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03 Mar 14:04

Chopstuck

by Sarah Yoshimura

Artist's Note:

Could people be offended by this strip?

...potentially???

Writer's Note:

Guess what? It's a buffer-comic! Which is to say that this is a comic we made a while ago just in case we didn't have enough time during the week. Sarah wanted to use it sooner than later since she keeps tweaking her art style, so if we published it too late it might look out of date. In any case, we've already started working on Monday's comic, and it's much more topical, as opposed to slice-of-life. 

And speaking of slice-of-life, while this comic just makes fun of the modern phenomenon of PC-driven neuroticism, the idea for it actually came directly from real life (minus the eye-stabbing part). Easiest script ever. Well...almost as easy as writing the script for Undertaco.   

03 Mar 14:04

#1283 – Spider (2 Comments)

by Chris

#1283 – Spider

03 Mar 14:04

Pokemon Red And Green: An Oral History

pokemon_party

It’s hard to believe that Pokémon has been with us for the last 20 years now. On February 27th, 1996, a pair of Game Boy games called Pocket Monsters Red and Pocket Monsters Green made their debut in Japan. Not much was expected out of them, but a combination of word-of-mouth appreciation and wily marketing decisions helped push the games into a multi-media franchise. Pokémon is not just a game; it’s also an anime, a trading card game, toys, apparel, and more that is celebrated and popular around the world.

Lest you think this happened overnight, far from it. Nor was it pre-conceived to be a cash grab franchise. Pokémon was the product of six years of grueling development driven by one man’s vision and imagination. The creator, Satoshi Tajiri, was inspired by his own childhood in creating what became Pokémon. His experiences growing up in an increasingly urbanized Japan, love of arcade games, and collecting insects in the wilds drove the design for his Pocket Monsters.

With the help of legendary game designers and producers, Pokémon grew out of this vision into a finished product, one that transcended the Game Boy and crossed cultures outside of Japan. Telling the story of Pokémon’s creation is best served by the very people who made it. What follows is a collection of important figures from Pokémon history and their words on how they built up a video game empire.

The Players

  • Satoshi Tajiri, creator & director of Pokémon Red & Green, founder, Game Freak
  • Tsunekazu Ishihara, President & CEO, The Pokémon Company
  • Satoru Iwata, former CEO, Nintendo Co. Ltd.
  • Shigeki Morimoto, Director, Game Freak
  • Koji Nishino, Game Designer, Game Freak
  • Takeshi Kawachimaru, Game Designer, Game Freak
  • Shigeru Miyamoto, Producer, Nintendo Co. Ltd.
  • Masakazu Kubo, Executive Producer, Shogakukan Inc.
  • Gail Tilden, former Pokémon Brand Manager, Nintendo of America

Prelude

Satoshi Tajiri: “The place where I grew up [in Machida, a western Tokyo suburb] was still rural back then. There were rice paddies, rivers, forests. It was full of nature. Then development started taking place, and as it grew, all the insects were driven away. I was really interested in collecting insects. [Later, Tajiri’s father tells me the other kids used to call Satoshi “Dr. Bug” as a child.] Every year they would cut down trees and the population of insects would decrease. The change was so dramatic. A fishing pond would become an arcade center.

On the subject of bugs: “[They] fascinated me. For one thing, they kind of moved funny. They were odd. Every time I found a new insect, it was mysterious to me. And the more I searched for insects, the more I found. If I put my hand in the river, I would get a crayfish. If there was a stick over a hole, it would create an air bubble and I’d find insects there. I usually took them home. As I gathered more and more, I’d learn about them, like how some would feed on one another. So I stopped bringing them home. But I liked coming up with new ideas. Like how to catch beetles. In Japan, a lot of kids like to go out and catch beetles by putting honey on a piece of tree bark. My idea was to put a stone under a tree, because they slept during the day and like sleeping under stones. So in the morning I’d go pick up the stone and find them. Tiny discoveries like that made me excited.”

“When I was 16, I won a contest Sega was sponsoring for a game idea. It took me two years to learn the programming, and a year to make my first game [called Quinty].”

Game Freak

Tajiri: “I was really into Space Invaders in about 1978. It got me more and more interested in video games. There wasn’t any media to get information about games, so I came up with Game Freak magazine. It was handwritten. I stapled the pages together. It had techniques on how to win games, secret tips for games like Donkey Kong.

