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12 Jul 05:47

Vegetables!

This morning we went to the Mount Pleasant Farmers’ Market, which is small and good, if kind of pricey. It’s soup-to-nuts where by “soup-to-nuts”, I mean meat, vegetables, and booze. I approve of all three, but it was the vegetables in the sun that wanted to be photographed.

Carrots Pink vegetables Yellow potatoes Zucchini? Potatoes and greens Cucumbers

We bought everything we’d need for dinner, including the potatoes in the second-last photo, which weren’t bad; but the highlight was the sockeye salmon the guy had caught the day before just off Port Alberni.

Accompaniment was by this nice 2015 Nk’Mip rosé, which I recommend highly.

12 Jul 05:47

mutuals this is really fun

felweed:

anonymously tell me what soil type you think i am

image
12 Jul 05:47

YunOS – Cloudy days.

by windsorr

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RFM AvatarSmall

 

 

 

 

 

YunOS has volume but engagement is less certain.

  • To make a real splash, YunOS needs to carry Alibaba’s Digital Life services, set them as default and place them right under the user’s nose.
  • YunOS (which means cloud OS) is a branch of Android that is owned and Alibaba and is developed by its AliCloud subsidiary.
  • Of all the Chinese forks of Android, YunOS looks to be the clear leader as it is claiming 30m daily active devices and has just announced a smart car being launched using the software.
  • Yun OS has shipped 70m units cumulatively OS as of May 2016, of which the vast majority where shipped in H1 2016 and is targeting 100m for the full year giving 700% YoY growth.
  • Based on this growth rate in 2016, this means that 12.5m were shipped in 2015, meaning that the H1 2016 must have seen something like 50m units shipped.
  • This is where the numbers get a little hazy as, based on these figures, the daily active user count looks to be much too low.
  • I am certain that the vast majority of the 70m devices shipped will have been handsets which, when in use, are checked over a hundred times per day.
  • This would imply that over half of all YunOS devices are sitting in a drawer somewhere or have been replaced with another ecosystem such as Xiaomi’s MIUI.
  • This strongly implies that user experience offered by YunOS and the appeal of Alibaba’s services that come with it, are far from being good enough
  • RFM research (see here) indicates that increasing control of the devices and preinstalling one’s Digital Life services on the devices is where the Chinese ecosystems need to go in order to compete in the long term.
  • Of all the BATmen (Baidu, Alibaba and Tencent), Alibaba looks to be way ahead when it comes to this strategy as very little has been seen from Tencent and Baidu gave up on developing its own system last year.
  • This is ironic because RFM research indicates that Alibaba has the weakest position when it comes to Digital Life and does not score particularly well when it comes to the 7 Laws of Robotics.
  • Despite this, Alibaba has understood the importance of carrying the ecosystem with all types of devices which is where its partnership with SAIC comes into play.
  • The $22,300 SAIC RX5 will be running YunOS in the head unit supported by AliCloud which will host all of SAIC’s services and the data that the car generates.
  • Alibaba’s payment services will also be available in the car making paying for petrol and so on much easier.
  • This is exactly what most of the other car makers are looking at doing where VW is exploring a system with LG, Volvo is working with Ericsson and BMW appears to be going it alone.
  • I see an opportunity for a neutral party such as HERE to play a big role in helping these plans come to fruition.
  • I think that these moves put pressure on Tencent and Baidu to accelerate their moves in this direction as simply sitting on better Digital Life services is unlikely to be enough.
  • The example of Apple Maps shows that a vastly inferior service can gain meaningful traction solely on the back of being preinstalled on a device and set as default.
  • Consequently, if Baidu and Tencent do nothing and YunOS continues to gain traction, their dominant services could begin to be eroded in terms of engagement.
  • They have time to act, but the time is now as these sorts of developments take a very long time to come to fruition.
  • Despite being ahead in this area, I remain concerned that the market is over optimistic in terms of what it thinks e-commerce will deliver in China this year which is the main reason why I am cautious on Alibaba’s shares.
  • I continue to think that both Alibaba and Google look overvalued.
  • Baidu alongside Microsoft and Samsung remain my top picks for the immediate term but I am keeping a close eye on both Apple and Tencent.

 

12 Jul 05:47

Jocks Without Borders

by Soraya King

Video-game tournaments go back as far as the games themselves, but the creation of a mass video-game audience has been slow in coming. Numerous video-game tournaments were staged throughout the 1980s and 1990s, but these competitions remained decidedly amateur and niche. Occasionally a tournament would occur at a big video-game convention, in a huge room with lots of community attention, and sometimes prize money could even reach five figures or include a new car. But the idea of a “professional gamer,” let alone mass audiences of video-game spectators, was very much just an idea.

No more — e-sports today are massive. They have a global viewership of over 220 million people, or about three percent of the human population, with 115 million of them regular or “hardcore” viewers. Earlier this year, ESPN officially began regular coverage of professional video gaming, creating a special separate e-sports vertical on its website and dedicating writers to the sport. But this in no way means ESPN has begun doing video-game criticism; it means e-sports have so come to resemble other spectator sports that ESPN can use them to produce sports-infotainment. Its e-sports coverage will be just like its football or basketball coverage: tracking the big tournaments and teams, reporting on results and roster changes, showing highlights of big plays and important moments in games.

ESPN had been covering gaming tournaments very occasionally for a few years, but the new vertical is its most significant move toward construing competitive video gaming as a mainstream American spectator sport. That’s not to say e-sports are simulations of conventional sports. E-sports generally refers to a specific group of video games, often involving wizards and capture-the-flag dynamics, that have developed a professionalized infrastructure that can support huge bodies of spectators as well as teams of pro players. The three most followed games in e-sports — League of Legends (LoL), Dota 2, and Counterstrike: Global Offensive (CS:GO), had a combined viewership of 83 million people for their biggest tournaments alone last year. There were more than twice as many viewers of the 2015 LoL World Championship as there were for either the NBA Finals or the World Series. The industry brings in more than $700 million a year, with some industry analysts projecting it to be worth $1 billion by 2018.

Unlike any other new sport from the past 75 years, e-sports have managed to become hugely popular in the U.S. without being conventionally televised, growing almost entirely through online streaming services like Twitch and YouTube. In the U.S., 60 percent to 80 percent of viewers are under 35, and average income among e-sports spectators is $70,000 per year. This class makeup isn’t too surprising, considering the technology required to participate: Most fans also play the games they watch, and both require good computers and fast internet hookups to do so.

Games that become e-sports tend to have a steep and long learning curve, requiring dozens of hours of play to achieve basic levels of competency and thousands to approach mastery. As such, fans often start watching to learn how the game is best played, what it looks like at its highest level, to pick up strategies, tactics, or to just enjoy the game without the pressure or competition of actually playing. But watching a tournament isn’t just watching a simple in-game screen: There are play-by-play commentators and usually a desk of experts before and after matches giving context and framing. Big competitions happen live in stadiums, and spectators see and hear the crowds and can watch the players, sitting at computers on a stage in soundproof booths. As a result, casual spectators can eventually become fans of individual pro players, teams, and even commentators, following the ins and outs of the pro e-sports world on game-streaming websites, Reddit, forums, betting sites, and in-game community groups.

I had no idea what the hell was going on: What was this game where simply selecting characters produced so much anticipation?

In other words, e-sports fandom looks a lot like normal sports fandom. But it was only 18 months ago that ESPN president John Skipper publicly and categorically rejected e-sports, claiming that “it’s not a sport — it’s a competition.” The numbers must have changed his tune. Though some traditionalists may still have that sort of knee-jerk reaction against the designation, e-sports are increasingly being recognized as sport proper.

Like the debate about whether video games are art, the question of whether e-sports are “real” sport revolves around how you define sport. But these semantics carry with them significant material consequences. If e-sports can be successfully defined as a sport, it not only legitimizes the pastime — key affective stakes for many fans — but it also opens it up to state and foundational funding, a regulatory infrastructure, and even more media attention. In this regard, a milestone in American e-sports history came in 2013, when Riot Games, the developer of League of Legends, convinced the U.S. government to recognize foreign players as cyber-athletes, thus enabling them to receive athlete visas and enter the country for a major tournament.

The most basic and obvious counterargument holds that e-sports can’t be “real” sports because real sports require real physical effort. Indeed, physical effort is part of the Oxford English Dictionary’s definition of sport: “An activity involving physical exertion and skill in which an individual or team competes against another or others for entertainment.” But “physical effort” can embrace a broad spectrum of activities. Partisans for auto racing, horse jumping, or target shooting argue that the intense exertion and focus these require make them legitimate sports, and they get sports-style media coverage that emphasizes those aspects.

The technological mediation of human effort in these practices does not eliminate their physicality but modulates it. Similarly, the posture, hand and finger movement, concentration, and sheer endurance required for hours of competitive gaming at the highest level is a physical feat, as demanding as that of Formula One racing. Games that primarily demand exacting concentration have also been recognized as sports: The International Olympic Committee (IOC) recognizes chess as a sport, and other regulatory bodies have sanctioned bridge, go, and Scrabble as “mind sports.” ESPN also regularly broadcasts competitions in poker, billiards, and bowling.

