Shared posts

16 Aug 23:05

Intro

by Lost to the Hoping

Quick intro for our newest roommate Oberyn. He’s a bit on the insecure side, but he’s got a good heart and hey! He plays Magic!

FYI- Milla and Lupo aren’t dating anymore. Now she’s dating Oberyn and myself. XD

12 Jun 03:38

Comparisons

by Ian

Comparisons

13 Mar 14:46

News Post 03/13/14


Hello!

Today is March 13th, which means it's exactly seven years since I put the first page of Dead Winter online. It's been a long time and I've grown and learned a lot between then and now, and I'm thankful for the opportunity to have been working on this comic for as long as I have. I haven't been updating as often as I used to, or as often as I like, but I have a super-cool update I want to share: we're making a videogame.

Dead Winter has always been a kinetic story. My favorite parts to draw are the ones where things move and things happen, so it's the logical conclusion that we would eventually turn the comic into a videogame where that exact thing happens all the time. We're a two-person team: I, Allison Shabet, am working on the art, animation and overall concept and balance; and my good friend and professional robot jockey Jason Klug will be programming it and designing the sound effects, and the both of us together are going to work on the soundtrack. That's our production team, hello!

A Dead Winter game is going to be exactly the kind of game you'd imagine it to be- a side-scrolling brawler in the style of the old Simpsons, Ninja Turtles, Sunsetriders and X-Men arcade games (or Castle Crashers and Scott Pilgrim for more modern examples) with hidden things and boss fights and all the brawly staples. It'll support four-player network play, every character has their own unique strengths and abilities and the most unique part about it is the level content will be randomly-generated so every mission is different from the last one! When I was young two of my favorite games were the original Toejam & Earl and a little Lucasarts game called Yoda Stories- both games used procedural generation to make replay fun and interesting and it'd be something you could play over a lunch break or scale out for hour-long campaigns. That's the idea behind it, there's a lot more but I don't want to fill this whole post with details so I'll leave it at that.

We're currently in early development with our master plan documented. Jason is building the initial framework and I'm currently working on some essential sprites to get an early alpha build off the ground. This is a long-term project, it won't be done any time soon, but we're going to be developing it at least over the course of the year and see it through to completion. I'm still going to be working on the comic- I'm giving myself one week of comic work, one week of game work, alternating- so this isn't a replacement for the normal strip, it'll hopefully be a cool thing to play in the future.

That's the big update! I've spent a long time planning what I'd do if we made the jump to indie gaming and between me and Jason we're gonna make this our first full-fledged game project title! If you have any questions you can bug us on Twitter- I am @reiley and he is @crimsonjackal, or you can send asks to the tumblr at http://deadwintercomic.tumblr.com and we'll do our best to answer. I'm super excited to let everyone know what's going on! I'll share more details later but for now that's that. Happy Birthday, Dead Winter. Here's to a bright and fun future. Thanks for reading!