not that important.

Staying up to date is important. Don’t write treaties and novels; instead, update often and regularly, and you will have a crowd of followers in no time.

Attend Unconferences

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Unconferences (including BarCamp and others like it) are wonderful forums for practicing your public speaking. The cool thing about BarCamps is that everyone who goes has to give a presentation, host a discussion round or do something similar — it won’t just be you up there.

This can be a huge opportunity to speak to people and get a sense of what works for them and what doesn’t. There is no such thing as a failed talk at a BarCamp — just ones that work well and others that are less interesting. Nobody pays to see you, so nothing can be a major disappointment; and because everyone has to speak, there is no incentive to harshly criticize others. There is just no showing off.

If you get a chance to help organize a BarCamp, even better; you’ll get to network early on. Organizing events takes all kinds of people, not just hard-core developers and rock star designers.

Attend and Speak at Conferences

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Attend conferences whenever you can. They are priceless opportunities to network and to get to know people who you read about “in the flesh.” It’s a great feeling to ask a question of someone you’ve learned from and respect, and it shows them their work is appreciated.

Don’t get bogged down taking notes; that’s the job of the organizers. Instead, chat a lot, give out cards or — even better — swap Twitter handles. Go with the flow of the conference; if it’s time for beer, then it’s time for beer and chatter, not time to discuss highly technical matters.

Use the time during the talks and after the conference to your advantage: tweet about the talks and what you liked about them using the official hash tag, and publish a “Conference XYZ in my view” blog post as soon as possible. Immediately after a conference, there is much discussion among those who attended, but sometimes even more among those who didn’t. You could be the person who tells the latter group what they missed, and they just might remember you for it.

Keep your eyes peeled for chances to submit proposals for conferences. Clever conference organizers offer a “B” track — alternatives to the main speakers — and that could be your chance to get a foot in the door. There is always a need for fresh speakers, so don’t be shy.

Partner and Build Alliances

If you want to crack a certain problem but you’re not sure exactly how to do it, put it out as a question. A designer and a developer working together on a demo product or article is always better than a single person trying to do everything (and feeling out of their element). Duos can be highly successful, and even if the team is formed just for a one-off, collaboration lets you deliver products while getting to know the working styles of others.

Another useful way to collaborate is to form working groups. The WaSP task forces, for example, work that way and have been immensely successful. Other developers come together under local banners, which can bring collective fame to all involved. The UK-based Britpack is an example of that, as are the Multipack or the Webkrauts in Germany.

Organize some local meet-ups and go from there. This will help you meet like-minded people, and it will help them get to know you.

Comment on the Work of Others

Leaving comments on blog posts is a great way to become known, especially when you leave articulate comments that add to the conversation or explain the subject matter further. There’s no point posting if you’re going to suck up or divert the discussion. And there are enough comments that propose solutions to CSS problems. (“Just use jQuery. Worked for me.”)

Mull over the content of the post and try to think beyond it. Decent comments include:

  • “Great article. You can see that in action at XYZ.”
  • “Would that also work as a solution to the problem we see at XYZ?”
  • “ABC had a similar solution at XYZ, but it lacked feature X, which this solution fixes.”

You get the idea: show people other resources that back up the current solution, or point out problems in the proposed solution that need fixing and build your own.

You could also leave comments that verify or disagree with other comments that have stirred discussion. Being known as someone who prevents flame-wars or steers them to more productive channels is a good thing.

Build on the Work of Others

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The wonderful thing about Web development these days is that you can easily build on what other people have done. A lot of hard work gets released as source code or as Creative Commons content.

Instead of writing your own solutions to solve problems that other people have nearly solved, extend their work to do the one thing it’s missing on your terms. Why not extend someone else’s ideas and localize them to your market? This could entail translating and changing some features (removing those that don’t apply and adding those that are needed), but it’s probably worth it. When the Yahoo User Interface Library team created its fonts.css file, it found 12px Arial to be a great readable baseline for Web typography. The Yahoo team in Hong Kong found that 12px Chinese glyphs were too small to read, so they adapted. The YUI team — based in Sunnyvale, California — would never have encountered this issue themselves, so having a local team fix it and feed back the information helped everybody involved.

There is no shame in using other people’s work. All you need to do is learn what it does and then make it better. Understanding the work you’re building on is important; if you leave everything to magic and your extensions break later, your reputation will be tarnished — especially if you can’t explain why it happened.

One problem I encountered when I released some code was that I omitted functionality that was flashy but inaccessible; people started overriding my code to make the solution flashy again. My advice, then, is: before you “fix” code, read the documentation and consider the rationale behind its structure and functionality. The original author probably had good reason to do what he or she did. Using open-source resources is as much about respecting the authors as it is about making your work easier.

Release Free Code, Designs or Templates

Once you’ve seen how easy it is to create great products by building on the skills and research of others, take part: release your products and let others have a go. This is the beauty of the Creative Commons Share-Alike license: you give stuff out but people have to mention you, and they are allowed to release your content only under the same terms and conditions.

So, go ahead: upload your code to GitHub or Google Code; put your photos on Flickr; put your designs and templates on showcase websites like deviantART. By doing this, you reach people where they already hang out, rather than hoping for them to stumble across your work by chance. Most of my contracts for paid work have come from people who found and were impressed by free things that I released.

Listen and Prioritize

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A lot of content is on the Web, and keeping up to date on current happenings can be a full-time job. So, even if you don’t want to add to the already buzzing stream of information, you can make your mark by being a good content curator or librarian.

