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11 Jun 13:37

Einstein's Mirror

What would you see if you tried to travel alongside a light wave at the speed of light? And suppose you held a mirror in front of you as you zipped along. What would you see in the mirror?

This and similar thought experiments were posed by the young Albert Einstein to himself in his teens. It’s come to be known as Einstein’s Mirror and is also the title of a popular book on relativity.

It would at first seem that light, reflected off your face, could never reach the mirror to, in turn, reflect back into your eyes to see it. So what would you see?

It was only years later that Einstein developed a theory that answered this puzzle. And it required some fundamental adjustments to how we understood the world, which still bend my mind to think about them. These include:

  • You can’t travel at the speed of light.
  • Time is not fixed; it is relative.
  • The speed of light is a universal constant—it is the same, independent of the motion of the source.

Einstein wrote:

“After ten years of reflection, such a principle resulted from a paradox upon which I had already hit at the age of sixteen: If I pursue a beam of light with the velocity c [the velocity of light in a vacuum], I should observe such a beam of light as a spatially oscillatory electromagnetic field at rest. However, there seems to be no such thing…”

- Autobiographical notes, 1949

I’ll try to explain a little as I understand it.

Our usual experience is that velocities are additive. Suppose I am on a moving train carriage and I throw a ball from the back of the carriage to the front. For an observer outside the train, that ball moves at the speed of the train plus the speed of the ball relative to me. But light behaves differently.

As you approach the speed of light, the energy required to keep accelerating approaches infinity. In effect, you can’t reach the speed of light. So an observer of a flying Einstein wouldn’t see light travelling from him to the mirror at twice the speed of light. What changes is time.

For the high-speed Einstein, the light would appear to travel away from him to the mirror and back at its usual immense speed. However, for an observer, what would only seem a moment for the high-speed Einstein might take years for the rest of us—the experience of time changes with velocity.

It’s a remarkable turn for a simple and fascinating question. It’s amazing to me that the young Einstein would both pose this question, continue work on it, and then think to question some of the most self-evident facts of our world as we experience it: that time is not fixed, that a speed cannot be reached, and of course, ultimately, that energy is matter.

The book Einstein’s Mirror is co-authored by my Dad (respect!). It’s full of photographs, fascinating stories, and the characters that moved physics forward. It includes the people, events and science central to another of Christopher Nolan’s films, Oppenheimer. Perhaps Christopher read it 🤔

Related Ideas to Einstein’s Mirror

Also see:

Earlier this year, we attended a showing of Christopher Nolan’s Interstellar at the Royal Albert Hall in London with Hans Zimmer’s soundtrack played by a live orchestra. It was a fantastic way to experience a remarkable film—a film that manages to make black holes, wormholes, and time slippage both understandable (largely) and part of the plot. It strikes me as an astonishing achievement for a mainstream film.

11 Jun 08:09

Andor Season 2

by Jono Yuen

There's a lot of great FUI design to explore in Andor Season 2, by the talented folk at BLIND LTD, including:

  • TIE Fighter cockpit displays

  • targeting scopes

  • industrial equipment

  • medical devices

  • tablets

  • espionage tools

  • desktop computers used throughout the Empire

Each planet introduces its own flavour of technology, but a consistent visual language helps tie everything together and makes it all feel unmistakably Star Wars.

TIE Fighter cockpit displays

The TIE Fighter cockpit displays are some of the most interesting interfaces in the series. I love how the main display is framed within a hexagonal screen and how the UI wraps around it. It creates such a unique look for the TIE Fighter.

The light blue UI colour looks great against darker backgrounds, although it struggles slightly when displayed over brighter scenes. It feels like a good candidate for an automatic light and dark mode. One of the most dramatic moments is when the entire display shifts to red.

I also love the triangular panel layouts. They may not be the most practical in the real world, but they immediately make the cockpit feel sci-fi and alien.

The controls feel daunting at first, which fits the moment where Andor gets into the ship for the first time. It looks unfamiliar, but then he realises it’s just like a motorcycle-style throttle, something familiar enough to figure out quickly.

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Analogue devices

It’s good to see a few analogue devices in the series. There’s something great about seeing analogue devices reimagined in a futuristic setting. I'm sure the set department would have had a lot of fun with these!

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Desktop devices

The design of these desktop devices is great. The screens feel very lo-fi, with unusual layouts that don’t try to mimic modern interfaces. The controls look a bit like an old NASA command centre aesthetic, using dials, knobs, and backlit LED buttons instead of keyboards (See Alien Romulus).

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Viewfinders and scopes

The viewfinders have very interesting shapes, and the scrolling numbers feel reminiscent of old rangefinding equipment. The weapon scopes feel slightly more advanced and modern in comparison, which creates a nice contrast between an everyday item and a specialised weapon.

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Elevator UI

An elevator is something that feels universal, it goes up and down, and the scrolling panel immediately communicates that motion.

What makes this interface work is how it suggests a familiar function, then adds details that make it feel different. The numbers are split into three separate slots, and the buttons seem to be mapped to those slots, making the display feel both familiar and alien at the same time.

Rhydonium fuel device

This display feels much more utilitarian, like something you’d expect to see on industrial equipment. It’s clearly designed for people who know what they’re doing, with an interface that assumes a level of expertise rather than explaining itself.

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Handheld tablets

The tablet designs are very interesting. They use a format that already feels naturally useful, but push it in a different direction. It feels like what a tablet might have looked like if it had been designed in the 80s or 90s.

The interface feels restricted by the casing itself, with panel layouts dictated by the physical form rather than a clean digital grid. The buttons are basic, and the tablet itself is really chunky, and a bit cumbersome. But that’s part of what makes them great.

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Empire OS

Here’s a nice glimpse into the operating system used within Empire headquarters. It feels clean, minimal, and almost clinical in its presentation. Everything is neat and tightly controlled.

The colour palette is very restrained, mostly black and white with touches of red, clearly aligned with the Empire’s visual language. It feels intentional, almost sterile, which reinforces the sense of order and control.

