Shared posts

10 Oct 05:46

this was one of two paintings I did recently for a gallery show...



this was one of two paintings I did recently for a gallery show that never came to be, I’ll post the other later this week.

The brief was Egypt so I did some god-like cats!

09 Oct 17:34

"female skin"

Today I read this article about Warface and how Crytek designed the in-game “female skins” based on regional audience demand—the result being purposefully sexualized female 3D models, of course. I refuse to believe that warped proportions, pearly flawless white skin and unrealistic cup size is actually how the majority of people on earth would “demand” the female body be represented. There is nothing wrong with a sexy woman, don’t get me wrong, but there is a clear bias and thus a problem here. After all, “sexy” is not a standard—what someone perceives as sexy is very personal. What we need is more diversity in the representation of the female body. That said, I want to see how WOMEN THEMSELVES want to be represented in video games—each and every one of them. This is a call to all people identifying as women—show us how you want to be represented so that these game developers don’t have to rely on “regional audience demand,” whatever that means.

This is a call to people who identify as women: submit art that expresses how you want yourself or women in general to be represented in video games.

This blog will accept anything from illustration to writing to video. Also, send games and games art that you think does a good job representing women. I’m especially interested in drawings and 3D models that show explicitly how diverse representation can be.

People who identify as male have asked me if they may submit as well—if you received direct input from a person identifying as a woman during the process of your artwork and have documentation of it, then feel free to run it by me. I’m really interested in how women want themselves to be represented, so having a woman’s input and direction during the process is the key part of the art this blog is attempting to explore. 

Submit here: bustwaisthipbs@gmail.com

  1. Submissions will be posted on this blog.
  2. Please specify exactly which parts of your e-mail you would like posted on the blog.
  3. Also specify exactly how you want to be credited (e.g. anonymous, name, link to website, twitter etc).
  4. I take no credit for any of the images and posts on this blog. I will not re-distribute any submissions beyond the initial posting. Any post will be deleted at the submitters request. For other questions or to request that your work be taken off the blog, please e-mail bustwaisthipbs@gmail.com.

If devs don’t ask us how WE want to be represented, then we need to show them ourselves.

Nina

@hentaiphd

icon image via aupoman

09 Oct 06:28

(from Be an Interplanetary Spy 2: The Galactic Pirate, 1983) The...



(from Be an Interplanetary Spy 2: The Galactic Pirate, 1983)

The current congress could use a few more mutant Zapfs.

08 Oct 23:14

odditiesoflife: The Architecture of Density Cities with high...





















odditiesoflife:

The Architecture of Density

Cities with high population densities are, by some, considered to be overpopulated, though this depends on factors like quality of housing and infrastructure and access to resources. These incredible photographs by Michael Wolf in his series Architecture of Density show just how dense the city of Hong Kong in China has become. Some of the most densely populated cities in the world are in southern and eastern Asia, though Cairo and Lagos in Africa.

