Shared posts

19 Mar 07:58

F.E.A.R.(2005) - ретро тест GPU

by tymi4@i.ua (артем)
images Ну что же сказать, F.E.A.R. на момент своего выхода поставил не только графически удивил, но и поставил в тупиковое положение многих обладателей игрового железа. Немудрено, ведь основная масса пользователей на то время имела в своём арсенале видеокарты уровня Radeon 9xxx или GeForce FX так что в большинстве случаев выход данной игры толкал на внеплановый апгрейд...
19 Mar 07:56

Sony announces ‘Project Morpheus’ virtual reality system for the PlayStation 4

by Prasad
Sony has revealed a new virtual reality system, called ‘Project Morpheus’, exclusively for use with the PlayStation 4 console. Project Morpheus, which has been in development for over three years, is similar in concept to the Oculus Rift and will immerse the players in the game world by strapping a pair of screens to their [...]
18 Mar 23:53

Hivatalosan is hungarikum lett a Pick-szalámi - Szeged Városi Televízió (Blog)


Hivatalosan is hungarikum lett a Pick-szalámi
Szeged Városi Televízió (Blog)
Hungarikum lett gróf Széchenyi István szellemi hagyatéka, a Zsolnay porcelán és kerámia, a 100 tagú cigányzenekar, a Gundel-örökség, valamint a Pick-téliszalámi – jelentette be Fazekas Sándor vidékfejlesztési miniszter, a Hungarikum Bizottság elnöke ...
Öt újabb darabbal bővült a Hungarikumok GyűjteményeBumm.sk

Összesen 11 cikk »
18 Mar 21:11

Exclusive: AMD's Carrizo APU Details Leaked - SoC for The Mainstream

 While until today only two desktop SKUs have been launched, with more planned down the road as well as a full notebook lineup, AMD is already working hard on the next generation APU.
18 Mar 16:07

A posta először azokat postázza, amelyeket távolabbi helyekre ... - Híradó


OrientPress Hírügynökség

A posta először azokat postázza, amelyeket távolabbi helyekre ...
Híradó
Pálffy Ilona emlékeztetett: azok a magyarországi lakóhellyel nem rendelkező választópolgárok, akik az április 6-ai voksoláson élni szeretnének szavazati jogukkal, akkor szavazhatnak, ha előzetesen felvetetik magukat a levélben szavazók névjegyzékébe.
30 431-en regisztráltak a nemzetiségi névjegyzékbemno.hu
Így szivatja a pártokat a NAVNOL.hu
Választás 2014 – Az NVI 168 ezer levélcsomagot küld ki a levélben ...Webradio
Délmagyarország
Összesen 12 cikk »
18 Mar 15:49

Huawei Ascend Y530 - szerény erény

Semmi falrengető innováció nincs a Huawei újdonságában, ami a középkategória alsó részét veszi célba. Egyedül a felhasználói felület emeli ki a mezőnyből.
18 Mar 15:49

Melyik országról tud többet a Google?

Interaktív térképen tudjuk megnézni, hogy melyik országról mennyi bejegyzést talál a kereső.
18 Mar 15:48

Szeptemberben itthon is jön az Xbox One

Hogy pontosan mikor és mennyiért, még nem tudni.
18 Mar 15:34

Ricciardo a vadászgép ellen (videó)

by info@motorsportal.hu ()
18 Mar 15:25

Folytatódhat a South Park: The Stick of Truth

by Ötvös Tibor
Folytatódhat az idei év egyik legjobb alkotása, a polgárpukkasztó South Park: The Stick of Truth.
18 Mar 13:35

Ultra HD támogatást kapott a YouTube

by Dojcsák Dániel
Szdani88

most is vannak 4K videok akkor azok mik?

A Youtube sosem tartozott a konzervatív platformok közé, elég csak a HTML5-ös lejátszóra, a régi böngészők eltemetésére vagy a HD-támogatás bevezetésére gondolni. Természetesen az Ultra HD-ből sem fog kimaradni a legnagyobb videómegosztó, az első lépést az 1440p támogatásával már meg is kezdte.