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Various espionage tools

The espionage tools are really interesting, almost custom-made devices that don’t sit neatly in any single category. Each one feels like it’s built for a very specific function.

The code-breaking tool in particular has a strong presence. It feels foreign at first, but you could probably guess what it does just from how it behaves. Its rotating elements makes you think of combination locks, and the light turns green once it’s complete.

I also like the signal detecting tool which activates with what looks a bit like the HUDS+GUIS logo :)

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Med-bay UI

The medbay interfaces are brutally minimalist, showing almost only data. They strip everything back to the essentials, with very little visual noise.

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11 Jun 08:07

Chrome débranche les dernières combines qui faisaient survivre uBlock Origin

by Vincent Lautier

Google ferme les dernières portes. À partir de fin juin, avec Chrome 150 ou 151, les combines qui permettaient encore de garder uBlock Origin en vie dans le navigateur vont sauter une à une, et avec elles à peu près tous les bloqueurs de publicité qui reposaient sur l'ancienne plomberie de Chrome.

Petit retour en arrière. Une extension obéit à un cadre technique imposé par Google, le Manifest. Dans sa version 2, dite MV2, ce cadre laissait l'extension inspecter et modifier en direct chaque requête qu'une page web envoyait, ce qui donnait à un outil comme uBlock Origin, le bloqueur open source de Raymond Hill, sa fameuse capacité à filtrer dans le moindre recoin et à corriger ses règles en temps réel.

La version 3 change tout. Avec MV3, c'est désormais le navigateur qui bloque, à partir d'une liste de règles figée et plafonnée que l'extension se contente de lui fournir. Fini l'interception à la volée.

Google parle d'enterrer MV2 depuis 2019. Sauf que des soupapes traînaient encore. Une politique d'entreprise au nom à coucher dehors, ExtensionManifestV2Availability, plus quelques drapeaux internes et même une bidouille du registre Windows, permettaient de rallumer manuellement une extension que Chrome venait pourtant de couper.

Et c'est exactement ce bouquet de rustines qui disparaît. Le drapeau ExtensionManifestV2Disabled est déjà parti avec Chromium 150. La 151 doit emporter le reste, dont la fameuse politique et l'option AllowLegacyMV2Extensions, celles sur lesquelles s'appuyaient les derniers contournements. La bidouille du registre, elle, rendra l'âme dans la foulée.

Résultat, beaucoup d'utilisateurs ne retrouveront tout bonnement plus uBlock Origin dans leur liste d'extensions, sans le moindre bouton pour le ranimer.

Reste l'alternative maison, uBlock Origin Lite, signée du même auteur et compatible MV3. Sauf qu'allégée, ici, ce n'est pas un slogan : cette mouture refile au navigateur une liste de règles préchargée et perd au passage le filtrage dynamique, le nettoyage cosmétique poussé des pages et la possibilité de pointer soi-même l'élément gênant à virer. Elle stoppe les pubs classiques, beaucoup moins les formats modernes qui se réinventent en permanence.

Et Chrome n'est pas seul concerné. Edge et Opera, bâtis sur le même moteur Chromium, vont suivre la même pente et appliquer ces restrictions à leur tour. Firefox, de son côté, continue de faire tourner la mécanique MV2 et donc le uBlock Origin complet, alors que Brave et Vivaldi promettent de la maintenir sans s'engager pour autant sur le très long terme.

Officiellement, Google invoque la sécurité et la performance, l'idée étant qu'une extension capable d'éplucher tout votre trafic peut aussi jouer les mouchards. L'argument se tient. Il arrange juste drôlement bien une boîte dont l'essentiel des revenus vient précisément de cette publicité qu'on essaie de bloquer.

Si vous tenez à votre vieux bloqueur, passez sur Firefox.

Source : Bleeping computer

11 Jun 06:51

Process 4 Billion Pixels Per Second from 16 DIY Cameras for the Best V-Tubing Rig Ever

by Tyler August

[Dennis] is on YouTube with his channel “Made By Dennis,” but for the record he is a maker, not a V-tuber. On the other hand, his latest project– creating a profesisonal-level tracking rig with DIY IR cameras and a whole lot of moxie–does mean he’s now equipped to make the move to the prestigious, high-status world of pretending to be an anime girl.

That is of course not why he did it. Like most projects around here, the motivation was more a case of “I wonder if I can…”– in this case [Dennis] wondered what it would take for him to pull off the same sort of optical motion capture, or MoCap, that is used in Hollywood studios. Optical mocap has the advantage of being very precise, able to track things at high speeds, and not being in any way limited to the human form like the slew of AI-assisted methods hitting the market right now. The disatvantage is that you need to place markers on any part of your subject you want tracked, film them from all angles, and process a whole lot of pixels. In [Dennis]’s case, it ended up being about four billion. Keeping in mind that actually locating those points in 3D space is dependent on knowing exactly where your cameras are: if you want sub-millimeter precision, your cameras need to be fixed with sub-millimeter tolerance. It’s a big project, hence a long video, which is embedded below.

The DIY cameras use a AR0234 MIPI camera on a custom PCB with M12 lenses and IR filters. To improve the signal-to-noise ratio on optical MoCap, it’s standard to use near-IR light. The camera boards, as you might expect given the MIPI interface, hook into Raspberry Pi compute modules– the cheapest CM4 should work, though he’s using CM5s. The compute modules sit on custom boards that provide PoE, and some other niceties– like a small microcontroller driven by the pulse-per-second pin to help trigger the cameras in sync.

Each camera gets a ring light of near-IR LEDs that pulse at 160 W, which would be way more than PoE is specced to provide, but since the LEDs are only on when the camera is taking a frame, the average power is well within allowable limits. With 16 cameras each having their own ring light, that’s a lot of near-IR photons. Don’t forget your safety squints!

Rather than process the images with OpenCV, he has his own custom solution optimized for this use-case that [Dennis] reports is 300x faster. Luckily, he’s put his implementation on GitHub, along with the rest of the project. Even if you don’t have any v-tubing ambitions, this project is very impressive and worth checking out in its entirety.