source 1, 2

08 Oct 23:13

Indiecade 2013 postpartum

by noreply@blogger.com (Robert Yang)
So Indiecade 2013 came and went. I had a pretty great time and I still think it's a pretty good games event. I also think untempered compliments are the least useful form of feedback, so here are some notes, observations, and thoughts:
  • It is getting much bigger. The tent village, this year, seemed almost double the size of last year's?
  • Is it getting less independent? Some people were upset, or at least had mixed feelings, about the growing prominence of sponsored tents at Indiecade. Yes, we understand that these events happen because of sponsorship money, but when the bulk of passer-bys are gravitating to the gigantic Nintendo tent-complex, then the message that many get is, "buy a WiiU and Nintendo is great", not necessarily "look at this new and diverse form of barely funded game dev." (In this respect, I appreciated the barely-present Microsoft sponsored brunch bag.)
  • AAA vs indie. Indiecade physically manifests the shifting AAA-indie relationship today... Many indies feel the "indie" label is meaningless because we should all just strive to make excellent games and we are all friends and games are great haha!... I don't agree and I think "indie love" is nice in short-term and poisonous in long-term. AAA is moving to be an "indie vendor" precisely so that it can co-opt, domesticate, and harvest the energy of indies to strengthen their own brands -- ultimately leading to the publisher ecosystem bullshit that led to the earliest AAA-indie breaks in the first place. What does indie mean? It means not-AAA, it means fighting for culture and space and distribution and control that remains separate from AAA. We should keep our guard up. Cooperation can be great, but assimilation is... undesirable.
  • Add a napping / quiet tent. Especially needed in the afternoon heat. Bonus points if you pipe-in some lullaby music or Gregorian chanting.
  • More taco tents, more often! The line for tacos was quite long and discouraging. But A+ for the idea.
  • More night games, less density. The lines for all the night games were quite long and discouraging, and they were all situated around a handful of tents clustered together. I have no idea what the site considerations were, but consider spreading out the installations more next time, if possible?
  • Those were some very handsome Indiecade pint glasses... but next time, please: less energy drinks everywhere and more water. On Sunday morning this became a running joke. One thing that Indiecade or Culver City might want to invest in, next time: some NYC styled "Water On the Go" water fountains that tap into a fire hydrant, and some lovely Indiecade-branded water canteens for every attendee... instead of constant and wasteful searches for bottled water in 90 degree heat.
  • A/V in talks and panels. I noticed my favorite Indiecade talks and presentations made lots of audio / video use, and the more disappointing ones involved people sitting in a circle in front of a blank title card, talking very intelligently -- but also very inscrutably, unless you had played their games and read the books and watched the films already. I understand panelists and moderators have very little time to do the prep, but I think when they do, then it adds a lot and it really gets the audience on the same page.
  • Please don't become a security state. There were some technical problems on Saturday night, rumored to stem from a malicious saboteur messing with cables. I hope the response isn't to enforce security everywhere. In my eyes, the entire festival seemed to flow pretty smoothly, and was a testament to the power of public culture. If anything, let's strive to open up access even more: livestream all the talks and lower the price of the conference pass.
  • The LA indie scene exists! I never really gave Los Angeles much thought as an indie hub, but after meeting a lot of Los Angeles indies, I guess it is. My bad.
See you next year... or if you can't wait that long, then maybe see you at Indiecade East in New York City, February 14-16 2014, which I'm told would love to see your talk proposal submissions...
08 Oct 23:10

Highnoon is a game about deadly duels originally by Chris Gaylo...



Highnoon is a game about deadly duels originally by Chris Gaylo and recreated online by Emmanuel King Turner.

Play Online

Why Try It: A speedy strategic text-based duel simulation.

Time: Five minutes.

How to Play: Click links to choose an option each turn — your goal is to win the duel with Black Bart.

Author’s Notes: "My major motivation for this is to show how versatile Twine can be (which is why I choose it over alternatives)."

More Info: Highnoon was made was made using Twine, a free tool for creating hypertexts, interactive stories, and text-based games.

You can download the source files for the game (which you can then open in Twine to examine how the game works) here. Emmanuel King Turner can be found at his blog.

08 Oct 23:10

www.typetoy.tumblr.com

01 Oct 18:26

electricopolis: really into the idea of cyber occultism /...



electricopolis:

really into the idea of cyber occultism / digital devil summoning lately

01 Oct 04:34

Vidiot Game is a game about repetition, deterioration and deals...



Vidiot Game is a game about repetition, deterioration and deals with the devil by GZ Storm.

Download (Windows only)

Why Try It: A collection of minigames that involve a wide range of mechanics but are easy to play; humorous in a nonsensical, Dada-inspired way.

Time: Can be experienced in as short a time as five minutes, though worth replaying.

How to Play: The game is composed of a number of smaller minigames, though the game is always controlled using the arrow keys and the x key. Your character can die as a result of any number of events, some of which are completely unpredictable — but as a result of the premise, this is rarely frustrating and instead usually an invitation to try again.

Author’s Notes: “WARNING: VIDIOT GAME MAY CAUSE BRAIN DAMAGE. PLAY AT YOUR OWN DEMISE.”

More Info: In a sense, Vidiot Game is a collection of minigames linked together by loose narrative threads. Minigame collections, especially those like Vidiot Game which throw the player into the game without much prior instruction, rely on context and a restricted range of controls in order to ensure that the player is able to actually play the games. This post by anna anthropy — based on a talk at the Game Developers Conference discusses this and other considerations in making game design accessible to people without a great deal of experience with games.

You can find more games by GZ Storm at their website.

30 Sep 21:13

S.P.F. - Road to Wastedmania



















S.P.F. - Road to Wastedmania

28 Sep 16:09

Holy Ropes by christopher kline (2010-present)















Holy Ropes by christopher kline (2010-present)

27 Sep 07:13

      Swords and Serpents

     
Swords and Serpents

26 Sep 18:06

The Book Reporter by Emily Alden Foster A zine collecting...







The Book Reporter
by Emily Alden Foster

A zine collecting excerpts from eight of the year’s finest book reports about totally real fake books. The cover of each book is reproduced in glorious full-color next to the report

Buy it now! $4 + shipping.

