Shared posts

20 Sep 17:11

Jagex punishing banned Runescape players by selling their stuff

Taylor Swift

Aaaaaamazing

Runescape creator Jagex is going to punish banned players by selling the contents of their fraudulent accounts through a new auction-style system called "Bank Bidders." ...

20 Sep 16:05

Don Buchla has died

Electronic instrument designer and Buchla Series inventor dies aged 79

Synthesizer pioneer Don Buchla died on 14 September, announced music historian Mark Vail via Facebook. Buchla, also an instrument designer, is best known for his Buchla Series.

Born in South Gate, California, in 1937, Buchla graduated with a physics degree from the University of California, Berkeley, in 1960. By 1963 he had constructed his first voltage-controlled synthesizer. This original Buchla Music Box, or Series 100 as it was also known, was commissioned by electronic music artists and San Francisco Tape Music Centre members Ramon Sender and Morton Subotnick, and consisted of several modules which could be patched together to create different patterns. In the 1970s he developed the Buchla 200 series Electric Music Box and the first digitally controlled analogue synth called the Buchla Series 500. 1972 saw the invention of a portable all-in-one synthesizer called The Music Easel and the first MIDI Buchla as released in the late 1980s. In the 1990s Buchla moved beyond sound generation to MIDI controllers and updated analogue synthesizers.

Susanne Ciani is one of many contemporary electronic musicians and composers to have worked with Buchla’s devices. She recently recalled her work with him in The Wire 391 Invisible Jukebox. “We have a long history. I worked for Don after graduate school. My dream was the Buchla. I devoted my life to the Buchla. That was my world for ten years. And it was hard.

“Eventually I had to stop,” she continues, recalling her tempestuous relationship with the synth. “Because I had... I guess you can call it a nervous breakdown. When the machine broke I was so bereft that it was killing me. The machine I loved wouldn’t work. It was traumatic. I’d send it back to Don, he’d fix it, he’d send it back and it’d be damaged in transit. Then we tried to hire someone in New York to fix it and they couldn’t. I had the head of an engineering society ready to be trained on the thing but Don’s schematics were so personal that, frankly, no one could understand them. The documentation wasn’t recognisable.

“When I lived in New York, Don sent me a Music Easel. He said, ‘Why don’t you buy this?’ But when I received it I thought it was ridiculous. I was playing this big modular thing and here he sent me this tiny thing and I just didn’t want it. I wanted to send it back but I couldn’t. I actually told him, ‘You lied to me. I didn’t know what this was.’ And we ended up having a legal thing. Yikes. Yeah. So, I was never a Music Easel person. But I see it now in the prism of modern electronic life and, you know, Alessandro Cortini does beautiful things on it. Kaitlyn [Aurelia Smith] does beautiful things on it. But it’s not for me. It’s not my DNA. I’m modular.”

Buchla is survived by his wife Anne-Marie Bonnel, his musician son Ezra Buchla, and his two daughters Erin Buchla and Jeannine Serbanich.

19 Sep 17:46

Fans are translating Japanese 'Iwata Asks' dev chats into English

Taylor Swift

This rules. Definitely click through for the several-part Animal Crossing development discussion.

(laughs) ...

17 Sep 15:46

How Breitbart Conquered the Media

by Ta-Nehisi Coates

In July of 2010, journalist and provocateur Andrew Breitbart posted a video excerpt of remarks on his site purporting to expose “evidence of racism coming from a federal appointee and NAACP award recipient.” This was an explosive charge. The Tea Party was ascendant then and racial grievance was one of its animating features.

In Obama’s America, “the white kids now get beat up, with the black kids cheering,” explained Rush Limbaugh. “And of course everybody says the white kid deserved it—he was born a racist, he’s white.” Iowa Republican Representative Steve King charged that Obama has a “default mechanism” that “favors the black person.” Tea Party supporters arrived at rallies charging Obama with endorsing “white slavery.” Now Breitbart purported to have in his hands proof that would prove that it was the NAACP and its allies in the White House who were the real racists.

Breitbart’s “video evidence” was stunningly effective. The NAACP immediately denounced the remarks and the U.S. Department of Agriculture official who’d made them—Shirley Sherrod—was, in short order, forced to submit her resignation via Blackberry. “You’re going to be on Glenn Beck tonight,” she was told. The remark was revealing. It was Beck who best channeled the Tea Party’s spirit of racial victimization. The president was a man with “a deep-seated hatred of white people,” claimed Beck. “This guy is, I believe, a racist."

So frightened were the Obama administration officials and the NAACP that they did not bother to ask if Breitbart had honestly rendered Sherrod’s comments. They did not seek to understand their context or meaning. They did not even bother to see who Shirley Sherrod actually was and whether the charge accorded with her history. Instead they dispensed with any pursuit of the truth, allied themselves with fear, and humiliated Shirley Sherrod.

Later, when it was revealed that Breitbart had perpetrated a massive deception, when no less than Glenn Beck defended Sherrod, it was easy to think that Andrew Breitbart had, himself, endured a humiliating and disqualifying loss.

Events on Friday threw that thesis into doubt. Hillary Clinton made a claim—half of Donald Trump’s supporters are motivated by some form of bigotry. “The racist, sexist, homophobic, xenophobic, Islamophobic—you name it,” she said. “And unfortunately, there are people like that, and he has lifted them up.” Clinton went on to claim that there is another half—people disappointed in the government and economy who are desperate for change. The second part of this claim received very little attention, simply because much of media could not make its way past the first half. The resultant uproar challenges the idea that Breitbart lost.

Indeed, what Breitbart understood, what his spiritual heir Donald Trump has banked on, what Hillary Clinton’s recent pillorying has clarified, is that white grievance, no matter how ill-founded, can never be humiliating nor disqualifying. On the contrary, it is a right to be respected at every level of American society from the beer-hall to the penthouse to the newsroom.

The comment was “a self-inflicted wound” claimed the Washington Post reporter Dan Balz. “It was very close to the dictionary definition of bigoted,” asserted John Heilemann. My colleague Ron Fournier and the Post’s Aaron Blake were both taken aback by the implicit math of Clinton’s statement. “Clinton appeared to be slapping the ‘racist, sexist, homophobic, xenophobic, Islamaphobic’ label on about 20 percent of the country,” wrote Blake in a post whose headline echoed that of the Trump campaign manager’s website. “That's no small thing.” Whether or not it was a false thing remained uninvestigated.

The media’s criticism of Clinton’s claim has been matched in vehemence only by their allergy to exploring it. “Candidates should not be sociologists,” glibly asserted David Brooks on Meet The Press. I’m not sure why not, but certainly journalists who broadcast their opinions to the nation should have to evince something more than a superficial curiosity. It is easy enough to look into Clinton’s claim and verify it or falsify it. The numbers are all around us. And the story need not end there. A curious journalist might ask what those numbers mean, or even push further, and ask what it means that the ranks of the Democratic Party are not totally free of their own deplorables.

