Shared posts

04 Jul 15:21

BookCourt Gets A Bar

by Homer Fink

Who said the book business is dead? BookCourt, according to reports, will soon be adding a bar:

DNAinfo: “People have been telling us to do it for 20 years,” said Zack Zook, who is the events and development manager at BookCourt, located at 163 Court St.

A bartender-bookseller will man the bar, said Zook, serving a wide selection of high quality local beers and wines from Brooklyn and Long Island.

The bar, that was approved for a wine and beer license by Community Board 2 last week, will be “an organic add-on,” said Zook, as customers can relax with a beer or browse the shelves with a glass of Chardonnay.

The report adds that the Zook is also planning to expand to the Catskills as well.

24 Jun 18:06

alternativeart: Frank Frazetta



alternativeart:

Frank Frazetta

24 Jun 18:05

California sends a cease and desist order to the Bitcoin Foundation

by Nathan Mattise

California's Department of Financial Institutions has issued a cease and desist letter to the Bitcoin Foundation for "allegedly engaging in the business of money transmission without a license or proper authorization," according to Forbes. The news comes after Bitcoin held its "Future of Payments" conference in San Jose last month.  (The license information is available on CA.gov and Forbes placed the cease and desist letter on Scribd.)

If found in violation, penalties range from $1,000 to $2,500 per violation per day plus criminal prosecution (which could lead to more fines and possibly imprisonment). Under federal law, it's also a felony "to engage in the business of money transmission without the appropriate state license or failure to register with the US Treasury Department," according to Forbes. Penalties under that law could be up to five years in prison and a $250,000 fine.

Jon Matonis, a member of the Bitcoin Foundation's Board of Directors, wrote up the news for Forbes. Matonis defended the Bitcoin Foundation's actions during its time in California:

Read 3 remaining paragraphs | Comments

23 Jun 22:08

The Most Well-Connected Google Service

by Alex Chitu
Many people think that Google Reader could've been more successful if Google promoted it more. The truth is that Google Reader has been the service that connected to the biggest number of Google services. No other Google benefited from so many service integrations.

Here's an incomplete list. Start counting:

1. a link to Reader was displayed in Gmail's inbox when there was no mail

2. for many years, Google Reader could be found in the main navigation bar, next to Gmail, Calendar and Google Docs

3. Google Reader was the first Google service that worked offline and the first Google service that used Google Gears, back in 2007



4. Google Reader integrated with Google Social Search, a feature that allowed you to restrict results to the pages written by your friends or people you follow.



5. iGoogle integrated with Google Reader when it started to add support for canvas view. Maximize a feed gadget and you get the Google Reader interface.



6. Blogger's Following feature was powered by Google Reader. "The blogs you follow in Blogger have been added as subscriptions in Google Reader. Subscriptions can be managed in Reader without affecting your following list in Blogger."



7. Listen, Google's podcast manager app for Android, used Google Reader to store subscriptions.

8. Google Alerts integrated with Google Reader, so you could subscribe to feeds instead of receiving email notofcations.

9. Back in 2008, Google's mobile transcoder displayed the site's feeds at the top of the page and linked to Google Reader.

10. Google Reader was the only Google product with an interface optimized for Nintendo Wii.

11. Google Currents, launched in 2011, allowed you to import your Google Reader subscriptions.

12. Google Buzz's commenting feature was integrated with Google Reader.



13. When Bloglines was discontinued in 2010, Google Reader's team encouraged users to switch to Reader. The blog post includes a graph of Reader users over time.


14. The Google Groups redesign from 2010 was inspired by Google Reader.

15. Google bought FeedBurner to monetize Google Reader and launched AdSense for Feeds.

16. Back in 2007, Google Reader made shared items available to Google Talk contacts and many people complained about this.

17. Google's Power Readers feature from 2008 allowed you to "track the news sites and blogs Barack Obama and John McCain read" using Google Reader. It was a clever way to promote Google Reader. This feature was expanded to "include journalists, techies, fashion critics, foodies and more".

18. Google Toolbar for IE allowed you to subscribe to feeds using iGoogle or Google Reader.

19. Google Blog Search still has this link below the list of search results page: "Subscribe to a blog search feed for [query] in Google Reader". Google News had a similar link.