Optical MoCap isn’t the only game in town, of course. If you want to do this cheap and easy, you can strap a bunch of IMU sensors to yourself– just don’t expect the same precision.

Thanks to [Dennis] for the tip!

 

11 Jun 06:50

Qualcomm Teases Next-Gen Snapdragon XR Chipset, Possibly Debuting in Pico’s Next Flagship

by Scott Hayden

Qualcomm seems to be teasing its next-gen Snapdragon XR chipset targeted at standalone headsets, something the company says we’ll learn more about “soon.”

It’s uncertain whether Qualcomm is getting ready to announce its next-gen Snapdragon XR3 platform, or Gen 3 of its previously released XR2 chipset. What is certain though is XR’s biggest chip manufacturer has something new in store, teasing a “new reality” in a short clip posted on X.

And while Qualcomm says we’re due to learn about it “soon,” there’s really no telling when that could be, as the company really hasn’t stuck to a set release schedule for its various XR chip announcements.

Notably, Qualcomm announced Snapdragon XR1 at AWE 2018 in May, Snapdragon XR2 at Snapdragon Tech Summit in December 2019, Snapdragon XR2 Gen 2 right before the launch of the Quest 3 in 2023, and Snapdragon XR2+ Gen 2 just before CES 2024.

There are however a few venues the company could announce its next iteration of Snapdragon XR. Qualcomm’s June 24th Investor Relations Day may deliver our first bit of insight into its first slate of hardware partners. There’s also the company’s big Snapdragon Summit in late September, which is notably during the exact same timeframe as Meta Connect.

Thus far, Meta has only teased what appears to be a new slate of smart glasses though, which in the past have integrated Qualcomm’s Snapdragon AR1 chipset. Meta is also seemingly preparing a puck-tethered thin and light standalone, codenamed ‘Phoenix’, although that’s reportedly been delayed to 2027.

Possibly a more likely (and timely) candidate is Pico’s upcoming Project Swan, which the Byte Dance-owned company teased in March to contain a separate flagship SoC with “more than 2× CPU and GPU performance vs XR2 Gen 2.” That’s supposed to launch globally sometime in late 2026, so we may learn a lot more fairly soon.

The post Qualcomm Teases Next-Gen Snapdragon XR Chipset, Possibly Debuting in Pico’s Next Flagship appeared first on Road to VR.

10 Jun 15:26

Pour prédire la fin du monde, ce site regarde les jets privés décoller

by Lisa Imperatrice

Oubliez le calendrier maya : pour prédire la fin du monde, un site préfère regarder les jets privés. Son principe est simple : détecter les mouvements inhabituels d’avions d’affaires, au cas où les personnes les plus influentes décideraient de partir avant tout le monde.

09 Jun 13:33

Digiera 2-in-1 Portable SSD review: the gadget that finally made my tech pouch less embarrassing

by Madhurima Nag
Digiera 2-in-1 Portable SSD USB-C for iPhone, iPad, Mac & Android

I realized something mildly depressing last week while packing for a shoot: I now carry more USB-C accessories than actual personal items.

Yep, in my bag you’ll find a laptop charger, SSD, hub, SSD cable, and hub cable. There’s also a backup cable because one of the other cables inevitably decides to stop behaving at the worst possible moment. Somewhere in there is a dongle I no longer recognize but that I carry purely out of superstition.

This is supposedly the simplified USB-C future.

So when Digiera sent over its 2-in-1 Portable SSD, I honestly wasn’t expecting much. Products that try to combine multiple things usually end up being annoying in at least one direction. Either the SSD part is good and the hub part feels cheap, or the hub works fine and the storage feels like an afterthought.

Two weeks later, it’s still in my bag. Mostly because it quietly replaced three other things.

The built-in connector is the whole point

There’s no cable. A foldable USB-C connector lives inside the body of the drive — you flip it out, plug it directly into your phone, tablet, or laptop, and that’s it. Done. No short SSD cable dangling off the bottom of your phone while you try not to bump it loose mid-transfer.

I’ve mostly used it with an iPhone 16 Pro, and the difference from a conventional cabled SSD is immediately obvious. The drive just sits there, plugged straight into the device. No twisted cable. Nothing sliding around. The hinge feels solid too, which matters — I’ve used enough flash drives to know that “built-in connector” can mean “future warranty claim.” This one clicks firmly into place and folds flush when you’re done.

It’s also a mini USB-C hub

This is the part that sounded gimmicky and turned out to be the actual reason I kept using it.
While the drive is plugged into your phone or laptop, you can run accessories and 35W passthrough power through it at the same time. During an actual shoot setup, I had:

  • the SSD plugged into the iPhone
  • power running through it to charge the phone
  • a mic connected
  • ProRes footage recording directly to the drive

All at once. No disconnects. No “accessory unsupported” warnings. No power throttling halfway through.

That’s the part that earned the bag space. Plenty of USB-C accessories technically support multitasking until you actually try it — then one port flakes out, or charging slows to a crawl, or the SSD drops the connection at the worst possible moment. This one just kept working.

The 35W passthrough specifically matters more than I expected. Recording externally to an SSD drains a phone battery fast. Being able to charge the phone through the drive while filming meant longer sessions without juggling cables, and the drive didn’t turn into a hand warmer during the process.

Cross-platform is the actual superpower

The Magnetic SSD is great if you live on an iPhone. The 2-in-1 is what you want if you live across devices.
Same drive, no setup change:

  • iPhone 15/16/17 Pro — plug in, record ProRes directly to it
  • iPad — plug in, edit footage off it
  • MacBook — plug in via the same connector, dump files
  • Android — same connector, works the same way

For anyone who shoots on a phone and edits on a laptop, or who’s tired of carrying a hub and a drive and the cables to connect both, this is the consolidation play. One device, one plug, every USB-C-port-having device you own.

Speed is fine. Convenience is the point.

You’ll get the usual 2000MB/s read / 1800MB/s write on a USB 3.2 Gen 2×2 port. On a standard USB-C Gen 2 port — what most people actually have — you’ll see closer to 1000MB/s. Either way, ProRes transfers feel instant.