Instead what followed was not journalism but, as Jamelle Bouie accurately dubbed it, “theater criticism.” Fournier and Blake’s revulsion at the thought that some 20 percent of the country, in some fashion, fit into that basket is illustrative. Neither made any apparent attempt to investigate the claim. No polling data appears in either piece and no reasons are given for why the estimate is untrue. It simply can’t be true—even if the data says that it actually is.

To understand how truly bizarre this method of opining is, consider the following: Had polling showed that relatively few Trump supporters believe black people are lazy and criminally-inclined, if only a tiny minority of Trump supporters believed that Muslims should be banned from the country, if birtherism carried no real weight among them, would journalists decline to point this out as they excoriated her? Of course not. But the case against Clinton’s “basket of deplorables” is a triumph of style over substance, of clamorous white grievance over knowable facts.

This is what Andrew Breitbart, and his progeny, ultimately understood. What Shirley Sherrod did or did not do really didn’t matter. White racial grievance enjoys automatic credibility, and even when disproven, it is never disqualifying of its bearers. It is very difficult to imagine, for instance, a 9/11 truther, who happened to be black, becoming even a governor. And yet we live in an era in which the country’s leading birther might well be president. This fact certainly horrifies some of the same journalists who attacked Clinton this weekend. But what they have yet to come to grips with is that Donald Trump is a democratic phenomenon, and that there are actual people—not trolls under a bridge—whom he, and his prejudices against Latinos, Muslims, and blacks, represent.

I do not believe that journalists are so powerful as to disabuse this group of their beliefs. But there is something to be said for not contributing to an opportunistic ignorance. For much of this campaign journalists have attacked Hillary Clinton for being evasive and avoiding hard questioning from their ranks. And then the second Clinton is forthright and says something revealing, she is attacked—not for the substance of what she’s said—but simply for having said it. This hypocrisy carries a chilling implicit message: Lie to me. Lie to the country. Lie to everyone. This weekend was not just another misanalysis, it was a shocking betrayal of the journalistic mission which should urge the revelation of truth as opposed to the propagation of hot takes, Washington jargon, and politics-speak.

The shame reflects an ugly and lethal trend in this country’s history—an ever-present impulse to ignore and minimize racism, an aversion to calling it by its name. For nearly a century and a half, this country deluded itself into thinking that its greatest calamity, the Civil War, had nothing to do with one of its greatest sins, enslavement. It deluded itself in this manner despite available evidence to the contrary. Lynchings, pogroms, and plunder proceeded from this fiction. Writers, journalists, and educators embroidered a national lie, and thus a safe space for the violent tempers of those who needed to be white was preserved.

The safe space for the act of being white endures today. This weekend, the media, an ostensibly great American institution, saw it challenged and—not for the first time—organized to preserve it. For speaking a truth, backed up by data, Clinton was accused of promoting bigotry. No. The true crime was endangering white consciousness. So it was when the president asserted that it was stupid to arrest a man for breaking into his own home. So it was when the president said that if he had a son, he would look like Trayvon Martin. And so it is when reformers suggest police not stop citizens on so flimsy a pretext as furtive movements. The need to be white is a sensitive matter—one which our institutions are inexorably and mindlessly bound to protect.

16 Sep 18:17

A powerful attacker is systematically calibrating an internet-killing tool

by Cory Doctorow
Taylor Swift

Oh good!

050 056c026d-1c66-4d42-9fae-a8e96df290c5-1020x1181

Someone -- possibly the government of China -- has launched a series of probing attacks on the internet's most critical infrastructure, using carefully titrated doses of denial-of-service to precisely calibrate a tool for shutting down the whole net. (more…)

16 Sep 07:50

Incoming Roslindale bagel maker needs dough; turns to crowdsourcing to help open deli

by adamg
Taylor Swift

EX-O-DUS! EX-O-DUS! EX-O-DUS!

UPDATE, 12:38 p.m. Goal met.

Adam Hirsh, known for the bagels he sells at the Egleston Square farmers' market, hopes to raise $60,000 to turn the bagel bakery he's building off Belgrade Avenue in Roslindale into a full-fledged diner.

Hirsh has set a goal of $60,000 by 7 p.m. today. As of 12:05 p.m., 579 people had pledged $58,726.

Hirsh will be renting the old Tables of Contents space near the Bellevue train station to make his artisanl bagels.

With the funds from this campaign, we will outfit what once was a front office space for the previous tenant into a full service dining room with 60 seats, including a counter for the true diner fiends.

13 Sep 14:16

Alone in Pico (Antoine Zanuttini)

by Tim

Alone in Pico

"The idea of making a Pico 8 demake of the classic cult game Alone In The Dark started at Halloween 2015." - Author's description

Play here (Browser)

Play on itch.io (Browser)

[Via @NuSan_fx]


12 Sep 21:40

CASE NIGHTMARE BOSON: The Summoning Grid Has Been Energized.

by jwz
Fake human sacrifice filmed at CERN, with pranking scientists suspected

The European Organisation for Nuclear Research (CERN) has launched an investigation into a video filmed at night on its Geneva campus depicting a mock ritual human sacrifice.

The ceremony appears to have been staged in front of a statue of the Hindu deity Shiva that is on permanent display at the complex, home of the Large Hadron Collider.

"Cern does not condone this type of spoof, which can give rise to misunderstandings about the scientific nature of our work."

Previously, previously, previously, previously, previously, previously, previously.

09 Sep 17:11

Foul

by jwz
This quote has been haunting me recently:

"One side, our side, sees a foul as being against the rules, and if you do it too many times you have to be removed. The other side sees fouls as things you're allowed to get caught doing twice, and if you don't, you aren't trying hard enough."

"So you're mad at Jimmy because you think his side cheats at life."

"Partly. Mostly I'm mad because I'm pretty sure his side is going to win."

-- Scott Meyer, Off to Be the Wizard
09 Sep 16:56

Fall Games Preview 2016: Dragon Quest Builders Makes a Fine Cornerstone for the Series' American Reconstruction

Taylor Swift

So so so so so so excited for this game!!!!!!!!!

What to do if you want to increase your RPG franchise's popularity in foreign lands? The trick, as the saying goes, could be to hook 'em while they're young.
09 Sep 14:08

Marijuana is not Coffee

Achewood strip for Friday, September 9, 2016
06 Sep 13:31

Harajuku Guy in Minimalist Fashion w/ Itokawa Film, Christian Dada, Converse, Valentino & Dior

by Tokyo Street Style
Taylor Swift

Goals

While walking along the streets of Harajuku, we came across 21-year-old blonde-haired model Koyo Nakagami, looking stylish in a minimalist fashion look.

