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04 Oct 12:49

Fox News Gives Viewers Lesson On How To Turn A Semi-Automatic Into A Machine Gun

by John Amato
Fox News Gives Viewers Lesson On How To Turn A Semi-Automatic Into A Machine Gun

Fox News' Dana Perino showed how easily Stephen Paddock's semi-automatic rifle was modified into a full 'machine gun' killing machine that was used in the Las Vegas massacre.

In her new show 'The Daily Briefing W/Dana Perino,' reporter Jonathan Hunt showed the first pictures of some of Paddock's weapons that he used in the Las Vegas Massacre.

Two of the rifles were turned into high powered, fully automatic killing machines and without these modifications, Paddock could not have harmed as many people as he did.

Hunt said, "We are hearing now from an ATF source confirming that some of the weapons he used were indeed modified to take them from semiautomatic to fully automatic."

He continued, "Our ATF source says the information for to do that and the components needed to do that are easily available on the internet. Take a look at one video."

Hunt then showed a video of how a rifle was turned into a machine gun and the insane amount of bullets it can fire so quickly.

Hunt said, "This is the kind of video that explains to anyone who wants to modify a weapon, how to do it."

He tells and the video shows us how easy it is to do so.

"In layman's terms, it turns a semiautomatic into a machine gun. A machine gun. That gives you a very clear idea of just how easy it was there for Stephen Paddock to rain so much death on those innocent concert goers."

read more

04 Oct 12:48

"Food Wars!: Shokugeki no Soma" Anime Season Listed For 24 Episodes

by news+feed@crunchyroll.com

With the launch of the third season of the anime adaptation of Yūto Tsukuda and Shun Saeki's Jump cooking competition manga Food Wars, Chinese streaming service iQiyi has published their listing for the series, and specified that it will run 24 episodes. 

 

 

via LiveChart_me

 


------
Follow on Twitter at @aicnanime

02 Oct 16:27

Nioh PS4 Game Gets PC Release on November 7

Darylsurat

Koei-Tecmo is literally the worst PC publisher of them all so hopefully this runs well

Steam release includes 3 DLC expansions, new item
26 Sep 00:52

Anime World Order Show # 157 – Weeks Too Late for Priss and the Replicants Song References

by animeworldorder@gmail.com (Anime World Order)
Hurricane Irma may have left us without power for weeks but we are FINALLY back to talk about our time at Otakon 2017 before Daryl reviews the 2001 film Osamu Tezuka?s Metropolis. Visit www.animeworldorder.com for full show notes and supplemental links.
24 Sep 15:53

Gundam Unicorn to Reveal New Project Next Spring

Sunrise head teases announcement at life-size Unicorn Gundam statue's ceremony
23 Sep 06:21

SUDA STRIKES AGAIN! An Interview with Suda51

by news+feed@crunchyroll.com

PAX West was a few weeks back, so I apologize for how long it's taken to get this interview up. Aside from playing a bunch of awesome games and seeing old friends, I had the chance to interview one of my favorite people in games, Grasshopper Manufacture's Suda51, and... things went off the rails pretty quickly.

 

Let's start with the most obvious new thing: Travis Touchdown is back! What made you want to come back and revisit this crazy man's adventures?

 

1

 

It's not the most interesting answer, but it's just that the timing naturally happened to match up. I'd been working on Let it Die, and that had been a major focus, but once that had started to cool down I started thinking about what we were going to do next. So the Switch--well, it wasn't even called the Switch then, it was still the NX--and it caught my eye and decided that this was the direction we were going to go.

 

Your games always have a very distinctive, individual sense of action. Lollipop Chainsaw was grindhouse and brutal, but silly, and Killer is Dead had very cool, sleek action. What kind of attitude will we see in the action of Travis Strikes Again?

 

2

 

Anyone who's familiar with No More Heroes can tell you that Travis is a gamer, he's always been a gamer. We want to expand on that with the way Travis fights--yes, he's an assassin, but we want to put the gamer side of him at the forefront this time around. This isn't something he's going to do in the background as he's doing other stuff, this is going to inform how Travis fights and how the player helps Travis grow stronger. There will be several games within Travis Strikes Back so it's less a "No More Heroes" game and more a "Travis Touchdown" game.

 

Okay, so my next question is less about Travis Strikes Again, but more about all the different titles you've worked on over the years. Your boss fights are always memorable and clever--out of all the ones you've made, what are the ones that are nearest and dearest to your heart?


[He takes time to think, and decides on two of his favorites.] Okay! First off, in Killer7, there's the boss fight with Kurahashi and Akiba, the two old men who take you on at the same time, and you have to fight them... and their brains. The other... definitely has to be Holly Summers in the original No More Heroes. [I spend a little time gushing about how Holly Summers is my favorite fight in NMH too.]

 

3

 

This is the third game we've spent with Travis--fourth if you count Heroes' Paradise (an updated port of the first game). Of the games you've made--the SudaVerse, I guess--which ones would you like to return to?

 

So Juliet (from Lollipop Chainsaw) is actually owned by Kadokawa, but if I had the time or opportunity I'd love to work more with her and her world. Even now, people are doing cosplay of her, there are even game shows in Europe with cosplay of her! She's such a beloved character by fans, so I'd love to do another Lollipop Chainsaw.

 

4

 

We're seeing a lot of famous actors and creators working in games--you see Hideo Kojima working with Kiefer Sutherland, Mads Mikkelsen, Norman Reedus--if you could work with anyone, who would you work with for a game?

 

[He grapples with this question a bit.] I feel that Kojima-san is much more of a video game celebrity than I am, so he gets the chance to work with these famous people. I feel like I'm an indie developer, so I'm probably not in the position to be working with such famous creators, buuuuuut if I had the chance, my top three are:

 

km

 

Kyle MacLachlan,

 

hds

 

Harry Dean Stanton (RIP),

 

dl

 

and David Lynch. [We start talking about the new Twin Peaks here, and he was a bit behind--partially due to travel and the fact that episodes aired later in Japan. I didn't spoil anything for Suda, don't worry.]

 

You tend to work with original properties and create your own worlds. If you were to make a dream project game based on an anime or manga, what's your first pick?

 

ghf

 

Oh that's easy--Gundam: Hathaway's Flash! It only exists as a novel, but I would love to make a game based on it. Also, Tekkaman, Voltes V, and... Fujiko Fujio's Perman. And, let's see... y'know what would be cool, Esper Mami! There's a manga called Ai ga Yuku, it's not very well-known in the US, but that could be very cool as a game, it's an awesome manga. And finally, Violence Jack! That would be so cool! [We go off the rails again talking about Go Nagai and how he's the f**king man and how we're both excited for Devilman Crybaby.]

 

LIGHTNING ROUND! These are a bunch of quick questions I'd like you to answer off the top of your head. First off, what game(s) are you playing right now?

