Shared posts

20 Oct 09:01

"In January 2018, a surprising clothing item popped up on the South Korean fashion scene: boxy oversize T-shirts with the logo of Jesse Jackson’s 1988 US presidential campaign"

by noreply@blogger.com (John)
Vox:
the shirt became a staple for trendy women across the country. Some of the shirts read “JESSE JACKSON ’88 — FOR PRESIDENT,” while others said “JESSE JACKSON ’88 — BLESS YOU.”

...

“I think it’s just about the design. People may be aware of the English but they don’t know the deeper meaning or that it’s meant to be political. The word ‘Jesse’ is just cute. It’s nothing more serious than that.”

To her point, retailers of the shirts don’t explain the context of Jackson’s campaign to prospective buyers. The Korean fashion site Yuiiyuii, for example, recommends the shirt for its “smart color scheme” and “sensuous lettering” in “harmonized colors”
20 Oct 08:50

WSU's Leach sent fiery texts to Pac-12 officials

Emahlstadt

hmmm... maybe mike locked-craig-james'-kid-in-the-mop-closet leach isn't the best person to question others' "commitment to player safety." just a thought.

Washington State football coach Mike Leach questioned the Pac-12's commitment to player safety and accused the league of favoritism in a series of text messages he exchanged with officials last month, according to a Yahoo Sports report.
19 Oct 18:25

Yes Please! David Gordon Green Floats the Idea of Directing a ‘Critters’ and/or ‘Ghoulies’ Movie

by John Squires
Emahlstadt

literally watched ghoulies for the first time ever last night. it's pretty fucking bonkers. gonna catch the sequel, soon, too. they're both on amazon.

Before directing this year’s Halloween, you may recall that David Gordon Green (Pineapple Express, Joe) had been attached to direct the remake of Suspiria, which eventually went to Luca Guadagnino. That’s two big horror remakes that Gordon Green has now been attached to, so would he ever be up for coming aboard another?

During a chat with LRM, Gordon Green was asked if there are any other horror sub-genres he’d like to tackle, aside from slashers, and his answer was pretty interesting.

I’d like to make a little Critters/Ghoulies movie,” Gordon Green told the site, floating the idea of making his own pint-sized monster movie.

We’re thinking that once Halloween blows up the box office this weekend, Gordon Green will be able to do whatever the hell he wants, so here’s hoping he’s serious about this one.

Could you imagine a new Critters movie… written by Danny McBride!

19 Oct 16:34

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19 Oct 16:33

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19 Oct 16:33

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19 Oct 15:54

Rihanna turned down the 2019 Super Bowl halftime show in support of Colin Kaepernick

by Randall Colburn on News, shared by Randall Colburn to The A.V. Club
Emahlstadt

good call rihanna, colin kaepernick has a net worth of $20 mil. he needs a lot of support right now.

It was announced earlier this year that Maroon 5 would headline the 2019 Super Bowl’s halftime show, though it appears they weren’t the organizers’ first choice. Yesterday, Us Weekly reported that Rihanna was initially offered the slot, but that the Anti singer turned it down as a show of support to Colin Kaepernick,…

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19 Oct 15:49

Elite 2021 QB Jake Garcia set to visit Texas

by Cody Daniel
Emahlstadt

man, i fucking hate this kids face already.

One of the nation’s premier passers will be in Austin when West Virginia comes to town.

When the No. 7 Texas Longhorns return to to Darrell K Royal—Texas Memorial Stadium to host the No. 13 West Virginia Mountaineers on Nov. 3, one of the nation’s elite 2021 prospects will be on hand to take in the sights.

According to the recruiting director for Premium Sports in Los Angeles, four-star Harbor City (Calif.) Narbonne quarterback Jake Garcia will be on the Forty Acres for a visit as part of what’s expected to be a loaded recruiting weekend for the Longhorns.

To date, Texas has extended just one 2021 quarterback offer to five-star Dallas Parish Episcopal School product Preston Stone, who’s ranks No. 6 nationally and as the No. 1 dual-threat quarterback. Though Garcia doesn’t yet hold a Texas offer, it’s quite possible, if not likely, that the coveted California quarterback leaves Austin with an offer in hand. Thus far, Garcia holds 10 offers with USC, LSU, Georgia, and Florida among those in the mix.

His two early Crystal Ball projections favor Nebraska.

Garcia is ranked as the No. 54 player in the 2021 class, as the No. 3 pro-style quarterback and as the No. 4 player in California, per the 247Sports Composite.

18 Oct 20:25

The ‘Friday the 13th’ Legal Battle Drags Out Further, as Sean Cunningham Has Filed a Notice of Appeal

by John Squires

As always, a quick recap before we dig into the latest news.

Earlier this month, Friday the 13th writer Victor Miller won a lengthy legal battle against director Sean Cunningham and his Horror, Inc., with the judge ruling that Miller is indeed entitled to ownership rights in regards to the original film’s script. What this means for the character of adult Jason Voorhees, who didn’t actually appear until the sequels were made, remains to be seen, but it was a big victory for Miller that Cunningham had a limited amount of time to respond to. Horror, Inc. could either settle with Miller or appeal the ruling.

As entertainment lawyer/Friday the 13th Part III star Larry Zerner recently explained, “So, what happens next? Horror Inc. could appeal, but that will be at least 2 and more likely 3-4 years of waiting for a resolution. Also, IMHO, the chance of Horror winning on appeal is poor. If Horror doesn’t appeal, then it has to make a deal with Victor in order to make a new movie. Victor only owns the U.S. rights to the original movie. Horror owns the foreign rights to the first movie and to all the other movies.”

