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AMD reference 28nm tablet runs 64-bit OS
Infographic: Internet Consumption Around the World

Ever wonder how people around the world access the internet? Sure, in most first-world countries, we have cheap and easy access to fast broadband, but there are still some countries that don’t have the luxury of using that 10Mbps connection. A new infographic showing how the world consumes the internet has arrived with some very interesting facts about how the human race connects with the internet.
Check it out below!

via: InternationalBusinessGuide.org
The post Infographic: Internet Consumption Around the World appeared first on IntoMobile.
Infographic: Internet Consumption Around the World originally appeared on IntoMobile.com on 2014-02-26T17:55:53Z. FV1gMYsz9b5j
Low Level Graphics API Developments @ GDC 2014?
With the annual Game Developer Conference taking place next month in San Francisco, the session catalogs for the conference are finally being published and it looks like we may be in for some interesting news on the API front. Word comes via the Tech Report and regular contributor SH SOTN that 3 different low level API sessions have popped up in the session catalog thus far. These sessions are covering both Direct3D and OpenGL, and feature the 4 major contributors for PC graphics APIs: Microsoft, AMD, NVIDIA, and Intel.
The session descriptions only offer a limited amount of information on their respective contents, so we don’t know whether anything here is a hard product announcement or whether it’s being presented for software research & development purposes, but at a minimum it would give us an idea into what both Microsoft and the OpenGL hardware members are looking into as far as API efficiency is concerned. The subject has become an item of significant interest over the past couple of years, first with AMD’s general clamoring for low level APIs, and more recently with the launch of their Mantle API. And with the console space now generally aligned with the PC space (x86 CPUs + D3D11 GPUs), now is apparently as good a time as any to put together a low level API that can reach into the PC space.
With GDC taking place next month we’ll know soon enough just what Microsoft and its hardware partners are planning. In the meantime let’s take a quick look at the 3 sessions.
DirectX: Evolving Microsoft's Graphics Platform
Presented by: Microsoft; Anuj Gosalia, Development Manager, Windows Graphics
For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet.
However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console.
Come learn our plans to deliver.
Direct3D Futures
Presented by: Microsoft; Max McMullen, Development Lead, Windows Graphics
Come learn how future changes to Direct3D will enable next generation games to run faster than ever before!
In this session we will discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware.
If you use cutting-edge 3D graphics in your games, middleware, or engines and want to efficiently build rich and immersive visuals, you don't want to miss this talk.
Approaching Zero Driver Overhead in OpenGL
Presented By: NVIDIA; Cass Everitt, OpenGL Engineer, NVIDIA; Tim Foley, Advanced Rendering Technology Team Lead, Intel; John McDonald, Senior Software Engineer, NVIDIA; Graham Sellers, Senior Manager and Software Architect, AMD
Driver overhead has been a frustrating reality for game developers for the entire life of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious--robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead--by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, they will demonstrate practical demos of the techniques in action in an extensible, open source comparison framework.
Samsung Galaxy S5 pulzusmérő bemutató videó
Bemutatjuk, hogyan működik a Samsung Galaxy S5 okostelefonbe beépített pulzusmérő.
MWC 2014: Egész jó lett a Firefox OS 1.3
The Samsung Galaxy S5 has already been cloned. Meet the Goophone S5
Szdani88elég gyorsak xd
Goophone is one Chinese smartphone maker that’s extremely well known for cloning devices from all the big manufacturers, and even some smaller ones. In some cases, it even churns out multiple clone variants for the same handset. Over the past couple of years, though, Goophone has been making a name for itself by how fast it manages to clone new stuff.
That said, this has to be some kind of a record. It took Goophone less than two days to clone the Samsung Galaxy S5. The Goophone S5 is already listed on the company’s website, and, as you’d expect… it features an uncanny resemblance to Samsung’s latest flagship smartphone. The Goophone S5 is not available to order just yet, but don’t be surprised if it will be out sooner than the Galaxy S5.
Thankfully, Goophone has at least outfitted the S5 clone with some pretty nice specs – at least as far as clones go, this is high-end. The Goophone S5 has a 5-inch 1080p Full HD touchscreen, a 13 MP rear camera with LED flash, a 5 MP front camera, a 2 GHz octa-core MediaTek MT6592 processor, 2 GB of RAM, 32 GB of internal storage, microSD card support, 3G, dual-SIM support, Wi-Fi, Bluetooth, GPS, and a 2,800 mAh battery. It runs Android 4.2 Jelly Bean.
Fun fact: while in many respects the Goophone S5 pales in comparison to the Samsung Galaxy S5, its front-facing camera is actually higher-res than the original’s.
The Goophone S5 will be offered in black, white, gold, and blue – just like the Galaxy S5. The price is however set to be entirely different, as Goophone has chosen to ask for just $299.99 for its clone. This is for an unlocked unit, of course, and is sure to be much less than what you’ll have to pay for a Galaxy S5. Then again, we still wonder who actually buys such clones. Does anyone?
Thief тест GPU
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Thief просто нашпигована различными графическими "наворотами", такие как DirectX 11, поддержка 64-битных системы, тесселяцию и различные визуальные улучшения. Но даже несмотря на всю "технологичность" игра, честно говоря, немного разочаровала... |
Archos CEO demoes their latest rugged phone, what could go wrong?
Szdani88xd
A Google Glass ehhez képest egy vicc
Vizsgálják a japán bitcointőzsde összeomlását
Nokia X+ can get conventional Android UI via Nova Launcher
Szdani88szép mar egyből széthekkelik a kiallitott cuccot XD
ArcheAge тест GPU
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ArcheAge на данным момент является одним из самых красивых и технологичных MMO проектов, что неудивительно, ведь игра поддерживает не только расширенные возможности DirectX 11, но и базируется на одном из самых технологичных движков последнего поколения CryEngine 3. |
Tíz szalagcím, amire soha ne kattintson
Borul a bitcoin?
Imagination's PowerVR GX6650: Competition for Mobile Kepler
Ryan touched on this in his excellent deep dive on Imagination's PowerVR Series 6XT GPU architecture earlier today, but I wanted to specifically call out the new high-end from IMG that was announced back in January. Pictured above is a high-level block diagram of the new PowerVR GX6650, this is IMG's answer to NVIDIA's mobile Kepler/Tegra K1.
Below I've included a modified version of Ryan's comparison table from his architecture piece:
| GPU Specification Comparison | |||||||
| NVIDIA K1 | Imagination PowerVR GX6650 | Imagination PowerVR G6430 | Imagination PowerVR G6230 | ||||
| FP32 ALUs | 192 | 192 | 128 | 64 | |||
| FP32 FLOPs | 384 | 384 | 256 | 128 | |||
| Pixels/Clock (ROPs) | 4 | 12 | 8 | 4 | |||
| Texels/Clock | 8 | 12 | 8 | 4 | |||
| GFLOPS @ 300MHz | 115.2 GFLOPS | 115.2 GFLOPS | 76.8 GFLOPS | 38.4 GFLOPS | |||
| Architecture | Kepler | Rogue (Series 6XT) | Rogue (Series 6) | Rogue (Series 6) | |||
I tossed in the Series 6 PowerVR G6430 as a comparison point. The G6430 is the GPU in the iPad Air/iPad mini with Retina Display/iPhone 5s. If Apple decides to go all out with a GPU upgrade on its next-generation iPad Air (A8/A8X silicon perhaps?), the GX6650 would likely be the IP to use.
Vélemény: egyre közelebb kerülünk a filmszerű grafikához
Szdani88hahahahahahahhahaha alig van belassulva a fejlődés, mit akar ugyan de a fáradtságot nem veszem h olvassak ezért xd
WayteQ Talk 5H - olcsó tank, tüzérséggel
Kiárusítanak egy óriási Bond-gyűjteményt
A Harvard researcher gets the boot for using a 14,000 CPU cluster to mine Dogecoin