 

korok

 

I've been playing Breath of the Wild--just last week, I managed to get all 900 Korok seeds.

 

What's a game you love that you can't seem to get anyone else into?

 

hm

 

It's very hard to get Japanese players to try out Hotline Miami!

 

What's your all-time favorite manga?

 

vj

 

Violence Jack, easy. My number two is probably... Susano Oh, also by Go Nagai.

 

What's the coolest thing you've seen so far at PAX West?

 

 

Ape Out, at the Devolver booth!

 

What's your favorite restaurant here in Seattle?

 

There's a Japanese restaurant on Capitol Hill, it's called Suika! [After this, Suda's translator tells me that he had a lot of fun with this interview, especially the last part. Now, he has some questions for me, which I'll share here!]

 

suika

Suika has a wall of Famicom cartridges

 

What's your favorite restaurant here in Seattle, Nate-san?

 

kells

 

An Irish restaurant and bar by Pike Place Market, it's called Kells!

 

You're really familiar with old anime and manga--what are your favorites?

 

db

 

Probably Dragonball--my all-time favorite is Rurouni Kenshin and that's technically pretty old now. But for anything from the early '80s, definitely GoLion, Dragonball, Saint Seiya, and Fist of the North Star.

 

We ended up talking a little longer about Twin Peaks and Violence Jack, and how we're both hyped for Devilman Crybaby (again), and how it was so awesome in Amon: Apocalypse of Devilman when Amon saved that little demon girl and then devoured her like a burrito. What about you? Would you be down for a Suda51 Violence Jack game? Are you looking forward to Travis Strikes Again: No More Heroes? Sound off in the comments and let us know!

-------

Nate Ming is the Features and Reviews Editor for Crunchyroll News, creator of the long-running Fanart Friday column, and the Customer Support Lead for Crunchyroll. You can follow him on Twitter at @NateMing.

23 Sep 06:18

Got 66 Seconds? We'll Catch You Up to "Mr. Osomatsu"

by news+feed@crunchyroll.com

 

Mr. Osomatsu has been a knock-out hit in recent years of anime, and a new season starts in less than two weeks! Have you been meaning to catch up but don't have time? Don't worry -- a new video will catch you up to the story of the six brothers in 66 seconds!

 

In Japanese, anyway.

 

 

The 1:06 video runs down the characters and themes of the first season of the gag anime, prepping you for the new episodes to come.

 

Based on the classic manga and anime Osomatsu-kun, about a family of mischievous sextuplets, Mr. Osomatsu updates the setting and ages up the protagonists by ten years.

 

 

If you'd rather marathon the original first season to prepare, don't worry -- season 2 doesn't start 'til October 2, so you still have a little time left.

 

>> Official Mr. Osomatsu Website

>> Watch Mr. Osomatsu on Crunchyroll


Source: Ota-Suke

 

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22 Sep 14:41

“Blade Runner Black Out 2022” Anime to Debut Worldwide First on Crunchyroll

by news+feed@crunchyroll.com

Blade Runner Black Out 2022 is a new and highly-anticipated animated short, directed by Cowboy Bebop’s Shinichiro Watanabe, which serves as a prologue for the upcoming feature film Blade Runner 2049… and Crunchyroll and VRV are the first places you’ll get a chance to see it!

 

Blade Runner Black Out 2022 will be available first on Crunchyroll and VRV beginning on Tuesday 9/26 at 4:49am PST in regions worldwide except Asia.


 

Blade Runner Black Out 2022 unfolds three years after the events of the original Blade Runner storyline and is part of a series of short films designed to bridge the gap between the original visionary science fiction classic and the new Blade Runner 2049 movie, set to open on October 6th. Other previously released shorts in the series include 2036: Nexus Dawn and 2048: Nowhere to Run.

 

 

Shinichiro Watanabe, of Space Dandy, Samurai Champloo, and Cowboy Bebop fame, is the director of Blade Runner Black Out 2022. As he says in the preview below, Blade Runner Black Out 2022 is a chance for him to be a part of a work that has influenced him the most.

 

 

Be sure to watch Blade Runner Black Out 2022 when it debuts on Crunchyroll and VRV on Tuesday 9/26!

 

---

 

 

Patrick Macias is editor in chief of Crunchyroll News & Otaku USA magazine. He is currently serializing his latest writing project, PARANOIA GIRLS, on Wattpad.

22 Sep 14:23

Bernie Sanders Gives Major Foreign Policy Speech: 'We Share A Common Humanity'

by Karoli Kuns
Darylsurat

I watched the livestream of him cutting this promo because I'm a loser

Bernie Sanders Gives Major Foreign Policy Speech: 'We Share A Common Humanity'

Senator Bernie Sanders delivered a major speech on foreign policy from the site of Churchill's famous Iron Curtain speech, laying out a progressive vision for how to peacefully co-exist in a world filled with conflict.

The video is above, and the text of his remarks as prepared for delivery is below.

Let me begin by thanking Westminster College, which year after year invites political leaders to discuss the important issue of foreign policy and America’s role in the world. I am honored to be here today and I thank you very much for the invitation.

One of the reasons I accepted the invitation to speak here is that I strongly believe that not only do we need to begin a more vigorous debate about foreign policy, we also need to broaden our understanding of what foreign policy is.

So let me be clear:

Foreign policy is directly related to military policy and has everything to do with almost seven thousand young Americans being killed in Iraq and Afghanistan, and tens of thousands coming home wounded in body and spirit from a war we should never have started. That’s foreign policy. And foreign policy is about hundreds of thousands of people in Iraq and Afghanistan dying in that same war.

Foreign policy is about U.S. government budget priorities. At a time when we already spend more on defense than the next 12 nations combined, foreign policy is about authorizing a defense budget of some $700 billion, including a $50 billion increase passed just last week.

read more

22 Sep 13:51

NieR: Automata Game's Worldwide Digital Sales, Shipments Exceed 2 Million

Square Enix revealed during the Tokyo Game Show event on Thursday that its NieR: Automata game has sold and shipped a combined number of over 2 million...
20 Sep 17:40

"Yakuza" Team's "Fist of the North Star" Game Hits Japan on Feb 22

by news+feed@crunchyroll.com

 

Last month, the team behind the Yakuza (Ryu ga Gotoku) series announced plans for a game based on Fist of the North Star, appropriately titled Hokuto ga Gotoku. Sega took this week's PlayStation press conference as an opportunity to announce an official Japanese launch date, lining the a-tatatatataTA action up for February 22, 2018 in both standard and special editions. 

 

The special edition is the awesomely-named Century's End Premium Edition, priced at ¥12,301 (about $110). Some of its digital content includes a product code for the "Ai wo Torimodose!!" and "Tough Boy" songs, a Nanto Gosha Sei in-game item set, PS4 themes and avatars illustrated by Fist of the North Star's Tetsuo Hara, and the ability to swap out Kenshiro's look to that of Yakuza lead Kazuma Kiryu at any time. 