18 Mar 12:27

Nokia takes a jab at Apple over 8GB iPhone 5c

by Kyle
Today Apple announced the availability of an 8GB iPhone 5c. The flavor is already available for purchase and costs €549 – just €50 less than its 16GB sibling. This is quite unattractive pricing considering the phone comes with year and a half old hardware and still costs good €100 more than the 32GB Samsung Galaxy [...]
18 Mar 12:25

Dzsungellé változtattuk Budapest utcáit

Az apokalipszis után a növényzet átveszi a hatalmat az utcákon, legalábbis a Street View-n.
18 Mar 09:32

Négy új VGA-hűtővel jelentkezik az Arctic

Az újdonságok lényegében teljesen lefedik a piaci igényeket.
18 Mar 07:51

Evaluating AMD's TrueAudio and Mantle Technologies with Thief

by Ryan Smith

Scheduled for release today is the 1.3/AMD patch for Thief, Square Enix’s recently released stealth action game. Following last month’s Battlefield 4 patch, Thief is the second big push for AMD’s recent Radeon technology initiative, becoming the second game to support Mantle and the first game to support TrueAudio Technology.

Thief has been something of a miss from a Metacritic perspective, but from a technology perspective it’s still a very big deal for AMD and Radeon owners. As a Mantle enabled title it’s the second game to support Mantle and the first single-player game to support it. Furthermore for AMD it showcases that they have Mantle support from more developers than just EA and other Frostbite 3 users, with Square Enix joining the fray. Finally it’s the first Unreal Engine based game to support Mantle, which can be particularly important since Unreal Engine 3 is so widely used and we expect much the same for the forthcoming Unreal Engine 4.

But more excitingly the release of this patch heralds the public release of AMD’s TrueAudio technology. Where Battlefield 4 was the launch title for Mantle, Thief is the launch title for TrueAudio, being the first game to receive TrueAudio support. At the same time it also marks the start of AMD enabling TrueAudio in their drivers, and the start of their TrueAudio promotional campaign. So along with Thief, AMD is also going to be distributing demos to showcase the capabilities of TrueAudio, but more on that later.

17 Mar 23:15

Thief MANTLE vs DirectX 11 тест GPU

by gamegpu@mail.ru (svl)
thief 1 Ну вот наконец и созрела к релизу поддержка Mantle для игры Thief. Как и в случае с Battlefield 4 игра обзавелась поддержкой данного API практически спустя месяц после релиза. И теперь мы постараемся определить, даёт ли Mantle преимущество в производительности относительно DirectX11 на видеокартах и процессорах и на какую величину...
17 Mar 14:47

Khronos Announces OpenGL ES 3.1

by Ryan Smith

Coinciding with a mobile-heavy CES 2014, back in January Khronos put out a short announcement stating that they were nearing the release of a new version of OpenGL ES. Dubbed OpenGL ES Next, we were given a high level overview of the features and a target date of 2014. As it turns out that target date was early 2014, and with GDC 2014 kicking off this week, Khronos is formally announcing the next version of OpenGL ES: OpenGL ES 3.1.

Compared to OpenGL ES 3.0, which was announced back in 2012, OpenGL ES 3.1 is a somewhat lower key announcement. Like mainline OpenGL, as OpenGL ES has continued its development it has continued to mature, and in the process the rate of advancement and need for overhauls has changed. As such OpenGL ES 3.1 is geared towards building on top of what ES 2.0 and 3.0 have already achieved, with a focus on bringing the most popular features from OpenGL 4.x down to OpenGL ES at a pace and in an order that makes the most sense for the hardware and software developers.

Version numbers aside, with OpenGL ES 3.1 Khronos has finally built out OpenGL ES to a point where it can be considered a subset of OpenGL 4.x. While OpenGL ES 3.0 was almost entirely constructed from OpenGL 3.x features, OpenGL ES 3.1’s near-exclusive borrowing of OpenGL 4.x features means that a several pieces of important functionality found in OpenGL 4.x are now available in OpenGL ES. Though at the end of the day it’s still a subset of OpenGL that’s lacking other important features.

Anyhow, as it turns out the early OpenGL ES Next announcement was surprisingly thorough. Khronos’s January announcement actually contained the full list of major new features for OpenGL ES 3.1, just without any descriptions to go with them. As such there aren’t any previously unannounced features here, but we do finally have a better idea of where Khronos is aiming with these features, and what kind of hardware it will take to drive them.

