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06 Aug 06:42

Frozach Submitted

08 Jul 16:38


Rob Marquardt

Pretty much.

08 Jul 15:16


17 Apr 05:58

Kitty Likes Beards

Rob Marquardt

Cleo would do this and being a cat with fur, was WAY cuter doing it.

Kitty Likes Beards

Lol by: Unknown (via Bunnyfood)

Tagged: beards , Cats Share on Facebook
12 Apr 16:52

OS X Targeted 'OpenEmu' to Deliver Native Mac Interface to Console Emulators

by Juli Clover
Rob Marquardt

Built this and it runs pretty well. Also was a good excuse to scrub leaky battery residue from a Wii controller.

There are few great emulator options for OS X, but that is set to change in the near future as multi-source system emulator OpenEmu prepares for an official launch.
Open Emu is an open source project to bring game emulation to OS X as a first class citizen, leveraging modern OS X technologies such as Cocoa, Core Animation and Quartz, and 3rd party libraries like Sparkle for auto-updating. Open Emu is based on a modular architecture, allowing for game-engine plugins, this means Open Emu can support a host of different emulation engines and back-ends while retaining a familiar OS X native front-end.
OpenEmu, which has been in beta for quite some time, is able to emulate the hardware of several different consoles. Version 1.0 of the software will include support for several 16-bit systems, including the Game Boy, Game Boy Color, Game Boy Advance, Game Gear, NeoGeo Pocket, Nintendo Entertainment System, Sega Genesis, and Super Nintendo, among others.

Support for additional systems like the Nintendo 64, the Nintendo DS, and the Sony PlayStation will be added in the future.

The emulator features a slick iTunes-style design, displaying downloaded ROMs in a menu organized by system. Designed from the ground up for OS X, it offers up a native OS X interface.

With full save state support, the software allows for multiple ROMs to be played at once and it also provides OpenGL scaling, multithreaded playback, and gamepad support.

At this point in time the team behind OpenEmu is working on polishing the app and adding final artwork, but the release is "close."

OpenEmu was previously available as a beta download and the beta version of the application can still be acquired by downloading and compiling the source code via Xcode. A full set of instructions is available here.

11 Apr 05:52

Why a Rubber Band Is the Best Wallet I've Ever Had

by Justin Garrison
Rob Marquardt

Rubber band? Feh. Folded cash with cards in the middle or GTFO.

Click here to read Why a Rubber Band Is the Best Wallet I've Ever Had I have always had a bad relationship with wallets. It was just one more thing I had to carry because there was no way to keep IDs and money organized in my pocket on its own. After one of my wallets wore to the point of me actually throwing it away, I decided I'd try to make the most efficient wallet ever. More »

08 Apr 17:43

Mad Men Muppets

by John Farrier
Rob Marquardt

These are lazy and terrible.

Don Draper

Miss Piggy

Jennifer Lewis imagines a different sort of Mad Men appropriate for children. Don Draper is Kermit and Miss Piggy is Joan Holloway. Follow the link to see which Muppets Ms. Lewis matched with Pete Campbell, Megan Draper, Roger Sterling, Peggy Olson and Betty Draper.

Link -via Walyou

05 Apr 04:58

Roger Ebert 1942-2013

by (Terry Border)
Rob Marquardt

Great photo.

Like a lot of people, I first became aware of Roger Ebert through his movie review show on public television with the late Gene Siskel in the 1980's. Much later, I became a follower of his reviews and his blog on the internet. The fella could really write, and write about anything as near as I can tell. I trusted his reviews, but more than that it was just fun reading whatever he had to say. 

Roger discovered my work when it was posted on the Huffington Post website, and tweeted a link. When he became aware of my blog, from which the images originally came from he posted this nice tweet, and sent me a short message telling me that
he enjoyed what I do. 
I was so thrilled that I drove down to the coffee shop, ordered one of the expensive drinks, and sat out in the sun laughing about it with my daughter. What can I say, I thought a lot of the guy.
After that, nearly every week my wife would smile and ask "Have you heard from your good friend, Roger, lately?"

A year or so later, I was feeling full of myself after finishing my first animated video so I sent him a link. To my astonishment he wrote a short post at his journal, and his Facebook page, which still makes me happy.  Luckily I saved our email exchanges, and I read them when I get down on myself.  His "reviews" of my work will always mean a lot.

Anyway, that's what he meant to me. I'm sure going to miss his writing. Reading his work never ever felt like a waste of time. 

Good work, Roger.  R.I.P.

26 Mar 08:31

Codebending: Super Mario Spacetime Organ

by johngineer
Rob Marquardt


Last year, my friend Chris Novello closed the 2012 Open Hardware Summit with a demo similar to this performance — remixing SMB in ways nobody had ever thought of before — to wild and well-deserved applause, I might add. Here he is doing it again! He writes:

In this video, I directly manipulate the RAM state of Nintendo’s Super Mario Brothers to transform it from a game into a strange instrument.

First, I play the game as it is traditionally played.. but I have access to the game’s memory, so I change Mario’s Y position using the Madrona Labs Soundplane (a surface that sends data to the computer about where it is being touched). This is how I hover Mario during the playthrough.

Also, before I start playing, I flip a switch on illucia that I assigned to trigger recording — not video, but actually recording the entire memory state of the NES for each game frame.

Think about it – Mario’s universe is held in RAM, which the NES uses to draw his world for each frame of the game. By recording the entire state of the NES memory for every frame, I’m able to go back to any moment in Mario’s life.

So then I use the X-axis of the Soundplane to sweep through the timeline of Mario’s universe.

Not only that, but the Soundplane is multitouch, so I use a second finger to specify start and endpoints in a playback loop. Technically, this is similar to the way samplers and granular synths work in audio.. but with the entire memory state of the NES. Conceptually, it is like Super Mario meets Groundhog Day. Mario’s universe computer/time machine gets caught in hellish loops.

Then I start using illucia to send alien data into various other places in Mario’s universe, which makes for all sorts of audiovisual insanity amidst the spacetime loops. This is sort of like circuit bending, but in a protected sandbox – at any point I can revert back to the clean recording of RAM states (aka moments in Mario’s universe).

I then try to go back to “playing” the game, watching Mario navigate a melting world of glitched-out ephemera. I then push things into full on glitch insanity. I use a pair of rubberband mallets on the Soundplane to jump around in Mario’s universe while leaving illucia to send a heavy stream of alien data into Mario’s RAM state. I eventually (accidentally/luckily) land at a place that triggers the game over music, and end the take.

21 Mar 03:44


21 Mar 03:44

The Exact Moment a Corgi's World Comes Crashing Down

Rob Marquardt

My first share! Dog.

Submitted by: Unknown

Tagged: scary , dogs , mirror , corgi , Video Share on Facebook
15 Mar 07:50


Rob Marquardt