 

To go along with the news, we have a new trailer that shows what happens when Kenshiro makes his way to the buckwild entertainment center known as Eden. 

 

 

Via Gematsu

 

-------

Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox.

19 Sep 13:36

Neo-Nazi Gets Coldcocked In The Face

by Scarce
Darylsurat

Punching a Nazi violates Youtube's policy on harassment and bullying, TWITTER DOT COM TO THE RESCUE THOUGH

Apparently calling a black man "an ape" and throwing a banana at him was not a wise decision.

Source: The Stranger

Sean Patrick Duff was on his way to see Baby Driver on Sunday when he saw a white man wearing a red armband walking near 3rd Avenue and Pike Street. The man, whose name is still unknown, was being "belligerent" and "Alex Jones-style yelling" at passersby, which began drawing a small crowd, Duff told The Stranger.

One bystander, a white man, approached the neo-Nazi and yelled at him to "get the fuck out of our city." The neo-Nazi then called the man an "ape and threw a banana at him," Duff recalled. Within moments, another man ran from across the street and punched the neo-Nazi in the jaw, knocking him out.

Although he didn't anticipate a physical altercation, Duff said he was "hopeful" that the man donning the Nazi armband would get punched. Duff noted that he was "really high on like 800 mg of THC" and stood back with about a dozen people during the incident. Another bystander caught video of the altercation, and posted it to YouTube, but the service removed the clip for violating "YouTube's policy on harassment and bullying."

18 Sep 18:13

Sentai Filmworks to Phase Out DVDs by 2019

Sentai Filmworks announced on Monday that it will gradually phase out DVDs from its product lineup by 2019. However, the company will offer DVD releases...
18 Sep 17:23

Dark Horse To Publish English Edition Of "The Art of Metal Gear Solid I–IV"

by news+feed@crunchyroll.com
Darylsurat

I wish their release of The Art of MGS V translated the notes and comments etc

Last year, in time for the holidays, Dark Horse released The Art of Metal Gear Solid V in hard cover and limited editions. Now, the North American publisher is returning to the world of tactical epionage with something big planned for next spring. Coming in May, 2018, Dark Horse will be releasing The Art of Metal Gear Solid I–IV, with the two-book set packaged in a collectible slipcase, translated in English for the first time.

 

They describe the set

The Art of Metal Gear Solid I–IV contains two historic volumes of concept and key art from Yoji Shinkawa, art director and illustrator behind Metal Gear Solid, MGS2: Sons of Liberty, MGS3: Snake Eater, MGS4: Guns of the Patriots, and MGS: Peace Walker.

 

This definitive chronicle of characters, vehicles, and weapons is the ultimate companion to the tactical espionage and future warfare of Hideo Kojima’s celebrated Metal Gear universe, translated to English for the first time ever while leaving the original Japanese handwriting intact. Japanese publisher, Shinkigensha, is the original publisher of The Art of Metal Gear Solid I–IV.

 

The Art of Metal Gear Solid I–IV is a two-book set packaged in a gorgeous collectible slipcase. The collection includes The Art of Metal Gear Solid I–IV and Peace Walker Gallery Works and Studio Works. Totaling 800 pages, The Art of Metal Gear Solid I–IV retails for $79.99, and is the perfect companion to Dark Horse’s The Art of Metal Gear Solid V.

 

The Art of Metal Gear Solid I–IV goes on sale May 8, 2018, and is available for preorder on Amazon, Barnes & Noble, TFAW, and at your local comic shop.

 

 

 

------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

15 Sep 13:31

Viz Media Announces Plans For "Homestuck" Related Partnership

by news+feed@crunchyroll.com

Game development studio What Pumpkin Games (WPG), Hiveswap: Act 1, an adventure game set in the same universe as the Homestuck webcomic. Addition, Viz Media, best known as a publisher of manga, entered into a partnership with HIVESWAP, WPG and Homestuck, Inc. to develop a comprehensive array of additional entertainment content and licensed merchandise based on the Homestuck universe, including both the original webcomic and the HIVESWAP game series.

 

A full-color, hardcover collector’s edition of the Homestuck webcomic, featuring page-by-page commentary from creator Andrew Hussie, will launch in early 2018. More information on these developments will be available at a later date.

 

The works are described

HIVESWAP is a point-and-click adventure video game series that features beautiful, hand-drawn 2D animation and a gorgeous, hyper-detailed world to fully explore. Designed with an eye toward attracting newcomers unfamiliar with the wider HOMESTUCK universe while also appealing to long-time fans, every interaction between the player and the game’s environment, no matter how minor or seemingly obscure, has a unique result. Dive into HIVESWAP and play as Joey Claire, a problem-solving teen snatched out of her own time (1994) and place (Earth) and stranded on ALTERNIA, a hostile alien planet on the brink of teen rebellion. Additional information on HIVESWAP is available at: Hiveswap.com.

Written, illustrated and animated by creator Andrew Hussie, HOMESTUCK is one of the most spectacular pop-culture phenomena of the past decade, a unique and massive internet-based hybrid work consisting of webcomics, chat logs, gifs, video games, animation and music. Launched in 2009, HOMESTUCK comprises over 8,000 pages encompassing such diverse genres such as action/adventure, sci-fi and fantasy, comedy, romance, and drama. Beloved by legions of devoted fans for its extensive world-building and engaging characters, it’s a coming-of-age story about a group of friends who start playing a mysterious new videogame that triggers the apocalypse. They can’t save the world, but they can work together to create a new universe–if they can beat the game. Additional information on HOMESTUCK is available at: Homestuck.com.



------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.
14 Sep 12:12

Otakon 2017: 15-minutes with Hidenori Matsubara

by reversethieves

This post contains spoilers for In This Corner of the World

Reverse Thieves: The MAPPA Staff at AnimeNEXT expressed a lot of passion for In This Corner of the World. What was your experience with the atmosphere surrounding the project?

Hidenori Matsubara: We were actually pressed for time while making it. I was stuck in the studio for half a year. It’s almost unethical don’t you think! [laughs] But I do think that everyone working on it had a sense of mission; that they must see it through.

Everyone working on it knew the charms of the original manga. However, we didn’t exactly think the anime would sell well. But we all believed it was a wonderful story so we continued making it. So what we thought was, even if people don’t notice the charm in it at first, as long as it was out there people would probably eventually see it and gradually recognize it. In Japan, it has won lots of awards and lots of people have recognized it.

After the panel yesterday, I noticed myself willing even more people to see it. It’s a very unique experience.

RT: You mentioned at the screening that you did a lot of research for the film. Can you tell us more about that and anything you learned that surprised you?

HM: There’s too much! I don’t know where to start from.