Organizations representing would-be sports often seek formal acceptance by lobbying the institutional and formal governance bodies — like the IOC and the meta-sporting body SportAccord, which is based, like most globally powerful but otherwise little-known internationalist NGOs, in Switzerland. But unlike the International Dragon Boat Federation or the International Biathlon Union, e-sports organizations have less at stake from official sanction. The newly formed International E-Sports Federation is now in the process of lobbying SportsAccord, but when you’re already on ESPN, the question of official recognition as a sport is a bit moot. E-sports have needed no outside sanction to become a full-fledged phenomenon, genuinely driven from ground-up interest and spontaneous forms of spectatorship moderated and regulated by the video-game developers themselves.

There is a deep-rooted tendency to associate sports with moments of courageous overcoming, with displays of physical strength, grace, and beauty. E-sports contain literally none of these, which means they are particularly well positioned to reveal all the other things that actually make up sport: the reification of competition, victory, and glory; patriarchal nationalism; and the formation of hierarchal social groups anchored in the protocols of spectatorship. With neither the physical drama that marks most spectator sports nor formal official recognition by Olympic bodies or other sports authorities, e-sports serves a new demand for a different kind of spectatorship: They provide a consolation specially attuned to the new subjects of digitally dominated postnational perma-crisis capitalism — subjects like me, who were raised playing, watching, and loving video games.

I am an e-sports fan. One day I read a news article about a Dota 2 tournament, and, curiosity piqued, clicked through to watch a video of a crowd of people watching the game on a three-story-high screen. The first thing that happens in a Dota 2 game is the draft, in which the 10 heroes the players will play are selected. I watched these little cartoons pop up on the giant screen while commentators talked authoritatively in jargon I couldn’t begin to decipher. Then one of the teams selected a little goblin named Meepo, and the entire arena exploded in cheers and the commentators starting yelling excitedly. I had no idea what the hell was going on, but I was incredibly curious: What was this game where just selecting characters produced so much excitement and anticipation? I wanted to know, I wanted to understand. I wanted to be part of that knowledge.

Ever since I was a kid I’ve liked playing video games, and I’ve also always liked watching them: One of my earliest memories as a toddler is being at daycare watching an older kid play Double Dragon on his NES. The feeling I get from watching competitive video gaming as a grown-ass adult points nostalgically to such past comforts. But it also taps into a powerfully ingrained ideological pleasure in mass spectacle and, through its aesthetic, points vertiginously to a computerized and virtual future, the anticipation of which fills me with a pleasurable dread.

In this future, we live isolated by ecological and economic crises, separated from our “communities” by miles and miles, coming together only through the consumption of images streamed into our homes, images of a competition so transcendentally and ideologically pure that it seems to be no more than thought itself, pure contest that flows through individuals and bodies invisible to us, the other spectators only appearing as tiny violent spurts of text rolling forever beside the images, all of it made possible by a world-consuming techno-apparatus whose victory is so total it’s almost too exhausting to resist. Not a future, of course, but today.


To understand today’s e-sports, which support large populations of professional gamers, with hundreds of yearly tournaments across dozens of games, one must look to South Korea and the policies its government implemented in response to the Asian financial crisis in 1997. Throughout the 1990s, massive inflows of speculative foreign investment had powered rampant growth of the so-called Tiger economies of Southeast Asia. When the bubble burst, the economies of Thailand, Indonesia, and South Korea almost completely collapsed, and the Philippines, Malaysia, and Hong Kong faced massive downturns. As part of its recovery efforts, as Dal Yong Jin and Florence Chee write in “The Politics of Online Gaming,” the South Korean government invested heavily in internet infrastructure, helping propel South Korea toward becoming the most connected nation on earth, with the highest rates of mobile phones, PC usage, and high-speed-internet access. (It has recently been passed by a few Northern European nations, which themselves have flourishing e-sports cultures.) Many South Koreans who were laid off from union-protected, non-tech-sector jobs moved into online startups, including gaming companies.

The other catalyst for e-sports’ rise in South Korea, according to Dal and Chee, was the country’s anti-Japanese nationalist policy, constructed in 1945 after Japan’s three and a half decades of imperial occupation of Korea came to an end. The policy outlawed Japanese cultural products in the country, which in the 1990s included the main video-game consoles put out by Nintendo, Sega, and Sony. As a result, even after the restrictions on video games were lifted in 1998, console gaming never took hold to the same extent in South Korea as it had elsewhere.

There is a deep-rooted tendency to associate sports with displays of physical strength, grace, and beauty. E-sports contain literally none of these

South Korea’s unique combination of financial stimulus and xenophobic foreign policy yielded a new type of entertainment business: the PC bangs. These were internet gaming cafés, many of them open 24 hours, often started and operated by people who lost work in the crisis. Unemployed youth — of which there were many; youth unemployment rates neared 15% during the crisis — and students looking for a place to socialize filled these cafés, which, thanks to government broadband policy, could offer their services fairly cheaply. When Starcraft, an American-made head-to-head sci-fi real-time-strategy game became a huge hit in PC bangs, competitive ladders and tournaments quickly began to form. Soon after, these tournaments started getting regular TV coverage and then, eventually, their own channels. Recognizing a homegrown industry when it saw one, the South Korean government offered funding and cultural support to game development and competitive gaming. E-sports were born.


As South Korea’s recent history suggests, creating new sporting cultures is a way of shoring up ideological commitments and reassuring those who are most threatened by social instability and economic collapse. In moments of capitalist crisis, as old forms and old ways of living fall away, subjects need new activity, new explanatory narratives and compensatory pleasures. Masculinity, which imagines itself master of all worlds, is perhaps especially threatened by such crises, by the cracks and fissures opening up in society. One of the great innovations of 20th century patriarchy, in the face of such instability, was to discover a reservoir of vicarious dominance and power in the satisfactions of the spectator sports.

We can see this reflected in the way some video games become e-sports while others remain just games. It is almost universally true that e-sports fans also play (or have at least played) the games they follow. Yet not all gamers become spectators, and not all games become spectator sports. Women make up more than half the world’s gamers, but e-sports fans are anywhere from 70 percent to 95 percent male, depending on the research you look at. It stands to reason that if a game’s playing community is overwhelmingly male, it may be primed to become a spectator e-sport.

This mirrors the asymmetries between men’s and women’s leagues in traditional sports. Women’s basketball, for instance, is far less popular and less lucrative than the men’s equivalent. Sometimes this disparity is chalked up to differences in players’ innate physical ability, as conventional spectator sports often reward traits like height and upper-body strength that on average tend to favor male-bodied people. But the evolution of e-sports scuttles this thesis. In e-sports, biological determinism can’t be deployed to explain any gender disparity; female-bodied people can click a mouse just a fast as male-bodied people. So the masculinist bent of e-sports is not an unfortunate outcome but an initiating logic. Male-dominated video games become spectator e-sports for predominantly male viewers because they sustain a different project than celebrating physical excellence. They don’t showcase a specific form of male-bodied performance so much as support a specific sort of male spectator: a straight middle-class boy full of resentment and patriarchal rage. This is and has been the sports fan par excellence.

Of course, not all sporting cultures are reactionary. The martial art capoeira was developed by the enslaved on Brazilian sugar plantations to appear like dance so they could train themselves to fight under the overseer’s gaze. The anti-imperialist Boxer rebellion in China was led by wushu athletes. And militant anti-fascist or left-wing football clubs have a long history, as reflected by the role of Ultras in the 2011 Egyptian Revolution and in the Gezi Park protests in Turkey in 2013.

But these exceptions don’t change the fact that spectator sports are overwhelmingly deployed toward producing and maintaining patriarchal power. Liberal critiques of the social role of sports usually reject this analysis, seeing sports instead as a matter of depoliticizing the masses — e.g., “imagine if people cared this much about local elections!” From this view, sports are mere circus, distracting entertainment that transgresses into the political only at key moments, as when Jackie Robinson broke Major League Baseball’s color barrier, or when Tommie Smith and John Carlos raised the Black Power fist at the 1968 Olympics, or more recently when the St. Louis Rams put their hands up in solidarity with Mike Brown in December 2014.

The history of the emergence of sports as a central form of entertainment in capitalist culture tells another story altogether: not of sports as distraction but sports as conscious project to produce particular kinds of men. We can see this in the work and advocacy of the first great state funder of sports expansion: Benito Mussolini. As Nathan Eisenberg writes in his essay “Ultra Violence”:

The Catholic priest Giovanni Semeria, whom Mussolini admired, noted that football simultaneously taught leadership and obedience, as players, vying for dominance over the field, had to dynamically step up or step down as required by strategy. Intending for the game to showcase the qualities of idealized masculinity, the state invested heavily in the infrastructure to transform football into a mass spectator sport … The party rapidly built fields all over Italy, with 3,280 new fields built between 1922 and 1930. It subsidized the production and dissemination of transistor radios, which broadcast the game to rural margins otherwise impenetrable to the state.

Mussolini saw sports as a crucial way to create fascist men and increased funding and cultural support for soccer even as he undermined other state services and discouraged consumption.