Quinty was the first game developed by Game Freak, designed by Satoshi Tajiri himself

“The biggest sales were for a special issue on the Zabius game. We sold 10,000 copies. It cost 300 yen each. So when I was 18 I already had a business going. At first I used a photocopy machine–more important than style was selling information. But when sales increased, it was difficult to do it by hand. So I took it to a printer.”

In addition to founding Game Freak in the 1980s, Staoshi Tajiri also worked as a freelance games reviewer for Famicom Hisshou Hon. One of the games he covered was Mother (aka Earthbound Beginnings). In the review from the October 20th, 1989 issue, he said, “We’re still in a happenstance of witnessing the genesis of chaotic video game culture. Isn’t it exciting to think about the future of video games and all the limitless opportunities they hold with each new development?

Junichi Masuda: “…when I joined Game Freak, I joined as a music composer. However, I was also programming some games. Not the Pokémon games, but other games as well.”

Pocket Monsters

Tajiri: “I’m part of the first generation who grew up with manga [comics] and anime [animation], you know, after ‘Godzilla.’ I was absorbed with Ultraman on TV and in manga. The profession of game designer was created really recently. If it didn’t exist, I’d probably be making anime.”

Places to catch insects are rare because of urbanization. Kids play inside their homes now, and a lot had forgotten about catching insects. So had I. When I was making games, something clicked and I decided to make a game with that concept. Everything I did as a kid is kind of rolled into one–that’s what Pokémon is. Playing video games, watching TV, Ultraman with his capsule monsters–they all became ingredients for the game.”

Masuda: “As you know, the founder of Game Freak is Mr. [Satoshi] Tajiri, so when Mr. Tajiri talked to me about the idea he had… At that time, you could connect Game Boys with a cable, and you could play — and battle by playing in, for example, Tetris. But for this one, he had an idea of trading monsters. When I heard about that idea, I thought it was an interesting, fantastic idea. However, you then have to realize it, and make it into a game. The concept itself was very interesting, so you could expand and see how you could develop it into one game.”

Shigeru Miyamoto: “At first Pokémon was just an idea, and nothing happened.”

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Game Freak on a field trip around 1994, while Pokémon was still in production

The Production

Tsunekazu Ishihara: “…the development itself took three years. But the conception of the idea took probably around six years, so we started with the original idea in 1990, so around six years in total.”

Masuda: “Development on the original games, Red and Green, took about six years, so I’ve been working on Pokémon for about 26 years now. In the beginning, I worked as a programmer, and I composed the music and worked on sound effects.”

On how the development computers kept breaking: “Some of my strongest memories from those days, and this happened a lot back then, but – I remember my computers always overheating and breaking down on me. I would work hard to fix them, and eventually we managed to complete the first Pokémon games, but I think I went through three or four computers by the end. I sure am glad I fixed those computers back then. If I hadn’t, the original Red and Green games might never have come out! That’s a scary thought!

So much went on with the creation of the original games. Of course, developing them was a lot of fun, too. I would sit in front of my computer from morning to night programming the games and coming up with all sorts of ideas.”

Tajiri on the Link Cable: “The communication aspect of Game Boy…was a profound image to me. It has a communication cable. In Tetris, its first game, the cable transmitted information about moving blocks. That cable really got me interested. I thought of actual living organisms moving back and forth across the cable.”

Masuda on random encounters: “[Random encounters] go back to the idea that different kinds of play exist. I think there’s these core categories of play: you have competition, imitation, and the element of surprise or excitement. I think Pokémon lets you choose between competition and the element of chance, and with the random encounters it’s a kind of lottery as you enter the tall grass and you don’t know what’s going to appear.”

Sugimori: “At one time, the protagonist would fight as well. But then we asked ourselves “If you can fight on your own, what’s the point of having Pokémon?”

Tajiri on why Pokémon faint: “I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, “I’m dying.” It’s not right for kids to think about a concept of death that way. They need to treat death with more respect.”

Masuda: “At first, the protagonist and his Pokémon had a human-pet relationship. When we started making the game, however, we wondered whether it wouldn’t be better if they were more like friends. That’s when the story changed to one where everyone grew up together. Since they were meant to be friends, we made it so that each player could raise a Pokémon and develop its personality. That’s why they can only learn 4 moves. When deciding on what sort of moves he wants his Pokémon to have, the owner’s personality will come out. We designed it so that you’d feel your Pokémon were something that belonged to you, friends to you.”