He added, Hopefully, Victor and Sean will work something out and get moving on a new F13 movie ASAP.

As we told you earlier this week, Cunningham had until October 31st to file a Notice of Appeal. Zerner explained, “If no Notice is filed, then they made a deal. If not, the fight continues (for now).” Unfortunately, it’s looking the fight will continue, as the Notice of Appeal was filed today.

Zerner tweets, “Well, Sean didn’t wait the full 30 days to file the Notice of Appeal, which I would take to mean that Sean and Victor are not close to reaching a settlement.”

What does this mean? The battle rages on, with no clear end in sight. Sigh.

18 Oct 18:36

‘Snake Outta Compton’ Clip Offers the Obvious Lesson: Never Stick Your Hand Into a Hole [Exclusive]

by Brad Miska

What if Snakes On a Plane had a baby with Straight Outta Compton? That’s the weird baby that is Hank Braxton‘s Snake Outta Compton, which arrives on DVD, Digital and On Demand October 23 from Lionsgate.

In the film, a young rap group suddenly finds themselves up against a giant, mutated snake that threatens to destroy their search for stardom. Aided by two corrupt cops, a crazed gangster, and a mad scientist, the band has one thing to do before getting the record deal they need – get that motherf–in’ Snake Outta Compton!

Bloody Disgusting has an exclusive look at this bizarro horror comedy in which one of the two aforementioned cops sticks his arm down a massive hole and learns his lesson the hard way.

18 Oct 18:14

Shudder lands exclusive streaming rights to new cult hit Mandy 

by Sam Barsanti on News, shared by Sam Barsanti to The A.V. Club
Emahlstadt

boooo! i cancelled shudder when i quit my job... this is what i get, i guess.

It’s already a little hard to see Panos Cosmatos’ Mandy in the ideal format, which is in a big theater full of other people who love Nicolas Cage and horror/action/thriller movies, but streaming service Shudder has chosen to bolster its already-impressive offerings by landing the exclusive streaming rights to Mandy.…

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18 Oct 17:48

Big 12 Conference announces 2019 Texas football schedule

by Wescott Eberts
Emahlstadt

oh yeah... LSU... fuck.

The Horns will open conference play next season by hosting the Cowboys.

The 2019 football schedule for the Texas Longhorns is now set after the Big 12 Conference on Thursday revealed the match ups for league play next season, completing the Longhorns schedule.

The three non-conference games were already set — the opener against Louisiana Tech on August 31 before another marquee home game against LSU on September 7, which starts a home-and-home series that will feature a trip to Baton Rouge in 2020, and then a game against Rice on September 14 at NRG Stadium.

Big 12 play begins for Texas on September 21 when Oklahoma State comes to Austin. The Longhorns will also host Kansas on October 19, Kansas State on November 9, and close the season at Darrell K Royal-Texas Memorial Stadium against Texas Tech on November 29.

In addition to playing the Red River Showdown on October 12 in the Cotton Bowl against Oklahoma, Texas will travel to Morgantown to face West Virginia on October 5, Fort Worth to face TCU on October 26, and then face consecutive road games In Ames and Waco on November 16 and November 23 when Texas plays Iowa State and then Baylor.

In an unusual occurrence, the Longhorns have two bye weeks next season — between the Oklahoma State and West Virginia games and between the TCU and Kansas State games. So those well-timed weeks off should be tremendously helpful in keeping Texas healthy next season.

There also aren’t any especially daunting stretches on the schedule, though any cluster of games at the start of Big 12 play are typically heightened in importance by the presence of the annual rivalry match in the Cotton Bowl.

17 Oct 02:27

[Trailer] David Arquette Returns to Horror in ‘High Voltage,’ Also Starring Luke Wilson

by John Squires
Emahlstadt

LOLOLOLOL

David Arquette has a handful of horror credits to his name, most notably including Wes Craven’s Scream franchise. Arquette has also starred in films like Bone Tomahawk, The Cottage, The Tripper (which he also directed) and Eight Legged Freaks, and he’s headed back to horror with director Alex Keledjian’s upcoming High Voltage.

In the film, previously titled Hollow Body

A struggling rock band led by washed-out rock star Jimmy Kleen (Arquette) strikes a deal with a cynical record executive (Luke Wilson). Things take a turn when the band’s lead singer Rachel (Allie Gonino) and her controlling stage mother Barb (Perrey Reeves) are struck by lightning and killed.

Rachel is brought back to life, but now lightning courses through her veins and she uses her new powers to drain the life from men and turn it into electrifying stage performances. Her bandmates discover her secret and must decide how far are they are willing to let her go to help them succeed.”

High Voltage is getting an October 19 day-and-date theatrical release starting in major cities such as New York, Los Angeles, Boston, Chicago and Detroit. Watch the trailer below!

16 Oct 23:33

The new Halloween isn’t just a pale imitation of the original—it’s an inferior H20

by A.A. Dowd on Film, shared by A.A. Dowd to The A.V. Club
Emahlstadt

ouch

It should come as no surprise that Michael Myers goes back to Haddonfield in the new Halloween movie. When the escaped lunatic can, he always makes it home for the holiday. He’s a creature of habit, and so, too, is the apparently immortal Halloween series, which returns repeatedly—like a mindless, unstoppable force of…

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15 Oct 19:22

The ‘Dead Space’ Franchise Ranked, Including Main Games, Spinoffs and DLC Side Stories

by Neil Bolt
Emahlstadt

:cryface:

It’s been ten years since Isaac Clarke found all manner of grisly trouble aboard the Ishimura and kicked off the whole “Dead Space” franchise. It’s also just over five years since “Dead Space 3” effectively closed the series off. Despite the brief lifespan, the “Dead Space” franchise managed to fit a fair amount of games into that time. Some are great, some are…less so.