And it’s not just in Italy: The Olympics were (re)founded in 1896 by radical nationalists from Britain, France, Germany, and Greece who saw sports as a crucial way to produce martial vigor and nationalist sentiment. Pierre de Coubertin, founder of the modern Olympics, became interested in sport in the wake of the disastrous Franco-Prussian war of 1871 and the resultant Paris Commune. He saw France’s defeat as a failure of its soldiers’ spirit and masculinity. Nervous in the face of unified Germanic strength, he spent the rest of his life not on lobbying parliament or modernizing the military but relentlessly encouraging physical education and sportsmanship in France. The Olympics, his crowning achievement, continue to serve counterrevolution, functioning as powerful weapons of urban redevelopment, displacement, and nationalist pride.

Threatened by crises, cracks and fissures, masculinity sought a reservoir of vicarious dominance in spectator sports

But unlike the internationalism of the Olympics, the Commonwealth Games, or the various World Cups, the international dimension of e-sports is not a matter of fostering and venting nationalistic fervor. While e-sports competitors from around the world compete in the games online, they don’t play for country. Teams are composed of players from disparate nations who occasionally don’t even speak the same language, and the best players play for teams that function like corporations, such as Team Empire, Evil Geniuses, and SK Telecom T1, which all field squads for multiple e-sports games. These brand names, sometimes labeled as “sponsors,” are, along with the region they’re based in, often the only durable identity a team will have, as the players are frequently turned over. It’s not uncommon for e-sports teams to shuffle their rosters three or four times a year, not hesitating to fire a whole squad after a particularly poor major tournament performance. While this turnover is increasingly the trend in conventional sports, the regularity with which it happens in e-sports reflects the lack of unionization or player bargaining power.

Most e-sports divide the world into a handful of vast regions — North America, Europe West, etc. — for competitive purposes. This is partly because of material constraints: In games demanding lightning-fast reflexes, your ping is incredibly important, so people tend to play on the closest of the dozen or so servers around the globe. But these divisions are also used to qualify teams for tournaments, and teams tend to play smaller regional tournaments against other teams from the region. This means that fans can become attached to the play style and team roster of an entire continent or even hemisphere. This is not the nationalist dream.

E-sports instead reflect the hegemony of global capital that transcends established national, cultural, and geographic borders in the name of more efficient markets. Almost all the games that are big in e-sports center on careful, even meticulous, resource management and efficiency toward the goal of murdering your opponents’ digital avatars. In the most popular e-sports genre, MOBAs (which include League of Legends, Dota 2, and Smite), much of the game’s skill involves efficient team management of the limited resources of gold and experience points available on a closed map. Though these games have rosters with dozens and dozens of character types, to choose one based on a preference for their gender, narrative history, cultural specificity, political positionality, or aesthetic appeal is to make a grave gameplay error. All these differences are merely window dressing to make the fundamental gameplay of resource management and enemy destruction more pleasurable. None of the characters’ lore is relevant to winning. There are no relevant backstories. Any hero can play with or against any other.

The most popular first-person shooter, Counter-Strike: Global Offensive, also relies heavily on money and equipment gathering while decontextualizing the narrative details of gameplay, which are merely ornamental. In the game, one team plays as the terrorists, the other as the counterterrorists; during competitive play they switch back and forth based on the map and game type.

And yet e-sports are still a venue where many players and spectators are strongly xenophobic and racist. This year, the Dota 2 Shanghai Major, one of the four most important premiere events of the competitive year in the game, was a production disaster. Huge delays, problems with the stream, and broadcasters getting fired live all caused considerable controversy, disillusionment, and anger among the fans. Much of this expressed itself as anti-Chinese racism in Dota 2’s favored communication channels, Reddit and Twitch chat.

E-sports prefigure new modes of xenophobia for a new type of globalized man, who sees the world divided not by national borders and politics but by corporate brands, voluntary interests and investments, and technological necessity. These are sports for a world where money faces no borders but the poor face nothing but borders, a world where competition is unbounded by culture and unmoored from history. Fully mediated by expensive technologies requiring supply chains stretching around the globe, fully divorced from any precedent reaching back beyond neoliberalism, fully alienated from human bodies and the ethic they demand, e-sports are spectacles forged to suit this historical moment, an emergent and novel solution to the age-old problem of shoring up the commitment of bourgeois subjects in the face of destabilizing crisis.


Knowing all this, why am I still watching e-sports? For most of the time I’ve been an e-sports fan I’ve been deeply depressed, but I also know I’ve found genuine pleasure and excitement in watching these contests, in following the ins and outs of the e-sports world. I’ve been excited for the big events and spent hours watching and enjoying e-sports contests. Understanding these incredibly complex games as they unfold can be thrilling — it feels like expertise.

Maybe e-sports just help fill the empty hours that my depression produces with distraction. Or maybe as someone who increasingly doesn’t recognize themselves in the gender position of “man,” e-sports have provided my ego with regular injections of toxic masculinity to keep me from facing the full implications of my femme genderqueerness.

Through the lens of a certain kind of stats-laden fandom, sports become a venue in which huge bodies of knowledge are put to the test, actualized, confirmed, or disproved by contest, a kind of cheap science carried out in highly concentrated bursts of speed, violence, and virtuous physical action. In this way, sports spectatorship produces nothing so much as experts. This production of expertise, this domination over a field of knowledge is even more intensified in e-sports, where the contest occurs not on some patch of grass but in highly elaborate, completely virtual worlds that are in essence nothing but statistical artifacts, mathematical models, and can yield an infinite number of possibilities for new types of statistics — possibilities changed and patched regularly by their developers. Domination, masculinity, and expertise recognize themselves, create themselves, reproduce themselves through contests among digital wizards. The great wonder of capitalism is how many spells it has found to cast.

12 Jul 05:38

Blair, Corbyn and Leftism

by Stephen Downes
While I recognize Blair's achievements while in power, I would never vote for him. Blair betrayed the people who voted for him, a betrayal that is most manifest in the Iraq war.

This was a war fought purely for business interests, and if accommodating such interests is the price of power, then the price is too steep. And today, I do not believe this is the price we need to pay.

The contemporary political battle is being waged over austerity. I agree we cannot live beyond our means, but as someone who was once much poorer than today, I can say for certain that it is far preferable to increase income than to reduce expenses. 

Failed businesses (and there are many) can shed employees, but a government cannot shed population. 

Today the government borrows money from the same people it used to raise money from through taxation. It should return to the understanding that these lenders owe an obligation to society, and not the other way around. 

Indeed, the push for austerity does not come as a result of increased social spending, it comes as a result of a continually declining share of revenue being paid by corporate and rich taxpayers. There is more money salted away in tax havens that the are goods to spend it on.

Moreover, compensation for average income earners has not kept pace with productivity. Even Even if it were a good idea to shift the tax burden onto the consumer, the ability to pay has not kept pace.

A proper left wing alternative takes these challenges head on, rather than focusing on austerity.

It finds the money it needs to support and benefit the people, because that is the core of its mandate.

It does not side with power and authority against the people - there are plenty of voices who do that, they do not need out help, even when they are in the right.

It does not sacrifice lives through needless wars and conflicts. The same money spent to peaceful purposes will produce more cooperation and support.

It does not sustain prosperity through colonialism and subjugation; the rights of people near and far are the same, and progress attained on the back of another is unsustainable.

It does not view environmental responsibility and business interests as a trade-off, because such trade-offs illegitimately transfer future prosperity to present-day proprietary interests.

It understands even when it is negotiating with and working with wealthy and corporate interests that their objectives are not our own, that they seek only to enrich themselves, and cannot be trusted to sacrifice this in the interests of the people.

It seeks with every turn to empower the people, through unionization and representation, through self-governance and self-management, through education and empowerment, and through recognition of equity of rights and opportunities.

And it takes the bold road of speaking out against the breaks and benefits the wealth and business are constantly demanding from the people. The left alone says "enough!" and requires that the rich return to society some significant part of the wealth they have extracted from it.

The left will be opposed by the media, which are owned by the wealthy, opposed by donors, lobbyists and think tanks, opposed even by a certain percentage of those it represents. But its steadfastness is its credentials. Knowing that we can depend on a leftist government to follow through is what gets it elected.

That is the trust Tony Blair betrayed, which has rendered his idea of the left effectively unelectable in Britain and elsewhere for the foreseeable future.
12 Jul 05:38

Ohrn Image — Summer On English Bay

by Ken Ohrn

Walking home the other day past Sunset Beach.

Sunset.Beach


12 Jul 05:38

Friendly competitors

by Josh Bernoff

Authors and books don’t compete. Instead, they support each other. I wonder why that doesn’t happen in more places? I noticed this as soon as I became an author. The other authors welcomed me as a friend who’d joined a club; we’d all shared a similar experience. Authors blurb each others’ books, even (or especially) if they … Continue reading Friendly competitors →

The post Friendly competitors appeared first on without bullshit.

12 Jul 05:37

Mobility Thinking In Toronto

by Ken Ohrn

I like following changes in opinion and shifts in the conversation.  Here’s a sign of such a shift in the conversation underway in Toronto, and we can hear major echoes of it here in Vancouver.  Clearly, our battle goes on, with rancor galore from those who oppose the changes in how City land is used for transportation by what mode.

Oliver Moore writes on Urban Transportation for the Globe and Mail.

About one quarter of Toronto’s land area is streets and sidewalks, and how the city uses that enormous resource will help determine how it develops in the decades to come.

