Der große Kampf zwischen Hamburg und Berlin, wer denn zuerst sein Großbauprojekt zu Ende stellen wird, scheint entschieden. Im Januar 2017 wird die Hamburger Elbphilharmonie eröffnet. Die Bauarbeiten sind abgeschlossen und wann der Flughafen...
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Virtuelle Tour: Mit Google in die Elbphilharmonie
Der große Kampf zwischen Hamburg und Berlin, wer denn zuerst sein Großbauprojekt zu Ende stellen wird, scheint entschieden. Im Januar 2017 wird die Hamburger Elbphilharmonie eröffnet. Die Bauarbeiten sind abgeschlossen und wann der Flughafen...
Tarantino Says Again He's Retiring After Next Two Movies
For a long time now, director Quentin Tarantino has said he will retire after his tenth movie. In the past, however, he's left some wiggle room with statements like "it's not etched in stone."
But speaking today at the Adobe Max conference in San Diego, the Pulp Fiction director offered a stronger statement about retiring. He'll make two more movies and then "Drop the mic. Boom. Tell everybody, 'Match that sh**,'" he said, according to The Hollywood Reporter.

"Hopefully, the way I define success when I finish my career is that I'm considered one of the greatest filmmakers that ever lived. And going further, a great artist, not just filmmaker," Tarantino added.
He told the audience that before he makes his next movie, rumored to be a "Bonnie and Clyde-eque" story in 1930s Australia, he is committed to his historical nonfiction project about the year 1970 and its impact on film. "It could be a book, a documentary, a five-part podcast," he said.
The latest movie directed by Tarantino was 2015's The Hateful Eight.
His eight movies so far have included Reservoir Dogs, Pulp Fiction, Jackie Brown, Kill Bill: Vol. 1, Kill Bill Vol. 2, Inglourious Basterds, Django Unchained, and The Hateful Eight.
Ah, to be living in simpler times.

Ah, to be living in simpler times. If only a Nintendo handheld was enough to distract us from 2016's Hellscape of an election (this is from a 1992 issue of GQ Magazine).
Sunday Comics: Make The Frontier Great Again

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.
How A Filthy Old Arcade Cabinet Is Restored To Its Former Glory

As you can probably guess, a lot of old arcade cabinets from the 80s aren’t exactly in the best shape in 2016. That doesn’t mean they can’t be salvaged though, as long as you’re willing to put a little love, cash and elbow grease into it.
The "All Your Base" Game Had 32 Secret Japanese Endings

Zero Wing, an old shooter most famous for its “All your base are belong to us” intro, was presumed (at least among Westerners) to have 3-4 different endings. Turns out only the English language version has three; the Japanese one has 35, most of which are absolute nonsense.
Buying Nintendo 3DS Games In Japan Feels Like The Future

If you live in Japan, you can buy use Nintendo 3DS games with your smartphone. Like this.
Sunday Comics: Look Carefully!

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.
Duke Nukem: Critical Mass [PSP – Cancelled]
Duke Nukem: Critical Mass is a run & gun shooter game, released on the Nintendo DS platform in 2011 by Apogee Software. The game was originally intended to also come out as a Playstation Portable game but was later cancelled for unknown reasons. Rumours on the game started early as the beginning of 2008 and were later in July of that year confirmed when Apogee Software announced a completely new Duke Nukem adventure: a Trilogy which would be developed for both systems in cooperation with publisher Deep Silver and which would be developed by Frontline Studios. After being rebranded to 3D Realms this would also be the revival of the Apogee brand in game development and publishing. The trilogy would consist of three separate games with Critical Mass being the first; its original release date set in the fall of 2009 and would be followed by the other chapters Duke Nukem: Chain Reaction and Duke Nukem: Proving Grounds.
Besides the storyline the games on DS and PSP would however be completely different from each other; the Nintendo DS version would be more of a side scroller while the Playstation Portable would be more of a third / first person shooter. The game would have on both platforms a multi-mode where players could easily switch between third person, first person, isometric and side scrolling views including some extra options as a sniper mode, a jetpack mode and different boss battle modes. The Critical Mass chapter would have 9 areas to complete, divided into 27 missions and the player was promised 15 different types of weapons, multiple and secret ways to achieve in-game points and on top of that both platforms would have cinematic rendered cut-scenes between levels. The huge difference between the Nintendo DS and the Playstation Portable, being two complete different machines can be seen in the two screenshots below which I took out of a promotional video released by Apogee in March 2009 made specially for the Game Developer’s Conference; the promotional video was cut in two pieces and showed screenshots of both systems. Funny thing was that the PSP version was rated Mature and the DS was only rated Teen. So two complete different games carrying the same story.