But what are the best parts of this short-lived franchise? Where is the unforgettable dreck? Which ones packed the most cynical microtransactions in? We’ve ranked all of “Dead Space”, from main entries to spinoffs to DLC side stories and determined what’s worth revisiting.

So let’s begin with the bottom rung of the ladder.


8. Dead Space Ignition

Designed as a bridging point between “Dead Space” and “Dead Space 2”. “Dead Space Ignition” serves some story purpose, but it’s quite far removed from the rest of the franchise in terms of mechanics and its comic book visual style.

Set on the Sprawl in the lead up to the events of “Dead Space 2”, you follow the story of Engineers Franco and Sarah as they encounter repeated sabotage of the space station and rush to fix them before catastrophe strikes

In Ignition, puzzles are the focus, with Franco using logic to repair various aspects of the space station from elevators to computer systems. Of course, the Necromorph outbreak happens and things get a touch grim. Interestingly, the game ends with Franco reviving the main protagonist Isaac Clarke which ties into the start of “Dead Space 2” (and you’ll know what happens to poor Franco when he does wake Isaac up).

Unfortunately, story aside, there’s not much to recommend about Ignition as its puzzles are hardly innovative, and tend to be a bit dull. As such, it’s easily the weakest chunk of “Dead Space” gaming content.


7. Dead Space 2: Severed

This DLC side story, like Ignition, is set before (and during) the events of “Dead Space 2” but also serves as a sequel of sorts for “Dead Space Extraction” as that game’s characters Weller and Lexine return.

There’s a much deeper look at the mysterious Unitologist cult in this story as Weller fights his way out of a Necromorph outbreak in the mines of Titan and tries to protect his pregnant wife Lexine from the sinister clutches of the organization. In keeping with Ignition, being the lead in a short side story in the “Dead Space” universe is a death sentence and this short and grisly DLC really puts Gabe through the wringer before ending in a rather downbeat fashion.

There are some cool nods to events in “Dead Space 2” as Gabe travels about too. It’s a far more self-contained story than most of the “Dead Space” franchise spinoff content, but that also means it lacks the impact that “Dead Space 3’s” DLC managed.


6. Dead Space 3: Awakened

“Dead Space 3: Awakened” is a decent slab of DLC story and is as close as we’re likely to get to a finale for the “Dead Space” franchise. It’s set in the immediate aftermath of the main game and sets up what is now something of a cruel cliffhanger with Visceral Games now being defunct.

Isaac and Carver miraculously find themselves alive and back on the icy wastes of Tau Volantis. From there, the pair must battle their growing insanity and fight off a Necromorph-worshipping cult whilst trying to get back home to Earth.

That cliffhanger? Having already defeated one of the Brethren Moons (giant Necromorphs that are the source of every outbreak-causing marker) at the end of the main game, Isaac and Carver discover that more have arrived and are set to cause an outbreak on a colossal scale. The story ends with the duo left unconscious and we’re left with a grim, unresolved tale.


5. Dead Space Extraction

“Dead Space” itself embraced and refreshed the core “Resident Evil” formula, so why not head down the on-rails shooter route for a spinoff as Resi did in the 90’s? Thus Extraction was born, and unlike Capcom’s wonky side-series, this was good at the first attempt.

It also started the Visceral trend of filling the blanks of the wider “Dead Space” franchise with prequel/bridging content as Extraction serves as a prequel to the events of the first game. You’ll see the removal of the ominous marker on the Aegis VII Colony and the first outbreak of Necromorph activity that leads to the infestation of the Ishimura.

It’s no surprise that for this was Wii game first. The console did well with on-rails shooters, even providing the first decent ones in the “Resident Evil” franchise. “Dead Space Extraction” managed to blend an interesting continuation of the “Dead Space” franchise with intense shooting that replicated the limb-picking action of the core series.


4. Dead Space 3

Ugly business practices aside, “Dead Space 3” garnered plenty of criticism for further diluting the formula of the original “Dead Space” with a higher emphasis on action and the introduction of human enemies. As such it alienated a significant portion of its fanbase and well, you know what happened to Visceral after that.

Isaac Clarke returns once again and is joined by EarthGov Sergeant John Carver as they seek to end the Necromorph threat once and for all.

Is “Dead Space 3” a bad game? No, not really. It has some great parts, including its main setting of Tau Volantis, an ice planet with a Necromorph-infested facility. The co-op is also excellent, with the players seeing things differently to each other due to the marker-induced hallucinations.

If “Dead Space” had carried on in the direction set here, a fourth entry would likely have been unpleasant and unwanted, but that doesn’t mean there isn’t regret and longing for what could have been.


3. Dead Space (2011) Mobile

It’s surprising enough that there is a good mobile spinoff of a third-person console survival horror game, but it’s more surprising that “Dead Space” on IOS and Android was almost good enough to be a full-fat entry with a story of its very own.

This new story occurs between the first and second mainline titles and takes on the viewpoint of a newly-converted Unitologist named Vandal who unwittingly unleashes a Necromorph outbreak on the Mines of Titan. Vandal decides to turn on the Unitologists and reveal their misdeeds to the world but first must escape.

Despite some minor control accuracy issues with the touchscreen, “Dead Space Mobile” controlled rather well and was genuinely a top-tier example of mobile gaming bringing console-quality experiences to the palm of your hand. The focus was more on action than the main series, but it still felt like “Dead Space” in a way only the first game did.