Librarians rock. They don’t know the content of all the books in the library, but they know exactly where everything is and can give you what you need in seconds. You could be that person.

Maintain a good number of RSS feeds, and bookmark them with clear simple notes and proper tags. Use social bookmarking to do the same with content that doesn’t come via RSS feeds. I follow a few people who do nothing but this and they do a splendid job.

One very successful feature of my blog is my “Things that made me happy this morning” column. In it, I list links that I found in my RSS reader and got me excited or prompted a chuckle. I do the same on the official Yahoo Developer Network blog with the Tech Thursday feature. None of this takes much time because I check a lot of websites daily anyway — but I do take time to put them in a list and write a few words about each. It helps me organize my bookmarks, and the world thanks me for it.

Summary

These are just a few ideas you can use to get yourself noticed on the Web. Most are free or fairly inexpensive, so before you spend a lot of money on a social media expert or SEO consultant, have a go on your own. Before you know it, you’ll find yourself enjoying being a known Web citizen. A lot of what I wrote about here is also available in “check box”-style advice in my free Developer Evangelism Handbook.

Don’t hesitate to comment and tell us your tricks, too!

(al)


© Christian Heilmann for Smashing Magazine, 2010. | Permalink | Post a comment | Add to del.icio.us | Digg this | Stumble on StumbleUpon! | Tweet it! | Submit to Reddit | Forum Smashing Magazine
Post tags: blogging, conferences, socialweb, speaking, web, writing

19 Mar 18:03

30MPH electric mountain bike

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MAKE subscriber Jennifer Holt of Columbus, OH, wrote in to share her rather overpowered electric mountain bike, running on a 48V motor powered by a homemade battery pack consisting of 144 3.3V lithium ion cells. Data from the battery monitor is logged to an SD card.

This is the second of the two electric bicycles I have made. The first was thrown together for a friend of mine on a very limited budget and used whatever we had lying around. It worked fine but looks like something you would see on ThereIFixedIt.com. For my own bike I wanted a much cleaner look. So I designed a frame from scratch to hold the components I wanted. Full suspension was important to me, since experience from the first bike showed that bumps were uncomfortable on a bike with an extra 100lbs on it. I also wanted off-road capability and more power than any sane person would want on a bike.

I limited the top speed to ~30MPH by design, since I didn't really want to go much faster on a bike-style frame(I have a yamaha FZ-1 for that). The low gearing and large motor leads to insane torque. I had to set the current limit in the Alltrax controller to half its max value, otherwise it was impossible to keep the front wheel on the ground. As it is, you still have to be careful taking off, it will throw you over backward if you peg the throttle from a standstill. Acceleration is limited by the friction between the rear wheel and the ground, you can lean forward to keep the front down, but the reduced load on the rear means that the drive wheel will slip, even on dry pavement.

Unfortunately, Jennifer has already wrecked the bike and broken her elbow, but it sounds like she's already begun to revamp it from scratch starting with a new powder coat on the frame. She also plans on sharing the CAD files for the various custom parts.

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19 Mar 18:03

Receiving weather satellite transmissions

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Simon from Auckland, New Zealand, created his own station for receiving signals from weather satellites using a homemade antenna using coax and PVC. I really enjoyed his write-up, it's very informative and contains tons of links.

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19 Mar 17:56

Visual structure of a zen rock garden

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Just ran across this fascinating little paper published in Nature back in 2002 by Gert J. Van Tonder, Michael J. Lyons, and Yoshimichi Ejima. In it, the authors apply a simple shape analysis to the layout of the 15 boulders in Japan's most famous karesansui (or "Zen garden," as they are often called in the West) at the Ryōan-ji temple in Kyoto. The technique they use is called "medial axis transformation," which, by my understanding, basically means that they took the Voronoi diagram of the boulders in the garden as viewed from above. The paper's authors explain their method with an elegant analogy:

[I]magine drawing the outline of a shape in a field of dry grass and then setting it alight: the medial axis is the set of points where the inwardly propagating fires meet.

Their findings, nicely illustrated by the figure above, were basically that the negative space between the boulders is very carefully structured to form a simple, three-level, two-branch fractal tree, with the "trunk" aligned on the temple's main hall, indicated by the red square, which is the traditional preferred viewing area for the garden itself. Random rearrangement of the boulders fails to reproduce these features, strongly suggesting that they are the result of deliberate design.

The abstract of the original Nature article is available here, and somebody has posted the full PDF here.

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19 Mar 17:56

Projector ring

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Inspired by 19th Century Standhopes, Bristol artist Luke Jerram (of "Play me, I'm yours" fame) designed this elegant and inspired portrait projecting ring for is wife Shelina Nanji as a wedding ring. Working together with jeweler Tamrakar, Jerram created a ring that, in a darkened room, with a light source behind it, will project a series of portraits from a selection of miniature slides. [via DVICE]

More:

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19 Mar 17:55

Raspberry Brie Panini

Oh boy. This recipe may be the final straw. I think I may break down and finally buy a panini maker. Do you have one? Do you use it a lot?
19 Mar 17:53

A Big Little Idea Called Legibility

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James C. Scott’s fascinating and seminal book, Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed, examines how, across dozens of domains, ranging from agriculture and forestry, to urban planning and census-taking, a very predictable failure pattern keeps recurring.  The pictures below, from the book (used with permission from the author) graphically and literally illustrate the central concept in this failure pattern, an idea called “legibility.”

States and large organizations exhibit this pattern of behavior most dramatically, but individuals frequently exhibit it in their private lives as well.

