Shared posts

21 Oct 22:37

Shakespeare Tragedies Renamed for the Modern tumblr Teen

my-tardis-sense-is-tingling:

Titus Andronicus: "Well That Escalated Quickly"
Romeo and Juliet: "Shut Up, You’re Like 12"
Julius Caesar: "I Came Out Here to Run the Roman Empire and I Am Honestly Feeling So Attacked Right Now"
Hamlet: "[AGGRESSIVELY PRETENDS TO GO INSANE AND IN THE PROCESS GOES ACTUALLY INSANE MAYBE]"
Othello: "Othello: Is my wife cheating on me?? Iago: Bitch, she might be."
King Lear: "Shows Up To Realization of Commonality with Humanity and Renouncement of Titles as Identity-Definers 15 Years Late With Starbucks"
Macbeth: "Did It For the Vine"
Antony and Cleopatra: "Much Rome. Very Egypt. Such Different. Wow."
21 Oct 17:28

bbook: This morning, we learned the heartbreaking news that...



bbook:

This morning, we learned the heartbreaking news that groundbreaking director, writer, actor, producer, and father L.M. Kit Carson has passed away at the age of 73. As one of the most influential independent American voices in cinema, his career was fascinatingly broad, bringing to life some of the most beloved collaborations of the last half-century. From Jim McBride’s brilliant black-and-white mockumentary David Holzman’s Diary (which to co-wrote and starred in) and his documentary The American Dreamer which chronicling Dennis Hopper’s The Last Movie to his experience writing the masterpiece that is Wim Wenders’ Paris, Texas alongside Sam Shepard (starring his son Hunter) and his fearless re-imagining of Breathless, not to mention his work as a champion and producer for then unknown filmmaker Wes Anderson on Bottle Rocket, Carson’s eclectic career was an impressive and inspiring mix that paved the way for so many after him. 

Rest In Peace, L.M. Kit Carson, Icon of Independent Cinema

21 Oct 17:41

U.S. DID DROP WEAPONS INTO ISIS HANDS



U.S. DID DROP WEAPONS INTO ISIS HANDS

21 Oct 14:47

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21 Oct 20:49

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21 Oct 03:11

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21 Oct 11:26

onlylolgifs: Little boy discovers he is a wizard







onlylolgifs:

Little boy discovers he is a wizard

20 Oct 19:24

Talking Crow Uses a Bit of Profanity Against the Man Who Swore at Him

by Lori Dorn

A very bold talking crow uses a bit of profanity against Charles Benoist, a man who called the crow a very bad name while waiting on a bench at the Department of Motor Vehicles. Rather than being offended, however, Charles was quite amused by the bird’s choice of words.

21 Oct 03:29

the-she-celt: happyspider6: just-a-skinny-boy: The sun isn’t bright just because I say it is. It...

the-she-celt:

happyspider6:

just-a-skinny-boy:

The sun isn’t bright just because I say it is. It just is. It was bright before I even knew the word for bright. I didn’t decide what it is, I acknowledged what it is.

You aren’t worth something just because I say you are. You just are. You were worth something before I even said anything. I didn’t decide that you are, I acknowledged that you are.

This is what I mean when I say “You are worth it.”

This is great.

I have no words.

21 Oct 03:27

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21 Oct 06:02

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21 Oct 07:19

nervous-princess: this is important



nervous-princess:

this is important

21 Oct 07:50

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21 Oct 08:21

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20 Oct 23:00

An extremely old stamp. This ancient stamp dates to the 22nd...



An extremely old stamp.

This ancient stamp dates to the 22nd century BC, and is from the holy city of Nippur, located southeastern Iraq. Nippur was the religious centre of Mesopotamia for thousands of years, and was believed to have been where Enlil created mankind.

Translated, the inscription on the stamp reads: Narâm-Sîn built the house/temple of the god Enlil. As the British Museum state: “Such stamps were used to impress or mark the bricks of important religious and public buildings. They are therefore an important source for the identification of architecture and a valuable criterion for the date of a building.” The impression in front of the stamp is modern.

Artefact courtesy of & currently located at The British Museum, London. Photo taken by Klaus Wagensonner.