Ken Sugimori on the addition of Elemental Types: “The idea came to us during development. Battles would get monotonous if there were only strong and weak Pokémon, so by affixing types to the Pokémon we were able to give the fighting more depth. There were also characters that were born of their types.”

During the six years it took Tajiri to finish Pokémon, Game Freak nearly went broke. For several months, he barely had enough money to pay his employees. Five people quit when he told them how dire the financial conditions were. Tajiri didn’t pay himself, but lived off his father.

Of Pokémon and Men

Masuda on how Pokémon are designed: “There are several different processes, but the most common is that a graphic designer will come up with an idea, and talk to the game designers. The game designers will then decide what type of Pokémon that creation is, and what kind of abilities it has. And then they decide what places and environments you’d find this Pokémon. It’s important to have this communication between graphic and game designer. The designers will many times go back to the artist and say, “This Pokémon is this type, so can you make it look more like this or that.”

Sugimori: “At first, Pokémon were more dinosaur-like than the ones you see today. Beginning the story by choosing 1 of 3 Pokémon of different types was also something that came about in the middle of development. It’s pretty common at our company to have a game change completely during the development period. We had at least 10 different scenarios just for the opening sequence.”

Ishihara: “These ideas for each of these monsters came from the imagination of the software developers at Game Freak who get these ideas from their childhood experiences, including from reading Manga, the name for Japanese comic books. Ideas also come from scary experiences they had as kids, catching insects, and so forth. So from these experiences in childhood, these ideas for Pokémon came out.”

Nishino: “[Satoshi] Tajiri was in charge of the basics, but I was the one that fine-tuned the balance. I’d begin by looking at a picture of a Pokémon and asking myself “How strong would this Pokémon be?”, deciding its level from there. Then I’d play-test it, and readjust its level if it wasn’t fun enough. Wash, rinse, and repeat. There were also times when I’d have to decide on a character and level based on what was necessary for the story at the time.”

Sugimori on the first Pokémon created: “The first Pokémon were Rhydon, Clefairy, and Lapras. At first, we’d planned to have Pokémon living alongside humans, making their lives easier. So, during the early stages of development, many of the characters we came up with had clear roles, like carrying things around or sailing across the sea with people on their backs. We also thought up cute pet-like characters like Clefairy.”

Tajiri on Pikachu: ” …in Japan, everybody goes for Pikachu. In the U.S., the characters Ash [Satoshi in Japan] and Pikachu are grouped together. American kids seem to like that. In America there are more products sold with Ash and Pikachu together, not just Pikachu alone. I think Americans actually understand the concept of Pokémon better than the Japanese. The Japanese focus on Pikachu, but what I think is important is the human aspect–you need Ash.”

Takeshi Kawachimaru picks his favorite Pokémon: “I like Bulbasaur. Before I started to work for Game Freak, I purchased Pokémon Green Version and I chose it as my starter. It was love at first sight. It’s four-legged and stubby. It’s the same for dogs. I like Corgis because of the stubby legs.”

Ishihara on his favorite Pokémon: “Exeggutor is my favorite. That’s because I was always using this character while I was debugging the program.”

Tajiri on the names of Pokémon: “They all have meaning. Like Nyasu (ed. Meowth in the English release). It’s from a Japanese proverb about a cat with money on his head that doesn’t know it’s there. It’s about understanding the value of money. I don’t think they have that concept in the U.S., so the name is different. And Pikachu. ‘Pika’ is the sound Japanese say an electric spark makes. And ‘chu’ is the sound a mouse makes. So Pikachu is like an electric mouse.”

Nishio on Pokémon rarity: “If we hadn’t made a certain number of rare Pokémon, no one would want to collect them. To that end, we made sure there were a few Pokémon that would be difficult to catch. The Pokémon that resemble familiar creatures you’d find around you in the real world appear quite frequently. That means Pokémon like Pikachu are harder to find.”

Sugimori: “People who own rare Pokémon will spark the envy of their friends. Even in the game world rare Pokémon are very popular. There’s a character who compliments you, saying “What a cute Pikachu you have!”, which is pretty much the same thing that happens in the real world.”