Oh and there’s a neat nod to Metroid in the story with the reveal of Vandal’s identity in the finale.


2. Dead Space 2

If the original “Dead Space” is Alien, with slowly-cranked out scares and cautious movement through dark corridors, then “Dead Space 2” is its Aliens, flashes of the same beast, but oh so much more spectacle ($60m worth in fact). That was something of a sore point for some fans of the first game who craved a more polished continuation of it.

Still, “Dead Space 2” is technically the best game in the series, a sleeker, gorier survival horror sequel that cleaned up the rough edges of its older sibling. Isaac Clarke’s Long Bad Day continues at an alarming pace here with horrific bloodshed and insanity-based hallucinations kicking things off straight from the start.

Unwelcome parts exist, however, with a cynically tacked-on multiplayer mode, and a stalking entity towards the end of the game proving more of an annoyance than intimidating. All the same, “Dead Space 2″is a barnstorming survival horror.


1. Dead Space

“Dead Space” should have been so much more than the start of an ill-fated five-year long franchise. Someone needed to take the baton from a flagging “Resident Evil” series and push survival horror somewhere new, and Visceral Games was the one to do it.

The template is borrowed, but the details Visceral overlayed are what makes it. The thematic consistency of Isaac Clarke’s Engineer background, for instance, means he’s only strong due to his engineering suit and an assortment of modified tools that serve as weapons (the plasma cutter is one of modern gaming’s most impressive and satisfying weapons).

Even better was the HUD design, where everything is represented via Isaac’s RIG suit, keeping the screen clear of clutter and opening up more places to watch fearfully for something to jump out at you.

And there was plenty to worry about. “Dead Space” is a masterclass in ratcheting up tension with great audio design and fake-outs constantly pushing your buttons to the point it’s almost a relief when something does show up and try to eat your face.

Yes, it’s rough around the edges, but if you’ve read our retrospective on “Dead Space”, you’ll know why that doesn’t matter.

What do you think is the best of the “Dead Space” Franchise? Let us know.

15 Oct 18:58

Have You Been Finding the Hidden Ghosts in “Haunting of Hill House”? Here’s a Guide to Get You Started

by John Squires
Emahlstadt

haven't watched this yet, but looks like it could be good. i love shit like this hidden ghost stuff in movies and tv.

To reduce Netflix and Mike Flanagan’s “The Haunting of Hill House” to merely a ghost story would be doing the series a disservice, as it’s actually way more focused on character drama than it is paranormal terror. Personally, I like to describe it as “the horror version of Six Feet Under,” and it’s because Flanagan and company make us care so deeply about the characters that the series has the power to genuinely send chills up the spine when it desires to.

Yes, “The Haunting of Hill House” is bone-chilling at times, but it’s the deep and complex character work that makes Flanagan’s new project a standout horror series.

An added bonus of awesomeness? As we revealed in a chat with Flanagan last week, he and the team have hidden ghosts in *almost all* episodes of “The Haunting of Hill House,” which serve as creepy Easter eggs for viewers. The characters themselves never actually see these ghosts, making their inclusion a fun “ghost hunting” adventure for us and us alone.

The interior was designed so that it could hide ghosts,” Flanagan told Bloody-Disgusting. “That was one of the big things. If you go back and watch the series again, in every episode there’s probably somewhere between eight and 10 ghosts that are just hidden in plain sight that we called no attention to but they’re there. I’m giddy about when the show launches and people start to spot them. I think that’s going to be really fun. We had a blast just hiding them all over the set whenever we were shooting. It’s pretty cool.”

Supervising producer and frequent Flanagan screenwriter Jeff Howard added that some of the ghosts come from past Hill House adaptations, and even Flanagan’s own movies.

Some of them are old friends too from past projects,” Howard said. “There’s a couple of fun little cameos with people from the movies. If you’re a fan of the movies, you’ll get a good little laugh from seeing them show up. I’m sure you saw a cameo from the original Hill House movie. There’s also a bunch from the Flanagan Cinematic Universe.”

So when/where can you actually spot these ghosts? They’re often very hard to notice unless you’re paying strict attention to what’s going on in the background, but we wanted to highlight a few of them for you here today. Of course, part of the fun here is finding these spooky Easter eggs for yourself, but we figured we’d help you get started on this ghost hunting adventure.

First up, here’s how many you should be looking for in each episode:

  • Episode 1: 4 Ghosts
  • Episode 2: 2 Ghosts
  • Episode 3: 9 Ghosts
  • Episode 4: 3 Ghosts
  • Episode 5: 3 Ghosts
  • Episode 6: 0 Ghosts
  • Episode 7: 2 Ghosts
  • Episode 8: 0 Ghosts
  • Episode 9: 4 Ghosts
  • Episode 10: ?

And here are some screen-grabs (and time stamps) of a select few of these ghosts:

EPISODE 1: 52 Seconds


EPISODE 3: 39 minutes, 40 seconds


EPISODE 5: 22 minutes, 1 second


EPISODE 7: 49 minutes, 45 seconds


EPISODE 9: 8 minutes, 12 seconds


You’re on your own from here. Happy (ghost) hunting!

13 Oct 19:02

Remember the “Clive Barker’s Tortured Souls” Toy Line? McFarlane Wants to Bring That Back Too!

by John Squires
Emahlstadt

these are awesome

In a chat with IGN at New York Comic Con over the weekend, Todd McFarlane dropped the hugely exciting news that he’s looking to bring McFarlane Toys back to its roots, selling direct to consumers and re-animating some of the company’s popular toy lines from the past. Most notably, McFarlane is planning on reviving the kickass “Movie Maniacs” action figure line, and that news totally dominated the conversation when it came to reporting on McFarlane’s comments. Rightfully so, but there was another awesome bit in that same interview.