At a time when cities are recognizing that mobility is no longer primarily about cars, Toronto is preparing to select a new leader for the transportation department. It’s one of the most important roles in the bureaucracy, with the ability to shape the city, and the choice will send a message about the future Toronto wants to build. . . .

. . .  In an earlier time, roads were for moving cars and the main job of city bureaucrats was to make sure motorists weren’t slowed down. But cities are changing. Mobility is changing. Toronto has made initial steps in this direction, with the introduction of some protected bicycle lanes and dedicated transit corridors. And the prospect of bigger change looms, from the emergence of driverless cars to carving out space for pedestrians on Yonge Street.

In Vancouver, I understand that some 32% of its land is devoted to transportation, so changing priorities affects a lot of land. And new priorities need to be a prominent part of the conversation.

Bike lanes


12 Jul 05:36

Amazon previews Prime Day deals

by Igor Bonifacic

Amazon has revealed some of the deals Prime subscribers can expect to take advantage on June 12th.

Compared to Prime Day 2015, the company says customers of its guaranteed two-day delivery service will find twice as many deals this year, with 30 percent more lightning deals coming from small businesses that sale their wares on the company’s e-commerce marketplace.

Notably, Amazon plans to discount a significant number of tech products, including its own Kindle Voyage and Paperwhite e-readers, SD and microSD cards from SanDisk and headphones from brands like Sennheiser. For all the other Slavs out there, Puma clothing will also be discounted tomorrow. You know what to do.

The full preview list of discounted items can be seen below:

  • $70 off the Kindle Voyage.
  • Kindle Paperwhite discounted to $99.99.
  • 70 percent off on select headphones from Sennheiser and other brands.
  • Up to 60 percent off select tools from DEWALT, Black & Decker, Stanley and Porter-Cable.
  • Up to 55 percent off select Hasbro toys and games.
  • 50 percent off on select Puma clothing, shoes and bags
  • 45 percent and up off of the Seagate Backup Plus 6TB Desktop External Hard Drive
  • 40 percent off on select SanDisk memory product
  • 35 percent off select AmazonBasics products
  • More than 35 percent off the Brother Wireless All-In-One Color Laser Printer
  • More than 35 percent off a GoPro HERO Session Camera bundle
  • Save 30 percent on select products from L’Oreal Paris, Garnier, Maybelline and essie
  • Save 28 percent on select Philips Sonicare DiamondClean Electric Toothbrushes
  • More than 25 percent off the ASUS 15.6″ HD Laptop
  • 25 percent or more off on select VIZIO Smart TVs
  • “Best value” ever on a Xbox One Console bundle

In 2015, during the company’s first Prime Day, Amazon customers around the world ordered 398 items per second, helping the company outdo its Black Friday sales numbers.

Related reading: Here’s how to use the Amazon Echo in Canada

Source Amazon
12 Jul 05:36

Samsung Develops Slot That Is Compatible with Both microSD and UFS Cards

by Rajesh Pandey
Last week, Samsung unveiled the world’s first UFS 1.0 based memory cards that could reach speeds of up to 530MB/s. The company, however, did not provide any details about their compatibility with existing microSD card slots that left many people confused. Continue reading →
12 Jul 05:36

The quest for the perfect Mac calendar app

A tech website recently asked a bunch of tech writers, including me, to name our favorite productivity software. Most people named things like Evernote, Google Docs and Slack. 

Me? I said BusyCal.

It’s the Mac calendar app, just released in version 3, that knits together the many strands of my life: appointments, trips, meetings, calls, reminders, wife, children, schools, employers, vacations, deadlines. Without a program like this, my life would fall apart like wet Kleenex.

image

Of course, both Mac and Windows come with basic calendar programs, free and built in. And most people who work regular days and regular hours may not need the flexibility, power and beauty of a more turbocharged calendar app.

But until you’ve tried one, you don’t know what you’re missing.

There are two Mac calendars that earn fierce devotion and high ratings from their customers — two very similar, arch-rival programs that fight over the advanced-calendar market: BusyCal 3 and Fantastical 2 (each $50). (I’m ignoring Sunrise, which Microsoft bought and killed; Outlook, which is part of what’s primarily an email program; and little menu-bar or desktop-wallpaper utilities.)

Neither BusyCal nor Fantastical imposes its own file format; they act as gorgeous, customizable lenses on the calendar data you already have, like Google Calendar, Microsoft Exchange or Apple’s iCloud Calendar. You’re free to hop back and forth between BusyCal, Fantastical and the basic Apple Calendar app; it’s all referencing the same underlying calendar data.

image

(That’s incredibly important. I used to use Now Up-to-Date as my calendar. When that company went under, much of my calendar data died with it.)

What you’re about to read, therefore, has two purposes. First, it’s to show you what you might gain with a more powerful calendar; second, it’s to characterize the two contenders.

Month view

Here’s what a typical day looks like in each program’s Month view:

image

What’s cool about BusyCal 3, though, is that you can change how things look. You control font, size, justification, color scheme, bullets, and a lot more. Here are some of your choices:

image

As that picture shows, BusyCal can also add a little weather icon to each calendar square — or even a phase-of-the-moon icon, for those vampirically inclined. You can even make an individual event boldface or italic, or make its type larger, to stand out. (Suggestion: Your anniversary.)

All three apps let you pop between day, week, month, and year views, but BusyCal also includes a handy, concise, highly customizable List view:

image

All three programs show a “heat map” in Year view, which lets you spot your busiest times. (BusyCal shows individual blocks representing the appointments.) You can point without clicking to see what they are — something else that the basic Calendar app doesn’t do.

image

In Week or Day view, Fantastical can display a second time-zone “ruler” on the right side, which makes scheduling calls with overseas colleagues a lot easier:

image

But only BusyCal offers a keystroke that lets you cram more rows, or spread out fewer rows, on your Month view screen — super useful when the days are long and filled with appointments. (The same keystroke adjusts how many days’ worth of columns appear in Week view.)

(It makes me a little crazy that, in Fantastical, there’s no way to see what else is on a Month-view square without switching views or consulting the left panel. In BusyCal, you can scroll these little lists, or just expand the rows.)

image

Infinite-scrolling

BusyCal 3 finally joins Fantastical and Apple’s own Calendar with the most brilliant calendar-app feature since the pop-up alarm: infinite scrolling. Why on earth should a computer calendar always display the first week of the month at the top of the screen? Why should you have to click Next or Previews to scroll in one-month chunks? That’s a holdover from the paper days, and it’s totally unnecessary now.

Infinite scrolling gives you context. It shows you where you are in your life, and lets you effortlessly peer ahead in your timeline.

Categories

All three programs let you create various calendar categories for your appointments — Work, Personal, Kids, Social and so on. But BusyCal and Fantastical let you put these categories into groups, whose appointments you can hide and show with a click. I keep my three kids’ schedules in a group called Kids; when I’m studying my own life map, I can hide all of their appointments with one click on the group name.

Like Apple’s calendar, BusyCal keeps these categories visible in a panel at the left side of the screen, which you can adjust or hide. Fantastical’s makers assume that you won’t actually turn these categories on or off very often; to change sets of appointments, you have to use a keystroke or dig through a menu.

Data Input

All three programs let you enter appointments by typing plain-English phrases into a Quick Entry box — things like “tomorrow noon lunch with Casey” or “Nov 13 movie premiere 8-10pm,” for example. The program automatically parses what you’ve typed and adds it to the correct date and time.

Once you learn the ropes of BusyCal and Fantastical, you can even specify appointment durations, advance alarms, and calendar categories this way. For example, “nov 13 fishing trip 2pm 3 hours alarm 45 /s” means that that appointment will last for 3 hours; you’ll get an alarm 45 minutes before it starts; and this appointment goes into your Social category (or whatever starts with S). Super nice.

When it comes to matching Fantastical’s famous parsing abilities, BusyCal 3 comes closer than it used to, but it hasn’t fully caught up. In Fantastical, for example, you can even type things like “Family hike, 9am every Friday” (or “first Saturday of the month” or “every other Monday Wednesday”); BusyCal can’t handle repeating-event information like that. And the Fantastical animation is delightful:

In Busy/Fantastical, you can just double-click a Month-view square and type “2pm salary meeting” or whatever. That is, you never have to fiddle with the little Start Time and Stop Time controls, as you must in Apple’s program.

All three programs offer a Location box for each appointment; start typing an address or business name, and the program fills in the actual address for you. Very nice.

Only BusyCal (and Apple’s basic Calendar) can compute the travel time to an appointment and block out the corresponding time on your calendar. BusyCal, in fact, even attempts to figure out where you are beforehand — at work (during workday hours), for example, or at a previous appointment, if you’ve added a location to it.

BusyCal also lets you paste little graphics into your calendar — a feature I actually use a lot. It lets me see at a glance when my wife and I are both at home (we both travel a lot), for example.

image

To Do

Both BusyCal and Fantastical let you create reminders (To Do items) with plain-English typing, too; just begin your blurb with “reminder” or “todo.”

You can hide or show your To Do list in all three programs. In Fantastical, it appears in the left-side panel; in BusyCal, it’s on the right.