Along with books like Gareth Morgan’s Images of Organization, Lakoff and Johnson’s Metaphors we Live By, William Whyte’s The Organization Man and Keith Johnstone’s Impro, this book is one of the anchor texts for this blog. If I ever teach a course on ‘Ribbonfarmesque Thinking,’ all these books would be required reading. Continuing my series on complex and dense books that I cite often, but are too difficult to review or summarize, here is a quick introduction to the main idea.

The Authoritarian High-Modernist Recipe for Failure

Scott calls the thinking style behind the failure mode “authoritarian high modernism,” but as we’ll see, the failure mode is not limited to the brief intellectual reign of high modernism (roughly, the first half of the twentieth century).

Here is the recipe:

  • Look at a complex and confusing reality, such as the social dynamics of an old city
  • Fail to understand all the subtleties of how the complex reality works
  • Attribute that failure to the irrationality of what you are looking at, rather than your own limitations
  • Come up with an idealized blank-slate vision of what that reality ought to look like
  • Argue that the relative simplicity and platonic orderliness of the vision represents rationality
  • Use authoritarian power to impose that vision, by demolishing the old reality if necessary
  • Watch your rational Utopia fail horribly

The big mistake in this pattern of failure is projecting your subjective lack of comprehension onto the object you are looking at, as “irrationality.” We make this mistake because we are tempted by a desire for legibility.

Legibility and Control

Central to Scott’s thesis is the idea of legibility. He explains how he stumbled across the idea while researching efforts by nation states to settle or “sedentarize” nomads, pastoralists, gypsies and other peoples living non-mainstream lives:

The more I examined these efforts at sedentarization, the more I came to see them as a state’s attempt to make a society legible, to arrange the population in ways that simplified the classic state functions of taxation, conscription, and prevention of rebellion.  Having begun to think in these terms, I began to see legibility as a central problem in statecraft. The pre-modern state was, in many crucial respects, particularly blind; it knew precious little about its subjects, their wealth, their landholdings and yields, their location, their very identity. It lacked anything like a detailed “map” of its terrain and its people.

The book is about the 2-3 century long process by which modern states reorganized the societies they governed, to make them more legible to the apparatus of governance. The state is not actually interested in the rich functional structure and complex behavior of the very organic entities that it governs (and indeed, is part of, rather than “above”). It merely views them as resources that must be organized in order to yield optimal returns according to a centralized, narrow, and strictly utilitarian logic. The attempt to maximize returns need not arise from the grasping greed of a predatory state. In fact, the dynamic is most often driven by a genuine desire to improve the lot of the people, on the part of governments with a popular, left-of-center mandate. Hence the subtitle (don’t jump to the conclusion that this is a simplistic anti-big-government conservative/libertarian view though; this failure mode is ideology-neutral, since it arises from a flawed pattern of reasoning rather than values).

The book begins with an early example, “scientific” forestry (illustrated in the picture above). The early modern state, Germany in this case, was only interested in maximizing tax revenues from forestry. This meant that the acreage, yield and market value of a forest had to be measured, and only these obviously relevant variables were comprehended by the statist mental model. Traditional wild and unruly forests were literally illegible to the state surveyor’s eyes, and this gave birth to “scientific” forestry: the gradual transformation of forests with a rich diversity of species growing wildly and randomly into orderly stands of the highest-yielding varieties. The resulting catastrophes — better recognized these days as the problems of monoculture — were inevitable.

The picture is not an exception, and the word “legibility” is not a metaphor; the actual visual/textual sense of the word (as in “readability”) is what is meant. The book is full of thought-provoking pictures like this: farmland neatly divided up into squares versus farmland that is confusing to the eye, but conforms to the constraints of local topography, soil quality, and hydrological patterns; rational and unlivable grid-cities like Brasilia, versus chaotic and alive cities like Sao Paolo. This might explain, by the way, why I resonated so strongly with the book.  The name “ribbonfarm” is inspired by the history of the geography of Detroit and its roots in “ribbon farms” (see my About page and the historic picture of Detroit ribbon farms below).

High-modernist (think Bauhaus and Le Corbusier) aesthetics necessarily lead to simplification, since a reality that serves many purposes presents itself as illegible to a vision informed by a singular purpose. Any elements that are non-functional with respect to the singular purpose tend to confuse, and are therefore eliminated during the attempt to “rationalize.” The deep failure in thinking lies is the mistaken assumption that thriving, successful and functional realities must necessarily be legible. Or at least more legible to the all-seeing statist eye in the sky (many of the pictures in the book are literally aerial views) than to the local, embedded, eye on the ground.

Complex realities turn this logic on its head; it is easier to comprehend the whole by walking among the trees, absorbing the gestalt, and becoming a holographic/fractal part of the forest, than by hovering above it.

This  imposed simplification, in service of legibility to the state’s eye, makes the rich reality brittle, and failure  follows. The imagined improvements are not realized. The metaphors of killing the golden goose, and the Procrustean bed come to mind.

The Psychology of Legibility

I suspect that what tempts us into this failure is that legibility quells the anxieties evoked by apparent chaos. There is more than mere stupidity at work.

In Mind Wide Open, Steven Johnson’s entertaining story of his experiences subjecting himself to all sorts of medical scanning technologies, he describes his experience with getting an fMRI scan. Johnson tells the researcher that perhaps they should start by examining his brain’s baseline reaction to meaningless stimuli. He naively suggests a white-noise pattern as the right starter image. The researcher patiently informs him that subjects’ brains tend to go crazy when a white noise (high Shannon entropy) pattern is presented. The brain goes nuts trying to find order in the chaos. Instead, the researcher says, they usually start with something like a black-and-white checkerboard pattern.

