F U D P
i am going to grampout, floating away waving good bye. you can find me in whatever town i float to - where i will start a small life running an arcade.
The first major amusement/arcade trade show following IAAPA is upon us, the annual expo that graces the city of London that is presently known as the EAG International Expo or EAG Expo for short. Many of our readers hail from the UK or Europe and a few are attending this event including Toby N. who took many of the pics below.
Let’s start with new products that were not brought to IAAPA
One surprise that we hadn’t heard about comes to us from the licensed videmption scene, a piece by Adrenaline Amusements that blends Crossy Road with Disney characters. The game plays just like Cross Road Arcade (single button play for two players; auto path finding for side movement) but has this skin. You’ll also notice Fix-it Felix and Wreck-It Ralph on the side art at the bottom. I’m noticing that Shooty Skies is not showing up on the AA website and it doesn’t appear to be here so perhaps it is receiving further work or it was canned (personally I think that game could work, it just was in the wrong cabinet with too large of a screen).
(Pics via Toby N.)
Within this group of photos you can see Pump It Up Prime 2 (Andamiro), The Walking Dead (Raw Thrills), Space Invaders Frenzy (Raw Thrills), World’s Largest Pac-Man (Bandai Namco) and Let’s Go Safari (Sega). In the photo showing The Walking Dead (which also appears to have the zombie art removed from the walker opening the doors; instead you have black spots that art normally attaches to), you can see Raw Thrills’ new wood chopping game, Choppy Wood. We have mentioned this one on the blog before and expected it at IAAPA but due to their launch of both Cruis’n Blast, The Walking Dead and Space Invaders Frenzy, they opted to not throw too much out there.
This game is similar to TimberMan by Barron Games where you are chopping trees down while avoiding the branches that are coming towards you. The main difference here: it has two trees and two lumberjacks, both of which can be controlled by a player. Otherwise you compete against the computer in single player.
— Toby (@7Ten) January 17, 2017
If you’re dying to see Stern’s latest machine, they brought it to EAG. What better way to show it than with a Bandai Namco rep playing it in one of their Pac-Man suits?
— Electrocoin Ltd (@electrocoin) January 17, 2017
Ok, here’s a better look:
— salagiochiusati.com (@UsedGames1) January 17, 2017
Not sure who makes this or what it’s about aside from guessing that it’s a shooting game for kids. Looks like it is from a Chinese or Taiwanese factory. Also by Toby N
Now for games that we have already seen or heard about
As mentioned the other day, Sega’s latest racing effort made another appearance at a trade show, this time sporting a red dashboard. I have not heard about the track selection yet but the shifter is still the 2-position. Don’t fret, there is still plenty of time for that to change
— Toby (@7Ten) January 17, 2017
— Sega Amusements (@SegaAmusements) January 17, 2017
I’ve been waiting to get my hands on a pair of Cruis’n Blasts but delays, delays, delays. Hopefully by the end of this week will refrain from promises until they have shown up at my door. Reports ‘from the wild’ I’ve been hearing indicate that these are performing really well, better than Super Cars did. We’ll see soon enough
— Toby (@7Ten) January 17, 2017
Barron Games International brought their World Tour Foosball game over to the UK for the first time. They did not bring their other titles like Fly O’Clock as regional agreements have Sega promoting that over there. This embed is from Facebook so you may have to like their page and be logged in to see it:
When it comes to EAG, you don’t really have as many manufacturers separated from the other – Bandai Namco has their products plus Andamiro plus Raw Thrills; Sega has their stuff plus ICE plus Barron, etc. These pictures cover the rest – note that Maximum Tune 5 is NOT present at this show. As we had mentioned around IAAPA time, MT5 is a North America only release. That may change for Maximum Tune 6 however:
— Martin R (@martin_sega) January 16, 2017
Heighway Pinball was at the show with 3 Full Throttle machines and 2 Alien machines but there was a technical issue with the Alien pins so hopefully that is sorted out by tomorrow.
— Toby (@7Ten) January 17, 2017
Let’s end with this “Rcade” cabinet that looks totally legit, amirite?
That’s all for now from EAG Expo 2017, stay tuned for more!
The post EAG Expo 2017 Day 1: Disney Crossy Road; Choppy Wood; Aerosmith and More appeared first on Arcade Heroes.
i loved this show.