Busy/Fantastical can also show these tasks right on the actual calendar squares, which makes a lot more sense than confining them to a side panel.

My sole disappointment in BusyCal 3 is that you can no longer make this right-side panel as narrow as you could before. On a 13-inch laptop screen, your Month-view calendar squares therefore show up a little tall and skinny.

On the other hand, in BusyCal, these To Do items chase you through life, moving from square to date square, until you finally mark them as Done. That’s awesome.

All three programs let you create place-based reminders — reminders that will go off, on your phone, as you arrive or leave a certain place.

The menu bar

Here’s something else Apple doesn’t offer: A menu-bar pop-up version of the program. This handy icon (there’s a keystroke for it, too) means that you can always check your calendar or even add appointments to it.

BusyCal’s menu-bar calendar is best, because it works even after you’ve quit the main program. If you quit Fantastical, though, the menu-bar doohickey goes away, too.

image

The phone apps

Both BusyCal 3 and Fantastical 2 also offer iPhone apps that you might find much more attractive than Apple’s free one. They’re an extra purchase (five bucks).

Each app behaves differently when you’re holding the phone upright (portrait orientation) and when you turn it 90 degrees (landscape).

I’m particularly nutty about the BusyCal app because it so closely resembles the desktop app, complete with all the views. It shows your actual Month-view tiles, not just dots, and expands to show you a date’s full schedule when you tap its square.

The kings of calendars

There’s more. Printing, time-zone display, invitations to other people, color schemes, banners, search, keyboard shortcuts, preferences, and so on.

For each feature, BusyCal 3 is almost always more flexible and more powerful than Fantastical, but everything is relative. Both programs blow the basic Apple calendar app off the map in these departments.

Both are available in free trial versions, and trying them out references the same data that Apple’s own Calendar app does — so you can easily switch back. If your life is even a little bit complicated — which it probably is if it involves children, a romantic partner, travel, or deadlines — the experiment is well worth conducting.


David Pogue is the founder of Yahoo Tech; here’s how to get his columns by email. On the Web, he’s davidpogue.com. On Twitter, he’s @pogue. On email, he’s poguester@yahoo.com. He welcomes non-toxic comments in the Comments below.

12 Jul 05:35

GM Canada president Steve Carlisle discusses the company’s race to autonomy

by Jessica Vomiero

What represents Canada? A number of things probably come to mind, including maple syrup, snow, and the one language quirk that no one can forget about, eh? What never comes to mind when envisioning Canada is cars.

The philosophy of mass auto manufacturing is simple. Build the price up and keep costs down. According to automotive expert and blogger Steven Wade, well known brands like Toyota, Volkswagen, Honda and Mitsubishi face constant pressure to continue improving their vehicles while keeping them affordable.

That kind of mentality never played out for plants that were established in Canada because manufacturing costs are simply higher here than in other regions, and the automotive industry has a vague enough presence that reducing costs is extremely difficult.

Approximately one month ago today, General Motors Canada made a stunningly bold announcement the largest Canadian auto hiring announcement in the last ten years. GM Canada committed itself to hiring at least 700 and up to 1,000 engineers to join its growing innovation team, all with one goal in mind.

Each of these new jobs will be dedicated to the research and development of new automotive technologies, specifically electric, connected and autonomous cars.

“Our whole goal is to make that technology mainstream as soon as possible,” said GM Canada President Steve Carlisle, who was front and centre during the massive hiring announcement that featured both Prime Minster Justin Trudeau and the Premiere of Ontario, Kathleen Wynne.

This represents a massive shift not only in the role of car manufacturing in Canada, but in Canada’s role in car manufacturing around the world. This country’s automotive industry has gone from almost bankrupt in 2009, surviving only after accepting a $13.7 billion government bailout, to pledging to hire 1000 highly skilled workers to put the car of tomorrow on Canadian roads.

It’s important to remember that while the circumstances of manufacturing vehicles in Canada haven’t changed, as Carlisle explains, the approach to auto manufacturing in Canada has.

“We struggled as a country to commercialize R&D and innovation, and we struggle to scale startups as well. What this gives us an opportunity to do is demonstrate that we can bring a product from a lab out onto the road,” he said.

GM lost approximately 1,000 jobs last year when the production of the Chevrolet Camaro moved from Ontario’s Oshawa plant to Michigan. Even more recently, CTV News reports that Prime Minister Justin Trudeau pled with Japanese automakers to open up plants in Canada, once again citing labour costs are the culprit.

The report goes on to say that in the past two years, eight automakers have announced new expansions or plant in Mexico where labour costs hover around $10 CAD per hour, in comparison to in Canada where labour costs jump to $60 CAD per hour. Some U.S. states continue to beat out Canadian provinces and territories in labour costs as well.

Justin Trudeau GM

So, why does moving into the luxury market help solve this problem? GM Canada’s ambitious hiring announcement proves that Canadian automakers are trying to create an opportunity to produce high-end products. Because luxury vehicles are produced at marginally higher costs and reap higher returns, this is a chance to make Canadian auto manufacturing lucrative again without breaking the bank on labour costs.

In addition to its extraordinarily public commitment to research and innovation, the company announced the launch of an Automotive Software Development Centre in Markham, where it will dedicate approximately 300 jobs. If GM Canada can invest its resources differently and reap larger profits as a result, it can sustain local production on the wings of local talent.

He concludes, that if Canada acts quickly enough, it can play a major role in how autonomous vehicle technology will be affect transportation around the world. While autonomous vehicles represent a huge leap in mobility technology, Carlisle also adds that “it opens up new pathways to participate in the auto sector.”

While this doesn’t entirely answer the pleas for job security among those working on Canada’s auto assembly lines, which have been dragged through unfortunate losses in the last few years, it is a start.

Carlisle elaborates by saying that autonomy is simply the goal, while implementation is the mission. “Now where is the best place in the world to deploy those resources?” he asks. Canada presents itself as a promising option for several reasons. Not only does Ontario have the highest concentration of well-regarded engineering schools in Canada, but the unfavourable cold weather detested by many Canadians proves a useful testing ground.

“That’s why I’ve been out to the schools,” said Carlisle. “We have been recruiting… Canada has the opportunity to be the friendliest jurisdiction in the world for development.”

He insists that initiatives such as this one will pull the “350 to 450 thousand expatriate Canadians,” working in Silicon Valley back home to Canada. In order to attract promising talent, he says, Canada needs to offer promising work.

Driverless cars seem to be more than an automotive endeavour among automotive companies, however. BlackBerry and Magna International are examples of two other Canadian companies willing to explore and capitalize on this trend. Outside Canada, tech giants like Google and Apple have expressed interest in joining the race to autonomy.

What once looked like competition between tech and auto ultimately proved itself to be an opportunity for collaboration. As Google partnered with Fiat Chrysler and Toyota partnered with Uber and the world realized that maybe no one has to be the sole manufacturer of autonomous vehicles. With hardware and software companies working together, everyone can get on board.

While an interesting turn of events, this doesn’t necessarily limit the competition. Questions still linger about who will dominate this space and determine the standard for autonomous vehicles.

Edit_06

“I see it as a healthy competition,” said Carlisle. “I think a lot of people, maybe most, see this as the future.”

Whether they know it or not, customers are already used to some level of autonomy, which seems to be inching its way into several aspects of daily life. Vehicles themselves already incorporate basic iterations of autonomous driving, beginning with simple things like cruise control and automatic breaking and gear shifting.

Despite this, many have trouble with the idea of giving up control entirely. Carlisle argues however, that customers are slowly warming up to the idea.

“We start always by putting the customer at the centre of everything that we do. The fact that our global company is focusing on those items is a reflection of how we see the customer need evolving in the future,” he said.

He insists that, while most of the excitement surrounding this announcement comes from the mystique of driverless cars, all three components – connected, electric and autonomous cars – will be focused on equally.

What’s perhaps most interesting about this announcement however is the solidarity shown by the Canadian government with a large, private company. Though this has largely to do with the promise of employment, it’s also the first time multiple levels of government have come together to stake their claim in the driverless movement.

When the status of driverless cars shifted from an if to a when, the responsibility unintentionally fell to the level of government responsible for managing transportation – the municipalities. While this seemed like a natural course of events, municipal governments may not have the resources and ability to mitigate the integration of such a disruptive movement.

It quickly became clear that provincial, and even federal, involvement was required to make the transition to autonomous cars as smooth as possible and to ensure that Canadians could actually benefit from them.

“It’s a big opportunity to anchor this kind of work in economic activity to the benefit of consumers,” said Carlisle.

It’s important to note however that Ontario previously passed legislation allowing corporations to apply for testing autonomous privileges on Ontario roads. While Carlisle says his team used the program as a selling feature for Ontario, it’s yet to receive a single application.

In the long run, though autonomous cars show up in headlines more and more, they’re a long way off. Though companies like GM and Google are already in the testing phases of autonomous technology, integration will prove the longterm challenge.

Edit_07

Several questions about driverless cars have been answered in the past few years leading up to the hiring announcement. Can we make an autonomous car? Yes. Can we make the government support autonomous cars? Yes.

The question that’s yet to be answered is whether or not consumers will accept them, and exactly which aspects of our daily lives will change if they do.

Carlisle concludes that, “I think you’ll see it changing under your nose today.”