Under the hood it’s the same hardware story as the rest of the lineup: 3D NAND TLC memory, aluminum casing that doubles as a heat sink, 1500G shock resistance, 3-year limited warranty. None of that is the headline. It’s just the floor.

Who it’s for

Skip this if you just need basic file storage at a desk. Get one of the cheaper magnetic drives in the lineup instead.

This one earns its price if you:

  • shoot on a phone and edit on a laptop
  • film with external mics, lights, or follow-focus rigs that need their own power
  • already carry both a hub and an SSD in your bag and resent it
  • need to charge your phone while recording externally to a drive

The pitch is genuinely “less stuff,” which is rare. Most gadgets add to the pile.

Specs, price, link

Capacities: 1TB / 2TB
Colors: Black, White
Speeds: Up to 2000MB/s read, 1800MB/s write (USB 3.2 Gen 2×2)
Hub: Built-in foldable USB-C connector + extra USB-C port with 35W passthrough power
Compatibility: iPhone 15/16/17 Pro, iPad, Mac, Android, Windows
Build: Aluminum casing, 1500G shock resistance, 3D NAND TLC
Warranty: 3-year limited

Available at digieraglobal.com, $188.99 for the 1TB and $283.49 for the 2TB. If the contents of your tech pouch have started embarrassing you, this is the easiest single swap I’ve found.

The post Digiera 2-in-1 Portable SSD review: the gadget that finally made my tech pouch less embarrassing appeared first on Gadget Flow.

09 Jun 12:46

Optimizing Pancakes from Chemical Principles

by Aaron Beckendorf
Three brown pancakes are sitting in a frying pan.

Although parents and teachers like to point out the deep link between cooking and chemistry, most people don’t deliberately apply any chemical principles beyond acid/base reactions to their recipes. Not so [Ben Kazez]: he’s written a thorough exploration of the chemical journey to the perfect pancake, and made a calculator for others to use with their own ingredients.

The goal is to optimize the pancakes along four dimensions: interior texture (light and smooth), a tangy flavour, rise, and a crisp, brown exterior layer. The tang comes from residual acids, and since lactic acid produces the best taste, dairy-based acid sources (such as Greek yoghurt or buttermilk) are preferable. Acids also react with baking soda to release carbon dioxide, making them a part of one of the four rising agents. The other three are carbon dioxide released when double-acting baking powder is heated, steam released from the batter, and air bubbles stabilized by egg white foam.

Dairy products, besides contributing acid, also provide a protein structure to keep the interior smooth. In a normal wheat-heavy pancake, two proteins (glutenin and gliadin) interact to form tough strands of gluten. Fats bind to hydrophobic amino acids in these proteins and shorten the gluten chains, hence the name shortening. Adding ricotta cheese also replaces some of this gluten network with a smoother structure of previously-denatured dairy proteins. Dairy products also contribute to the Maillard reaction between reducing sugars (such as lactose, glucose, and fructose) and amino acids, which causes the browning of the pancake’s surface. Besides being brown, the surface should be crisp; since amylose, found in corn starch, forms a brittle, glassy, crackly network when dehydrated, corn starch was added.

The result is a set of chemical equations which can be tuned to create perfect pancakes, combined in the calculator. This summary doesn’t do justice to the depth of the research here; [Ben] also investigated optimal batter resting times, fermentation, cooking fats, cooking surfaces, and spatula properties. If all this has you interested in more about dairy proteins, check out our article on cheesemaking.

Featured image: “Buttermilk pancakes from a recipe by Darina Allen” by [Didym]. 

04 Jun 22:55

faytech HLD 86-Inch 4K Hololuminescent Display Partnership with Looking Glass

by Charbax

At Computex 2026 in Taipei, Taiwan, faytech Sales Director Michael Foss presented the HLD (Hololuminescent Display) series, developed in partnership with Looking Glass. The HLD series recently won the Display of the Year award from the Society for Information Display (SID) at their annual conference. These glasses-free holographic displays are engineered for retail, digital signage, and experiential interactive systems.


HDMI® Technology is the foundation for the worldwide ecosystem of HDMI-connected devices; integrated with displays, set-top boxes, laptops, audio video receivers and other product types. Because of this global usage, manufacturers, resellers, integrators and consumers must be assured that their HDMI® products work seamlessly together and deliver the best possible performance by sourcing products from licensed HDMI Adopters or authorized resellers. For HDMI Cables, consumers can look for the official HDMI® Cable Certification Labels on packaging. Innovation continues with the latest HDMI 2.2 Specification that supports higher 96Gbps bandwidth and next-gen HDMI Fixed Rate Link technology to provide optimal audio and video for a wide range of device applications. Higher resolutions and refresh rates are supported, including up to 12K@120 and 16K@60. Additionally, more high-quality options are supported, including uncompressed full chroma formats such as 8K@60/4:4:4 and 4K@240/4:4:4 at 10-bit and 12-bit color.

The product family includes 16-inch, 27-inch, and large-format 86-inch versions, which are already in production or entering deployment phases. In addition to these sizes, faytech is developing 43-inch and 55-inch versions to expand the lineup. All initial units, including the 16-inch, 27-inch, and 86-inch models, feature native 4K display panels to output high-fidelity content.

From a hardware and integration standpoint, the HLD series supports various external media players, including single-board computers like the Raspberry Pi, as well as standard Android devices and Windows-based PCs. The displays support both native 2D and 3D content. For media that is not originally designed for light-field or holographic playback, the system can upscale the content to render it in 3D.

Initial manufacturing runs of the large 86-inch display, which started with a mass production batch of 20 units for global distributors, have sold out, prompting additional production runs. This commercial interest spans digital signage integrators, marketing agencies, and rental providers looking to deploy the displays at trade shows, exhibitions, and retail storefronts. Engagement is also growing among content creation and graphic design agencies that render custom professional 3D assets for brands.