On Mew

Ishihara:  “There was also the small matter of Mew, the Pokémon that Morimoto-san contrived as a kind of prank…”

Morimoto: “We put Mew in right at the very end. The cartridge was really full and there wasn’t room for much more on there. Then the debug features which weren’t going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space. So we thought that we could slot Mew in there. What we did would be unthinkable nowadays!”

“Unless we could think about any good opportunity to do so, the existence of Mew wouldn’t have been revealed to the public. It was left in there so it would be ready in case it suited to some post-launch activity to make use of it. But if there wasn’t anyone among ourselves who wanted to use it, I thought it would be fine to just leave it as it was.

But then due to an unforeseen bug, Mew ended up appearing in some players’ games. It looked like we planned all of this, but that wasn’t the case. So although it caused all sorts of problems to many concerned, fortunately enough it ended up having a positive effect.”

Tajiri: “Mew was not originally included in the games for people to acquire. You had to get it from interacting with Game Freak or Nintendo. There were 150 characters, and Mew was number 151. You can’t ever get a Mew without trading for it. It created a myth about the game, that there was an invisible character out there. Someone gives me Mew, then I give Mew to you, then you pass it on. Introducing a new character like that created a lot of rumors and myths about the game. It kept the interest alive.”

tumblr_m5pb87g2F71r2w685o1_1280

The Release, February 27th 1996

Ishihara: “We originally completed the titles in October of the year prior to their release and wanted to release them quickly. But we missed the end of year sales season and finally released the games at the end of February of the following year – the very worst time of year to release games! (laughs)”

IMG_1547

Tajiri: “[Nintendo] didn’t expect much from the game. Game Boy’s popularity was declining. Just when I finished the game and took it to Nintendo, I felt like a baseball player who slides into second base even though you know you’re going to be out–but then it turns out you are safe.”

Kubo:  “No magazine or TV show was interested. They thought Game Boy was finished. No toymakers were interested either.”

Iwata: “There was a really incredible response to CoroCoro Comic’s announcement of the Mew offer. I feel that’s really when things turned round for Pokémon.”

The first commercial for Pocket Monsters Red and Green

Ishihara: “The monthly sales we’d had up to then began to be equaled by weekly sales, before increasing to become three then four times larger.”

In addition, there were all these rumors that were spreading but only through word-of-mouth. But then once media outlets like CoroCoro Comics started writing about them then everybody started to talk about how there seems to be a mythical Pokémon named Mew. That moment, when these urban legends started to spread more and more, is when we realized that it had become a hit.”

Sugimori: “Of course, I knew that in order for the whole “trading Pokémon” idea to work, we’d need to sell a certain number of copies. But early on we were aiming for 1,000,000. We didn’t predict we’d be anywhere near this successful. We also didn’t imagine there would be any merchandise based on the characters, so we were really happy with all the stuff that came out.”

IMG_1610

The Legacy

Tajiri: “When you’re a kid and get your first bike, you want to go somewhere you’ve never been before. That’s like Pokémon. Everybody shares the same experience, but everybody wants to take it someplace else. And you can do that.”

Ishihara: “When I look back to when we were first developing the original Pokémon Red and Green, looking at the details, the design, there were many things that suggested to me then that this game would be successful. However, I never imagined at that point that this game would be successful outside of Japan.”

Masuda: “When we created this game [Pokémon], the target audience was very broad. We created a game that a 60 year old can play it with their grandchildren.”

Gail Tilden on why Pokémon has endured: “I think it’s the amount of depth and overall quality. It took six years for the creators to complete the game and all the original ideas and concepts and things about the [RPG], the evolve system, the battling, the trading. It has so much depth and it’s so carefully and creatively thought out, and I think that’s appreciated.”

Miyamoto on Pokémon’s merchandising success: “Mr. Tajiri didn’t start this project intending to make something that would become very popular. He just wanted to make something he wanted to play himself. There was no business sense involved, only his love involved in the creation. Somehow, what he wanted to create for himself was appreciated by others in this country and is shared by people in other countries.”