(Thanks to Stingray_Travel for the tip from the other day)
The name Starcade likely brings back some memories for any of you classic gamers who caught the TV show back in the 1982-83 period that it was on the air. Contestants played real arcade machines on the set, aiming to win a full sized and brand new arcade game. It was great to see many of these games in action from when they were new while you also could witness the awkward battle between children and adults at times. We’ve mentioned it before, particularly how you can still watch many of the episodes right here on Starcade.tv (also some are on Youtube as you can see below). Now thanks to entertainment house Shout! Factory, the show is coming back.
Breaking News: SHOUT! FACTORY SECURES RIGHTS TO REBOOT ORIGINAL STARCADE GAME SHOW FOR TELEVISION! Details to come.
— Shout! Factory (@ShoutFactory) January 10, 2017
If you are unfamiliar with Shout! Factory then a quick visit to their website can get you up to speed. I’ve been familiar with them for the past few years thanks to their Mystery Science Theater 3000 DVD releases. I did reach out to them with some questions (I am curious to know if the show will focus only on retro games or if they will work with any of the modern game makers; where viewers will be able to watch the new show, etc.) but as of this writing, I have not received a response. It is likely still a bit early for those details so we will keep an eye on it.
I’ll post the press release here but first, one of the first episodes and a question: Are you looking forward to this and what would you like to see as a part of the new Starcade?
Press Release as posted at Retroist:
Shout! Factory, a multi-platform media company, has acquired worldwide television format and ancillary rights to the classic TV game show STARCADE from JM Production Company and show creators James Caruso and Mavis E. Arthur. The agreement provides Shout! Factory the rights to develop and produce a reboot of the show for television, as well as production of additional projects for a global audience. Shout! Factory will executive produce these projects with JM Production Company, creators of the original game show. This announcement was made today by Shout! Factory’s founders Richard Foos, Bob Emmer and Garson Foos; and show creators James Caruso and Mavis E. Arthur.
“STARCADE is a classic game show from the ’80s and is pure nostalgic fun. We couldn’t be more excited to work with the original show creators to ‘retro-boot’ STARCADE for a new generation of fans,” stated Shout! Factory’s founders. “As we continue to actively expand our reach into production and development for new series, movies, unscripted shows and specials, this deal exemplifies the type of content we plan to pursue which taps into the interests and passions of our company’s loyal fanbase.”
Created by James Caruso and Mavis E. Arthur, STARCADE first aired in 1982 during the dawn of the video game era and is widely recognized as the first-ever video arcade game show, featuring great gamers competing against rivals playing the most popular games of the day in front of a live studio audience in order to win huge prizes. Alex Trebek hosted one of the first pilots for the show which was later picked up by Ted Turner to air on his then-fledgling cable station, WTBS; STARCADE went on to air more than 130 episodes over three seasons on Turner.
“I consider myself lucky to have been part of the first generation to grow up playing video games and watching STARCADE in the 1980s,” said Shout! Factory’s Development Director, Jeremy Whitham. “Back then, no one could have predicted video games would one day become the world’s most popular form of entertainment. I can’t wait to see today’s crop of celebrities, pro gamers and e-sports stars compete head-to-head and find out who is the top player on the planet.”
“We’re thrilled to be part of this STARCADE revival,” said Jim Caruso and Mavis E. Arthur, producers of the original STARCADE series. “We look forward to bringing the show back for all those avid Starcaders who have been waiting for years, as well as a new class of gaming heroes. Game on!”
The deal was negotiated by Shout’s Jeremy Whitham and James Caruso, the creator and executive producer of the original STARCADE.
The post 1980s Arcade Centric Game Show Starcade Being Rebooted By Shout! Factory appeared first on Arcade Heroes.
With a new year upon comes the opportunity to reflect on games past. As usual we will start with the 70s and games turning the ripe age of 40. Prepare to feel old!
In no particular order
The history of Cinematronics and Vectorbeam is an interesting one, with plenty of drama going on behind the scenes. It was based on the popular game that was found on various mainframes across the country, this launched a whole new genre of games thanks to the vector monitor design. Vector monitors had existed previously but not in a way that the amusement business could use them.
The arcade version of Space War would provide similar 1v1 action with each player controlling a space ship that could fly around the screen and fire. The game also featured keyboard-style keys on the control panel that allowed the user to play different variations (such as the addition of a star in the center). Space Wars quickly skyrocketed up the charts and was the number 1 game in the industry until Space Invaders came along the next year; even then it stayed in the top 10 earnings wise for a few years. I came across one of these years ago and was surprised by how many ribbon cables were in the machine.