Related reading: GM Canada said to hire 1,000 additional engineers to boost development of driverless cars

12 Jul 05:29

Twitter Favorites: [bmann] #maplesyrupcurtain https://t.co/37hJx9yAjC

12 Jul 05:29

Twitter Favorites: [mor10] By the time Pokemon Go gets to Canada, there won't be any Pokemon left to get.

Morten the Northman @mor10
By the time Pokemon Go gets to Canada, there won't be any Pokemon left to get.
12 Jul 05:28

Context Graph

by Asa Dotzler

In the lead-up to the London all hands we had a Town Hall where Mark Mayo and Nick Nguyen previewed the three year strategy for Firefox.  That talk mostly covered an emerging area of focus and investment we’re calling the Context Graph.

This last week, Nick posted a vision for the Context Graph over at Medium. If you haven’t, I encourage you to go read it at medium.com/@osunick

So what is the Context Graph. The context graph is an understanding of how pages on the web are connected to each other and to a user’s current context. With Context Graph, we’re going to build a recommendation engine for the Web and features that help people discover relevant content outside of the popular search and social silos.

What does that look like in practice? Well, if you’re learning about how to do something new, like bike repair, our recommender features should help you learn bike repair based on others who have already taken the same journey on the Web. If you’re on YouTube watching a music video, Firefox should help you find the top lyrics or commentary sites that embed or link to that YouTube video. Or, if you’re walking into a WalMart, our mobile apps should automatically show you WalMart’s website or perhaps a WalMart deals and coupons site.

Building a recommendation engine for thew Web is a large project that will take time and effort but we believe the payoff for users and the health of the Open Web is going to be well worth it.

To dig deeper, I highly recommend Nick’s post at medium.com/@osunick and check out the wiki page at wiki.mozilla.org/Context_Graph.

12 Jul 05:27

The #OpenBadges Backpack: an obstacle to innovation?

by Serge

In a recent post on the history of the Backpack, Carla Casilli wrote:

Conclusion: The Open Badges backpack was structured around the concept of equity, personal data ownership, and interoperability. It discouraged siloing of learning recognition and encouraged personal agency.

It is difficult to recognise, in its current implementation, the initial intention of the Open Badge Infrastructure designers as stated by Carla Casilli: the Backpack has become the pivotal element of a flawed infrastructure based on a profound asymmetry between (institutional) issuers and (individual) earners. The Backpack is the expression of a world where learners are valued as the subservient actors of a system where their only real power is to say NO! to a badge.

“Personal agency” is not related to having the ability to accept/refuse, show/hide badges based on externally defined criteria (which is what one can do with the backpack) but to the ability to define one’s own identity independently from any institutionally defined standards. A true sense of “personal agency” would require the ability for learners to formulate their own claims regarding their identity and not simply be allowed to pick and choose through predefined institutional pathways.

Far from encouraging innovation and personal agency the Backpack has now become an obstacle to innovation and personal agency. The current work engaged by Mozilla to “fix” a number of the Backpack’s current problems does not appear to be interested in addressing the systemic flaws embedded in the Backpack, but just to making them less painful to the compliant user.

Imagine — a world without a Backpack

Imagine a world of formal education where it is not the teacher who issues badges to learners, but learners who issue (or endorse) badges to other learners, teachers and more generally to any entity having contributed to their learning: “here by, I recognise your contribution to my learning.” Imagine a world where learners formulate their own claims, design their own badges and ask others to either issue or endorse them. In such a world, the current Backpack would have no place. 

The Backpack has not much value in the space of informal learning either, a domain where peer recognition plays a central role. Of course, if we decided that only formal recognition of informal learning had the right to exist, then the current Backpack might still retain some currency. On the other hand, if we believe that what is needed is an environment where informal recognition of informal learning should be encouraged and valued, then the Backpack is not only unhelpful but an obstacle.

The Backpack enforces the idea that learners are at the end of a value chain in which they do not have their say. As explained by a number of authors, Open Badges are “credentials,” and to have value, they need to be delivered by a “credible authority” — BTW, badge issuers are NOT required to have their own backpack to establish their credentials!

Now, imagine that instead of “credentials” we define Open Badges as claims. Claims can be made by anybody, not just credible authorities. I have the right to claim “I’m a plumber”, then ask others to endorse that claim.

Credentialing and claiming behave differently:

  • Credential:
    • An entity credits another entity for certain qualities.
    • The recipient displays (or not) the credential
  • Claim:
    • An entity claims publicly (or not) certain qualities;
    • Peer and other entities endorse (or not) the claim.

Of course, in a conversational system, the difference between a claim and a credential would tend to fade, as a (series of) claim(s) can be used to get credentials and credentials can be used to formulate further claims. The difference resides in who starts the conversation and defines its context—personal vs. institutional agency…

Such a conversational system is only possible if participants have the means to formulate their own claims, something the Backpack has not been designed for. The Open Badge infrastructure was not designed to support authentic personal agency, but “agency by (institutional) proxy” the institution issuing credentials and the institution storing credentials (Mozilla for the Backpack).

The solution to make Open Badges fully verifiable and independent from any dedicated storage exists and is called signed badges. Providing the means for everybody to issue signed badges and a mechanism to endorse them would allow anybody to formulate claims (embedded in a badge) and seek endorsements from peers and other entities.

Some might claim that signed badges would require a more sophisticated technology, like cryptography and a public key infrastructure (PKI), but isn’t this precisely what the blockchain technology uses and what makes it so powerful? Why not provide every member of the Open Badge community with the means to create claims and credentials, sign them (to make them verifiable) and invite others to endorse them (the “earner” of an endorsement can be a claim or a credential) and in doing so create bottom-up trust networks.

For those reasons, it is urgent to state clearly that the time of a world where individuals have only the right to beg for and store badges is over. While the Backpack was a nice prototype, it has now become an obstacle to technical and pedagogical innovation— it can still be useful to those only interested in using Open Badges as the Botox of education!

It is time to make the Open Badges’ initial promises a reality. The work for the Open Badge specifications 2.0, the Open Badge Passport (also here), Badgr and the BadgeChain should provide major contributions to achieving that goal.

Let’s (re)claim our future!

12 Jul 05:27

Image of Note 7 prototype leaks, shows front-facing flash and iris scanner

by Igor Bonifacic

Following the lead of his frenemy, perennial device leaker Evan Blass, Steve Hemmerstoffer has posted a leaked image of the upcoming Samsung Note 7.

In the tweet accompanying the image, the world’s second best known leaker says the photo shows a prototype of the yet-to-be-announced smartphone.

Note 7

Besides corroborating the renders leaked at the start of the month, the photo gives us a better look at the front of the phone. If the picture is legitimate, it seems the Note 7 will include a front-facing flash module and possibly an iris scanner.

Since the Note 7 first leaked (Samsung is reportedly skipping the number 6 this year to sync up the nomenclature of its flagship lineup), the smartphone’s specs have leaked multiple times. According to the latest rumours, Samsung’s latest smartphone is expected to include a 5.7-inch QHD display, 6GB of RAM, 64GB of internal storage (expandable thanks to a microSD slot), 3,600 mAh battery and a Snapdragon 823 processor.

Hemmerstoffer later shared three additional images, two of which can be seen below.

Note 7

Note 7

Samsung is expected to announce the device later this summer.

Related reading: Samsung Galaxy Note 7 name confirmed, will also include an iris scanner

SourceTwitter
12 Jul 05:27

Firefox 48 beta 6 Testday Results

by Alexandra Lucinet

Hello mozillians!

Last week on Friday (July 8th), we held another successful event – Firefox 48 beta 6 Testday.

Thank you all for helping us making Mozilla a better place – akash, Karthikeya L K, Iryna Thompson, Moin Shaikh, Ilse Macías, Corey Sheldon, Ciprian Georgiu, Julie Myers (a.k.a. SnoopyRules), Bhuvana Meenakshi.K, Prasanth p, Mano @Manokarr, Nazir Ahmed Sabbir, Hossain Al Ikram, Tanvir Rahman, Azmina Akter Papeya, Khalid Syfullah Zaman, Mohammad Maruf Islam, Md.Majedul islam, Samad Talukdar, Kazi Sakib Ahmad, Zayed News, Maruf Rahman, Md.Tarikul Islam Oashi, Aminul Islam Alvi, Akash, Rakib Rahman, Ria, Rezaul Huque Nayeem, Sayed Ibn Masud and Saddam Hossain.

A big thank you goes out to all our active moderators too!

Results:

I strongly advise everyone of you to reach out to us, the moderators, via #qa during the events when you encountered any kind of failures. Keep up the great work! \o/

And keep an eye on QMO for upcoming events! 😉

12 Jul 05:25

Our Favorite Messenger Bags

by WC Staff
messenger-bags-waterfield-vitesse-action

Whether or not you bike to work, a messenger bag is great for hauling around a lot of stuff in a svelte, easily accessible package. Messenger bags come in a whole range of sizes, multiple levels of organization, and many styles, so to help narrow the field, we asked our staff to recommend their favorites. Our staff’s picks cover most people’s needs, from carrying a small tablet and some books to a cafe or commuting with a laptop, to hauling around a case of beer.