Koyo is wearing a black sleeveless shirt from London-based fashion brand Itokawa Film, skinny jeans from Christian Dada, and Converse canvas sneakers. A Valentino red and black striped bag, geometric earrings, a nose ring, beaded bracelets and Dior sunglasses completed the minimalist look.

Koyo’s favorite designer is Issey Miyake Men and he loves listening to Acid Black Cherry. Follow him on Twitter and Instagram for more info.

Minimalist street fashion style in Harajuku Dior sunglasses & Itokawa Film sleeveless shirt Dior sunglasses, geometric earrings and nose ring Valentino red and black striped bag Converse sneakers x Christian Dada skinny jeans

Click on any photo to enlarge it.

15 Aug 20:57

SPACEPLAN (Jake Hollands)

by Tim
Taylor Swift

If you haven't played this do it now!!!!

SPACEPLAN

"an incrementally themed experimental piece of interaction" - Author's description

Play here (Browser)

[Via @jhollands_]


15 Aug 19:46

A Conversation with Lane Barrow

by Jimmy Maher

Although I seem to find myself talking to more and more people in researching this history I’m in the middle of, I don’t often publish the results as straight-up interviews. In fact, I’ve published just one interview in the entire history of this blog, and a very short one at that, done during the early days when I was still finding my way to some extent. I have a number of reasons for avoiding interviews, starting with the fallibility of all human memory and ending with the fact that I consider myself a writer, not a transcriber.

Still, almost any policy ought to have its reasoned exceptions, and this anti-interview policy of mine is itself no exception to that rule. Having just introduced you to AGT and the era of more personal text adventures it ushered in in my last article, it seems appropriate today to let one AGT author tell his own very personal story. So, I’d like to introduce you to Lane Barrow, author of A Dudley Dilemma, the winner of the first of David Malmberg’s eventual six annual AGT competitions. Unique (and uniquely interesting) though it is in so many ways, I trust that some of the more generalized overtones of Lane’s story apply to many of the others who found through AGT a way to make the switch from being text-adventure consumers to text-adventure creators.

If what follows should tempt you to give A Dudley Dilemma a play — something I highly recommend! — do be sure to go with the “remastered” version Lane has provided, which cleans up the design here and there and works properly with modern interpreters like AGiliTy and Gargoyle. You can download this definitive version from this very site or from the Interactive Fiction Archive.


Lane Barrow, 1988

Lane Barrow, 1988

Thank you so much for talking with me today! Maybe we could start with a bit of your personal background. I believe I read somewhere that you spent some time in the Air Force?

Yes, I was in the Air Force from 1966 to 1970 – two tours in Vietnam. When I rejoined civilian life, I lived in California for all of the 70’s, which was a perfect time to be there (a decade of great music and horrible clothing). I even had a brief encounter with members of the Manson family. Interesting story, but probably not relevant to what you’re looking for.

Sorry, but I can’t just let that one fly by. Please, tell!

It’s not as sinister as it sounds. When I first moved to LA after the Air Force, I hung out with a nascent rock band. We liked to party a lot, and one of the places we frequented belonged to a guy named T.J. and his on-again, off-again girlfriend Jo. I got along really well with T.J. For one thing, he was also a Vietnam vet turned hippy, plus he was creative and outgoing. Turns out he was also an ex-Manson family member. In fact, he was with Manson when Charlie shot some North Hollywood drug dealer. This didn’t sit well with T.J. so he basically left the family soon after.

Anyway, we went over to T.J.’s one night (this was sometime in the summer of 1970) and there were these four girls sitting around the living room with shaved heads and “X”s cut into their foreheads. Apparently these girls were still faithful to Manson and kept a vigil outside the county courthouse while his trial was in session . They had come to see if T.J. could put them up for the night. After a few minutes, T.J. whisked us into the kitchen and suggested that it wasn’t a good idea to party that night, so we left. I still remember the cold stares those girls gave us the whole time we were there. And they never said a single word. So that was my Manson family experience. As I said, living in LA in those days was never boring.

Okay, thanks! So, how did you go from being a Southern California hippie to a Harvard PhD candidate?

I knocked around LA for several years, and then settled in Santa Barbara, where I worked as a baker at Sunrise Bakery (a small co-op enterprise). At the same time, I attended Santa Barbara City College and then UCSB on the GI Bill. I majored in English Lit, and did well enough to get accepted to graduate school at Harvard, also in English.

I was 33 years old when I entered Harvard, so I was a little older than most of my classmates, although there were several other Vietnam vets in the English Dept at the time. I was single then, but I met my future wife there (we’re still together by the way), and her long luxurious hair was the reason I included the sentient hairball in the first part of A Dudley Dilemma.

Bear in mind that my life as a grad student was pretty uneventful compared to Vietnam and California, but that was OK with me. Of course, uneventful isn’t the same thing as stress-free. Grad school can be pretty intense. I actually had more anxiety dreams about the classroom than I ever did about combat. Go figure. Working on the Dudley game was a real stress-reliever for me. It introduced me to programming, which I still enjoy, mostly in Excel these days.

Long before you started to write A Dudley Dilemma, I understand that you discovered text adventures at Harvard?

Yes. In the early ’80s I discovered a couple of fun games on the mainframe while I was learning how to work with computers. These were, of course, Colossal Cave and Zork. If I remember correctly, Zork had just been released commercially, but I didn’t get my first PC until Leading Edge came on the scene in 1985, so the mainframe was my only access. At first, I played both games pretty much equally but Zork slowly took over as my favorite, largely because of its sense of humor.

Why did you come to buy that first PC? Were you intending to use it to play more games like Zork from the beginning?

I’m afraid I had a fairly utilitarian motive for buying my first PC. I was beginning my dissertation at the time, and using the mainframe was a nightmare. If you’ve ever worked with printer “dot commands”, you understand. So I bought a Leading Edge Model D for purely academic work. The computer games were just icing on the cake.

Since I never finished Zork on the mainframe, that was the first game I purchased. I still have the receipt for Zork I tucked into the box ($29.95 purchased on March 31, 1986). Zork II and Zork III were next.

After that, I went on an Infocom binge. I think I bought every title they had at the time, and would wait expectantly for their new releases. I still have many of those boxed sets, complete with tchotchkes. Needless to say, this slowed down my progress on my dissertation…

Did you have any particular favorites among the Infocom catalog?

I liked them all. I gravitated toward the sci-fi / fantasy titles, but I got a big kick out of Bureaucracy also.

Did you play any games from other publishers — whether text adventures or games in other genres — or were you strictly an Infocom guy?