Compute Shaders

Compute shader functionality is without a doubt the marquee feature of OpenGL ES 3.1. Compute shader functionality was first introduced in mainline OpenGL 4.3, and at a high level is a much more flexible shader style that is further decoupled from the idiosyncrasies of graphics rendering, allowing developers to write programs that either weren’t possible using pixel shaders, or at best aren’t as efficient. Compute shaders in turn can be used for general purpose (non-graphical) programming tasks, however they’re more frequently used in conjunction with graphics tasks to more efficiently implement certain algorithms. In the gaming space ambient occlusion is a frequent example of a task that compute shaders can speed up, while in the mobile space photography is another oft-cited task that can benefit from compute shaders.

The increased flexibility is ultimately only as useful as software developers can make it, but of all of the features being released in OpenGL ES 3.1, this is the one that has the potential for the most profound increase in graphics quality on mobile devices. Furthermore compute shaders are based on GLSL ES, so they can be a fairly easy shader type for developers to adopt.

Separate Shader Objects & Shading Language Improvements

Speaking of shaders, there are also some smaller shader improvements coming in OpenGL ES 3.1. Developers can now more freely mix and match vertex shader and pixel shader programs thanks to separate shader object functionality, breaking up some of the pipelining imposed by earlier versions of OpenGL ES 3.0. Meanwhile 3.1 also introduces new bitfield and arithmetic operations, which should make desktop GPU programmers feel a bit more at home.

Indirect Draw Commands

Even with the tightly coupled nature of SoCs, SoC-class GPUs generally aren’t much better off than desktop GPUs when it comes to CPU bottlenecking. Consequently there’s performance (and quite possibly battery life) to be had by making the GPU more self-sufficient, which brings up indirect draw commands. Indirect commands allow the GPU to issue its own work rather than requiring the CPU to submit work, thereby freeing up the CPU. Khronos gives a specific example of having a GPU draw out the results of a physics simulation, though there are a number of cases where this can be used.

Enhanced Texture Functionality

Finally, OpenGL ES 3.1 will also be introducing new texture functionality into OpenGL ES. Texture multisampling is now in – a technology useful for using anti-aliasing in conjunction with off-screen rendering techniques – as is stencil textures. Texture gather support also makes an appearance, which allows sampling a texture in a 2x2 array of textures and is useful for texture filtering.

Moving on, for today’s release Khronos also laid out their plans for conformance testing for OpenGL ES 3.1. OpenGL ES 3.1 has already been finalized – this isn’t a draft specification – so the specification is done, however the conformance tests are still a work in progress. Conformance testing is largely an OEM concern, but from a consumer perspective it’s notable since it means that OEMs and chip/IP vendors technically can’t label their parts as OpenGL ES 3.1 compliant until they pass the necessary tests. Khronos tells us that conformance tests are expected to be available within 3 months, so we should see conformance validation shortly after that.

Finally on the hardware side, again not unlike mainline OpenGL, OpenGL ES 3.1 is designed to be implemented on existing hardware, with many aspects of the standard just providing a formal API to functionality that the hardware can already achieve. To that end, Khronos tells us that a number of existing SoC GPUs will be OpenGL ES 3.1 capable; so OpenGL ES 3.1 can be rolled out to the public without new hardware in those cases.

Unfortunately we don’t have a list of what GPUs will be ES 3.1 capable – the lack of conformance tests being something of a roadblock. But in Khronos’s full press release both NVIDIA and Imagination Technologies note that they expect to fully support OpenGL ES 3.1 in their Kepler and Rogue architectures respectively. No doubt we’ll hear more about this in the coming weeks and months as the other SoC GPU vendors cement their OpenGL ES 3.1 plans and pass their conformance tests.

17 Mar 14:39

ZTE Nubia X6 to have a 75MP camera? Probably not

Szdani88

lol xd

ZTE is continuing to tease the Nubia X6 flagship smartphone on its Weibo account. The first image calls the upcoming phone an "unstoppable metal temptation" and shows off a portion of the phone's metallic build. The ZTE Nubia X6 will reportedly be thin and with slender bezels. Other teasers promise a big battery, stereo speakers and optically stabilized camera. A peek at the metal fram of the ZTE Nubia Z6 • An alleged sample photo has leaked A post by analyst firm Mobile China claims the Nubia X6 will have a 75MP camera and ZTE's Weibo account reshared that news teasing an alleged sample photo. Here's the image below, keep in mind the image measures 11,520 x 6,480 pixels but weighs in at just 4MB. The image quality is pretty poor, which combined with the small file size leads us to believe this is a simple hoax with an upscaled image. The alleged camera sample at 75MP resolution Oppo's upcoming Find 7 was supposed to have a 50MP sensor, but that seems to have been wrong too. Source (in Chinese) |...