12 Jul 05:24

White Boy Privilege

files/images/Royce_Mann.JPG


Royce Mann, YouTube, Jul 14, 2016


"I get that change can be scary but equality shouldn't be."

[Link] [Comment]
12 Jul 05:24

Renders reveal two rumoured upcoming Nexus smartwatches

by Rose Behar

A report surfaced last week that Google’s been working on two new Nexus smartwatches codenamed Angelfish and Swordfish – the former a premium device and the latter a more budget offering.

Now, courtesy of the same publication, Android Police, visuals have emerged of the devices, which the publication notes may or may not end up under the Nexus brand, potentially arriving under just “Google” or “Pixel.”

The publication recreated images of the wearables, which it believes will debut after the two rumoured HTC Nexus devices that have been the centerpiece of many recent links. Android Police cautions that the devices are still undergoing technical and design development, meaning that aspects of the smartwatches are likely to change prior to release.

Nexus smartwatches

The larger and purportedly thicker smartwatch on the left in the renders is Angelfish, says the publication, while the other is Swordfish. The main screen on the Angelfish appears to be a new iteration of Google’s customizable Android Wear 2.0 watch faces. The publication predicts that the design of Angelfish will make the watch incompatible with Google MODE Android Wear bands, due to the fact that “the straps on this watch curve where they meet the bottom of the watch body.”

On the other hand, Swordfish will be compatible with MODE bands. It’s thinner, smaller and lighter, with a curved bezel. Not pictured, says Android Police, is a black gap between where the watch body ends and the display begins, thanks to the glass overlapping a small amount of display bezel. Though this may not be ideal, it’s nonetheless better than having the bottom portion of the screen cut out, like in past Android Wear devices.

Previously to producing the images, Android Police reported that Angelfish will have an onboard GPS, a heart rate sensor and LTE connectivity allowing it run standalone apps. Swordfish won’t have LTE or GPS, and will be smaller in display and size.

Aside from the pictures, not much is known about these devices in development. How much they will cost, as well as when and where they will launch are still large question marks.

Related reading: Google rumoured to be working on two new Nexus smartwatches

12 Jul 05:13

When do we get self-driving cars? Thirty years or Never?

by pricetags

From the New York Times:

AVs NYT

… a common narrative in Silicon Valley: The major engineering problems withcars have essentially been solved, and their widespread adoption is inevitable. Ask “when?” and you’ll usually be told, “Much sooner than you think.”

Some lawmakers are even talking about scaling back investments in mass transit, which they claim will be unnecessary in a world full of robot chauffeurs. …

Motorways and freeways are the low-hanging fruit of autonomous driving; everyone is moving in one direction at the same relative speed, and there are no pesky pedestrians to get in the way. Much of what is passed off today as “autonomous driving” is some variation of this sort of advanced cruise control.

But there is an elephant in the cab with even this rudimentary form of autonomy. Many companies are planning cars that, in the event of an emergency, hand back control to the human driver …The much harder, and still mainly unsolved, autonomous driving problem involves not highways but cities, with all their chaos and complexity. Self-driving cars still struggle with simple potholes; no one has come even close to demonstrating a completely driverless car that could do the work of a Manhattan taxi driver on a rainy day.

The sad reality of autonomous car technology is that the easy parts of have yet to be proven safe, and the hard parts have yet to be proven possible. We’re nowhere close to Silicon Valley’s automotive “Tomorrowland.” ….

In February … a Google car caused its first accident; a bus collision with no injuries. A few weeks later, Google made a significant, if little-noted, schedule adjustment. Chris Urmson, the project director, said in a presentation that the fully featured, truly go-anywhere self-driving car that Google has promised might not be available for 30 years, though other much less capable models might arrive sooner.

Historians of technology know that “in 30 years” often ends up being “never.”

Full article here.


12 Jul 05:12

"Networked threats require a networked response."

“Networked threats require a networked response.”

-

Anne-Marie Slaughter, A New World Order

12 Jul 05:11

West End Parking — Part II

by Ken Ohrn

What do you think about City of Vancouver’s recommendations?

Survey HERE.

West End Parking Improvements – Recommendations

We heard you! Last fall, almost 4000 Vancouverites shared their thoughts on parking in the West End, and provided feedback on tools to improve it.

We’re now back with specific recommendations for you to consider. Our goal is to make it easier for people to find parking in the West End permit zone, in ways that don’t encourage more driving overall. . . .

. . . .  For more detail on the recommendations, what we heard last fall, and upcoming open houses on this topic, visit vancouver.ca/westendparking .


12 Jul 05:10

Toronto City council set to vote to introduce 911 texting

by Ian Hardy

Toronto city councillor Norm Kelly, also known as the Six Dad, has tabled a motion for the city to adopt 911 texting capabilities.

The recommendation comes right after the recent tragedy in Orlando and requests “the Toronto Police Services Board to review the possibility of introducing 911 texting,” says the filing. Councillor Justin Di Ciano also backs this potential addition.

“In an attempt to be proactive, Toronto should be exploring the same technology. There are situations in which making voice calls would attract unwanted attention and texting would provide a safe alternative… A more broad application of this technology should be looked at,” says the document.

911 texting is currently only available to those with hearing or speech impairments. This feature is mandatory for Canadian carriers to abide by and in the event of an emergency, allows users to easily connect with emergency services.

Toronto City Council will be voting on the motion tomorrow.

SourceToronto
Via

Norm Kelly Twitter[/source]

11 Jul 01:49

Entrepreneurs, Get Ready to Adore The Tour de F...

by Halley Suitt Tucker

Entrepreneurs, Get Ready to Adore The Tour de France 

Reposting from July 2014

Day 1: Tour de France: Victory to Marcel Kittel 2014
If you're an entrepreneur, I'm going to make you a giant fan of the bike race known as the Tour de France (#TdF) this summer, because nothing comes as close to life in a startup as this crazy month-long race of short- and long-term challenges.  Nothing can teach you how to crash better, how to get up, dust yourself off and get back in the race fast, how to build and work with a team and most importantly nothing can teach you how to endure and just keep going.

I've been an entrepreneur for many years and I've been a CEO, a CMO and a founder.  I've been in startups that were successful with exits that included a sale, a stock swap, a merger, as well as in startups that flopped and died a sad death. But until I spent the summer of 2011 sitting in a fifth-floor walk-up apartment in Grenoble as the breeze blew the cold mountain air through the big French windows, waving the gauzy white curtains like race flags, watching the race day after day on a small French black and white TV with no remote, as well as going to stand in the rain for several stages to watch the race live, did I finally get it.  The race includes every up and down any start-up team member can ever face.  It's perfect that we took  the word "entrepreneur" from the French to describe the insane enterprise of startups.

Watch the first few days of the Tour de France as the terrain is mostly flat and reasonable and the riders are fresh and strong -- doesn't it look like fun? Anyone can do it! Then watch the second week as they hit the mountains and the fair-weather players start to drop, peel off, crash or have to give up due to injury.  And then, by the third week, you'll be sitting there watching how each team works together or doesn't -- and you'll understand in a deep visceral way what a team is, why they matter, how they work (or don't) and why they can do more together as a team, than one person ever can do.

And if you're lucky enough to be sitting in a bar in a quiet dusty town in the south of France for the last week or in Lyon or Limoges or LeMans or Lourdes, you'll be be blessed to watch it in the hot afternoon with some Frenchman or woman who will get a little drunk with you and a lot more philosophical and tell you what the race is all about.  "Il s'agit de ... " they will start to explain to you and then pour you more Pastis or Pouilly Fuissé and you don't have to be a student of existentialism or Sartre to get it -- the bike race and the race you're running are both about enduring.

Enduring and keeping on the course.  It's about the amazing grit and strategy and luck (or lack of) and how you face it.  It's about the pleasure and the pain (equal parts) of staying in the race. It's about the trade-offs each rider has to make every day of a long, long race. They might fall back one day and rest in the slipstream of their team's unsung heroes the next day, so they can live to fight another day.  They might take crazy chances when a downhill speed can put them way ahead today in an early stage, gaining them 30 seconds, which later turns into a sheer 2 seconds they need to win the whole month-long race and stand on the highest perch at the final ceremony in Paris on the last day. They know how to face danger, and when to avoid it. They learn to be courageous, decisive and act quickly. You need to pick up every skill they have, if you want to thrive as an entrepreneur.

In 2011, I had the amazing luck to spend most of the month of July in France and watch the Tour de France up close with my then 16-year-old son Jackson who incidentally was already an experienced bike mechanic and bike lover.  As any parent knows, just to have your teen want to go on any vacation anywhere with you is miracle enough, and you treasure every precious minute of the trip together knowing they will probably won't travel with you as their first choice ever again.

I'd learned French in grammar school all through college and lived there on and off, so when our friends in Grenoble asked us if we wanted to visit in July 2011 and watch the race with them, I was all in.  Jackson was just learning French in school, but he was already an accomplished biker and mountain climber.  Since Grenoble was in the foothills of the Alps and many of the most important days for the Tour de France would take place in that town, we were over there as fast as we could scrape together enough Euros. Grenoble is also the home of Petzl, another of Jackson's favorite companies, as they make world-class mountain climbing and rescue equipment, so he was the proverbial kid in a candy shop.  He climbed, he biked and we watched the race day in and day out with our friends.

