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29 Oct 23:41

Get A Look at Tor.com Publishing’s Early 2019 Titles!

The weather is finally cooling down at Tor.com’s home base in New York, and we’re itching to curl up under our blankets with a good book or two, or maybe even eleven… Below, check out the cover designs and descriptions for all the novellas and novels that Tor.com Publishing will be bring out in Winter 2019, from January through April. Plus, we’ve got 5 new ebook bundles—each compiled by one of our editors—featuring some of our favorite previously published titles!

It’s an exciting new season for us—we’re visiting goblin markets, navigating a magical Milan, and solving a paranormal mystery or two!

 

In an Absent Dream (Wayward Children #4)

Written by Seanan McGuire
Cover art by Robert Hunt
Cover design by Fort
Available January 8th, 2019

What’s it about?

A stand-alone fantasy tale from Seanan McGuire’s Alex award-winning Wayward Children series, which began with Every Heart a Doorway. This fourth entry and prequel tells the story of Lundy, a very serious young girl who would rather study and dream than become a respectable housewife and live up to the expectations of the world around her. As well she should.

When she finds a doorway to a world founded on logic and reason, riddles and lies, she thinks she’s found her paradise. Alas, everything costs at the goblin market, and when her time there is drawing to a close, she makes the kind of bargain that never plays out well.

Buy In An Absent Dream from:


 

All Systems Red (The Murderbot Diaries #1 — Hardcover)

Written by Martha Wells
Cover art by Jamie Jones
Cover design by Christine Foltzer
Available January 22rd, 2019

What’s it about?

In a corporate-dominated spacefaring future, planetary missions must be approved and supplied by the Company. Exploratory teams are accompanied by Company-supplied security androids, for their own safety.

But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern.

On a distant planet, a team of scientists are conducting surface tests, shadowed by their Company-supplied ‘droid—a self-aware SecUnit that has hacked its own governor module, and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, all it really wants is to be left alone long enough to figure out who it is.

But when a neighboring mission goes dark, it’s up to the scientists and their Murderbot to get to the truth.

Buy All Systems Red: The Murderbot Diaries from:


 

Vigilance

Written by Robert Jackson Bennett
Cover art by Brian Stauffer
Cover design by Christine Foltzer
Available January 29th, 2019

What’s it about?

The United States. 2030. John McDean executive produces “Vigilance,” a reality game show designed to make sure American citizens stay alert to foreign and domestic threats. Shooters are introduced into a “game environment,” and the survivors get a cash prize.

The TV audience is not the only one that’s watching though, and McDean soon finds out what it’s like to be on the other side of the camera.

Buy Vigilance from:


 

Your Favorite Band Cannot Save You

Written by Scotto Moore
Cover photo © Shutterstock
Available February 5th, 2019

What’s it about?

I was home alone on a Saturday night when I experienced the most beautiful piece of music I had ever heard in my life.

Beautiful Remorse is the hot new band on the scene, releasing one track a day for ten days straight. Each track has a mysterious name and a strangely powerful effect on the band’s fans.

A curious music blogger decides to investigate the phenomenon up close by following Beautiful Remorse on tour across Texas and Kansas, realizing along the way that the band’s lead singer, is hiding an incredible, impossible secret.

Buy Your Favorite Band Cannot Save You from:


 

The Test

Written by Sylvain Neuvel
Cover design by Jonathan Gray
Available February 12th, 2019

What’s it about?

Britain, the not-too-distant future.

Idir is sitting the British Citizenship Test. He wants his family to belong.

Twenty-five questions to determine their fate. Twenty-five chances to impress. When the test takes an unexpected and tragic turn, Idir is handed the power of life and death.

How do you value a life when all you have is multiple choice?

Buy The Test from:


 

The Haunting of Tram Car 015

Written by P. Djéli Clark
Cover art by Stephan Martinere
Cover design by Christine Foltzer
Available February 19, 2018

What’s it about?

Cairo, 1912: The case started as a simple one for the Ministry of Alchemy, Enchantments and Supernatural Entities—handling a possessed tram car.

Soon, however, Agent Hamed Nasr and his new partner Agent Onsi Youssef are exposed to a new side of Cairo stirring with suffragettes, secret societies, and sentient automatons in a race against time to protect the city from an encroaching danger that crosses the line between the magical and the mundane.

Buy The Haunting of Tram Car 015 from:


 

Alice Payne Rides (Alice Payne #2)

Written by Kate Heartfield
Cover art by Cliff Nielsen
Cover Design by Christine Foltzer
Available March 5th, 2019

What’s it about?

After abducting Arthur of Brittany from his own time in 1203, thereby creating the mystery that partly prompted the visit in the first place, Alice and her team discover that they have inadvertently brought the smallpox virus back to 1780 with them.

Searching for a future vaccine, Prudence finds that the various factions in the future time war intend to use the crisis to their own advantage.

Can the team prevent an international pandemic across time, and put history back on its tracks? At least until the next battle in the time war…

Buy Alice Payne Rides from:


 

Permafrost

Written by Alastair Reynolds
Cover design by Jamie Stafford-Hill
Photographs by Tim Robinson/Arcangel Images and mahos/Shutterstock
Available March 19th, 2019

What’s it about?

2080: at a remote site on the edge of the Arctic Circle, a group of scientists, engineers and physicians gather to gamble humanity’s future on one last-ditch experiment. Their goal: to make a tiny alteration to the past, averting a global catastrophe while at the same time leaving recorded history intact. To make the experiment work, they just need one last recruit: an ageing schoolteacher whose late mother was the foremost expert on the mathematics of paradox.

2028: a young woman goes into surgery for routine brain surgery. In the days following her operation, she begins to hear another voice in her head… an unwanted presence which seems to have a will, and a purpose, all of its own – one that will disrupt her life entirely. The only choice left to her is a simple one.

Does she resist… or become a collaborator?

Buy Permafrost from:


 

Miranda in Milan

Written by Katharine Duckett
Cover art and design by David Wardle
Available March 26th, 2019

What’s it about?

After the tempest, after the reunion, after her father drowned his books, Miranda was meant to enter a brave new world. Naples awaited her, and Ferdinand, and a throne. Instead she finds herself in Milan, in her father’s castle, surrounded by hostile servants who treat her like a ghost. Whispers cling to her like spiderwebs, whispers that carry her dead mother’s name. And though he promised to give away his power, Milan is once again contorting around Prospero’s dark arts.

With only Dorothea, her sole companion and confidant to aid her, Miranda must cut through the mystery and find the truth about her father, her mother, and herself.

Buy Miranda in Milan from:


 

Perihelion Summer

Written by Greg Egan
Cover art and design by Drive Communication
Available April 16th, 2019

What’s it about?

Taraxippus is coming: a black hole one tenth the mass of the sun is about to enter the solar system.

Matt and his friends are taking no chances. They board a mobile aquaculture rig, the Mandjet, self-sustaining in food, power and fresh water, and decide to sit out the encounter off-shore. As Taraxippus draws nearer, new observations throw the original predictions for its trajectory into doubt, and by the time it leaves the solar system, the conditions of life across the globe will be changed forever.

Buy Perihilion Summer from:


 

Ragged Alice

Written by Gareth L. Powell
Cover design by Fort
Cover photo © Andrew Davis/Trevillion Images
Available April 23rd, 2019

What’s it about?

A small Welsh town. A string of murders. And a detective who can literally see the evil in people’s souls.

Orphaned at an early age, DCI Holly Craig grew up in the small Welsh coastal town of Pontyrhudd. As soon as she was old enough, she ran away to London and joined the police. Now, fifteen years later, she’s back in her old hometown to investigate what seems at first to be a simple hit-and-run, but which soon escalates into something far deadlier and unexpectedly personal—something that will take all of her peculiar talents to solve.

Buy Ragged Alice from:


 

Tor.com Publishing Editorial Spotlight #1: A Selection of Novellas

Edited by Carl Engle-Laird
Cover design by Esther Kim
Available January 22, 2019

A curated selection of novellas by Tor.com Publishing editor Carl Engle-Laird, featuring:

  • The Black Tides of Heaven by JY Yang
  • Runtime by S.B. Divya
  • The Sorcerer of the Wildeeps by Kai Ashante Wilson
  • Killing Gravity by Corey J. White
  • The Murders of Molly Southbourne by Tade Thompson

Buy Tor.com Publishing Editorial Spotlight #1 from:


 

Tor.com Publishing Editorial Spotlight #2: A Selection of Novellas

Edited by Lee Harris
Cover design by Esther Kim
Available February 26, 2019

A curated selection of novellas by Tor.com Publishing editor Lee Harris, featuring:

  • Binti by Nnedi Okorafor
  • Witches of Lychford by Paul Cornell
  • Dusk or Dark or Dawn or Day by Seanan McGuire
  • All Systems Red by Martha Wells
  • The Atrocities by Jeremy C. Shipp

Buy Tor.com Publishing Editorial Spotlight #2 from:


 

Tor.com Publishing Editorial Spotlight #3: A Selection of Novellas

Edited by Ellen Datlow
Cover design by Esther Kim
Available March 12, 2019

A curated selection of novellas by Tor.com Publishing editor Ellen Datlow, featuring:

  • The Ballad of Black Tom by Victor LaValle
  • The Twilight Pariah by Jeffrey Ford
  • Mapping the Interior by Stephen Graham Jones
  • Gods, Monsters, and the Lucky Peach by Kelly Robson

Buy Tor.com Publishing Editorial Spotlight #3 from:


 

Tor.com Publishing Editorial Spotlight #4: A Selection of Novellas

Edited by Ann VanderMeer
Cover design by Esther Kim
Available April 9, 2019

A curated selection of novellas by Tor.com Publishing editor Ann VanderMeer, featuring:

  • Mandelbrot the Magnificent by Liz Ziemska
  • The Warren by Brian Evenson

Buy Tor.com Publishing Editorial Spotlight #4 from:


 

Tor.com Publishing Editorial Spotlight #5: A Selection of Novellas

Edited by Jonathan Strahan
Cover design by Esther Kim
Available April 30, 2019

A curated selection of novellas by Tor.com Publishing editor Jonathan Strahan, featuring:

  • The Dream-Quest of Vellitt Boe by Kij Johnson
  • Passing Strange by Ellen Klages
  • Agents of Dreamland by Caitlin R. Kiernan
  • Proof of Concept of Gwyneth Jones
  • Time Was by Ian McDonald

Buy Tor.com Publishing Editorial Spotlight #5 from:

13 Oct 13:19

Read the First Two Chapters of In an Absent Dream, Seanan McGuire’s New Wayward Children Novella

by Seanan McGuire

Lundy is a very serious young girl who would rather study and dream than become a respectable housewife and live up to the expectations of the world around her. As well she should.

When she finds a doorway to a world founded on logic and reason, riddles and lies, she thinks she’s found her paradise. Alas, everything costs at the goblin market, and when her time there is drawing to a close, she makes the kind of bargain that never plays out well.

In an Absent Dream is a stand-alone fantasy tale from Seanan McGuire’s award-winning Wayward Children series, which began with Every Heart a Doorway. Available January 8, 2019 from Tor.com Publishing.

 

 

Chapter 1
A Very Ordinary Garden

1964

In a house, on a street, in a town ordinary enough in every aspect to cross over its own roots and become remarkable, there lived a girl named Katherine Victoria Lundy. She had a brother, six years older and a little bit wild in the way of boys who could look over their shoulders and see the shadow of a war standing there, its jaws open and hungry. She had a sister, six years younger and a little bit shy in the way of children who had yet to decide whether they would be timid or brave, kind or cruel. She had two parents who loved her and a small ginger cat who purred when she stroked its back, and everything was lovely, and everything was terrible.

Like the town where she lived, where she had been born, and where she was beginning to feel, in a slow and abstract way, that she would someday die, Katherine—never Kate, never Kitty, never anything but Katherine, sensible Katherine, up-and-down Katherine, as dependable as a sundial whittling away the summer afternoons—was ordinary enough to have become remarkable entirely without noticing it. Had she been pressed on the matter she might, after protesting that there was nothing remarkable about her, have suggested her own sixth birthday as the moment of the twist.

We must go back a little beyond the beginning, then, to learn; to observe. What are we here for, after all, if not for that? So:

Little Katherine, her mother’s belly round and ripe as a Halloween pumpkin, bulging with the impending harvest of her sister, sitting prim at the picnic table her parents have set up in the backyard. There is a cake, slightly lopsided, frosted in lemon buttercream that smells sweet and sour in the same breath, impossibly tempting and glittering with sugar crystals. There are gifts, a small pile of them, wrapped in brightly colored paper recycled from other birthdays, other holidays. There is her brother, twelve years old and eyeing the cake with a pirate’s hunger, ready to pillage its depths the second he is given leave. There are so many things here, paper streamers and smiling parents and the distant scent of bonfires burning in the fields. There are so many things that it would be easy to miss what should be obvious: to miss what isn’t here.

There are no other children. There is Katherine, and there is her brother, who has somehow already gotten frosting on the tip of his nose, and that is where it stops. As if to add insult to injury, the sound of laughter drifts over the fence from a neighbor’s yard, where half a dozen children from Katherine’s school have gathered to play. If not for the tempting lure of cake, her brother would already be out the gate and gone, off to join what sounds like a far better party.

Buy it Now

Her father, who is principal of the local elementary school, scowls at the fence but says nothing. He believes there is no malice in the timing of this event, that Katherine, overcome by the shyness that sometimes consumes children her age, failed to hand out invitations. He has even seen a few of them, ripped in half and stuffed into the kitchen garbage, where a cascade of eggshells and coffee grounds was not quite enough to hide them. He thinks this has nothing to do with him, with the way he enforces discipline and guides his students with a heavy, steady hand. After all, Katherine’s older brother had birthday parties, and they were well attended by his peers.

(The fact that he became principal two years ago, and that his son has not requested a party since, only the company of a few beloved chums and an afternoon at the movies or the carnival, does not occur to him.)

Her mother, who is so pregnant that her world has narrowed and widened at the same time, becoming a funhouse tunnel through which she must pass before she can be rewarded with a baby’s cry and the sweet simplicity of raising an infant, an innocent babe who will not yet share the trials and tribulations of the older children, has a better idea of what her husband’s job has meant for her daughter’s friendships. She remembers sweetly smiling children with sticky fingers, trailing along in a pack, Katherine never at the head or the rear, but somewhere in the comfortable, unremarkable middle. She remembers when they stopped coming around.

(She remembers, but she has a house to keep and a baby to bear, and somehow calling their mothers and finding back alleys into camaraderie has never been enough of a priority to nudge her into action. There are only so many hours in the day.)

The year is 1962. Katherine is six years old, two years after the doorbell stopped ringing in her name, two years away from the door we have come to see swing open. There is a choice here, hanging like smoke in the autumn air. She can cry for the friends she doesn’t have, mourn for the games she isn’t playing, or she can let them go. She can be the kind of girl who doesn’t need anyone else to keep her happy, the kind of girl who smiles at adults and keeps her own company. She can be content.

“Blow out the candles, Katherine,” urges her father, and she does, and she’s happy. She’s happy.

There: that wasn’t so difficult, and it mattered. Small things often do. A single pebble in the road can go unnoticed until it becomes stuck inside a horse’s hoof, and then oh, the damage it can do. This was a pebble; this was where things began the slow, stony process of changing.

Katherine walked away from her sixth birthday party with a smile on her face and the scent of lemon frosting clinging to her fingers, the ghost of sugar once enjoyed. She understood now, that the other children weren’t coming; that they would always be shadowy voices on the other side of a fence, refusing to let her through, refusing to let her in. She understood that she had, for whatever reason, been rejected from their society, and would not be readmitted unless something fundamental in the world chose to shift in its foundations, widening itself, rebirthing her into someone they could care for.

But she didn’t want to be someone they could care for. She didn’t want to be a Kate or a Kitty or even a Kat—all perfectly lovely, serviceable names, for perfectly lovely, serviceable people. People she already knew, at six years of age, that she didn’t want to be. She was Katherine Lundy. Her family loved her as Katherine Lundy. If the children in the yard next door or on the playground couldn’t find her worth loving the same way, she wasn’t going to change for them.

If this seems unusually mature for a child of six, it is, and it is not. Children are capable of grasping complex ideas long before most people give them credit for, wrapping them in a soothing layer of nonsense and illogical logic. To be a child is to be a visitor from another world muddling your way through the strange rules of this one, where up is always up, even when it would make more sense for it to be down, or backward, or sideways. Yet children can see the functionality of grief or understand the complexities of a parent’s love without hesitating. They find their way through. They deduce. Katherine had deduced, when the other children called her snobby or mean for not wanting them to cut her name short, when they had told her they couldn’t play with her because her daddy was the boss of their teacher and she would be a snitch someday, wait and see, that they weren’t going to change their minds about her.

Katherine was also, in many ways, a remarkable child. All children are: no two are sliced from the same clean cloth. It is simply that for some children, their remarkable attributes will take the form of being able to locate the nearest mud puddle without being directed toward it, even when there has been no rain for a month or more, or being able to scream in registers which cause the neighborhood bats to lose control of themselves and soar into kitchen windows. Katherine’s remarkability took the form of a quiet self-assuredness, a conviction that as long as she followed the rules, she could find her way through any maze, pass cleanly through any storm.

She was not the type to seek adventure, no, but she was well-enough acquainted with the shapes it might take. Shortly after the birthday where she had blown out the candles and made her choices, she discovered the pure joy of reading for pleasure, and was rarely—if ever—seen without a book in her hand. Even in slumber, she was often to be found clutching a volume with one slender hand, her fingers wrapped tight around its spine, as if she feared to wake into a world where all books had been forgotten and removed, and this book might become the last she had to linger over.

In the way of bookish children, she carried her books into trees and along the banks of chuckling creeks, weaving her way along their slippery shores with the sort of grace that belongs only to bibliophiles protecting their treasures. Through the words on the page she followed Alice down rabbit holes and Dorothy into tornados, solved mysteries alongside Trixie Belden and Nancy Drew, flew with Peter to Neverland, and made a wonderful journey to a Mushroom Planet. Her family was reasonably well-off, and there was no shortage of books, either through the shops or the library, which seemed to be entirely without limits.

Two years trickled by, one page at a time. Had she been someone else’s daughter, she might have found herself the butt of cruel jokes played by her peers, called “suck-up” or even the newly coined and hence still-cruel “nerd.” But her father was the principal, and the other children understood very well that the place for casual cruelty was outside his field of vision: the worst she was ever called where anyone might hear was “teacher’s pet,” which she took, not as an insult, but rather as a statement of fact. She was Katherine, she was the teacher’s pet, and when she grew up, she was going to be a librarian, because she couldn’t imagine knowing there was a job that was all about books and not wanting to do it.

No one ever asked if she was happy. It was evident enough that she was, that she had made her choices and set her courses even before she understood what they were, and if her mother sometimes wished that Katherine had more friends—or that she were more interested in babies than books, since it would have been nice to have some help around the house—she never said so. She loved the daughter she had, books and soft strangeness and rigid adherence to the rules and all. Katherine wasn’t lonely. That was all that mattered.

(Her father, it may be noted, wished nothing for his daughter, because he saw nothing strange about the way she was shaping herself, inside the soft walls of her upbringing. Her brother was playing peewee baseball and trading cards; her younger sister was talking and walking and doing all the other things one expects from a toddler trending into childhood. Katherine was quiet and biddable and studious and modest. Katherine didn’t run around with the wrong sort, tear her dresses or scuff her shoes. That this was because Katherine wasn’t running around with any sort at all seemed to escape him, tucked away with all the other things he didn’t want to think about. There were a surprising number of those. Like all adults, he had his secrets.)

At eight years old, Katherine Lundy already knew the shape of her entire life. Could have drawn it on a map if pressed: the long highways of education, the soft valleys of settling down. She assumed, in her practical way, that a husband would appear one day, summoned out of the ether like a necessary milestone, and she would work at the library while he worked someplace equally sensible, and they would have children of their own, because that was how the world was structured. Children begat adults begat children, now and forever, amen. She was in no hurry to reach those terrifying heights of adulthood; she assumed they would happen somewhere around the eighth grade, which was impossibly far away, and happened on the junior high school campus, where her father held no sway.

She wasn’t sure exactly what one was supposed to do with a husband, but she was quite sure her father wouldn’t want to be there when she did it, as he sometimes made dire comments about girls who played with boys while they were all at the dinner table, always followed by a smile and a comment of “But you would never do that, would you, Katherine?”

She had assured him over and over that she wouldn’t, even though logic stated that one day she would, since boys became husbands and normal women had husbands and he wanted her to be a normal woman when she was all grown up. Parents lied to children when they thought it was necessary, or when they thought that it would somehow make things better. It only made sense that children should lie to parents in the same way.

This, then, was Katherine Victoria Lundy: pretty and patient and practical. Not lonely, because she had never really considered any way of being other than alone. Not gregarious, nor sullen, but somewhere in the middle, happy to speak when spoken to, happy also to carry on in silence, keeping her thoughts tucked quietly away. She was ordinary. She was remarkable.

Of such commonplace contradictions are weapons made. Katherine Lundy walked in the world. That was quite enough to set everything else into motion.

 

 

Chapter 2
When Is a Door Not a Door?

The school bell rang loud and lofty across the campus, and the doors of the classrooms slammed open in euphonious unison as children boiled forth, clutching their schoolbags and their report cards in their hands, racing for the exits like they feared summer would be canceled if they dawdled too long. The teachers, who would normally have been demanding that they slow down, no running in the halls, indulgently watched them go. Some of it may have been the memory of their own school days, their own golden afternoons when the summer stretched ahead of them in an eternity of opportunity; some of it may simply have been exhaustion. It had been a long school year. They looked forward to the break as much as the children did.

In some classrooms, however, the teachers were looking at the students who hadn’t bolted for the door. The ones who couldn’t, due to braces on their legs or canes in their hands, who took more time to make the same journeys; the ones who were packing up their desks with exquisite slowness, giving their personal demons time to make their way off campus and into the hazy light of summer. And, in Miss Hansard’s second-grade classroom, the one who was still tucked in at her desk, peacefully reading.

“Katherine,” said Miss Hansard.

Katherine ignored her. Not maliciously: Katherine frequently didn’t hear her name the first time it was called, preferring to keep her nose in her book and continue whatever adventure she had decided was more interesting than the actual world around her.

Miss Hansard cleared her throat. “Katherine,” she said again, more firmly. She didn’t want to yell at the girl, Heaven knew; no one ever wanted to yell at the girl. If anything, she was grateful that Katherine was a pleasant, tractable bookworm, and not a hellion like her older brother. Teachers who found Daniel Lundy assigned to their classrooms frequently found themselves considering how nice it would be to retire early.

Katherine raised her head, blinking owlishly. “Yes, Miss Hansard?” she asked.

“The bell rang. You’re free to go.” When Katherine still didn’t spring from her seat and race for the door, Miss Hansard clarified, “It’s summer vacation. School is over for the year.”

“Yes, Miss Hansard,” said Katherine obediently. She bent her head back over her book.

Miss Hansard counted to ten before she said, somewhat annoyed, “I would like to lock my classroom and go home, Katherine. That means you have to leave.” In all her years of teaching, she had encountered every manner of slothful student—the lazy, the confused, the fearful—but she had never before encountered a student who simply refused to go when the final bell rang.

“My father can lock up when he comes to collect me,” said Katherine.

Miss Hansard paused. It was tempting to take the girl at her word—and since no one had ever caught Katherine in an actual lie, it would have been understandable for her to do so. Katherine didn’t lie; her father was the principal; her father was coming to collect her. It was an easy chain. Unfortunately, there was a piece missing.

“Is your father expecting to come and collect you from my classroom?” asked Miss Hansard. “It would have been polite of him to inform me, if so.”