In the first chapter of the trilogy some Earth Defense Organization had been sending out special agents on missions into the future to ensure the safety of the Earth; none of the sent agents however reported back and our hero Duke Nukem is sent into that same future to figure out what is going on. In that future Duke Nukem finds a ruined world in complete chaos and disaster, mankind is almost entirely wiped out and the remains of it are reigned and controlled by aliens. Duke then discover that things might have gone wrong because of him; the moment he left the earth for the future it was attacked by those same alien forces. In the second chapter “Chain Reaction” Duke heads back to the present time in hope of fixing things in the present and thus also in the future. In the third chapter “Proving Grounds” Duke would see things getting worse and ends up being involved in a new World War.
So the DS version was released, being it much later then planned: what happened to the PSP version of the game? In March 2009 Apogee Software confirmed that the release date of both versions was still set for September of that year. They then went a bit silent and rumors about Apogee’s mother company 3D Realms closing its doors start to spread; everybody expected that the same would also happens to Apogee Software. Apogee however denied all rumors and stated that the company under no circumstances would be affected by the 3D Realms situation and that the development of the Duke Nukem Trilogy was going according plans. 3D Realms was at the time also working on Duke Nukem Forever. In May of the same year Take-Two, who was at that moment the holder of the publishing rights for Duke Nukem, filed a law suit against 3D Realms, stating that 3D Realms failed to deliver the game. In 2010 Take-Two announced that Forever had been shifted over from 3D Realms to Gearbox and that it had sold all the rights and the intellectual property to that same company. It was later announced that Critical Mass could no longer carry the Duke Nukem license. They decided to change the game with replacing all traces of Duke Nukem like player models, logos and even voice-overs. The name of the main character was also changed and replaced by a new hero called Cam Nash. Frontline Productions even had a new name for the game, “Extraction Point: Alien Shootout” and decided that the new game now would be released on the Playstation Network. Their biggest problem now was that they faced having to deal with a complete new IP, without a well-known and thus easier selling IP like Duke Nukem.
Things then got even weirder when later in 2011: Apogee Software stated that they did not lost the license for Duke Nukem and that the release date for Duke Nukem: Critical Mass was set for June 2011, but just the DS version. A PSP version was no longer spoken off and was said to be cancelled when developer Frontline was taken off the project; the real reason behind this decision still remains a bit vague but the confusion on loosing or not loosing the original license must have been a large part of that decision. Apogee Software denied that the decision to cancel the PSP version had something to do with the loss of any rights and they even said to have submitted a complete build of the game to Sony for final approval. Unfortunately Apogee declined all comments when asked why the game never got a PSP release.
The Nintendo DS version came out as scheduled in 2011. It was labeled as the worst handheld game ever and received some very hard and killing critics when reviewed. End of story? No not at all. There is a complete version of the PSP version of Duke Nukem: Critical Mass. Leaked? Nope. Later release? Nope. Port of the game? Also nope.
The Library of Congress in the United States is probably the biggest library in the world. It archives besides just books also things as magazines, comics and yes, also video games. Through the copyright registration process the library receives roughly 400 games in a year. About 99,99% these games are physically released and published computer games. In 2014 a technician of the library was performing an inventory of acquired video games and he stumbled upon a DVD-R labeled Duke Nukem: Critical Mass (PSP).