20 Oct 21:05

whitebeltwriter: leslieknope-s: [x] This needs more...



whitebeltwriter:

leslieknope-s:

[x]

This needs more notes

Well, an arrow directly from “are you married to her? — Yes” to “doesn’t owe you anythng” might be useful. (eyeroll)

20 Oct 18:14

kadrey: Ink wash Xenomorphs



kadrey:

Ink wash Xenomorphs

21 Oct 01:15

Combined Gifs





















Combined Gifs

20 Oct 05:57

tastefullyoffensive: Be nice to Frank. [caboosium]



tastefullyoffensive:

Be nice to Frank.

[caboosium]

21 Oct 00:38

blackmagicalgirlmisandry: kiyulking: poppypicklesticks: iwanna...















blackmagicalgirlmisandry:

kiyulking:

poppypicklesticks:

iwannalaughallyourtearsaway:

It’s Okay It’s Love(2014)

This drama is tragically and beautifully written. We rarely see the deglamorized reality of Mental Illness and the stigmas that come with it. I would highly suggest this drama to everyone! You don’t even have to be a drama fan to appreciate this amazingly well written story.

In some east Asian countries, mental illness carries even more of a stigma then it does in the UK and the US, which makes this film so much more important.

Ok I cried this drama needs so much more attention 

  1. The two male leads both suffer from mental illnesses
  2. The male lead has very severe schizophrenia
  3. He also has PTSD and can only sleep in his bathtub
  4. His friend (the second male) has Tourette’s which is consistently portrayed 
  5. They DO NOT HOLD BACK on the ableist statements and remarks posed to the characters at all
  6. Nearing the end of the drama the male lead completely loses his grasp on reality with a severe relapse 
  7. Neither character gets miraculously 100% cured (both are indicated to still take medication) 
  8. They make peace with their illnesses and it’s a happy ending

The drama’s writers were also recently given a plaque for their efforts in raising awareness for this, and it breaks the stereotype of the conventional ‘perfect family’ K-drama. Seriously, go watch this. 

seriously watch this drama.

it breaks down so many stereotypes about neuroatypical people and has really great representation of various mental health disorders. The drama also features some nice 1-2 episode story arcs about the patients that are being treated under the care of the female lead in the psych unit of a hospital.

here’s a description of just a few of her patients: 

- a trans woman recovering from family abuse

- a schizophrenic man who stops taking his meds to save his sex life

- a grieving mother who thinks her baby is still alive

 the writers really made an effort to humanize all of the patients, instead of just writing  them off as “crazy”. 

20 Oct 21:54

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Toaster Strudel

Via firehose





19 Oct 17:18

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19 Oct 20:58

What the United States eats

Toaster Strudel

Via firehose

20 Oct 08:22

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20 Oct 05:25

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20 Oct 04:27

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20 Oct 16:50

An Animated Instructional Video About How to Prepare for Second Puberty

by Glen Tickle

CollegeHumor prepares young adults for second puberty with an instructional video animated in the style of an educational film reel about the physical changes experienced by people in their thirties.

20 Oct 03:48

ambxrlily: "Bro, I’m Telling You, The Date Was Going Well, And...



ambxrlily:

"Bro, I’m Telling You, The Date Was Going Well, And Then She Straight Up Turned Into A Latias."

20 Oct 08:27

BREAKING

Centcom(US): says they helped Kurds in Kobane with ammo, weapons, medical supplies from air via C130 planes

13 Oct 16:30

Analysis – Game Resolution Matters As The Intersection Of Art, Science, And Business

by Mike Futter

As I typically do at too-regular intervals, I looked back over the stories I’d written in the week prior to see what readers were most interested in. While I wasn’t entirely surprised, two stories caught my eye, both about the same, relatively inconsequential topic.

The issue of resolution and framerate in Xbox One and PlayStation 4 games has been a hot-button topic since the consoles launched 11 months ago. We’ve avoided covering unsubstantiated rumors and reports about variances in this area, but when publishers and developers make official statements, we don’t ignore them.

Last week, Assassin’s Creed Unity senior producer Vincent Pontbriand made news by specifically citing “debates” over framerate as a reason his game was normalized across the two console platforms. Ubisoft rushed to change the narrative, but the damage had been done. We covered this story later than some outlets, prioritizing it lower than items we deemed more pressing. It has since received over 43,000 views.

