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unchanged[code]#;sys::partner_run-anim2
if !time && roundstate=2 && selfanimexist(100) { changeanim{value:100} }
if (anim=100) {
velset{y:0}
posset{y:0}
}
#;sys::partner_goto-assist1
if (anim...
if !time && roundstate=2 && selfanimexist(100) { changeanim{value:100} }
if (anim=100) {
velset{y:0}
posset{y:0}
}
#;sys::partner_goto-assist1
if (anim...