So it was the director who started the research. At the beginning, we did not have the funds to immediately start working, so we ended up with lots of time to research. During the movie, the director became synonymous with a researcher even more than a director.

In Japan, there were many events where we announced some of the findings from this movie. We were thinking of putting in the research as a voiceover on the DVD. But since the movie is about 2 hours and 9 minutes, we’d probably need ten times that much to get through it all. In Japan, there are ways for us to put what we found on the Internet, but over here I don’t exactly know how we would start.

It is a wartime story, but the more you find out about it the more interesting it becomes.

RT: As an artist yourself, did you connect with Suzu and the many hardships she goes through especially losing her hand?

HM: It would be horrible wouldn’t it? But I personally think Suzu would have done great drawing with her left hand. I think I’d do the same if I lost my right hand.

RT: Having spent time at Studio GAINAX in its early days, can you tell us about your experience with Hideaki Anno?

HM: Like what? Oh like maybe how he doesn’t eat meat? [laughs] But he doesn’t eat vegetables either. He’s not a vegetarian though. I think he just doesn’t like things. [laughs] I remember when I was 20 and back then I wasn’t exactly a rich person. Sometimes we would go out for ramen. And the pork slice, he’d give it to me! I remember being very happy. That is how old of buddies we are.

RT: Can you tell us if you are working on the 4th Evangelion movie?

HM: Since the project hasn’t exactly started yet, it will be in the future tense but yes, I will be part of it.


More Otakon 2017 posts:

Otakon 2017: Ani-Gamers Podcast
Otakon 2017: General Impressions
The Speakeasy #092: Otakon, More Ideon, More One Piece
Otakon 2017: Artist Alley
Otakon 2017: Panels


Filed under: Conventions, Events, Interviews, Otakon
14 Sep 12:10

Voice Actor Michael McConnohie Discusses Playing the Villain Of Hayao Miyazaki's "Lupin the 3rd: The Castle Of Cagliostro"

by news+feed@crunchyroll.com

ELEVEN ARTS and TMS Entertainment have teamed up with Fathom Events to present Hayao Miyazaki's classic Lupin the 3rd - The Castle of Cagliostro in time for the 50th anniversary of Monkey Punch's thief-adventure caper. These U.S screenings on September 14 (English dubbed) and 19 (English subtitled).  The voice of the evil Count of Cagliostro is renowned voice actor Michael McConnohie, and in preparation for tomorrow's screenings, he has offered his thoughts on voicing the classic anime villain.

 

Michael McConnohie is introduced

By all accounts, he has had an amazing career – and has worked in nearly all aspects of voice performance for entertainment, from original animation, through the birth of anime, film and TV looping, and on into today's biggest video games.  Finding a favorite one is very difficult for him because they’ve all been so different.  

 

 


“The original Transformers series had me as a blue Corvette (Tracks) and a green flying saucer (Cosmos).  There was my character Cross Country in GI Joe.  In video games some top faves are the Lich King and Kel' Thuzad in World of Warcraft, the voice of the Agency in Crackdown, Kano in Mortal Kombat, and many others,” McConnohie reminisces.

“And in anime, primarily due to Carl Macek's Streamline Pictures and Intersound, I was there when the first seeds were planted for the phenomenon we know today.  In series I've been Captain Harlock, and Rolf Emerson in Robotech.  In films everything from "D" in Vampire Hunter D, to Van Buskirk in the Lensman features ... and of course Cagliostro in Castle of Cagliostro.’”

 

McConnohie was part of Macek’s arsenal of voice actors and didn’t even have to audition-  Macek, who knew the strengths and weaknesses of all his actors, chose him to play the role.

 

Lupin, the hero of the film is a jewel thief and a flawed hero, so there were obvious challenges for McConnohie playing the true villain of the story. “Oh, it's a very important distinction -- he was a "villain," not a "bad guy."  Cagliostro was a classic villain, educated, urbane, wealthy ... and pretty much a sociopath, as all truly successful villains are.  Never saw himself as evil; just someone who deserved to get what he wanted.”

 

Amazingly, quite a few people at conventions do remember the Streamline dubs, and Cagliostro is usually right up there.  "I've autographed many, many of the original 1991 release on VHS, and of course the first DVD releases too.  Quite popular collector items."

 

 

 

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Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

14 Sep 12:09

"In This Corner of the World" Director Has Started Working on Its Extended Version

by news+feed@crunchyroll.com

In Japan, the DVD/Blu-ray of the anime film adaptation of Fumiyo Kouno's award-winning manga Kono Sekai no Katasumi ni/In This Corner of the World is set to be released tomorrow, September 15. Director Sunao Katabuchi today expressed his concern about bad reviews on Amazon and other online stores due to a lack of the film's extended version that reflected his original plan.

 

Katabuchi originally planned to make a 150-minute film on a 400 million yen budget and drew a storyboard with that length. But failing to collect enough funds, he had to cut off 30 minutes worth of scenes and completed the 129-minute film on a budget of 250 million yen. After the film achieved an unexpected box office success with 2.6 billion yen in Japan, producer Taro Maki confirmed on his Twitter in December 2016 that they received a green light for the extended version. So some fans have expected the version should be included in the DVD/Blu-ray.

 

Katabuchi thanks and apologies to the comments as below:

 

"The version to be released this time is not the extended version. We brushed the theatrical version up,

which has been screened since November 12 of last year. The film completed with this length has found

its place in many audience and has received many awards. This has already become one completed version.

The longer version based on my original storyboard will be produced as another different film than the

current one. We have already started working on it, and it just started in August. We concentrated on the

brushup work for the current version for over six months till this July. After this, we will enhance our work

more on the extended version, but it shouldn't be cheaply produced. We want to make it more carefully,

and it requires some length of time. And I have to say this again, even after the extended version is

completed, I think the current version will keep having its meaning."

 

 

 

 

 

Blu-ray special edition case

 

 

English-dubbed trailer

 

 

Source: Sunao Katabuchi Twitter

 

© Fumiyo Kouno, Futabasha/"Kono Sekai no Katasumi ni" Production Committee

 

06 Sep 13:00

Your First Girlfriend Is a Bedsheet

by news+feed@crunchyroll.com
Darylsurat

You can really spot the difference between the stories Kara decides to run with and the ones Paul selects

 

Nowadays, buying an anime DVD or BD is rarely just buying a set of discs. Stores like Gamers and Animate often enclose bromides, clear files, posters, or acrylic standees as preorder bonuses. In the cases of My First Girlfriend Is a Gal, though, dealers are going the extra mile with an actual bedsheet.

 

The @haji_GAL Twitter revealed one of 7net's bonuses for Volume 1 of the anime, coming out later this month. The two-disc set, when purchased via 7net, will include a clear poster, as well as a full-sized bedsheet featuring the heroines of the series as sexy nurses.

 

 

The set will also include a binaural audio drama CD, a thin book, new case art by the character designer, commentary, and multiple other physical and digital bonuses.