“No, Miss Hansard,” said Katherine regretfully. She hunched her shoulders, reading faster.

Miss Hansard sighed. “So you simply assumed he would see the light on and find you here, at which time he would lock up, and I would get a disciplinary note for leaving one of my students unattended.”

Katherine said nothing.

“Up, please, Katherine. It’s time for you to go.”

Knowing when she was beaten, Katherine slouched to her feet, tucking her book into her bag, and started for the door. Miss Hansard sighed as she watched her go. Katherine really was an excellent student. A little reserved, and a little overly fond of looking for loopholes, but still, an excellent student.

“Katherine,” she called.

“Yes, Miss Hansard?”

“You were a joy to teach. Whoever has that opportunity next year will be very lucky.”

Katherine seemed to mull her words over for a while, considering them from every angle. Then she smiled. “Thank you, Miss Hansard,” she said, and slipped out, leaving the classroom suddenly, echoingly empty.

Miss Hansard, who had been teaching for nearly twenty years, slumped against her desk and wondered when retirement had gone from a distant impossibility to something to be devoutly yearned for. They got younger every year. She was certain of that much, at least. They got younger, and harder to understand, every single year.

 

The other students were gone, whirling off into the dawning summer like dandelion seeds in the wind. Katherine looked mournfully back at the classroom once before she started walking away. It would have been nice to spend a little longer at her desk, reading where no one knew how to find her. As soon as she got home, her mother would probably try to pass Diana off to her for “just a few minutes, be a good girl now and help your mother,” and that would mean playing babysitter for the rest of the afternoon. She didn’t particularly want to go outside and run around playing the sort of games that weren’t safe for toddlers, but she didn’t want to be stuck keeping Diana from eating thumbtacks, either.

Daniel never had to babysit. Daniel could have spent all day, every day reading in his room if he’d wanted to, and their parents would have been right there to applaud and tell him how amazing he was for being so serious about his studies. They didn’t discourage her, exactly, didn’t tell her she wasn’t supposed to read because she was a girl or that she needed to be better at her chores, but there was always a vague impression that they expected something different from her, and she didn’t know what to do with that. She didn’t want to know what to do with that. She suspected it would involve changing everything about who she was, and she liked who she was. It was familiar.

Dwelling on what would happen when she got home made her uncomfortable. She took her book back out of her bag and began to read, following Trixie Belden and her friends into another mystery. Mysteries in books were the best kind. The real world was absolutely full of boring mysteries, questions that never got answered and lost things that never got found. That wasn’t allowed, in books. In books, mysteries were always interesting and exciting, packed with daring and danger, and in the end, the good guys found the clues and the bad guys got their comeuppance. Best of all, nothing was ever lost forever. If something mattered enough for the author to write it down, it would come back before the last page was turned. It would always come back.

Katherine had made the walk home from school hundreds of times, tagging at her brother’s heels when she was in kindergarten, forging her own trail in first grade, and now following it with the faithful devotion of one who knows the way. She didn’t look up as she walked, allowing her feet to remember where they needed to fall if she was going to be home before dark.

It is an interesting thing, to trust one’s feet. The heart may yearn for adventure while the head thinks sensibly of home, but the feet are a mixture of the two, dipping first one way and then the other. Katherine’s feet were as sensible as the rest of her, trained into obedience by day after day of walking the same path, following the same commands. They knew where to go, and needed no input from her eyes. So it was truly an act of unthinkable rebellion when, at the corner of Pine and Sycamore, her feet—acting entirely on their own—turned left instead of right.

At first Katherine, deeply engrossed in her book and trusting in the inalienability of routine, didn’t notice the deviation. She continued walking as the familiar streets dropped farther and farther behind her, replaced first by the shabby neighborhood which bordered the creek, and then by an old walking trail that wound its way through a field of blackberry brambles. It was only when a shadow fell across her book, rendering it temporarily impossible to read, that she stopped and looked up, blinking at the unexpected absence of light.

In front of her, growing right in the middle of the path, was a tree.

Now, while this path was not a customary part of her journey home—was, in fact, some distance from any route she should have been taking—she had walked on it before, picking blackberries in the summer or using it as a shortcut to the local library. And there had never, on any of her journeys, been a tree there.

Katherine looked at the tree. The tree, so far as she could know or tell, did not look back, having no eyes to speak of. It was a good tree, the kind with branches that begged to be climbed and bark that should have been scarred with a dozen sets of initials, summer romances preserved for eternity in the body of a living thing. Its trunk was not a straight upward progression, but rather a long meander, a crooked line stretching from root to crown. She could not have closed her arms around it had she tried. Three girls her size couldn’t have accomplished that particular feat.

Its branches, which were thick and dense enough to block a remarkable amount of sunlight, were covered in leaves spanning the entire spectrum of green, from a pale shade that verged on soapy white all the way to a color that stopped barely shy of black. None of them seemed to be quite the same shape as its neighbors. It was a patchwork, an impossible thing. Katherine took a step back.

“What kind of tree are you?” she asked—for, as a child who spent the greatest part of her time in comfortable, unchallenging solitude, she had never quite lost the habit of speaking to herself when there was no one else around to talk to.

Had the tree responded with words, this would have been a very brief tale. Katherine, being a sensible girl, would have screamed and run for home, and never again allowed her feet to follow an uncharted trail into the fringes of mystery. She would have grown up stolid and silent, and found the husband she had once believed the world would conjure for her, and become the librarian she had always wanted to be. Her own children might have been more adventurous in their day, for it sometimes seems as if adventure can skip a generation, choosing to remain unpredictable and hence unchained.

Yes, had the tree responded with words, we would be finished now, and all the things which are set to follow would never have come to pass. Perhaps that would, in a way, have been the kinder outcome. Perhaps it would have spared a few broken hearts, a few shattered dreams. But the tree, which had been asked that same question before, did not reply aloud. Instead, the trunk twisted, like a washcloth being slowly wrung dry by an unseen hand, and a door worked its way into view while Katherine stared with wide and disbelieving eyes.

Her book fell from her suddenly nerveless fingers, landing in the dust of the trail. This will be important later.

The door in the tree was neither large nor ornate, but barely big enough for a child of her size to climb through, should she choose to do so. The hinges, the frame, even the doorknob, all were made of wood, stripped of its bark and gleaming pale as bone in the thin summer sunlight which filtered down through the branches. At the center of the door, exactly where her eyeline fell, someone had carved a square made of branches and vines, blackberry for the bottom, grape for the sides, and pomegranate for the top. All of them dripped with heavy, wooden fruit, at once crude and so realistically rendered that her mouth watered with a sudden, inexplicable hunger.

Inside the square, surrounded by fruit and contained by the graven border, were two words:

Be Sure.

“Be sure of what?” asked Katherine, who would have run had the tree chosen to speak, but who was still a child, after all, and an imaginative, remarkable child beside. The movement of the tree had not startled her as it would have an adult. The world was filled with things she did not quite understand, and she knew that plants could move: the progress of the zucchini across her mother’s garden proved that. So who was to say that a tree might not move, if given the right motivation?

That she should be the right motivation was flattering, in a deep-down, inexplicable way. She had never really considered herself to be worth that sort of attention.

The tree didn’t move again. The door didn’t open. It remained exactly as it was, tantalizing and strange, with those two little words—be sure? Be sure of what? She was sure of her skin, of her self, of her name, but somehow she didn’t think that was what the tree intended—hanging in front of her eyes, an unanswered question that contained absolutely everything.

Katherine took a step forward, one hand reaching thoughtlessly outward, until her outstretched fingertips were barely an inch from the wood. The carved fruits seemed to shimmer, like they had been coated in a thin layer of dew. She wanted to touch them more than she wanted anything else in the world . . . and so she did, brushing her hand across the image, feeling the soft warmth left by the summer sun. The shimmer remained, but the wood itself was dry as a bone.

Again, had she been older, Katherine might have seen this for a warning. Wood does not customarily glitter. Few things do, unless they are attempting to lure something closer to themselves. Sparkle and shine are pleasures reserved for predators, who can afford the risk of courting attention. The exceptions—which exist, for all things must have exceptions—are almost entirely poisonous, and will sicken whatever they lure. So even the exception feeds into the rule, which states that a bright, shimmering thing is almost certainly looking to be seen, and that which hopes to be seen is pursuing its own agenda.

The doorknob turned, entirely on its own. Not all the way, not enough to undo a latch or open a door, but . . . it turned all the same, a little half-twist that drew Katherine’s eyes away from the carving and down toward the motion. If the doorknob could turn, it wasn’t locked, she realized.

The door could be opened.

No sooner had the thought formed than it became the most important thing she had ever considered. The door, the mysterious door with its mysterious admonition, could be opened. She could open it, and see what was on the other side. Why, perhaps she could even meet the person who had instructed her to be sure, and tell them that she was Katherine Lundy, she was always sure, no matter what. Hadn’t she survived four whole years of school without any friends? Couldn’t she read faster than anyone else she knew? She was always sure.

The only thing she wasn’t sure of was why she was hesitating. She looked at the words again, etched deep into the wood. This was no pocketknife carving, done by one of the tough teenagers from the high school on the other side of town. This was beautiful. Her mother would have been happy to hang something that beautiful in the hall, and her father wouldn’t have sniffed when he saw it, rejecting it as a childish art project. This was real, in a hard-edged, intangible way she didn’t have the vocabulary to articulate, but understood all the same.

Be sure. She only had one chance to decide whether or not she was. She knew that. She didn’t know how she knew, but she knew all the same.

“I am sure,” she said, and grasped the knob. It spun in her hand, eager to fulfill its purpose, and the door swung open, soft white light flooding out into the shadows beneath the tree. Katherine stepped through. The door slammed shut behind her.

For a moment, everything on the trail remained the same. Then, like a patch of dust being broken up by the wind, the tree began to fade away, turning golden as the sunlight that lanced through its now-insubstantial branches. The solid wood dissolved into tiny dancing motes of light, until those too were gone, and only the ordinary, unblocked trail remained.

The trail, and Trixie Belden and the Black Jacket Mystery, which had fallen face-down in the dirt, forgotten in the face of a greater mystery.

It would be several hours before the Lundys realized Katherine wasn’t holed up in her room, reading and hoping to avoid her chores. It would be another hour after that before Daniel returned from his survey of her usual hiding spots—the creek, the trees behind the school, the swing set at the local park—and reported that she was nowhere to be found. The police would be called, the town would be alerted, and sometime after that, the book would be found, opened, identified as hers. The search would begin.

But not yet. Here and now, there was only the trail, the book, and the absence of the tree.

Everything else would come later.

 

Excerpted from In an Absent Dream, copyright © 2018 by Seanan McGuire.

10 Oct 00:10

The Ballad of Black Tom is a free download right now

by noreply@blogger.com (John)
16 Sep 12:46

Out of the Abyss: Escape from the Black Monolith!

by mordicai


This session followed hot on the heels of last session's big battle, & was in a very real way "round two." The players have been exploring the Whorlstone Tunnels in Gracklstugh, & having captured one of their targets, the White Rabbit-esque derro errand runner Droki, defeated one of their old friends, the divinely deranged derro Buppido, & encountered a myconid twin of Ellen's elf cleric Norin, the party took a much deserved rest. I readjusted the occupants of the dungeon based on what information they had & what their mindsets' were like, & the next morning the freshly rested PCs encountered a bolstered set of enemies, & had quite the fray. All covered in mud & blood & glory, this session started with reinforcements arriving to that battle...with the players spell slots emptied, their hit points low. A radically different context to essentially the same set-up— one big fight, the whole session— that gave it a completely different tone. Suddenly it's not the PCs strategically defeating a well-balanced foe, but the PCs tactically withdrawing from a menacing threat. Same map— a vast cavern, crackling with faerzress & wild magic, littered with ruins & sand the consistency of the foot callous shavings inside of a Ped Egg, marked by a vast, albedo-less monolith, a few rusty circus carts, a set of (now broken) mushroom covered doors & a red dragon egg— but on defense, instead of offense. Golly, running Out of the Abyss is fun.



Serafin, Pritpaul's halfling ranger, ended things on a dramatic note by chewing the nose off of the face of their captive, the psychic derro savant Pliinki. She's plenty cooperative with the players after that, out of a mix of intimidation, demonic dementation...& as it turns out, determination, as she stalls long enough for the cavalry to come charging in, with only Sam's thri-kreen bard Pook'cha on his guard. Quite literally the cavalry: Narrak the screaming, naked derro cultist rides atop a furry arachnid steeder, while his minions cling to the side of a charging pickled punk boar fetus, co-joined at the neck & horrifying, supernaturally all grown up. These pig golems are gross, but the smell from the deformed, mutant kuo-toa is just a hint of what's to come. A living mass of ichthyous overgrowth, pale scabrous scales mottled with toxic tubing, runic scars, & abyssal implants. One of the fishfolk of Sloobludop, transmogrified by rituals & elixirs, hormones & steroids. Pliinki's quasit familiar is back to join the fun as well, & before you know it, they've cut Pliinki free to go full Carrie & wreck her telekinetic revenge. Imica, the drow warlock played by Jim, gently settles the red dragon egg— no small feat, as it is four feet high & weighs as much as a person—into one of the now-fallen pig-creature's carnival wagon & creates an illusory copy of it for Pook'cha. There in a nutshell is our scene: the insectoid bard runs off as a distraction, while the others struggle to push the cart with the dragon egg inside toward the formerly hidden door they broke in through. There's no "muscle" in the group, & they can't quite seem to keep up momentum, until they all decide to eat the magical Wonderland bigwig mushrooms, enlarging to twice their previous sizes, & really get moving.



They come under heavy assault; crossbow bolts, enervating spells & psionic attacks, charging corpsegrown piggies...but the "divide & retreat" tactic seems to be working! At the door's threshold, they struggle to hold off the enormous & malformed fetal boar & its riders while themselves supernaturally embiggened: the party members at the door hack at the frame & lintel in giant form, while Pook'cha uses his magic to turn invisible & make an all out sprint for the gap. In the chaos, Droki starts slamming his skull into the glass jar over & over, trying to break free in a self-destructive frenzy, but Imica doses him with drow sleeping poison, knocking the pygmywort 'shroom-shrunken derro right out. & the plan works! Falling rocks pin the pig— though not quite killing it— as the obfuscated mantis-man leaps through, escaping while the lumbering figure of the piscine leviathan & skittering Narak are too busy looking for him elsewhere, off on a wild bughunt. The battle is touch & go at many points & by the end almost everyone ended up knocked out & failing death saves. The one crucial piece of luck is that the cleric was the last one conscious, hastened by the random metamagic of the faerzress. We end the session with everyone stable, & no one dead. They are back in the fungi-covered nub where the quasit infested passages they'd explored while reduced to miniature-sized let them out, only now their massive forms are entirely brobdingnagian to that warren of sewers, crevices & shafts by orders of magnitude. Where to next? That's what we'll find out next time! Till then, enjoy this rust monster from Adventures Outlined that I coloured in.

07 Sep 02:47

Art by Jackademus



Art by Jackademus

02 Sep 13:33

The Sword, the Crown & the Unspeakable Power: the Hunger: Session Zero.

by mordicai


Mythology
In the beginning there was only hunger. Then the hunger bore fruit, that it might eat. This resulted in the rise of civilization, humans who picked, & harvested, & ate their fill. & because of this the hunger grew until it took root in the guts of men. & now there is never, ever enough.

Relationships
The Raven (Renata, The Spur) thinks me useful & powerful.
We (Christine, The Beloved) wants something from me.
I've seen Bear (Ruoxi, The Gauntlet) carry through on a well-deserved threat.
The Seventh saw Bear eat somebody.
I need Luv (Esther, The Bloodletter) to keep someone I care about alive.
The Ninth needs insulin.
Gold Ribbon is a royal courtesan NPC (Carl, Master of Ceremonies).
The Seventh is in love with her...as, apparently, is Aunt-Regent Virtue.

The Few
Order; Honored; Magic & Rumors.
The Resurrectionists (Luv): Allied
The Ten Thousand (Bear): Allied
The Street Youths (We): Rivals
The Steppe People (The Raven): Indiffrent

27 Aug 12:07

Out of the Abyss: Battle of the Black Monolith.

by mordicai


I'm feeling pretty good about the challenge level of my game! Out of the Abyss is my first Fifth Edition campaign & uh, honestly I don't really believe in "balanced encounters" except for in the broad sense that I don't want to accidentally "one hit kill" somebody. Which, ha, funny story about that...but I'm getting ahead of myself. After last session, the party was in a cul-de-sac of the Whorlstone Tunnels, looking to try to rest. I made some appropriately maniacal cackling, but I knew what I had to do. The perks of running in a real "dungeon" environment like this is that it's a closed system. For once, the Player Characters can't just go anywhere, because they are trapped in a dungeon, & the same is true for the Non-Player Characters. I run very active NPCs, both reactive & proactive; heck, my NPCs have always been notorious for doing things when the PCs aren't around. The world gets up to stuff, even when you aren't there to see it: I know, because I'm the Dungeon Master! So all I had to do was think about what information the creatures, critters & cultists in the Tunnels have about the adventurers, & then figure out what those subterranean creeps are going to do about it. Then from there it is blind watchmaker time; just let the characters loose & see how their choices & the dice rolls turn out. Well, alright, there's a little more finessing than that; as the DM I want the monsters to make in-character decisions without metagame knowledge, but I want those decisions to be narratively interesting, as well. So it is a triangle, balanced between Optimal, Plausible & Interesting. & I balanced it all while almost but not quite killing them, mostly thanks to their own pluck & ultraviolence; the spice of life!

We're still in "Dungeon Time," which means the plot doesn't crawl by quite as quickly, but on the flipside of that, the "game" aspect of it is exercised a lot more. D&D 5e has pretty fun combat mechanics, & I want to give the players a chance to try out all of their character's quirky powers or mix & match their new spells from time to time. It's the old GNS tension between "narrative & game" that I think teases out into a good story. As they make camp, Droki stays in the jar & the party sets up a few trip wires, with the elves splitting watches, as their otherworldly minds don't sleep, but just slip into trances. Overnight, the sounds of great, squeaky wheels & the horrid, wafting stench of some kind of over-ripe piscine stinker are sensed by Ellen's character Norin— the wood elf cleric who has had her fundamental sense of self questioned, grown a beard, & now wears a hat made out of a dead displacer beast— along with the rattle of chains & the occasional bestial grunt, but they all remain hidden, & the night passes...uneventfully! Well. Well, other than the drow warlock Imica, played by Jim, whose pactblade shines with the silvery words of his faerie paetron, the outcast daughter of Lolth. She warns of "Powers on the loose," written in starlight letters & strange cadences, an immortal casually lost in the eons, delicate script fading from his sword. All in all, a successful long rest! Healing commences, prayers are replenished, spells re-memorized, &c. Thus emboldened by fresh faces, the combined strength of the surprisingly robust halfling ranger Pritpaul plays, Serafin & the multiple limbs of Sam's polymath insectoid thri-kreen bard Pook'cha is able to force open the forgotten, mushroom-covered "secret" door that lay hidden behind their resting spot, shattering the crossbeam with a loud "crack!"



The ground they have been trudging across & through in these lower tunnels is extra soft, extra fine, almost grit-less, like a sand of exfoliated skin; here, beyond the door, it gets dirty, littered with sea shells, spark plugs, bigs of rock or bone— all kinds of junk. Also ruins: long, fallen walls funneling up to a tall, tall ceiling...where sparkling, flickering faerzress coruscates & crackles as random meta-elemental forces twist the very weave of the universe. That's right: it is a wild surge zone! These ruins— with a plinth of albedo-less black sticking up from the middle, in mimicry of the oddly dense black chunk of "metal" they found in Droki's possession— are twisted by the paradoxically chthonic & supernal magical chaos. They are attacked quickly, the sound of the breaking crossbar having given their entry away: a horrifying, multi-eyed thing, perhaps some winged & deformed beholderkin judging by the unhappy assortment of eyebeams it begins shooting, & a deranged derro savant who begins to blink about, raining psychic lightning bolts & miniature prismatic orbs down upon them. They are reinforced shortly thereafter by giant cannibal pigs, their heads having been surgically swapped: crude stitches & all made possible by the infinitive improbabilities faerzress. To use a little Fourth Edition parlance, the combination of a controller, a striker & a couple of tanks is nothing to sneeze at. The pigs are let loose from the rusted, blood-spattered circus cages they'd been penned in by a pair of hardscrabble derro who then flee; must be the same wheeled contraptions Norin heard passing by in the night. One of the diminutive, capering demons from the drainage tunnels is there as well, but it promptly turns invisible & isn't seen from again. I'm really rather proud of the way the fight turned out, from there.

Like I was saying, I'm not a big believer in "game balance." I'm not here to do slow math or run a craps table. Sometimes you just shouldn't fight the proverbial red dragon...but I'm not looking to TPK the group on accident, either. For this encounter, I just cleaved to the internal logic of the dungeon & hoped that things wouldn't end up too lopsided...& between a rested party & a bolstered enemy, it was pretty perfect. Almost all of the PCs dropped at some point, & there was all the fun of counting through death saves & everything. We even had a comical "dice on the loose!" moment with a d20 in a teacup, which I declared a legal roll for fitting the Alice in Wonderland theme. Several unexpected side-effects from the wild magic, too, including Norin turning permanently blue, & another fireball; we're not sure what the "massive damage" rules are in this edition, but there is a suspicion Pook'cha might have technically died if we did. (There's always going to be a part of me who is just the magic-user who fills up all of their first level slots with Nahal's reckless dweomer, you know?) Victorious, they manage to capture the derro savant, & in the course of interrogating her...Serafin bites off her nose.

It's not the first time we've seen Serafin eating someone; he even had some of Buppido's cannibal chili. So it's like that. Just chews it up & swallows & hey, will you look at that— with these psychopathic zealots, you never know what is going to work, & anthropophaginian brutality at least gets her talking to them like peers, instead of prey. Up close, they observe that the ultra-black menhir that Droki called The Thing is actually flawed: chipped & cracked. It sizzles with power, & anyone with the vaguest connection to the arcane can feel lacunae within it, a vacuum eager to be fed spell slots.  The savant, Pliinki, is carrying a journal with a list of random objects in it, along with an ancient elven coin...that's listed as the last item in the book. In a massive brazier of coals, three feet tall & hundreds of pounds, is a literal red dragon egg, ritual sigils & circles tying it to the fuliginous monolith. Mysterious! Pliinki bloodily tells them there's...a dumping ground, for the bodies that get...re-animated by the faerzress? That doesn't sound good. Noseless, she makes a few rhetorical flourishes about the oppression of the duergar, as well, but mostly she almost seems to be stalling for time...as the re-reinforcements her quasit familiar went to summon arrive!

17 Aug 12:26

Out of the Abyss: the Pearl of Overconfidence.

by mordicai


Wow. Hard to believe it has been almost a year since the last session of my Fifth Edition Dungeons & Dragons campaign. Babies & traveling & softball & steam pipe explosions: there's been a whole life saga between then & now, but the good news is that we're ready to jump back into Out of the Abyss! We are at peak Alice in Wonderland, as the party searches through the Whorlstone Tunnels for a tatterdemalion derro named Droki who keeps evadeing them by eating special mushrooms to shrink down & escape via the drainage pipes & crevices inundating these winding supernatural caverns. We do a little recapping to start off: Droki is a very, very (un)popular fellow it seems! The party are in the grey dwarf city of Gracklstugh...& most of the side-quests point to him. The Stoneguard, in the person of Errde Blackskull, have sent them to discover the source of the "corruption" in the city, enfranchising Ellen's elven cleric Norin as her proxy with a belt of dwarvenkind. One of the Merchant Lairds, Ylsa Henstak, has given the party a variety of odd treasures & coins, tasking the players with discovering how these economy destabilizing baubles are falling into derro's undercaste hands. The Firekeepers, psychic aides to the red dragon who lights the adamantine- & mithril-melting forges of the City of Blades, have asked the players to find a missing red dragon egg...& the corpulent dragon himself, Themberchaud, has declared Sam's thri-kreen bard Pook'cha the "Master" & the rest of the party "Thralls," loaning the bug-person a suit of red dragonscale armor & telling them quite simply that whatever anyone else asked for...they will bring it to him first. Ellen is the party quartermaster, but it turns out Sam is the party notetaker, because he nails most of details.