If my conjecture is correct, then the High Modernist failure-through-legibility-seeking formula is a large scale effect of the rationalization of the fear of (apparent) chaos.

[Techie aside: Complex realities look like Shannon white noise, but in terms of deeper structure, their Kolmogorov-Chaitin complexity is low relative to their Shannon entropy; they are like pseudo-random numbers or π, rather than real random numbers; I wrote a two-part series on this long ago, that I meant to continue, but never did].

The Fertility of the Idea

The idea may seem simple (though it is surprisingly hard to find words to express it succinctly), but it is an extraordinarily fertile one, and helps explain all sorts of things. One of my favorite unexpected examples from the book is the “rationalization” of people names in the Philippines under Spanish rule (I won’t spoil it for you; read the book). In general, any aspect of a complex folkway, in the sense of David Hackett Fischer’s Albion’s Seed, can be made a victim of the high-modernist authoritarian failure formula.

The process doesn’t always lead to unmitigated disaster. In some of the more redeeming examples, there is merely a shift in a balance of power between more global and more local interests. For example, we owe to this high-modernist formula the creation of a systematic, global scheme for measuring time, with sensible time zones. The bewilderingly illegible geography of time in the 18th century, while it served a lot of local purposes very well (and much better than even the best atomic clocks of today), would have made modern global infrastructure, ranging from the railroads (the original driver for temporal discipline in the United States) to airlines and the Internet, impossible. The Napoleanic era saw the spread of the metric system; again an idea that is highly rational from a centralized bird’s eye view, but often stupid with respect to the subtle local adaptions of  the systems it displaced. Again this displaced a good deal of local power and value, and created many injustices and local irrationalities, but the shift brought with it the benefits of improved communication and wide-area commerce.

In all these cases, you could argue that the formula merely replaced a set of locally optimal modes of social organization with a globally optimal one. But that would be missing the point. The reason the formula is generally dangerous, and a  formula for failure, is that it does not operate by a thoughtful consideration of local/global tradeoffs, but through the imposition of a singular view as “best for all” in a pseudo-scientific sense. The high-modernist reformer does not acknowledge (and often genuinely does not understand) that he/she is engineering a shift in optima and power, with costs as well as benefits. Instead, the process is driven by a naive “best for everybody” paternalism, that genuinely intends to improve the lives of the people it affects. The high-modernist reformer is driven by a naive-scientific Utopian vision that does not tolerate dissent, because it believes it is dealing in scientific truths.

The failure pattern is perhaps most evident in urban planning, a domain which seems to attract the worst of these reformers. A generation of planners, inspired by the crazed visions of Le Corbusier, created unlivable urban infrastructure around the world, from Braslia to Chandigarh. These cities end up with deserted empty centers populated only by the government workers forced to live there in misery (there is even a condition known as “Brasilitis” apparently), with slums and shanty towns emerging on the periphery of the planned center; ad hoc, bottom-up, re-humanizing damage control as it were. The book summarizes a very elegant critique of this approach to urban planning, and the true richness of what it displaces, due to Jane Jacobs.

Applying the Idea

Going beyond the book’s own examples, the ideas shed a whole new light on other stories/ideas. Two examples from my own reading should suffice.

The first is a book I read several years back, by Nicholas Dirks, Castes of Mind: Colonialism and the Making of Modern India, which made the argument (originally proposed by the orientalist Bernard Cohn), that caste in the sense of the highly rigid and oppressive, 4-varna scheme was the result of the British failing to understand a complex social reality, and imposing on it their own simplistic understanding of it (the British Raj is sometimes called the “anthropological state” due to the obsessive care it took to document, codify and re-impose as a simplified, rigidified, Procrustean prescription, the social structure of pre-colonial India).  The argument of the book — obviously one that appeals to Indians (we like to blame the British or Islam when we can) — is that the original reality was a complex, functional social scheme, which the British turned into a rigid and oppressive machine by attempting to make it legible and governable. While I still don’t know whether the argument is justified, and whether the caste system before the British was as benevolent as the most ardent champions of this view make it out to be, the point here is that if it is true, Scott’s failure model would describe it perfectly.

The second example is Gibbon’s Decline and Fall of the Roman Empire, which I am slowly reading right now (I think it is going to be my personal Mount Everest; I expect to summit in 2013). Perhaps no other civilization, either in antiquity or today, was so fond of legible and governable social realities.  I haven’t yet made up my mind, but reading the history through the lens of Scott’s ideas, I think there is  strong case to be made that the fall of the Roman empire was a large-scale instance of the legibility-failure pattern. Like the British 1700 years later, the Romans did try to understand the illegible societies they encountered, but their failure in this effort ultimately led to the fall of the empire.

Aside: if you decide to attempt Mount Everest along with me, take some time to explore the different editions of Gibbon available; I am reading a $0.99 19th century edition on my Kindle — all six volumes with annotations and comments from a decidedly pious — and critical — Christian editor. Sometimes I don’t know why I commit these acts of large-scale intellectual masochism.  The link is to a modern, abridged Penguin edition.

Is the Model Relevant Today?

The phrase “high-modernist authoritarianism” might suggest that the views in this book only apply to those laughably optimistic, high-on-science-and-engineering high modernists of the 1930s. Surely we don’t fail in these dumb ways in our enlightened postmodern times?