Infocom was pretty much my only focus at first, but eventually I tried other games. However, I don’t remember any specific titles, so obviously they didn’t have the same impact on me as the Infocom offerings. For me, the biggest attraction of the AGT toolkit was its ability to create an Infocom-type game. I had plans to write a second AGT game, but never got around to it. By that time, I was wrapping up grad school and engaged in job-hunting.

I continue to enjoy computer games, post-Infocom, and prefer adventure games, with an emphasis on puzzle-solving. I don’t care much for platform games, or timed puzzles. As you know, that somewhat limits my choices these days, although the Portal games are fun.

How exactly did you become an early AGT adopter? Do you recall how you first learned about the system?

I don’t remember how I learned about AGT, but I was pretty active in various bulletin board chat rooms in those days, so it was probably via one of those. At any rate, I decided to try my hand at creating an Infocom-type game for Dudley House, where I was a resident tutor. I wanted to cram in as many recognizable people, events, places as possible, since the game was going to be on the computer in Dudley House Library. So, I ordered the AGT toolkit, and got to it. I found the language pretty easy to pick up, since it’s very logical. Plus, whenever I had a problem or question, I would email Dave Malmberg, and he would get back to me quickly. I believe I even spoke with him on the phone once or twice, but I might be mis-remembering that (growing old has its advantages, but memory isn’t one of them).

It took me several months to finish the original Dudley Dilemma, and when I put it on the library computer, it caused a bit of a conflict between students who wanted to play the game, and students who wanted to use the on-line card catalog. We even had a competition to see who could finish the game the fastest. I don’t recall the winner’s name, but she was a Junior English major.

I had a ball writing the game, and tried to capture the quirky feel that Infocom was so good at. I ripped off their ideas shamelessly. As you probably noticed, the WHISTLE-CLAP hedge maze sequence is straight out of Leather Goddesses of Phobos (Clap-Hop-Kweepa).

To what extent did you feel yourself to be a part of an AGT community?

If there was an AGT community in those days, I wasn’t aware of it. I did play a couple of other AGT games from time to time (I remember one that had a carnival setting) . If I recall, they were in the overall package that came with the toolkit, or maybe they came later, when Dave mailed out a compilation of AGT contest winners. I don’t remember the chronology all that distinctly.

So, we might even say that you felt yourself to be developing your game largely in a vacuum?

Yes. I really developed Dudley by the seat of my pants, through trial and error. There were times when I was trying to work out a tricky bit of coding that I found myself dreaming about flags and variables. As I mentioned earlier, I wanted to incorporate a lot of actual detail that Dudley students would recognize, so I would jot down notes on a particular incident or individual and then figure out how to code that into the game. Of course I added an exaggerated quality to everything to give it a more whimsical feel, but the vast majority of A Dudley Dilemma is based on reality.

Going back over those days has helped me remember how much fun I had creating the game in the first place. Or maybe nostalgia is a selective process that filters out the “bad.” I’m sure there were probably times when I wondered why I had gotten myself into this project, but obviously I stuck with it.

In general, Dudley is a quite fair game for its day, with few instances of guess-the-verb or read-the-author’s-mind puzzles. There are adventure games that seem designed to frustrate and defeat the player and those that prioritize fun, fair play, and solubility. A Dudley Dilemma is, within the limitations of its era and its technology, very much in the latter category for me. Do you have any comments to make on your general design approach or methodology?

I’m not sure I had a coherent design methodology beyond what I’ve already mentioned: making it accessible to the students of Dudley House. Pretty much all the people and places in the game have their counterparts in the Harvard of the day, and these would have been evident to my core audience. Of course, this dates the game in that respect, but I also tried to make the situations broad enough to have some shelf life, and to be enjoyable even if you didn’t get the “in jokes.” Beyond that, there was a certain random quality to my choices. One thing seemed to flow out of another, maybe just by association of ideas.

You refer to adventure games that frustrate or defeat the player. In the years since I wrote Dudley, I’ve encountered a few of those, and I felt like a bit of the enjoyment was leached out. For example, some of the puzzles in Schizm or The Witness (the recent Jonathan Blow game, not the Infocom title) would challenge Einstein. Infocom games never took that road, which is one of the reasons I like them to this day. They are infused with a focus on fun and entertainment, and that’s what I tried to do in Dudley. However, there IS one overall design element that I’d change if I were re-writing the game today: I would make it impossible to render the game un-winnable.

A few puzzles that might raise some eyebrows today are those relying on outside knowledge. I’m thinking particularly here of the Arabian Nights, Waste Land, and Kingston Trio puzzles. These sorts of “outside research” puzzles were not commonly found in Infocom games (other than puzzles that required information included in the feelies, of course). Any comments on these?

I think I must have been a little ambivalent about those even when I included them. In one of the Dudley re-writes, I added a couple of books in the opening room that, if read, gave the solutions to the Arabian Nights puzzle and to the Waste Land puzzle. I also gave a more detailed hint about the Kingston Trio puzzle, but I don’t recall where that is in the game. Maybe when you first encounter the Kingston Trio album in the giant cockroach maze.

Just a side note: Obviously, the MBTA references have a Boston connection, and since Dudley House was the administrative center for commuting students, a lot of them rode the “T” on a daily basis, so that’s why I added that component. As for the Waste Land bit, this is more obscure. The game opens in Apley Court, which is where T.S. Eliot lived when he was a graduate student at Harvard. Some scholars believe that he began early drafts of The Waste Land at that time, so I couldn’t resist slipping that in.

What audience did you envision playing the game? You said that it was often played on a computer in a library at Harvard. Were you therefore writing primarily for fellow Harvard students? In short, what did you envision doing with the game, as far as distribution, after it was completed, given that you didn’t really feel yourself to be a member of any broader AGT community?

My main audience for the game was always the students of Dudley House, which helped me keep a certain focus to the action. I wanted them to undergo the “shock of recognition” while playing. I didn’t really envision a wider audience, and entering the AGT contest was an afterthought. I was thrilled to win it, which inspired me to “improve” the game over several versions, with pictures, sounds, etc. In retrospect, the original plain vanilla version is still my favorite.

I believe I even thought about applying for a job at Infocom, which was just down the road in Cambridge. That fantasy lasted for about 5 minutes. My only excursions into game design since Dudley are creating some Community Test Chambers in Portal 2. Also fun, but a whole different experience than AGT.