A lot to remember! But like the return to my Star Wars game, we jump right in with a chase sequence! They've killed their friend Buppido, ranting about his imminent apotheosis; they've met the madly waltzing myconids & confronted the mushroom-Norin. A paranoia inducing puzzle of identity for elf-Norin, solved for the moment by a faerzress-awry spell spontaneously combusting into a fireball & halfway frying half the party, including all of their new fungal clone companion. (Let's not dwell too long on it, but Pritpaul's halfling ranger Serafin paused & took a bite of the crispy critter when no one was looking.) Through winding tunnels, past the water weird, until: madcap Droki, dead ahead! Dressed in a hat halfway between a pilgrim hat a sombrero, with long dangling tentacle earmuffs, in a dirty svirfneblin silk vest, stolen duergar britches, mis-matched shoes, & two or three different capes & cloaks. He spots them too: it's a dead-out sprint...& Droki almost makes it, as all of the party's attacks frustratingly seem to just barely miss him, as he seems to be seen tilted as if through water, reflected to the side, even on their best blows. Just as he's about gulp down a miniaturizing mushroom in order to scamper down a small tunnel in the wall, Jim's drow warlock Imica hits him with the old sleep spell. Blammo! Just like that, they've captured him, & between their looted ropes & general knowhow they've got him trussed up with his legs— & mouth— free. Interrogating any of the unilaterally insane derro is of dubious value, & for Droki that goes double. He's clearly lying, but can they second guess & glean breadcrumbs from his wiles & deviltry? Sure he's crazy, but which Droki is the most sincere: the helpful one, the conniving one, or the sporadically violent one?



It is Norin who claims the twitching violet hat, part ten-gallon & part deerstalker. Once they figure out that it is made of "gen-u-wine" displacer beast leather— a notorious monster: six-legged, two-tentacled & mostly a purple panther, hard to hit because it's never quite where you expect to see it— they easily deduce why he was so hard to grab or strike. It's a hat of displacement! He's a living hoarder otherwise as well, carrying with him: a gold piece, two potions of healing, ten silver pieces, a worthless collection of dead centipedes & a worthless collection of live spiders, pages of lizard-skin parchment between covers from two different books, a strange domino-sized ingot of supernaturally dense black metal, a spell scroll of see invisibility, a scroll in a copper tube & four small pouches. The pouches contain enormous toenail clippings, colourless lockets of hair and skin flecks, which are labeled with the names of the giants of Clan Cairngorm, including the two-headed giant who was rampaging in the city, which the players helped defeat & showed mercy to. Droki, muttering to himself & periodically shouting, offers to take them wherever they want, all too eagerly. Oh, he'll "take them to Narak" alright! Who is Narak? "Oh you know who I mean" with lots of sly winks & nudges at Pook'cha. "Two heads" are involved: that's who is putting the curses on the stone giants! Hm, does anyone else important have a two-headed thing? They decide the clearest answers are when they ask him about the heavy black sliver of slightly tingly metal & the mysterious jewels & coins they've brought. "Oh you wanna see The Thing? I can take you to The Thing!" & so to The Thing they elect to go.



There are two paths to The Thing, says Droki: back the way they came, past the water elemental they previously fled from, or for everyone to eat a stalk of pygmywort, the magic shrinking EAT ME toadstool, & for the shrunken party to follow him into the crack he was about to scamper down. A shortcut from mushrooms! That's the path they choose & down they go, into the square, manufactured drains & ducts. Droki leads them around a few bends then falls to his knees screaming— & they are attacked! Pook'cha casts silence to cut Droki's cries short, which almost worked but for the random chance of bad stealth checks & good perception rolls, & they are ambushed by gigantic demons, perhaps nine-feet tall...no, wait. A tiny demon, but enormous at this scale: quasits! Rather than penalize the players with the reduce spell's side effects, I just gave the abyssal gremlins the benefits of the enlarge spell. Close enough for my purposes, folks! The PCs fight back & strike hard; one quasit fights with a giant gleaming trident— translation: a sharpened silver table fork— & Norin summons a spiritual weapon in mockery of it, striking it dead in a single blow! So used to being on the run in the survival-horror of the Underdark, they've forgotten that they are still adventurers— AKA dangerous murderers— at the end of the day. Or as I put it, "this moment is the grain of sand in the oyster that creates the pearl of overconfidence." Which, apparently, is a funny thing to say. With the tanar'ri obviously on the ropes, they turn invisible, but even that isn't enough to save another, the one they hated most, with the roly-poly belly full of all the extra belly buttons, from the warlock's blade & cleric's...well, spiritual fork. The others hide & escape, & the victorious players leave the cramped gutters & eat the bigwig fungi that return them to regular size.



Droki goes in the jar! They could gag him, but that defeats the purpose of trying to trick him into giving them clues, so they take his biggest jar, give him a pygmywort, & put him in, remembering to give him extra to stay small so he doesn't get crushed, & to poke holes in the lid. For a second they were all "wait, is there a jar big enough?" & I was like, "if you think for a second that I would sabotage you putting Droki in a jar, you've got another thought coming!" That sorted, they take stock of their surroundings; they've come out into a patch of dense fungal "forest" like the one infested with vermin from earlier, but as they rummage around & explore, looking for more embiggening & beshrinkening 'shrooms, no creepy-crawlies come skittering out. They turn up rhizomes & rhizomes of the magical things, spores & spores, actually, & more: a door, long overgrown, down a little nook of the twisting caverns. Here, they think, might be a good place to spend the night...& so we leave it there, as they begin to make camp, of a sort. Are they one step closer to "The Thing," whatever it is? Back in the mundane world, plans are already afoot to play again...but in the meantime, you can check out this sweet drider page from the new Adventures Outlined colouring book that I did.

06 Aug 01:41

The Gamification of Rhetoric

by John Scalzi

I posted a thought earlier on Twitter today and I’ll repost it here in non-tweet form:

It’s really frustrating to me that more people don’t understand that racist/alt-right people have gamified their rhetoric; they’re not interested in discussion, they’re slapping down cards from a “Debate: The Gathering” stack, and the only goal is taking heads.

They gamify their rhetoric because essentially this shit is a low-stake game for them, whereas for other people it’s their actual lives. That’s an advantage they have. If they lose, they shuffle their cards and go on to the next thing. If others lose, their life takes a hit.

And because their rhetorical strategy is essentially card-based, actual knowledge of issues is unimportant and probably a hinderance. They don’t want or need to understand the issues that affect others, they just need you to play their game so they can win.

I don’t have time anymore to diddle about with children who think other people’s lives are some sort of turn-based game, especially when all they want is to hurt other people. And it bothers me more people, especially those with power, don’t understand this shit.

I’m not going to tell people not to engage with these chuckleheads. But don’t engage with them on their terms. Engage with them on your own. One, they hate that, and two, it exposes what they’re doing as a pointless, hateful exercise, and them as awful people.

In sum: Understand what these folks are doing. Refuse to play along. And if you choose, point out to others the hollowness of their game. Because their “game” is to hurt other people, and then go on to the next target. Their game is other people’s lives.

25 Apr 07:50

Get A Free Preview of Witchmark, One of the Year’s Most Anticipated Debuts!

by Tor.com

Witchmark CL Polk moving cover

Combining fantasy, mystery, intrigue, and romance, Witchmark by C.L. Polk is a sensation that has been lauded as one of Publishers Weekly’s most anticipated books of this season. To get you excited for this phenomenal debut novel, Tor.com Publishing is releasing a free sample of the first eleven chapters of Witchmark before the book hits shelves on June 19th, 2018.

We dare you to read the beginning of this heart-pounding adventure and not come back for more!

In an original world reminiscent of Edwardian England in the shadow of a World War, cabals of noble families use their unique magical gifts to control the fates of nations, while one young man seeks only to live a life of his own.

Magic marked Miles Singer for suffering the day he was born, doomed either to be enslaved to his family’s interest or to be committed to a witches’ asylum. He went to war to escape his destiny and came home a different man, but he couldn’t leave his past behind. The war between Aeland and Laneer leaves men changed, strangers to their friends and family, but even after faking his own death and reinventing himself as a doctor at a cash-strapped veterans’ hospital, Miles can’t hide what he truly is.

When a fatally poisoned patient exposes Miles’ healing gift and his witchmark, he must put his anonymity and freedom at risk to investigate his patient’s murder. To find the truth he’ll need to rely on the family he despises, and on the kindness of the most gorgeous man he’s ever seen.

Get the first 11 chapters of Witchmark at the links below, or from your favorite ebook retailer!

Buy this book from:

 

07 Apr 21:43

Download a Free Ebook of All Systems Red by Martha Wells Before April 10th, 2018

by Tor.com

Murderbot here. Get your free Murderbot!

At the beginning of each month, the Tor.com eBook Club gives away a free sci-fi/fantasy ebook to club subscribers. We’re happy to announce that the pick for April 2018 is ALL SYSTEMS RED by Martha Wells, the first installment of her “Murderbot” sci-fi series!

On a distant planet, a team of scientists are conducting surface tests, shadowed by their Company-supplied ‘droid — a self-aware SecUnit that has hacked its own governor module, and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, all it really wants is to be left alone long enough to figure out who it is.

But when a neighboring mission goes dark, it’s up to the scientists and their Murderbot to get to the truth.

All Systems Red by Martha Wells

ALL SYSTEMS RED is available from April 6, 12:01 AM ET to April 9, 11:59 PM ET.

Download before 11:59 PM ET April 9, 2018.

 


 

Get caught up on Murderbot’s adventures before the sequel ARTIFICIAL CONDITION arrives on May 8th!

Artificial Condition gif

Buy Artificial Condition (Murderbot #2) by Martha Wells from:

Note: If you’re having issues with the sign-up or download process, please email ebookclub@tor.com.

28 Mar 23:42

Harry Potter and the Battle For Gun Control

by Emily Asher-Perrin

Emma Gonzalez, March for Our Lives

Voldemort shouts the Killing Curse over and over, and every time he expects that he will win.

And every time, Harry moves to disarm.

The March For Our Lives was this weekend. I didn’t bring a sign, just a body that could be counted in a tally. This isn’t for me, I thought to myself. It’s for the children around me. Children who are standing with parents and friends and doing their best to still smile and laugh and make the day triumphant. That’s what we expect of children. That they must continue to be children in spite of everything. They must maintain some semblance of innocence, no matter how callous the world has become.

These children were raised on dystopia, we are told. They are growing up with Resistance fighters in Star Wars and superheroes who avenge. With Katniss Everdeen’s love for her little sister. With Maze Runner and Divergent and Uglies and The Giver and Shatter Me and Unwind and… That quote from G.K. Chesterton comes up now and again: “Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.”

But sometimes the parallels are so exact that they’re not comforting in the least.

Emma Gonzalez, standing at the center of this movement with her friends, is reading Harry Potter. She has said that the fight between Dumbledore’s Army and Death Eaters at the Ministry of Magic is what they are going through right now. Their teachers are on their side, but the government isn’t interested. Their primary goal is to keep themselves and others safe, just as Harry taught his classmates do in the Room of Requirement.

We take solace in these cues, despite the terror in the source material. We shore each other up by casting ourselves as the heroes we love and recognize. Sometimes this is the only way to make nightmares bearable. I can see the lines, the broad strokes that get to these particular connections. But there are subtler ones, too. The subtler ones dig deeper, they hurt more. And when I see felt tip marker signs at these marches and rallies that invoke Dumbledore’s Army or Voldemort, these are the thoughts that preoccupy me:

When Harry is in the cemetery at Little Hangleton with Death Eaters surrounding him, Voldemort shouts “Avada Kedavra!” and he shouts “Expelliarmus!”

Harry lives.

Though I was the same age as Harry when the books were first published, my generation is not Harry’s anymore. In fact, I am the same age as Snape, as Lupin, as Sirius Black would have been when Harry started school. We didn’t have to contend with Grindelwald or a world of unrelenting global conflict—my parents’ generation were the ones who hid beneath their desks in preparation for nuclear devastation after fascism threatened civilization. My generation didn’t have to worry about that.

Instead, my generation remembers the fight over gun control as its ever-present reality. We were sitting at our desks as the Columbine massacre happened in 1999. We watched adults convince one another that it was an anomaly, that it could never happen a second time. We watched them blame video games and mental health. We saw the ridiculous and inadequate measures put in place that were meant to make us “safe.” Any attempt to speak up about it resulted in more blaming of video games, or sometimes music. White suburban parents really loved to chalk things up to Marilyn Manson back then.

None of the Parkland kids are mollified the way we were. And they aren’t content to be the only ones talking either. They invited a survivor of the Pulse Night Club Shooting to speak beside them. At the march, they had eleven-year-old Naomi Wadler talk to the crowd in D.C. in an attempt to recenter the conversation on those who need the platform most. Because this isn’t just a problem for students. As a part of the framework of our society, it goes far deeper than one school, or even every school. It is about communities going unaided and ignored while friends and children and loved ones are taken from them.

Wizarding society has much the same lesson to learn. From the “Mudbloods” and Muggles who can’t expect aid during Death Eater attacks, to the house-elves and werewolves and centaurs and goblins and giants and countless more who are meant to hold with the status quo and let things continue as they always have. Harry Potter is, in part, about giving voices to your allies, about knowing that you’re stronger together. It is about assuring a better future for everyone, not just the lucky few.

***

When Harry is being chased by Voldemort’s supporters as he escapes to the Tonks household, and comes across Stan Shunpike under the Imperius Curse, Harry shouts “Expelliarmus!”

Stan lives.

***

When I was nine years old, my fourth grade class went on a short field trip to visit some local business owners—to learn a little about entrepreneurship, I guess. We went to a flower shop and the chocolate shop next door to it. I bought a carnation with some pocket change, and the chocolates were heart-shaped and delicious. The woman who owned the flower shop loved her storefront and her neighborhood. It was her passion, the shop a perfect manifestation of that “American dream” I was always hearing about.

A month later, that same woman was dead; she and her daughter and sister had been gunned down in her store. Her daughter was a year younger than I was. Their shop was one block away from my apartment building.

No one really knew what to say, except “how depressing” or “how shocking.” I suppose it was, but I didn’t have the emotional vocabulary for that kind of tragedy. I buried my terror and did my best not to think about it—there was no better option presented. And the strange thing is, I think of that flower shop owner and her daughter often… yet I never say so out loud. What the hell does that even mean, that over two decades later it still seems forbidden to remember them?

At that march on Saturday I realized—I am not a member of Dumbledore’s Army. My generation, we’re the Order of the Phoenix, at best. Faces on a picture waving up at them. Some of us are gone and some of us remain. The most I can hope for is Remus Lupin status: Here are a few spells to combat evil. Here are the fights we tried and failed to win. Here is my unflagging support. Here is some chocolate; eat it, it helps, it really helps. Forgive me for not doing more, for not ending this before you had to lose your friends and hide in a dark room and listen to adults tell you how to feel instead of telling you how they will stop this from ever happening again.

***

During the Skirmish at Malfoy Manor, Hermione Granger is being tortured by Bellatrix Lestrange. Ron Weasley bursts into the room and shouts “Expelliarmus!” Harry physically disarms Draco. Dobby snaps Narcissa Malfoy’s wand from her grip with a flick of his hand.

Hermione lives.

***

These teenagers stand up and they hold rallies and they speak about what happened and they encourage others to do the same. A new narrative emerges; Parkland was staged, and these children are “paid crisis actors.” Perhaps the people who buy and perpetuate this narrative expect that all children should be too frightened to put their grief into words and actions. They share obviously photoshopped pictures of Gonzalez tearing up the Constitution, and the kids begin receiving threats for speaking out. These kids survived a massacre and are receiving death threats for asking for help. These brave young people are berated for standing up to their state senator in a town hall, for asking him if he will continue to take money from the nation’s most powerful gun lobby, if he will continue to side with the people trying to delegitimize the death of school kids, to delegitimize the fury that their friends and classmates righteously feel. Their detractors try to gaslight a nation into ignoring the very real danger that exists in the United States, not everywhere, but potentially anywhere.

Harry Potter tells Cornelius Fudge that Voldemort is back after the Triwizard Tournament, and the government and frightened adults make moves to discredit him. The Daily Prophet becomes a newspaper full of propaganda. The Boy Who Lived is framed as unstable and dishonest. He craves attention, or something much worse.

Harry takes Defense Against the Dark Arts with Dolores Umbridge in his fifth year, and he is done with keeping truth to himself. He speaks out in the middle of the class and refuses to be gaslit by a Ministry-appointed teacher. He tells everyone that he saw Cedric Diggory die and that he saw Voldemort return. Umbridge puts him in detention and forces him to carve out words on the back of his hand with the help of a sadistic magical tool, the same words over and over each evening:

I must not tell lies.

Harry isn’t lying, and nothing that Umbridge forces him to do will change that. But the scars from that quill are the only scars that Harry carries out of the war aside from the trademark lightning bolt assigned to him by Voldemort. To put it more succinctly: Aside from the initial attack enacted on Harry by the Dark Lord, the only other physical scars he bears for the rest of his life come at the behest of someone who wants to silence him.

Imagine that.

More guns, some say. That will solve the problem. A good guy with a gun can stop a bad one, they say. More smart gun owners will outweigh the ones who aren’t so great. Arm security guards. Arm teachers. Arm anyone who will remember to put the safety on. That will keep us safe.

We know this isn’t true. And more importantly, it’s incomprehensibly inhumane to expect others to meet violence with more violence when something so simple and sensible could prevent it all.

Just don’t give people an easy means of murder.

Harry gets dressed down in the final book for being easy to spot due to his signature move, the Disarming Charm. It’s not the first time Harry’s is given flak for it either; there are members of Dumbledore’s Army who are initially disbelieving about its usefulness. Remus Lupin eventually tries to tell Harry that it’s too dangerous to keep using the spell as his default because it makes him easy to spot. Effectively, calling to disarm makes him more of a target. Harry refuses to alter his preference: “I won’t blast people out of my way just because they’re there. That’s Voldemort’s job.”

***

Harry’s disarmament of Draco accidentally makes him master of the Elder Wand. When he fights Voldemort for the final time, he tells the Dark Lord that this has come to pass. But Voldemort believes he’s invulnerable and he shouts “Avada Kedavra!” and Harry shouts “Expelliarmus!”

Voldemort’s Killing Curse rebounds on him and he dies.

And everyone else lives.

And everyone here could, too.

Emily Asher-Perrin says #NeverAgain. You can read more of her work here and elsewhere.

06 Jan 12:45

Watch Russian dancers float across the stage doing a traditional Beryozka dance

by Andrea James

The Beryozka dance is a dance developed in the Soviet Union in the 20th century. It's now reached the status of beloved tradition because of the way the women's costumes and small dance steps make them appear to glide across the stage. (more…)

25 Nov 09:28

All of Tor.com Publishing’s Fiction from 2017

by Tor.com

2017 was a big year for Tor.com Publishing! On top of our long-established, award-winning short fiction program, Tor.com published 40 novels and novellas, plus one short fiction collection, and we’d like to take this opportunity to round up all of them.

We are tremendously proud of our authors, illustrators, and editors for creating such wonderful works this year. We hope that you will nominate your favorites for the Hugos, Nebulas, and other upcoming awards which honor outstanding works of science fiction, fantasy, and horror—but most of all, we hope that you have enjoyed reading these stories as much as we have!

 


Novels

The Fortress at the End of Time by Joe M. McDermott

Edited by Justin Landon
Illustrated by Jaime Jones; Cover designed by Christine Foltzer

Captain Ronaldo Aldo has committed an unforgivable crime. He will ask for forgiveness all the same: from you, from God, even from himself. Connected by ansible, humanity has spread across galaxies and fought a war against an enemy that remains a mystery. At the edge of human space sits the Citadel—a relic of the war and a listening station for the enemy’s return. For a young Ensign Aldo, fresh from the academy and newly cloned across the ansible line, it’s a prison from which he may never escape. Deplorable work conditions and deafening silence from the blackness of space have left morale on the station low and tensions high. Aldo’s only hope of transcending his station, and cloning a piece of his soul somewhere new is both his triumph and his terrible crime.

 

Cold Counsel by Chris Sharp

Edited by Jennifer Gunnels
Illustrated by David Palumbo; Cover designed by Christine Foltzer

Slud of the Blood Claw Clan, Bringer of Troubles, was born at the heart of the worst storm the mountain had ever seen. Slud’s father, chief of the clan, was changed by his son’s presence. For the first time since the age of the giants, he rallied the remaining trolls under one banner and marched to war taking back the mountain from the goblin clans. However, the long-lived elves remembered the brutal wars of the last age, and did not welcome the return of these lesser-giants to martial power. Twenty thousand elves marched on the mountain intent on genocide. They eradicated the entire troll species—save two. Aunt Agnes, an old witch from the Iron Wood, carried Slud away before the elves could find them. Their existence remained hidden for decades, and in that time, Agnes molded Slud to become her instrument of revenge. For cold is the counsel of women.

 

Chalk by Paul Cornell

Edited by Lee Harris
Cover designed by Peter Lutjen; Photos © Getty Images

Andrew Waggoner has always hung around with his fellow losers at school, desperately hoping each day that the school bullies—led by Drake—will pass him by in search of other prey. But one day they force him into the woods, and the bullying escalates into something more; something unforgivable; something unthinkable. Broken, both physically and emotionally, something dies in Waggoner, and something else is born in its place. In the hills of the West Country a chalk horse stands vigil over a site of ancient power, and there Waggoner finds in himself a reflection of rage and vengeance, a power and persona to topple those who would bring him low.

 

Winter Tide by Ruthanna Emrys

Edited by Carl Engle-Laird
Illustrated by John Jude Palencar; Cover designed by Jamie Stafford-Hill

After attacking Devil’s Reef in 1928, the U.S. government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future. The government that stole Aphra’s life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race. Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.

 

The Delirium Brief by Charles Stross

Edited by Patrick Nielsen Hayden
Cover designed by Peter Lutjen; Photos © schankz and Winai Tepsuttinum/Shutterstock/Getty Images

Bob Howard’s career in the Laundry, the secret British government agency dedicated to protecting the world from unspeakable horrors from beyond spacetime, has entailed high combat, brilliant hacking, ancient magic, and combat with indescribably repellent creatures of pure evil. It has also involved a wearying amount of paperwork and office politics, and his expense reports are still a mess. Now, following the invasion of Yorkshire by the Host of Air and Darkness, the Laundry’s existence has become public, and Bob is being trotted out on TV to answer pointed questions about elven asylum seekers. What neither Bob nor his managers have foreseen is that their organization has earned the attention of a horror far more terrifying than any demon: a British government looking for public services to privatize.

 

Starfire: A Red Peace by Spencer Ellsworth

Edited by Beth Meacham
Illustrated by Sparth; Cover designed by Christine Foltzer

Half-breed human star navigator Jaqi, working the edges of human-settled space on contract to whoever will hire her, stumbles into possession of an artifact that the leader of the Rebellion wants desperately enough to send his personal guard after. An interstellar empire and the fate of the remnant of humanity hang in the balance. Spencer Ellsworth has written a classic space opera, with space battles between giant bugs, sun-sized spiders, planets of cyborgs and a heroine with enough grit to bring down the galaxy’s newest warlord.

