
Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.


One of our favorite artists, Scott Park, illustrated the spaceships and vehicles in the original Star Wars trilogy to scale and it’s just so good. You get to see how a Stomtrooper compares in size to a Tauntaun to an X-34 Landspeeder to a TIE Fighter to the Millennium Falcon to the Death Star and everything else in between. We put the wonderful illustrations together in a nice little lineup for you guys to see.

For a number of reasons the 3DO version of Doom is considered to be the worst of the bunch. And it could have been even crazier if they joined the FMV obsession of early CD-ROM systems.

Microsoft has created a nifty little Year in Review page for Xbox One and 360 gamers to check out their stats for 2015. Make sure you’re logged in to your Xbox Live account and hit up the page to see how you rank. Then share your findings here!
The Xbox team created a webpage that will provide you a unique and personalized summary highlighting your Xbox stats throughout the year including the number of hours spent gaming on Xbox Live, your most played game, the number of achievements unlocked and more. You can see my custom report represented in the animated GIF below:
It’s time to celebrate your Xbox stats for 2015. See how you compare to your friends and community, pat yourself on the back, and enjoy.
To access Your 2015 Year In Review – visit the official page and make sure you are logged in with the Microsoft Account you want to check. This feature is available to all Xbox 360 and Xbox One users via Xbox.com. You can see the image created of the full report here.
Be sure to head to the bottom of the page to share the summary on social media or download a poster of the information.
Enjoy the rest of your year!
In recent times fans of the Resident Evil series were treated to a playable leak of Capcom’s unfinished Resident Evil 2 prototype. Dubbed Resident Evil 1.5 due to being scrapped in favour of the game we all know and love, preservationists have been working behind the scenes to resculpt the game from the ground up to provide a more playable and complete experience. While progress is still being made, Team IGAS have just released an early demo of their work which features an all new gameplay mode known as Battle Coliseum.
Believe it or not but one of id Software’s earliest projects was to remake Nintendo’s hugely popular Super Mario Bros 3 for the PC. Although this was anything but a commission from the gaming giant in Japan, John Romero attempted to get Nintendo to license the game for release, only to find they wanted to keep it as a console exclusive. Despite being a widely known story within the gaming world, it’s only as of now we’re getting to see this technical demo.
Oh, you didn’t know that had happened? Well, John Romero has recently uploaded footage of the PC version of Super Mario Bros 3 that Ideas From The Deep (soon to be known as id Software) pitched to Nintendo.
Of course, as you all know, Nintendo never released Super Mario Bros 3 for PC (although it did license some home computer versions of the original game for Japan). Instead, the demo became the basis of the well-loved Commander Keen games, so it wasn’t a loss by any stretch of the imagination.
Gestern Abend wurde in Köln zum zwölften Mal der Deutsche Entwicklerpreis verliehen. Als großer Gewinner gingen aus der Veranstaltung HandyGames, die sich als bestes Studio durchsetzen konnten, sowie Blue Byte mit ihren Spielen Clouds and Sheep 2 und Anno 2205 (zum Test, Note: 8.0) hervor.
Someone has been spending their time pitting Fallout 4’s most dangerous enemies against each other. In this particular video, we get to see 25 behemoths take on 25 sentry bots.
Flattened, deflated, squashed, gored by boars – there are so many ways for games to end your game-time comically…
1. Eating Bob the Goldfish
Earthworm Jim 2 takes potshots at lots of gaming tropes. The best realisation of this is when you encounter Bob the Goldfish in the second game, and a full on Mortal Kombat-style lead-up to the battle makes you think this is going to be a harsh encounter… until Jim simply picks Bob out of his bowl and eats him.
2. Prodded Into Oblivion
We were debating whether to include getting a ‘home run’ with a baseball bat, dropping a concrete donkey, flinging a sheep… but no. The best Worms death – in every game in the series – has to be the simple prod. A small poke to an enemy and seeing their face drop as they plunge into watery oblivion… So satisfying.
3. Shooting Face McShooty In The Face
Appearing in the Borderlands 2 mission titled ‘Shoot This Guy In The Face’, Face McShooty wants you to, well, shoot him. In the face. Shoot him anywhere else and he’ll get quite aggressive, asking if you indeed even know what a face is.
4. Accidentally Killing A Patient
Bloaty Heads, Slack Tongues, Invisible Men, Uncommon Colds and Heaped Piles. Fail to treat these afflicted patients in Theme Hospital right and they’ll die. That will upset your other patients and even cause the Grim Reaper to languidly appear from nowhere and summon the departed to walk with them to Hell.
Unter der Nummer 20150355768 bemüht sich seit gestern eine Erfindung um ein US-Patent, die für alle Nintendo-Fans interessant sein könnte. Die beigefügte Beschreibung sowie Zeichnung erlaubt unter Umständen einen Blick auf den Handheld-Controller von Nintendos geplanter neuer Konsole mit dem Arbeitstitel NX.
Auch der 74. Spieleveteranen-Podcast ist mal wieder ziemlich lang geworden. Wärt ihr alle Süddeutsche, könnten wir euch mit "eindreiviertel Stunden" eine ziemlich präzise Längenangabe machen, aber nach dem einen oder anderen verpassten Termin "um viertelzwölf" haben wir gelernt, vorsichtig zu sein.
Nostalgie auf großem Bildschirm
Sechs Jugendliche werden mit dem Splitscreen-Multiplayer vom besten James Bond-Spiel konfrontiert.
As many know, Conker's Bad Fur Day for the Nintendo 64 originally started life as a much more gentle and polite platformer in the Rare development studios. Following early criticism around Rare’s safe and family friendly approach, Twelve Tales Conker 64 saw a radical change to the foul-mouthed adventure we know and love today. For many though, the original direction the game took is still wanted by fans of the series today. Being fully aware of this, Rare have just shared a behind the scenes look at Twelve Tales Conker 64 on YouTube.

Four months ago, an ultra-rare PlayStation SNES console prototype was discovered, photographed and revealed online.
Only 200 PlayStation SNES units were ever made - borne out of early plans for Nintendo and Sony to team-up and release a version of the Super Nintendo Entertainment system with a CD-ROM drive.
The vast majority were junked when the companies decided to go their separate ways. So it was a huge surprise when, in July, a surviving relic finally come to light. Now, it has been switched on.
If you grew up in the 80s, you'll no doubt be all too familiar with the British gaming hero Dizzy. The eggscellent adventurer found himself in countless quests spanning multiple systems, however, several tales from the land of the Yolkfolk remained untold - at least until now. Believe it or not but the Oliver Twins have unearthed the unreleased Nintendo NES title Wonderland Dizzy and put it online for free.
At some point within your gaming life you will have played at least one of the standout titles created by the Oliver Twins. The bedroom coding duo first started out with Super Robin Hood on the ZX Spectrum, shortly before cementing their name into the gaming world with the Dizzy series. Both Philip and Andrew still work in the gaming industry today, and the newly announced (and nearly funded) The Story of the Oliver Twins is set to tell their tale.