Most of the time however these DVD’s contain footage of gameplay of a game. The technician was however triggered by a line of text in the copyright database record: Authorship: entire Video Game, computer code, artwork, music. He put the DVD in his computer and discovered a file directory with the source code of a complete PSP game; a game of which he later found out to be an unreleased Playstation Portable Game. All the contents of the found disc are however copyrighted material and the disc will be stored in the digital archive of the library. Unfortunately it seems that its content cannot be shared. According to Apogee the disc is an early alpha version of the game and it was submitted to the library as required for the copyright process. Duke Nukem: Critical Mass will probably remain another cancelled PSP game that will never be released.
References:
- forums.3drealms.com/vb/showthread.php
- www.shacknews.com/article/57852/duke-nukem-hitting-ds-and
- forums.3drealms.com/vb/showthread.php
- www.ohgizmo.com/2009/03/25/gdc09-apogee-previews-duke-nukem-for-psp-and-ds/
- dukenukem.wikia.com/wiki/Duke_Nukem:_Critical_Mass
- www.youtube.com/watch?v=icxsDMklQmw
- www.youtube.com/watch?v=6K00DCK1l98
- arstechnica.com/gaming/2009/06/new-duke-nukem-game-revealed-possibly-cancelled/
- www.engadget.com/2011/04/07/duke-nukem-critical-mass-trailer-skips-the-psp-version-for-good/
- www.justpushstart.com/2011/05/duke-nukem-critical-mass-gets-na-release-date/
- en.wikipedia.org/wiki/Duke_Nukem:_Critical_Mass
- www.ign.com/articles/2009/03/25/gdc-09-duke-nukem-critical-mass-hands-on
- www.ign.com/articles/2008/07/16/e3-2008-whats-up-with-duke-nukem
- www.ign.com/articles/2008/07/15/e3-2008-deep-silver-signs-co-publishing-agreement-with-apogee-software
Images:
Videos:
The post Duke Nukem: Critical Mass [PSP – Cancelled] appeared first on Unseen64: Beta, Cancelled & Unseen Videogames!.
Star Wars: Noch mehr Geballer im dritten International Trailer zu Rogue One
Aller guten Dinge sind Drei.
Heute ist Trailer-Overkill-Tag: Deswegen gibt es einen dritten, internationalen Trailer zu Rogue One: A Star Wars Story der reichlich neues Kriegsgeschehen zeigt.
Nintendo Switch: Nvidia geht von einer sehr langen Partnerschaft mit Nintendo aus
Bereits kurz nach der Vorstellung der Nintendo Switch ließ der Grafikchip-Hersteller Nvidia in einem Blogeintrag durchblicken, dass die kommende Konsole von der Tegra-Technologie angetrieben wird.
Nintendo Classic Mini: Nintendo Entertainment System - Mini-Konsole mit 30 vorinstallierten Spielen erscheint am Freitag; Hinweis zum Input-Lag
Eine digitale Bedienungsanleitung für alle Spiele und eine Vorstellung des Menübildschirms findet ihr hier. Auf besagter Webseite war (bis vor wenigen Minuten) noch ein Hinweis zu "langsam reagierenden Fernsehern nach gedrückten Knöpfen" zu lesen (Input-Lag). In dieser Passage empfahl Nintendo, den Fernseher auf einen "Spiele-Modus" zu stellen, um die Auswirkungen solcher Verzögerungen durch Berechnungen des Fernsehers möglichst gering zu halten. Im Original (Screenshot) war zu lesen: "Huch? Du drückst Knöpfe, aber das Spiel reagiert langsam? In diesem Fall: Moderne Fernsehgeräte verarbeiten eingegebene Daten in verschiedenen Prozessen, bevor sie auf dem Bildschirm angezeigt werden. Da die Bilder erst dann erscheinen, wenn diese Prozesse abgeschlossen sind, kann es so aussehen, als liefe das Spiel langsam. Wenn dein Fernsehgerät eine Einstellung hat, die diese Prozesse abschaltet, oder einen 'Spiele-Modus' besitzt, könnte das Problem damit behoben werden. Bitte lies die Bedienungsanleitung deines Fernsehgeräts, um mehr zu erfahren."
Die Mini-Ausgabe von Nintendos erster TV-Konsole (NES) bietet 30 Spiele, die fest installiert sind, darunter The Legend of Zelda, Super Mario Bros. 1-3, Metroid, Final Fantasy, Dr. Mario, Castlevania, Donkey Kong etc. (Spiele-Liste). Zusätzliche Spiele können nicht runtergeladen oder installiert werden; auch der Modulschacht ist nur Zierde. Jedes vorinstallierte Spiel verfügt über vier Speicherpunkte. Sie erlauben es, das Spiel jederzeit wieder dort aufzunehmen, wo man es spontan unterbrochen hat - sei es mitten im Level oder vor dem Kampf mit einem Endgegner.
Das Nintendo Classic Mini: Nintendo Entertainment System und das mitgelieferte HDMI-Kabel sorgen für (flüssigere) Bildfolgen in 60Hz. Zudem dürfen die Spieler zwischen drei verschiedenen Bild-Modi in HD wählen: Im CRT-Bildschirm-Modus können sie zum Beispiel die Darstellung früherer Röhrenfernseher, inklusive der typischen Scanlines, simulieren. Zum anderen können die Spiele wie seinerzeit auf dem NES im Seitenverhältnis 4:3, aber mit gesteigerter Bildschärfe gespielt werden. Und schließlich bietet der Pixel-Perfect-Modus eine Ansicht, die jeden Pixel als exaktes Quadrat abbildet. Die Spielsteuerung erfolgt über den Nintendo Classic Mini: NES-Controller, der im Lieferumfang der Konsole enthalten ist und dem originalen Controller von damals nachempfunden wurde. Zusätzliche Controller für einen zweiten Spieler sind separat im Handel erhältlich.
[GUI_600SCREENSHOT(setid=81059,id=92536354,linktext=Auszug aus der Anleitung)]
D4D-Guide: So installiert Ihr das Demake des diesjährigen Dooms
Diese 90er-Grafik = Pure Nostalgie
Der Modder DBThanatos hat Doom (2016) mit einer Engine für die ersten beiden Doom-Teile neu interpretiert.
Vier verschollene Kirby-Minispiele auf Auktion aufgetaucht
Jetzt werden sie für die Nachwelt konserviert.
Videospiel-Archivare haben vier Kirby-Minispiele für das Super Famicom entdeckt. Jetzt müssen sie für die Nachwelt aufbereitet werden.
NES Mini: Nintendo veröffentlicht alte NES-Handbücher
Früher war alles besser: Auch die Handbücher.
Solang ihr noch auf euer Nintendo Classic Mini NES wartet, könnt ihr euch die Zeit mit den Handbüchern aus der guten alten Zeit™ vertreiben.
Test: Pirate Pop Plus
Diddy Kong Racing's second canned sequel unearthed