 

The Five Daughters of the Moon by Leena Likitalo

Edited by Claire Eddy
Illustrated by Anna & Elena Balbusso; Cover designed by Christine Foltzer

The Crescent Empire teeters on the edge of a revolution, and the Five Daughters of the Moon are the ones to determine its future. Alina, six, fears Gagargi Prataslav and his Great Thinking Machine. The gagargi claims that the machine can predict the future, but at a cost that no one seems to want to know. Merile, eleven, cares only for her dogs, but she smells that something is afoul with the gagargi. By chance, she learns that the machine devours human souls for fuel, and yet no one believes her claim. Sibilia, fifteen, has fallen in love for the first time in her life. She couldn’t care less about the unrests spreading through the countryside. Or the rumors about the gagargi and his machine. Elise, sixteen, follows the captain of her heart to orphanages and workhouses. But soon she realizes that the unhappiness amongst her people runs much deeper that anyone could have ever predicted. And Celestia, twenty-two, who will be the empress one day. Lately, she’s been drawn to the gagargi. But which one of them was the first to mention the idea of a coup?

 

The Ruin of Angels by Max Gladstone

Edited by Marco Palmieri
Illustrated by Goñi Montes; Cover designed by Christine Foltzer

The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score. Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Ley. But Kai finds Ley desperate at the center of a shadowy, and rapidly unravelling, business deal. When Ley ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Ley has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.

 

Null States by Malka Older

Edited by Carl Engle-Laird
Illustrated by Richard Anderson; Cover designed by Christine Foltzer

The future of democracy is about to implode. After the last controversial global election, the global infomocracy that has ensured thirty years of world peace is fraying at the edges. As the new Supermajority government struggles to establish its legitimacy, agents of Information across the globe strive to keep the peace and maintain the flows of data that feed the new world order. In the newly-incorporated DarFur, a governor dies in a fiery explosion. In Geneva, a superpower hatches plans to bring microdemocracy to its knees. In Central Asia, a sprawling war among archaic states threatens to explode into a global crisis. And across the world, a shadowy plot is growing, threatening to strangle Information with the reins of power.

 

Switchback by Melissa F. Olson

Edited by Lee Harris
Cover designed by FORT; Photos © Getty Images

Three weeks after the events of Nightshades, things are finally beginning to settle for the Chicago branch of the BPI, but the brief respite from the horror of the previous few weeks was never destined to last. The team gets a call from Switch Creek, IL, where a young man has been arrested on suspicion of being a shade. The suspect is held overnight, pending DNA testing, but seemingly escapes in a terrifying and bloody massacre. But is there more to the jailbreak than a simple quest for freedom?

 

The Sisters of the Crescent Empress by Leena Likitalo

Edited by Claire Eddy
Illustrated by Anna and Elena Balbusso; Cover designed by Christine Foltzer

With the Crescent Empress dead, a civil war has torn the empire asunder. No one seems able to stop the ruthless Gagargi Prataslav. The five Daughters of the Moon are where he wants them to be, held captive in an isolated house in the far north. Little Alina senses that the rooms that have fallen in disrepair have a sad tale to tell. Indeed, she soon meets two elderly ladies, the ghosts of the house’s former inhabitants. Merile finds the ghosts suspiciously friendly and too interested in her sisters. She resolves to uncover their agenda with the help of her two dogs.

 

Starfire: Shadow Sun Seven by Spencer Ellsworth

Edited by Beth Meacham
Illustrated by Sparth; Cover designed by Christine Foltzer

Jaqi, Araskar, and Z are on the run from everyone—the Resistance, the remnants of the Empire, the cyborg Suits, and right now from the Matakas—and the Matakas are the most pressing concern because the insectoid aliens have the drop on them. The Resistance has a big reward out for Araskar and the human children he and Jaqi are protecting. But Araskar has something to offer the mercenary aliens. He knows how to get to a huge supply of pure oxygen cells, something in short supply in the formerly human Empire, and that might be enough to buy their freedom. Araskar knows where it is, and Jaqi can take them there. With the Matakas as troops, they break into Shadow Sun Seven, on the edge of the Dark Zone

 


Novellas

Dusk or Dark or Dawn or Day by Seanan McGuire

Edited by Lee Harris
Cover designed by Jamie Stafford-Hill; Photos © Emma Cox/Eye Em/Getty Images/Corey Weiner/Alamy Stock Photo

When her sister Patty died, Jenna blamed herself. When Jenna died, she blamed herself for that, too. Unfortunately Jenna died too soon. Living or dead, every soul is promised a certain amount of time, and when Jenna passed she found a heavy debt of time in her record. Unwilling to simply steal that time from the living, Jenna earns every day she leeches with volunteer work at a suicide prevention hotline. But something has come for the ghosts of New York, something beyond reason, beyond death, beyond hope; something that can bind ghosts to mirrors and make them do its bidding. Only Jenna stands in its way.

 

Passing Strange by Ellen Klages

Edited by Jonathan Strahan
Illustrated by Gregory Manchess; Cover designed by Christine Foltzer

San Francisco in 1940 is a haven for the unconventional. Tourists flock to the cities within the city: the Magic City of the World’s Fair on an island created of artifice and illusion; the forbidden city of Chinatown, a separate, alien world of exotic food and nightclubs that offer “authentic” experiences, straight from the pages of the pulps; and the twilight world of forbidden love, where outcasts from conventional society can meet. Six women find their lives as tangled with each other’s as they are with the city they call home. They discover love and danger on the borders where magic, science, and art intersect.

 

Binti: Home by Nnedi Okorafor

Edited by Lee Harris
Illustrated by David Palumbo; Cover designed by Christine Foltzer

It’s been a year since Binti and Okwu enrolled at Oomza University. A year since Binti was declared a hero for uniting two warring planets. A year since she found friendship in the unlikeliest of places. And now she must return home to her people, with her friend Okwu by her side, to face her family and face her elders. But Okwu will be the first of his race to set foot on Earth in over a hundred years, and the first ever to come in peace. After generations of conflict can human and Meduse ever learn to truly live in harmony?

 

Idle Ingredients by Matt Wallace

Edited by Lee Harris
Cover designed by Peter Lutjen; Photos © Getty Images

Catering for a charismatic motivational speaker, the staff of the Sin du Jour catering agency find themselves incapacitated by a force from within their ranks. A smile and a promise is all it took. And for some reason, only the men are affected. It’s going to take cunning, guile and a significant amount of violence to resolve. Another day of cupcakes and evil with your favorite demonic caterers.

 

Agents of Dreamland by Caitlín R. Kiernan

Edited by Jonathan Strahan
Cover designed by Christine Foltzer; Photos © Getty Images

A government special agent known only as the Signalman gets off a train on a stunningly hot morning in Winslow, Arizona to meet a woman in a diner to exchange information about an event which haunts the Signalman. In a ranch house near the shore of the Salton Sea a cult leader gathers up the weak and susceptible—the Children of the Next Level—and offers them something to believe in and a chance for transcendence. The future is coming and they will help to usher it in. Johns Hopkins Applied Physics Laboratory abruptly loses contact with NASA’s interplanetary probe New Horizons. Something out beyond the orbit of Pluto has made contact. And a woman floating outside of time looks to the future and the past for answers to what can save humanity.

 

Standard Hollywood Depravity by Adam Christopher

Edited by Diana Gill
Cover art and design by Will Staehle

The moment Raymond Electromatic set eyes on her, he knew she was the dame marked in his optics, the woman that his boss had warned him about. Honey. As the band shook the hair out of their British faces, stomping and strumming, the go-go dancer’s cage swung, and the events of that otherwise average night were set in motion. A shot, under the cover of darkness, a body bleeding out in a corner, and most of Los Angeles’ population of hired guns hulking, sour-faced over un-drunk whiskey sours at the bar. But as Ray tries to track down the package he was dispatched to the club to retrieve, his own programming might be working against him, sending him down a long hall and straight into a mobster’s paradise. Is Honey still the goal—or was she merely bait for a bigger catch? Just your standard bit of Hollywood depravity, as tracked by the memory tapes of a less-than-standard robot hitman.

 

Brother’s Ruin by Emma Newman

Edited by Lee Harris
Illustrated by Cliff Nielsen; Cover designed by Christine Foltzer

The year is 1850 and Great Britain is flourishing, thanks to the Royal Society of the Esoteric Arts. When a new mage is discovered, Royal Society elites descend like buzzards to snatch up a new apprentice. Talented mages are bought from their families at a tremendous price, while weak mages are snapped up for a pittance. For a lower middle class family like the Gunns, the loss of a son can be disastrous, so when seemingly magical incidents begin cropping up at home, they fear for their Ben’s life and their own livelihoods. But Benjamin Gunn isn’t a talented mage. His sister Charlotte is. To prevent her brother from being imprisoned for false reporting she combines her powers with his to make him seem a better prospect. When she discovers a nefarious plot by the sinister Doctor Ledbetter, Charlotte must use all her cunning and guile to protect her family, her secret, and her city.

 

Proof of Concept by Gwyneth Jones

Edited by Carl Engle-Laird
Cover art and design by Drive Communications

On a desperately overcrowded future Earth, crippled by climate change, the most unlikely hope is better than none. Governments turn to Big Science to provide them with the dreams that will keep the masses compliant. The Needle is one such dream, an installation where the most abstruse theoretical science is being tested: science that might make human travel to a habitable exoplanet distantly feasible. When the Needle’s director offers her underground compound as a training base, Kir is thrilled to be invited to join the team, even though she knows it’s only because her brain is host to a quantum artificial intelligence called Altair. But Altair knows something he can’t tell. Kir, like all humans, is programmed to ignore future dangers. Between the artificial blocks in his mind, and the blocks evolution has built into his host, how is he going to convince her the sky is falling?

 

Buffalo Soldier by Maurice Broaddus

Edited by Lee Harris
Illustrated by Cliff Nielsen; Cover designed by Christine Foltzer

Having stumbled onto a plot within his homeland of Jamaica, former espionage agent, Desmond Coke, finds himself caught between warring religious and political factions, all vying for control of a mysterious boy named Lij Tafari. Wanting the boy to have a chance to live a free life, Desmond assumes responsibility for him and they flee. But a dogged enemy agent remains ever on their heels, desperate to obtain the secrets held within Lij for her employer alone. Assassins, intrigue, and steammen stand between Desmond and Lij as they search for a place to call home in a North America that could have been.

 

All Systems Red by Martha Wells

Edited by Lee Harris
Illustrated by Jaime Jones; Cover designed by Christine Foltzer

In a corporate-dominated spacefaring future, planetary missions must be approved and supplied by the Company. Exploratory teams are accompanied by Company-supplied security androids, for their own safety. But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern. On a distant planet, a team of scientists are conducting surface tests, shadowed by their Company-supplied ‘droid—a self-aware SecUnit that has hacked its own governor module, and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, all it really wants is to be left alone long enough to figure out who it is. But when a neighboring mission goes dark, it’s up to the scientists and their Murderbot to get to the truth.

 

Killing Gravity by Corey J. White

Edited by Carl Engle-Laird
Illustrated by Tommy Arnold; Cover designed by Christine Foltzer

Before she escaped in a bloody coup, MEPHISTO transformed Mariam Xi into a deadly voidwitch. Their training left her with terrifying capabilities, a fierce sense of independence, a deficit of trust, and an experimental pet named Seven. She’s spent her life on the run, but the boogeymen from her past are catching up with her. An encounter with a bounty hunter has left her hanging helpless in a dying spaceship, dependent on the mercy of strangers. Penned in on all sides, Mariam chases rumors to find the one who sold her out. To discover the truth and defeat her pursuers, she’ll have to stare into the abyss and find the secrets of her past, her future, and her terrifying potential.

 

Greedy Pigs by Matt Wallace

Edited by Lee Harris
Cover designed by Peter Lutjen; Photos © Getty Images

Politics is a dirty game. When the team at Sin du Jour accidentally caters a meal for the President of the United States and his entourage, they discover a conspiracy that has been in place since before living memory. Meanwhile, the Shadow Government that oversees the co-existence of the natural and supernatural worlds is under threat from the most unlikely of sources. It’s up to one member of the Sin du Jour staff to prevent war on an unimaginable scale. Between courses, naturally.

 

River of Teeth by Sarah Gailey

Edited by Justin Landon
Illustrated by Richard Anderson; Cover designed by Christine Foltzer

In the early 20th Century, the United States government concocted a plan to import hippopotamuses into the marshlands of Louisiana to be bred and slaughtered as an alternative meat source. This is true. Other true things about hippos: they are savage, they are fast, and their jaws can snap a man in two. This was a terrible plan. Contained within this volume is an 1890s America that might have been: a bayou overrun by feral hippos and mercenary hippo wranglers from around the globe. It is the story of Winslow Houndstooth and his crew. It is the story of their fortunes. It is the story of his revenge.

 

Lightning in the Blood by Marie Brennan

Edited by Miriam Weinberg
Illustrated by Greg Ruth; Cover designed by Christine Foltzer

Once, there was a call—a binding—and so, a woman appeared, present in body but absent in knowledge of her past self. Making the ultimate journey of rediscovery was not without its own pitfalls—or rewards—and now Ree, a roaming archon, spirit of legend and time and physically now bound to her current form, has yet to fully uncover her true identity. Ree has spent her last innumerable seasons on the move—orbiting, in some sense, the lands of her only friend in this world, Aadet, who has become intricately involved in the new post-revolution politics of his people. Swinging back from the forests surrounding Solaike, Ree falls in with another wandering band, some refugees accompanied by their own archon, who seems to know much more about Ree’s own origins than she ever dared to hope.

 

Mapping the Interior by Stephen Graham Jones

Edited by Ellen Datlow
Illustrated by Greg Ruth; Cover designed by Christine Foltzer

Blackfeet author Stephen Graham Jones brings readers a spine-tingling Native American horror novella.

Walking through his own house at night, a fifteen-year-old thinks he sees another person stepping through a doorway. Instead of the people who could be there, his mother or his brother, the figure reminds him of his long-gone father, who died mysteriously before his family left the reservation. When he follows it he discovers his house is bigger and deeper than he knew. The house is the kind of wrong place where you can lose yourself and find things you’d rather not have. Over the course of a few nights, the boy tries to map out his house in an effort that puts his little brother in the worst danger, and puts him in the position to save them . . . at terrible cost.

 

The Ghost Line by Andrew Neil Gray and J.S. Herbison

Edited by Carl Engle-Laird
Illustrated by John Harris; Cover designed by Christine Foltzer

The Martian Queen was the Titanic of the stars before it was decommissioned, set to drift back and forth between Earth and Mars on the off-chance that reclaiming it ever became profitable for the owners. For Saga and her husband Michel the cruise ship represents a massive payday. Hacking and stealing the ship could earn them enough to settle down, have children, and pay for the treatments to save Saga’s mother’s life. But the Martian Queen is much more than their employer has told them. In the twenty years since it was abandoned, something strange and dangerous has come to reside in the decadent vessel. Saga feels herself being drawn into a spider’s web, and must navigate the traps and lures of an awakening intelligence if she wants to go home again.

 

The Lamb Will Slaughter the Lion by Margaret Killjoy

Edited by Diana Pho
Illustrated by Mark Smith; Cover designed by Jamie Stafford-Hill

Searching for clues about her best friend’s mysterious suicide, Danielle ventures to the squatter, utopian town of Freedom, Iowa, and witnesses a protector spirit—in the form of a blood-red, three-antlered deer—begin to turn on its summoners. She and her new friends have to act fast if they’re going to save the town—or get out alive.

 

A Song for Quiet by Cassandra Khaw

Edited by Carl Engle-Laird
Illustrated by Jeffrey Alan Love; Cover designed by Christine Foltzer

Deacon James is a rambling bluesman straight from Georgia, a black man with troubles that he can’t escape, and music that won’t let him go. On a train to Arkham, he meets trouble—visions of nightmares, gaping mouths and grasping tendrils, and a madman who calls himself John Persons. According to the stranger, Deacon is carrying a seed in his head, a thing that will destroy the world if he lets it hatch. The mad ravings chase Deacon to his next gig. His saxophone doesn’t call up his audience from their seats, it calls up monstrosities from across dimensions. As Deacon flees, chased by horrors and cultists, he stumbles upon a runaway girl, who is trying to escape the destiny awaiting her. Like Deacon, she carries something deep inside her, something twisted and dangerous. Together, they seek to leave Arkham, only to find the Thousand Young lurking in the woods. The song in Deacon’s head is growing stronger, and soon he won’t be able to ignore it any more.

 

Acadie by Dave Hutchinson

Edited by Lee Harris
Illustrated by Stephen Youll; Cover designed by Christine Foltzer

The Colony left Earth to find their utopia–a home on a new planet where their leader could fully explore the colonists’ genetic potential, unfettered by their homeworld’s restrictions. They settled a new paradise, and have been evolving and adapting for centuries. Earth has other plans. The original humans have been tracking their descendants across the stars, bent on their annihilation. They won’t stop until the new humans have been destroyed, their experimentation wiped out of the human gene pool. Can’t anyone let go of a grudge anymore?

 

The Twilight Pariah by Jeffrey Ford

Edited by Ellen Datlow
Cover designed by Christine Foltzer; Photo © Roy Bishop/Arcangel

All Maggie, Russell, and Henry wanted out of their last college vacation was to get drunk and play archaeologist in an old house in the woods outside of town. When they excavate the mansion’s outhouse they find way more than they bargained for: a sealed bottle filled with a red liquid, along with the bizarre skeleton of a horned child. Disturbing the skeleton throws each of their lives into a living hell. They feel followed wherever they go, their homes are ransacked by unknown intruders, and people they care about are brutally, horribly dismembered. The three friends awakened something, a creature that will stop at nothing to retrieve its child.

 

Taste of Marrow by Sarah Gailey

Edited by Justin Landon
Illustrated by Richard Anderson; Cover designed by Christine Foltzer

A few months ago, Winslow Houndstooth put together the damnedest crew of outlaws, assassins, cons, and saboteurs on either side of the Harriet for a history-changing caper. Together they conspired to blow the dam that choked the Mississippi and funnel the hordes of feral hippos contained within downriver, to finally give America back its greatest waterway. Songs are sung of their exploits, many with a haunting refrain: “And not a soul escaped alive.” In the aftermath of the Harriet catastrophe, that crew has scattered to the winds. Some hunt the missing lovers they refuse to believe have died. Others band together to protect a precious infant and a peaceful future. All of them struggle with who they’ve become after a long life of theft, murder, deception, and general disinterest in the strictures of the law.

 

A pair of unique, standalone introductions to JY Yang’s Tensorate Series, which the New York Times calls “joyously wild.”

The Black Tides of Heaven by JY Yang

Edited by Carl Engle-Laird
Illustrated by Yuko Shimizu; Cover designed by Christine Foltzer

Mokoya and Akeha, the twin children of the Protector, were sold to the Grand Monastery as infants. While Mokoya developed her strange prophetic gift, Akeha was always the one who could see the strings that moved adults to action. While Mokoya received visions of what would be, Akeha realized what could be. What’s more, they saw the sickness at the heart of their mother’s Protectorate. A rebellion is growing. The Machinists discover new levers to move the world every day, while the Tensors fight to put them down and preserve the power of the state. Unwilling to continue as a pawn in their mother’s twisted schemes, Akeha leaves the Tensorate behind and falls in with the rebels. But every step Akeha takes towards the Machinists is a step away from Mokoya. Can Akeha find peace without shattering the bond they share with their twin?

The Red Threads of Fortune by JY Yang

Edited by Carl Engle-Laird
Illustrated by Yuko Shimizu; Cover designed by Christine Foltzer

Fallen prophet, master of the elements, and daughter of the supreme Protector, Sanao Mokoya has abandoned the life that once bound her. Once her visions shaped the lives of citizens across the land, but no matter what tragedy Mokoya foresaw, she could never reshape the future. Broken by the loss of her young daughter, she now hunts deadly, sky-obscuring naga in the harsh outer reaches of the kingdom with packs of dinosaurs at her side, far from everything she used to love. On the trail of a massive naga that threatens the rebellious mining city of Bataanar, Mokoya meets the mysterious and alluring Rider. But all is not as it seems: the beast they both hunt harbors a secret that could ignite war throughout the Protectorate. As she is drawn into a conspiracy of magic and betrayal, Mokoya must come to terms with her extraordinary and dangerous gifts, or risk losing the little she has left to hold dear.

 

The Murders of Molly Southbourne by Tade Thompson

Edited by Carl Engle-Laird
Cover designed by Christine Foltzer; Photos © Rekha Garton/Arcangel

For as long as Molly Southbourne can remember, she’s been watching herself die. Whenever she bleeds, another molly is born, identical to her in every way and intent on her destruction. Molly knows every way to kill herself, but she also knows that as long as she survives she’ll be hunted. No matter how well she follows the rules, eventually the mollys will find her. Can Molly find a way to stop the tide of blood, or will she meet her end at the hand of a girl who looks just like her?

 

A Long Day in Lychford by Paul Cornell

Edited by Lee Harris
Cover designed by FORT; Photo © Getty Images

It’s a period of turmoil in Britain, with the country’s politicians electing to remove the UK from the European Union, despite ever-increasing evidence that the public no longer supports it. And the small town of Lychford is suffering. But what can three rural witches do to guard against the unknown? And why are unwary hikers being led over the magical borders by their smartphones’ mapping software? And is the immigration question really important enough to kill for?

 

Weaver’s Lament by Emma Newman

Edited by Lee Harris
Illustrated by Cliff Nielsen; Cover designed by Christine Foltzer

Charlotte is learning to control her emerging magical powers under the secret tutelage of Magus Hopkins. Her first covert mission takes her to a textile mill where the disgruntled workers are apparently destroying expensive equipment. And if she can’t identify the culprits before it’s too late, her brother will be exiled, and her family dishonoured . . .

 

Gluttony Bay by Matt Wallace

Edited by Lee Harris
Cover designed by Peter Lutjen; Photos © Getty Images

Gluttony Bay is the penultimate Sin du Jour affair, Matt Wallace’s funny foodie series about the New York firm that caters to the paranormal, which began with Envy of Angels. Welcome to Gluttony Bay High Security Supernatural Prison. We value your patronage. For your entertainment this evening, we are delighted to welcome the world’s most renowned paranormal culinary experts. And on the menu: You.

 

Mandelbrot the Magnificent by Liz Ziemska

Edited by Ann VanderMeer
Cover designed by Will Staehle

Born in the Warsaw ghetto and growing up in France during the rise of Hitler, Benoit Mandelbrot found escape from the cruelties of the world around him through mathematics. Logic sometimes makes monsters, and Mandelbrot began hunting monsters at an early age. Drawn into the infinite promulgations of formulae, he sinks into secret dimensions and unknown wonders. His gifts do not make his life easier, however. As the Nazis give up the pretense of puppet government in Vichy France, the jealousy of Mandelbrot’s classmates leads to denunciation and disaster. The young mathematician must save his family with the secret spaces he’s discovered, or his genius will destroy them.