Future iterations of the HLD technology aim to combine these light-field displays with interactive AI systems. While the current displays feature built-in speakers, upcoming developments include integrating camera systems and directional microphone arrays to enable real-time communication with 3D AI avatars, providing an immersive, conversational interface for retail and public installations.

source https://www.youtube.com/watch?v=TpN46ghJBpg

04 Jun 20:02

La Terre traverse actuellement le nuage de cendres radioactives d'une supernova

by Adrien BERNARD
La Terre traverse actuellement un nuage de débris radioactifs issus d'une supernova ancienne. Des traces de fer-60, un isotope qui ne se forme que lors de l'explosion d'étoiles massives, ont été...
04 Jun 20:01

L'arthrose soignée par une simple injection ?

by Adrien BERNARD
Une protéine présente naturellement dans nos articulations pourrait bien se révéler un allié contre l'arthrose. Des chercheurs sud-coréens ont en effet découvert que des niveaux élevés de...
04 Jun 19:59

Les nouveaux Lego Pokémon Smart Play sont maintenant disponibles en précommande

by Matthieu Fabris

[Deal du jour] Les nouveaux Lego Pokémon sont là, et ils sont nombreux. Si vous voulez tous les attraper, il va falloir les précommander.

04 Jun 19:58

Amazon brade déjà les LEGO Star Wars équipés de la nouvelle brique connectée

by Adam Langumier

[Deal du jour] Amazon casse le prix des trois sets Lego Star Wars équipés de la fameuse Smart Brick, jusqu'à 25 % de remise. De quoi tester la grande nouveauté Lego de 2026 sans payer le tarif plein.

04 Jun 19:53

La guerre des IA repart de plus belle : Microsoft dévoile ses propres modèles MAI

by Julien Lausson

À l’occasion de sa conférence Build 2026, Microsoft a dévoilé une famille de sept nouveaux modèles d'IA développés en interne. Cette nouvelle gamme s'étend notamment de la génération d'images à la gestion de la voix.

04 Jun 19:52

Android will now warn you if someone is using AI to fake your contact’s voice on a call

by Shikhar Mehrotra
Android can now detect when someone is spoofing your contact's number and cloning their voice with AI.
04 Jun 19:51

BYD garantit la conduite autonome

by Patrice
BYD
La prochaine révolution de l'assurance automobile est désormais engagée : le constructeur chinois BYD offre une garantie inédite aux utilisateurs de son système de conduite autonome, indépendamment des couvertures souscrites par ailleurs. Le changement est logique… mais l'industrie et les régulateurs sont-ils prêts à l'appréhender ?

Une première étape avait été franchie l'an dernier avec une protection similaire lors de l'usage de la fonction de parking automatique, avec laquelle les risques étaient évidemment limités. Cette fois, tout accident intervenant pendant que l'option « God's Eye » de conduite assistée en milieu urbain est activée sera intégralement pris en charge, sans coût supplémentaire, pour les dommages au véhicule et à ceux des tiers impliqués ainsi que pour la responsabilité civile, sans limitation de montant et sans impact sur la prime d'assurance du propriétaire. L'offre est toutefois limitée à un an.

Pour BYD, l'enjeu est avant tout commercial. Dans un contexte de concurrence exacerbée sur ses terres natales (qui s'étend actuellement en Europe), l'ajout représente un facteur de différenciation, complété d'ailleurs par un tarif agressif (de l'ordre de 1 500 €) pour son module d'assistance. Il constitue en outre un instrument de promotion de ce dernier, alors que ce genre de système souffre encore d'une certaine méfiance parmi le grand public. Et la recette semble réussir à merveille : le recours au parking automatique est passé de 21% à 93% du parc après l'opération précédente.

En coulisses, le constructeur a de quoi tenir sa promesse sans trop s'inquiéter pour ses finances. Ses plus de 3 millions de voitures équipées de dispositifs intelligents (enrichis régulièrement) parcourant quelques 200 millions de kilomètres chaque jour en mode autonome lui procurent une masse considérable de données sur lesquelles ses équipes, composées de 5 000 ingénieurs, œuvrent en vue d'affiner les algorithmes embarqués et visent un objectif ultime de zéro accident (ou presque, soyons réalistes).

Indépendamment de ces considérations, et des préoccupations sociétales vis-à-vis de la sécurité routière (objectivement renforcée par l'automatisation), la démarche de BYD apporte un début de réponse à une problématique qui devrait rapidement devenir centrale avec l'expansion des voitures entièrement autonomes. En effet, dans cette situation, l'entité assurée ne peut plus être, comme aujourd'hui, le conducteur, puisqu'il ne porte évidemment aucune responsabilité dans les éventuels sinistres. BYD laisse entrevoir la possibilité qu'il assume le risque… mais ce n'est pas la seule possibilité.

BYD
04 Jun 19:48

Google Photos will turn your pictures into a digital wardrobe that you can mix-and-match

by Shimul Sood
Google Photos is getting a new AI-powered feature that could change the way you plan outfits using photos you already have.
04 Jun 19:47

« Toute résistance est inutile » : Qualcomm promet un avenir où les agents IA seront invisibles et partout

by Amine Baba Aissa

Au Computex 2026, le PDG de Qualcomm a déroulé une vision radicale de l'informatique agentique : des agents IA omniprésents, embarqués sur chaque appareil, qui vous suivront partout.

04 Jun 19:47

Qwant remplace Google au Parlement européen : le vrai début de la souveraineté numérique ?

by Nicolas Lellouche

Le 4 juin, le Parlement européen remplacera Google par Qwant comme moteur de recherche par défaut sur ses ordinateurs. Une bascule qui intervient au moment où les institutions européennes multiplient les initiatives pour réduire leur dépendance aux logiciels américains… et où les grands groupes américains s'inquiètent de la politique européenne.

04 Jun 19:43

Il cuit des cookies avec son imprimante 3D

by Vincent Lautier

Un bricoleur connu sous le nom de Startup Chuck a eu une idée que personne ne lui avait demandée : fabriquer des cookies de A à Z avec son imprimante 3D. Pas seulement les façonner. Les cuire aussi, dans la machine. Le tout documenté dans une vidéo YouTube, évidemment.