The 1997 N64 racer Diddy Kong Racing almost had a couple of sequels. There's the well known Donkey Kong Racing, a title Rare announced at E3 2001, which failed to see the light of day once Microsoft acquired the series developer. But there was another one too. This second stab at a gorilla-racing sequel was called Diddy Kong Racing Adventure and it was being developed for the Gamecube not by Rare, but by Climax Studios (Silent Hill: Shattered Memories, Sudeki).
YouTuber Andrew "PtoPOnline" Borman revealed the following footage of this canned sequel in the video below:
In development around April 2004, Diddy Kong Racing Adventure was set after the titular Kong child defeated Wizpig, who has returned with a Kremling army and turned Kongo Island into a colossal racing circuit.
Civilization VI Tops 1 Million Players
The official Civilization Twitter account announced Civilization VI has surpassed one million players in just two weeks since launch.
Civilization VI is currently available on Windows PC and Mac.
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
Full Article - http://www.vgchartz.com/article/266442/civilization-vi-tops-1-million-players/
Blizzard isn't planning to remaster Warcraft 1 and 2

Blizzard has no plans to remaster the first two games in the Warcraft series, said the company's co-founder, Frank Pearce.
Pearce was part of a special 25th anniversary panel at this year's Blizzcon, which concluded with one of those wonderfully unpredictable Q&A sessions. It was at this point the question was raised by Blizzard fan, Jack.
"We are fortunate enough to have all of the original source code and assets to everything we've done in the past," explained Pearce. "But actually, it turns out, it's really hard to access that stuff, unlock it, and figure out how it all works. Because we're old, we've forgotten.
Sunday Comics: You've Got Titans