McFarlane also wants to bring back “Clive Barker’s Tortured Souls, an action figure line that kicked off in 2001 and featured crazy cool, gruesome toys designed by Barker!

We live in a brave new world now where you can go literally from production to the consumer, right? You can cut out all the middle men and we’re seeing that with Kickstarters and people doing direct, you know, dot com,” McFarlane told IGN at NYCC. “So what we’re gonna do is, when we started McFarlane Toys twenty-plus years ago, we were built on the detailed stuff, doing all these cool monsters and all this sort of wicked stuff. Unfortunately, the stores we were selling to at that point, like Tower Records and Suncoast and Babbage’s and KB Toys, and all these other ones, they’ve all fallen to the wayside.

He continued, So we’re gonna go back to our origins and we’re gonna go, hey, for all you people who like Tortured Souls? There’s gonna be more. For all you people who like some of the Movie Maniacs? There’s gonna be more. But even the new — the stuff we just created, like Dragons? More. Spawn? More. Twisted Tales? More. All the crazy stuff that we used to sell that we can’t because people just want brands now, the stores, I go so don’t worry about it. We’ll just sell it directly to you, the consumer. So that’s gonna be a big push for us.”

Check out the original “Tortured Souls” below, which essentially fused Hellraiser and Nightbreed!

13 Oct 18:41

A Brilliant Nightmare In Space: Celebrating 10 Years of ‘Dead Space’

by Michael Pementel
Emahlstadt

still hurts that this franchise got killed (and the studio who made it was dissolved).

We tend to talk a lot about horror nowadays having too many jumpscares; or how so many works throughout the genre are too “in-your-face” with violence, taking away from the suspense and dread of stories. There are plenty of titles in gaming that one can find this and wave their finger at, but there are also those titles that obtain a superb balance within action-horror.

One of those games is none other than Dead Space.

The first entry of the Dead Space trilogy celebrates its 10 year anniversary today. While its sequels would become those action-horror games with a greater emphasis on the former rather than the latter, the first Dead Space is a horrifying masterpiece.

Developed by the late Visceral Studios, Dead Space puts you in the shoes of Isaac Clarke, an engineer sent with a team to answer a distress signal. Said signal is coming from the USG Ishimura, where Isaac’s girlfriend also happens to be. Shortly after docking the Ishimura all goes to hell; Isaac and crew are attacked and split up by a Necromorph, the alien lifeforms responsible for the station’s devastation. It is then up to Issac to make every effort he can to reconnect with his crew and get out alive.

In a formalistic sense, Dead Space is a “run and gun” game; Issac is able to use a variety of weapons to take on the Necromorphs as he moves from objective to objective. That said, Dead Space is a unique experience that uses its atmosphere to amplify tension throughout its formalist structure. Even from the moment you enter the Ishimura there’s an air of dread; from the damaged rooms and smeared blood trails, there’s so much to take in (and with zero understanding of the situation). Even considering the initial Necromorph attack, the creature pursues you without skipping a beat; and once you finally escape it, you’re left alone in a foreign place without your crew. It’s just you and the various hisses and hums of pipes surrounding you; nothing but the cold steel of the station’s infrastructure; nothing but the dead bodies surrounding you, and the Necromorphs trailing you from the shadows.

For action games it is common to maintain a high speed in aggression; games will provide many opportunities to throw waves of enemies at the player, allowing them to swing their sword or shoot away. And while Dead Space offers this same idea, it executes it much differently, elevating the emotion of horror. So many horror-action games allow players to feel powerful thanks to heavy weaponry; Dead Space on the other hand, provides you with the weaponry, but continuously messes with the player’s senses. Brief visual and audio cues keep them on guard, balancing out periods of running to slowly creeping down halls.

The environment surrounding Isaac is one of Dead Space’s greatest qualities. The design feeds into the game’s tension and suspense; while Dead Space moves like a “run and gun” title, the player may find themselves hesitating from time to time. There are numerous moments where a shadow will scurry by, or there will be a random scream in the distance. These elements work to slow the player down, aiding to pace out the flow of the game.

The Necromorphs cannot be easily killed; you can’t just fill them with bullets, they must be dismembered to be defeated. So when the player controlling Isaac turns a corner and hears a sound and hesitates, they may turn around to find a swarm of Necromorphs behind them. The player is then forced into a situation where they need to react as fast as possible (while making sure to be careful with ammo). These predicaments exude anxiety, the player cornered and panicking as they strive to survive.

Survival is key, for the wrong move will surely lead to horrific results. Dead Space has some of the most satisfying, grotesque gore I’ve witnessed in a video game. Not only is dismembering the Necromorphs brutal, but all of Isaac’s death sequences are explicitly detailed. Being torn apart comes with gruesome detail as ligaments and blood spew about the environment. The gore and violence make Dead Space one of the most visually provoking games in horror.

Dead Space is very much in the vein of films like Alien; the latter a masterful horror/sci-fi film with action elements, effectively pacing out its on-screen violence. Dead Space also shares many similarities to that of Event Horizon; in this case, the latter is a tremendous gem of psychological horror/sci-fi. Within Dead Space and Event Horizon there’s a focus of psychological instability, both deriving from some ancient artifact. In the second half of the game, this psychological component begins to grow over time, presenting a new anxiety and horror while battling the Necromorphs. Without going into spoilers, characters throughout Dead Space slowly begin to lose their sanity (with Isaac facing some effects as well).