One more entrepreneurial lesson -- it's never over until it's over.  One of the most important days for the Tour de France 2011 took place in Grenoble, the penultimate day of the race where the game-changing "time trials" happened and we walked over to watch them.  Cadel Evans delivered that day, go read about it. Of course my kid didn't want to get a photo with the famous bike racer, he wanted to pose next to the pit crew cars that were filled with mechanics, especially the Mavic Wheels yellow sedan. The day after the time trials, as the teams went to Paris, we took the TGV train to Paris too, to follow them and watch the last event, as the conquering heroes finally reached the capital to ride around the Arc de Triomphe.

Have I said enough to make you love the race yet?  Okay, I give up.  Take a shortcut.  Go to France and fall in love with some French "ami ou amie" who adores their national race and can teach you how to love it too.  You'll drink their wine, fall in love with the peleton and Pau and Paris, and if you're lucky, dance late into the night to old Piaf records, as she sings, "Non, je ne regrette rien," because whatever race you're running, entrepreneurs and riders who stay the course rarely regret it.
11 Jul 01:46

The latest data battle: 19 days of sales stats for B.C. and what to believe

by Frances Bula

The province said it would start collecting data on foreign ownership in June and, this week, Finance MInister Mike de Jong revealed the results from, I’m guessing, the first 19 days of collection.

The total of the goverment information is here, which doesn’t answer all the questions I would have had (couldn’t be there because was writing 2,000 words about the forgotten people, renters.)

The data release has, of course, spawned the usual hand-to-hand Twitter combat that has become the norm in these overheated days.

My assessment? It’s another sliver of information, at least as worth looking at as some realtor claiming that every house in West Van is going to Chinese buyers or a study of 170 sales in six months in one small area of the Lower Mainland.

Of course it’s not complete and I don’t think anyone ever claimed it was. It will be a lot more interesting when there’s a full six months, at least, or full year of data. I do wonder if there is a sales burst around Chinese New Year that would show up, since it’s something that some realtors prepare for.

But I don’t understand some of the carrying on about how inadequate it is. Even De Jong said it should not be seen as conclusive.

Did it measure all foreign capital coming in, as critics bemonaed? Of course not. We all knew it wouldn’t because the province announced what it was going to measure several months ago.

But it did tell us how much was being bought by outright foreign investors, which I found interesting.  So Richmond, where foreign investors accounted for 14 per cent of sales, is almost at the level of Australia as a whole, where foreign-investment records have indicated offshore purchasers account for 15 per cent of sales. (Though there, non-residents are only allowed to buy units in new projects, not existing homes.)

And Burnaby was at 11 per cent. That confirmed my sense that it is a preferred spot. Every time I look at one of Jens von Bergman’s helpful census maps, there is a small hot spot of recent Chinese immigrants along Kingsway — I’m guessing in the new condos. One of my Twitter conversants said s/he doubted that number, though it might be a blip, but I’m not so sure. It seems to me there’s been some concerted marketing, both by local builders and those with Chinese connections, of the new condos in Burnaby to offshore buyers.

What I’m not clear on is what happened with purchases made where the owner is listed as a numbered company or the land-title records show a lawyer’s office. When I did my story a couple of years ago on the large Woodward’s tower and a smaller building in Coal  Harbour, I found that, especially in Woodward’s, there were more numbered companies and lawyers’ offices than outright foreign addresses.

Someone on Twitter said those buyers had to indicate whether directors or the buyers behind the lawyers’ address had to indicate nationality. I would hope that happened, though I have no direct proof that it did. And, of course, you have to count on people to tell the truth. However, since there is no penalty for providing the facts, I can’t see what the hesitation would be. (Unless that becomes part of the public record and people who wanted to hide identities are now exposed.)

I agree it would be interesting to know more, although I have to wonder at the level of information some people are asking for: Information on where every dollar is coming from for the purchase, information on whether the buyer pays taxes in Canada, and more. I don’t even know how you would satisfy some of those requests. A new immigrant who buys a house wouldn’t be filing tax returns until after the purchase — will that also become part of the requirement to buy a house, that the buyer has to provide income-tax information forever after?

But then, the arguments seem typical for the way this debate keeps morphing.

Remember, way back in ancient history, I think it was maybe 18 months ago, possibly as much as two years, the main complaint was about “foreign investors.” Then it became obvious that people were calling anyone who looked Chinese a foreign investor, so the target became foreign investors and investor immigrants to Canada.

But the immigrant investor program ended in 2012 and the 1,500 or so still possibly coming from Quebec each year can’t be driving an entire Lower Mainland market that has 50,000 or 70,000 or whatever sales in a year. (If 10,000 sales in 19 days in whole province, then ..)

So the public anger turned towards any immigrant who is here but 1. is possibly sneaking money into the country from China 2. has a spouse working abroad who is a non-resident and not paying Canadian taxes. Now there’s a call for data on all that.

I’m not surprised that politicians can’t keep up with the morphing demands. Or if they choose to answer the easiest question. (First lesson in journalism when teaching interviewing: Don’t ask your subject more than one question at a time or s/he will always answer the easiest one.)

At any rate, this new info is something. A year’s worth will be better.

 

 

11 Jul 01:44

Retro fake

by Volker Weber

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I love Fujifilm cameras because they give me a lot of control over my photos. Nothing beats a physical aperture ring for instance. But this retro design on the X-T2 takes it too far. This is not an old SLR, so there is no prism, where it was on the original. And what looks like a winder, is just a battery grip.

The X-Pro2 is a different beast. It mimics old range finders and it actually is a range finder.

11 Jul 01:38

A traffic light design which enables safe turns across traffic for everyone

by David Hembrow
Poor cycling infrastructure designs struggle when it comes to allowing cyclists to make turns across traffic (a left turn in continental Europe / USA) in a manner which is both convenient and safe. In some cases, designers simply don't really try and this results in such abominations as centre cycle lanes leading into advanced stop lines (bike boxes) on the ground. There are also examples of
11 Jul 01:34

The REST Report

We were talking at work about Serverless: What’s the right tooling for developers building that kind of app? One of the businesspeople in the room said “Won’t developers need s special UI construction kit for Serverless apps?” The technical people all looked blank, because REST. Browser code doesn’t care (nor does a new-fangled React thingie, nor an iOS/Android app) what’s hiding behind that HTTP POST. REST is more or less totally dominant among app builders today. Is there any prospect of that changing?

What we talk about when we talk about REST

HTTP CRUD. Well, HTTPS actually these days, thank goodness. GET and POST, maybe a little PUT if you’re daring. Not much HATEOAS, to be honest. No deep thinking about idempotence, that I see anyhow.

All of which is perfectly OK, because it works. So your server doesn’t need to know whether it’s talking to a groovy TheNewHotness.js Single-Page App or a C++ Unity-engine First-Person Shooter running on a phone. And your SPA or FPS client doesn’t need to know whether it’s talking to a baroque Java EE monolith or a posse of funky micro-services. It’s only the most successful large-scale integration architectural style in the history of architectures.

[I may be pardoned a bit of glowiness about this, having spent a decade or so shouting that objects-on-the-wire (CORBA/DCOM/etc) were a bad idea, then another decade saying the same about SOAP, WSDL, and friends.]

Is REST running out of gas?

I don’t think so, but the app areas where you see non-RESTful deployments are interesting. Now, I’m talking mainstream business apps, so the use of UDP by the real-time bits of games is a big deal, but nobody’s expecting to see unsequenced datagrams replacing conventional web-site networking.

But what is interesting is streaming. I’m not talking about video streaming; that’s done with HTTP, anyhow. I mean, for example, Slack’s Real Time Messaging API; I bet a lot of people reading this are in a few Slack channels, and at the moment, that’s being done with WebSockets.

Which astonished me when I found out. It’s like this: Connections across the Internet, particularly when one end is a mobile device, are flaky, evanescent things. They all have one thing in common: Sooner or later, they break. Look at that Slack documentation I linked to above; it covers how to deal with disconnections. That’s sort of a pain for client authors, but apparently not too awful judging by Slack’s success. Still, a Google search for slack disconnect is amusing.

What I can’t figure out, though, is how they manage the server-side; maybe the technology has advanced, but I wouldn’t have the vaguest idea how to configure a fleet to terminate a few hundred thousand WebSocket connections. A hundred thousand HTTP transactions/second? No problemo, these days. But persistent connections? Cool stuff; Let’s see if it catches on.

I wondered aloud about this and Peter Cooper pointed me at The Road to 2 Million Websocket Connections in Phoenix, which has impressive numbers. Mind you, they cheated — they used Erlang.

Streaming for volume

There’s one scenario where I’ve become convinced that HTTP is stupid and wasteful. That’s where you have a small number of parties (like, for example, two) exchanging a huge number of messages. At some point, streaming has to win, right? Well yeah, but gosh, HTTP is still hard to let go of. There’s so much machinery there for it: authentication and encryption and routing and benchmarking and tracing and caching, so much a part of the ecosystem that you mostly don’t have to think about it.

Anyhow, seems pretty likely that the next little bit of the future will stay REST-centric. One of the nice things about that is you can think about changing out your server-side architectures, like for example going serverless, without breaking the world.