 

My First Girlfriend Is a Gal Volume 1 goes on sale September 27.

 

>> Order My First Girlfriend Is a Gal Vol. 1 from 7net

>> Watch My First Girlfriend Is a Gal on Crunchyroll


Source: Ota-Suke

 

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Kara Dennison is responsible for multiple webcomics, blogs and runs interviews for (Re)Generation Who and PotterVerse, and is half the creative team behind the OEL light novel series Owl's Flower. She blogs at karadennison.com and tweets @RubyCosmos.

06 Sep 12:59

Be as Pretty as Jackie Chan in new "Street Fighter" Lingerie

by news+feed@crunchyroll.com

 

From the team that brought you IDOLM@STER shoes and heart-breakingly beautiful Utena jewelry comes a combination of comfortable and kick-ass. CAPCOM and fashion site Super Groupies have teamed up to create Street Fighter lingerie, modeled after fan favorites Chun Li and Cammy.

 

 

The blue satin Chun Li set (three pieces) has two ribbons on the bra straps, underwire on the bra, and gold finish on the bra and skirt. Plain blue panties aren't visible, but are included to wear under the skirt.

 

Cammy's set, as one might expect, is built more for comfort, with a padded bra rather than an underwire. The moss green with red trim is evocative of her leotard, trimmed with camo edging.

 

The Chun Li set is 8,800 yen, and the Cammy set is 7,800 yen.

 

No word yet on if we'll be getting a Zangief set.

 

>> Street Fighter Lingerie Order Page

>> Watch Street Fighter II on Crunchyroll


Source: Anime! Anime!

 

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Kara Dennison is responsible for multiple webcomics, blogs and runs interviews for (Re)Generation Who and PotterVerse, and is half the creative team behind the OEL light novel series Owl's Flower. She blogs at karadennison.com and tweets @RubyCosmos.

06 Sep 00:23

Crunchyroll Adds Episode 13 of "91 Days", Season 2 of "Kingdom", and "Project Blue Earth SOS" to Anime Catalog

by news+feed@crunchyroll.com

Hello everyone! Hope you all had a restful weekend.

We have more new anime for you!

91 Days ep 13 (OVA) is now available for members worldwide except for Asia. The launch time for free members are subject to change. 



During Prohibition, the law held no power and the mafia ruled the town. The story takes place in Lawless, a town thriving on black market sales of illicitly brewed liquor. Avilio returns to Lawless after some time away, following the murder of his family in a mafia dispute there. One day, Avilio receives a letter from a mysterious sender, prompting him to return to Lawless for revenge. He then infiltrates the Vanetti family, the ones responsible for his family's murder, and sets about befriending the don's son, Nero, to set his vengeance in motion. Killing brings more killing, and revenge spawns more revenge. How will the 91-day story of these men guided by a tragic fate end?

Kingdom (Season 2) is now available for members in United States, Canada, United Kingdom, Ireland, Australia, New Zealand, South Africa.



Shin and Hyou are war-orphans in the kingdom of Qin. They dream of proving themselves on the battlefield until the day Hyou is captured by a minister. The boy manages to escape and return to his village, but he is badly injured. Shin then meets a mysterious youth who bears an eerie resemblance to Hyou—a boy who will one day become emperor!

Project Blue Earth SOS is now available for members in United States, Canada, United Kingdom, Ireland, Australia, New Zealand, South Africa.



While deranged alien forces prepare a fleet of flying saucers for the invasion of all invasions, teenage geniuses Penny Carter and Billy Kimura join forces with a clandestine secret alliance to save humanity from the extra-terrestrial helmet worms and their tentacles of doom!

31 Aug 19:54

In This Corner of The World Q&A with Masao Maruyama and Hidenori Matsubara

by news+feed@crunchyroll.com
Darylsurat

I missed this so at least someone caught it and transcribed it. It takes me a while to transcribe even a few minutes, let alone something this long. Possibly because I manually do it without any sort of speech to text tool?

As attendees of Otakon 2017 sat down to watch a special screening of In This Corner of The World, others across the country were doing the same as select theaters nationwide began showings the very same day. This wasn't the first US screening of the film since it was first released in Japan over half a year ago, but what made the event at Otakon so special were two individuals in attendance. Chairman of MAPPA and producer of the film Masao Maruyama was on stage, along with its character designer and animation director Hidenori Matsubara, to introduce the film. Below are their opening statements as well as a transcription of the post-screening panel where they discussed the production details and themes of one of the greatest movies of 2016.


 

In This Corner of The World Introduction

 

Masao Maruyama: It’s been almost a year since it was first released in Japan and we’re very fortunate that it's still playing in some theaters, it’s quite miraculous. Of course the reason why it’s been a such a miraculous product is because of the brilliant staff who have worked on it, starting with the director Sunao Katabuchi’s vision, the visuals animation director Hidenori Matsubara provided, the voice of Suzu who was played by Non, and the music by Kotringo. When we first proposed the project to be an anime adaptation, we asked for demo tapes for the music and she provided music that was so sad and melancholic that we instantly decided to go with it...


It’s been released for about a year now and it’s got so much acclaim, but the project didn’t move for about 5 years. I’ve been in the industry 40 years now and this title is the one that I’ve put the most work into and sweated the hardest to create. What was so challenging about bringing this movie to fruition was the fundraising aspect. I would go to the sponsors and bring them a proposal and they would tell me, “It was wonderful but it won’t be a hit! We don’t know if we want to put the money in. It’s not sensational enough and doesn’t have enough action!” and I said, “Well, that was the point. That’s why it’s going to be a good movie!”


That’s why it was so difficult to gather enough sponsors to put the movie together. But, on the flip side, that gave the director Katabuchi five years to perfect the storyboards and to do all the research necessary for the film. Actually, at the five year point we realized we may be able to pull it off with just half the budget we had anticipated. We cut down about 20 minutes of animation and the production time by about a year. We also had almost nothing in terms of a PR and advertising budget. When it was released it, the reason why it got around and became a hit was actually word of mouth. People said, “Let’s see it together” or, “Oh, you need to watch this!” and so it spread like wildfire. I believe that is the strength of the story.


Now it’s not just being screened in Japan but all across the world and we want to bring it to you here in America. It's thanks to the brilliance of the story, the music, the visuals, the animation, and, of course, the person who worked even harder on the films than I did standing right next to me and I’m gonna have him tell you a little bit about making the film.


Hidenori Matsubara: My turn?


I was told to talk about the challenges of making this film but, as an animator, every project is challenging. What I’d like to say it that it struck me how bizarre the timing was of bringing the film here to DC and showing it at Otakon and I have to admit I’m starting to get a little bit anxious...


Those who were extremely helpful and very kind to me were the staff of convention who would invite me and also you American fans. When I completed the film, the first thing that came to me was that we must all work and cooperate together so we never again see what is conveyed in the film. I would like you to take that from the film as well and enjoy it today.