“You don’t know with these things. I don’t want to make a cop-out and say it’s just a fad, but that’s what it is. This too will have it’s peak. It won’t be around for the next 20 years, I don’t think.” Ed Roth, president of NPD Group’s Leisure Activities Tracking Services

Bibliography

The Ultimate Game Freak, TIME, Nov. 22 1999

Mother 1 Review by Pokémon Creator Satoshi Tajiri, Yomuka!, December 18, 2011

The Art of Balance: Pokémon’s Masuda on Complexity and Simplicity, Gamasutra, April 3 2009

Pokémon20 Message, GAME FREAK’s Junichi Masuda, February 2 2016

Pokémon development interviews, Nintendo Online Magazine via Glitterberri

Tsunekaza Ishihara: The Pokémon Interview, Spong, June 14 2007

Beware of the Pokémania, TIME, November 14 1999

So Does Pokémon Omega Ruby and Alpha Sapphire Include Trainer Customization?, US Gamer, October 18 2014

Creating the Pokémon Interview, prior to GSC, via Tumblr

Iwata Asks: Pokémon Heart Gold & Soul Silver, Nintendo

Talking Pokémon, Nintendo Power Vol. 240, April 2009

ABC News Pokémon Chat Transcript, IGN, February 9, 2000

Switch Vol.34 No.01, January 2016

E3 2004: The Pokémon Creators Speak, IGN, May 13 2004

What’s the Deal with Pokémon?, Electronic Gaming Monthly #124, November 1999

Pokemon

About The Author

03 Mar 12:47

Former Google CEO Schmidt to Head New Pentagon Innovation Board

by John Gruber

Andrea Shalal, reporting for Reuters:

Eric Schmidt, the former chief executive officer of Google, will head a new Pentagon advisory board aimed at bringing Silicon Valley innovation and best practices to the U.S. military, Defense Secretary Ash Carter said on Wednesday. Carter unveiled the new Defense Innovation Advisory Board with Schmidt during the annual RSA cyber security conference in San Francisco, saying it would give the Pentagon access to “the brightest technical minds focused on innovation.”

Schmidt, now the executive chairman of Alphabet Inc (GOOGL.O), the parent company of Google, said the board would help bridge what he called a clear gap between how the U.S. military and the technology industry operate.

Coming soon to a headline near you: Google to Become Major Defense Contractor.

03 Mar 12:46

Texts From SuperheroesFacebook | Twitter | Patreon



Texts From Superheroes

Facebook | Twitter | Patreon

03 Mar 00:06

This Aquarium Backpack Seems Fishy

by Jonathan Fallon

1

Etsy seller “uvproductionhouse” has grappled with the problem of how to take goldfish for a walk. The result is this clear aquarium backpack that claims to be handmade to order, self-cleaning and equipped with with goldfish, rocks, snails and plants. The details stop there however.

But it is clear that you will have to shell out a whopping $500 if you want to give your goldfish a tour of the outside world.

Product Page: ($500 via IT)

02 Mar 22:13

DashCam Hi-Res Car Video Recorder & Camera

Dan Jones

I've been really thinking about getting one of these.

Record your drive with a DashCam for a safer ride. That is to say, to ensure sob stories and blatant lies don't get the best of what really happened.

The DashCam records a continuous loop of clear HD video while you're on the road. It can also function as a digital camera. The device's 2" display screen depicts real-time footage, while its loop-over feature removes old footage when space runs out. A persistent little bugger, the DashCam records even when your car suddenly jerks or shakes, and when you have the monitor turned off.

The DashCam mounts on a windshield or dashboard and can record up to 2 hours of footage with its included 8GB microSD card. It also supports external storage microSD cards of up to 32GB (not included in purchase).

Get your personal digital witness for 71% off for a limited time from Dude Exclusives.

02 Mar 15:06

Batmobile Robotic Lawn Mower

Fine, HUSQVARNA didn't design their Automower to look vaguely like the Batmobile. That's just a happy coincidence. And further reason to shell out a couple grand to purchase a robotic lawn mower to tend unattended to your grass day and night if you have up to half an acre of it out your back door.

The Automower both mows lawns and charges entirely on its own, so you can let it roam freely and perpetually. When the battery runs low, the little Bat Toy that could returns to its charging station for more juice, before heading back out to fight the blades and weeds of Green Gotham once again.

Since the Automower churns around the clock, grass cuttings never get long enough to require raking and bagging--they simply drop back into the sod, and eventually re-fertilize the underlying soil. HUSQVARNA says it robotic lawn mower can maintain yards in any weather, of odd or complex shapes, on rough terrain, and on slopes of up to 35%. If it bumps into an obstacle or your mama's neighbor's fat cat Willard, it simply redirects itself.