One of the last games produced under Atari’s ‘Kee Games’ label but mainly significant for the graphics technique that it used. That was the first documented use of 8-way scrolling in a video game. Such a technique would become vital to many games down the road. It also was Atari’s first game to offer multiple language options.
Compared to modern racing games this one isn’t particularly exciting against the timer+the procedurally generated track instead of opponents. It did have a four speed shifter and a cool ‘crunch’ effect when you would crash. The cabinet also had excellent artwork as Atari was prone to add to their games.
Another significant title from Atari that came along in a year where sci-fi fever was getting another jump start thanks to the release of Star Wars. This game had more of a Star Trek flare to it however, as development would have started before the world knew what Star Wars was. You pilot the “Starship Atari” in an effort to “save the Federation”. Enemies look just like Klingon ships or the Doomsday Machine (with a goofy face) while friendly ships would use a design that would show up in Star Trek II five years later.
This game pioneered another effect that would become big news in game consoles in the early 90s, scaled raster effects. It also sported elaborate artwork on the cabinet, particularly on the monitor bezel. Atari would attempt to make a version of this for their Atari 2600 game console that same year but it wasn’t very good.
This driving game really stands out among the releases of 1977 thanks to the full color graphics running on a 25″ color monitor. While it wasn’t the first video game to do so, this was still a rarity among arcade titles of the day.
The game itself was a unique multiplayer experience for up to four players (the computer would control any car that a person didn’t). Each player controls a car that they use to bump, push and pass a ball around the playfield to make a score on the opposing team’s goal. It didn’t get more complicated than that but it didn’t have to.
Here is a game that gained a lot of attention on home consoles but not through an official port. Atari would ‘borrow’ the concept (like so many had done to them with the likes of Pong, Tank, Breakout, etc.) for their Circus Atari game on the Atari 2600. If clowns aren’t your thing, then it is time for some nightmare fuel via the Circus arcade machine flyer:
Granted the original Exidy arcade version did have better resolution graphics than Circus Atari as the balloons look like real balloons instead of blocks. The game plays just the same as you have a paddle controller that is used to move the clown+springboard from side-to-side. The monitor was a B&W tube with color overlays.
Going back over to Atari is this interesting concept that offered up the interchangeable game idea. Triple Hunt featured three different games that the operator could switch between: Hit The Bear, Witch Hunt and Raccoon Hunt. They were all gun games that were essentially shooting gallery style in nature.
As the computing technology of the time was still very basic, operators would not only change out the software of the game they wanted but the artwork inside of the cabinet too. Just install the corresponding artwork and you were good to go. This was also possibly the first game to use the half-silvered mirror effect in a video game meaning that the graphics would appear to overlay the detailed artwork thanks to the trick used.
This is one of those games whose concept sounds great at first but kind of falls flat when you play it – at least in solo. As the title implies, you are bombing a canyon. Why you are doing so doesn’t matter, what does is that you rack up the most points by the end of the timed round while getting as few misses as possible. Rocks are marked with a number, indicating how many points they are worth.
Where this game does shine is in 2 player as you battle it out with a friend to see who is the best bomber. You can play as a blimp or a bi-plane.
At this point in game history, the technology had improved enough that you could create sports games that involved a ball without it being a ball & paddle game ala Pong and the many produced variations. Such was the case with Sega’s World Cup video game. Granted, this is a far cry from Virtua Striker and a bit of a rarity but it still managed to be interesting, thanks to the controls.
This one used a fairly unique control scheme – a trackball (that they call in the flyer a “ball-type control”) for player movement and a knob for ball control.
Nobody remembers Ramtek, but it wasn’t due to a lack of trying on their part. They wouldn’t survive to see the Golden Age reach the fever pitch but they did produce this mounted grenade launcher game with cast aluminum guns.
More importantly is the tech behind the game. Games using microprocessors/CPUs had been done since 1975 with Midway’s Gun Fight but this game upped the ante by using a CPU in the monitor too. This game used a true memory-based raster scan display, which later became standard.
Last but not least is yet another game from Atari. That kind of happens with any decade in the 70s and there is a good reason why they dominated the scene at the time (when we do 1987 here soon however, that will change). Pool Shark brought video billiards to the arcade although this did not have quite the effect that video pinball would have up against pinball machines.