20. Google Spreadsheets has a special function for importing feeds that was initially called GoogleReader. Now it's called ImportFeed.

21. Google TV Queue uses Google Reader to manage subscriptions.

22. Google Reader was Google's infrastructure for feeds and the technology was used by iGoogle, orkut, Gmail's web clips, Blogger widgets, Google Spreadsheets and the Ajax API.

I'm sure you can find other examples of services that integrated with Google Reader. I didn't include all the third-party apps and services that used the unofficial Google Reader API. As you can see, Reader was an important part of the Google ecosystem and Google did promote the service in many ways.
23 Jun 21:58

Someone help.

by DOGHOUSE DIARIES

Someone help.

And there’s still so much I’ve left off. Standards (the lack thereof, really) have failed us. There’s money to be made! Tell us what your biggest gripe is on Facebook, or Twitter, or you know, any of the other ten trillion services there are. I need a nap.

23 Jun 21:28

What Games Are: Reinventing The Games Console Half Way Won't Work

by Tadhg Kelly
Fordmadoxfraud

Interesting counterpoint to all the bad press Microsoft's been getting.

frankenstein

Editor’s note: Tadhg Kelly is a veteran game designer, creator of leading game design blog What Games Are and creative director of Jawfish Games. You can follow him on Twitter here.

In some ways you’ve got to feel bad for Microsoft. The company has spent years trying to find ways to expand its Xbox idea. It put together a very interesting camera peripheral that many people bought into, but not too many games. It’s tried, on several occasions, to use the games console as a way to win access into the living room. Yet now it’s at the point of having to roll back many of its big ideas because the market reacted so negatively. The company has run into a hard truth: In the minds of the market “console” means something specific, and is not inclined to expand its thinking.

In essence what Microsoft wanted to do was similar to what Apple did for phones. Long before iPhones there were many years of terrible feature phones. They had Java games, shambolic web interfaces and data plans that charged per megabyte. They stuck resolutely to sticky keys and small screens, and at best some of them had styluses that pretended to be able to recognize handwriting. Apple managed to leapfrog that mess by reinventing how it controlled, how it looked and what it felt like. Mobile phones went from being cellular devices to something else, something with sexy touch-screen effects and whatnot, and that in turn opened the door to many other innovations.

That, in essence, was Microsoft’s big idea with Kinect. If the company could redefine control to be much broader than stuffy old joypads, then that opened the door to lots of other avenues. In a sense it was trying to take “console” into the realm of “smartconsole” but it had an unwillingness to really go for that. Like Sony and Sega before it, Microsoft has attempted to achieve its vision by expanding the metaphor of what “console” is supposed to mean rather than defining a new type of product from the ground up. And the market has yet again said no.

Unlike in the computing space where one machine acts as arbiter and translator of all content toward multiple screens, the living room has never really been able to unify. We have several smaller devices that all plug into one big screen. And often they have duplicate functions. The games console seems like it should solve that. It should be a point of access for content and functionality, roles already filled by computers but in the living room. So much more could be brought to the living room if only the audience would get behind that idea. Throw out all your confusing boxes, it seems to say. Bring back some sanity to your life. One box to rule them all and make your life elegant.

Yet no company can really get there. No one company can strike deals with all cable-box makers to essentially cut them out of a key part of their value chain. Nobody is yet able to convince television manufacturers to get behind one standard control method. And since that means there will always be fragmentation, players really just want consoles to play games. They view consoles as essentially gaming CD players, and preferably cheap ones at that, and steadfastly refuse to buy into the bigger picture.

Their resistance is with good reason: Transitioning from cheaper many-box to expensive one-box means giving up a lot. It means forfeiting the chance to play games on other systems. It means disconnecting from a pre-existing media service and converting or dumping a lot of material in the process. (Could you ever see iTunes on your Xbox?) The argument has not yet been made strongly enough to the market that the trade-off is worth doing. While smartphones show that dramatic evolution is possible, a platform holder like Microsoft needs to go much further than it already has if it’s going to change how gamers think.

Several commenters have lamented that Microsoft’s recent reversal on DRM is caused by players being short-sighted, putting immediate value (used games) ahead of long-term potential gains (digital connectedness). To me this reflects a key dissonance. It’s rare that the market gets educated, and instead much more common that it gets fixated on an idea of what a product category is. It hears “PC” and it thinks “powerful desktop computer.” It hears “console” and it thinks “shiny games deck.” It sees one sort of trying to act like the other and resists. No no, it says. The device is supposed to be like this.