Harvard’s 14,000 core Odyssey cluster was illicitly used to mine the up and coming cryptocurrency. Harvard’s Odyssey cluster is commonly used for researching new clean energy materials and running simulations on the inner working of the human mind. However, one researcher decided to use the 14,000 core cluster to mine Dogecoin. Dogecoin is a new [...]
The post A Harvard researcher gets the boot for using a 14,000 CPU cluster to mine Dogecoin appeared first on VR-Zone.
Nvidia unveils new Tegra Note 7 tablet with 4G LTE, announces Android 4.4 KitKat update for old model
Nvidia’s Tegra Note tablet slash platform is going to receive a hardware upgrade that will make it 4G LTE capable. New Tegra Note branded tablets with the added 4G support will become available from Nvidia’s partners in the second quarter of the year (so from April to June), and the pricing is going to be $299.
Nvidia isn’t selling tablets itself, but the Tegra Note is a turnkey solution of sorts – ready for partners to just add their own branding and handle the sales. We’ve seen a few Tegra Note branded tablets so far, but not from any major manufacturers. Nvidia however expects availability for its Tegra Notes to be expanded to Western Europe, Brazil, and Ukraine over the next few months.
EVGA will offer the Tegra Note in North America and Western Europe, Dixons in the UK, Gigabyte in Western Europe, Korea, and China, Gazer in Ukraine, Zotac in Japan and Korea, Xolo in India, Gradiente in Brazil, and Homecare in China too.
Aside from the added mobile data connectivity, specs for the new Tegra Note with 4G LTE seem to have remained the same. The tablet will come with a 7-inch 1,280×800 IPS touchscreen, a quad-core Tegra 4 processor, a 5 MP rear camera, a VGA front camera, 16 GB of internal storage, microSD card support, and Wi-Fi. The 4G LTE Tegra Note will launch running Android 4.4 KitKat.
And in a bit of good news for current Tegra Note owners, there’s a KitKat update headed your way too – regardless of your particular tablet’s manufacturer, since Nvidia is handling the updates itself. This will apparently continue to happen in the future, so perhaps this will end up to be one of the better supported tablets out there with regard to firmware updates.
Az FIA és a csapatok ma egyeztetnek az új időmérős szabályokról
Kobajasi: A Mercedes-motor 20-30 km/órával gyorsabb az egyenesekben
Szdani88komolytalan lesz e az év xd
Samsung confirms Galaxy S5 announcement in Unpacked trailer, two versions again rumored
Szdani88macsek

It’s all but official: Samsung’s Galaxy S5 will be unveiled on Monday, February 24, during a special Unpacked press event at Barcelona’s Mobile World Congress. As if it wasn’t clear enough based on the (not so subtle) use of the number 5 in Samsung’s Unpacked press invites, the Galaxy makers have just quashed any remaining [...]
The post Samsung confirms Galaxy S5 announcement in Unpacked trailer, two versions again rumored appeared first on VR-Zone.
Evolveo StrongPhone Accu - feltöltődés
Raspberry Pi Overclocked Over 100% Using EVGA EPower and Phase-Change
GeForce GTX 750 (Ti): Keine passive Kühlung in Sicht
Szdani88ez is fura azért pedig eivleg sima lenne még gagyibb bordával is