Among Atari machines, this one is not very common. I imagine it would have fared better had it used a color screen instead of a B&W one.
Games that would have a spot above if they had more of a name or if there was more info about them
Twin Course T.T – Long before Manx TT there was the predecessor Twin Course. This game is virtually unknown as like many Sega releases from the 70s, there is little information to be found on it. It did feature two monitors in one cabinet though, allowing users to race against an opponent without having to share you screen.
2 Game Module – Another concept from Atari that was a unique cabinet design created to run two existing Atari titles in the same cabinet while taking up little space. It also pioneered the use of two monitors in one cabinet.
Boot Hill – Midway’s follow-up to Gun Fight. Not much changed in this Wild West shoot out game, other than adding a colorful background overlay behind a half-silvered mirror for a cool effect
Bazooka – This mounted bazooka shooting gallery style game stood out for that controller, otherwise it has been forgotten by time, much like the game’s creators, Project Support Engineering.
maybe they can also pay someone to clean the shitters for them jeezus
I’m not sure what it is about January 4th and Stern but last year it was Spider-Man Vault Edition getting an announcement and today it is the long rumored Aerosmith.
Kicked around the pinball rumor mill for a while now (particularly when some concept artwork for it showed up online), this marks yet another entry for Stern’s love of older rock bands (is it ok to use the term ‘classic’ yet or would that make too many of us feel old?). This follows the likes of Elvis, The Rolling Stones, AC/DC, Metallica and KISS. This table is designed by John Borg.
The design follows in the footsteps of the soon to be shipping Batman 66 in that it makes use of a large color LCD screen in the lower backbox. The hardware for this has been dubbed “SPIKE-2” for handling the HD visuals and high fidelity audio. Unlike Batman 66 however, Stern is doing a Pro model this time and so far there is no “Super Limited Edition” model announced. Granted, when certain machines sell more units than others, Stern has rolled out special Premium editions before (ex: AC/DC Luci Premium model).
Among other features that all models share are the “Jacky’s 3D sculpted mechanical ball locking toy box” which appears to work just like the Ark of the Covenant toy from Stern’s Indiana Jones pinball (2008). Some people love that (it’s a great way to surprise the player with the multiball), some hate it (the latter due to the playfield damage over time from falling balls). Players can also choose their multiball number at 3, 4, 5 or 6 multiballs, which is an interesting feature. All models also have 3 pop bumpers, “Rats in the Cellar Spinner” and more. You can check out the full breakdown of features here (click to enlarge)
Each model also features their own unique art package designed by “Dirty” Donnie Giles, who has produced artwork for many bands as well as Stern’s Metallica pinball.
Accessories such as inner art blades (to cover up the black sides) will also be available.
Stern already is setting the game up at the CES 2017 trade show. It’s too bad that they give the arcade/amusement industry less attention with their new releases (such as not bringing Batman 66 to IAAPA 2016) but their target market is more collectors than operators these days, so that would be why. If you want to see a sneak peak at the game from what Stern provided on Facebook today, click here.
As you would expect, the Pro model is the least expensive of the model choices and thus it comes with fewer features. Among those are lacking the mini playfield that the Premium and LE models have.
I’ve long felt that if you are going to get a Stern pin for a commercial location then Premium is the way to go. No need to go over the top with the more collectible LE while getting more features that makes the game more interesting and fun to play.
For the Aerosmith collector who has to have it all and has the money to buy it
Stern has stated that it is available through Stern distributors although I do wonder how soon it will begin shipping as I am hearing that only now are Batman 66 orders starting to ship.
Let’s post the official PR for Aerosmith and ask: What do you think of this from all of the info released today?
Leading Pinball Manufacturer and Global Brand Management Firm Epic Rights Announce Newest Addition to Rock Lineup
ELK GROVE VILLAGE, IL – January 4, 2016 – Stern Pinball, Inc., the world’s oldest and largest producer of arcade-quality pinball machines, and Epic Rights, Aerosmith’s global licensing agent, jointly announced today the availability of a new line of pinball machines that honor the classic and iconic rock band, Aerosmith.
Stern Pinball’s Aerosmith machines reflect the high-energy and excitement that accompanies the experience of a live Aerosmith concert. Players will rock to nine famous Aerosmith hits in the concert arena playfield and embark on an exhilarating pinball experience. Players score points and finish game objectives to raise the audience’s levels of energy, thrill and enjoyment. Higher scores amplify the experience–the higher the energy level, the bigger and louder the show–resulting in an Aerosmith pinball experience that cannot be matched.