There have been a few action-horror games that have captured that balance of violence and emotion like Dead Space. F.E.A.R. is a major example of course, as it’s a first person shooter that also effectively measures out suspense through its action pacing. That said, many titles continue to pursue the traditional elements found within action games, having the player pick up powerful weapons and plow their way through enemies.

In Dead Space, terrifying detail comes together with formalist gameplay to present an ominous experience capable of establishing unease within players. While its structure may appear simple at first, the more you play, you will soon realize the depths of madness the game offers. Maybe one day we’ll see a reboot or another sequel that honors the mechanics and atmosphere of the original entry; for now, Dead Space stands as a testament to how action-horror titles are capable of establishing adrenaline, anxiety, and dread.

12 Oct 09:08

Hoppy Vs Bitter: Understanding the Difference

by Steve Root
Emahlstadt

...the more you know...

When it comes to craft beer, there are lots of flavors and aromas to be enjoyed. Along with the wide variety of tastes and smells comes just as many ways to describe them. However, all too often the same words are used over and over. One specific term that is over used is hoppy. Most use this term to point to the bitterness of a beer. Let’s compare hoppy vs bitter to see if these terms are being used correctly and how we can better our vocabulary and expand our thinking.

The post Hoppy Vs Bitter: Understanding the Difference appeared first on DRAFT.

09 Oct 18:36

McFarlane Plans on Bringing Back Their “Movie Maniacs” Line of Horror Action Figures!

by John Squires
Emahlstadt

hnnnnggg

Long before Funko and NECA came along, Todd McFarlane’s McFarlane Toys changed the game with its “Movie Maniacs” line, which gave us highly detailed action figures of our favorite horror icons for the very first time. Beginning in the late ’90s, the Movie Maniacs line grew to include all the greats, including Chucky, Pumpkinhead, Freddy and Jason.

Guess what? McFarlane plans on reviving the line!!

During an interview at New York Comic Con over the weekend, Todd McFarlane told IGN that a handful of the lines that put the company on the map will be coming back.

We live in a brave new world now where you can go literally from production to the consumer, right? You can cut out all the middle men and we’re seeing that with Kickstarters and people doing direct, you know, dot com,” McFarlane told the site. “So what we’re gonna do is, when we started McFarlane Toys twenty-plus years ago, we were built on the detailed stuff, doing all these cool monsters and all this sort of wicked stuff. Unfortunately, the stores we were selling to at that point, like Tower Records and Suncoast and Babbage’s and KB Toys, and all these other ones, they’ve all fallen to the wayside.

He continued, So we’re gonna go back to our origins and we’re gonna go, hey, for all you people who like Tortured Souls? There’s gonna be more. For all you people who like some of the Movie Maniacs? There’s gonna be more. But even the new — the stuff we just created, like Dragons? More. Spawn? More. Twisted Tales? More. All the crazy stuff that we used to sell that we can’t because people just want brands now, the stores, I go so don’t worry about it. We’ll just sell it directly to you, the consumer. So that’s gonna be a big push for us.”

What a time to be alive, eh?!

09 Oct 18:35

Jemaine Clement and Taika Waititi Tease “What We Do in the Shadows” TV Series, Coming Spring 2019

by John Squires

In addition to spinoff series “Wellington Paranormal,” Taika Waititi and Jemaine Clement’s What We Do in the Shadows is also spawning another television series, simply titled “What We Do in the Shadows” and coming to FX next year. The 10-episode first season is scheduled to premiere in Spring 2019, and details were teased at NYCC over the weekend.

Rotten Tomatoes brings us a roundup of the important bits from the panel, where plot and character details were teased by Waititi, Clement and exec producer/writer Paul Simms.

Set in Staten Island, “What We Do in the Shadows” follows three vampires who have been roommates for hundreds and hundreds of years.

The site digs deeper into plot and character…

Much like the movie, the series follows three vampires who live together: Laszlo (Matt Berry), Nadja (Natasia Demetriou), and Nandor (Kayvan Novak) — the former two are husband and wife. Also living with them is a fourth vampire named Colin Robinson (Mark Proksch), who’s an “energy vampire.” Instead of blood, he sucks the energy out of his victims by boring them to death with mundane anecdotes and bad jokes. The office is his feeding ground, but his powers also work on his vampire roomies.”

The main action is put into motion when our central three vampires receive notice that an ancient leader vampire named the Baron is coming to pay them a visit from abroad, purportedly to see how conquering America is going.

Though the series is primarily set in Staten Island, the team revealed during the panel that the characters will also be making their way into Manhattan, where “cooler” vampires live.

They sort of think that Staten Island is all of New York or maybe even all of America, but there’s a whole story where they go into Manhattan for the first time to meet the Manhattan vampires, who are a little bit cooler than they are,” Simms teased at NYCC.

What about the characters from What We Do in the Shadows, the film? Will they be popping up in the TV series? It sounds like they *could*, but maybe don’t hold your breath.

Only if something really disastrous happens. It has to be of incredible import,” Clement noted, when asked if the gang from the movie would make their way into New York.