I’m extremely happy and honored to be here today in such a timely period to be here to say hello to you. I hope you enjoy it...


(Photo credit: Evan Minto)


Post-screening Panel Opening Comments


Maruyama: I talked about this a little bit in the introduction to the film but, in 50 years I’ve been involved in animation, this may have been the longest and most difficult production.


Matsubara: Yeah... that’s pretty much it. 

 

The thing about it is, the story itself is so complex that when you ask, “What would you like to say about the film?” It’s hard to come up with a response. I could talk about what went into making the film, the process of the research, or the emotional pressure and the weight that I felt throughout that process. To be completely honest, I’m 51 but my knowledge surrounding that subject is not really in the top echelon of people in the world. In the process of it, at this point in my life, doing so much research to the point of excess really weighed heavily on me. If I overthink it, it sort of becomes a “is it good or bad?” kind of thing so I try not to think about it.

 

From my line of thinking, that sort of thing should never happen again and that’s pretty much where I ended up through that process. While making the film I was thinking, “This is still going on all over the world.” Like usual I was enjoying making the film but the remaining thought I had was that. That is why I would like everyone to see the film, to experience the idea that, even while you’re in the middle of your everyday life, disaster can fall upon you at any time. In the process of making animation you don’t often come across things that are so deep and meaningful, so in that respect it became a very important work of mine, to the point where I’m thinking, “What can I do from this point on?”


I’m just going to go back to the fun anime world, I think.


Maruyama: About 25-28 years ago, I worked on a film called Barefoot Gen. As far as films related to wartime, I’ve probably made the most films related to that topic so far. Even among works that depict WWII and Hiroshima, it’s kind of rare to see the town as it was. In the process of research for this film, the director Katabuchi-san went back and forth between Tokyo and Hiroshima countless times, to the point where I began asking “maybe you don’t need to go back and forth that much?” but it resulted in a very realistic depiction, probably the most realistic depiction, of Hiroshima to date. That’s the result of Katabuchi-san’s endless research. 

 

I think it’s due to the undying passion of Katabuchi-san and his love for the original work by Kono-san. It was that passion that made up 90% of the love that went into this film.


Matsubara: His research went to the point where he researched each house that was destroyed in the bombing and could discuss it in such vivid detail that you’d think he lived there at that time.


It might be easy for a Japanese audience to recognize, but not so for an American audience. In the first five minutes or so, there is a scene where Suzu goes to the market in town. You might not realize it, but that town is now the Atomic Bomb National Park. There is nothing there but a park and the dome of the building that’s in the scene. One of our first original projects, to try and recreate that town as it existed prior to disappearing. Katabuchi-san relentlessly asked people who lived through the bombing, who at the time were maybe between 5-7, and had survived because they been removed and sent to the country to get them away from the bombings. He asked them for as many details as they could remember.


It was during that time that he was doing that research that we didn’t have very much money, so it was 4-5 years that we didn’t have any guarantee it would be made. While that was going on, the people who I was interviewing, their age was getting around to the point where it was uncertain if they’d be around to see the final product. It was out the intense intent to make something out of this project before those people passed away that we made the first 10 minutes of the film and that is what we used for the crowdfunding project.


It was, for the time being at least, about being able to recreate the town through animation for the people who lived there. Working so hard to make sure we could get that done and show those people was our major driving goal. Thanks to the fact that we were able to show it to backers as a proof of concept was what led to us being able to make the movie, but when we were making that there was no guarantee the movie would be made at all. That’s one of the difficulties we faced.


Maruyama: The first couple years of planning, we were really intent on the recreation. That was our goal to the point where it was recreation and not imagination. It became about “what was in this place where nothing is now? What were things made of? What did they feel like? Was the handrail on this staircase made of wood or marble?” It’s not imagined, it’s all based on real research. In the scene where Suzu is picking weeds and grasses, we ran out and got all that vegetation, made the food, and tried to eat everything that they ate. We tried to live it.


One of the reasons it took so long was due to not having the money to make the film and one of the reasons for that was because, whenever there is a film about wartime, it’s all about “how sad is it? Will it make you cry? How emotionally moving is it?” Whenever we got that question, we would answer that we’re not really looking to make a movie that’s crushingly sad and depressing, we’re looking for is to make a movie that’s about everyday life and what it’s like to live through that sort of thing. Whenever we said that we were met with “oh, nobody’s interested in that. We wouldn’t fund that.” That’s where all the initial troubles came from.


What we were really striving for were the details of everyday life. It might come off as a little bit bland and sometimes a little bit boring, but what we were looking for was the reality of what it was like for the people living during that time. Maybe a little bit funny at times, but never too sad. It was that passion that Katabuchi-san brought and that’s what made the project for us. It might be an animation what we were trying to shoot for was that it was no lie. It wasn’t made up. It was very real.


While we were making it, we were really wondering how it was going to be received. We really didn’t have much in the way of advertisement, we didn’t have any press conferences, so we were really interested in what people would think of it.


Being involved from the very beginning, it’s very hard for me to see a film for the first time when it's completed and appreciate it because I know everything that went into it. However, when I first saw this film, it was overwhelming to see it completed and know that it was done and that it existed. I just couldn’t stop crying. That’s a very rare thing, being so involved as a creator.  One of the reasons it was such a powerful, moving experience was because, at least three times I sat down with the director and said “maybe we can’t get this film made. Maybe it won’t ever be finished. What can we do?” To see it exist, moved me to tears. It’s probably the most complete film that I’ve made in my 50 years in animation.


(Photo Credit: Evan Minto)


Q&A


Carl Horn (Dark Horse): I think it is a profoundly tragic film but it’s not the kind of tear-jerker or melodrama you were talking about when you were having difficulty getting financing. If you want to sincerely appreciate what happened at Hiroshima, you have to understand what happened to the people's ordinary lives, what those people’s lives were like, and you have to respect that. This is what this film does that makes it so profound. It says “what was lost? Who were these people? What were these houses?” and that makes it a much more sincere film about what happened that almost any film I’ve ever seen.


Maruyama: The process of recreating Hiroshima was a definitely big part of it. It might seem a little bit bland, but the main focus of the film being the city of Kure, and not Hiroshima, was always a central part of it. Asking what could we do to make the lives of everyone who lived in Kure, which was a famous military installation, real for everyone.


Carl Horn: I actually learned about Kure from reading the manga Barefoot Gen, because he talks quite a bit about it and the bombing that happened there.


Caitlin Moore (HeroineProblem): The realism of the setting and research worked well with how the characters were presented. If you have even well-written characters in vague settings or very realistic settings with stereotypical characters, it can feel false. I feel the characters were written with a lot of nuance. Together with the research of the setting it felt like people who really lived and existed. I felt like I knew Suzu.