I thought it might be fun — for me and hopefully for you as well as for our readers (especially those who have begun to play the game) — if we could really dig into some of those aspects of daily life at Harvard that inspired so much of Dudley. This is the sort of thing that can make interactive fiction so uniquely personal in contrast to other sorts of games, and that can make amateur efforts like many of the AGT games more interesting in some ways than the slicker, more impersonal games of Infocom. So, I thought we could perhaps play a little game of free association. I’m going to try to jog your memory with various elements of Dudley, and maybe you could respond with their real-life antecedents (if any). Perhaps together we can create a sort of Annotated Dudley Dilemma to go with the Annotated Lurking Horror — the latter was an unusually personal game by Infocom standards — that Janice Eisen and I created earlier. Indeed, it feels particularly appropriate given that The Lurking Horror took place at (a thinly fictionalized) MIT, while A Dudley Dilemma plays out at MIT’s cross-town counterpart Harvard. So…

The scruffy pigeon?

Every adventurer needs a sidekick, right? Of course if I were entirely faithful to that idea, I would have kept the bird nearby for the entire game. Actually, in a later rewrite, I had the pigeon come to the rescue when you face the punk in the mean streets of Cambridge.

The genesis of this character involves an incident in the English Department around Christmas of 1987. One of the senior professors, Barbara Lewalski, was in her office with an advisee, when a soot-covered bird fell into the (unlit) fireplace and started fluttering around the room. Professor Lewalski opened a window and tried to shoo it out to no avail. After a few minutes, the bird fluttered back up the chimney. To make sure the bird was gone, the professor (who was an ample woman) got down on hands and knees to look up the chimney. Right then another senior professor, William Alfred, walked by the office door and did a double-take. According to the advisee, he leaned into the office and said “I don’t believe Santa is due for another week”, and strolled off chuckling. Trust me, Mr. Alfred was one of the only people I ever met who actually chuckled. Obviously this story made the rounds pretty quickly. The original bird wasn’t a pigeon, but since pigeons flock all over Harvard Square and Yard, I had to go with what works. All the rooms in Apley court have fireplaces, which I had already planned to use for roof access. I wanted the player to see early on that the fireplace was also an exit point, so I hoped that the pigeon would help establish that. Once the bird was in the room, I couldn’t resist expanding its role a bit.

The silverfish?

In order to get from the opening site (Apley Court) to the next location (Lehman Hall), you enter the silverfish maze. The maze is actually based on a system of steam tunnels that connect a number of Harvard buildings. Historical note: back in 1968, Harvard security used the steam tunnels to whisk Alabama Governor George Wallace out of Sanders Theater past a large crowd of protesters. That incident was still pretty infamous when I wrote Dudley, so I had to use the steam tunnels somehow. The silverfish guardian evolved out of the large number of those disgusting insects that swarmed around the basement storage area of Apley Court. I just converted the thousands of little ones into one huge one.

The nude tutors on the roof?

Apley Court was originally a residence hall for students (remember T.S. Eliot), but by the time I was there, it only housed the resident tutors for Dudley House. It had a flat roof that was perfect for sunbathing, so we would occasionally sneak up there for that purpose. I say sneak, because technically the roof was off-limits for safety’s sake. To my knowledge, no nude sunbathing ever took place up there, since the building across the street was much taller and afforded an unobstructed view, but I took some poetic license just for comic effect.

The statue in the dining hall?

Ah, Delmar Leighton. He was the first Master of Dudley House and around the time I was writing the game, a large wooden statue of the man was placed in one corner of the dining hall, where it gazed out on the students. I don’t know if the statue was moved from some other location or whether it was commissioned at that time, but it was quite a presence when you were trying to eat. Here’s a picture so you can see what I mean. I concocted the “touch and be touched by all” quote as a gameplay hint, since there’s no such thing on the original.

Delmar Leighton

Mike the guard?

Mike was a real security guard, and I’m really pissed at myself for forgetting his last name. It was something like Moretti or Frascetti. Sigh. Anyway, the real Mike was, if anything, even more diligent and proprietary about his building than my depiction of him. He was the mother hen of Lehman Hall, and I don’t mean that in a negative way. He was chatty and helpful and ever-vigilant. When I was designing the Lehman Hall section, it would have been sacrilege to omit Mike. It took me a while to figure out how to code in Mike’s eventual acceptance of you as a legit student, but using two different ID cards did the trick.

The crazy woman in Harvard Yard?

We called her “The Flapper.” She was rail-thin, about 60 years old or so, and dressed all in black head-to-toe (even in the summer). She mostly wandered around Harvard Square and just inside the gate beside Lehman Hall. She usually had a bag full of scavenged cans and other cast-off stuff, and she was always armed with a little square of folded newspaper that she would “flap” at you if you came too close. I don’t recall if she actually cursed at anyone, so obviously I took some liberties with that. This sequence was my first attempt at creating a random response to player interaction, so I had fun coming up with various curses. As for getting rid of her, I was concerned that the solution might be a bit obscure, (spoilers: highlight to read) but then I reasoned that most of us ignore strange street people anyway, so that part of the game really wrote itself.

Brother Blue in Harvard Yard?

Another real person. He was actually Dr. Hugh Morgan Hill, but his street moniker was Brother Blue, and he was a Boston institution (you can look him up in Wikipedia if you want more detail on his amazing life). When I was there, he would cruise around Harvard Square on roller skates and gather a crowd together so he could tell stories. He referred to himself as a “griot,” a kind of African poet and storyteller. His stories always had an inspirational point to them, but I didn’t think I could do justice to that aspect of his persona, so I made up my own little snippets. I wanted to create the impression of a complete story just by giving the ending. This is another random interaction, so the stories vary depending on the probabilities. I think there are maybe three or four different endings.

The hordes of lawyers?

Not much to say about this. I was looking for a way to “trap” the player with no obvious way out, so I could have done that in any number of ways. Since personal-injury lawyers are always a convenient target, I went for the obvious over-the-top joke. Harvard Law School is just down the walkway from the Science Center, so the internal geography worked out as well.

The professor explaining Hellenic warrior culture to a “class of large young men with no necks?”

Every university, even Harvard (gasp!) has its Easy A or “gut” classes. The class I’m referring to here was officially called Literature & Arts C-14: “The Concept of the Hero in Greek Civilization,” but was universally referred to as “Heroes for Zeros” because of the above-average concentration of jocks. It was taught by Professor Gregory Nagy, who is actually a world-renowned classical scholar. I think it must have come as a shock to many of the students that the class wasn’t as easy as reputation had it. But again, I was going for humor, and I needed a way to introduce a “zero” for later use in the game.

The GreenHouse Grill?

In reality, the Greenhouse Cafe in the Science Center. The Science Center is a massive building with computer rooms (in the 80’s anyway), offices, and classrooms, so having an in-house cafe was a real luxury. It gets the name from a glassed-in atrium section, and it’s a real resting-place, hang-out, meeting spot for students. I don’t recall that it plays a significant role in the game, so I probably included it just for local color and because I used to frequent it myself.

The aging, irate alumnus in the food line?