Hear me reading a few selections here.

26 Sep 18:02

For anyone who reblogged the other one please delete it!! This...







For anyone who reblogged the other one please delete it!! This one is the actual finished one. ;w;

26 Sep 17:54

Post number 42. :D



Post number 42. :D

26 Sep 00:40

re: fuck videogames

by Liz R
i did a talk somewhat based on (though heavily expanded) my original response to Darius Kazemi's Fuck Videogames at the No Show Conference in Boston. the text of the talk, which is also meant to stand alone as its own article is formatted here: http://www.ellaguro.com/refuckvideogames/

i'm also planning on making http://www.ellaguro.com my personal webpage when i get around to it, though i will probably still post articles on here for at least awhile.
25 Sep 22:18

Xenon 2: Megablast by The Bitmap Brothers and The Assembly Line



Xenon 2: Megablast by The Bitmap Brothers and The Assembly Line

24 Sep 16:54

軍国主義の狗_fine soldier

by admin
pixel art

軍国主義の狗_fine soldier

24 Sep 04:11

Those Darn Nipples is a game about unusual bodily sensations by...



Those Darn Nipples is a game about unusual bodily sensations by Andrew Gray and Harriet Lloyd.

Play Online

Why Try It: A game about breasts that avoids sexualizing; unique visual style; fast-paced, unusual mechanic.

Time: Five minutes.

How to Play: Use the A, D, and arrow keys to maneuver each pair of nipples as it ascends the screen. The goal is to place the nipples in the same relative position as they were on the previous pair of breasts that appeared. This takes some getting used to but the game lets you know how close you were after each round.

Author’s Notes"Some women experience a phenomenon when their boobs rapidly change size, such as during puberty or pregnancy; their nipples feel like they’re still where they used to be, rather than where they are after the size of the change."

More Info: Those Darn Nipples was created for the Boobjam, an event in which participants “make a game that talks about boobs without resorting to the straight male gaze.” Several other games have already been posted to the jam site.

Andrew Gray can be found at his website.

22 Sep 04:41

Mine

by Kyle De Wolf
21 Sep 19:11

Photo



21 Sep 18:53

twine mixtape

by merritt

I’ve been using Twine to make games for around a year now, and I’m amazed at the range of purposes to which others have put it to use.

I wanted to make a short list of works I’ve enjoyed and appreciated that demonstrates this range, in the interest of providing a starting point to dive into the much larger lists provided by TwineHub and Leon’s 7z archive file which currently contains 678 (!) works made in Twine. (If I wanted to, I could easily just post things made in Twine on forest ambassador and not run out for a long time.)

So this is my list — I tried to cover a range of structures and visual styles. These pieces range from interactive poetry to traditional CYOA, from unmodded defaults to heavy CSS and Javascript modifications.

The Hunt For the Gay Planet - anna anthropy
Player 2 – Lydia Neon
Highnoon – Emmanuel Turner (original by Chris Gaylo)
Magical Maiden Madison – Christine Love
Spoken – Chrisamaphone
SABBAT – ohnoproblems
Brooklyn Trash King – Ben Esposito
Destroy / Wait – Pierre Chevalier
anhedonia – Maddox Pratt
scarfmemory – Michael Brough
Rockin’ Night Crusade – Aevee Bee
Your Lover Has Turned Into a Flock of Birds – Mira Simon

21 Sep 18:51

Secret Cavern [chuchino]

Secret Cavern is all about discovering secret passages.

Download

21 Sep 18:51

Eternal Alien (lilith)

by Noyb

eternalalien
diving into pits, hoping for the best, kissing your loved ones, betting it all on a slight chance…[Author's description]

[Play online (HTML5)]
20 Sep 01:00

sophiafosterdimino: Here is the little zine I made for SPX, a...

by emilyaldenfoster














sophiafosterdimino:

Here is the little zine I made for SPX, a followup to the one I made for SFZF. There are slightly fewer pages in this one. The drawings are a bit better.

SPX was really fun, and I was happy to meet so many new & old friends.

Thanks to everyone on twitter who volunteered their selfies for the last double spread.

20 Sep 01:00

mposada: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Mitch...











mposada:

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Mitch Posada

20 Sep 00:58

I’m working on a paper about “indie game...



I’m working on a paper about “indie game dev[eloper]” discourse, but in the meantime, a GIF. 

13 Sep 17:07

www.typetoy.tumblr.com

13 Sep 05:48

Super Space Invaders ‘91


Super Space Invaders ‘91

12 Sep 02:14

animatedscreenshots: Vidiot Game