Sadly, we do, for four reasons:

  1. There is a decades-long time lag between the intellectual high-watermark of an ideology and the last of its effects
  2. There are large parts of the world, China in particular, where authoritarian high-modernism gets a visa, but postmodernism does not
  3. Perhaps most important: though this failure mode is easiest to describe in terms of high-modernist ideology, it is actually a basic failure mode for human thought that is time and ideology neutral. If it is true that the Romans and British managed to fail in these ways, so can the most postmodern Obama types. The language will be different, that’s all.
  4. And no, the currently popular “pave the cowpaths” and behavioral-economic “choice architecture” design philosophies do not provide immunity against these failure modes. In fact paving the cowpaths in naive ways is an instance of this failure mode (the way to avoid it would be to choose to not pave certain cowpaths). Choice architecture (described as “Libertarian Paternalism” by its advocates) seems to merely dress up authoritarian high-modernism with a thin coat of caution and empirical experimentation. The basic and dangerous “I am more scientific/rational than thou” paternalism is still the central dogma.

[Another Techie aside: For the technologists among you, a quick (and very crude) calibration point should help: we are talking about the big brother of waterfall planning here. The psychology is very similar to the urge to throw legacy software away. In fact Joel Spolsky's post on the subject Things You Should Never Do, Part I, reads like a narrower version of Scott's arguments. But Scott's model is much deeper, more robust, more subtly argued, and more broadly applicable.  I haven't yet thought it through, but I don't think lean/agile software development can actually mitigate this failure mode anymore than choice architecture can mitigate it in public policy]

So do yourself a favor and read the book, even if it takes you months to get through. You will elevate your thinking about big questions.

High-Modernist Authoritarianism in Corporate and Personal Life

The application of these ideas in the personal/corporate domains actually interests me the most. Though Scott’s book is set within the context of public policy and governance, you can find exactly the same pattern in individual and corporate behavior. Individuals lacking the capacity for rich introspection apply dumb 12-step formulas to their lives and fail. Corporations: well, read the Gervais Principle series and Images of Organization. As a point of historical interest, Scott notes that the Soviet planning model, responsible for many spectacular legibility-failures, was derived from corporate Taylorist precedents, which Lenin initially criticized, but later modified and embraced.

Final postscript: these ideas have strongly influenced my book project, and apparently, I’ve been thinking about them for a long time without realizing it. A very early post on this blog (I think only a handful of you were around when I posted it), on the Harry Potter series and its relation to my own work in robotics, contains some of these ideas. If I’d read this book before, that post would have been much better.

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19 Mar 17:52

Little Blue Egg — flower-pot grill

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littleGreenEgg_2.jpg

Inspired by our coverage here on MAKE of flower-pot cooker/smokers, Nigel Vezeau (Ottawa, Canada) created this lovely "Little Blue Egg, a Big Green Egg knockoff. He used two big flower pots, an Ikea table, and a few other scrounged bits and pieces.

About six months ago I was at a friend's place jamming, hanging out, generally having a good time. The host said he'd throw a few wings on the big green egg for a post-jam snack. I hadn't heard of a big green egg before and so assumed he had a nickname for his BBQ, and didn't think much more about it. That changed when the wings were ready and we dug in. Admittedly my judgement may have been slightly clouded, but to me those wings were the best food I had eaten. Ever. I didn't know it at the time, but I had just been sucked into the cult of the big green egg.


Months later, still salivating over my memory of those wings, I started looking at pricing. Stunned to find the brand-name commercial eggs cost $1000-$1500, I almost dropped the idea. Not long after, I read the article on blog.makezine.com about home-brewed smokers using flower pots and electric hot plates. I was inspired! How hard could it be to go a step further and make and honest-to-goodness, charcoal burning, big green egg knockoff? As it turns out, not very hard at all. May I present the Little Blue Egg.

Little Blue Egg


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19 Mar 17:51

City In Ruins: Warsaw's Darkest Hour

Miasto_Ruin

Miasto Ruin (City in Ruins) is a heart-wrenching five minute film that simulates an aircraft flight over the ruined Polish capital of Warsaw in 1945. The project is the result of a two year collaboration between a team of Polish historians and dozens of special effects artists.

The extent of the destruction is almost too much to comprehend -- home to 1.3 million people prior to the war, the city was a barely-habitable wasteland five years later.

In the summer of 1944, a Polish uprising held out against the Nazi occupiers for 63 days. When the city fell, Hitler ordered the city obliterated in retaliation. Every building of significance was razed, along with all the bridges. An estimated 16,000 Polish resistance fighters died and as many as 250,000 civilians perished in the brutal aftermath of the uprising.

City in Ruins will be shown at the Warsaw Rising Museum, which opened on the 60th anniversary of the uprising in 2004 to tell the story of Warsaw's bittersweet resistance to new generations too young to remember anything but peace.

19 Mar 17:51

How-To: Duplicate vinyl records by casting

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Mike Senese, cohost of the Science Channel's Punkin' Chunkin' and Catch It Keep It, rescued this tutorial about how to "pirate" a vinyl record from Internet oblivion and posted it on his personal site for posterity. [Thanks, Sam!]

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19 Mar 17:36

10 of the best medieval walled cities

by Medievalists.net

By Bruce Holmes


For history buffs, photographers and anyone who’s ever said “Wow!” there’s nothing quite like the sight of a medieval walled city approached from a distance.

Then there are the explorations within, tours of castles, walks along the walls and shops and restaurants in medieval squares.



Many cities still have their medieval walls predominantly intact in various parts of the world. Did I mention my obsession? I’ve visited quite a few.