Maruyama: If Suzu was alive now she’d be 92 or 93. It’s one of the things that the director Katabuchi-san is always talking about. If they were alive today.


Matsubara: It was definitely exactly like you said. With that intent of making Suzu real, Katabuchi-san spent so much time researching the city. That was very important to him. Whenever he’s talking about Suzu, he always talks about her as if she was real. Everyone gets drawn into that. It’s one of those things where we have to step back and remind ourselves she’s a fictional character. That’s the extend of the reality that he put into even discussing that character. It was with that intent that he spent so much time researching, to keep it from feeling false. Right now he acts very much like a historian.


Maruyama: He was making it with the intent that people could go into the town of Kure, or perhaps even Tokyo, and expect to see a 92-year-old woman missing an arm and still drawing.


I was at the convention  AM² in 2011. At that time there was a screening of My My Miracle, which had no subtitles or anything. Even though there was no subtitles I was happy to see it. It was right after that screening that you announced that you were forming MAPPA. I heard about that at that point in time and we also learned that this movie was in the works. Being able to see it now, I was very moved not only by the film but everything that was put into it...


Maruyama: I worked with Katabuchi-san for a number of projects, one of them being Black Lagoon,which was very intense project. From that point, we went on to work on My My Miracle. That’s a movie that I hold very dear to my heart, although it wasn’t much of a commercial success. I’ve always wondered why such a great film didn’t make a bigger splash. I wonder if we didn’t work hard enough to make you want to see it maybe? I reflected on that while we were making this movie. The driving theme for this movie was not to make something that would be expected, but to create something that was fully realized that we had made very carefully.


Actually, Suzu is the same generation as the protagonist in My My Miracle. We kind of consider it a connected work in a way, where In This Corner of the World is 30 years previous and exists the same idea. If we think back on it, I’ve been working with Katabuchi-san on this movie for over 10 years.


It’s hard not to feel like the characters are alive... I wonder about the fates of the characters after the movie. Did Sumi ultimately survive radiation sickness? Did Suzu ultimately learn how to draw again with her left hand?


Matsubara: *Puts his head in his hands* I forgot.


Maruyama: Her name appears in the manga but never in the movie.


Did she survive?

 

Maruyama: I believe so...


Matsubara: … She did not....


Did Suzu learn how to draw again?


Maruyama: I would like to think so.


Matsubara: As long as you train with your left hand there shouldn’t be a problem. It’s just drawing.


I’m both Korean and American, so I had a lot of conflicting feelings about the film, especially toward the end. How much consideration was taken toward how foreign audiences would perceive the film? Did it affect the final product or did you feel you had met your vision of what you wanted the film to be?


Matsubara: It’s not like that wasn’t taken into consideration, but it was also one of those things where we were looking at what the reactions might be. We wanted to make sure the author's original vision was met was very important. It was a very basic consideration that we would be taking it abroad and showing it to foreign audiences, but I really feel like if we took all that into consideration we wouldn’t be able to meet all our goals. I feel like it’s a really good thing to be given the opportunity to face your feelings and reflect.


Maruyama: We didn’t think about it as a victim versus perpetrator dynamic. It seems like a lot of wartime movies are always divided into victim and aggressor, so we avoided trying to make that the case in that movie.


A common depiction in western movies is the spectacle of explosions, turning destruction into entertainment. I think a really important part of what made this movie emotionally intense is that the bombs dropping wasn’t turned into a spectacle and I thank you for that...


Matsubara: That was in part due to the original work by Kono-san taking that stance. We also feel the same way, but that was on of the things that lead to it becoming an essential part of the film. It starts with the idea that, even in times of war, people will laugh and fall in love. One of the things that I realized is that I haven’t seen many films that deal with what happens to the people that aren’t fighting. How does the fighting affect them and what do they lose as a result of it? It’s sort of an overshot theme so it was meant alot to touch on that subject.


One of the true jobs of a historian was to get a sense of what life was like in the past so the rest of us can understand how people of the time experienced it. That’s one of the major things that impressed me… What’s really history is what happens to the everyday people.


Maruyama: In the process of researching all this and obtain that feeling of what it’s like to live through that sort of period, we experienced the 3/11 earthquake I’m sure you’re all familiar with that led to Fukushima. It was an event that allowed us to examine what it’s like to live through disaster and losing everything. The feeling of loss and your whole life meaning nothing.


Peter Fobian (Crunchyroll): One of the things I really noticed about the movie was the authenticity and, from your own statements, it sounds like there was a lot of research done to make everything authentic to that time period. I noticed the visuals of violence, however, were very surreal and impressionistic. I wanted to know how you came to that decision and what the intentions were behind it?


Matsubara: One of the main contributors to that was that it’s the story told from the perspective of Suzu and her memory, the way that she experienced everything. So, in order to do that, we had to make it less about what kind of battle happened or being overly detailed about what it looked like after the bomb dropped, it was about what war took from the normal person. So, from the filter of Suzu, that’s what led to that kind of expression being used.


I do feel like it was quite graphic, though. Actually, when we were about 90% done with the film we had gone through everything. We were about ready to go, then Katabuchi started saying “I don’t want to release this film.” As far as the illustrations and the way that it’s expressed, it looked like everybody was kind of happy go lucky about their life, but when you take that cute surface off of the film, there’s very little salvation to be found. If you really think about it, towards the end, nothing really good ever happens to Suzu. For that reason the ending is different than the manga. We ended with overtones of the war orphan Suzu adopts and grows up and contains a bit of hope for the future. That was an original piece Katabuchi-san added to the film.


That was what allowed him to ground himself and make it to premiering the film. That’s how heavy it was to everybody involved. In the blogosphere, there’s a lot of people who really do take a lot of cuteness off of the film when assessing it. There’s a lot of people who really take it as quite a tragic story, quite a horrendous story. That might be the truth to be found in the film, but that wasn’t our intention. There’s a lot of different ways to view this film.


In all my years of being involved in animation, this may be the first time I thought “I want people all over the world to see this film,” so if you have any friends who might like to see this film, please spread the word!

---

Peter Fobian is an Associate Features Editor for Crunchyroll and author of Monthly Mangaka Spotlight. You can follow him on Twitter @PeterFobian.

31 Aug 18:31

Unison Square Garden Returns to Perform Opening for Blood Blockade Battlefront & Beyond Anime

Darylsurat

THE RETURNING CAST DOES NOT INCLUDE BLITZ T. "LUCKY" ABRAMS, THIS HAD BETTER JUST BE AN OVERSIGHT DON'T YOU TELL ME AKIO OTSUKA ISN'T AVAILABLE

Group performed 1st season's ending theme
28 Aug 14:24

YOU Wa SHOCK! "Yakuza" Studio Reveals "Fist of the North Star" Game

by news+feed@crunchyroll.com

The studio behind the Yakuza series revealed their new game, and it's a DOOZY. From the team that brought you the dynamic, ass-kicking, dance-club-ruling adventures of Kazuma Kiryu comes Hokuto ga Gotoku, which, OH YES, is a Fist of the North Star game. It's currently in the works for PS4 with a 2018 release planned for Japan.