 


Collections

Six Months, Three Days, Five Others by Charlie Jane Anders

Edited by Patrick Nielsen Hayden
Cover designed by FORT; Photo © Getty Images

Before the success of her debut SF-and-fantasy novel All the Birds in the Sky, Charlie Jane Anders was a rising star in SF and fantasy short fiction. Collected in a mini-book format, here—for the first time in print—are six of her quirky, wry, engaging best:

  • In “The Fermi Paradox Is Our Business Model,” aliens reveal the terrible truth about how humans were created—and why we’ll never discover aliens.
  • “As Good as New” is a brilliant twist on the tale of three wishes, set after the end of the world.
  • “Intestate” is about a family reunion in which some attendees aren’t quite human anymore—but they’re still family.
  • “The Cartography of Sudden Death” demonstrates that when you try to solve a problem with time travel, you now have two problems.
  • “Six Months, Three Days” is the story of the love affair between a man who can see the one true foreordained future, and a woman who can see all the possible futures. They’re both right, and the story won the 2012 Hugo Award for Best Novelette.
  • And “Clover,” exclusively written for this collection, is a coda to All the Birds in the Sky, answering the burning question of what happened to Patricia’s cat.
28 Oct 16:39

Six Months, Three Days, Five Others Is Distilled SFF Genius in a Tiny Bottle

by Martin Cahill

I am ceaselessly amazed by Charlie Jane Anders’ ability to chameleon her way into my brain using the tools and tropes of science fiction and fantasy. Her celebrated novel All The Birds In The Sky offers a brilliant interrogation of the modern world as seen through the a fractured lens of sly magic and mad science as it explores the lives of two lost people. It is a novel I press fervently into the hands of readers I know will love it, and readers I know who need to hear what it has to say. But Anders didn’t pop into SFF literature fully formed in 2016. For years, she’s honed her superstar abilities writing singular short fiction.

Six Months, Three Days, Five Others collects all of the short fiction Anders has published with online magazine Tor.com over the past six years, including her Hugo Award-winning novelette “Six Months, Three Days.” Though by no means a comprehensive collection of her work, this slim, beautiful hardcover book offers a jolt of pure, condensed Charlie Jane Anders—like genius crushed into an atom. These stories range from neurotically whimsical, to desperately hardcore. They are populated by characters reaching out for understanding in worlds where nothing the future throws at them is unexpected, and everything is (“Six Months, Three Days”), and others on the run through time, whether by accident or purposefully (“The Cartography of SuddenDeath”). They are about families splintering apart and coming together amid moments both large and small; whether it’s because they got a new cat (“Clover”), or because learned a loved one is dying (“Intestate”).

Science fiction and fantasy thrive in short formats, carried along by compelling “what if?” premises, but Anders isn’t satisfied with writing stories that begin and end with a cool idea. Instead, she lights a fire under her ideas and runs with them like she’s carrying the Olympic Torch, using their light to brighten the unseen corners of our hearts.

In “The Fermi Paradox Is Our Business Model,” two alien species accidentally alert humanity to their presence and must answer for their involvement in our species’ growth, yet the true tension arises over whether one of the beings will ever tell his crewmate he’s in love with them. In “Intestate,” a father who has turned his body into something more than human invites his entire family over for a reunion; they all squabble over who’ll inherit a piece of him when he dies, yet our concern is whether he’ll reconnect with his estranged daughter. In “Clover,” a black cat appears and gives a couple nine years of good luck; a second visits and their fortunes turn. The true mystery is whether they’ll be able to work through the good and the bad together.

Anders loves pushing the limits of her stories, digging through reversal after reversal, flipping tropes on their heads, to get to the nugget of emotional truth within even the most outlandish premise (say, the classic “genie in a bottle” setup, but transposed into an apocalyptic wasteland). No where is this more evident than in the novelette-length “Six Months, Three Days,” which explores a relationship between a woman who can see all possible futures, and a man who can see one fixed future. Both know their eventual ending will be painful, and they must decide together if the future is one they can change, or if it’s worth changing at all. It’s an astonishing, head-spinning, heart-tugging story, and a defining work for the author (bizarrely, TV producers acquired the rights with a plan to use the premise to power a police procedural, which is a perfectly Andersian plot twist right there).

If you’ve never encountered Charlie Jane Anders before, this pocket-sized collection (truly, the tiny hardcover is adorable) offers a concentrated dose of pure magic. Let it be your gateway to the myriad worlds of a truly exciting author.

Six Months, Three Days, Five Others is available now.

The post Six Months, Three Days, Five Others Is Distilled SFF Genius in a Tiny Bottle appeared first on The B&N Sci-Fi and Fantasy Blog.

19 Oct 06:11

Download a Free eBook of Lovecraftian Saga Winter Tide by Ruthanna Emrys

by Tor.com

Winter Tide Ruthanna Emrys

From now to the end of October 20th, Tor.com Publishing is offering a free ebook download of Ruthanna Emrys’ Winter Tide when you sign up for their monthly newsletter.

Winter Tide is the first book in Emrys’ Lovecraftian saga about the last survivors of Innsmouth, which continues with Deep Roots in summer 2018.

This offer is available worldwide from 12 PM EST on October 17th to 12 PM EST on October 20th.

By signing up for the Tor.com Publishing newsletter, you’ll receive updates on all of our titles and authors, plus excerpts, features, new acquisitions, sweepstakes and more.

Act fast and tell your friends!

Please note: If you already receive the Tor.com Publishing newsletter, you still need to sign in for this program to get your free ebook.

If you’re experiencing technical difficulties, email “ebookclub@tor.com”.

*Tor.com Publishing reserves the right to end this promotion at any time

More about Winter Tide

“Wicked for the Cthulhu Mythos” —Seanan McGuire on the Innsmouth Legacy

“Winter Tide is a weird, lyrical mystery — truly strange and compellingly grim. It’s an innovative gem that turns Lovecraft on his head with cleverness and heart” —Cherie Priest

After attacking Devil’s Reef in 1928, the U.S. government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future.

The government that stole Aphra’s life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race.

Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.

Winter Tide is the debut novel from Ruthanna Emrys, author of the Aphra Marsh story, “The Litany of Earth”—included here as a bonus.

And coming in July 2018…

Deep Roots

The Innsmouth Legacy continues with Deep Roots, arriving next year. See the cover reveal and read an interview with Ruthanna about the book at the Verge, and pre-order your copy now!

18 Oct 07:52

Tor.com Publishing Wants to Tell You About the Last Survivors of Innsmouth

by Tor.com

Winter Tide Ruthanna Emrys

For 72 hours only, from now to the end of October 20th, Tor.com Publishing is offering a free ebook download of Ruthanna Emrys’ Winter Tide when you sign up for their monthly newsletter.

Winter Tide is the first book in Emrys’ Lovecraftian saga about the last survivors of Innsmouth, which continues with Deep Roots in summer 2018.

This offer is available worldwide from 12 PM EST on October 17th to 12 PM EST on October 20th.

By signing up for the Tor.com Publishing newsletter, you’ll receive updates on all of our titles and authors, plus excerpts, features, new acquisitions, sweepstakes and more.

Act fast and tell your friends!

Please note: If you already receive the Tor.com Publishing newsletter, you still need to sign in for this program to get your free ebook.

If you’re experiencing technical difficulties, email “ebookclub@tor.com”.

*Tor.com Publishing reserves the right to end this promotion at any time

More about Winter Tide

“Wicked for the Cthulhu Mythos” —Seanan McGuire on the Innsmouth Legacy

“Winter Tide is a weird, lyrical mystery — truly strange and compellingly grim. It’s an innovative gem that turns Lovecraft on his head with cleverness and heart” —Cherie Priest

After attacking Devil’s Reef in 1928, the U.S. government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future.

The government that stole Aphra’s life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race.

Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.

Winter Tide is the debut novel from Ruthanna Emrys, author of the Aphra Marsh story, “The Litany of Earth”—included here as a bonus.

And coming in July 2018…

Deep Roots

The Innsmouth Legacy continues with Deep Roots, arriving next year. See the cover reveal and read an interview with Ruthanna about the book at the Verge, and pre-order your copy now!

21 Aug 01:36

Star Wars: End of Empire: Beyond the Blue Veil & the Old Daughter.



This write-up of my Star Wars: End of Empire campaign combines two sessions into one summary, let me mention right off the bat in the interest of good record keeping. Raj missed the preceding session, so we began it all with a little flashback to fill out where his gunslinging scoundrel Jax Cadderly had gotten off to. The wheel of the story has returned to some of the signature antagonists, as Contessa Misaani contacts Jax on a matter of some personal interest. When he arrives by speeder bike, he realizes it was a set-up, as the Black Sun crimelord Concilliator Kek is waiting for him...with an offer he can't refuse. Rachel plays the Contessa & Joey plays Zar Stygos, the slaver from the sabacc game, & the respirator-masked Concilliator offers the re-captured Trandoshan ex-gladiator Sshushath the Zode to Jax as a gesture of good faith, missing a hand. Matters with the Falleen mobster are relatively simple. Conciliator Kek is a peacemaker: he doesn't want any trouble for Jax. He doesn't want any trouble from rival Black Sun mob boss Rao Kast either, but he sees a way they can all get what they want. He's going to help Jax leave Ord Mantell by giving him the map to an old smuggler's hyperspace route out of the Bright Jewel nebula; it's sketchy & has to be timed just so, but if he leaves now Kast's gangsters, led by Hopper Rose, will chase him, & so Jax is going to leave now, or else Kek will have to come up with some other, permanent solution. (The Contessa, on the other hand, has a clandestine, potentially more lucrative offer: find her someone willing to buy the planet out from under her.)

Which brings us back to the current action, with Jax & the Zode rejoining the ex-Imperial Para Totool, human replica droid Jolit & felinoid Force-sensitive Theynur Kötturinn along with the other NPCs, privateer Eris Berserk, astroprobe AK-88 & espionage droid 4-DOX. The group is a small flotilla: Para pilots her TIE/interceptor, Theynur is in her X-wing, Eris is in a TIE/boarder & the rest are on the staryacht False Profit. Burke couldn't make it, which worked out well for the inevitable fight sequence, since there were enough ships with weapons & players to go around as I dropped them into the middle of ship-to-ship combat. While impersonating an Imperial convoy, Garrison TIE/ln report that Praetorian passcodes have changed after the recent intrusions by rebel scum & haywire droids; they should have gotten new checkphrases from their morning debrief...wait...actually it is Para's codes specifically that were flagged...at which point "hostile negotiations" commence. The battle had it all, probably: I'd printed up the charts from Fly Casual with potential uses of the custom die results for debris fields, & we use that to pepper in details into the fight as we try to explore the narrative dice system. At this point, the high ABV beers began to kick in. Dogfish Head? More like Dogfight Head!



The "Blue Veil" is a massive solar flare, an inferno raging at a slow cosmic scale, a loop of sapphire flame that marks a shockwave in the helio-shealth, dividing the inhabited parts of the Bright Jewel system off from the more uncharted flows & eddies of the nebula...& where the player's star yacht, the False Profit, makes contact with the Old Daughter, at which point the TIE fighters they haven't picked off retreat in a hurry. The up-gunned, heavily armored ship started off life as a Corellian corvette, produced by the Mon Calamari capital ship Mother One & now heavily modified by the tinkering shipwright Navigator Marid. It has massive docking bays full of black stealth A-wings & the new double-wide H-wings. The crew is a mix of mostly three "alien" species, with a few outlier humans & droids & miscellaneous others. There are the insectoid Verpine, renown mechanics from asteroid hives who staff the A-wing Joker Squadron & the bat-like Chadra-Fan who ride four at a time in Echo Squadron's H-wings. Most capital ship operations are done by the Mon Calamari, & the whole of the Old Daughter is rigged to support sections of each species' biome.

The commander of the ship, a burbling Churchill of a Mon Calamari named Navigator Marid, is less an extremist & more a hardliner; he still calls his cell "the Rebel Alliance," claiming that the Core Worlds are a little premature to dub themselves a "New Republic." Nevertheless, when he hears of the stolen datatape, the crew breaks out the Corellian moonshine, renowned for being a pan-species intoxicant, with Para trying a little of the Mon Calamari's salty Brine Wine & Jax sweet-talking his way into the Navigator's good brandy. Eris, meanwhile, is down in the fighter bays with the bugs & bats, convincing them to take her old TIE/boarder as trade, & to equip the party's luxury liner with a "pirate's suite" of weapons: a tractor beam & a concealable ion cannon. Para starts there too, making substantial repairs to her TIE/interceptor after being targeted as a traitor during the fight to escape Ord Mantell, but makes her way to the party afterward, unaware of the proverbial daggers being stared into her back by glittering compound eyes. At this point in the night, the spice has begun to flow; Jolit, 4-DOX & some of the Rebel protocol droids are splicing in junk code & the organics are drunk & arguing about...the nature of freedom. Or accusing each other of paranoia. Or...glug glug glug...

...the next morning (& the next session) the group gathers together in the mess hall with a similarly hung-over crew. Guerrilla fighters can party when they put their mind to it! Everyone's memories are spotty, so as the crew potter about getting their morning meals, the players (& NPCs) try to piece things together, & revisit or retread whatever they meant to say. Theynur, Burke back from his missed session, steals aside to meet up with her contacts in the Bothan SpyNet, built by Bothans & other non-humans using their innate advantages to stay alive post-COMPNOR, the Imperial pogroms of human supremacy. A secret, independent organization, even at the peak of the Rebellion, they were the ones that infiltrated the secretive Maw facility & stole the plans to the second Death Star...& Theynur Kötturinn is a member. Or well, an "asset," at least, as she checks in with her handler, a Chadra-Fan named Wemic. The chiropteran Chadra-Fan eat a medley of baked grubs we see as Theynur heads over, while the Mon Calamari break their fast on a sort of wriggling gagh ceviche, & the Verpine consume a gelatinous nutrient paste. They are more cricket than mantis, Para decides, sitting near them & realizing that they use their antennae to communicate on private comm channels...& that they are talking about her. As the other players go about their breakfast, one of the clutch-leaders, Zrb, confronts the Navigator angrily, as more & more of the locust-folk start filtering in to the cafeteria: apparently, Zrb recognized Para's TIE/interceptor, the Egg-Eater. As one of the mechanized support officers in the Inferno Squad stationed in the Elrood Sector with then-Captain now-Imperator Pryl, she oversaw a battalion of K-series security droids. Something awful happened with them & the Verpine "Hatchlands" in the Shroud asteroid belt back in Para's Imperial past, & while the set of Zrb's carapace is hard to read, it does not seem happy about her being here.



Luckily for everyone, Jax Cadderly has a silver tongue besides the good blaster at his side, & between his calming words pointing out that most Rebel officers were famous defectors, & Navigator Marid's eagerness to convert them to the cause, they defuse tensions. Marid wants them to join the Rebellion, but they demure, preferring their independence in the wake of the great Galactic Civil War. Marid argues that they aren't really independent at all, & that the Rebellion offers a golden chance: the chance to do the right thing...by being the scoundrels. You won't get rich, but you won't have to lie about who you are. Still as freelancers outside of the Republic, they do offer a unique opportunity. Navigator Marid recognizes the name of the STARKILLER file on their stolen data: The infamous "STARDUST" upload that contained the Death Star plans had metadata for other projects attached: Stellar Sphere, Pax Aurora, Sixty-Six, War Mantle...& Starkiller. As disdainful as the Navigator is of the New Republic in general, he doesn't think they'd ever blow up a planet...but he doesn't aim to give them that chance, either. He'll report to the New Republic about the stolen prototype Star Destroyer Insidious, & about the existence of the Praetorians & their invasion of Ord Mantel, but he wants them to investigate this super weapon, in case it is something so heinous it is better destroyed before any bureaucrat or tyrant can be tempted by it. Eris Berserk knows someone who can help, her old mentor: Baron Monstro, the thrillseeking madman nobleman who owns the palace moon of Corellia Prime, & half of Kuat Drive Yards, besides. He's obsessed with unique weapons, & Eris is confident he'll know more. The Baron could also be Para's ticket to Dathomir-- the Chiss pirate having learned of her interest in the planet-- as he's always talked about wanting to go there. Sshushath doesn't like this plan; he was a gladiator in the great coliseum there: when Jax asks if he gambles & Eris answers in the enthusiastic affirmative, he grumbles in parselmouthed Dosh "...yess...with othersss livess...

The Empire does not take defeat by cunning well, & the Praetorians respond just like the Imperator's idol Vader did when the Millennium Falcon evaded him in the Anoat Asteroid Belt: with brute force. The Super Star Destroyer The Eye looms up at the fringes of the Blue Veil, massive in a way that only something on a stellar scale can be, disgorging seemingly endless wings of TIE/interceptors...some, as the camera cuts in to Doom Wing leader, commanded by the ace from the Rubicon, Jeran Gauth. The player characters, still aboard the Old Daughter, are alerted by the proximity alarms & the call to battle stations! In the eternally raging tempest of the wilder parts of the Bright Veil Nebula, going out in a starfighter is a great way to get lost, & so the party pitches in with the crew. Theynur up to the bridge to help plot hyperspace jump coordinates, Para Totool down to the engine room to work along side the embittered Verpine, with Jax & Jolit each manning a set of turbolaser batteries & wait. & wait.

I'm going for outer space submarine warfare in the vein of Wrath of Khan & not being shy about it, even handing out another list of optional battle conditions for fighting in a nebula, but the players just keep rolling well! I succeeded in building tension but struggled to find ways for catharsis when the stealthier options kept succeeding. First Theynur's instincts & astrogation skills as a scout helped settle the ship into the lee of a rogue comet, further hiding it from detection, & then Para used her talents as an elite engineer to cobble together a signal pulse to knock out the Praetorian's communications, using backdoor codes, scattering them chaotically amidst the swirling blue ion storms & hydrogen clouds. At that critical stroke, the camera broke back to the Imperial perspective, to the white-clad Imperator raising her fingers like talons, reaching out from the edge of the flare with the Force, filling her pilot's minds with Battle Meditation as they call into new formations, more like swarming wasps than orderly flight wings. The gunners are frustrated with waiting, but Theynur uses the Force herself-- in full view of everyone-- to scatter some of the ship's vented garbage as a distraction, ignited into a beautiful fireball by Jax Cadderly (Jax always shoots first, even if it's garbage), allowing the Old Daughter to effectively evade the Empire's forces long enough to make the jump to hyperspace!
21 Aug 01:36

The Curse of Whisperwall Manor.



I finally got a chance to try out the Pathfinder character that Ruthanna Emrys' subversive Lovecraftian paradigm put in my head: Hogarth Orne Who Will Be Called LEVIATHAN, a elderly Deep One Hybrid, an Innsmouth-folk on the edge of metamorphosis, so to speak, & an Occultist besides, so I could raid the Mythos for knick-knacks & spell concepts. Started off with the crystal skull of a K'n-yan alchemist ("the shpells are holographically encoooded in the cryshtal matrix!") for Transmutation & a complicated Elder Sign for Abjuration spells, halfway between a cenobite's puzzlebox & Lyra's alethiometer. I spoke in a blubbery fishman accent, exclaiming frequently out of character "don't worry, I'm a real person!", convincing everyone I was something horrifying in a rubber suit. Hogarth is a "Brackish One," from a very ancient colony of Deep Ones, now thriving in a land-locked sea amidst Pre-Cambrian fauna. Mike was in town from California, & he offered to run a one-shot, & I was happy to take him up on it. Megan, who I haven't seen since I ran Lasers & Feelings, was with him, & my co-worker Kirsten came over before hand to hang out & talk about RPGs, since this was her first time playing. My character was rich with hoary, incorruptible gold plundered from under the waves, & so he'd hired their characters as bodyguards: Kirsten's kick-in-the-door half-elf gunslinger Kayla & Megan's half-orc warpriest of beauty, Shay, with the catchphrase "that's a red kettle!" Shay was out to find peace with the orcs of Belkzen & Kayla was the daughter of an elf princess but they shared a father...& now, a boss! Burke showed up just as we started, with no time to wiggle his backstory in, but Gordon FizzChizzlewit the gnome investigator was actually a huge help, thanks largely to his comprehensive knowledge of heraldry.



The session was a lot of fun: it kicked off with an auction, which was a perfect fit for my wealthy occultist. More than just bodyguards, Shay & Kayla were partners with me, distracting (& in Kayla's case, even seducing) my rivals at the auction & keeping me from making any surface world social faux pas. Things were going great, until a very expensive deed got snatched. Luckily, we snatched it back without killing the kid, & the mystery began...leading us to be hired by a Suspicious Noble to clear out his ancestral home. (Yes, the Suspicious Noble was secretly a vampire, of course he was, we're in Ustalav!) So, no longer allowed to soak in my tub of tepid water, we set out on our odd quest to "ask the gravedigger what he saw," & then return a locked box to the Master Bedroom & light a fire in the hearth. & yes, of course I picked the lock & saw that it was gravedirt, I told you: I was playing an occultist. & yes, when the psychopomp harlequin pointed at the corpse, I danced with it, & yes that's what Mordicai would have done too, but it worked didn't it? Allowing us to speak with dead & ask it some questions, ultimately leading us to battle squatting orcs (getting rather carved up in the process) before confronting the nightmarish ghost of the old lady of the manor & having our benefactor reveal his undead nature & asking us to help him break his curse by redeeming the family lands. A heck of a prelude & a shame they live on the wrong coast, but next time they visit maybe we can return to Whisperwall Manor!

06 Jun 11:51

Out of the Abyss: Droki & Diirinka.



When it comes to GNS theory, I've always found "Game versus Story" to be the central tension. I mean tension in a neutral-to-positive way: creating twists in the narrative by means of lucky or unlucky rolls & creating immersion for a strategic climax are win-win scenarios. There are other stresses it brings to the story, though...like time constraints. The world moves a lot more quickly when roleplaying & abstracted skill rolls are the order of the day, but once the minis hit the map, things become more tactical & glacial, by the very nature of initiative order & formalized mechanics. That's fun too, but finding the balance is the trick, & it is different for every group. It doesn't help that none of us are Rules Lawyers, which means no one is the Rule Encyclopedia, either. I don't mean this to sound like a complaint by any means, but rather as introduction to say: the Out of the Abyss crew have hit a dungeoncrawl, & I'm meditating on my pacing & overall approach to it in the fifth edition, since my only other attempt was the Comet Sessions in #TorDnD.

The Derro Ghettos of Gracklstugh are a sharp contrast to the police state orderliness of the grey dwarf quarters. Now that the player characters have some borrowed authority-- Sam's increasingly aggressive thri-kreen bard Pook'cha as a Firekeeper of the red dragon Themberchaud clad in dragon scale mail & Ellen's elven cleric in identity crisis Norin as a member of Clan Blackskull by way of a belt of dwarvenkind-- & they are allowed to past through the Gates of Moria-like edifices that keep the Blade Bazaar & common areas segregated from the duergar-only residences. A vast canyon first fraked, then mined, then converted into brutalist architecture, Laduguer's Furrow grows ever outward & downward, with the eastern- & western-most directions becoming increasingly more poisonous & unstable with dangerous industry. At each cap are the internment districts of the derro. Second-class citizens, slaves in all but name in a city where chattel laws at least afford slaves protection as property. Our players are headed there; they are looking for the Whorlstone Tunnels to find "Droki" (& trouble) somewhere in the West Cleft.



It is a wretched life for the derro. The walls are of the same masonry as the great gates that divide the dwarven city above, but here the doors are bars, neighborhoods wrought as one big cell. The lawful evil dwarves let the derro run to anarchy, taking those desperate enough to come to the gates out in work shifts & occasionally committing violent pogroms to keep their numbers in check. Psychic derro mutants used to be a problem, creating riots & uprisings, but with the cullings the duergar also offered the psionic savants a seat at the council table with the Deepking, easily corrupting them by making them minor oligarchs. As our protagonists scout out the area, they watch the derro commit casual & random acts of violence. The streets are empty enough that the characters think they can navigate them stealthily...& with some decent dice rolls, they do, avoiding the notice of the diminutive & mentally unwell cliques & tribes of the derro. Jumping a member of the Grey Ghost thieves' guild wandering alone, they put the screws on him. Intimidation only seems to be going so far, but Jim's now sisterless drow warlock Imica uses the power of his pact with the fey to charm a lead out of him-- they are looking for signs of disruption in the faerzress, the weft of arcane energy that suffuses the Underdark.