Well, I think I was channeling my future self when I came up with this guy. Scary! Anyway, the cafe in Dudley House was a tiny little area that served a lot of people every day. It was open to the public, so the students were only a part of the customer base. On any given day, the line at the cash register was clogged at lunch time and tempers would occasionally get frayed. The aging alum was based on a Dudley student’s parents who were visiting him. Things weren’t moving efficiently enough for the father, and he kept muttering about how much better it was when he was a student there. I was behind him in line, so I had to listen to him for many long minutes. That memory stuck with me, so I used it in the game. Trust me, I made the fictional alum a lot more pleasant than the real thing. Helen the cashier is also a real person, and dealt very patiently with the daily chaos.

Paul and Cynthia Hanson?

They were the Co-Masters of Dudley House. Maybe a little explanation is needed here. After their freshman year, the vast majority of Harvard students move into a residential “House” that creates a smaller space within the larger university. These houses have distinct characters, and students tend to form long-lasting loyalties to them. At the time of the game, Dudley House was the center for non-residential or commuter students. Like the residential houses, Dudley had a tutorial staff, dining facilities, lounges, a game room, a library, etc. The houses are overseen by Harvard faculty, often a married couple, called Masters who act “in loco parentis” for the students. House Masters are kind of omnipresent, so I coded them in a way similar to Mike. In other words, they pop up all the time until you figure out how to get rid of them. Talking to them provides a major hint which should be evident after you discover the conundrum dispenser. This machine is obviously based on a different kind of dispenser commonly found in men’s bathrooms of the day. Couldn’t resist the pun!

The Center for High-Energy Metaphysics and their potluck dinner?

Okay, I know I said that Dudley was a non-residential house, but there were a couple of exceptions. About a half-mile or so off campus, near Porter Square, were two old Cambridge Victorians that housed about 15-20 Dudley students between them. These were begun back in the 60’s as commune-type alternatives for students who weren’t attracted to the typical Harvard House experience. One of these houses had a sign at the entrance proclaiming that you were about to enter “The Center for High-Energy Metaphysics,” an obvious pun on experimental physics labs. As a Dudley tutor, I would visit from time to time for potluck dinners, which were largely vegetarian. Seems that the character of those houses hadn’t changed much from the 60’s. Of course, I added the “militant vegetarian” quality just for laughs.

An interesting bit of film trivia here: the Joe Pesci character in the 1994 film With Honors was based on a homeless man who crashed off and on for years at the High-Energy Center. One of the students who lived there at the time wrote the basis of the screenplay. But of course by the time it made it to theaters, the true story was completely unrecognizable.

The party animal?

This character was based on one of my fellow tutors, a mathematician named Yang Wang. Actually, there’s almost no resemblance between them except for the nickname. We used to call Yang a party animal because he so clearly wasn’t. But the location is correct, Yang’s apartment in Peabody Terrace near the Charles River.

The History of Boston Harbor by George Bush?

In the 1988 presidential election between George Bush Sr. and Michael Dukakis, the Bush team hammered Dukakis on how Boston Harbor had turned into a toxic sewage dump under his watch. Since another part of the game involves how polluted the Charles River had become, I threw this in both as a contemporary reference and as an echo of another part of the game. Bostonians used to revel in the bad reputation of the Charles. Maybe you remember the Standell’s song “Love That Dirty Water.” It was a staple between innings at Fenway Park.

The two secretaries, Mrs. J and Mrs. Handy?

These were two of the sweetest people on earth – Louise Janowicz and Margaret Handy. They ran Dudley House on a day-to-day basis and were truly loved by generations of students. Various Masters came and went, but Mrs. J and Mrs Handy kept the place from falling apart. They were the institutional memory and the beating heart of Dudley. There’s no way I could have written the game without including them. The bit of business involving the key to the bathroom is fact-based. Since Dudley House (Lehman Hall) abutted Harvard Square, there were occasions when our men’s room attracted a less than savory element. So in order to gain access, you had to get the key from a hook beside Mrs. J’s desk. And woe is you if you forgot to return it! As I once did.

The queer old dean?

That’s a reference to William Archibald Spooner, Dean of New College, Oxford, and famous for his unintentionally humorous mangling of the English language. As you probably know, the term “spoonerism” refers to him, and “queer old dean” was apparently a reference he once made about “dear old Queen” Victoria. I’ve been a closet fan of puns and spoonerism my whole life, so I had to figure out a way to include him in Dudley. It seemed to me that having his little problem extend beyond the verbal and into the “real” world would be a great way to play around with morphing some of the objects in the game. I confess that I was influenced by Infocom again here (Nord and Bert is full of spoonerisms).

John Marquand?

John Marquand was Senior Tutor at Dudley House during my time there. He was an institution at Dudley and really was a kind of Father Confessor to the undergrads. He was also a bottomless reservoir of knowledge about food and wine, so if you needed advice on a great restaurant, he was your guy. In the game, I actually have him give you a tip about Bartley’s Burgers (another Harvard institution). He is NOT John P. Marquand, the creator of the Mr. Moto detective novels, but they were related. I originally planned to work the Mr. Moto connection in somehow, but that one slipped through the cracks.

Thanks for all that! It really deepens and enriches the game’s “time capsule” quality all these years later.

It was mentioned at the time that A Dudley Dilemma won the competition that you planned to make another game, this one to be based on Charles Dickens, the subject of your dissertation. Whatever became of that idea?

It never really made it out of the concept stage, but my hope was to mingle characters from various novels together in a sort of “through the looking glass” romp. It seemed to me that having, for example, David Copperfield knock some sense into Pip would be satisfying. Or having Scrooge hire Uriah Heep instead of Bob Cratchet would act as a form of karmic justice. I made some notes at the time, but I have no idea where they are today.

Interesting. I’ve often toyed with an idea similar to this one. There’s a long tradition of time-travel text adventures that have you visiting different time periods, using things collected in one time in another to solve puzzles, etc. I’ve often thought to do something similar, but to have you visiting worlds out of literature — an idea partly inspired by Jasper Fforde’s Thursday Next books. Like you, though, I’ve never gotten around to it. The blog sucks up too much time and energy, I’m afraid.

I haven’t read the Fforde books, but I’ll check them out. By the way, if you’re not already familiar with them, you might look for a couple of stories from the 40’s by L. Sprague de Camp and Fletcher Pratt, called The Incomplete Enchanter. These have been in and out of print for years, so I expect they’re available somewhere. The protagonist, Harold Shea, is able to enter parallel worlds based on literary works: Norse Edda in one story and Spenser’s Faerie Queene in another. Side note here: when I was studying for my PhD orals, I had to read The Faerie Queene, and I kept looking around the corners of that text for Harold. Sadly, he was nowhere to be found.