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.
Nintendo Classic Mini NES zeigt sich mit vier neuen Videos zur Neuauflage der Retro-Konsole.
Nintendo Classic Mini NES zeigt sich mit vier neuen Videos zur Neuauflage der Retro-Konsole. Nur noch wenige Tage – dann erscheint ein alter Klassiker neu auf den Markt. Die Nintendo Classic Mini NES wird zwar nur vorinstallierte Spiele abspielen, dennoch befinden sich einige Klassiker darunter. In vier neuen Videos stellt ...
The post Nintendo Classic Mini NES zeigt sich mit vier neuen Videos zur Neuauflage der Retro-Konsole. appeared first on Nintendo-Switch.eu.
NES Classic Edition Review

Nintendo has never been shy about targeting its fans’ nostalgia, but the NES Classic Edition takes this approach to a new level. That’s not necessarily a problem; with a cute, compact design that mimics the look of the original Nintendo Entertainment System, this new plug-and-play console lets you relive the glory (and many of the inconveniences) of the 8-bit era.
I spent several hours today playing around with the NES Classic Edition, jumping between games, checking out different features, and unearthing long-lost muscle memories from my childhood. It was fun, but as someone who was really looking forward to this gadget, I’m a bit disappointed. It’s not a bad device, and certainly has some cool elements, but I can’t wholeheartedly recommend it. Here’s how it all breaks down.
(Please visit the site to view this media)
What You Get:
The box includes everything you need to get set up. The system (pre-loaded with 30 games, listed below), one controller, an HDMI cable, and a USB power cable. You can see the various components of the package in our photo feature, but it’s all easy to set up: You plug it in, hook up the HDMI, press power, and you’re good to go. No accounts to set up, and no wi-fi to connect to. It is an offline, standalone system.
Of the 30 games, 16 support some sort of two-player component. You obviously need two controllers for the simultaneous two-player games (like Super C and Bubble Bobble). However, even for the titles that alternate (like Donkey Kong and Super Mario), you can’t just pass back and forth. If you only have one controller, you need to unplug it and manually swap ports when it’s the other player’s turn. This is a strange and frustrating decision for a modern piece of hardware (even a throwback) and it adds extra hassle.
So, the bottom line is that you basically need a second controller if you plan on doing any multiplayer at all. The NES Classic version controller costs $10. Alternatively, if you don’t care about the classic aesthetic, you can use the Wii Classic Controller or Classic Controller Pro. After you take care of the second controller, you’re basically maxed out; there aren’t more accessories to buy or games to add, and I appreciate how you get a complete experience without too much extra investment.

What Works:
Hands-down, the best part of the deal is the collection of games. Whenever you see an anthology of games, you expect at least a few stinkers thrown in to pad the numbers. That doesn’t happen here. I certainly have my favorites (Final Fantasy, Punch-Out, Super Mario 3), but every game is timeless and iconic – not to mention fun. Yes, you can relive your favorite games through the Virtual Console on other Nintendo consoles, but having them all in one accessible and intuitive place works great.
I also like the three different display options. One replicates the fuzziness of a CRT television, one is a crisp 4:3 display, and the last is “pixel perfect,” which makes each pixel a perfect square (rather than the slightly rectangular pixels in 4:3). The CRT mode is my favorite, because it authentically recreates how I remember these games looking when I first played them. However, I switched among all three modes regularly, and none of them offer any clear advantages beyond personal preference.

What Doesn’t Work:
If the games are good, nothing else really matters, right? In this case, that isn’t true. A weird amount of your ability to enjoy the NES Classic Edition relies on your proximity to the console itself. You can’t just set it up behind the glass of your entertainment center, then sit back on your couch and settle in for a long play session. There are three reasons for this:
1) The controller cord is too short. It’s just 30 inches, and you can’t sync it up to any wireless options (like the Wii remote). That means that you’re tethered to the system while playing, and can’t stray more than 2.5 feet from it. You could use a longer HDMI cable, and then sit close to an outlet for the power plug, but that cobbled-together solution isn’t ideal.
2) The reset button is how you get to the menu screen. Once you start a game, you can’t get back to the game selection screen without hitting reset. That’s not a big deal if you just want to sit back and play hours of Dr. Mario, but considering all of the great games that are included, part of the appeal is hopping from one title to another, which means you’ll be hitting reset frequently.
3) The reset button also controls your save states. When you hit reset and return to the menu, the system creates a suspended state of your game that you can lock in to a save slot (each game has four of these slots). You don’t need to use save states (the original games didn’t have them, of course), but they are among the few modern amenities included here, and I wish Nintendo had figured out a more natural way to implement them.
Your need to physically interact with the console is baffling, but it doesn’t totally kill the enjoyment. Yes, I would have preferred a way to play the NES Classic Edition from a distance, but that clearly isn’t what Nintendo was going for here. Deliberately keeping players close is a core feature of this system, though I think it ultimately detracts more than it adds.