Tout commence par l'attirail. Chuck a imprimé en plastique l'ensemble du matériel du pâtissier, comme s'il montait une vraie petite chaîne de production de biscuits.

Et il ne fait pas semblant. Il parle carrément d'une production sérieuse de cookies, avec de quoi tout faire de la première à la dernière étape sans sortir un seul ustensile de cuisine du commerce.

Au menu, un bol à mélanger, des doseurs, un fouet compatible avec un robot KitchenAid, et une spatule équipée d'une lame en TPU, ce filament souple et un peu caoutchouteux qui plie sans casser.

Le plateau de cuisson, lui, est sorti en filament nylon, choisi pour mieux encaisser la chaleur que le plastique habituel.

Reste l'étape qui intrigue vraiment, la cuisson elle-même. L'imprimante est un modèle fermé, avec un caisson tout autour, et Chuck la détourne en mini-four basse température en se servant du plateau chauffant (le lit, en jargon de l'impression 3D) comme résistance pour chauffer la pâte.

Le résultat ? Mitigé. Les cookies sont parfaitement reconnaissables, on voit bien que ce sont des cookies, sauf qu'ils ne dorent jamais. Un lit chauffant plafonne à quelques dizaines de degrés, on est très loin des 180 °C d'un vrai four.

Bref, on récupère une pâte cuite mais pâlotte, plus proche du biscuit mou que de la gourmandise croustillante et dorée dont on rêvait.

Notez aussi que glisser de l'humidité et des ingrédients alimentaires dans une machine prévue pour du plastique, ce n'est une bonne idée ni pour vos futures impressions, ni pour votre estomac.

Le procédé en question, le FDM (le dépôt de fil fondu, couche par couche), laisse de minuscules rainures un peu partout sur les pièces imprimées. L'endroit rêvé pour piéger des résidus de pâte et laisser quelques bactéries s'installer tranquillement entre deux fournées.

On est en plein dans cet esprit bidouille où l'imprimante 3D sert à tout sauf à ce pour quoi elle est faite, juste pour voir si la chose est possible. Et Chuck est le premier à le reconnaître, son truc est une démonstration pour s'amuser, pas une recette à reproduire chez soi, même si votre four est en panne et que vous avez une mega fringale.

Source : Hackaday

04 Jun 19:42

Anthropic and DeepMind Now Actively Investigating AI Consciousness

by Frank Landymore

Are AI models conscious, and if not, could they be in the near future? The possibility is far-fetched, but AI companies seem to feel it’s in their best interests to keep the question as open-ended as possible.

Now, the Financial Times reports that three of the industry’s top dogs — Anthropic, Google’s AI lab DeepMind, and Meta — have all hired experts in fields like psychology, philosophy, and ethics to pursue research into machine consciousness and AI welfare. 

Anthropic, which has arguably done the most out of the bunch to anthropomorphize its models and play up the AI consciousness angle — its chatbot has the human name of “Claude,” after all — has been testing its models for behaviors that resemble “panic” and “anxiety,” per the reporting, and is pursuing “model welfare research” to explore whether AI models might have experiences that matter morally.

“We remain deeply uncertain about this, but we think the question is serious enough to study carefully as AI systems get more capable,” the company said in a statement.

DeepMind, meanwhile, has hired University of Cambridge researcher Henry Shevlin as a philosopher working on machine consciousness, human-AI relationships, and AGI readiness, per the reporting. (Earlier this year, Shevlin sparked a wave of discourse in online AI circles after sharing his stunned reaction to an email he received from an AI agent.)

DeepMind ethicist Iason Gabriel, who leads the lab’s AGI and society team, called the question of AI consciousness “very complicated,” and described AI as “highly capable cognitive agents that are also just very deeply different from human beings and even from animal consciousness.”

These weighty claims are disputed by many scientists and AI researchers. But the FT, in seeking a counterargument to round out its reporting, quotes an expert who makes claims that ascribe a questionable degree of humanlike agency to chatbots. “[AI models] have goals, they can deceive, they can hide what their true interests are,” Susan Schneider, director of the Center for the Future of AI, Mind and Society, told the newspaper. But she added it’s “entirely scientifically possible that they’re doing this without having the felt quality of experience, which is what consciousness is.”

Certainly, the possibility of AI consciousness shouldn’t be completely dismissed out of hand. But neither should alien civilizations, which are generally treated more as a sci-fi musing than an urgent existential issue. 

Moreover, we should be skeptical when most of the noise on this topic is coming from the industry itself. Anthropic CEO Dario Amodei has repeatedly dangled the possibility of AI consciousness in interviews. And his company’s research frequently makes bold claims about their models showing humanlike behavior, such as supposedly harboring “emotions.” Just remember that it’s easier for AI companies to string us along with wild Skynet doomsday scenarios instead of confronting the tech’s far mundane consequences currently playing out before our eyes.

More on AI: Was This the Moment That AI Psychosis Began?

The post Anthropic and DeepMind Now Actively Investigating AI Consciousness appeared first on Futurism.

04 Jun 19:37

On a vu les Lego Pokémon avec la Smart Brick : oubliez le Pikachu moche

by Maxime Claudel

En août 2026, Lego lance une nouvelle gamme de produits Pokémon liés à la Smart Brick, sa brique intelligente. L'idée est simple : animer les célèbres créatures pour se prendre pour un dresseur.

04 Jun 19:34

Pebblebee Halo with Alert Live

by Grigor Baklajyan
Pebblebee Halo

Carry extra peace of mind with the Pebblebee Halo. It’s a compact personal safety alarm designed for everyday situations.

  • Pull-to-Activate Siren and Strobe: Pulling the device apart triggers a loud siren and bright strobe light, drawing immediate attention and disorienting a potential threat without any button-pressing under pressure.
  • Silent Panic Button: Separate panic button sends an instant alert and your live location to up to 5 trusted contacts without activating the siren, useful when making noise could put you at greater risk.
  • Live Location Sharing: Shares your real-time location with your Safety Circle as soon as you trigger an alert. Pebblebee includes a 12-month Alert Live subscription.
  • Dual-Network Item Finding: Support for Apple Find My and Google Find Hub allows the Halo to connect with large device networks. You can locate it even after it leaves Bluetooth range.
  • Built-in Flashlight and Long Battery Life: Integrated LED flashlight helps illuminate dark paths and parking areas. The rechargeable battery lasts up to 12 months per charge and uses USB-C for charging.