Even though every PC, smartphone and tablet in the world has a front-facing camera, for example, the market finds something weird about consoles doing likewise because that doesn’t seem to add much to what it believes ”shiny games deck” is supposed to be. Even though Nintendo has a great idea for how second screen gaming could work, the market fundamentally regards it askance. A shiny games deck is supposed to be about joypads and such. The tribe only understands “console” as one thing and is only really interested in features that bolster that vision. All else is viewed with suspicion.

There’s some kind of smart-TV idea trying to be born at Microsoft, an interesting technology which seems just out of reach. There’s something to its Minority-Report-esque idea of swiping, swishing and talking to your television. There’s some notion in the middle of that with tablets and interactions and second screens. But to get there needs a deep reinvention, and the road toward it does not lead through changing everyone’s minds about the meaning of “console.” Instead it needs to be a new product, even a whole new category, and its adoption has to go slow.

Rather than adapting a product into something that is complicated, confusing and suspicious, the right approach would be to create something new. One example would be a Kinect standard that could be licensed to television makers and integrated into sets. A standalone camera, irrespective of gaming, that perhaps makes all sorts of remote control tasks easier. And not called “Xbox” at all. Not called “console” either. Or, if the vision mandates that gaming still be involved, a gaming deck that gets beyond the joypad.

Much as the iPhone managed to sell itself by walking away from keypads, arguably the gaming machine that moves beyond “console” as a product category needs to move beyond the joypad. This is very hard to do. Nintendo almost managed it with Wii before running out of steam and then trying to create a joypad/tablet combo that few people really like. Kinect tried too, but gestural games are somewhat limited in their scope. Perhaps through SmartGlass or some haptic variant of that in combination with Kinect, Microsoft could get us all into the idea of a new product category like “smartconsole.”

Or maybe the reason that this product struggles to come to life is simply that there is no place for it. There isn’t anything fundamentally wrong with the games console as a device. If you like to shoot stuff, jump on platforms, race, and play sports or roleplaying games, the console form factor that we have right now does that. All of the sector’s problems are about how it runs as a business rather than a form factor (which is why microconsoles are a big deal, as they primarily innovate on the business). Much like the computer or the car, the form factor for doing all those things has not significantly changed in 30 years – and there’s precious little need for them to.

Blaming the market is all well and good, but there’s no reason for it to change its idea about what a games console is. And that’s a hard truth. That’s the sort of truth that makes games executives depressed. That’s the kind of truth that, after years of working on grand visions game makers often realize (and become bitter about) that they have to lower themselves back down into the muck. Rather than change the fundamentals the market consistently tells game makers to lean in. Make it bigger. Make it better. Make it play well. Make it feel right. Make it cool. Make it, you know, a great game. That’s all the gaming market cares about, and as yet no one’s made a compelling case for it to think differently.


23 Jun 18:42

"Did you have fun?" "I got a lot of books"

by ThePinkSuperhero
I just appreciate silence In a world that never stops talking- "Introversion", a comic by Luchie.
22 Jun 20:22

Photo



22 Jun 19:21

Wetlev 2 water jet pack marginally less lethal than prior version

by Mike Szczys

wetlev2-test-run

You’ve got to admit the thought of tooling around the lake on your own personal water jetpack is a seductive proposition. This is the second summer in which [Toby Gardner] has been trying to work out the kinks on his build. Last year he got out of the water, but the jetpack was pretty hard to control. Over the winter he redesigned the nozzles of the water jets and they seem to be doing quite a bit better.

The fact that the build will be in frequent contact with water makes it a bit harder. They need to have parts that won’t corrode but can stand up to the pressure. Stainless steel was the obvious choice, and for the refinements they were able to get quite a few off the shelf parts to start from. He built a mold for forming the backpack and took it out for a spin. We don’t get a great look at the new version from afar. But watch the videos below and you’ll see last year it tried to drown him, this year it seems to float.

Why is he building rather than buying? Have you seen the price of the original version?

Version 2

Version 1


Filed under: transportation hacks