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27 May 04:26

Looks Like A Hat by Jesus Velazquez

27 May 04:19

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27 May 01:36

GIANTS









GIANTS

27 May 01:36

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27 May 01:33

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27 May 01:31

Lennart Nilsson

14 May 22:52

jinx88kc:みんなみ〜んなしんじゃったワールドThe under world















jinx88kc:

みんなみ〜んなしんじゃったワールド

The under world

14 May 22:45

Steve Kim

06 May 01:56

evil-of-eden:Knights and fair maidens.The first three are by Sir...











evil-of-eden:

Knights and fair maidens.

The first three are by Sir Frank Dicksee

The last two by Edmund Blair Leighton

06 May 01:53

moika-palace: Life Ball 2015 Style Bible.

05 May 22:14

CGI Uber Alles

by Steve Hulett
Too much of a good thing gives people headaches.

... The ability to mount enormous battles featuring multiple super-powered characters ... has become its own trap. And while the results can be visually ­astounding, the movies regularly feel as lifeless and mechanized as the technology responsible for bringing those visions to fruition.

I saw Guardians of the Galaxy and enjoyed it. But the blaring sound, and whirling CG effects near the climax of the film made my head want to explode. (Luckily I was able to talk my head out of it.)

CG effects, used sparingly (strategically?), enhance the movie-going experience. But effects that explode, stampede and whirl at you non-stop are enervating. And the fact that they're not real (and often look it) undercuts he tension.

There's a visceral thrill to watching an event that's anchored to the real world. For instance, Ben Hur racing in an actual arena with flesh-and-blood horses and charioteers. Or a full-size train jack-knifing off a real track (The Fugitive).

Palms sweat and neck-skin prickles because we know what we're watching is real.

Funny how flamboyant computer-generated effects don't trigger the same responses. But then, audiences often know the difference between people, things and places that exist in time and space, and CG fakery. And they react accordingly.