09 Oct 17:35

INSANE CLOWN POSSE Member Attempts To Dropkick LIMP BIZKIT Frontman FRED DURST Mid-Concert (Video)

A member of INSANE CLOWN POSSE apparently tried to dropkick Fred Durst mid-concert. The incident happened last night (Saturday, October 6) at Camden, New Jersey's Rock Allegiance festival, which was being headlined by LIMP BIZKIT. LIMP BIZKIT had just finished performing a cover version of George Michael's "Faith" at the BB&T Pavilion when Joseph William Utsler, better known by his stage name Shaggy 2 Dope, attempted to kick Durst but missed. The INSANE CLOWN POSSE member, whose band performed earlier in the day, was then dragged offstage by security. It is not clear what promted Shaggy 2 Dope's outburst. Back in 2012, Durst collaborated with INSANE CLOWN POSSE on a cover of AMG's "Bitch Better Have My Money". The recording appeared on "Covered, Smothered And Chunked", the bonus covers album that was sold with the "red pop" version of ICP's "The Mighty Death Pop" LP. Six years ago, INSANE CLOWN POSSE's Violent J spoke to Hatchet Herald about the Durst collaboration. He said: When we first started touring, LIMP BIZKIT was doing it fuckin' big. As big as possible. They we're definitely mainstream to the fullest. But a lot of the music and their shows were just that dope. Back then, we liked some of what we heard, of course, but we left it alone. I won't lie; it was way too popular for us. But as you know, there's a time limit when you're on top like that. When that time runs out, then you gotta scoot the fuck down over." He continued: "Here we are a full decade later or so and Shaggy and me are sittin' there thinking of who we could get for these crazy collabos. Who would people never expect to hear on a track with ICP? And who would be down to do it? Bang! Nobody would ever expect an ICP / Fred Durst collabo! We reached out and turns out, and I can't lie, he was cool as fuck. We got him on the phone and kicked it for days. He definitely has mad respect for ICP. He said he's always dug our shit but figured we would hate on him if he ever said anything about it. He was cool as hell about everything. We [were] shocked. "I sent him two songs to choose from and he chose the remake of AMG's 'Bitch Better Have My Money'. He knocked it out, and he didn't want shit for it. He was just happy and surprised that we wanted him on it."
08 Oct 23:11

Inktober…



Inktober…

08 Oct 16:44

'Fallout 76' preview: This isn't 'Fallout 5'

by Jessica Conditt
Emahlstadt

"Fallout 76, meanwhile, is packed with real-person players and it strongly encourages team-based adventuring."

i'm in

I really wanted to find the Mothman.

Apparently he resides along the Greenbrier River, in the lush, post-apocalyptic forests of West Virginia. Pull up the map in Fallout 76 and a friendly icon proclaiming "Mothman Museum" sits along the river's east bank, just below Vault 76 and above something called The Giant Teapot. Fallout 76's world is four times larger than Fallout 4's, easily making it the biggest game in the series, and the Mothman is just one pit stop among hundreds of attractions littered across the freshly irradiated land.

08 Oct 08:13

Notre Dame into top 5 in poll; Texas to No. 9

Emahlstadt

this is just dumb

Notre Dame moved into the top five, Texas and UCF reached the top 10 and the Southeastern Conference placed a season-high eight teams in the latest Associated Press college football poll.
06 Oct 00:56

Tupac is alive and living in Malaysia, according to Suge Knight's son

by Sam Barsanti on News, shared by Sam Barsanti to The A.V. Club
Emahlstadt

been a hot minute since i heard a good tupac-is-alive theory, why can't we have more of this and less of nic cage's face on things?

A TV station in Las Vegas claimed that the police were close to arresting someone for the murder of Tupac Shakur earlier this year, but now it looks like the cops can shut that whole investigation down because Tupac Shakur is actually still alive. That’s according to Suge J. Knight, at least, who claims Shakur has…

Read more...

05 Oct 03:29

Scientist publishes papers on Rick And Morty to prove that a lot of academic journals are bullshit

by Dan Neilan on News, shared by Dan Neilan to The A.V. Club
Emahlstadt

this! everyone(ish) is on the SCIENCE! bandwagon, but the 99.9997% of us who aren't scientists have to take science publications at their word. turns out (this was not a surprise), a lot of what gets published is garbage and not peer-tested. you can't cross your arms and smugly rebut "SCIENCE!" if the science is bullshit.

Before “fake news” was a catch-all term wielded by the right to cudgel anything they disagreed with, it was a literal term to describe actual, poorly produced articles masquerading as fact. In the realm of science—where widespread misinformation can have disastrous, global consequences—the issue is even more serious.…

Read more...

04 Oct 22:51

Like the rest of us, John Carpenter prefers playing video games to directing movies

by Sam Barsanti on News, shared by Sam Barsanti to The A.V. Club
Emahlstadt

goddamnit. i wish i was john carpenter.

In a new interview with Entertainment Weekly, iconic horror filmmaker John Carpenter has teased that he’d “love to direct” a new feature film at some point, but only on two conditions: He wants to make sure it’s “the right thing to do” at his age (he’s 70), and he refuses to back to the Arctic to make another Thing

Read more...

04 Oct 22:42

Showtime CEO says the "arms race" for original content could reach $100 billion

by Randall Colburn on News, shared by Randall Colburn to The A.V. Club
Emahlstadt

i feel like this doesn't get talked about very often... the "arms race" metaphor is a dramatic but apt one. networks and streaming services are spending hundreds of millions of dollars to make the very best content of all time to woo subscribers. consumers win. #whatatimetobealive

People are still reeling from the news that Amazon is reportedly spending more than $1 billion on its Lord Of The Rings prequel series alone. Consider it a testament to just how desperate streamers and networks are for the next buzzy show, the likes of which can pull in more viewers than any amount of clever…

Read more...

04 Oct 20:51

Yes, Oklahoma does, in fact, suck

by Corey Elliot

Many may have led you to believe Oklahoma does not suck, but I am here to assure you that such false praise couldn’t be further from the truth. Of course the Sooners suck.

I have spent the better part of this week terribly confused.

It began on Monday, when I saw Las Vegas gave Oklahoma 7.5 points.

Oh?

Look, I get it. This is a Texas Longhorns focused website, so this won’t come across as a very objective think piece.