The Final Verdict:
There are ways to recapture nostalgia without simultaneously bringing forward the annoyances of being huddled on the floor in front of your TV. Maybe Nintendo did this to preserve the sense of playing the original NES in the ‘80s, but it gets in the way of letting players appreciate the vast selection of great games. Swapping ports for two-player (if you only have one controller), dealing with restrictive cord length, and hitting the reset button to reach the main menu are frustrations that just feel unnecessary. However, under the right conditions – sitting at a desk close to a monitor with the console within arm’s reach – the NES Classic Edition lets you take an entertaining and rewarding trip down memory lane.
The NES Classic Edition is available on November 11, and costs $60.
Full list of included games:
- Balloon Fight
- Bubble Bobble
- Castlevania
- Castlevania II: Simon's Quest
- Donkey Kong
- Donkey Kong Jr.
- Double Dragon II: The Revenge
- Dr. Mario
- Excitebike
- Final Fantasy
- Galaga
- Ghosts'N Goblins
- Gradius
- Ice Climber
- Kid Icarus
- Kirby's Adventure
- Mario Bros.
- Mega Man 2
- Metroid
- Ninja Gaiden
- Pac-Man
- Punch-Out!! Featuring Mr. Dream
- StarTropics
- Super C
- Super Mario Bros.
- Super Mario Bros. 2
- Super Mario Bros. 3
- Tecmo Bowl
- The Legend of Zelda
- Zelda II: The Adventure of Link
Report: Die besten Wii-U-Spiele
Day of the Devs Completion Bundle (u.a. Oxenfree, Grim Fandango Remastered und Day of the Tentacle Remastered) für 5,01€ [Humblebundle + Steam]
Geht wie folgt vor, um alle Spiele für insgesamt 5,01€ zu kaufen.
1) Kauft bei Humblebundle Tier 1 und Tier 2 (aktuell 4,40$ = 3,96€).
2) Löst die Keys in eurem Steam-Account ein.
3) Kauft jetzt das Bundle bei Steam; der Preis wird automatisch reduziert, weil nur noch DOTT nicht in eurer Bibliothek ist. Somit zahlt ihr nur noch zusätzlich 1,05€ für DOTT.
Endpreis: 3,96€ + 1,05€ = 5,01€.

Danke @ XBobo, starobserver und subby
------------------------------
Passend zum Humble Day of the Devs 2016 Bundle (siehe Deal) könnt ihr euch das komplette Spielepaket für 8,96 Euro auch direkt bei Steam holen. Enthalten sind:
- Lumino City
- Broken Age
- Titan Souls
- Grim Fandango Remastered
- Massive Chalice
- Oxenfree
- Day of the Tentacle Remastered
Vorteil: Wer schon einige der Titel in seiner Steam-Bibliothek besitzt (also z.B. über Tier 1 und 2 aus dem zugehörigen Humble Bundle), bekommt die fehlenden zu einem günstigeren Preis und muss nicht das komplette Paket kaufen. Dies lohnt sich v.a. bei Day of the Tentacle Remastered (1,05 Euro), das im Humble Bundle alleine mehr als 4 Euro kosten würde.
Nachteil: keine DRM-freien Versionen und keine Soundtracks
Retro Games convention in Stockholm!
This weekend in Stockholm was really awesome and totally surpassed my already high expectations :D After attending a book release and having an awesome after party at an arcade on Friday I spent Saturday at a retro game convention called simply Retro Games :) This is the third year in a row that Retro Games is being held, and I’ve missed it the previous years due to so many other conventions taking place this time of year here in Sweden. Also Stockholm is kind of far away for me.. but this time I was determined to check it out, and boy am I glad I did! :D