Click here to see this list from CNN, including Carcassonne, York, Óbidos and even Quebec City

Click here to see more Medieval Travel articles
19 Mar 17:30

The Art of Game Design

This is by far the best guide ever written for designing games. All kinds of games, simple and traditional, but of course video games too. This fat book is packed with practical, comprehensive, imaginative, deep, and broad lessons. Every page contained amazing insights for me. The more I read and re-read, the more important I ranked this work. I now view it as not just about designing games, but one of the best guides for designing anything that demands complex interaction. My 13-year-old son, who, like most 13-year-olds, dreams of designing games, has been devouring its 470 pages, telling me, "You've got to read this, Dad!" It's that kind of book: You begin to imagine your life as a game, and how you might tweak its design. Author Jesse Schell offers 100 "lenses" through which you can view your game, and each one is a useful maxim for any assignment.

-- KK

The Art of Game Design: A book of lenses
Jesse Schell
2008, 512 pages

$34 for the paperback from Amazon

Sample Excerpts:

We must be absolutely clear on this point before we can proceed. The game is not the experience. The game enables the experience, but it is not the experience. This is a hard concept for some people to grasp.

*

Lens #1: The Lens of Essential Experience

To use this lens, you stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:

  • What experience do I want the player to have?
  • What is essential to that experience?
  • How can my game capture that essence?

If there is a big difference between the experience you want to create and the one you are actually creating, your game needs to change: You need to clearly state the essential experience you desire, and find as many ways as possible to instill this essence into your game.

*

Let’s review the list of game qualities we have picked out of these various definitions:

Q1. Games are entered willfully.
Q2. Games have goals.
Q3. Games have conflict.
Q4. Games have rules.
Q5. Games can be won and lost.
Q6. Games are interactive.
Q7. Games have challenge.
Q8. Games can create their own internal value.
Q9. Games engage players.
Q10. Games are closed, formal systems.

*

artofgame1.jpg

*

The thing that really seems to bother people about calling puzzles games is that they are not replayable. Once you figure out the best strategy, you can solve the puzzle every time, and it is no longer fun. Games are not usually this way. Most games have enough dynamic elements that each time you play you are confronted again with a new set of problems to solve. Sometimes this is because you have an intelligent human opponent (checkers, chess, backgammon, etc.), and sometimes it is because the game is able to generate lots of different challenges for you, either through ever-advancing goals (setting a new high score record) or through some kind of rich challenge-generation mechanism (solitaire, Rubik’s Cube, Tetris, etc.)

*
artofgame2.jpg

*

Specifically, that the player puts their mind inside the game world, but that game world really only exists in the mind of the player? This magical situation, which is at the heart of all we care about, is made possible by the game interface, which is where player and game come together. Interface is the infinitely thin membrane that separates white/yang/player and black/yin/game. When the interface fails, the delicate flame of experience that rises from the player/game interaction is suddenly snuffed out. For this reason, it is crucial for us to understand how our game interface works, and to make it as robust, as powerful, and as invisible as we can.

*

Experiences without feedback are frustrating and confusing. At many crosswalks in the United States, pedestrians can push a button that will make the DON’T WALK sign change to a WALK sign so they can cross the street safely. But it can’t change right away, since that would cause traffic accidents. So the poor pedestrian often has to wait up to a minute to see whether pressing the button had any effect. As a result, you see all kinds of strange button-pressing behavior: some people push the button and hold it for several seconds, others push it several times in a row, just to be safe. And the whole experience is accompanied by a sense of uncertainty — pedestrians can often be seen nervously studying the lights and DON’T WALK sign to see if it is going to change, because they might not have pushed the button correctly.

What a delight it was to visit the United Kingdom, and find that in some areas the crosswalk buttons give immediate feedback in the form of an illuminated WAIT sign that comes on when the button has been pushed, and turns off when the WALK period has ended! The addition of some simple feedback turned an experience where a pedestrian feels frustrated into one where they can feel confident and in control.

*

For all the grand dreams of interactive storytelling, there are two methods that dominate the world of game design. The first and most dominant in videogames is commonly called the “string of pearls ” or sometimes the “rivers and lakes ” method. It is called this because it can be visually represented like this:

artofgame3.jpg

The idea is that a completely non-interactive story (the string) is presented in the form of text, a slideshow, or an animated sequence and then the player is given a period of free movement and control (the pearl) with a fixed goal in mind. When the goal is achieved, the player travels down the string via another non-interactive sequence, to the next pearl, etc. In other words, cut scene, game level, cut scene, game level…

Many people criticize this method as “not really being interactive, ” but players sure do enjoy it.

*

If 10 choices sounds kind of short, and you want to have 20 opportunities for three choices from the beginning to the end of the story, that means you’ll need to write 5,230,176,601 outcomes. These large numbers make any kind of meaningful branching storytelling impossible in our short life spans. And sadly, the main way that most interactive storytellers deal with this perplexing plethora of plotlines is to start fusing outcomes together — something like:

artofgame4.jpg

*

Problem #3: Multiple Endings Disappoint

One thing that interactive storytellers like to fantasize about is how wonderful it is that a story can have multiple endings. After all, this means the player will be able to play again and again with a different experience every time! And like many fantasies,
the reality tends to disappoint. Many games have experimented with having multiple endings to their game story. Almost universally, the player ends up thinking two things when they encounter their first ending in one of these.

1. “Is this the real ending? ”
2. "Do I have to play this whole thing again to see another ending?"