17 Mar 14:16

Windows Phone outsells the iPhone in Romania

Romanian newspaper ZF.ro cites a report from a market research firm GfK, which says that Windows Phone now holds 10% market share in Romania. While that may not sound a lot, it's enough to outsell iOS and become the second largest platform in the EU country. Microsoft and carriers Vodafone and Cosmote Mobile have also confirmed the information "Sales of Windows smartphones were in 2013 four times higher than in 2012," said Bogdan Lerescu, Head of Terminals at Vodafone Romania to ZF. Vodafone is currently the second largest mobile carrier in the country. In the end of 2013, research company Kantar Worldpanel also confirmed that Windows Phone has broken the 10% barrier in the EU. Generally, Apple doesn't perform all too well in Europe, with its market share in Germany, UK, France, Italy and Spain struggles to go past the 15% mark. Sourec |...

17 Mar 12:07

Perelni akarnak a túl halk Forma-1 miatt

Az Ausztrál Nagydíj szervezői szerint a helyszínen lévő közönség számára sokkal unalmasabb lett a Forma-1. Vizsgálják, hogy ez szerződésszegést jelent-e.
17 Mar 10:51

Új Rubik-kocka rekorder

Eddig egy Legóból készült robot tartotta a Rubik-kocka kirakásának sebességrekordját. Az új rekorder is Legóból áll.
15 Mar 15:07

Az NVIDIA megszüntette a CSAA támogatását a Maxwell architektúrában

Szdani88

ebből is mennyi van már? isten se tudja éppen milyen élsimitas fut xd

A CSAA opciók hiánya nem szimpla driverhiba, a hardver tudásának redukálásából ered.
15 Mar 14:54

Alonso: Gyorsulnunk kellene

by info@motorsportal.hu (Telesport)
Szdani88

mennyi eve lehet tole ezt hallani?

A spanyol szerint vasárnap is történhetnek meglepetések
15 Mar 09:10

Részidők, sebességek: Ausztrál GP., időmérő

A versenyzők által a pálya három szektorában elért részidők és a mért sebességek.
15 Mar 07:55

Titanfall тест GPU

by gamegpu@mail.ru (svl)
Titanfall Как мы и акцентировали ваше внимание при обзоре бета версии Titanfall, наиболее привлекательно данная игра выглядит на ПК. Ведь именно на персональных компьютерах мы можем получить не только FullHD, но и более высокие разрешения. Так же в ПК версии представлены более прогрессивные режимы сглаживания и "невероятные" текстуры.
14 Mar 21:31

Vírust kapott a számítógépe, megölte a gyerekét

Szdani88

őőő

Bepánikolt a román férfi a vírus fenyegetésétől, felakasztotta magát és a 4 éves fiát.
14 Mar 13:31

AMD Teases New Dual GPU Card with #2BetterThan1 Viral Ad

We got a mysteriously unexpected package from UPS today and were curious what might be inside, to our surprise it was an envelope marked top secret on the outside and with an interesting photo on the inside.
14 Mar 08:15

Got Weed? Marijuana Growing App Coming Soon to iOS and Android

by Ian Kersey
iphoneweed

While the cultivation of Marijuana is still prohibited by the Federal government of the United States, many states around the country have passed medical marijuana legislation which lets people grow the skunky herb for medical purposes. Because of such laws, the marijuana growing industry has exploded, and is now stepping into the future. iMD has announced that the company is working on an iOS and Android app which would allow a user to remotely control the R-Quest Hydroponics EMC-5000 controller which is the brains behind indoor growing operations. The controller regulates grow lights, cooling fans, nutrient pumps and monitors CO2 levels. The controller currently is accessible via a web interface, and iMD is working to extend that interface to mobile devices.

“This is a huge advancement to our flagship product, the EMC-5000. The network interface allows for peace of mind, which is priceless in this industry. Further, it opens the door for many other important capabilities, such as security, including cameras and alarms. Can you imagine being able to log on and actually view your room, no matter where you might be, at any given time of the day? This is a significant breakthrough for our company and my hat goes off to our engineering team.” - Jim Filkins, iMD’s VP of Sales

The EMC-5000 is a $2500 device. That may seem steep, but for the convenience and piece of mind the controller provides, it could be very well worth it.