Automower blades are made of carbon steel and mounted on an equally strong cutting disc system. It requires much less energy, and in turn costs, to operate than traditional mowers. It is also equipped with an anti-theft system (alarm and trackable signal through the device's app) and built-in safety measures. If the mower leaves the ground or is tipped over, cutting automatically shuts off. Paired with the accompanying app, you can check the Automower's status, or send Start, Stop, or Park commands from anywhere in the world.

02 Mar 15:06

Fantastic

by Lunarbaboon
02 Mar 13:29

Rejection

by Steve Napierski
Rejection Thankfully this guy chose to play Pro Wrestling and not Dark Souls.



See more: Rejection
02 Mar 12:54

Kids.

by B_Movie_Guy
I can't be the only one who thinks like this, right?

Love,
   Chris.

Facebook.com/PoorlyDrawnThoughts
Twitter: @PoorlyDrawnGuy
02 Mar 12:54

Climate Change.

by B_Movie_Guy
The science is in. There should be no more denying this.

Love,
   Chris.

Facebook.com/PoorlyDrawnThoughts
Twitter: @PoorlyDrawnGuy
02 Mar 12:54

Pizza Slice Night Light

If you ever wake up at 3 a.m. with the munchies and try to exhibit some restraint, here's your solution. This Pizza Slice Night Light will happily taunt you, lure you, and even light your way to the kitchen. It's got the greasy paper plate backing to remind you how disgustingly delicious giving in to temptation will be too.

Artist Steph Mantis designed the glowing slice o' cheese for Kikkerland. It contains a 7W bulb to show off the pie's full magnificence, as well as to enable it to function as an actual night light.

02 Mar 12:54

Happy 20th Anniversary, Pokémon

by Steve Napierski
Happy 20th Anniversary, Pokémon On February 27, 1996, Pocket Monsters: Red & Green (known in the West as Pokémon Red Version and Pokémon Blue Version) were originally released in Japan. Twenty years later, Pokémon is the largest role-playing, video game franchise ever and showing no sign of stopping.

Happy belated birthday, Pokémon!



See more: Happy 20th Anniversary, Pokémon
02 Mar 12:54

While discussing the Oscars...

by MRTIM

02 Mar 12:54

B B B B B B B B B B B B B B goddammit I needed to hit A...



B B B B B B B B B B B B B B goddammit I needed to hit A there

01 Mar 13:42

This week’s comic comes from buddy Aaron Plants, my...



This week’s comic comes from buddy Aaron Plants, my co-conspirator on Is It Canon?

If you don’t already, follow him on Twitter and check out his original comics.

01 Mar 13:41

I guess you could call it a...





I guess you could call it a recipe…

FOR DISASTER!

01 Mar 13:41

Edith Sitwell

"I am patient with stupidity but not with those who are proud of it."

01 Mar 13:31

McDonald’s to debut Happy Goggles VR headset made from a Happy Meal box

by Nick Gray

McDonald’s is the latest company to jump aboard the Google Cardboard train with the introduction of its new Happy Goggles VR headset, which is made from the company’s iconic Happy Meals box. Developed to celebrate Sweden’s “Sportlov” recreational holiday, McDonald’s will be putting 3,500 Happy Goggles headsets into circulation over the March 5 and March 12 weekends.

If a VR headset with your Happy Meal isn’t enough, McDonald’s has also contracted North Kingdom Stockholm to create a new VR game for Android. Called “Slope Stars”, the game can be enjoyed with any Android VR headset, but the developers have also created a standard mode so that Slope Stars can also be played without the use of a VR headset.

The Happy Goggles will likely not be making its way to markets outside of Sweden, but McDonald’s will probably be watching how its customers react to the new giveaway to see if they can use it in other markets in the future.

01 Mar 12:38

laurennicoleroth: Top 10 most frequent place names in the U.S.



laurennicoleroth:

Top 10 most frequent place names in the U.S.

29 Feb 19:58

Anna Quindlen

"I would be most content if my children grew up to be the kind of people who think interior decorating consists mostly of building enough bookshelves."

29 Feb 19:58

While discussing the internet... (From the OVC Archive!)

by MRTIM

29 Feb 15:41

Beartooth Off-Grid Communication

Middle of nowhere with no service? Or, how about this: center of the Earth--New Year's Eve in Times Square, Coachella, the Super Bowl--with service completely jammed by all the other yay-hoos trying to text and post to Instagram? Beartooth can't beam you back to civilization, or all of them to the top of Mt. Rainier, but it can give you a direct and uninterrupted link through your smartphone to other Beartooth users when you have no service.