I was there already when they started setting up, so I could get some nice pictures of all the arcades. I’ve heard that the Retro Games convention is more focused on gaming than the buying or selling of retro games, and this was kind of true. The venue was smaller than a lot of the other retro game conventions, but the ratio of sellers contra arcades were different here. THERE WERE SO MANY ARCADE MACHINES! In the main room with the vendors there were 7 various candy cabs, both newer and older ones, containing great shmups set to free play ^_^ I just think these Japanese cabinets are so beautiful <3 Sorry for the picture spamming below, but DAMN they’re just all so pretty! XD
Then there were even more arcades in the other room! Old classics such as Space Invaders, Defender, Tempest, Pole Position, Centipede, Missile Command, Asteroids, Robotron 2084 and also a few that I wasn’t as familiar with like Battlezone, Space Firebird and Space Duel. Missile Command is really hard in my opinion.. but I really enjoy Tempest, Asteroids and Robotron 2084! Also Battlzone was really interesting with different controls ^_^
Die Lebensspanne von Videospiel-Konsolen
Informative Infografik informiert.
Welche Konsole hat am längsten in den Regalen überlebt und welche ist quasi über Nacht wieder verschwunden? Diese Infografik klärt auf.
Sega just teased a new Daytona USA for the arcade

UPDATE#2: And we've just been treated to our first proper look at Daytona 3 in action. As promised, it's very much a return to the 1994 original, with familiar looking locations and updated car models more in line with modern NASCAR rides. A whittled-down version of Daytona 3 Championship USA is being shown at IAAPA at present, and Arcade Heroes has some further impressions, noting that it's running on PC hardware and the gateshift of the older cabinet has been replaced by what looks like a sequential shifter - though this is still a pre-production cabinet so that could well change.
UPDATE: It's true. All of it. Daytona 3 Championship USA has been confirmed by Sega, with three new tracks joining a revamped recreation of the Daytona International Speedway in a game that's taking its cues from the 1994 original. Up to eight players can link up in the arcade only outing, and a Live TV feature lets bystanders witness key moments in races as they happen.
"This is a game changer," said Patrick Michael, Sega Amusement's head of local R&D. "This is a premium game that delivers on quality, player experience and operator features that sets a very high bar for arcade video racing games. Importantly we have based it on the original game engine that gave us the amazing 'AI' and 'catch up' feeling that we all grew to love."
SNK Playmore to Change Name on December 1 to SNK
SNK Playmore, the The King of Fighters developer, announced it will be changing its name to SNK and the company slogan to "The Future is Now."
"This change of corporation name to 'SNK,' and slogan to 'The Future Is Now' marks a return to SNK’s glorious gaming history," reads the press release.

"Through the huge success of many of its game franchises in the past, SNK is still a brand supported by countless fans from around the world to this day. The new corporation name chosen for this turning point, signifies both a return to the origins of SNK, and revival of our pioneer spirit to always offer long-time fans of SNK, as well as newcomers, entertainment of an even higher quality moving forward."
A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. You can contact the author at wdangelo@vgchartz.com or on Twitter @TrunksWD.
Full Article - http://www.vgchartz.com/article/266361/snk-playmore-to-change-name-on-december-1-to-snk/
Best 'Pokemon GO' Halloween Costume Ever?
If you've ever wanted to play real-life and life-size Pokemon GO [Free], Instagram user mattcyborgelt is ready when you are. He went all out with this one, and it includes a Pokeball dispenser and a taunting Pikachu in the middle of a pretty real-looking representation of Pokemon GO's AR screen. Once you toss the ball and hit that Pikachu, a Pokeball pops in from behind and grabs that poor little yellow guy. You can even get stars for your effort! This is a pretty cool costume and probably the only way most of us will ever catch Pikachu; that little yellow guy is too rare for my taste.
I have to say, this is both a very inventive and a very well-made Pokemon GO costume. What would make it more realistic, though, is if he had you walk into the street while tossing that ball and getting smashed by a car. Or maybe falling down a cliff? So, what do you think of the costume?