There are exceptions, of course. Star Wars: Knights of the Old Republic featured a novel type of player choice — did they want to play the game on the “light side ” or “dark side ” of the force — that is, with good or evil goals? Depending on which of the paths you choose, you have different adventures, different quests, and ultimately a different ending. It can be argued that this isn’t really a case of two different endings on the same story, but two completely different stories — so different that they are each equally valid.

*

Problem #4: Not Enough Verbs

The things that videogame characters spend their time doing are very different than the things that characters in movies and books spend their time doing:

Videogame Verbs: run, shoot, jump, climb, throw, cast, punch, fly
Movie Verbs: talk, ask, negotiate, convince, argue, shout, plead, complain

Videogame characters are severely limited in their ability to do anything that requires something to happen above the neck. Most of what happens in stories is communication, and at the present time, videogames just can’t support that. Game designer Chris Swain has suggested that when technology advances to the point that players can have an intelligent, spoken conversation with computer-controlled game characters, it will have an effect similar to the introduction of talking pictures. Suddenly, a medium that was mostly considered an amusing novelty will quickly become the dominant form of cultural storytelling. Until then, however, the lack of usable verbs in videogames significantly hampers our ability to use games as a storytelling medium.

*

As the character tries to overcome the obstacles, interesting conflicts tend to arise, particularly when another character has a conflicting goal. This simple pattern leads to very interesting stories because it means the character has to engage in problem-solving (which we find very interesting), because conflicts lead to unpredictable results, in other words, surprises (which we find very interesting), and because the bigger the obstacle, the bigger the potential for dramatic change (which we find very interesting).

Are these ingredients just as useful when creating videogame stories? Absolutely
and maybe even more so.

*

One focus group I witnessed was trying to determine where the average mom drew the line about what videogames were “too violent ” for their kids. Virtua Fighter was okay, said the moms, Mortal Kombat was not. The difference? Blood. It wasn’t the actions that were involved in the games that bothered them (both games are mostly about kicking your opponent in the face), but rather the graphic bloodshed in Mortal Kombat that is completely absent in Virtua Fighter. They seemed to feel that without bloodshed, it was just a game — just imaginary. But the blood made the game creepily real, and to the moms in the interviews, a game that rewarded bloodshed felt perverse and dangerous.

19 Mar 17:27

32 More Free Speculative Fiction Stories

A new batch of free fiction has been linked to by awesome resource Free Speculative Fiction Online. I've taken away (most of) the ones we already linked to recently...

  1. Saladin Ahmed: "Doctor Diablo Goes Through the Motions" (Strange Horizons, February 2010)
  2. Saladin Ahmed: "Where Virtue Lives" (Beneath Ceaseless Skies #15, April 2009)
  3. Harry Bates & Desmond W. Hall: "The Hands of Aten" (Analog (Astounding), July 1931)
  4. Harry Bates: "The Slave Ship from Space" (Analog (Astounding), July 1931)
  5. Florence Verbell Brown: "Bride of the Dark One" (Planet Stories, July 1952)
  6. Howard Browne: "Mars Confidential" (Amazing, April 1953)
  7. Emma Bull & Will Shetterly: "Danceland" (Bordertown Anthology, 1986)
  8. Pat Cadigan: "Roadside Rescue" (Audio) (Omni, July 1985)
  9. Arthur C. Clarke: "Superiority" (F & SF, August 1951)
  10. Eric Del Carlo: "After We Got Back the Lights" (Strange Horizons, February 2010)
  11. Eric Del Carlo: "Fluidity" (Futurismic, October 2009)
  12. Philip José Farmer: "Rastignac the Devil" (Fantastic Universe, May 1954)
  13. Jim Harmon: "The Planet with No Nightmare" (If, July 1961)
  14. Henry Hasse: "One Purple Hope!" (Planet Stories, July 1952)
  15. Henry Kuttner: "Where the World is Quiet" (Fantastic Universe, May 1954)
  16. Keith Laumer: "Field Test" (Bolo Collection, 1976)
  17. D. D. Levine: "Wind From a Dying Star" (Audio) (Bones of the World Anthology, 2001)
  18. Mike Lewis: "Collectivum" (Space SF, July 1953)
  19. Sam Merwin, Jr.: "A World Apart" (Fantastic Universe, May 1954)
  20. Sharon Mock: "The Anadem" (Coyote Wild Vol. 2 No. 1, January 2008)
  21. Sharon Mock: "The Armature of Flight" (Fantasy Magazine, February 2010)
  22. Alan E. Nourse: "Infinite Intruder" (Space SF, July 1953)
  23. Alan E. Nourse: "Martyr" (Fantastic Universe, January 1957)
  24. H. Thompson Rich: "The Diamond Thunderbolt" (Analog (Astounding), July 1931)
  25. Eric Frank Russell: "Allamagoosa" (Analog (Astounding), May 1955)
  26. Nathan Schachner & Arthur Leo Zagat: "The Revolt of the Machines" (Analog (Astounding), July 1931)
  27. Vance Simonds: "Telempathy" (Amazing, June 1963)
  28. Katherine Sparrow: "The Jacob Miracle" (Brain Harvest, February 2010)
  29. William W. Stuart: "A Real Hard Sell" (If, July 1961)
  30. Greg van Eekhout: "Chinatown" (Audio) (Polyphony #4, 2004)
  31. G. L. Vandenburg: "The Observers" (Amazing, November 1959)
  32. Jack Williamson: "The Doom from Planet 4" (Analog (Astounding), July 1931)

19 Mar 17:27

Ultra-slow-exposure pinhole photography

Finnish photographer Ollipekka Kangas tapes pinhole cameras to trees and sign poles for months at a time, accumulating some pretty crazy imagery.