Ah, The Faerie Queene… “A gentle knight was pricking on the plain…”

I have a beautiful old Victorian edition that I love to take out and look at. I must confess that I’ve never gotten through the whole thing, though. There’s only so much allegory one man can take I reckon.

I didn’t mind Spenser, but Pilgrim’s Progress did me in. What is it Mrs. Malaprop says – “As headstrong as an allegory on the banks of the Nile.”

Before we wrap up, maybe you could tell just briefly where life took you after the days of Harvard and A Dudley Dilemma.

After I completed Dudley, I dove back into teaching and working on my dissertation, which I never did complete (can’t blame Dudley for this, however). A year or so later, I moved to Connecticut and took a job in the UConn School of Business. My wife was in the English Department at UConn, so this actually allowed us to live under the same roof. In the world of academic marriages, having jobs at the same institution is pretty rare, so we jumped at the chance. I also reasoned that having one English professor in the family was enough, so the transition to business was fairly smooth. Besides, I used to sneak across the Charles to the cafe at the Harvard B-School (the food was really good there), so I must have had a premonition.

My work at the UConn B-School involved corporate consulting and teaching business writing to undergrads and MBA students. Just so we’re clear on this, I taught my students how to write clean English prose, without business jargon. Eventually, I served as MBA Director for 10 years. And yes, there was a certain Dickensian quality to the business school. I’ll leave the interpretation of that remark up to you! I retired from my full-time job in 2012, but I currently work part-time with a UConn program called the EBV (Entrepreneurial Bootcamp for Disabled Veterans). We hold workshops for vets who want to start their own businesses. My contribution is helping them create a business plan.

Thank you! And congratulations on making it to retirement after such an interesting and varied working life. I hope that this article and the “remastered” version of A Dudley Dilemma which we released last week will lead more people to play this very clever game and inadvertent time capsule of life at Harvard in the late 1980s.

Thanks, Jimmy. For my part, this entire exchange has been a real pleasure and has allowed me to relive an enjoyable past experience. Thanks again for putting the final version of the game out there. I thought about doing that myself over the years, but didn’t think there’d be an audience for it.

I continue to read and enjoy your blog, and I’ll probably go back and do it in chronological order to see how it develops over time. I’m sure you’ll be expanding it for many years to come. I hope we can keep in touch, and if I ever decide to follow up with the Dickens game (unlikely), I’ll let you know.

I hope so too! Take care!

Lane Barrow, 2016. He's a man who likes to sleep with his hat on, which I suppose is better than dying with his boots on.

Lane Barrow, 2016. He’s a man who likes to sleep with his hat on, which I suppose is better than dying with his boots on.


Comments
15 Aug 14:12

Drag racing in Newmarket Square has become so popular a hot-dog guy now sets up a stand

by adamg
Taylor Swift

Illegal drag racing hot dog stand guy for Most Bostonian Bostonian 2016

But that could end starting tonight. District C-6 Capt. Joseph Boyle promised Newmarket Square merchants today he'll have officers assigned to the square tonight to break up the Friday-night races before they begin.

That's good news for Victoria's Diner owner Damian Marciante, who says the drag racing - and the drag racers - are killing his business. At a meeting of the Southampton/Mass. Ave./Newmarket Safety Task Force this morning, he said his weekend business has dropped 30% because of how the "very combative" racers are scaring off people who might otherwise want to eat at the diner.

"I've been trapped inside," he said.

Sue Sullivan of the Newmarket Square Business Association said a hot-dog vendor who normally only plies the streets during the day has started setting up shop on Friday and Saturday nights to feed hungry drag racers, who sometimes assemble in the South Bay parking lot, and their fans, who gather in parking lots of other businesses in the area.

Sullivan said, however, merchants have approached the hot-dog guy about not doing that anymore and that he seemed amenable.

Police said part of the problem has been that the races, typically on Friday and Saturday nights, tend to start just as their shifts change at midnight. Also, police won't chase drag racers once they've begun, because the risk of a dangerous crash is just too high.

Still, beyond sending officers down, police and merchants agreed there are several options to try. Business owners should post "No Trespassing" signs on their parking lots, which will let police clear them out after hours. Police will take to management at the South Bay mall about adding security sweeps after hours to keep the racers out of its parking lot.

And while the city won't install speed bumps on the area's streets - they can pose problems for fire trucks, delivery trucks and snow-removal vehicles - police said they would talk to the DPW about the possibility of rumble strips, which might be more acceptable to truck drivers, but still force the drag racers elsewhere.

11 Aug 13:57

Spaceplan

Taylor Swift

This was awesome!

clicker game with a storyline  
11 Aug 00:03

Harajuku Guy in Vintage Floral Shirt, Skinny Jeans, Dr. Martens & Supreme

by Tokyo Street Style
Taylor Swift

Inspo

We spotted Ko-ki, an 18-year old student, on the streets of Harajuku.

Ko-ki was wearing a vintage floral print button down shirt tucked into black, skinny pants from H&M and a pair of Dr. Martens boots. He was carrying a tote bag from Supreme and wearing round sunglasses from the Tokyo resale shop Flamingo.

He loves shopping at San To Nibun No Ichi and loves the tunes of Creephyp. Follow him on his Twitter and Instagram accounts for more info about him.

Vintage floral shirt, H&M skinny pants, Dr. Martens boots, Supreme tote bag and Flamingo round sunglasses Flamingo round sunglasses, Vintage floral print shirt Flamingo round sunglasses and stud earring Supreme tote bag Dr. Martens boots with white laces

Click on any photo to enlarge it.

08 Aug 21:15

MAGIC WAND (thecatamites, New Vaders)

by Chris Priestman

MAGIC WAND

  • MULTIPLE SMALL TREES AND VASES

  • CAPSULE TOY COLLECTION MECHANICS

  • INVESTIGATE THE MAGIC RUIN

  • A SUPER RUIN FOR YOU TO WALK THROUGH MEET YOUR FRIENDS. - Author's description

Purchase for $5.50 on itch.io (Windows, Mac, Linux)


MAGIC WAND

MAGIC WAND

MAGIC WAND

04 Aug 21:54

GOG Brings Disney's Sega Genesis Platformers to PC

Taylor Swift

Whoaaaa!