 

Press release follows below.

IMD Companies Inc., Integrates Network Interface with EMC-5000 System with Medical Marijuana Grower in California and will Offer Apple’s i-Phone and Android Phone Application to its Customers

TAMPA, FL, March 12, 2014 /PRNewswire/ – iMD Companies, Inc. ICBU +2.60% The Company announced it has successfully implemented a network interface into its environmental controller, the EMC-5000. The interface allows users to monitor their grow rooms remotely. Users may now literally log on to the EMC-5000 controller from a laptop or desktop from any location and make changes to their grow room settings as well as monitor all other aspects of the environment.

Jim Filkins, iMD’s VP of Sales, commented: “This is a huge advancement to our flagship product, the EMC-5000. The network interface allows for peace of mind, which is priceless in this industry. Further, it opens the door for many other important capabilities, such as security, including cameras and alarms. Can you imagine being able to log on and actually view your room, no matter where you might be, at any given time of the day? This is a significant breakthrough for our company and my hat goes off to our engineering team.”

The company also announced it is close to offering a Smart Phone application that will connect to the same network interface and allow remote access from smart phones, including both i-Phones and Android devices.

“The addition of the network interface certainly positions us in a lead technology position among other controller manufacturers,” said iMD’s President, Larry Robertson, ” and we do not plan to stop there. We are currently working on a very interesting network function that will allow multiple EMC-5000s to be accessed simultaneously and changes to me made in unison. This will allow a large facility, with multiple controllers, to be controlled from one monitor.”

About IMD Companies, Inc.

IMD Companies, Inc., (otc markets:ICBU) is a Florida corporation, engaged in the medical diagnostics and health and fitness industries.The company is currently positioned to be a holding company for major acquisitions in the medical, and marijuana industry. Its primary products and services lie in the health and fitnessand medical diagnostics services markets. The company delivers its medical diagnostic services on-site at participating medical clinics and physician offices and company sponsored health fairs.

About R-Quest Hydroponics, Inc.

R-Quest Hydroponics, Inc., is a Hardware and Software Manufacturing Company with its headquarters in Placerville, California. R-Quest Hydroponics, Inc. has developed the new Environmental Master Controller EMC-5000 system, which is able to provide constant management for grow room facilities for indoor gardens. The EMC-5000 was developed so that growers can rest easy with the confidence that their crop is in excellent hands. The EMC-5000 is able to regulate and control all aspects of an indoor grow system, including Light cycles to optimize growth, Fans, Nutrient pumps, and CO2 level controls to help manage grow rooms. To see more information on the EMC-5000 go to www.r-questhydro.com .

About Anything Technologies Media Inc.

Anything Technologies Media Inc. EXMT +3.45% , www.anythingtechnologiesmedia.com is a Multi-Media Digital applications, production and marketing Company. ATM is the parent company of subsidiary Corporations, and is also focused on partnerships and acquisitions in the medical marijuana sector. The company and partners each have their own professional management team with extensive backgrounds in finance, new technologies, manufacturing, marketing and distribution. ATM’s goal is to combine the expertise of our team members to create a cohesive force, which will carry the company forward in the marketplace to a preeminent position through revenue sharing and acquisitions.

The post Got Weed? Marijuana Growing App Coming Soon to iOS and Android appeared first on IntoMobile.

Got Weed? Marijuana Growing App Coming Soon to iOS and Android originally appeared on IntoMobile.com on 2014-03-13T19:31:43Z. FV1gMYsz9b5j

13 Mar 15:36

Keverik az architektúrákat az új mobil GeForce-ok

Szdani88

ennek szinte mar lehet örülni manapsag, hiszen legalabb akad uj xdd

Az NVIDIA zömében a korábbi generáció lapkáira épít, de a GM107 is bevetésre kerül, igaz furcsa módon.
13 Mar 15:36

Új játékdömpinggel készül az NVIDIA

Szdani88

előszó nélkül nincs meg az 1000 karakter xd

A kezdeményezés egyelőre nem mindenhol érvényes, de a korábbi akciókból kiindulva az öreg kontinens is részesülhet a jóból.