But for those of you choosing to use both sides of your brain today, give this article a second to breathe before you smother it with shouting and fist shaking.

While I still have your attention, let me just note that not only do I think Oklahoma is not the seventh best team in the nation, I think OU sucks.

And I don’t mean that in a fun, Texas-fight-song “Give ‘em Hell! Give ‘em Hell! OU Sucks!” type of way. No, I genuinely think the Oklahoma Sooners suck the same way Texas genuinely sucked when it played Maryland. Kyler Murray is an incredible talent, and he’s the sole reason more people don’t think Oklahoma sucks. God bless you, Kyler, said every Oklahoma fan who uses both sides of their brain.

Many of you probably think you’re going to scare me off this hill by tagging Cold Takes Exposed on Twitter, or by quoting this article and tweeting that I am a moron to each of your 41 followers. But on the contrary, I’m actually going to change your mind about this Oklahoma team everyone, including Vegas, which is usually on top of this sort of thing, seems to just adore.

Let’s begin with one quick note: If you think Oklahoma is the far superior football team, I’m not mad at you, I’m just very disappointed.

Oklahoma has not played a ranked opponent this season. The first five games for OU featured a win over a UCLA team that is still in search of its first victory, and an overtime thriller at home against Army.

Quick recap on the second half of that sentence: Overtime is an additional period added to the end of a football game when both teams are tied at the end of regulation. Army is a service academy that is by no means a slouch opponent, but still should not be tied at the end of regulation, on the road, against a program like Oklahoma.

”Texas lost to Maryland! Again!”

There, I said it for you. Now, let’s move forward with this article.

Oklahoma is not a good football team because it has one of the most atrocious defensive units I have ever seen. Kyler Murray disguises this because he makes the offense so explosive and dangerous. For those of you who have been using both sides of your brain this season, none of this comes as news to you.

For the less fortunate, those of you who still struggle to understand that a square simply can’t fit inside of a circle, and humans, no matter how hard they try, God love ‘em, can’t lick their own elbows, here are some cold, hard facts to counter what I’m sure you think is a burning hot take.

Let’s empty the notebook, and then I’ll continue my sermon.

  • No. 7 Oklahoma is ranked 90th in total defense, allowing roughly 405 yards per game. There are 129 Division I football programs.
  • No. 7 Oklahoma is ranked 99th in total third down defense. There are 129 Division I football programs.
  • No. 19 Texas is 54th in the nation third down offense, converting almost 50 percent of the time.
  • No. 7 Oklahoma is 116th in the nation in first downs allowed. There are 129 Division I football programs. The 119 first downs allowed by Oklahoma’s defense is the worst in the Big 12. Kansas is in the Big 12.
  • Texas has 111 first downs this season through five weeks.
  • No. 7 Oklahoma is ranked 95th in passing yards allowed (252.4 per game). There are 129 Division I football programs.
  • Texas is ranked 60th in passing offense (243.4 per game).
  • No. 7 Oklahoma is tied for dead last in the nation in red zone defense. Through five games, Oklahoma’s opponents have reached the red zone 16 times. In each of the 16 trips to the red zone, the Sooner’s defense has willfully invited the opponent into their home to steal their belongings, allowing 13 touchdowns and three field goals. Basically, any time an opponent has made it into the red zone against OU, everyone goes home a winner.

As I live and breathe, watching the nation lose itself in a frenzy of admiration for the 2018 Oklahoma Sooners may very well go down as one of the most fascinating things I have ever witnessed. What makes this even more incredible is the fact that instead of looking at the Longhorns back-to-back wins over ranked opponents, the only thing mentioned is the loss to Maryland, the seven-point win over Tulsa, or the gritty, close win over Kansas State on the road.

I don’t know you, person who is reading this article, and we may never meet in person. But I know that if you’re reading this and you don’t, at least by now, understand that Oklahoma is grossly overvalued and Texas is egregiously ignored, then I don’t know what anyone can do to persuade you otherwise.

Saturday is going to be a battle. Saturday will be one of the most electric, intense, and exciting Red River Showdowns we have all been treated to in quite some time. Saturday’s winner will be sitting more comfortably in the Big 12 Conference driver seat.

I wrote yesterday about the hype surrounding this game. I want the hype. I love the hype.

I just don’t think treating Oklahoma like this overwhelming favorite is necessary, nor is it in any indicative of what type of team Oklahoma really is.

And let me make it clear that I don’t think Texas is far better than Oklahoma, a team in which they’ve beat more times than they’ve been beat.

I just think Texas is more evenly matched with Oklahoma than most realize, and that the Longhorns are one of the hottest, ascending teams in college football right now.

Do you honestly think that Texas, according to ESPN’s Football Power Index, or FPI, should have just a 26.7 percent chance to win on Saturday?

Math is hard. Predicting college football win probabilities is even harder. But this game shouldn’t be that hard. This is largely unproven and almost upset at home Oklahoma vs. severely underrated and ascending upward Texas. I feel like a 73/27 split is a little ridiculous.

Whatever happens on Saturday will have more to do with one team showing up to its biggest game of the regular season with a little more fire and want-to than the team on the other side of the Cotton Bowl.

But I just couldn’t stand by and watch Texas get rag dolled by the national narrative, which just absolutely loves Oklahoma.

It is my duty, as someone who uses both sides of my brain about 27 percent of the time, to inform you four or five readers that stuck around this long, that this game is not a foregone conclusion that favors Oklahoma.

I hope you appreciate the bravery required to introduce this alternative narrative.

It’s not that I think Oklahoma is a bad team, I just think Oklahoma sucks.