Which of course they eventually find; like entering the Emerald Seer's cavern in Krull, they step sideways into an illusion that leaks foglets of energy, the two-dimensional shimmer of the blacklight aurora subterralis tilted into three-dimensional luminescent wisps. Into esophageal caverns lit by crackling energy corruscating along the walls in spiral patterns, carving-- shaping-- the stone into overlapping helical swirls within swirls: the eponymous "whorlstone." The tunnels range in size & regularity, & in fact Pritpaul's occasionally cannibalistic halfling ranger Serafin (whose last name Threepwood is a Monkey Island reference, not Wodehouse) overhears a madcap little figure down a cul-de-sac mumbling to himself. Just in time, too, as Droki shrinks small & scurries off down a fungus encrusted sewer hole in the stone far too tiny for even the halfling to follow. After some poking about, the map I sketch to give them a purposefully rough idea of their options is reversed & shown to me: the phallic pareidolia is undeniable & we all spend a few minutes in stitches. Skipping the puddle of water, the group heads off down the most obvious passageway.



The player characters were originally captured by the drow with a number of non-player characters. Along the way the way they've lost members, both to violent attrition like the drow Sarith to an ooze, but also to a friendly parting, as when they returned Shuushar the kuo-toa to Sloobludop. Their gregarious Lynchian derro companion Buppido helped them get to Gracklstugh safely before eagerly parting ways with the group. Off, coincidentally enough, to the Whorlstone Tunnels, where they find him now in a chamber that reeks of cooking meat, lined with humanoid bones, piles & piles of varied kinds. He keeps his usual jolly demeanor, overjoyed that one of them will be the last sacrifice he needs to unleash his true self, the god of madness & visions, Diirinka! & with that, he somehow raises the six freshest skeletons & attacks. Unfortunately for him, Norin is a cleric & she turns the majority of the undead quite handily. Those that are left, & Buppido, concentrate their attacks on her-- I confess that my personal motto is "kill the cleric first"-- but are dealt with in turn. Upon which point, while Serafin sneaks a mouthful of Buppido's suspicious cooking, a nosferatu-esque gnome ghost creeps out of the floor...& rather casually chats up the party. Pelek asks them to find his necromanticaly animated hand & take it to Blingdenstone for burial, mentioning the "Eat Me" growth & shrinking powers of the bigwig & pygmywort mushrooms clumped about the caves...like the ones by the miniscule tunnel where Droki vanished.

One big upshot of a traditional "dungeon" is that I'm already prepped for next session...
23 May 09:12

Star Wars: End of Empire: Farewell to Ord Mantell.



Raj couldn't make it to gamenight, but since last session focused on Jax Cadderly, his gunslinging gambler, we decided to press on without him. Things actually worked out quite alright with that, timing-wise: the session ended up being a long montage sequence that enabled a lot of character & relationship development, as well as a slight swelling of the semi-permanent ensemble cast. In terms of plot development, all that really happened was that they overcame some slight life-or-death situations to pack up & blast off from the hidden pirate base in the Savrip catacombs, but we learned a lot more about our cast of protagonists & their supporting ilk, instead. With the Imperial Remnant embodied in the Praetorians permanently occupying the planet, any hope the Droid Uprising had of coming to some pragmatic conclusion with the crimelord Concilliator Kek is gone. Now, they wish to send 4-DOX with the player characters to seek the holdout Rebel Alliance ship the Old Mother, & her Mon Calamari captain Navigator Marid, to plead for recognition & assistance from the New Republic. Ready to get off-world, our heroes are eager to agree to help, & set out to put their affairs in order.

Para Totool, the human engineer haunted by her Imperial past that Rachel plays, now subtly marked on her neck & shoulder with black veins from her brush with the vampiric Dark Side wielder, stayed in the converted hanger to make sure all their ships were in final order for hyperspace travel. Her TIE/interceptor, the TIE/boarder of Eris' that they fixed up, & the staryacht they stole at the start of it all are all painted the dark grey & blue colour schemes of the Imperial Navy, but Para gets it set in her heart of hearts to get the False Profit chromed out like a Nubian, so after tinkering with Jolit's parrot droid little buddy, she sets out into the junkyard catacombs built by Savrip grave-robbers. Just a few repairs on the simple little ID9 droid...including installing a long-range spy camera & naming her "Wrench." Then off to magpie through the decapitated droid bits & humanoid skeletons lining the caverns, hoping-- not entirely without good reason-- to find some shiny paint! Distracted by dreams of sparkling sheens & vigorous rummaging, she doesn't hear the sickened wheeze of a trumpet-throat behind her, doesn't hear the crunch of bones under enormous feet...

Repaired but with the permanent damage from the red lightsaber leaving a distinctly synthetic torso under his tunic, Joey's human replica droid Jolit meanwhile heads into Whorlport, to make sure his duties as faux-cyborg liaison between the robot world & the organic world don't fall apart in his absence, especially as the Imperial crackdown renders the peaceful facets of the Uprising somewhat moot. Analysis droids & labour droids issue flat, plaintive synthetic cries as bountyhunters & stormtroopers act as strikebreakers outside the assembling factories as Jolit creeps through the multi-tiered neon-lit streets of Ord Mantell's cyberpunk capitol. Blink-E, the "affectionately" dubbed patchwork droid assembled from juryrigged battledroid pieces, its once humble origins as a domestic droid obscure now, is given the tap to take over in Jolit's absence, & the synthetic humanoid notices a lacunae, a hole in his personality where "leadership" ought to be. Settled up, he gets ready to head back to the Scraplands...only to encounter an Imperial Security Bureau checkpoint, with a half dozen sinister agents accompanied by interrogation droids & a sable AT-ST straddling the intersection, mounted with an upgraded sensor array, scanning the crowd. The circle of red light passes over Jolit...& he awkwardly freezes. At which point it flashes back to silhouette him...

Burke was the last to arrive, per bedtime duties, which worked out just fine, since after Theynur Kötturinn, the felinoid explorer, revealed her Force powers saving Jolit on the ISD Rubicon, she passed out. Everyone assumed at first it was from preternatural exertion, but a closer look at the flaps of her nostrils with a misanthropic FX medical droid reveals the telltale signs of drug overdose: she's huffed so much avabush spice that she went on the nod. While she sleeps, she dreams-- but for those adept in the ways of the Force, who can say what dreams may come? Some kind of witch-hunter cardinal, pike-carrying & armored like Vader's Inquisitors from Rebels crossed with the Royal Guard, in this case. Red robed & cenobite gorgeted, topped with a tulip helm the hiss of a breath mask, the heavy hand of fate. Theynur can feel the Dark Side turning the inside of her brain to cinders, burning holes in the celluloid of her memories. The prison cell from her vision dissolves into the eerie droid medical bay, & groggily collecting her senses, she rounds up the Chiss privateer Eris Berserk & the two of them depart the robot's Lord of the Flies ship & return to the Savrip catacombs for their final departure.



No one knows anything about Savrips. Sure, they are the native "semi-sentient" lifeform of Ord Mantell but their numbers have been dwindling thanks to scalpers & slavers since being declared non-people by the Empire. If Eris was there, she could tell Para that the egg-shaped tunnels lined with bones & bots she's used as her pirate hideout are made by the Savrips as they near the end of their lives & enter a "death musth," collecting crypt-debris & growing increasingly isolationist & violent. Para is too horrified by the gigantic beast that grabs at her with gnashing claws & a sinuous neck to notice the reek of sickness, the sunken eyes, or to recall the well-known Savrip sweet-tooth. Not so surprised as to completely lose her wits; she struggles a hand free as it raises her overhead to smash her down, fighting it every step of the way. It lashes a tentacle-tongue around her neck, long & numbing-- coated with a paralytic venom, the ex-Imperial can feel her muscles going limp. Ah; the tunnels are egg shaped because with their long necks & prehensile tongues, Savrips can reach higher than their arms. Para grabs a manual clamp out of her many-pocked field engineer's armor, closing it with a magnetic snap on the alien beast's tongue. While it writhes in pain she throws a horned humanoid skull off into the distance, confusing the creature long enough to crawl away on uncooperative limbs.

Jolit has somehow managed to combine Rogue One's urban insurgent attack with Han Solo's detention bloc monologue from A New Hope. "You there, cyborg, where are your papers?" is not best met with "uh, negative, this is all...cosmetic. Totally not a cyborg. Everything's perfectly normal. I'm fine. We're all fine here, now, thank you. How are you?" Luck, or the Force, is with him as he bolts for an alley; the AT-ST doesn't appear to have any regard for public safety, firing after him, but missing wildly. A geodesic dome building's thin polymer cover catches ablaze & rusted shopfronts collapse behind him, giving Jolit room to abscond...but he's cut off from his swoop bike & the anti-electronic blue horizon is making its way over to him. He calls Eris Berserk to come pick him up, so the cyborg shipjacker grabs the TIE/boarder & sets out. She's really been bussing them all around this session; with so many departures & arrivals it's hard to get the continuity straight, like the end of Empire Strikes Back; did we mention that Jax, since Raj can't make it, has been off on his own confidential errand this whole time?

Katee, the astroprobe droid, is trying frantically to tell Theynur something (along the lines of "Para is getting Wampa'd!") but the Farghul just can't make out her hurried binary. After enough fruitless back & forth, they wander deep enough into the tunnels in just the nick of time to discover Para Totool & help her up & through the blast doors of the hangar, though the frenzied Savrip remains without, pounding on the metal bulkhead. Rejoined by Jolit, the replicant & the mechanic try to explain to Theynur what's been going on since she's been in a drug-induced coma. In a nutshell: the Empire want Eris Berserk to get to her brother, Cadecus Dee, who has their prototype Star Destroyer The Insidious, & the weapon codenamed STARKILLER. They all suit up & strap in, Theynur in her X-wing & Eris & Para to their respective TIEs, leaving Jolit & 4-DOX at the helm of their stolen Sorosuub spaceyacht. Neither droid can really fly, but they can see Jax on a speeder headed their way just ahead of the indigo sunrise...on a bike being piloted by Sshushath the Zode, the Trandoshan ex-gladiator whose Wookiee life companion the Imperator just executed for the crime of being tricked by the PCs. I've got the smartlights at home glowing blue, & Jolit is afraid to grab the helm, but with no other options finally does so, awkwardly cruising out of the bay & lowering the landing ramp for the now one-handed reptilian & scoundrel to jump in dramatically, ion sparks crackling, before punching it!

13 May 07:37

How Does Humanity Make First Contact With Plants? Revealing Semiosis by Sue Burke

by Tor.com

Semiosis Sue Burke

After humanity arrives on the planet Pax, only mutual communication can forge an alliance with the planet’s sentient species and prove that mammals are more than tools.

Forced to land on a planet they aren’t prepared for, human colonists rely on their limited resources to survive. The planet provides a lush but inexplicable landscape—trees offer edible, addictive fruit one day and poison the next, while the ruins of an alien race are found entwined in the roots of a strange plant. Conflicts between generations arise as they struggle to understand one another and grapple with an unknowable alien intellect.

This standalone novel spans a century of events on Pax, following the human colonists as they come to terms with the native plant lifeforms. Author Sue Burke’s experience as a journalist and translator enables her to richly imagine another planet and the cultures of alien races. Her research into ways non-animal species would communicate is woven deeply throughout the novel.

Semiosis Sue Burke

Burke’s debut offers an engaging cross between Arrival and Jeff VanderMeer’s BorneSemiosis arrives on February 6, 2018 from Tor Books.

22 Apr 10:20

Star Wars: End of Empire: The Red Sun Rises.


(Frankensith, concept art by Joey Ammons.)

The White Zone, Imperial district of Worlport. A scarlet Praetorian Star Destroyer hangs turgid over the city. Far below it, the Imperator stands at a podium before an AT-AC3, an all-terrain armored command, control & communications walker. She is backed by four ominous Royal Guards, Vice Moff Solt & Countessa Misaani. They are flanked in turn on each side by black clad ISB agents with disruptor pistols & silently hovering interrogation droids (white jackets are internal affairs) & a squad of stormtroopers mounted on AT-PTs with a lead AT-ST scout walker centered behind Imperator Pryl: Imperial nesting eggs.

Tanda Pryl's voice is beautiful & stentorious, Chandrilan debate school crisp as she says, in summary, that Wuukar the Wookiee is an escaped slave & droid saboteur conspiring to create disruptions across the Bright Jewel system. While his alien accomplice Sshushath has been conscripted into a labor force for rehabilitation, Wuukar has squandered the second chance indenture had given him...

..& with that she personally executes the Wookie by red bladed laser sword, a sizzling slice as the bloody eye of Ord Mantell's crimson sun rises, the Star Destroyer's eclipse keeping the Imperator shadowed. Obviously, she says now backlit a toxic cadmium red, these brutes are not the brains behind the mass droidjacking, & so she offers a one million credit reward for the capture of the cyborg terrorist Eris Berserk, mastermind behind these Rebel crimes.

The PCs have no problem slipping past Imperial patrols & joining the flotilla of troopships landing on the planet, having already filed forged flight plans & gotten proper clearances. Their refurbished TIE/boarder cruises across the sky ahead of the horizon, & the hologram projections of the Imperator looming statuesque in the skyline, even as the astroprobe Kaytee's own holoprojector renders it in miniature for the characters in the boarding pod of the starfighter. In the background comms as the PCs talk, she can be heard with the rest of the boilerplate you expect from Commander Verbost's call: mandatory re-enlistment for every former imperial servant on favourable terms or forcible conscription. Crimes against the Empire are punishable by periods of indenture. The Empire pledges to respect individual world's traditions & corporate practices of indenture. Already the Sorosuub Sales Vichy shows the benefits of accepting Praetorian protection...

Fleeing the ISD Rubicon & a brush with the Dark Side, Joey's character Jolit's organic sheath is cauterized meat, his internal systems are ruptured & leaking an artificial person milky white from lightsaber wounds. Para Totool is a veiny blue, gasping for thin life from the lifedraining fingers of that...thing & the felinoid Theynur has passed out after her visible use of the Force to save the replicant from certain doom. Eris flies back to her lair in the Savrip catacombs, where the droids have painted the staryacht False Profit in Imperial colour schemes. The privateer has had her bacta tank installed inside, & Jax & AK-88 load Rachel's injured character Para in. The blue-skinned Chiss cyborg stalks back from her quarters where she had been conferring with the leaders of the Droid Uprising, The Committee, & says she's going to fly Jolit there to get him repaired...with the datatape from the not-quite successful attempt to steal a corvette-class Star Destroyer. Jax Cadderly, on the other hand, the droids have a mission for: they need him to go steal or win the protocol droid & Uprising spy, 4-DOX. It was taking the fall for the heist of her memory crystal that got Wuukar executed, & The Committee has decided that it is time for her to come in from the cold.


(Jax Cadderly, concept art by Joey Ammons.)

Jax Cadderly is Raj's character, & he takes off on a swoopbike muttering “why’s it always have to be red lightsabers?” under his breath, cruising to the Blue Pyramid, a sabacc parlor that sits on the very edge of the cliff marking the border of the Scraplands, the garbage prairies & junkyard canyons of rust & ruin. In fact, the eponymous azure "pyramid" of the Blue Pyramid is just the tip of an ancient blue obelisk, its length running down the full height of the chasm, revealed From Dusk till Dawn style, as the giant walker-sized droids with molten cores known as Fire-breathers stomp below gulping up garbage in their flaming maws. The massive incinerator bots are overseen by the tiny Junkers, who some believe to be Jawas given over to cybernetic addiction. The Jawas themselves have built modest second-hand empires, flitting about on sandskiffs, "fishing" with electromagnets, divining the best salvage. One of the newly lower middle-class Jawa "princes," Knnick-Knnick, is entering, just as Jax arrives, in clean blue robes & a conical metal hat.

The musician is a Bith named Tech M'or, a light pianist who occasionally uses an omni-box or mood-synth to create a Godspeed You! Black Emperor-like post-Modal Aubade cantina song for the film's soundtrack. The tech'ed out Quarren infochant in the corner, Valdo Vance, has cables jacked into the back of his head, mirroring the tentacles of his face, piping data as slicers & snitches whisper & exchange datachips with him. Several droids sit, kneel or wheel up to his palanquin-throne to get junk code uploaded, luminescent hallucinadraulics pumped into their systems along bright fiberoptic lines. Partially obfuscated by spice-clouds, a diabolical Devonian, skeletal Given & tenebrous Defel huddle in a booth talking to a humanoid figure on a holoprojecter; Meph, Rerak & Sk'ol. (Of course all of the background characters have names & their own stories: this is Star Wars.) Known for being an "off-white" bar for the Imperial margins, there are clumps of Garrison folks slumming it at the Blue Pyramid, but it is empty of the usual "former" Imperials in the wake of the Praetorian's ISB crackdown.

Crosh is reprised by Joey, a callback to the first appearance of deuteragonist villainy, the arms dealer getting a spin with Jolit out of comission; all the while Para floats in a bacta tank & Rachel tries out the espionage droid 4-DOX, whose surface persona ends up a bit Lucille Ball's Gal Friday. The proprietor & dealer at the Pyramid, Mu, is held in awe by the Junkers & Jawas, the cyborgs & cultists, because it is— or was— a B'omarr monk, a brain cut free from any meat body, pickled inside a BT-16 spider droid & running a casio as a low-ley temple to entropy & chance. Crosh brings 4-DOX to the table to help him decipher non-human tells & bluffs, as he plays with a cast of otherworldly scum & villainy. Jax sits down with a flourish of his long coat that brandishes his heavy blaster, bluffing for all the world like he belongs there…& they deal him in.
    Zar Stygos is a Zygerian Slaver with Thundercats hair, a bejeweled chestplate & delicate golden manacles, himself belonging to another Zygerian, the suzerain Baal Maat. A nostalgic fan of the in-the-sand rivalry between Sshushath the Zode & Wuukar, the reptilian Trandoshan kneels next to the slaver’s stool with an exploding collar around his neck, having been won by Zar Stygos from Crosh after a particularly dramatic hand. Over the course of the game, Jax Cadderly sees him playing with a skifter, a fraudulent sabacc card that lets you chose what it displays, but the slaver is using it to lose, so no one calls him on it. He elucidates the Praetorian’s goal of setting up a system of “triangle trade,” in which war profiteers like Crosh form one corner, with slaves & spice holding up the other ends. Already, semi-sentients like the Savrips are being pre-emptively “indentured.”

    Conscience Argos, though Jax never actually gets his name, is a thinspun human in formal purple robes with a tall lavender hat, face haunted by pupil dark eyes from iris to sclera. A spice pusher from Kessel, he passes a little silver tray in the scoundrel’s direction, offering a friendly bump of cardamom-scented Avabush or the more volatile Glitterstim, a substance that crackles prismatic in the light as Argos snorts a line. Avabush, Jax knows, has a side effect of acting like a truth serum. Glitterstim is much more intense, rumored to heighten your senses to the edge of ESP but with an addictive edge. Jax declines to sample the wares. An acolyte of fear, Argos finds the Imperator’s shock & awe tactics an admirable use of limited forces, & mentions that the elite research teams of The Maw are hard at work developing some kind of droid control signal, a broadcast restraining bolt.

    [Low Snarl] has a name that to many ears is just a guttural growl; Low Snarl is the Basic transliteration. He is a Gank killer in caution yellow heavy armor, wolfish face behind a tinted plasteel helmet hemorrhaging sparkplug cyber-brain structures in the back. The shaded helm sparkles with occasional diode flashes: a successful Xenology check lets Jax know that Gank’s have a cultural tradition of cybernetic upgrades, starting with an internal communication device, so he keeps his cards low so that the mercenary's packmates, like [Young Gold] at the bar, can’t read his hand. He has a predator’s glee at the Empire forcing the Hammerheads to strip-mine Ithor & chop down their Mother Jungle to fuel the war machine. Voice a hungry animal grumble rendered binary then dulcet by an implanted vocoder, [Low Snarl] sees the Praetorians as a pack of hunters, herding & culling their prey with a doctrine of buffer states & soft occupation.

    “Mother,” is what Zar Stygos calls the occupant of the booth the game table is backed up against. Blocked by a white privacy holoscreen, it is unclear if “Mother” is a name, title or term of endearment, as the occupant is completely concealed. She doesn’t speak, but when appropriate, old hands reach out through the intangible holographic screen to play her hand with black nails sharpened to talons & a gleaming poison needle attached to her index finger.
The gambling itself is fairly close to how the game suggests you run it. Cool or Deception, based on how you’d like to play your hand, plus Skullduggery if you want to cheat, 4-DOX, giving purposefully bad advice to Crosh, gives him penalties. Jax builds up the pot & talks trash about Crosh gambling with worthless Imperial credits while somehow convincing Zar Stygos to give him Sshushath the Zode outright, as Cadderly waxes poetic about being a true fan of the dried-up ex-gladiator. Losing on purpose & handing out slaves like party favours seems to be Zar's thing. It also gives Jax an in to provoke Crosh into betting his droid. Everything seems to be going great; a mixture of social engineering & being a skilled cardshark just might be their ticket out of here without any entanglements.

Which is when the saloon doors get kicked in by whooping, shouting gangbangers. Street toughs with T-shaped fluorescent tattoos over their eyes, nose & lips, one with sharp cheekbone lines, one with uni-visor goggles, all dayglow Mandolorean-esque. Their leader is a bald man who speaks excitedly, shouting frequently, periodically sucking a big hit of stimulant spice from a aerosol mask clipped to his chest like Saw Gerrera. Hopper Rose, an underboss of Black Sun Vigo Rao Kast. This is Conciliator Kek’s turf, but Hopper & his tribe of miscreants & Mando-wannabes— Bambam, Shank, Wriggles, Skeeter & Dalton— are here to…persuade Crosh that not selling his TIE fighters to Rao Kast is a bad idea. The problem is that Crosh is supposed to be exclusively supplying the Praetorians now, &…

…& then they spot Jax Cadderly. See, Jax & their boss, the Mandelorian former-assassin & crimeboss, go way back, back to a game of cards that went in Jax’s favour in a big way. Totally legit, he swears. Maybe they just want to haze Jax when they see him, but...maybe not. Either way, just as they get the shark smiles of bullies on their faces, the scoundrel whips out his blaster & gives Hopper a taste of hot laser, because, let’s all say it together, Jax always shoots first. The crew’s vibroblades come out; shivs for most of them, but Hopper Rose has a pair of vibroswords across his back, & before you can sneeze they are in his hand…& Sshushath the Trandoshan rages too, throwing caution to the wind & remembering past glories, giving Jax & 4-DOX— the droid all business now, dropping the flapper mumbo-jumbo as the infiltration protocols take hold— the opening they need to abscond, fleeing the scene to rendezvous with the Droid Uprising!

The leadership of the robot revolution, The Committee, hide in a circular, antique Separatist Lucrehulk-class capital ship gone submarine. It breaches the sea of toxic runoff & sinks again, keeping the droids secret’s in the dark of the ocean, half the rusted majesty of a former droid army, half the torture dungeons of Jabba’s palace, free of the conventions of organic morality or aesthetics. Eris Berserk & a repaired & healed Jolit & Para Totool rejoin Jax as 4-DOX leads them to the bridge of the ship, the bulb in its center, which is jammed full of hundreds & hundreds of astromech droids. Mostly R-series, including the curmudgeonly hitchhiker droid R5-NE Theynur Kötturinn picked up to make the hyperspace jump here in the first place. Linked & webbed over with cords, running in serial, electronic guts strewn about the room, The Committee is trying to calculate the odds of...well, everything.

Decrypting the stolen files from the Vigil-glass Star Destroyer is the agenda of the moment, & the number-crunching machines are chirping & whistling cacophonously away as the tape is plugged into the lone central control console. Looking through the code for headers & tags, keeping focus as line after line of semi-decipherable symbols slip by, the players do their best to help. The Empire isn't really looking for Eris Berserk, as it turns out. They are looking for her brother, her clutchmate, Cadecus Dee, for stealing a prototype Star Destroyer. A “kitchen sink” project starting with a cloaking device, The Insidious also includes interdiction capabilities, shield drainers, phase disrupters, a variety of other experimental weapons & countermeasures…& something else the Imperator is chasing. She doesn't want Eris at all, she's after something called Starkiller.