Later in the week, BioWare stepped forward to directly address Dragon Age: Inquisition’s resolution on both Xbox One and PlayStation 4. I happened to see the tweet immediately and quickly wrote the story, suspecting that our readers might be interested. It has received over 64,000 views.

There is a furor over resolutions and frame rates. Some of it comes from console warriors looking at the topic as a psychological warm blanket to reinforce a purchase decision. Others though, are genuinely curious about which platform will see the best performance, even if that discrepancy is only slightly perceptible (depending on screen size, seating distance, etc.)

In the comment sections of our stories and in others where resolution and frame rate are the focus, readers have pondered why we address something some see as inconsequential. This inspired me to examine what makes the topic such a hotbed of discussion. Yes, resolution often doesn’t impact gameplay. Yes, you can have a perfectly satisfying experience at 900p that will likely be no different than the same one at 1080p. Yes, resolution conversations skew away from the reasons we actually play games (entertainment, challenge, narrative engagement, etc.) and not just look at them.

So why bother with resolution?

Games, like every artistic discipline, are an intersection of that artistry, technology, and business. That’s not to say that “art” is always about business. It’s not, as any hobbyist will tell you. But collectively, “the arts” as disciplines have a relationship with business; something I learned in a decade working with non-profit arts organizations. As that’s the case, resolution discrepancies have a very real impact from all three of these intersecting and competing interests.

Resolution from the technical perspective
Whether we as individual gamers agree or not, there is a subset of the consumer base that concerns itself greatly with numbers on a page. The now frequent “how many Ps does your game have?” joke is rooted in the reality that, for some, any variance is enormous.  

Whether or not 900p versus 1080p is perceptible does not matter to these individuals. They want the best entertainment experience they can possibly get, and even the psychological impact of knowing there is a difference influences their ability to derive enjoyment.

Resolution from the artistic perspective
For some, the technical aspects of a game’s visual fidelity are deeply entwined with the actual play experience. How a game looks is as important to a portion of the audience as how it controls, how it sounds, or how its story is told.

There is no sense in faulting this portion of the audience or telling them that they are incorrectly prioritizing. This is engrained in how these individuals consume media, and it is unlikely to change through exhortation. 

And if you prioritize the artistic aspects of a game differently? That’s ok, too. The combination of reasons you play what you love is going to differ than almost everyone else.

Resolution from the business perspective
Here’s where things get a bit tricky. In my “Our Take” in the Dragon Age resolution story, I touched very (maybe too) briefly on the business angle of resolution discrepancies.

There are two different aspects of this that bear examination. First, there are some gamers that already have both an Xbox One and a PlayStation 4. 

Assuming that there are friends on both platforms with whom a consumer wants to play, there are no particular leanings toward either controller, and the user isn’t an EA Access member (which will grant early playtime for Dragon Age: Inquisition), there may be few things to nudge a purchase toward one platform or the other.

Ceteris paribus (all other things held equal), resolution might be the element that leads someone to choose the PlayStation 4 version over the otherwise identical experience for Xbox One. Platform holders derive licensing fees for games sold (the specifics of these arrangements are complex and vary from deal to deal). Overwhelming uptake on one platform versus the other has a financial implication for Sony and Microsoft.

With the holiday season upon us though, there are a number of people looking to make the upgrade to a new console. There are a number of factors one might consider when purchasing one of the two available options:

Which system has the games I want to play? 

Where do my friends play?

What features are available that distinguish the two?

For someone that isn’t particularly moved by the available platform exclusives and isn’t interested in Kinect or television integration, resolution might play into the discussion in two ways. First, as a raw set of data, a user might simply choose PlayStation 4 since it has, on multiple occasions, had a resolution or frame rate advantage. 

Second, the consumer might not care about resolution themselves, but still might be indirectly impacted. If enough friends have been swayed, there is a compelling case for even someone disaffected by the resolution discussion to make a choice. As more players choose for one of these two reasons, there is the potential for real business impact. 

I still believe that players should play what they like and where they want. But I’ve come to realize that for some, resolution is either directly or indirectly involved in that decision. 

Games are greater than the sum of their parts. We should absolutely recognize that the hours-long experience we spend with them is an interplay of systems, technology, and artistic expression. It’s just as important to recognize that the varied and personal weighting of those components influences how we experience those games. 

Does resolution matter? Yes, but not in the same way to everyone. And that’s ok.