Talk, text, use maps, and share locations with your Beartooth group from anywhere within range (typically about 2 miles) anytime your carrier is so busy using mazes, balls, and Steve Harvey to beat down other carriers that they can't maintain your service.

Beartooth pairs with your existing smartphone to create a secondary network of Beartooth users. Use it skiing, hiking, and while traveling to far off lands, or where standard networks are too congested to provide a reliable signal. The Beartooth system is compatible with iPhone 5/s/c, 6/s/Plus, and Android phones running Android 5.0 or above.

Beartooth functions completely independently of cell service and Wi-Fi, so it never needs to (and can't) connect to the Internet. The device has about a 4-day battery life to suit camping and festival trips, though actual performance will obviously depend on how much you use it.

At printing, Beartooth was available for preorder in batches of two, and at a $150 discount off eventual retail price. Anticipate ship date is late 2016.

29 Feb 15:41

turn it off

by The Awkward Yeti

turn it off

29 Feb 15:30

Gogo Wi-Fi and Email Security

by John Gruber

Reporter Steven Petrow published a scary first-hand tale in USA Today, claiming that his email was hacked by another passenger on a Gogo-enabled flight. The implication was that you shouldn’t use email on Gogo unless you’re using a VPN.

But Petrow’s email didn’t get intercepted because of some flaw with Gogo. It got intercepted because he wasn’t connecting to the POP or SMTP servers via SSL. In fact, his email provider, Earthlink, doesn’t even support SSL for email.

Robert Graham at Errata Security explains:

Early Internet stuff wasn’t encrypted, because encryption was hard, and it was hard for bad guys to tap into wires to eavesdrop. Now, with open WiFi hotspots at Starbucks or on the airplane, it’s easy for hackers to eavesdrop on your network traffic. Simultaneously, encryption has become a lot easier. All new companies, those still fighting to acquire new customers, have thus upgraded their infrastructure to support encryption. Stagnant old companies, who are just milking their customers for profits, haven’t upgraded their infrastructure.

You see this in the picture below. Earthlink supports older un-encrypted “POP3” (for fetching email from the server), but not the new encrypted POP3 over SSL. Conversely, GMail doesn’t support the older un-encrypted stuff (even if you wanted it to), but only the newer encrypted version.

Gogo is far from perfect, but it certainly wasn’t at fault in this case.

Update: Like a lot of you, I’m not even sure I buy the whole story. Whole thing seems fishy.

26 Feb 17:31

Wiener Dog Earplugs

I don't know who let the dogs out, and thanks to these Mimi Pet Nagai Dachshund earplugs I'll never hear anyone else wonder, Who, who, who, who?! again.

Japanese designer Mao Yamamoto created the wiener dog sound barriers out of silicone and the lingering soul of Dr. Seuss. They're reusable and hand-washable in soap and water, and sit almost as pretty (and not bisected by a human head) displayed in an included transparent tube when you don't need them to mute the sound of your girlfriend's weekly Real Housewives viewing party.

At printing the Nagai Dachshund earplugs were available for online purchase only in Japan, but if you want a pair I'd recommend, uh, dog-earing this page and checking back periodically, as European and Far East sensations that go viral in the US always seem to make it to our virtual stores soon enough.

25 Feb 22:20

Microsoft Will File Amicus Brief Supporting Apple

by John Gruber
Dan Jones

Good call, Microsoft.

Dina Bass, reporting for Bloomberg:

Microsoft Corp. backs Apple Inc. in its fight with the U.S. government over unlocking a terrorist’s iPhone, said President and Chief Legal Officer Brad Smith.

The company will file an amicus brief to support Apple next week, Smith said at a congressional hearing to discuss the need for new legislation to govern privacy, security and law enforcement in the age of Internet-based cloud services.

Nice.

25 Feb 20:32

A year of beard growth #BeardIsBeautifil #Timehop...



A year of beard growth #BeardIsBeautifil #Timehop http://ift.tt/1KNE460

25 Feb 18:39

ALIENS Cookie Jar

by elssah12

aliens-cookie-jar-suatmmScariest Cookie Jar Ever! 

aliens-cookie-jar-suatmm2