Wipe to an escape pod bobbing in space, scooped up by Lamda-class shuttle & flown into red Star Destroyer.

Cut to the TIE Ace Jeran Gauth from last session being questioned in interrogation by white-coated ISB Loyalty Officers, but rather than being mistreated he's obviously furnished with water & a stiff drink. Overseen by Lieutenant Commander Ulma Verbost, the Imperial Rachel helped flesh out as her PC’s former protége, the pilot from The Rubicon is looking at a holo-table, like a dejarik board, displaying corrupted security footage, rendered in three grainy blue dimensions: Blurry "bigfoot" images of the patchwork Dark Side user, strained by static. The “Frankensith” in the databank surrounded by frenzied, Jacob’s Ladder’d engineers. Freeze frame & rotate of stormtroopers being swarmed by a horde of maniacs. A bridge crew suicided en masse, along with the captain. The PC party in the databank messing with the tapes.

ISB silently hands Jeran Gauth a holochip, which he stares at for a moment before returning to them, & nodding. The agents hand the chip to Ulma, & she exits to the observation room, where a Royal Guard looms, observing silently. Ulma says to its back: "Lieutenant Commander Gauth can confirm. It was Para Totool, working with some wretched crew of smugglers & bounty hunters. She's part of the Rebel Alliance, & a traitor."

The figure in red just stands there, monolithic. But already plans are in motion...
27 Mar 22:16

Winter Tide Dives Deep into the Litany and Legacy of Lovecraft

by Paul Weimer

After the Federal raids on Innsmouth and the destruction of Deep Reef in 1928, the survivors of the Federal Government’s action against the town were rounded up and moved far away from the call of the ocean, kept purposefully apart from their elder god, slumbering in R’lyeh. Later, those survivors met new friends also sent to the same internment camps—Japanese Americans, similarly feared, and similarly locked away. After the Second World War, the survivors of those camps, both Japanese and Innsmouthers, were freed to pick up the pieces of their lives as best as they were able.

In the late 1940s, the secret esoteric knowledge of wrecked Innsmouth, now housed in the archives of Miskatonic University, may well be the latest weapons in the Cold War with the Soviet Union. Aphra Marsh is called—by the very government that once imprisoned her and her relatives—to return to the forbidden town she once called home in order to stop the enemy from obtaining that dangerous intelligence. While there, Aphra and her brother Caleb also feel the pull of another call home—a call that reaches them ona level deeper than words. Deeper than bone. a call of a completely different order. A call of family.

Winter Tide is the debut novel of Ruthanna Emrys, sprung out of her short story Litany of Earth, which first introduced Aphra to readers. While reading Litany of Earth is unnecessary to understand and appreciate the novel, it does lay down some groundwork for Aphra, as well as the variations and extensions of the Mythos Emrys delves into more fully with the benefit of an expanded page count.

Readers of Lovecraft will jump on Aphra’s last name, and jump to some conclusions about her true nature.  And if those conclusions are correct, the author does something that Lovecraft never quite managed to—explore the nature of a “monstrous”  character who is one from the very beginning.  Like Kij Johnson’s The Dream-Quest of Vellitt Boe, Winter Tide provides an opportunity not to thrill at the terror of the Mythos, but to experience what it means to truly inhabit it.

This exploration of new wrinkles in Lovecraft’s work extends beyond Aphra to explore other corners of his worlds, from the Deep Ones to the Yith.  Given the nature of the secrets that the Russians are suspected to be after, a large core of the novel engages with one Lovecraft more than others—the body-swapping, sorcery filled tale The Thing on the Doorstep; you need not have read that one either (though it’s certainly worth reading), but Emrys uses the incidents of its plot as an effective springboard for a dive into depths of meaning I’d never before considered, and that Lovecraft never explored.

Aphra is our sole viewpoint character on this altered American landscape. We get to know her intimately, viewing the world as she does, though a perspective  simultaneously human and alien. She’s fully an inhabitant of the Mythos universe, and proud of who she is, and where she was going—yet she remains eminently relatable, her immigrant story a universal one. She’s concerned with her family’s legacy and the fragile circle of friends she’s built, and has a nuanced understanding of her role within it. When she deals with the family elders, it’s a case of  “Lovecraft Family Values,” at the same time quotidian and absolutely alien. 

Howard Phillips Lovecraft’s fiction is experiencing something of a boom, as writers of all types wrestle with, engage with, deconstruct, and extend his work. Winter Tide stands as yet another fine entry of this new cycle, and I warmly welcome it for that. Its strong engagement with Lovecraft is accessible to readers both new and well-versed in the Mythos. Her engagement with, and appreciation for these tales—an inarguable cornerstone of modern horror fantasy—enrich a story that already stand powerfully on its own, bringing brings new light to the oeuvre of one of the masters of dark fiction.

Winter Tide is available April 4.

The post Winter Tide Dives Deep into the Litany and Legacy of Lovecraft appeared first on The B&N Sci-Fi and Fantasy Blog.

26 Mar 08:06

Star Wars: End of Empire: Mutiny on the ISD Rubicon.


(The ISD Rubicon, ship by Ansel Hsiao.)

The human replica droid Jolit is standing in front of a seething, writhing mass of darkness. The end of the world given tangible form as seen through an observation window, like the one at the end of Empire Strikes Back on the medical frigate. A pane out into the void, or in this case, the Void, as the x-rays of a massive singularity-mass object play across his optics. Behind him: the sounds of magma & lava, the erupting roar of the fiery earth making fists of flame. He turns, & there is a ledge overlooking a black basalt plain, split by a Nile Delta of rivers of fire, & inhumanly shaped stairs leading down. Jolit takes them awkwardly, ending up in a medical theater, strapped to a table. Paralyzed, unable to move, he cannot even struggle against the restraints &...there are whirring drills & laser scalpels in his brain, boring into the back of his skull, lobotomizing him, the smell of his own burning grey matter a horrid parallel to the smell of dental work in progress. The faces surrounding him are oversized metal masks, hacking & coughing, skull-like visages looking down on him...& he wakes up from shut down mode in the cyborg pirate Eris Berserk's quarters, looking at her in her Ellen Ripley underwear bobbing in a tank of bacta, armless, her blue torso studded with feeding tubes & respirator valves...holding a drill & a bone saw in his hands.


(Jolit, concept art by Joey Ammons.)

Joey's malfunctioning assassin droid's dream sequence aside-- the rest of the party seriously considers putting a restraining bolt on him-- from there it's a montage sequence. Using such storytelling tricks is one of the ways I hoping to instill a cinematic feel, as well as things like this session's cold open & wipes to advance the story, like how we exited the montage. Last session ended with them getting a payday & hatching a plot to steal a corvette class Star Destroyer that Eris' contacts have reported adrift & seemingly abandoned. Eris has a semi-scrapped TIE/br Boarding Shuttle, a TIE/br Bomber variant whose payload is exchanged for plasma cutters & room for a squad of stormtroopers. It is rusted out & the drive system isn't piling, & Para Totool, the former Imperial officer played by Rachel, stays behind to work on it, with Jolit's ID-9 "parrot" droid helping out with the paint job. Jolit, meanwhile, practices with his new vibro-axe, & Eris shows up, mentioning incidentally that her "vibro-blaster" combo weapon was a gift from the man who taught her everything she knows, the Chiss teaching the droid a few moves that work for wielders with jacked-up cyberarms, like they both have.


(Para Totool, concept art by Joey Ammons.)

Jax Cadderly, gambler & smuggler on the run described by Raj as "what if Han & Lando had a son," goes to one of the franchised medical droid booths in Whorlport, 21-B9's, something like a healthcare automat in a Zoltan vending machine. Theynur Kötturinn, Burke's felinoid Farghul Force-sensitive fringer, has...felt something, a disturbance in the Force, when Para's fancy flying saved them all by the skin of their teeth in the collapsing super-structure of The Girders. She gives Para a bit of mumbo-jumbo, enough to spook the ex-Imperial, & Jolit returns to "help" with the ship just in time to scrape up the paint & get scolded by his own multi-purpose droid. Jax, back in Whorlport, is following up on a tip from Eris about his...well, his nemesis. He's on the run from a Black Sun crime boss who retired upward from wetwork, Rao Kast. "Wait, as in Jodo Kast?" asks Raj; well, yeah! He's a Mandelorian, they come in clans! There's an abandoned commerce guild big box store filled with gonk droids, each tethered to brightly coloured flutterplumes, the avianoids a rainbow code for dead drops, love letters & other anonymous exchanges. Jax can't figure the setup out, but spots some of Kast's low level gangsters hanging around, Mando-wannabes swaggering with vibroswords & ultra-violent colours. Back at the shop, Para & the droids get the bomber up & running again; in fact the whole engine block is brand new, they just had to peel off the factory presets!


(Theynur Kötturinn, concept art by Burke Gerstenschläger.)

Running the Imperial blockade isn't actually all that difficult, if you plan things correctly! Theynur is in the TIE boarding shuttle's cockpit, cat-like features obscured by the TIE fighter pilot's helmet; she's filed a false flight plan in the navicomputer that makes it look like the ship is meant to go to a rendezvous location & wait for a transfer...& the Bureau of Ships & Services agent in her TIE interceptor & her two wingman assume by the crisp paint job, 501st worthy, that it is a VIP pick-up. Some fast talking gets them past the orbital BoSS inspection with no issues, the TIEs distinctive roar accompanying them as they fly past the Jubilee Wheel space station & Crosh's hijacked Kuat shipyards. The Imperial fleet is daunting: three Super Star Destroyers, flanked by classic Star Destroyers in Royal Guard scarlet. Out into the Oort cloud; the Ord Mantell system has only the single planet, & is one of a number of stars in the Bright Jewel nebula. The frozen comets floating there are vast, & scuttling in the void amongst them are the goliath binary starsifters, very similar to binary vaporators in most respects except scale. The things are capital ship sized, robots with transluscent nautilus shells filled with churning gears of darkness & light, with "tentacles" of optics, sensors, manipulators & inputs. They mine the ice & rock of the comets, building more of themselves & refining rare cosmic minerals. Friendly to the Droid Uprising, they put out a "goldrush" call to scramble any sensors in the area & provide cover for the TIE Bomber to abscond, the operatic vacuum of space split by the sounds of an R2 unit's whistles & chatter, dragged out long & low like humpback whale calls.


(Eris Berserk, concept art by Joey Ammons.)

The Rubicon is stranded in a death spiral around a proto-star condensing in the nebula, a stellar whirlpool that Theynur slingshots around, bringing the TIE up to one of the corvette's docking ports. Para & Jax are in imperial uniforms & Theynur's species is still masked under a TIE pilot's helmet, & Jolit they figure they can explain away as a bounty hunter: if the craft isn't as abandoned as it appears to be, they are set to bluff their way through as a salvage & repair team. Eris waits at the getaway ship to make certain nothing goes awry with the escape plan. The thermal shielding on the Star Destroyer is down, & the ship is frosty but the party is buttoned up tight-- Theynur especially in her environmental survival gear-- & weather it well. Two things besides that are immediately worrying: Jax & the Farghul smell hints of refined Tibana gas, & conclude there must be a dangerous power conduit leak somewhere on the ship. The other is the sound of Jokerized, haunting laughter echoing through the corridors...occasionally accompanied by the sounds of screams of terror, suddenly cut short. Welcome, friends! The players are thinking of standing their ground to confront whatever hyena-thing is cackling in the distance, but a chamber portal slides open & a pilot officer is there gesturing frantically for them to get inside & take cover. He's Lieutenant Commander Jeran Gauth, TIE ace, & with him is the injured stormtrooper Sergeant Eevee, EV-2600. Her arm is severed & none of the party has the medical expertise to alleviate her pain, but the hiding Imperials do confirm: red saber, & there is something mysterious "compromising" the crew. Para, who outranked sailors & soldiers like this in her day, order Lieutenant Commander Gauth to lead the way, & Jolit is helping carry Eevee, as an honorary member of the one-arm club that he & Eris are in.

The party's plan is two-fold. The priority is to grab the file on Eris from the ship's main computer hub, to discover why the Imperator of the Imperial Praetorians is looking for her, & the secondary mission-- frankly, our party's heart's ambition-- is to steal the ship itself. Para has her own mission, as well, & with her ordering Jeran Gauth around, they find the datacore with no difficulties. It is a Rogue One situation: a massive shaft running the depth of the ship, with the datatapes stored in a stack down the middle, accessible by remote-controlled arms, & a separate workstation to look up the reference tags & metadata. Your typical user interface experience. The players characters & NPCs set up cross-fire covering the corridors while Para & Theynur try to hack the system with a dataspike. They are bemused to discover that AK-88, the astroprobe droid, is not any good at computers...there's a reason the R-series was so popular! Her programming from the probe side of her lineage gives her the Vigilance skill, & she burbles off a warning as a small horde of utterly silent naval engineers charge them with pipes & shivs. Para grabs her datatape & tries to reprogram it with heightened security clearances, as if plotting to play double-agent some day; she glitches the final line of code but doesn't notice, thinking she's succeeded. Eyes bleeding as they charge, the party cuts the quietly berserker greasemonkeys down with blaster fire, with the ones that get close enough mowed down by Jolit like Obi-Wan in a bar fight. Still, there are just enough of them to stab the already wounded EV-2600 to death with their crudely made knives. Hearing more frantic boots, they grab Eris' tape-- marked with the highest levels of encryption-- & abscond.

There's a matter of opinion on weather they should head towards the bridge, or back to the bomber. On one hand, wasn't the whole point to steal a Star Destroyer, even if it is a miniature one? Para needs to transport something...big. On the other hand...red lightsaber, & some insinuation that whatever is attacking the ship needs someone to help pilot the ship. They can't ask too many questions for fear of blowing their cover with Gauth, but enough of them seem committed to going back to their TIE boarding ship that they are headed that way by inertia. The astroprobe proves her worth again, making sure they don't get lost in ship's maze of hallways during their expeditious retreat. Not fast enough, though: just as they round the corner to the airlock, something...else comes down the intersecting passageway. Something in layers of tattered robes; as if one was worn threadbare, another put over top & worn ragged, another placed over that to get tangled & torn, all resulting in draping ribbons, a ringwraith hood, & the dull hum & crimson glow of the promised red lightsaber.

I thought I might have to kill someone. They make a fear check, & Jeran Gauth is the only one who fails it, straight-up hightailing it out of there to save his own skin. It is a little bit Tantiv IV hallway, if you know what I mean; Jax (who always fires first) & Para open up with their weapons but the blaster bolts don't seem to phase the thing. Its fingers are mismatched & crudely stitched together-- they dub the hysterical thing Frankensith-- & as they touch Para's face she goes blue as the life begins to flow out of her & into the Force vampire. She's felt a hate & rage this strong before, because she's been on the outskirts of the room when Darth Vader was present, back when he was still alive & before she fled the empire, back when he would visit the woman Para served under, the woman who is now Imperator. Theynur can feel it too, simply because the Force is strong with her. Jolit takes a swing with his massive quivering blade & the vibroaxe thumps into flesh & metal...& again the thing is unmoved, except to jam it's lightsaber through his torso, out his back & then to score across his legs, knocking him prone, doing quite a bit of damage even while continuing to drain away the living Force from Para Totool with the Dark Side. Eris has the twin ion engines hot & her hand on the release clamp screaming "go, go, go!" & Jax Cadderly grabs Para out of the thing's clutches & into the hatch. Theynur, seeing Jolit on the ground, the nightmarish thing still giggling over him & ready with it's laser sword, snarls "we're leaving...now!" She reaches out with the Force, grabbing the replicant droid & yanking him into the craft with supernatural power. Eris pulls the lever &:

Cue the escape pod sound effect from Episode IV & then that TIE fighter scream!
18 Mar 12:40

David Hartwell’s Last Gift to Me: Gene Wolfe’s Book of the New Sun

by Theresa DeLucci

Shadow & Claw Gene Wolfe

I am no Severian.

Unlike the protagonist of Gene Wolfe’s seminal Book of the New Sun series, I’m not cursed with a perfect memory. But there are some moments that are too special to lose. Among those, for me, is the story of how I acquired a very special copy of The Shadow of the Torturer.

It was during the mass autographing session at the 2015 World Fantasy Con. Gene Wolfe was a guest of honor and I had stupidly forgotten my yellowed paperback of the Shadow & Claw omnibus at home. I was further distraught to learn that the dealer’s room was closed, so I couldn’t even buy another copy. I was somewhere between panic and heartbreak because Gene Wolfe just doesn’t come to conventions very often anymore and who knows if I’d ever meet him again.

My coworker of the past decade-plus, David G. Hartwell, must’ve seen the disappointment on my face, because he came up to me and asked me what was wrong. He was carrying, as he often did at mass signings, a duffle bag heavy with books. He was a great collector, to put it mildly. I told him my sad-sack story and without a millisecond of thought, he reached into his bag and pulled out an out-of-print, first edition hardcover of The Shadow of the Torturer. “Here,” he said, placing it in my hand. “You’d better get in line!”

I nearly cried with gratitude. And I got in line.

I’m nearly crying now, writing this, because that was the last real memory I have of my friend and co-worker; David passed away unexpectedly three months later.

David G. Hartwell

Photo by Kathryn Cramer

We exchanged hellos and goodnights in the hallways back in the Tor offices after World Fantasy, but him giving me that copy of The Shadow of the Torturer is how I last remember David. I don’t remember my actual last words to him, because they were so ordinary, because you don’t ever think that the last time you see someone will be the last time you see someone. Gene Wolfe, maybe, but not a person you see almost every day. So I’d like to think that my last words to David were my “Thank you so much!” for that amazing, rare book and an unspoken thank you for his camaraderie, advice, and his sharing of so much accumulated genre knowledge over the years.

Besides, that copy of The Shadow of the Torturer brought the arc of our friendship to a neater, narrative circle than the truth.

Just because Severian has a perfect memory does not mean he never lies in order to tell a better story.

The start of the circle is this: I had been working at Tor Books for a little over a year, but had never spoken much to David Hartwell. Then I went to a World Horror Con in 2002 and the first person I saw in the lobby was my co-worker with the loud, terrible, amazing neckties: David. Surprisingly, neither of us knew the other loved horror so much (to say that is almost as much of an understatement as to say that David loved collecting books.)

I, being a twenty-something goth chick, was of course there to see the author guest of honor, Neil Gaiman, a year after American Gods’ publication. I’d never heard of the first-billed guest of honor, Gene Wolfe.

David was Gene’s editor for The Book of the New Sun.

Generous as David was with his time—and his books—he invited me to breakfast with this sharp-witted, mustachioed gentleman-author named Gene. And we were joined, unexpectedly, by Neil Gaiman, who had left his own breakfast table to come over and geek out over Gene. I’d never seen a faster, more genuine transition from rock star into happy fanboy. I had to give Gene Wolfe a try after that. Plus, you know, the book was called The Shadow of the Torturer and it’s about an executioner who wears a blacker-than-black cloak. That’s pretty goth, right? David gave me a copy of the Shadow & Claw omnibus from his office bookshelf. If only Neil (yeah, we’re not really on a first-name basis) had given me his advice on how to read Gene Wolfe that morning.

I was not prepared for Severian’s journey. I was even worse-equipped for Gene Wolfe’s prose.

Yes, there was torture and death, but it wasn’t at all horror. There were shadowy guilds and theater troupes and a badass sword and that damn blacker-than-black cloak, but it wasn’t fantasy.

And then there was a description of a painting that depicted the moon landing. Huh?

That casually-dropped clue, some sixty pages in, that Urth was not some magical alternate Earth, but our own planet—only so far into the future that civilization had fallen (or been terribly mismanaged) back into a medieval society long after a brief boom in interstellar travel—meant that, well, I guess The Book of the New Sun is science fiction, after all. Or not. What The Book of the New Sun is, without a doubt, is dense and subversive and imaginative and also ponderous and very much like getting thrown into the deep end of the pool. There is precious little exposition and very many words that sound made up but are actually mostly real, if archaic. Wolfe himself says Severian’s writing is “in a tongue that has not yet achieved existence.”

David wasn’t surprised by my first review. He told me to try it again sometime, that it would be different.

I’ve read The Book of the New Sun only once, but because I’ve never made time to read it again, I feel like I haven’t read the series at all. Severian’s ultimate fate demands it. Everything Severian says is suspect, every genre trope is self-aware, and we are all a bit closer to Urth than we were before, whether you read The Shadow of the Torturer when it was first published, or if you’re reading it now for the first time. It certainly feels more eerily relevant today; only the manner of climate change on Urth seems appreciably different, though the end result for humanity is much the same—dystopia, civil unrest, state-sanctioned torture, and a near-dogmatic disdain for science.

So, over a year after my friend’s death, I think I’m ready to return to Urth and appreciate so many things about Gene Wolfe’s masterwork that I couldn’t quite appreciate before, knowing what I do, knowing who I’ve known.

I will never get the chance to talk to Gene’s editor about The Book of the New Sun again, and it saddens me greatly. I’ll go into this book again without hand-holding, which intimidates me a bit.

This is the line of division brought down across my own reader’s journey that is now different than it was before. Terminus Est. This is the ending.

This is the beginning.

Theresa DeLucci is a regular contributor to Tor.com and her favorite color is fuligin. Follow her on Twitter.

15 Mar 12:32

Star Wars: End of Empire: Dramatis Personae.



There's no mystical energy field that controls my destiny!

Character creation for End of Empire the other night. Our heroes are:

Jax Cadderly (Rajan)
Human Smuggler (Scoundrel)

Jax is the group's lynchpin with the galactic underworld, a friend of Para's from the Imperial Academy, & the Player Character closest to the intro NPC, Eris Berserk. He fled the Empire out of the Academy, just after the first Death Star destroyed Alderaan: he didn't sign up to commit atrocities, just to get off his backwater homeworld. His mouth turned out to be as much of an asset as his skill with a spanner, until a completely legitimate game of sabacc went his way instead of to renowned retired assassin, the red lightsaber wielding Mandelorian Vigo Rao Kast, & he's come to Ord Mantell hoping that the protection of rival Vigo Concilliator Kek will keep him safe.

Jolit (Joey)
Droid Spy (Infiltrator)

A "Human Replica Droid," with his oversized battledroid arm Jolit appears more like a cyborg than a droid. Designed for infiltration & espionage, he lacks the technical expertise to keep himself in good repair, relying on Para for maintenance. A miniature ID9 probe droid that can stowaway as a disc on his back completes his ensemble. Jolit works as a go-between for droids & organics using his ability to pass as a human cyborg, which is how he knows Eris Berserk is a part of the Droid Uprising. He is haunted by flashbacks, memories from the organic patterning that developed his neural net, something haunting that's led him to where he is now.

Para Totool (Rachel)
Human Engineer (Mechanic)

A former officer in the Empire, Para has seen too much & done things...things that made her desert the fleet. Meeting up with an old schoolmate, Jax with her recent business partner Jolit, she's part of the crew Eris Berserk has rounded up. Para actually served with Imperator Pryl once upon a time, when she was just a young captain in the Outer Rim, & following her superior's career has left her with a passionate interest in rancors. She keeps tabs on all her old Imperial shipmates & has a bad habit of feeling responsible for them. Para worked in the hanger, overseeing the upkeep of ships & droids, & still has the TIE/Interceptor she escaped with.

Theynur Kötturinn (Burke)
Farghul Explorer (Fringer) (Force Exile)

The Farghul are a felinoid alien race renown for their loose sense of personal property & their dislike of the Jedi. That makes Theynur's sporadic fits of Force use unwelcome, & she's developed a spice habit to dull the pain. She left her homeworld under a cloud of suspicion & fell in with the Rebellion, though she never joined up, officially: ranks & orders just aren't her style. No, her style is skipping system to system in her X-wing, trying to stay ahead of the mess she makes with her uncontrolled abilities. Ord Mantell is the latest place she's come to, & her freedom-loving ways have led to her sympathizing with the Droid Uprising, & meeting up with Eris Berserk.