The hard-hitting feisty American rock group best known for their powerful fusion of rock and blues has reached fans for more than four decades. This colorful band includes the much loved pop culture personalities of Steven Tyler and Joe Perry. With sales of more than 70 million albums in the United States and more than 150 million albums worldwide. Aerosmith is one of the world’s all time best-selling American rock bands. To date, they have been awarded 25 gold albums, 18 platinum albums and 12 multi-platinum albums.
“We’re thrilled to have Aerosmith join the ranks of Stern Pinball’s rock and roll line-up,” said Gary Stern, Chairman and CEO of Stern Pinball. “Aerosmith is an iconic band with a devoted fan base. Fans of both the band and pinball will be able to appreciate the extraordinary experience that the Aerosmith pinball machines provide.”
The Aerosmith machines all feature original hand-drawn art provided by “Dirty” Donny Gillies, who has produced work for bands including The Hellacopters, The Melvins, Queens of the Stone Age, The Wildhearts, Electric Frankenstein and the 184.108.40.206’s, but is most noted for his work with metal band Metallica. In addition, the machines feature custom speech from Brendon Small, creator of Metalocalypse, the American animated television series centering around a death metal band. Players will be mesmerized by the interactive “Jacky on the Box” mechanical feature on the playfield. Jacky sits on a toy box allowing players to launch pinballs through the air and slam dunk the steel ball into the box. The more balls launched into the box, the higher the opportunity for a player to earn multiballs.
“The Aerosmith pinball machines are an ideal way to expand the band’s global brand because they provide a unique and fun experience for fans and consumers of all ages,” said Lisa Streff, Executive Vice President, Global Licensing, of Epic Rights.
In addition to the heart pounding music and game experience, the machine features a full-color high-definition display. In conjunction with Stern Pinball’s new SPIKE-2 electronic platform, the display enables high-definition graphics and innovative animations. The game includes a high-fidelity 3-channel audio system that is three times more powerful than audio systems of previous generations. Aerosmith Pinball entertains with an amazing array of modern and classic features, making it suitable for all skill levels.
Aerosmith Pinball is available through authorized Stern Pinball distributors and dealers around the world.
Pro Model: $6199
Premium Model: $7899
Limited Edition Model: $8999
About Stern Pinball, Inc.
Stern Pinball, Inc., headquartered just outside Chicago, Illinois, is the oldest and largest producer of arcade-quality pinball games in the world. Stern Pinball’s highly talented creative and technical teams design, engineer and manufacture a full line of popular pinball games, merchandise and accessories. Recent Stern titles include Batman ‘66, Ghostbusters, Game of Thrones, WWE WrestleMania, The Walking Dead, Mustang, Star Trek, Metallica, The Avengers, X-Men, AC/DC, Tron, Transformers, Avatar, Iron Man, Batman, Spiderman and many more! All of Stern Pinball’s’s games are crafted by hand and assembled by Stern Pinball’s expert team. A broad range of players enjoy Stern’s games from professional pinball players that compete in high-stakes international competitions around the globe to novice players who are discovering the allure of the silver ball for the first time. To join the fun and learn more, please visit www.sternpinball.com.
About Epic Rights:
Epic Rights is a full service global branding, licensing and rights management company dedicated to building celebrities and entertainment brands via its broad global network of retailers, licensees and agents. Working with a roster of top clients and brands, Epic Rights’ services includes licensing/branding, music merchandising, social media management, VIP ticketing and fan clubs. Epic Rights also oversees sponsorships and endorsements, digital archiving of all creative/photos/media assets and manages worldwide e-commerce for its clients in addition to providing in-house legal resources for trademark registration and audit management. Epic Rights is headquartered in Los Angeles, California. For more information, visit: www.epicrights.com.
**Game Features Shown Subject to Revision or Change
that's because there is really no alternative other than a rotten fruit.
Apple’s long-awaited refresh of its MacBook Pro line is disappointing for many reasons, but it looks like we have something else to add to the list: awfully unpredictable battery life. The problem is significant enough that it might just topple Apple’s machine from its throne.
it's only taking everyone else years to figure out what I have already known.
this makes me more mad than it should, do i have a problem?
finally someone proved my point about knight rider exiting the semi at high speeds