Basically solarigraphic camera is a pinhole camera, very slow one. These pinhole photographs taken with a lensless pinhole camera with a extra long exposure. I use black&white paper which is 5-10 ASA. Exposure time can be very long, in some photos up to six months. Usually average camera is hidden in city for one to two months. The picture will appear without developing photographic paper with any kind of chemicals. Exposured paper is scanned in darkness and developed in Photoshop. All the cameras are very low tech, cheap boxes, canisters or film cans. I can take only like 5 pictures in month.

Sun draws many interesting traces in photos, you can really see the time passing by. Some times camera is tilted by passerby or tape just goes loose. Double exposures or traces of humidity can be seen in photos.

[via @GreatDismal]

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19 Mar 17:27

New in the Maker Shed: ShapeLock

MKSHL1-2.jpg
Shapelock allows you to rapidly create mechanical prototypes parts, brackets, housings, molds, etc. This amazing plastic melts in hot water and locks rigidly at room temperature! Super Strong, Tough, Safe and Reusable! So what is it? ShapeLock is an Ultra-High Molecular Weight Low Temperature Thermoplastic similar to Nylon or Polypropylene in toughness but does not need high temperatures or high pressures to form into useful shapes.

Features
  • Reusable - Just reheat and remold, endlessly recycle-able.
  • Super Tough, Safe and Non-Toxic.
  • Machine-able - Easy to saw, drill, tap and mill.
  • Paintable - Readily accepts Acrylic hobby paints, dyes and pigments.
  • Excellent material for frames, brackets, forms, molds and custom parts.
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19 Mar 17:26

DIY organic LEDs

19 Mar 17:26

The first attempt at organizing all the world's information

Knowledge and Power in the Neo-Assyrian Empire may sound like a dry website, but its subject and content is fascinating. In the 7th Century BC King Assurbanipal of Assyria built a library that was to contain all the world's knowledge. Destroyed by the Medes in 612 BC, the library was not rediscovered until the 1840s. 28000 clay tablets written in Akkadian have been found. 1600 can be read online, all translated into English. It's a somewhat overwhelming amount, but there's a lovely highlights section, which even includes pictures of the pillow-shaped writing tablets. For a thorough overview, you can listen to the In Our Time episode about the Library of Nineveh. The most famous text to have been found in Nineveh is undoubtedly the Epic of Gilgamesh. The story of its decipherment and the controversies that ensued, is interesting in its own right.
19 Mar 17:25

How-To: Make a piece of translucent concrete

light_transmitting_concrete.jpg

This tutorial by Instructables user nepheron shows you how to embed ordered optical fibers in cast cement to produce a small lump of concrete that will transmit light. It's based on Litracon, a commercial architectural material that, I believe, invented the concept. I've been considering a very similar "cast your own translucent cinder-block" type tutorial for the Make: Projects series for some time.

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19 Mar 17:17

Good SciFi movies from the Last year (non-blockbusters)

A friend recently asked me for my top 10 list of science fiction movies for an upcoming movie night. Rather than give him an all-time top ten, I decided to give him a list of good SciFi I could remember watching within the last year.

Like any good geek, I don't mind booting up some science fiction after downing programming tools for the night. If I've clearly omitted a must-watch scifi from the last year, shout out.

My list only includes non-blockbusters, so I've omitted the obvious candidates: Watchmen, Star Trek, and Avatar.

In no particular order (although, Moon was the best!):
And yeah, Primer is still my all time favorite.
19 Mar 17:17

Lemon Yogurt Cake

A very long time ago I worked as an au pair in Brussels for an Italian family. The mother had a recipe for a yogurt cake that I adored. It had the ability to make uncomfortable or difficult aspects of the job more palatable. I copied it out and brought it home. Somehow I never made that particular cake again but I always remembered it. When we began making our own yogurt I knew the cake had to be resurrected. Although the notebook containing the original recipe was long gone, I was able to make something that closely resembled my memories. This is a single layer, iced cake and I could happily eat it every day.

Lemon Yogurt Cake

 

1 ½ cups all purpose flour

2 teaspoons baking powder

½ teaspoon fine sea salt

1 cup sugar

generous gratings of nutmeg and cinnamon, ≈ ¼ teaspoon

12 ounces plain yogurt, room temperature

4 ounces vegetable oil

2 large eggs, room temperature

½ teaspoon rum extract

¼ teaspoon lemon oil

 

1 cup confectioner’s sugar

fine sea salt

1 Meyer lemon

 

Preheat oven to 350°F or 325° with convection

 

Spray a 10-inch springform cake pan with pan spray and wrap the bottom with foil.

 

In a medium sized bowl, whisk together the flour, baking powder, salt, sugar, nutmeg and cinnamon. Separately whisk together the yogurt, vegetable oil, eggs, extract and lemon oil. Pour the wet mixture into the flour mixture and stir until just combined. Pour the batter into the prepared pan and tap it on the counter a few times to spread the batter evenly. Bake for 35-40 minutes, until the top of the cake is just firm to the touch.

 

Let the cake cool in the pan for one hour. Remove the sides of the pan, leaving the base on the foil. Put the confectioner’s sugar in a bowl. Add a few grains of salt. Juice the lemon and add 2 tablespoons to the sugar. Mix to form a thick icing. Spread the icing over the top of the cake. Let it set for 10 minutes before serving.