So, what I told you was true... from a certain point of view.

The NPCs & Organizations that the PCs are aware of, in various combinations:

Eris Berserk
The cyborg pirate Eris Berserk is your contact on Ord Mantell, arranging jobs of varying legality that suit your special skills. A Chiss, she has the blue skin & red eyes typical of that near-Human species, with a shaved head but for one sizable grey forelock. The distinctive black gorget & blinking lights of her chestpiece, as well as the over-sized black-clad cyberlimb that replaces her left arm complete her regular appearance: otherwise Eris enjoys dressing in the looted couture of the nobility & wealthy.

"Privateer," is what she'll grumble to herself when people call her a pirate, if no one is listening. It is barely a secret that Eris took a commission from the Rebellion to hunt Imperial ships during the War, but it is confidential that she's a former slave & a member of the Droid Uprising, not just a friendly third party. Eris' cybernetics are extensive, & seem painful; she prefers to relax privately, in a bacta tank...or splitting a pack of imported death sticks with the crew after a successful job.

Imperator Pryl
Imperator Tanda Pryl is the leader of the Praetorians. Supported by the remnants of the Royal Guard, she was an Admiral in Darth Vader's Death Squadron Star Destroyer fleet who vanished after the death of the Emperor for a time but has recently reappeared to reignite the embers of the Empire in the Outer Rim. Her service record was marked by rivalries until she was singled out by Vader...or one could say that only after she brought total ruin upon all her foes did the Dark Lord of the Sith take interest in her naval career. Before his sponsorship could blossom, the Battle of Endor ended Vader & Palpatine's lives.

Straight-laced & utilitarian, Pryl herself had a reputation for being "half-witch" that even her wealthy background couldn't shake. Excelling in the Academy brought no relief, as her surprise victories & sudden turns of fortune turned to gossip & infamy. Her harsh sense of justice won the slow loyalty of those who served with her, & any critics her military successes didn't silence became her bitter foes. The Sith Lord's patronage earned her the whispered name "Vader's Pet," but what of it? After the Battle of Yavin she was called in from the Elrood sector, rising to the inner circle of the Empire...until the victory of the Rebellion.

After the destruction of the second Death Star, Pryl's ship, the Devastator, Lord Vader's former flagship, retreated to the poisonous swamp world of Dathomir, homeworld of the galaxy's most fearsome predator, the rancor. The Star Destroyer remained in orbit for quite some time, & it was there that the crimson ships of the Royal Guard rendezvoused with her. From there she reclaimed the Empire's R&D facilities & academies, fringe resources not fully exploited by the war effort, as the battles shifted to other arms of the galaxy. Her forces are elite but thin; they rely on re-converting defunct Imperials to their cause...

Concilliator Kek
Ostensibly the liaison between the various business consortiums of Ord Mantell & the government-- whether the Imperial garrison or the hereditary nobility-- Concilliator Kek is in fact the de facto authority of the planet, as well as the public face & legal owner of the legitimate business interests of the Black Sun crime consortium. The Faleen Vigo is a respirator-wearing germaphobe who delights in wearing furs & feathers, whose topknot is long enough to trail behind him.

Navigator Marid
Navigator Marid is the Mon Calamari leader of the old Rebel Alliance cell stationed out here at Ord Mantell. His ship, the Old Daughter, is a heavily armored Corellian corvette with a modest fighter bay, designed as a depot for operations in uncharted space. Yes, "Rebel Alliance"; out here on the Fringe, with Star Destroyers still in the skies, it seems a bit early to Marid for the Core Worlds to be crowning themselves a "New Republic." The Old Daughter lurks in asteroid fields & uncharted space, making naval guerrilla strikes on ostensibly Imperial targets & gathering intel on whatever forgotten bases or weapons the Empire might have tucked away in this forgotten spiral of the galaxy.

Rao Kast
The ancient Mandelorians & the Sith were allies, or so the story goes. The same legends say the only way to unite the clans is under the blade of a laser sword. Whatever the truth of the legend, Rao Kast believes it: his twin red sabers tell that story as plain as can be. Not a Force user himself, Kast's customized black battlearmor & red blades nevertheless made him one of the galaxy's premier assassins, until his fame & notoriety grew too large & forced him into semi-retirement as a Black Sun Vigo.

Praetorians
Praetorians are a faction of the Imperial remnant led by Imperator Tanda Pryl & the fanatical survivors of the Royal Guard, dismissed from the throne room by the Emperor at Endor. This warrior-cult's goal is to restore order to the galaxy, using Imperial elites to shore up the splintering force of the Old Empire, starting with the Outer Rim. They don't have the resources for total war, & instead prefer shock & awe tactics...something the Imperator is uncannily good at.

The Praetorians fly predominately TIE/Interceptors in ship to ship combat, & battle with gigantic Praetor-class Super Star Destroyers flanked by the corvette-class Vigil Star Destroyers & Interdictors. They deploy more mechanized infantry than typical, relying especially on AT-PTs & K2 security droids. Black-clad, disruptor pistol-armed ISB agents lurk amongst the greyscale officers, rounding out the Praetorian's frightening profile, alongside crimson Royal Guards, a tide of pale Stormtroopers accompanied by shining Chrometrooper sergeants & led by their dark Imperator.

Black Sun
Older than the Empire, older than the Republic, & the only real rival to the Hutt's control of the galaxy's underworld, the Black Sun are a crime syndicate with tentacles in everything but who are most famous for dealing in flesh, whether assassins, bounty hunters, or slaves. Each gang in the Black Sun operates independently, & a shifting web of allegiances & rivalries between the Vigo bosses are the order of the day, as each jostles for the title of Underlord...a position currently vacant. On Ord Mantell, where the almighty credit reigns, the Black Sun enjoy exceptional freedom, ruled by a respirator-masked Faleen Vigo named Concilliator Kek.
07 Mar 02:00

Check Out Tor.com Publishing’s Upcoming Titles

by Tor.com

tordotcom-springsummer-crop

Icy winds are howling through the streets of New York, and as we bundle ourselves against the chill, we’re dreaming of the spring thaw and summer road trips—and of course the books we can’t wait to read in the sunshine! Below, check out the cover designs and descriptions for all the novellas and novels that Tor.com Publishing will be bring out in Spring and Summer 2017, from May through September.

It’s an exciting new season for us—we’ve got murderous androids, rogue demon deer, a Titanic starship, feral hippos, and much more!

All titles will be available world-wide in print, ebook, and audio. As always, our ebooks are DRM-free.

 

All Systems Red

Written by Martha Wells
Illustrated by Jaime Jones
Designed by Christine Foltzer
Available May 2
Pre-order Now: iBooks | Kindle | Nook

allsystemsred_final

What’s it about?

In a corporate-dominated spacefaring future, planetary missions must be approved and supplied by the Company. Exploratory teams are accompanied by Company-supplied security androids, for their own safety.

But in a society where contracts are awarded to the lowest bidder, safety isn’t a primary concern.

On a distant planet, a team of scientists are conducting surface tests, shadowed by their Company-supplied ‘droid—a self-aware SecUnit that has hacked its own governor module, and refers to itself (though never out loud) as “Murderbot.” Scornful of humans, all it really wants is to be left alone long enough to figure out who it is.

But when a neighboring mission goes dark, it’s up to the scientists and their Murderbot to get to the truth.

 

Killing Gravity (The Voidwitch Saga #1)

Written by Corey J. White
Illustrated by Tommy Arnold
Designed by Christine Foltzer
Available May 9
Pre-order Now: iBooks | Kindle | Nook

killinggravity_final

What’s it about?

Before she escaped in a bloody coup, MEPHISTO transformed Mariam Xi into a deadly voidwitch. Their training left her with terrifying capabilities, a fierce sense of independence, a deficit of trust, and an experimental pet named Seven. She’s spent her life on the run, but the boogeymen from her past are catching up with her. An encounter with a bounty hunter has left her hanging helpless in a dying spaceship, dependent on the mercy of strangers.

Penned in on all sides, Mariam chases rumors to find the one who sold her out. To discover the truth and defeat her pursuers, she’ll have to stare into the abyss and find the secrets of her past, her future, and her terrifying potential.

 

Greedy Pigs (Sin du Jour #5)

Written by Matt Wallace
Designed by Peter Lutjen
Available May 16
Pre-order Now: iBooks | Kindle | Nook

greedy-pigs_5x8

What’s it about?

Politics is a dirty game. When the team at Sin du Jour accidentally caters a meal for the President of the United States and his entourage, they discover a conspiracy that has been in place since before living memory. Meanwhile, the Shadow Government that oversees the co-existence of the natural and supernatural worlds is under threat from the most unlikely of sources.

It’s up to one member of the Sin du Jour staff to prevent war on an unimaginable scale.

Between courses, naturally.

 

River of Teeth

Written by Sarah Gailey
Illustrated by Richard Anderson
Designed by Christine Foltzer
Available May 23
Pre-order Now: iBooks | Kindle | Nook

river-of-teeth_-revisedfinal

What’s it about?

In the early 20th Century, the United States government concocted a plan to import hippopotamuses into the marshlands of Louisiana to be bred and slaughtered as an alternative meat source. This is true.

Other true things about hippos: they are savage, they are fast, and their jaws can snap a man in two.

This was a terrible plan.

Contained within this volume is an 1890s America that might have been: a bayou overrun by feral hippos and mercenary hippo wranglers from around the globe. It is the story of Winslow Houndstooth and his crew. It is the story of their fortunes. It is the story of his revenge.

 

Lightning in the Blood (Varekai #2)

Written by Marie Brennan
Illustrated by Greg Ruth
Designed by Christine Foltzer
Available May 30
Pre-order Now: iBooks | Kindle | Nook

brennan_lightning_final_revised

What’s it about?

Once, there was a call—a binding—and so, a woman appeared, present in body but absent in knowledge of her past self.

Making the ultimate journey of rediscovery was not without its own pitfalls—or rewards—and now Ree, a roaming Archeron, spirit of legend and time and physically now bound to her current form, has yet to fully uncover her true identity.

Ree has spent her last innumerable seasons on the move—orbiting, in some sense, the lands of her only friend in this world, Aadet, who has become intricately involved in the new post-revolution politics of his people. Swinging back from the forests surrounding Solaike, Ree falls in with another wandering band, some refugees accompanied by their own Archeron, who seems to know much more about Ree’s own origins than she ever dared to hope.

 

Down Among the Sticks and Bones (Wayward Children #2)

Written by Seanan McGuire
Designed by FORT, photos copyright Getty Images
Available June 13
Pre-order Now: iBooks | Kindle | Nook

tb_downamong-070716

What’s it about?

Twin sisters Jack and Jill were seventeen when they found their way home and were packed off to Eleanor West’s Home for Wayward Children.

This is the story of what happened first…

Jacqueline was her mother’s perfect daughter—polite and quiet, always dressed as a princess. If her mother was sometimes a little strict, it’s because crafting the perfect daughter takes discipline.

Jillian was her father’s perfect daughter—adventurous, thrill-seeking, and a bit of a tom-boy. He really would have preferred a son, but you work with what you’ve got.

They were five when they learned that grown-ups can’t be trusted.

They were twelve when they walked down the impossible staircase and discovered that the pretense of love can never be enough to prepare you a life filled with magic in a land filled with mad scientists and death and choices.

 

Mapping the Interior

Written by Stephen Graham Jones
Illustrated by Greg Ruth
Designed by Christine Foltzer
Available June 20
Pre-order Now: iBooks | Kindle | Nook

mappingtheinterior_final

What’s it about?

Walking through his own house at night, a fifteen-year-old thinks he sees another person stepping through a doorway. Instead of the people who could be there, his mother or his brother, the figure reminds him of his long-gone father, who died mysteriously before his family left the reservation. When he follows it he discovers his house is bigger and deeper than he knew.

The house is the kind of wrong place where you can lose yourself and find things you’d rather not have. Over the course of a few nights, the boy tries to map out his house in an effort that puts his little brother in the worst danger, and puts him in the position to save them… at terrible cost.

 

The Ghost Line

Written by Andrew Neil Gray and J.S. Herbison
Illustrated by John Harris
Designed by Christine Foltzer
Available July 11
Pre-order Now: iBooks | Kindle | Nook

ghostline_final

What’s it about?

The luxury cruise ship the Martian Queen was decommissioned years ago, set to drift back and forth between Earth and Mars on the off-chance that reclaiming it ever became profitable for the owners. For Saga and her husband Michel the cruise ship represents a massive payday. Hacking and stealing the ship could earn them enough to settle down, have children, and pay for the treatments to save Saga’s mother’s life.

But the Martian Queen is much more than their employer has told them. In the twenty years since it was abandoned, something strange and dangerous has come to reside in the decadent vessel. Saga feels herself being drawn into a spider’s web, and must navigate the traps and lures of an awakening intelligence if she wants to go home again.

 

The Five Daughters of the Moon (The Waning Moon #1)

Written by Leena Likitalo
Illustrated by Anna and Elena Balbusso
Designed by Christine Foltzer
Available July 25
Pre-order Now: iBooks | Kindle | Nook

fivedaughters_final

What’s it about?

The Crescent Empire teeters on the edge of a revolution, and the Five Daughters of the Moon are the ones to determine its future.

Alina, six, fears Gagargi Prataslav and his Great Thinking Machine. The gagargi claims that the machine can predict the future, but at a cost that no one seems to want to know.

Merile, eleven, cares only for her dogs, but she smells that something is afoul with the gagargi. By chance, she learns that the machine devours human souls for fuel, and yet no one believes her claim.

Sibilia, fifteen, has fallen in love for the first time in her life. She couldn’t care less about the unrests spreading through the countryside. Or the rumors about the gagargi and his machine.

Elise, sixteen, follows the captain of her heart to orphanages and workhouses. But soon she realizes that the unhappiness amongst her people runs much deeper that anyone could have ever predicted.

And Celestia, twenty-two, who will be the empress one day. Lately, she’s been drawn to the gagargi. But which one of them was the first to mention the idea of a coup?

 

The Lamb Will Slaughter the Lion (Danielle Cain #1)

Written by Margaret Killjoy
Illustrated by Mark Smith
Designed by Jamie Stafford-Hill
Available August 15
Pre-order Now: iBooks | Kindle | Nook

lamb_comps2

What’s it about?

Danielle Cain is a queer punk rock traveller, jaded from a decade on the road. Searching for clues about her best friend’s mysterious and sudden suicide, she ventures to the squatter, utopian town of Freedom, Iowa. All is not well in Freedom, however: things went awry after the town’s residents summoned a protector spirit to serve as their judge and executioner.

Danielle shows up in time to witness the spirit—a blood-red, three-antlered deer—begin to turn on its summoners. Danielle and her new friends have to act fast if they’re going to save the town—or get out alive.

A story of ancient witchcraft among modern-day vagabonds, and about the hope we find in the strangest of places.

 

Starfire: A Red Peace (Starfire Trilogy #1)

Written by Spencer Ellsworth
Illustrated by Sparth
Designed by Christine Foltzer
Available August 22
Pre-order Now: iBooks | Kindle | Nook

starfirefinal

What’s it about?

Half-breed human star navigator Jaqi, working the edges of human-settled space on contract to whoever will hire her, stumbles into possession of an artifact that the leader of the Rebellion wants desperately enough to send his personal guard after. An interstellar empire and the fate of the remnant of humanity hang in the balance.

Spencer Ellsworth has written a classic space opera, with space battles between giant bugs, sun-sized spiders, planets of cyborgs and a heroine with enough grit to bring down the galaxy’s newest warlord.

 

A Song for Quiet (Persons Non Grata #2)

Written by Cassandra Khaw
Illustrated by Jeffrey Alan Love
Designed by Christine Foltzer
Available Aug 29
Pre-order Now: iBooks | Kindle | Nook

khaw_songforquiet_cover

What’s it about?

Deacon James is a rambling bluesman straight from Georgia, a black man with troubles that he can’t escape, and music that won’t let him go. On a train to Arkham, he meets trouble — visions of nightmares, gaping mouths and grasping tendrils, and a madman who calls himself John Persons. According to the stranger, Deacon is carrying a seed in his head, a thing that will destroy the world if he lets it hatch.

The mad ravings chase Deacon to his next gig. His saxophone doesn’t call up his audience from their seats, it calls up monstrosities from across dimensions. As Deacon flees, chased by horrors and cultists, he stumbles upon a runaway girl, who is trying to escape the destiny awaiting her. Like Deacon, she carries something deep inside her, something twisted and dangerous. Together, they seek to leave Arkham, only to find the Thousand Young lurking in the woods.

The song in Deacon’s head is growing stronger, and soon he won’t be able to ignore it any more.

 

Ruin of Angels (Craft Sequence #6)

Written by Max Gladstone
Illustrated by Goñi Montes
Designed by Christine Foltzer
Available September 5
Pre-order Now: iBooks | Kindle | Nook

ruin-angels-cover

What’s it about?

The God Wars destroyed the city of Alikand. Now, a century and a half and a great many construction contracts later, Agdel Lex rises in its place. Dead deities litter the surrounding desert, streets shift when people aren’t looking, a squidlike tower dominates the skyline, and the foreign Iskari Rectification Authority keeps strict order in this once-independent city—while treasure seekers, criminals, combat librarians, nightmare artists, angels, demons, dispossessed knights, grad students, and other fools gather in its ever-changing alleys, hungry for the next big score.

Priestess/investment banker Kai Pohala (last seen in Full Fathom Five) hits town to corner Agdel Lex’s burgeoning nightmare startup scene, and to visit her estranged sister Lei. But Kai finds Lei desperate at the center of a shadowy, and rapidly unravelling, business deal. When Lei ends up on the run, wanted for a crime she most definitely committed, Kai races to track her sister down before the Authority finds her first. But Lei has her own plans, involving her ex-girlfriend, a daring heist into the god-haunted desert, and, perhaps, freedom for an occupied city. Because Alikand might not be completely dead—and some people want to finish the job.

 

Null States (Centenal Cycle #2)

Written by Malka Older
Illustrated by Will Staehle
Available September 19
Pre-order Now: iBooks | Kindle | Nook

null-states-final

What’s it about?

After the last controversial global election, the global infomocracy that has ensured thirty years of world peace is fraying at the edges. As the new Supermajority government struggles to establish its legitimacy, agents of Information across the globe strive to keep the peace and maintain the flows of data that feed the new world order.

In the newly-incorporated DarFur, a governor dies in a fiery explosion. In Geneva, a superpower hatches plans to bring microdemocracy to its knees. In Central Asia, a sprawling war among archaic states threatens to explode into a global crisis. And across the world, a shadowy plot is growing, threatening to strangle Information with the reins of power.

 

The Black Tides of Heaven (Tensorate Series)

Written by Jy Yang
Illustrated by Yuko Shimizu
Designed by Christine Foltzer
Available September 26
Pre-order Now: iBooks | Kindle | Nook

blacktides_final

What’s it about?

Mokoya and Akeha, the twin children of the Protector, were sold to the Grand Monastery as children. While Mokoya developed her strange prophetic gift, Akeha was always the one who could see the strings that moved adults to action. While his sister received visions of what would be, Akeha realized what could be. What’s more, he saw the sickness at the heart of his mother’s Protectorate.

A rebellion is growing. The Machinists discover new levers to move the world every day, while the Tensors fight to put them down and preserve the power of the state. Unwilling to continue to play a pawn in his mother’s twisted schemes, Akeha leaves the Tensorate behind and falls in with the rebels. But every step Akeha takes towards the Machinists is a step away from his sister Mokoya. Can Akeha find peace without shattering the bond he shares with his twin sister?

 

The Red Threads of Fortune (Tensorate Series)

Written by Jy Yang
Illustrated by Yuko Shimizu
Designed by Christine Foltzer
Available September 26
Pre-order Now: iBooks | Kindle | Nook

redthreads_final

What’s it about?

Fallen prophet, master of the elements, and daughter of the supreme Protector, Sanao Mokoya has abandoned the life that once bound her. Once her visions shaped the lives of citizens across the land, but no matter what tragedy Mokoya foresaw, she could never reshape the future. Broken by the loss of her young daughter, she now hunts deadly, sky-obscuring naga in the harsh outer reaches of the kingdom with packs of dinosaurs at her side, far from everything she used to love.

On the trail of a massive naga that threatens the rebellious mining city of Bataanar, Mokoya meets the mysterious and alluring Rider. But all is not as it seems: the beast they both hunt harbors a secret that could ignite war throughout the Protectorate. As she is drawn into a conspiracy of magic and betrayal, Mokoya must come to terms with her extraordinary and dangerous gifts, or risk losing the little she has left to hold dear.

03 Mar 09:32

Chalk Sweepstakes!

by Sweepstakes

Chalk by Paul Cornell

We want to send you a galley copy of Paul Cornell’s Chalk, available March 21st from Tor.com Publishing! Read an excerpt—and a note from Cornell—here.

Andrew Waggoner has always hung around with his fellow losers at school, desperately hoping each day that the school bullies—led by Drake—will pass him by in search of other prey. But one day they force him into the woods, and the bullying escalates into something more; something unforgivable; something unthinkable.

Broken, both physically and emotionally, something dies in Waggoner, and something else is born in its place.

In the hills of the West Country a chalk horse stands vigil over a site of ancient power, and there Waggoner finds in himself a reflection of rage and vengeance, a power and persona to topple those who would bring him low.

Paul Cornell plumbs the depths of magic and despair in Chalk, a brutal exploration of bullying in Margaret Thatcher’s England.

Comment in the post to enter!

NO PURCHASE NECESSARY TO ENTER OR WIN. A purchase does not improve your chances of winning. Sweepstakes open to legal residents of 50 United States and D.C., and Canada (excluding Quebec). To enter, comment on this post beginning at 1:30 PM Eastern Time (ET) on March 2nd. Sweepstakes ends at 12:00 PM ET on March 6th. Void outside the United States and Canada and where prohibited by law. Please see full details and official rules here. Sponsor: Tor.com, 175 Fifth Ave., New York, NY 10010.

01 Mar 11:23

Maurice Broaddus Prize Pack Sweepstakes!

by Sweepstakes

broaddus-sweeps

Maurice Broaddus’s The Voices of Martyrs is available now from Rosarium Publishing, and his Tor.com Publishing novella Buffalo Soldier is coming in April—and we want to send you copies of both books!

The Voices of Martyrs is a collection of Broaddus’s short stories. We are a collection of voices, the assembled history of the many voices that have spoken into our lives and shaped us. Voices of the past, voices of the present, and voices of the future. There is an African proverb, “Se wo were fi na wosankofa a yenkyi,” which translates as “It is not wrong to go back for that which you have forgotten.” This is why we continue to remember the tales of struggle and tales of perseverance, even as we look to tales of hope. What a people choose to remember about its past, the stories they pass down, informs who they are and sets the boundaries of their identity. We remember the pain of our past to mourn, to heal, and to learn. Only in that way can we ensure the same mistakes are not repeated. The voices make up our stories. The stories make up who we are. A collected voice.

In the steampunk adventure Buffalo Soldier, former espionage agent Demond Coke stumbles onto a plot within his homeland of Jamaica. He finds himself caught between warring religious and political factions, all vying for control of a mysterious boy named Lij Tafari. Wanting the boy to have a chance to live a free life, Desmond assumes responsibility for him and they flee. But a dogged enemy agent remains ever on their heels, desperate to obtain the secrets held within Lij for her employer alone. Assassins, intrigue, and steammen stand between Desmond and Lij as they search for a place to call home in a North America that could have been.

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