The Pebblebee Halo is a compact, well-built safety tool that covers alerts, tracking, and lighting in one carry-everywhere device.

The post Pebblebee Halo with Alert Live appeared first on Gadget Flow.

04 Jun 19:21

Nvidia RTX Spark Unreal Engine: GB10 Blackwell Laptop with 128GB Unified Memory

by Charbax

Nvidia RTX Spark Unreal Engine demonstrated the laptop form factor of its GB10 Blackwell system architecture at Computex 2026. This prototype houses the same silicon architecture previously deployed in desktop small box configurations, integrating a 20-core ARM CPU and 128 GB of unified memory. The design adapts the high-performance processor architecture into a mobile envelope, addressing the thermal management and power delivery constraints inherent in portable hardware.


HDMI® Technology is the foundation for the worldwide ecosystem of HDMI-connected devices; integrated with displays, set-top boxes, laptops, audio video receivers and other product types. Because of this global usage, manufacturers, resellers, integrators and consumers must be assured that their HDMI® products work seamlessly together and deliver the best possible performance by sourcing products from licensed HDMI Adopters or authorized resellers. For HDMI Cables, consumers can look for the official HDMI® Cable Certification Labels on packaging. Innovation continues with the latest HDMI 2.2 Specification that supports higher 96Gbps bandwidth and next-gen HDMI Fixed Rate Link technology to provide optimal audio and video for a wide range of device applications. Higher resolutions and refresh rates are supported, including up to 12K@120 and 16K@60. Additionally, more high-quality options are supported, including uncompressed full chroma formats such as 8K@60/4:4:4 and 4K@240/4:4:4 at 10-bit and 12-bit color.

The laptop hardware runs the Windows operating system, marking a transition from the Ubuntu-based DGX OS environment used in previous small-form-factor iterations. This OS transition enables developers and creators to access the broader Windows application ecosystem while utilizing the unified memory architecture. The platform supports dynamic power profile adjustments, allowing users to configure performance modes through the operating system to balance thermal output, battery life, and processing throughput.

During the technical demonstration, the system ran the Unreal Engine Editor to showcase its performance in real-time 3D asset rendering and game development workflows. Historically, mobile workstations have been constrained by separate GPU and CPU memory pools, often limiting dedicated graphics memory to 16 GB or 24 GB. The 128 GB unified memory pool in this prototype allows the GPU to access the entire memory allocation dynamically, eliminating the need to optimize scenes or reduce texture resolutions to fit within narrow hardware limits.

To highlight this capability, the system loaded a 3D city scene totaling approximately 70 GB directly into the unified memory. This setup allows developers to navigate large environments smoothly without experiencing loading screens or latency from transferring assets between system memory and GPU memory. The unified memory architecture enables real-time editing and viewport navigation of complex geometry and high-resolution textures at scale.

The integration of unified memory and Windows OS also opens up possibilities for local developer workflows involving agentic AI applications. Developers can run agentic frameworks to interact with local Windows applications directly on the hardware, bypassing the OS-level application limitations of previous Linux-only setups. This configuration supports tasks ranging from automated gameplay testing in QA environments to complex game asset generation and content creation pipelines.

source https://www.youtube.com/watch?v=Ps61Suj5mik

03 Jun 12:54

Actualité : Voici le billet du futur : petit, noir et ultra-sécurisé, il ressemble davantage à une carte bancaire

by Aymeric Geoffre-Rouland
Vous pensiez que le billet de banque avait atteint sa forme définitive ? La Bundesdruckerei, institution bicentenaire qui imprime les documents les plus sensibles de l'État allemand, vient de prouver le contraire. Présenté le 13 mai à la Banknote Conference de Washington, STELLA est un billet noir au format carte bancaire, deuxième prototype de la sé...
02 Jun 13:09

Apocalypse Early Warning - Quand les riches fuiront

by Korben ✨

Le pari de Kyle McDonald, le site dont je vais vous parler aujourd'hui c'est que si une catastrophe se prépare, les milliardaires le sauront avant nous et fileront en jet privé. C'est pour ça que cet artiste-programmeur de Los Angeles a construit l' Apocalypse Early Warning System , un site qui surveille en temps réel l'activité des jets privés pour repérer le moment où les riches se barrent.

Son truc écoute un réseau de récepteurs radio répartis sur toute la planète, qui captent les signaux ADS-B des avions, à savoir leur position, leur altitude, leur direction et leur identifiant. McDonald filtre alors tout ça pour ne garder que les jets privés et d'affaires, soit plus de 35 000 appareils sur la carte, puis compare le nombre en vol à un instant donné avec ce qu'on devrait attendre normalement en cas de panique.

Et ce "normalement", ce sont des années de données historiques, avec les habitudes de chacun selon l'heure, le jour et les vacances genre Thanksgiving ou Noël. Et quand l'activité grimpe au-dessus de tout ce qu'on a vu sur un an, hop, le niveau d'alerte passe à 5 sur 5, soit bien plus de décollages que d'habitude.

Par contre, ce n'est pas sur du pistage individuel à la ElonJet, avion par avion, mais sur le compteur global de toute cette flottille privée. Difficile donc de dire si tel ou tel milliardaire précis a décollé, mais ça offre une tendance générale.

L'idée lui est venue après une menace de Trump sur l'Iran, du genre "une civilisation entière" pourrait disparaître. McDonald s'est alors demandé qui serait prévenu en premier, même si en réalité, l'activité des jets de milliardaires ne prédit pas vraiment l'apocalypse, et un pic n'annonce pas forcément une catastrophe.