Some of the best Disney games are available on PC, Mac, and Linux.
04 Aug 21:52

Wednesday Evening Non-Trump Open Thread

by Erik Loomis
Taylor Swift

Ahahahahahahaha

As I said earlier today, I’ve been researching. The main archival collection I’ve been examining is the papers of Jim Weaver, who was an Oregon congressman in the 70s and 80s. Weaver, who was the grandson of the 1892 Populist presidential candidate of the same name, was a sort of iconoclastic liberal who was mostly known for being quite pugnacious and even obnoxious to his opponents. He was pretty successful though and was going to take on Bob Packwood (speaking of pugnacious) in the 1986 Senate election before a small ethics scandal (he was cleared) took him down. Peter DeFazio won his congressional seat and of course remains in the House today. Anyway, Weaver and Reagan’s diabolical Secretary of the Interior James Watt hated each other. Weaver would lambaste Watt during hearings, outraging his Republican colleagues. Watt was of course the bête noire of the environmental movement in the 1980s. Stuck in the back of a folder was this document, which had no information, no context, and is a bad copy. But it really does have to be shared.

13891926_10153801624940959_3335132044370633724_n

I am sure Weaver thought this was hilarious. I’d love to find a way to use it in a book.

Anyway, consider this an open thread, but all Trump-related comments are banned because, you know, I think we’ve been talking enough about that dude.

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02 Aug 22:13

Harajuku Girl in Texture, Lace, and Print Vintage Fashion, Michel Klein, and Vintage Accessories

by Tokyo Street Style
Taylor Swift

A rare occurence of the Galaxy Mullet™

We met Hazuki – an 18-year old Bunka Fashion College student with rainbow colored hair and vintage fashion – on the street in Harajuku.

She wore resale clothing that consisted of a black, long-sleeved lace turtleneck top, a short floral dress, fishnet stockings and platform booties. She carried a Michel Klein fur handbag and wore a Vivienne Westwood logo necklace along with vintage accessories.

Her favorite brand/shop is elements,H and she loves listening to Penicilin and X-Japan. Follow her on Twitter for more of her fashion style.

Girl in Resale fashion and Michael Klein bag Rainbow hair, resale lace top and floral dress Resale fashion and vintage accessories multiple earrings in Harajuku Vintage pearl necklace pinkie ring in Harajuku Michel Klein embroidered fur handbag Resale platform booties

Click on any photo to enlarge it.

01 Aug 23:54

Jamaica Plain bakery shutting forever

by adamg
Taylor Swift

EVERYTHING! IS! HORRIBLE! AND! I! HATE! PROGRESS!

Jamaica Plain News reports the impending demise of Canto 6 on Washington Street, across from the police station.

Ed. question: Given what else is happening at and near that intersection, how long before a developer files plans for a six-story apartment building there?

01 Aug 22:33

Citizen complaint of the day: That's not a knife ...

by adamg
Taylor Swift

This neighborhood gets worse and worse

A concerned citizen wants the city to remove this "very offensive" sticker of a knife on a bike rack outside City Feed in Jamaica Plain.

The city responds that's not a knife, that's "actually a picture of a comb," but it'll send somebody out to remove the sticker anyway.

29 Jul 14:40

Five-story thing would replace former James's Gate in JP

by adamg
Taylor Swift

SIGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Jamaica Plain News has a rendering of the proposed mixed-use building that would replace the restaurant, which closed last September. In an apparent homage to the place, the developer is proposing to call the new building the Gate.

29 Jul 14:28

How to Make Your Windows Look Any Way You Want

by David Nield on Field Guide, shared by Adam Clark Estes to Gizmodo

After a spending a couple of years with it, the standard Windows desktop can get pretty boring. If you’re looking for something a little more exciting, Rainmeter is a TK that will help you get there. It’s been helping PC users customize, tweak, tailor, and enhance their desktops for years. The cool thing is that it walks you through the process every step of the way.

Read more...

28 Jul 19:00

Blue-Haired Harajuku Girl in All Black Killstar Hooded Dress & Yosuke Platform Gladiator Sandals

by Street Snaps

Karen is 21 and she works in apparel. We spotted her on the street in Harajuku while she was wearing a black outfit that emphasized her blue hair, contacts, and lipstick.

Her maxi dress with ripped sleeves is from Killstar. Her satchel is from ReStyle and her studded gladiator sandals are from Yosuke. Her armor ring is from Vivienne Westwood, and she’s also wearing pentagram rings, a choker, lip piercing, and a moon pendant necklace.

Karen’s favorite shops are Glad News and Killstar. She likes listening to Lynch and D’espairsRay. Find her on Twitter for more information.

Harajuku Girl in Killstar Hooded Dress Blue Hair & Blue Lipstick Blue Contacts, Blue Lipstick & Piercings Vivienne Westwood Armor Ring Moon Pendant Necklace ReStyle Bag Yosuke Gladiator Sandals

Click on any photo to enlarge it.

26 Jul 16:51

Report: NX could be a handheld system with detachable controllers

Taylor Swift

"Anonymous sources" and all, but I really hope this is legit

Anonymous sources have hinted Nintendo's next console, codenamed NX, could be a powerful handheld system with detachable controllers. ...

19 Jul 17:02

Alan Vega dies at the age of 78

by website@thewire.co.uk (The Wire)

Suicide vocalist passes away in his sleep, says family statement

Alan Vega died over the weekend at the age of 78. He passed away in his sleep, according to a family statement posted on Henry Rollins’s website.

The Suicide co-founder had spent recent years more closely engaged with art than music, following a stroke in 2012. His light sculptures, a medium he’d explored since before the days of Suicide, have been exhibited extensively over the last decade. They formed a significant part of a major retrospective of Vega’s artwork mounted in Lyon in 2009.

2009 also saw a set of recordings released to celebrate Vega’s 70th birthday, with numerous artists covering his songs, most notably Bruce Springsteen taking on Suicide’s “Dream Baby Dream”. Vega’s last album was Sniper, a collaboration with Marc Hurtado back in 2010.

Suicide and Vega were interviewed numerous times by The Wire over the years, including an Invisible Jukebox with Edwin Pouncey in 1998 where Vega claimed he had an axe thrown at him when Suicide opened for The Clash in Glasgow. Vega also contributed an Inner Sleeve piece in 2007, where he wrote a freeform poem in praise of the cover of 7th Day Theory by Makaveli The Don Killuminati aka Tupac Shakur.

15 Jul 13:35

Niantic acknowledges Pokémon Go security fears, says fix is imminent

Pokémon Go developer Niantic has looked to calm fears it could be using the game to access highly personal Google account data.  ...

14 Jul 16:04

PAD Community Resources: Where to Click and Learn – April 19, 2017

by Mantastic
Taylor Swift

Pretty great for mid-game players. For new players, I think would still recommend TylerPAD's matching techniques videos above everything else. The IAP blog is probably also good for those guys?

Introduction The Puzzle and Dragons community covers a wide range of platforms to inform, entertain, and educate the player base. All the subsequently mentioned resources are well worth a look as they provide content or points of view that differ from mine. I plan on continuously updating this list every few months to keep you up … Continue reading PAD Community Resources: Where to Click and Learn – April 19, 2017 →