 

Kazuma Kiryu himself, Takaya Kuroda, will voice Kenshiro in the action-adventure game, which has an original story set in the entertainment district known as Eden. Hope flourishes in the domed city, but what fate (and buckwild violence) awaits Kenshiro in this mysterious city of miracles? 

 

Announcement trailer: 

 

Via Gematsu

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox.

28 Aug 14:23

Crunchyroll Cooks Up Culinary Action with 3rd Season of "Food Wars!"

by news+feed@crunchyroll.com

 

The budding chefs of Tōtsuki Culinary Academy will face an entirely new set of challenges in Food Wars! The Third Plate, the 3rd season of the TV anime adaptation based on the gourmet battle manga written by Yūto Tsukuda and illustrated by Shun Saeki, which is coming the Crunchyroll in October of 2017.

 

 

Like the previous two seasons of Food Wars! Shokugeki no Soma, Food Wars! The Third Plate is directed by Yoshitomo Yonetani and features animation by J.C. Staff. The series debuts on Japanese TV in October of 2017, and it will also be part of Crunchyroll's Fall 2017 simulcast line-up. Crunchyroll describes the story of Food Wars! Shokugeki no Soma as follows:


Shokugeki no Soma centers on Yukihira Soma, a middle school student who is determined to surpass his father’s culinary skills. One day, his father decides to close down their family restaurant and hone his skills in Europe. Before leaving he enrolls Soma in an elite culinary school that is extremely difficult to enter with a graduation rate of only 10 percent. Will Soma be able to improve his skills, or will the kitchen prove to be too hot?

 

Paul Chapman is the host of The Greatest Movie EVER! Podcast and GME! Anime Fun Time.

27 Aug 17:15

"Street Fighter V" Introduces Newcomer Menat to the Roster

by news+feed@crunchyroll.com

Another new challenger is on the way to Street Fighter V! This time it's a newcomer named Menat, and you can see her in action in the introduction trailer below.

 

 

Menat will be available starting on August 29. 

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox.

24 Aug 13:03

JAM Project's Hiroshi Kitadani Takes Break Due to Hearing Issue

by news+feed@crunchyroll.com
Darylsurat

Can't believe Gerald's shirt was so loud that...

 

JAM Project member and One Piece theme singer Hiroshi Kitadani has announced to his fans that he will be taking a break from performing, due to being hospitalized for sudden-onset hearing issues.

 

Dani, who was recently at Otakon's Anisong World Matsuri, reported via the SolidVox blog that his upcoming birthday concert at Mame Romantic will be postponed indefinitely. Reservations for the postponed show will be accepted for the rescheduled performance. Refunds will be available from August 24-31 for those who prefer to cancel their tickets. The page also 

 

The singer expressed regret that he won't be able to see his fans this week, but assured them that he will be receiving daily treatment. Our best wishes are with him for a full and speedy recovery.

 

>> Official Hiroshi Kitadani Website


Source: SolidVox.jp

 

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Kara Dennison is responsible for multiple webcomics, blogs and runs interviews for (Re)Generation Who and PotterVerse, and is half the creative team behind the OEL light novel series Owl's Flower. She blogs at karadennison.com and tweets @RubyCosmos.

23 Aug 18:05

Crazy Trump Supporter Panel: 'Charlottesville Was A Set-Up'

by John Amato
Darylsurat

"Where are you getting your evidence?"
"A lot of it on Facebook."
"You saw something on Facebook."
Another Trump supporter agreed and said, "Yes." He discussed an Antifa ad on Craigslist.

This represents 33-45% of the nation and we should keep this in mind when Zuckerberg decides he wants to run for President next election

Crazy Trump Supporter Panel: 'Charlottesville Was A Set-Up'

During a CNN Trump supporter panel, one guest claimed the man who murdered Heather Heyer had a panic attack, while another said the Charlottesville protest was all a set up by people "who want to derail our president."

Host Alisyn Camerota tried to get them to admit that all Trump had to do was denounce the racist groups, but the panel brought up Antifa to justify his "many sides" allegations.

When Camerota brought up the murder of Heather Heyer, Trumper Daphne Goggins said she didn't know who killed her, "because it hasn't been investigated yet."

Camerota said, "But we know who the suspect is."

Goggins, "I don't trust anything that the news media says anymore and the fact of the matter is, we haven't heard from this young man -- when I first heard this, me, myself, I'll tell you, some stuff ran through my mind. I'm like, maybe he had a panic attack."

Camerota said, "Why are you giving him a pass?

"I'm not giving him a pass."

"Why are you thinking a white supremacist had a panic attack?"

Goggins, "How can he be a white supremacist of anything when he's 20 years old?"

Next up was a Trumper who claimed the entire Charlottesville protests and violence was a set-up by somebody "to make Trump look bad."

L.A. Key said, "I think a great portion of it is a conspiracy. I think it was a setup."

"From whom?"

read more

23 Aug 13:42

Shep Smith Had No F*cks To Give While Covering The Eclipse

by Karoli Kuns
Darylsurat

At the very least, this pose being forever associated with Jeb Bush is a small consolation

Shep Smith Had No F*cks To Give While Covering The Eclipse

Apparently Shep Smith was not happy about having to cover the eclipse today, or else he just felt like perhaps there was too much hype or some such, but here's a highlight reel of his snark.

From science to MSNBC, no one escaped unscathed, but we suspect the meme machine will be fired up and in full-throated glory after this.


23 Aug 13:30

Arizona GOP Uses 90's Sitcom With Margaret Cho To Represent Diversity

by Scarce
Arizona GOP Uses 90's Sitcom With Margaret Cho To Represent Diversity

I suppose since they couldn't find any real Asians they figured some tv Asians would do the trick, literally. The image on their website has since been removed, and an apology was given, but this sort of thing keeps happening with stock images of various minorities used by the White Power party.

Compounding the problem, comedian Margaret Cho herself has been a vocal critic of the GOP, calling them "a nightmare".

Source: Vice News

Margaret Kim is an Asian American. She’s definitely not a Republican. She’s also not… real. But that hasn’t stopped the Arizona Republican party from using Kim, the 1994 sitcom alter ego of living, Republican-loathing comedienne Margaret Cho, as an example of its diverse support.

The cast photograph of “All-American Girl” is prominently featured on the Arizona Republican Party’s official website with the caption “Asian Americans,” and sits on a page declaring that the political party will never “demand special rights for certain races, push policies that favor members of one group over another, or single out certain ethnic or social groups with the promise of special favors or political privileges.”

The image has since been removed.

read more