Et le mec est productif puisque durant les manifestations George Floyd à Los Angeles, il a aidé à pister les hélicos de la police via le trafic aérien, et a découvert que le LAPD masquait l'identité de certains appareils. Puis il a aussi sorti ICESpy et FuckLAPD, deux projets de reconnaissance faciale pour identifier des agents des forces de l'ordre. Ça lui a même valu des menaces de mort.

Tout ça, vous l'aurez deviné, repose sur de l'OSINT, c'est à dire l'art d'exploiter des données déjà publiques que personne ne prend la peine de vraiment croiser, dans la lignée de ShadowBroker que je vous ai présenté y'a pas longtemps.

Son tracker de jets, lui, est gratuit sur le web et avec des alertes Telegram, ou si vous voulez recevoir un SMS, c'est 5 dollars par an. N'allez pas croire que ça n'intéresse personne puisque près de 2 500 personnes ont déjà payé. C'est fou !

Bref, on est un peu entre la blague et le malaise et on peut voir tout ça en direct sur son site .

Source

02 Jun 13:00

Like a Wire Bender, But For Pop Tubes

by Donald Papp

Are you familiar with pop tubes? Resembling the corrugated section of a bendy straw, they are at the core of PopTuber, an intriguing research project from the Actuated Experience Lab at the University of Chicago.

With five motors and specialized gears a pop tube can be formed into complex, arbitrary shapes, and just as easily reset.

PopTuber shows how five motors and some specialized gears are all it takes to bend pop tubes into complex and stable 3D shapes. One can design the shapes in software, feed a pop tube into the shaper, and watch the device do the work. Importantly, the device can just as easily reset and re-use the tube. Watch the video (embedded below the page break) to see it in action and get a feel for what it can do.

In concept, it’s a little like a wire-bending machine, although wire benders are bulkier in comparison, more complex to scale, and unbending a wire is a separate process with its own hardware.

This project explores possibilities for a machine that can crank out complex curves on demand, such as oddball user interfaces, physical prototyping, and even a strange sort of physical display. But the real forward-thinking and interesting question researchers asked is whether this idea could be a form of programmable matter. The project shows that five actuators in a relatively compact package are all that’s needed to shape (and reset) a pop tube of arbitrary length in a programmable way, and it can scale easily to different sizes.

Using pop tubes in this way reminds us of an origami-inspired method we covered for making a tube form stable, complex shapes. But it’s also different because origami- and kirigami-inspired methods bake the transformation into the material itself, whereas PopTuber can create arbitrary shapes on demand.

02 Jun 12:53

« Spiderweb » : un an après, l’Ukraine dévoile des images inédites de son opération la plus audacieuse

by Amine Baba Aissa

Un an après l'opération Spiderweb, Volodymyr Zelensky a décerné des décorations d'État aux artisans de l'attaque et publié des images inédites. L’occasion de revenir sur une opération marquante ayant frappé l’aviation stratégique russe en profondeur, ainsi que sur la doctrine qui en a découlé.

02 Jun 12:45

Un ingénieur de Netflix crée une appli pour alléger ses factures d'IA, puis l'ouvre à tout le monde

by Vincent Lautier

Tejas Chopra, ingénieur senior chez Netflix, a bricolé un petit logiciel appelé Headroom qui s'attaque à un poste de dépense devenu douloureux dans toutes les boîtes qui carburent à l'IA : la facture en tokens, ces unités que les modèles de langage facturent au passage et qui correspondent en gros à des morceaux de mots.

Son constat de départ est sévère. Près de 90% de ce qu'on balance à un grand modèle de langage, le type d'IA qui fait tourner ChatGPT, serait selon lui de la redondance pure, du remplissage que la machine paie au prix fort sans en tirer la moindre valeur.

Headroom s'installe comme un proxy, c'est-à-dire un intermédiaire qui se glisse entre votre machine et l'IA, et il tourne en local sur le port 8787. Avant que la moindre requête ne file vers le modèle, il intercepte tout ce qui gonfle le contexte, l'historique de conversation, les logs (les journaux d'activité techniques de la machine), les sorties d'outils, les bouts de documentation que le système a jugés utiles, et il compresse l'ensemble.

Un routeur devine d'abord le type de contenu, puis l'envoie vers le bon compresseur. Du code part vers un module qui le réduit à sa structure logique, son arbre syntaxique si vous voulez. Le JSON et le HTML, eux, passent à la moulinette pour virer tout le code de remplissage répétitif.

Et si le modèle réclame finalement la version complète ? Headroom garde les originaux de côté dans une petite base locale, Redis ou SQLite, et laisse l'IA aller les rechercher à la demande grâce à des marqueurs et au protocole MCP, ce standard récent qui permet à un modèle d'appeler des outils extérieurs tout seul.

Les taux de compression dépendent de la matière. Les logs serveur fondent de 90%. Les sorties d'outils MCP, bourrées de JSON répétitif, perdent à peu près 70%.

Présenté la semaine dernière à l'Open Source Summit, Headroom aurait déjà épargné quelque 700 000 dollars à ses utilisateurs, soit 200 milliards de tokens récupérés pour servir ailleurs.

Le projet reste officieux. Plusieurs équipes de Netflix s'en servent, mais ce n'est pas un produit maison estampillé par le studio.

À noter que Chopra a une explication assez simple à ce succès : beaucoup de ses utilisateurs sont des gens qui se sont fait sérieusement échauder par le coût des tokens, plus que par n'importe quoi d'autre.

Voir un ingénieur régler son propre problème de facture puis filer la solution gratuitement, plutôt que d'en faire une startup, c'est suffisamment rare pour qu'on le souligne.

Source : The Register

02 Jun 09:44

Le futur grand projet d’Apple se dévoile : la marque veut faire aux lunettes ce qu’elle a fait aux montres

by Nicolas Lellouche

En 2027, Apple pourrait s'attaquer aux lunettes connectées et viser beaucoup plus haut que les Meta Ray-Ban ou les lunettes Samsung. La marque californienne, sous la direction de son nouveau patron John Ternus, souhaiterait devenir le plus grand vendeur de lunettes de la planète, à l'image de l'Apple Watch sur sa catégorie.